@woosh/meep-engine 2.126.12 → 2.126.15

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Files changed (175) hide show
  1. package/package.json +1 -1
  2. package/src/core/binary/BinaryBuffer.d.ts +11 -1
  3. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  4. package/src/core/binary/BinaryBuffer.js +18 -8
  5. package/src/core/collection/array/array_push_if_unique.d.ts +4 -3
  6. package/src/core/collection/array/array_push_if_unique.d.ts.map +1 -1
  7. package/src/core/collection/array/array_push_if_unique.js +4 -3
  8. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.d.ts +4 -0
  9. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.d.ts.map +1 -1
  10. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.js +4 -0
  11. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.d.ts +4 -0
  12. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.d.ts.map +1 -1
  13. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.js +4 -0
  14. package/src/core/geom/Vector3.d.ts +2 -1
  15. package/src/core/geom/Vector3.d.ts.map +1 -1
  16. package/src/core/geom/Vector3.js +2 -1
  17. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  18. package/src/engine/ecs/EntityComponentDataset.js +1 -0
  19. package/src/engine/ecs/EntityManager.d.ts +3 -0
  20. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  21. package/src/engine/ecs/EntityManager.js +3 -0
  22. package/src/engine/ecs/EntityObserver.d.ts.map +1 -1
  23. package/src/engine/ecs/EntityObserver.js +3 -0
  24. package/src/engine/ecs/EntityReference.d.ts +10 -8
  25. package/src/engine/ecs/EntityReference.d.ts.map +1 -1
  26. package/src/engine/ecs/EntityReference.js +10 -8
  27. package/src/engine/ecs/System.d.ts.map +1 -1
  28. package/src/engine/ecs/System.js +3 -0
  29. package/src/engine/ecs/parent/ParentEntity.d.ts.map +1 -1
  30. package/src/engine/ecs/parent/ParentEntity.js +4 -1
  31. package/src/engine/ecs/storage/BinaryBufferDeSerializer.d.ts +17 -1
  32. package/src/engine/ecs/storage/BinaryBufferDeSerializer.d.ts.map +1 -1
  33. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +20 -1
  34. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts +17 -0
  35. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts.map +1 -1
  36. package/src/engine/ecs/storage/BinaryBufferSerializer.js +31 -7
  37. package/src/engine/ecs/transform/Transform.d.ts +0 -1
  38. package/src/engine/ecs/transform/Transform.d.ts.map +1 -1
  39. package/src/engine/ecs/transform/Transform.js +0 -1
  40. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +2 -0
  41. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  42. package/src/engine/graphics/texture/sampler/Sampler2D.js +2 -0
  43. package/src/engine/input/devices/InputDeviceSwitch.d.ts.map +1 -1
  44. package/src/engine/input/devices/InputDeviceSwitch.js +3 -0
  45. package/src/engine/input/devices/KeyboardDevice.d.ts.map +1 -1
  46. package/src/engine/input/devices/KeyboardDevice.js +5 -1
  47. package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
  48. package/src/engine/input/devices/PointerDevice.js +3 -0
  49. package/src/engine/intelligence/behavior/Behavior.d.ts.map +1 -1
  50. package/src/engine/intelligence/behavior/Behavior.js +3 -1
  51. package/src/engine/intelligence/behavior/SelectorBehavior.d.ts +2 -0
  52. package/src/engine/intelligence/behavior/SelectorBehavior.d.ts.map +1 -1
  53. package/src/engine/intelligence/behavior/SelectorBehavior.js +2 -0
  54. package/src/engine/intelligence/behavior/behavior_to_dot.d.ts +4 -0
  55. package/src/engine/intelligence/behavior/behavior_to_dot.d.ts.map +1 -1
  56. package/src/engine/intelligence/behavior/behavior_to_dot.js +4 -0
  57. package/src/engine/intelligence/behavior/composite/CompositeBehavior.d.ts +3 -0
  58. package/src/engine/intelligence/behavior/composite/CompositeBehavior.d.ts.map +1 -1
  59. package/src/engine/intelligence/behavior/composite/CompositeBehavior.js +3 -0
  60. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +3 -0
  61. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts.map +1 -1
  62. package/src/engine/intelligence/behavior/composite/ParallelBehavior.js +3 -0
  63. package/src/engine/intelligence/behavior/composite/SequenceBehavior.d.ts +3 -0
  64. package/src/engine/intelligence/behavior/composite/SequenceBehavior.d.ts.map +1 -1
  65. package/src/engine/intelligence/behavior/composite/SequenceBehavior.js +3 -0
  66. package/src/engine/intelligence/behavior/decorator/AbstractDecoratorBehavior.d.ts +5 -0
  67. package/src/engine/intelligence/behavior/decorator/AbstractDecoratorBehavior.d.ts.map +1 -1
  68. package/src/engine/intelligence/behavior/decorator/AbstractDecoratorBehavior.js +6 -1
  69. package/src/engine/intelligence/behavior/decorator/IgnoreFailureBehavior.d.ts +5 -0
  70. package/src/engine/intelligence/behavior/decorator/IgnoreFailureBehavior.d.ts.map +1 -1
  71. package/src/engine/intelligence/behavior/decorator/IgnoreFailureBehavior.js +6 -1
  72. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts +3 -0
  73. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.d.ts.map +1 -1
  74. package/src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js +3 -0
  75. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts +3 -0
  76. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.d.ts.map +1 -1
  77. package/src/engine/intelligence/behavior/decorator/RepeatBehavior.js +3 -0
  78. package/src/engine/intelligence/behavior/decorator/RepeatUntilFailureBehavior.d.ts +3 -0
  79. package/src/engine/intelligence/behavior/decorator/RepeatUntilFailureBehavior.d.ts.map +1 -1
  80. package/src/engine/intelligence/behavior/decorator/RepeatUntilFailureBehavior.js +3 -0
  81. package/src/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.d.ts +5 -0
  82. package/src/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.d.ts.map +1 -1
  83. package/src/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.js +6 -1
  84. package/src/engine/intelligence/behavior/ecs/BehaviorComponent.d.ts +3 -0
  85. package/src/engine/intelligence/behavior/ecs/BehaviorComponent.d.ts.map +1 -1
  86. package/src/engine/intelligence/behavior/ecs/BehaviorComponent.js +3 -0
  87. package/src/engine/intelligence/behavior/ecs/BehaviorSystem.d.ts +3 -0
  88. package/src/engine/intelligence/behavior/ecs/BehaviorSystem.d.ts.map +1 -1
  89. package/src/engine/intelligence/behavior/ecs/BehaviorSystem.js +3 -0
  90. package/src/engine/intelligence/behavior/ecs/DieBehavior.d.ts +3 -0
  91. package/src/engine/intelligence/behavior/ecs/DieBehavior.d.ts.map +1 -1
  92. package/src/engine/intelligence/behavior/ecs/DieBehavior.js +3 -0
  93. package/src/engine/intelligence/behavior/ecs/EntityBehavior.d.ts +5 -0
  94. package/src/engine/intelligence/behavior/ecs/EntityBehavior.d.ts.map +1 -1
  95. package/src/engine/intelligence/behavior/ecs/EntityBehavior.js +8 -3
  96. package/src/engine/intelligence/behavior/ecs/KillBehavior.d.ts +2 -0
  97. package/src/engine/intelligence/behavior/ecs/KillBehavior.d.ts.map +1 -1
  98. package/src/engine/intelligence/behavior/ecs/KillBehavior.js +2 -0
  99. package/src/engine/intelligence/behavior/ecs/SendEventBehavior.d.ts +2 -0
  100. package/src/engine/intelligence/behavior/ecs/SendEventBehavior.d.ts.map +1 -1
  101. package/src/engine/intelligence/behavior/ecs/SendEventBehavior.js +2 -0
  102. package/src/engine/intelligence/behavior/ecs/WaitForEventBehavior.d.ts +2 -0
  103. package/src/engine/intelligence/behavior/ecs/WaitForEventBehavior.d.ts.map +1 -1
  104. package/src/engine/intelligence/behavior/ecs/WaitForEventBehavior.js +2 -0
  105. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts +2 -0
  106. package/src/engine/intelligence/behavior/primitive/ActionBehavior.d.ts.map +1 -1
  107. package/src/engine/intelligence/behavior/primitive/ActionBehavior.js +2 -0
  108. package/src/engine/intelligence/behavior/primitive/FailingBehavior.d.ts +5 -0
  109. package/src/engine/intelligence/behavior/primitive/FailingBehavior.d.ts.map +1 -1
  110. package/src/engine/intelligence/behavior/primitive/FailingBehavior.js +5 -0
  111. package/src/engine/intelligence/behavior/primitive/PromiseBehavior.d.ts +5 -0
  112. package/src/engine/intelligence/behavior/primitive/PromiseBehavior.d.ts.map +1 -1
  113. package/src/engine/intelligence/behavior/primitive/PromiseBehavior.js +5 -0
  114. package/src/engine/intelligence/behavior/primitive/SucceedingBehavior.d.ts +2 -0
  115. package/src/engine/intelligence/behavior/primitive/SucceedingBehavior.d.ts.map +1 -1
  116. package/src/engine/intelligence/behavior/primitive/SucceedingBehavior.js +2 -0
  117. package/src/engine/intelligence/behavior/selector/WeightedElement.d.ts +2 -0
  118. package/src/engine/intelligence/behavior/selector/WeightedElement.d.ts.map +1 -1
  119. package/src/engine/intelligence/behavior/selector/WeightedElement.js +2 -0
  120. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +2 -0
  121. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
  122. package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +2 -0
  123. package/src/engine/intelligence/behavior/util/BranchBehavior.d.ts +2 -0
  124. package/src/engine/intelligence/behavior/util/BranchBehavior.d.ts.map +1 -1
  125. package/src/engine/intelligence/behavior/util/BranchBehavior.js +2 -0
  126. package/src/engine/intelligence/behavior/util/DelayBehavior.d.ts +3 -1
  127. package/src/engine/intelligence/behavior/util/DelayBehavior.d.ts.map +1 -1
  128. package/src/engine/intelligence/behavior/util/DelayBehavior.js +3 -1
  129. package/src/engine/intelligence/behavior/util/LogMessageBehavior.d.ts +2 -0
  130. package/src/engine/intelligence/behavior/util/LogMessageBehavior.d.ts.map +1 -1
  131. package/src/engine/intelligence/behavior/util/LogMessageBehavior.js +2 -0
  132. package/src/engine/intelligence/behavior/util/RandomDelayBehavior.d.ts +2 -0
  133. package/src/engine/intelligence/behavior/util/RandomDelayBehavior.d.ts.map +1 -1
  134. package/src/engine/intelligence/behavior/util/RandomDelayBehavior.js +2 -0
  135. package/src/engine/intelligence/blackboard/Blackboard.d.ts.map +1 -1
  136. package/src/engine/intelligence/blackboard/Blackboard.js +5 -1
  137. package/src/engine/intelligence/mcts/MonteCarlo.d.ts +2 -0
  138. package/src/engine/intelligence/mcts/MonteCarlo.d.ts.map +1 -1
  139. package/src/engine/intelligence/mcts/MonteCarlo.js +2 -0
  140. package/src/engine/intelligence/mcts/MoveEdge.d.ts +2 -0
  141. package/src/engine/intelligence/mcts/MoveEdge.d.ts.map +1 -1
  142. package/src/engine/intelligence/mcts/MoveEdge.js +2 -0
  143. package/src/engine/intelligence/mcts/StateNode.d.ts +2 -0
  144. package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
  145. package/src/engine/intelligence/mcts/StateNode.js +2 -0
  146. package/src/engine/intelligence/optimization/RandomOptimizer.d.ts +8 -8
  147. package/src/engine/intelligence/optimization/RandomOptimizer.d.ts.map +1 -1
  148. package/src/engine/intelligence/optimization/RandomOptimizer.js +37 -40
  149. package/src/engine/intelligence/resource/ActionSequence.d.ts +3 -1
  150. package/src/engine/intelligence/resource/ActionSequence.d.ts.map +1 -1
  151. package/src/engine/intelligence/resource/ActionSequence.js +10 -13
  152. package/src/engine/intelligence/resource/Resource.d.ts +2 -0
  153. package/src/engine/intelligence/resource/Resource.d.ts.map +1 -1
  154. package/src/engine/intelligence/resource/Resource.js +2 -0
  155. package/src/engine/intelligence/resource/ResourceAllocation.d.ts +5 -0
  156. package/src/engine/intelligence/resource/ResourceAllocation.d.ts.map +1 -1
  157. package/src/engine/intelligence/resource/ResourceAllocation.js +5 -0
  158. package/src/engine/intelligence/resource/ResourceAllocationBid.d.ts +4 -1
  159. package/src/engine/intelligence/resource/ResourceAllocationBid.d.ts.map +1 -1
  160. package/src/engine/intelligence/resource/ResourceAllocationBid.js +4 -1
  161. package/src/engine/intelligence/resource/ResourceAllocationSolver.d.ts +5 -0
  162. package/src/engine/intelligence/resource/ResourceAllocationSolver.d.ts.map +1 -1
  163. package/src/engine/intelligence/resource/ResourceAllocationSolver.js +26 -21
  164. package/src/engine/intelligence/resource/StrategicResourceAllocator.d.ts +16 -3
  165. package/src/engine/intelligence/resource/StrategicResourceAllocator.d.ts.map +1 -1
  166. package/src/engine/intelligence/resource/StrategicResourceAllocator.js +32 -14
  167. package/src/engine/intelligence/resource/TacticalModule.d.ts +2 -0
  168. package/src/engine/intelligence/resource/TacticalModule.d.ts.map +1 -1
  169. package/src/engine/intelligence/resource/TacticalModule.js +2 -0
  170. package/src/engine/simulation/Ticker.d.ts +3 -0
  171. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  172. package/src/engine/simulation/Ticker.js +3 -0
  173. package/src/engine/intelligence/behavior/behavior_to_dot.prototype.d.ts +0 -2
  174. package/src/engine/intelligence/behavior/behavior_to_dot.prototype.d.ts.map +0 -1
  175. package/src/engine/intelligence/behavior/behavior_to_dot.prototype.js +0 -55
@@ -50,7 +50,24 @@ function isEntityTransient(entity, dataset, smComponentIndex, componentInstance)
50
50
  }
51
51
 
