@woosh/meep-engine 2.119.131 → 2.120.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (164) hide show
  1. package/editor/tools/v2/BlenderCameraOrientationGizmo.js +1 -1
  2. package/package.json +1 -1
  3. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  4. package/src/core/bvh2/bvh3/BVH.js +6 -29
  5. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_morton.js +1 -1
  6. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts +2 -2
  7. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/ebvh_optimize_treelet.js +11 -3
  9. package/src/core/collection/RingBuffer.d.ts +5 -0
  10. package/src/core/collection/RingBuffer.d.ts.map +1 -1
  11. package/src/core/collection/RingBuffer.js +12 -2
  12. package/src/core/collection/list/List.js +1 -1
  13. package/src/core/collection/map/HashMap.d.ts.map +1 -1
  14. package/src/core/collection/map/HashMap.js +13 -0
  15. package/src/core/color/Color.d.ts.map +1 -1
  16. package/src/core/color/Color.js +1 -2
  17. package/src/core/color/oklab/linear_srgb_to_okhsv.d.ts.map +1 -1
  18. package/src/core/color/oklab/linear_srgb_to_okhsv.js +15 -4
  19. package/src/core/color/oklab/okhsv_to_linear_srgb.d.ts.map +1 -1
  20. package/src/core/color/oklab/okhsv_to_linear_srgb.js +8 -1
  21. package/src/core/color/operations/color_darken.d.ts.map +1 -1
  22. package/src/core/color/operations/color_darken.js +6 -1
  23. package/src/core/geom/3d/mat4/apply_mat4_transform_to_direction_v3_array.d.ts.map +1 -0
  24. package/src/core/geom/3d/{apply_mat4_transform_to_direction_v3_array.js → mat4/apply_mat4_transform_to_direction_v3_array.js} +1 -1
  25. package/src/core/geom/3d/mat4/apply_mat4_transform_to_v3_array.d.ts.map +1 -0
  26. package/src/core/geom/3d/mat4/compose_matrix4_array.d.ts.map +1 -0
  27. package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts.map +1 -0
  28. package/src/core/geom/3d/{decompose_matrix_4_array.js → mat4/decompose_matrix_4_array.js} +1 -1
  29. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.d.ts.map +1 -0
  30. package/src/core/geom/3d/{eulerAnglesFromMatrix.js → mat4/eulerAnglesFromMatrix.js} +1 -1
  31. package/src/core/geom/3d/mat4/m4_extract_scale.d.ts.map +1 -0
  32. package/src/core/geom/3d/{m4_extract_scale.js → mat4/m4_extract_scale.js} +1 -1
  33. package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -0
  34. package/src/core/geom/3d/{Ray3.js → ray/Ray3.js} +8 -8
  35. package/src/core/geom/3d/shape/TransformedShape3D.js +1 -1
  36. package/src/core/geom/3d/sphere/compute_bounding_sphere_of_2_spheres.d.ts.map +1 -0
  37. package/src/core/geom/3d/{compute_bounding_sphere_of_2_spheres.js → sphere/compute_bounding_sphere_of_2_spheres.js} +3 -3
  38. package/src/core/geom/3d/tetrahedra/triangle/trace_triangular_depth_map.js +1 -1
  39. package/src/core/geom/3d/topology/simplify/quadratic/Quadratic3.js +1 -1
  40. package/src/core/geom/3d/topology/struct/TopoTriangle.js +1 -1
  41. package/src/core/geom/3d/topology/tm_face_normal.js +1 -1
  42. package/src/core/geom/3d/topology/tm_vertex_compute_normal.js +1 -1
  43. package/src/core/geom/3d/triangle/aabb3_compute_from_triangle.d.ts.map +1 -0
  44. package/src/core/geom/3d/{aabb3_compute_from_triangle.js → triangle/aabb3_compute_from_triangle.js} +2 -2
  45. package/src/core/geom/3d/triangle/compute_triangle_normal.d.ts.map +1 -0
  46. package/src/core/geom/3d/{compute_triangle_normal.js → triangle/compute_triangle_normal.js} +1 -1
  47. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts +13 -13
  48. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +21 -21
  49