52
52
  /**
53
+ * @example
54
+ * const serializer = new BinaryBufferSerializer();
55
+ *
56
+ * const registry = new BinarySerializationRegistry();
57
+ * registry.registerAdapter(new NameSerializationAdapter());
58
+ *
59
+ * serializer.registry = registry;
60
+ *
61
+ * const ecd = new EntityComponentDataset();
62
+ * new Entity()
63
+ * .add(new Name("John Doe"))
64
+ * .build(ecd);
65
+ *
66
+ * serializer.process(buffer, ecd);
67
+ *
53
68
  * @template CTX
69
+ * @author Alex Goldring
70
+ * @copyright Company Named Limited (c) 2025
54
71
  */
55
72
  class BinaryBufferSerializer {
56
73
  /**
@@ -71,6 +88,13 @@ class BinaryBufferSerializer {
71
88
  * @param {BinaryBuffer} buffer
72
89
  */
73
90
  process(buffer, dataset) {
91
+ assert.defined(buffer, 'buffer');
92
+ assert.notNull(buffer, 'buffer');
93
+ assert.equal(buffer.isBinaryBuffer, true, 'buffer.isBinaryBuffer !== true');
94
+
95
+ assert.defined(dataset, 'dataset');
96
+ assert.notNull(dataset, 'dataset');
97
+ assert.equal(dataset.isEntityComponentDataset, true, 'dataset.isEntityComponentDataset !== true');
74
98
 
75
99
  console.groupCollapsed('Serialization');
76
100
  console.time('serializing');
@@ -149,13 +173,13 @@ class BinaryBufferSerializer {
149
173
 
150
174
  dataset.traverseComponents(componentType, function (componentInstance, entity) {
151
175
  if (isEntityTransient(entity, dataset, smComponentIndex, componentInstance)) {
152
- //skip
176
+ // skip
153
177
  return;
154
178
  }
155
179
 
156
180
  assert.ok(entity >= lastEntity, `entity[=${entity}] < lastEntity[=${lastEntity}]`);
157
181
 
158
- //write only the entity step
182
+ // write only the entity step
159
183
  const step = entity - lastEntity;
160
184
 
161
185
  lastEntity = entity;
@@ -174,22 +198,22 @@ class BinaryBufferSerializer {
174
198
 
175
199
  const currentPosition = buffer.position;
176
200
 
177
- //print size of the component set
201
+ // print size of the component set
178
202
  const componentsByteSize = currentPosition - positionComponentsStart;
179
203
  console.log(`Component ${componentType.typeName} written. Count: ${numComponentsWritten}, Bytes: ${componentsByteSize}, Bytes/component: ${Math.ceil(componentsByteSize / numComponentsWritten)}. Time taken: ${((__end_time - __start_time) * 1000).toFixed(2)}ms`);
180
204
  } else {
181
- //no elements written, lets re-wind to skip the type
205
+ // no elements written, lets re-wind to skip the type
182
206
  buffer.position = positionComponentsStart;
183
207
  }
184
208
  }
185
209
 
186
- //go back and patch actual number of written classes
210
+ // go back and patch actual number of written classes
187
211
  const p = buffer.position;
188
212
 
189
213
  buffer.position = typeCountAddress;
190
- buffer.writeUint32(numTypesWritten);
214
+ buffer.writeUint16(numTypesWritten);
191
215
 
192
- //restore position
216
+ // restore position
193
217
  buffer.position = p;
194
218
 
195
219
  console.timeEnd('serializing');
@@ -4,7 +4,6 @@
4
4
  * It has properties for position (like coordinates), rotation (how it's turned), and scale (how big it is).
5
5
  *
6
6
  * It also uses a "matrix" (a table of numbers) internally to efficiently store and calculate transformations, but you usually interact with the position, rotation, and scale directly.
7
- * @class
8
7
  */
9
8
  export class Transform {
10
9
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Transform.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/transform/Transform.js"],"names":[],"mappings":"AAsBA;;;;;;;GAOG;AACH;IA0QI;;;;OAIG;IACH,4BAFa,SAAS,CAQrB;IAED;;;;OAIG;IACH,uBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,SAAS,CAQrB;IAiFD;;;;;OAKG;IACH,wCAJW,UAAU,gBACV,OAAO,wBAajB;IAjYD;;;OAGG;IACH,mBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,mBAHU,UAAU,CAGkB;IAEtC;;;OAGG;IACH,gBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;;OAIG;IACH,OAFU,MAAM,CAEM;IAOtB;;;;OAIG;IACH,eAFa,OAAO,CAQnB;IAED;;;OAGG;IACH,UAFY,OAAO,CAQlB;IAED;;;OAGG;IACH,aAFY,OAAO,CAQlB;IAED;;;;OAIG;IACH,uCAFW,GAAC,QAMX;IAED;;;;OAIG;IACH,yCAFW,GAAC,QAMX;IAYD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;OAEG;IACH,qBAEC;IAED;;;;OAIG;IACH,eAHW,OAAO,OACP,OAAO,QAmBjB;IAED,0BAwBC;IAED;;;;;;;;;;;;;;;;;MAMC;IAED;;;OAGG;IACH,YAFW,SAAS,QAenB;IAED;;;OAGG;IACH,SAFa,SAAS,CAQrB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAMnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAKlB;IA4BD;;;;OAIG;IACH,gBAHW,SAAS,GACP,IAAI,CAIhB;IAED;;;;;OAKG;IACH,sBAJW,SAAS,KACT,SAAS,GACP,IAAI,CAShB;IAED;;;;OAIG;IACH,oBAHW,IAAI,GAAC,MAAM,EAAE,GAAC,YAAY,GACxB,IAAI,CAkBhB;IAED;;;OAGG;IACH,kBAFW,MAAM,EAAE,GAAC,YAAY,QAI/B;IAED;;;;;OAKG;IACH,qBAEC;IAED;;;OAGG;IACH,cAFa,OAAO,CAMnB;IAED,mBAEC;IA2BL;;;OAGG;IACH,sBAFU,OAAO,CAEc;;CAZ9B;;kBAIS,MAAM;;oBA/ZI,+BAA+B;uBAD5B,kCAAkC;+BAE1B,qBAAqB"}
1
+ {"version":3,"file":"Transform.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/transform/Transform.js"],"names":[],"mappings":"AAsBA;;;;;;GAMG;AACH;IA0QI;;;;OAIG;IACH,4BAFa,SAAS,CAQrB;IAED;;;;OAIG;IACH,uBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,SAAS,CAQrB;IAiFD;;;;;OAKG;IACH,wCAJW,UAAU,gBACV,OAAO,wBAajB;IAjYD;;;OAGG;IACH,mBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,mBAHU,UAAU,CAGkB;IAEtC;;;OAGG;IACH,gBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,iBAFU,YAAY,CAEC;IAEvB;;;;OAIG;IACH,OAFU,MAAM,CAEM;IAOtB;;;;OAIG;IACH,eAFa,OAAO,CAQnB;IAED;;;OAGG;IACH,UAFY,OAAO,CAQlB;IAED;;;OAGG;IACH,aAFY,OAAO,CAQlB;IAED;;;;OAIG;IACH,uCAFW,GAAC,QAMX;IAED;;;;OAIG;IACH,yCAFW,GAAC,QAMX;IAYD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;OAEG;IACH,qBAEC;IAED;;;;OAIG;IACH,eAHW,OAAO,OACP,OAAO,QAmBjB;IAED,0BAwBC;IAED;;;;;;;;;;;;;;;;;MAMC;IAED;;;OAGG;IACH,YAFW,SAAS,QAenB;IAED;;;OAGG;IACH,SAFa,SAAS,CAQrB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAMnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAKlB;IA4BD;;;;OAIG;IACH,gBAHW,SAAS,GACP,IAAI,CAIhB;IAED;;;;;OAKG;IACH,sBAJW,SAAS,KACT,SAAS,GACP,IAAI,CAShB;IAED;;;;OAIG;IACH,oBAHW,IAAI,GAAC,MAAM,EAAE,GAAC,YAAY,GACxB,IAAI,CAkBhB;IAED;;;OAGG;IACH,kBAFW,MAAM,EAAE,GAAC,YAAY,QAI/B;IAED;;;;;OAKG;IACH,qBAEC;IAED;;;OAGG;IACH,cAFa,OAAO,CAMnB;IAED,mBAEC;IA2BL;;;OAGG;IACH,sBAFU,OAAO,CAEc;;CAZ9B;;kBAIS,MAAM;;oBA9ZI,+BAA+B;uBAD5B,kCAAkC;+BAE1B,qBAAqB"}
@@ -26,7 +26,6 @@ const FLAGS_DEFAULT = TransformFlags.AutomaticChangeDetection;
26
26
  * It has properties for position (like coordinates), rotation (how it's turned), and scale (how big it is).
27
27
  *
28
28
  * It also uses a "matrix" (a table of numbers) internally to efficiently store and calculate transformations, but you usually interact with the position, rotation, and scale directly.
29
- * @class
30
29
  */
31
30
  export class Transform {
32
31
 
@@ -2,6 +2,8 @@
2
2
  * Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
3
3
  * Inspired by OpenGL's glsl sampler2d API
4
4
  * @class
5
+ * @author Alex Goldring
6
+ * @copyright Company Named Limited (c) 2025
5
7
  */
6
8
  export class Sampler2D {
7
9
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/Sampler2D.js"],"names":[],"mappings":"AAqBA;;;;GAIG;AACH;IAi7BI;;;;;;OAMG;IACH,8BALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,sBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IA1hCD;;;;;;;OAOG;IACH,mBANW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,aACzI,MAAM,UACN,MAAM,WACN,MAAM,EAmDhB;IA7BG;;;OAGG;IACH,OAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,QAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,MAFU,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,CAEjH;IAEhB;;;OAGG;IACH,SAFU,MAAM,CAEA;IAGpB;;;;;OAKG;IACH,sBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,6BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CA2DlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAgFlB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,kBACrB,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,kBAClC,MAAM,QAWhB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAiFlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,QAcpC;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAalB;IAED;;;;;OAKG;IACH,QAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAalB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,SACN,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,QAepC;IAED;;;;;OAKG;IACH,eAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,MAAM,UACN,OAAO,QASjB;IAED;;;;;;;;;OASG;IACH,aARW,SAAS,qHAoDnB;IAGD;;;;;;;OAOG;IACH,oEA8BC;IAED;;;;OAIG;IACH,2BAHW,MAAM,SACN,MAAM,QAYhB;IAED;;;;;;;OAOG;IACH,QANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,KAAK,CAAE,MAAM,CAAC,QAqCxB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,WACN,MAAM,SACN,MAAM,QAqBhB;IAGD;;;;;;;OAOG;IACH,wBALW,MAAM,WACN,MAAM,UACN,MAAM,sBAyBhB;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,iBACN,OAAO,QAyDjB;IAED;;;OAGG;IACH,mBAFY,MAAM,CAejB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACR,OAAO,CAiBlB;IAED;;;OAGG;IACH,QAFY,MAAM,CAgCjB;IAGD;;OAEG;IACH,SAFa,SAAS,CAerB;IAED;;;;;;MAUC;IAED;;;;;;aAwBC;IAgHL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM"}
1
+ {"version":3,"file":"Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/Sampler2D.js"],"names":[],"mappings":"AAqBA;;;;;;GAMG;AACH;IAi7BI;;;;;;OAMG;IACH,8BALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,sBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,GAAG,SACH,GAAG,UACH,GAAG,GACF,SAAS,CAKpB;IA1hCD;;;;;;;OAOG;IACH,mBANW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,aACzI,MAAM,UACN,MAAM,WACN,MAAM,EAmDhB;IA7BG;;;OAGG;IACH,OAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,QAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,MAFU,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,CAEjH;IAEhB;;;OAGG;IACH,SAFU,MAAM,CAEA;IAGpB;;;;;OAKG;IACH,sBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,6BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CA2DlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAgFlB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,kBACrB,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,kBAClC,MAAM,QAWhB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAiFlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,QAcpC;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAalB;IAED;;;;;OAKG;IACH,QAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAalB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,SACN,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,QAepC;IAED;;;;;OAKG;IACH,eAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,MAAM,UACN,OAAO,QASjB;IAED;;;;;;;;;OASG;IACH,aARW,SAAS,qHAoDnB;IAGD;;;;;;;OAOG;IACH,oEA8BC;IAED;;;;OAIG;IACH,2BAHW,MAAM,SACN,MAAM,QAYhB;IAED;;;;;;;OAOG;IACH,QANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,KAAK,CAAE,MAAM,CAAC,QAqCxB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,WACN,MAAM,SACN,MAAM,QAqBhB;IAGD;;;;;;;OAOG;IACH,wBALW,MAAM,WACN,MAAM,UACN,MAAM,sBAyBhB;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,iBACN,OAAO,QAyDjB;IAED;;;OAGG;IACH,mBAFY,MAAM,CAejB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACR,OAAO,CAiBlB;IAED;;;OAGG;IACH,QAFY,MAAM,CAgCjB;IAGD;;OAEG;IACH,SAFa,SAAS,CAerB;IAED;;;;;;MAUC;IAED;;;;;;aAwBC;IAgHL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM"}
@@ -23,6 +23,8 @@ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHas
23
23
  * Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
24
24
  * Inspired by OpenGL's glsl sampler2d API
25
25
  * @class
26
+ * @author Alex Goldring
27
+ * @copyright Company Named Limited (c) 2025
26
28
  */
27
29
  export class Sampler2D {
28
30
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"InputDeviceSwitch.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/InputDeviceSwitch.js"],"names":[],"mappings":"AAEA;;GAEG;AACH;IAEI;;;;OAIG;IACH,eAFU,MAAQ,CAEC;IAEnB;;;;OAIG;IACH,aAFU,MAAQ,CAED;IAEjB;;;;OAIG;IACH,SAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,aAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,cAOC;IAED;;;;OAIG;IACH,gBAOC;CACJ;mBA/DkB,uCAAuC"}
1
+ {"version":3,"file":"InputDeviceSwitch.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/InputDeviceSwitch.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH;IAEI;;;;OAIG;IACH,eAFU,MAAQ,CAEC;IAEnB;;;;OAIG;IACH,aAFU,MAAQ,CAED;IAEjB;;;;OAIG;IACH,SAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,aAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,cAOC;IAED;;;;OAIG;IACH,gBAOC;CACJ;mBAlEkB,uCAAuC"}
@@ -2,6 +2,9 @@ import Signal from "../../../core/events/signal/Signal.js";
2
2
 
3
3
  /**
4
4
  * Representation of an input device key/button
5
+ *
6
+ * @author Alex Goldring
7
+ * @copyright Company Named Limited (c) 2025
5
8
  */
6
9
  export class InputDeviceSwitch {
7
10
 
@@ -1 +1 @@
1
- {"version":3,"file":"KeyboardDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/KeyboardDevice.js"],"names":[],"mappings":";AAYA;;;;GAIG;AACH;IA4BI;;;OAGG;IACH,wBAHW,WAAW,GAAC,OAAO,EAgC7B;IA3DD;;OAEG;IACH;QACI;;;WAGG;cADO,MAAM,CAAC,aAAa,CAAC;QAG/B;;;WAGG;YADO,MAAM,CAAC,aAAa,CAAC;MAGjC;IAEF;;;;;;;OAOG;IACH,mBAAU;IAkBN;;;OAGG;IACH,YAFU,WAAW,CAEO;IA8FhC;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;OAGG;IACH,QAFa,IAAI,CAMhB;;CAEJ;mBAnLkB,uCAAuC"}
1
+ {"version":3,"file":"KeyboardDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/KeyboardDevice.js"],"names":[],"mappings":";AAYA;;;;;;;;GAQG;AACH;IA4BI;;;OAGG;IACH,wBAHW,WAAW,GAAC,OAAO,EAgC7B;IA3DD;;OAEG;IACH;QACI;;;WAGG;cADO,MAAM,CAAC,aAAa,CAAC;QAG/B;;;WAGG;YADO,MAAM,CAAC,aAAa,CAAC;MAGjC;IAEF;;;;;;;OAOG;IACH,mBAAU;IAkBN;;;OAGG;IACH,YAFU,WAAW,CAEO;IA8FhC;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;OAGG;IACH,QAFa,IAAI,CAMhB;;CAEJ;mBAvLkB,uCAAuC"}
@@ -13,7 +13,11 @@ const codeToKeyNameMap = [];
13
13
  /**
14
14
  * Provides keyboard input.
15
15
  * Listens for key events on a DOM element and provides signals and state for key presses.
16
- * NOTE: when losing focus of the application, any "pressed" keys will be automatically released. For example, if you hold "A" and click over into another application window - A will be forcibly released with appropriate signal
16
+ * NOTE: when losing focus of the application, any "pressed" keys will be automatically released.
17
+ * For example, if you hold "A" and click over into another application window - A will be forcibly released with appropriate signal.
18
+ *
19
+ * @author Alex Goldring
20
+ * @copyright Company Named Limited (c) 2025
17
21
  */
18
22
  class KeyboardDevice {
19
23
 
@@ -1 +1 @@
1
- {"version":3,"file":"PointerDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/PointerDevice.js"],"names":[],"mappings":"AA2LA;;;;;GAKG;AACH,mDAJW,OAAO,SACP,UAAU,GAAC,KAAK,WAChB,OAAO,QAejB;AAED;;GAEG;AACH;IAiFI;;;;OAIG;IACH,wBAHW,WAAW,EAsBrB;IAvGD;;;;OAIG;IACH,mBAFU,OAAO,CAEQ;IAIzB;;OAEG;IACH;;;;QAII;;WAEG;aADO,MAAM,CAAC,OAAO,EAAE,CAAC,UAAU,GAAC,UAAU,CAAC,CAAC;;;;;;;;MAUpD;IAeF;;;OAGG;IACH,kBAAkB;IAElB;;;;OAIG;IACH,kBAFU,iBAAiB,EAAE,CAEL;IAExB;;;OAGG;IACH,uBAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,wBAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,yBAFa,iBAAiB,CAI7B;IAyGD;;;OAGG;IACH,oBAFY,OAAO,CAIlB;IAED;;;OAGG;IACH,mBAFW,OAAO,EAwBjB;IAED,kBA1BW,OAAO,CA4BjB;IAED;;;;OAIG;IACH,qCAHW,OAAO,SACP,UAAU,GAAC,KAAK,QAI1B;IAED,cA6BC;IAED,aAsBC;;CACJ;oBAhfmB,+BAA+B;mBADhC,uCAAuC;kCAOxB,wBAAwB"}
1
+ {"version":3,"file":"PointerDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/PointerDevice.js"],"names":[],"mappings":"AA2LA;;;;;GAKG;AACH,mDAJW,OAAO,SACP,UAAU,GAAC,KAAK,WAChB,OAAO,QAejB;AAED;;;;;GAKG;AACH;IAiFI;;;;OAIG;IACH,wBAHW,WAAW,EAsBrB;IAvGD;;;;OAIG;IACH,mBAFU,OAAO,CAEQ;IAIzB;;OAEG;IACH;;;;QAII;;WAEG;aADO,MAAM,CAAC,OAAO,EAAE,CAAC,UAAU,GAAC,UAAU,CAAC,CAAC;;;;;;;;MAUpD;IAeF;;;OAGG;IACH,kBAAkB;IAElB;;;;OAIG;IACH,kBAFU,iBAAiB,EAAE,CAEL;IAExB;;;OAGG;IACH,uBAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,wBAFa,iBAAiB,CAI7B;IAED;;;OAGG;IACH,yBAFa,iBAAiB,CAI7B;IAyGD;;;OAGG;IACH,oBAFY,OAAO,CAIlB;IAED;;;OAGG;IACH,mBAFW,OAAO,EAwBjB;IAED,kBA1BW,OAAO,CA4BjB;IAED;;;;OAIG;IACH,qCAHW,OAAO,SACP,UAAU,GAAC,KAAK,QAI1B;IAED,cA6BC;IAED,aAsBC;;CACJ;oBAnfmB,+BAA+B;mBADhC,uCAAuC;kCAOxB,wBAAwB"}
@@ -208,6 +208,9 @@ export function readPositionFromMouseEvent(result, event, source = event.target)
208
208
 
209
209
  /**
210
210
  * Abstracts Mouse and Touch interfaces as single "pointer" device.
211
+ *
212
+ * @author Alex Goldring
213
+ * @copyright Company Named Limited (c) 2025
211
214
  */
212
215
  export class PointerDevice {
213
216
 
@@ -1 +1 @@
1
- {"version":3,"file":"Behavior.d.ts","sourceRoot":"","sources":["../../../../../src/engine/intelligence/behavior/Behavior.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,sBAFa,GAAG;IAIZ;;;;OAIG;IACH,SAFU,GAAG,GAAC,IAAI,CAEH;IAEf;;;;OAIG;IACH,wBAFU,MAAM,CAAC,IAAI,EAAC,GAAG,CAAC,CAEG;IAE7B;;;;OAIG;IACH,sBAFU,MAAM,CAAC,IAAI,CAAC,CAEK;IAE3B;;;;OAIG;IACH,gBAHW,MAAM,GACJ,cAAc,CAI1B;IAED;;;;;OAKG;IACH,qBAFW,GAAG,QAKb;IAED;;;;OAIG;IACH,iBAGC;IAGL;;;;OAIG;IACH,qBAFU,OAAO,CAEY;CAP5B;;kBAYS,MAAM;;mBAxEG,uCAAuC;+BAD3B,qBAAqB"}
1
+ {"version":3,"file":"Behavior.d.ts","sourceRoot":"","sources":["../../../../../src/engine/intelligence/behavior/Behavior.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,sBAJa,GAAG;IAMZ;;;;OAIG;IACH,SAFU,GAAG,GAAC,IAAI,CAEH;IAEf;;;;OAIG;IACH,wBAFU,MAAM,CAAC,IAAI,EAAC,GAAG,CAAC,CAEG;IAE7B;;;;OAIG;IACH,sBAFU,MAAM,CAAC,IAAI,CAAC,CAEK;IAE3B;;;;OAIG;IACH,gBAHW,MAAM,GACJ,cAAc,CAI1B;IAED;;;;;OAKG;IACH,qBAFW,GAAG,QAKb;IAED;;;;OAIG;IACH,iBAGC;IAGL;;;;OAIG;IACH,qBAFU,OAAO,CAEY;CAP5B;;kBAYS,MAAM;;mBA3EG,uCAAuC;+BAC3B,qBAAqB"}
@@ -1,11 +1,13 @@
1
- import { BehaviorStatus } from "./BehaviorStatus.js";
2
1
  import Signal from "../../../core/events/signal/Signal.js";
2
+ import { BehaviorStatus } from "./BehaviorStatus.js";
3
3
 
4
4
  /**
5
5
  * Base class of behavior tree implementation
6
6
  * @see "The Behavior Tree Starter Kit" by Alex J. Champandard and Philip Dunstan
7
7
  * @see https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control)
8
8
  * @template CTX
9
+ * @author Alex Goldring
10
+ * @copyright Company Named Limited (c) 2025
9
11
  */
10
12
  export class Behavior {
11
13
 
@@ -1,5 +1,7 @@
1
1
  /**
2
2
  * Will try every child behaviour in order until one succeeds or if all fail - the selector behavior will fail too
3
+ * @author Alex Goldring
4
+ * @copyright Company Named Limited (c) 2025
3
5
  */
4
6
  export class SelectorBehavior extends CompositeBehavior {
5
7
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"SelectorBehavior.d.ts","sourceRoot":"","sources":["../../../../../src/engine/intelligence/behavior/SelectorBehavior.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IAmBI;;;;OAIG;IACH,sBAHW,QAAQ,EAAE,GACR,gBAAgB,CAU5B;IA5BG;;;;OAIG;IACH,2BAA8B;IAE9B;;;;OAIG;IACH,gCAAiC;IAkBrC,0BAgCC;IAWD,+BAoBC;CACJ;kCAvGiC,kCAAkC"}
1
+ {"version":3,"file":"SelectorBehavior.d.ts","sourceRoot":"","sources":["../../../../../src/engine/intelligence/behavior/SelectorBehavior.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH;IAmBI;;;;OAIG;IACH,sBAHW,QAAQ,EAAE,GACR,gBAAgB,CAU5B;IA5BG;;;;OAIG;IACH,2BAA8B;IAE9B;;;;OAIG;IACH,gCAAiC;IAkBrC,0BAgCC;IAWD,+BAoBC;CACJ;kCAzGiC,kCAAkC"}
@@ -4,6 +4,8 @@ import { CompositeBehavior } from "./composite/CompositeBehavior.js";
4
4
 
5
5
  /**
6
6
  * Will try every child behaviour in order until one succeeds or if all fail - the selector behavior will fail too
7
+ * @author Alex Goldring
8
+ * @copyright Company Named Limited (c) 2025
7
9
  */
8
10
  export class SelectorBehavior extends CompositeBehavior {
9
11
  constructor() {
@@ -2,6 +2,10 @@
2
2
  * Produces a diagram of behavior tree in DOT format, useful for debugging and exploration of complex trees
3
3
  *
4
4
  * @see https://en.wikipedia.org/wiki/DOT_(graph_description_language)
5
+ *
6
+ * @author Alex Goldring
7
+ * @copyright Company Named Limited (c) 2025
8
+ *
5
9
  * @param {Behavior} behavior
6
10
  * @returns {string}
7
11
  */
@@ -1 +1 @@
1
- {"version":3,"file":"behavior_to_dot.d.ts","sourceRoot":"","sources":["../../../../../src/engine/intelligence/behavior/behavior_to_dot.js"],"names":[],"mappings":"AAoOA;;;;;;GAMG;AACH,0DAFa,MAAM,CA2BlB;yBAnQwB,eAAe"}
1
+ {"version":3,"file":"behavior_to_dot.d.ts","sourceRoot":"","sources":["../../../../../src/engine/intelligence/behavior/behavior_to_dot.js"],"names":[],"mappings":"AAoOA;;;;;;;;;;GAUG;AACH,0DAFa,MAAM,CA2BlB;yBAvQwB,eAAe"}
@@ -230,6 +230,10 @@ function parse_behavior(out, behavior, context) {
230
230
  * Produces a diagram of behavior tree in DOT format, useful for debugging and exploration of complex trees
231
231
  *
232
232
  * @see https://en.wikipedia.org/wiki/DOT_(graph_description_language)
233
+ *
234
+ * @author Alex Goldring
235
+ * @copyright Company Named Limited (c) 2025
236
+ *
233
237
  * @param {Behavior} behavior
234
238
  * @returns {string}
235
239
  */
@@ -1,5 +1,8 @@
1
1
  /**
2
2
  * Abstract base class
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2025
3
6
  */
4
7
  export class CompositeBehavior extends Behavior<any> {
5
8
  constructor();
@@ -1 +1 @@
1
- {"version":3,"file":"CompositeBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/composite/CompositeBehavior.js"],"names":[],"mappings":"AAGA;;GAEG;AACH;;IAEI;;;;OAIG;IACH,sBAHU,eAAU,CAGJ;IAEhB;;;OAGG;IACH,qCAOC;IAED;;;OAGG;IACH,sBAFW,eAAU,QAcpB;IAED;;;OAGG;IACH,gBAFY,eAAU,CAIrB;IAED;;;OAGG;IACH,eAFY,eAAU,CAIrB;IAED;;;;OAIG;IACH,mCAFa,OAAO,CAanB;IAED,sBAEC;IAGL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;CAN9C;yBAlFwB,gBAAgB"}
1
+ {"version":3,"file":"CompositeBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/composite/CompositeBehavior.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH;;IAEI;;;;OAIG;IACH,sBAHU,eAAU,CAGJ;IAEhB;;;OAGG;IACH,qCAOC;IAED;;;OAGG;IACH,sBAFW,eAAU,QAcpB;IAED;;;OAGG;IACH,gBAFY,eAAU,CAIrB;IAED;;;OAGG;IACH,eAFY,eAAU,CAIrB;IAED;;;;OAIG;IACH,mCAFa,OAAO,CAanB;IAED,sBAEC;IAGL;;;OAGG;IACH,8BAFU,OAAO,CAE8B;CAN9C;yBArFwB,gBAAgB"}
@@ -3,6 +3,9 @@ import { Behavior } from "../Behavior.js";
3
3
 
4
4
  /**
5
5
  * Abstract base class
6
+ *
7
+ * @author Alex Goldring
8
+ * @copyright Company Named Limited (c) 2025
6
9
  */
7
10
  export class CompositeBehavior extends Behavior {
8
11
 
@@ -12,6 +12,9 @@ export namespace ParallelBehaviorPolicy {
12
12
  * ActionBehavior.from(()=> console.log("B")),
13
13
  * ActionBehavior.from(()=> console.log("C")),
14
14
  * ]); // will print A, B and C in console in a single tick
15
+ *
16
+ * @author Alex Goldring
17
+ * @copyright Company Named Limited (c) 2025
15
18
  */
16
19
  export class ParallelBehavior extends CompositeBehavior {
17
20
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"ParallelBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/composite/ParallelBehavior.js"],"names":[],"mappings":"qCAOU,MAAM;;;;;AAOhB;;;;;;;;;GASG;AACH;IAiNI;;;;;;OAMG;IACH,sBALW,QAAQ,EAAE,YACV,sBAAsB,YACtB,sBAAsB,GACpB,gBAAgB,CAY5B;IAjOD;;;;OAIG;IACH,2BAHW,sBAAsB,iBACtB,sBAAsB,EAsChC;IA9BG;;;OAGG;IACH,sBAAkC;IAElC;;;OAGG;IACH,sBAAkC;IAElC;;;;;OAKG;IACH,2BAA6B;IAE7B;;;OAGG;IACH,qBAAqB;IACrB;;;OAGG;IACH,qBAAqB;IAGzB;;;OAGG;IACH,oBAFY,sBAAsB,CAIjC;IAED;;;OAGG;IACH,yBAFW,sBAAsB,GAAC,MAAM,QAKvC;IAED;;;OAGG;IACH,oBAFY,sBAAsB,CAIjC;IAED;;;OAGG;IACH,yBAFW,sBAAsB,GAAC,MAAM,QAKvC;IAED;;;;OAIG;IACH,gBAHW,MAAM,GACJ,cAAc,GAAC,MAAM,CAkFjC;IAED,+BAgBC;IAED;;;OAGG;IACH,iCAWC;IA+BL;;;OAGG;IACH,6BAFU,OAAO,CAE4B;CAN5C;;kBAUS,MAAM;;kCAlQkB,wBAAwB;+BAD3B,sBAAsB"}
1
+ {"version":3,"file":"ParallelBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/composite/ParallelBehavior.js"],"names":[],"mappings":"qCAOU,MAAM;;;;;AAOhB;;;;;;;;;;;;GAYG;AACH;IAiNI;;;;;;OAMG;IACH,sBALW,QAAQ,EAAE,YACV,sBAAsB,YACtB,sBAAsB,GACpB,gBAAgB,CAY5B;IAjOD;;;;OAIG;IACH,2BAHW,sBAAsB,iBACtB,sBAAsB,EAsChC;IA9BG;;;OAGG;IACH,sBAAkC;IAElC;;;OAGG;IACH,sBAAkC;IAElC;;;;;OAKG;IACH,2BAA6B;IAE7B;;;OAGG;IACH,qBAAqB;IACrB;;;OAGG;IACH,qBAAqB;IAGzB;;;OAGG;IACH,oBAFY,sBAAsB,CAIjC;IAED;;;OAGG;IACH,yBAFW,sBAAsB,GAAC,MAAM,QAKvC;IAED;;;OAGG;IACH,oBAFY,sBAAsB,CAIjC;IAED;;;OAGG;IACH,yBAFW,sBAAsB,GAAC,MAAM,QAKvC;IAED;;;;OAIG;IACH,gBAHW,MAAM,GACJ,cAAc,GAAC,MAAM,CAkFjC;IAED,+BAgBC;IAED;;;OAGG;IACH,iCAWC;IA+BL;;;OAGG;IACH,6BAFU,OAAO,CAE4B;CAN5C;;kBAUS,MAAM;;kCArQkB,wBAAwB;+BAD3B,sBAAsB"}
@@ -21,6 +21,9 @@ export const ParallelBehaviorPolicy = {
21
21
  * ActionBehavior.from(()=> console.log("B")),
22
22
  * ActionBehavior.from(()=> console.log("C")),
23
23
  * ]); // will print A, B and C in console in a single tick
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2025
24
27
  */
25
28
  export class ParallelBehavior extends CompositeBehavior {
26
29
  /**
@@ -1,6 +1,9 @@
1
1
  /**
2
2
  * Executes all contained behaviors one after another in a sequence, next behaviour in the sequence will not be started until the previous one signal success
3
3
  * If any of the contained behaviours fail - the whole sequence fails
4
+ *
5
+ * @author Alex Goldring
6
+ * @copyright Company Named Limited (c) 2025
4
7
  */
5
8
  export class SequenceBehavior extends CompositeBehavior {
6
9
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"SequenceBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/composite/SequenceBehavior.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH;IA6GI;;;;OAIG;IACH,sBAHW,eAAU,GACT,gBAAgB,CAQ3B;IApHG;;;;OAIG;IACH,mCAHU,MAAM,CAGiB;IACjC;;;;OAIG;IACH,gCAAqD;IAErD;;;;OAIG;IACH,4CAAmC;IAGvC,+BAeC;IAmFL;;;OAGG;IACH,6BAFU,OAAO,CAE4B;CAN5C;;;;kCA/HiC,wBAAwB;yBAFjC,gBAAgB"}
1
+ {"version":3,"file":"SequenceBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/composite/SequenceBehavior.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH;IA6GI;;;;OAIG;IACH,sBAHW,eAAU,GACT,gBAAgB,CAQ3B;IApHG;;;;OAIG;IACH,mCAHU,MAAM,CAGiB;IACjC;;;;OAIG;IACH,gCAAqD;IAErD;;;;OAIG;IACH,4CAAmC;IAGvC,+BAeC;IAmFL;;;OAGG;IACH,6BAFU,OAAO,CAE4B;CAN5C;;;;kCAlIiC,wBAAwB;yBAFjC,gBAAgB"}
@@ -6,6 +6,9 @@ import { CompositeBehavior } from "./CompositeBehavior.js";
6
6
  /**
7
7
  * Executes all contained behaviors one after another in a sequence, next behaviour in the sequence will not be started until the previous one signal success
8
8
  * If any of the contained behaviours fail - the whole sequence fails
9
+ *
10
+ * @author Alex Goldring
11
+ * @copyright Company Named Limited (c) 2025
9
12
  */
10
13
  export class SequenceBehavior extends CompositeBehavior {
11
14
  constructor() {
@@ -1,3 +1,8 @@
1
+ /**
2
+ *
3
+ * @author Alex Goldring
4
+ * @copyright Company Named Limited (c) 2025
5
+ */
1
6
  export class AbstractDecoratorBehavior extends Behavior<any> {
2
7
  constructor();
3
8
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"AbstractDecoratorBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/AbstractDecoratorBehavior.js"],"names":[],"mappings":"AAGA;IACI,cASC;IANG;;;;OAIG;IACH,kCAAoB;IAGxB;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,uCAOC;IAED,+BAGC;IAQL;;;OAGG;IACH,8BAFU,OAAO,CAEsC;CANtD;yBA7CwB,gBAAgB"}
1
+ {"version":3,"file":"AbstractDecoratorBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/AbstractDecoratorBehavior.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH;IACI,cASC;IANG;;;;OAIG;IACH,kCAAoB;IAGxB;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,uCAOC;IAED,+BAGC;IAQL;;;OAGG;IACH,8BAFU,OAAO,CAEsC;CANtD;yBAjDwB,gBAAgB"}
@@ -1,6 +1,11 @@
1
- import { Behavior } from "../Behavior.js";
2
1
  import { assert } from "../../../../core/assert.js";
2
+ import { Behavior } from "../Behavior.js";
3
3
 
4
+ /**
5
+ *
6
+ * @author Alex Goldring
7
+ * @copyright Company Named Limited (c) 2025
8
+ */
4
9
  export class AbstractDecoratorBehavior extends Behavior {
5
10
  constructor() {
6
11
  super();
@@ -1,3 +1,8 @@
1
+ /**
2
+ *
3
+ * @author Alex Goldring
4
+ * @copyright Company Named Limited (c) 2025
5
+ */
1
6
  export class IgnoreFailureBehavior extends AbstractDecoratorBehavior {
2
7
  /**
3
8
  *
@@ -1 +1 @@
1
- {"version":3,"file":"IgnoreFailureBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/IgnoreFailureBehavior.js"],"names":[],"mappings":"AAGA;IACI;;;;OAIG;IACH,oBAHW,QAAQ,GACP,qBAAqB,CAQhC;IAED,qJAQC;CACJ;0CA1ByC,gCAAgC;+BAC3C,sBAAsB"}
1
+ {"version":3,"file":"IgnoreFailureBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/IgnoreFailureBehavior.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH;IACI;;;;OAIG;IACH,oBAHW,QAAQ,GACP,qBAAqB,CAQhC;IAED,qJAQC;CACJ;0CA9ByC,gCAAgC;+BAD3C,sBAAsB"}
@@ -1,6 +1,11 @@
1
- import { AbstractDecoratorBehavior } from "./AbstractDecoratorBehavior.js";
2
1
  import { BehaviorStatus } from "../BehaviorStatus.js";
2
+ import { AbstractDecoratorBehavior } from "./AbstractDecoratorBehavior.js";
3
3
 
4
+ /**
5
+ *
6
+ * @author Alex Goldring
7
+ * @copyright Company Named Limited (c) 2025
8
+ */
4
9
  export class IgnoreFailureBehavior extends AbstractDecoratorBehavior {
5
10
  /**
6
11
  *
@@ -1,5 +1,8 @@
1
1
  /**
2
2
  * Inverts result of the source behavior, success becomes failure, failure becomes success
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2025
3
6
  */
4
7
  export class InvertStatusBehavior extends AbstractDecoratorBehavior {
5
8
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"InvertStatusBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IAWI;;;;OAIG;IACH,oCAFY,oBAAoB,CAI/B;IAjBD;;;OAGG;IACH,mCAIC;IAWD,qCAUC;CACJ;;;;0CApCyC,gCAAgC;+BAD3C,sBAAsB;yBAD5B,gBAAgB"}
1
+ {"version":3,"file":"InvertStatusBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/InvertStatusBehavior.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IAWI;;;;OAIG;IACH,oCAFY,oBAAoB,CAI/B;IAjBD;;;OAGG;IACH,mCAIC;IAWD,qCAUC;CACJ;;;;0CAvCyC,gCAAgC;+BAD3C,sBAAsB;yBAD5B,gBAAgB"}
@@ -4,6 +4,9 @@ import { AbstractDecoratorBehavior } from "./AbstractDecoratorBehavior.js";
4
4
 
5
5
  /**
6
6
  * Inverts result of the source behavior, success becomes failure, failure becomes success
7
+ *
8
+ * @author Alex Goldring
9
+ * @copyright Company Named Limited (c) 2025
7
10
  */
8
11
  export class InvertStatusBehavior extends AbstractDecoratorBehavior {
9
12
  /**
@@ -5,6 +5,9 @@
5
5
  * ActionBehavior.from( () => console.log('A') ),
6
6
  * 3
7
7
  * ); // will print A three times when executed
8
+ *
9
+ * @author Alex Goldring
10
+ * @copyright Company Named Limited (c) 2025
8
11
  */
9
12
  export class RepeatBehavior extends AbstractDecoratorBehavior {
10
13
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"RepeatBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/RepeatBehavior.js"],"names":[],"mappings":"AAKA;;;;;;;GAOG;AACH;IA4BI;;;;;OAKG;IACH,2CAHW,MAAM,GACL,cAAc,CAIzB;IAnCD;;;;OAIG;IACH,2CAFW,MAAM,EAsBhB;IAdG;;;OAGG;IACH,OAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,mBAAmB;IAsBvB,qCAyBC;CACJ;;;;0CAjFyC,gCAAgC;+BAD3C,sBAAsB;yBAD5B,gBAAgB"}
1
+ {"version":3,"file":"RepeatBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/RepeatBehavior.js"],"names":[],"mappings":"AAKA;;;;;;;;;;GAUG;AACH;IA4BI;;;;;OAKG;IACH,2CAHW,MAAM,GACL,cAAc,CAIzB;IAnCD;;;;OAIG;IACH,2CAFW,MAAM,EAsBhB;IAdG;;;OAGG;IACH,OAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,mBAAmB;IAsBvB,qCAyBC;CACJ;;;;0CApFyC,gCAAgC;+BAD3C,sBAAsB;yBAD5B,gBAAgB"}
@@ -10,6 +10,9 @@ import { AbstractDecoratorBehavior } from "./AbstractDecoratorBehavior.js";
10
10
  * ActionBehavior.from( () => console.log('A') ),
11
11
  * 3
12
12
  * ); // will print A three times when executed
13
+ *
14
+ * @author Alex Goldring
15
+ * @copyright Company Named Limited (c) 2025
13
16
  */
14
17
  export class RepeatBehavior extends AbstractDecoratorBehavior {
15
18
  /**
@@ -1,6 +1,9 @@
1
1
  /**
2
2
  * @deprecated use {@link RepeatUntilSuccessBehavior} in conjunction with {@link InvertStatusBehavior} instead
3
3
  * @extends {Behavior}
4
+ *
5
+ * @author Alex Goldring
6
+ * @copyright Company Named Limited (c) 2025
4
7
  */
5
8
  export class RepeatUntilFailureBehavior extends Behavior<any> {
6
9
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"RepeatUntilFailureBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/RepeatUntilFailureBehavior.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IA0BI;;;;;OAKG;IACH,2CAFW,MAAM,GAFJ,0BAA0B,CAMtC;IAjCD;;;;OAIG;IACH,2CAFW,MAAM,EAoBhB;IAfG;;;;OAIG;IACH,gBAAoB;IAEpB;;;;OAIG;IACH,mBAAmB;IAevB,0BAqBC;CACJ;yBAlEwB,gBAAgB"}
1
+ {"version":3,"file":"RepeatUntilFailureBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/RepeatUntilFailureBehavior.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH;IA0BI;;;;;OAKG;IACH,2CAFW,MAAM,GAFJ,0BAA0B,CAMtC;IAjCD;;;;OAIG;IACH,2CAFW,MAAM,EAoBhB;IAfG;;;;OAIG;IACH,gBAAoB;IAEpB;;;;OAIG;IACH,mBAAmB;IAevB,0BAqBC;CACJ;yBArEwB,gBAAgB"}
@@ -5,6 +5,9 @@ import { AbstractDecoratorBehavior } from "./AbstractDecoratorBehavior.js";
5
5
  /**
6
6
  * @deprecated use {@link RepeatUntilSuccessBehavior} in conjunction with {@link InvertStatusBehavior} instead
7
7
  * @extends {Behavior}
8
+ *
9
+ * @author Alex Goldring
10
+ * @copyright Company Named Limited (c) 2025
8
11
  */
9
12
  export class RepeatUntilFailureBehavior extends AbstractDecoratorBehavior {
10
13
  /**
@@ -1,3 +1,8 @@
1
+ /**
2
+ *
3
+ * @author Alex Goldring
4
+ * @copyright Company Named Limited (c) 2025
5
+ */
1
6
  export class RepeatUntilSuccessBehavior extends AbstractDecoratorBehavior {
2
7
  /**
3
8
  *
@@ -1 +1 @@
1
- {"version":3,"file":"RepeatUntilSuccessBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.js"],"names":[],"mappings":"AAGA;IAgCI;;;;;OAKG;IACH,oBAJW,QAAQ,UACR,MAAM,GACL,0BAA0B,CASrC;IA3CD;;;;OAIG;IACH,oBAHW,QAAQ,UACR,MAAM,EAyBhB;IApBG;;;;OAIG;IACH,gBAAoB;IASpB;;;;OAIG;IACH,mBAAmB;IAkBvB,gGAoBC;CACJ;0CAvEyC,gCAAgC;+BAC3C,sBAAsB"}
1
+ {"version":3,"file":"RepeatUntilSuccessBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH;IAgCI;;;;;OAKG;IACH,oBAJW,QAAQ,UACR,MAAM,GACL,0BAA0B,CASrC;IA3CD;;;;OAIG;IACH,oBAHW,QAAQ,UACR,MAAM,EAyBhB;IApBG;;;;OAIG;IACH,gBAAoB;IASpB;;;;OAIG;IACH,mBAAmB;IAkBvB,gGAoBC;CACJ;0CA3EyC,gCAAgC;+BAD3C,sBAAsB"}
@@ -1,6 +1,11 @@
1
- import { AbstractDecoratorBehavior } from "./AbstractDecoratorBehavior.js";
2
1
  import { BehaviorStatus } from "../BehaviorStatus.js";
2
+ import { AbstractDecoratorBehavior } from "./AbstractDecoratorBehavior.js";
3
3
 
4
+ /**
5
+ *
6
+ * @author Alex Goldring
7
+ * @copyright Company Named Limited (c) 2025
8
+ */
4
9
  export class RepeatUntilSuccessBehavior extends AbstractDecoratorBehavior {
5
10
 
6
11
  /**
@@ -1,5 +1,8 @@
1
1
  /**
2
2
  * ECS wrapper around a {@link Behavior} tree
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2025
3
6
  */
4
7
  export class BehaviorComponent {
5
8
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"BehaviorComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/ecs/BehaviorComponent.js"],"names":[],"mappings":"AAKA;;GAEG;AACH;IA8EI;;;;;;OAMG;IACH,mCAHW,GAAC,GACC,iBAAiB,CAQ7B;IAED;;;;OAIG;IACH,eAHW,QAAQ,GACN,iBAAiB,CAa7B;IA3GD;;;;OAIG;IACH,OAFU,gBAAgB,GAAC,MAAM,CAEG;IAEpC;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,mBAAkB;IAElB;;;;OAIG;IACH,cAHW,MAAM,GAAC,qBAAqB,GAC1B,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,qBAAqB,GAC1B,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,qBAAqB,SAC5B,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,qBAAqB,GAC1B,OAAO,CAInB;IAUD;;;OAGG;IACH,gBAFW,QAAQ,EAIlB;IAdD;;;OAGG;IACH,gBAFa,QAAQ,GAAC,IAAI,CAIzB;CA0CJ;;;;;;6BAcS,OAAO;yBAMP,MAAM;;iCAvIiB,uBAAuB"}
1
+ {"version":3,"file":"BehaviorComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/ecs/BehaviorComponent.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH;IA8EI;;;;;;OAMG;IACH,mCAHW,GAAC,GACC,iBAAiB,CAQ7B;IAED;;;;OAIG;IACH,eAHW,QAAQ,GACN,iBAAiB,CAa7B;IA3GD;;;;OAIG;IACH,OAFU,gBAAgB,GAAC,MAAM,CAEG;IAEpC;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,mBAAkB;IAElB;;;;OAIG;IACH,cAHW,MAAM,GAAC,qBAAqB,GAC1B,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,qBAAqB,GAC1B,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,qBAAqB,SAC5B,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,qBAAqB,GAC1B,OAAO,CAInB;IAUD;;;OAGG;IACH,gBAFW,QAAQ,EAIlB;IAdD;;;OAGG;IACH,gBAFa,QAAQ,GAAC,IAAI,CAIzB;CA0CJ;;;;;;6BAcS,OAAO;yBAMP,MAAM;;iCA1IiB,uBAAuB"}
@@ -5,6 +5,9 @@ import { ClockChannelType } from "./ClockChannelType.js";
5
5
 
6
6
  /**
7
7
  * ECS wrapper around a {@link Behavior} tree
8
+ *
9
+ * @author Alex Goldring
10
+ * @copyright Company Named Limited (c) 2025
8
11
  */
9
12
  export class BehaviorComponent {
10
13
 
@@ -1,5 +1,8 @@
1
1
  /**
2
2
  * @extends System<BehaviorComponent>
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2025
3
6
  */
4
7
  export class BehaviorSystem extends System<BehaviorComponent, any, any, any, any> {
5
8
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"BehaviorSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/ecs/BehaviorSystem.js"],"names":[],"mappings":"AAyBA;;GAEG;AACH;IACI;;;OAGG;IACH,oBAFW,MAAM,EAehB;IATG,2CAAuC;IAEvC,mBAA8B;IAE9B;;;OAGG;IACH,QAFU,MAAM,CAEI;IAGxB,0EAIC;IAED,2EAIC;IAED;;;;OAIG;IACH,gBAHW,iBAAiB,UACjB,MAAM,QAiBhB;IAED;;;;OAIG;IACH,kBAHW,iBAAiB,UACjB,MAAM,QAUhB;IAED,6BA2CC;CACJ;kCA1IiC,wBAAwB;uBAFnC,wBAAwB;kBAD7B,mBAAmB"}
1
+ {"version":3,"file":"BehaviorSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/ecs/BehaviorSystem.js"],"names":[],"mappings":"AAyBA;;;;;GAKG;AACH;IACI;;;OAGG;IACH,oBAFW,MAAM,EAehB;IATG,2CAAuC;IAEvC,mBAA8B;IAE9B;;;OAGG;IACH,QAFU,MAAM,CAEI;IAGxB,0EAIC;IAED,2EAIC;IAED;;;;OAIG;IACH,gBAHW,iBAAiB,UACjB,MAAM,QAiBhB;IAED;;;;OAIG;IACH,kBAHW,iBAAiB,UACjB,MAAM,QAUhB;IAED,6BA2CC;CACJ;kCA7IiC,wBAAwB;uBAFnC,wBAAwB;kBAD7B,mBAAmB"}
@@ -25,6 +25,9 @@ function updateBehavior(behavior, timeDelta) {
25
25
 
26
26
  /**
27
27
  * @extends System<BehaviorComponent>
28
+ *
29
+ * @author Alex Goldring
30
+ * @copyright Company Named Limited (c) 2025
28
31
  */
29
32
  export class BehaviorSystem extends System {
30
33
  /**
@@ -1,5 +1,8 @@
1
1
  /**
2
2
  * Makes the entity destroy itself
3
+ *
4
+ * @author Alex Goldring
5
+ * @copyright Company Named Limited (c) 2025
3
6
  */
4
7
  export class DieBehavior extends EntityBehavior {
5
8
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"DieBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/ecs/DieBehavior.js"],"names":[],"mappings":"AAGA;;GAEG;AACH;IAEI;;;OAGG;IACH,iBAFY,WAAW,CAItB;IAED,qCASC;CACJ;+BAzB8B,qBAAqB;+BADrB,sBAAsB"}
1
+ {"version":3,"file":"DieBehavior.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/intelligence/behavior/ecs/DieBehavior.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH;IAEI;;;OAGG;IACH,iBAFY,WAAW,CAItB;IAED,qCASC;CACJ;+BA5B8B,qBAAqB;+BADrB,sBAAsB"}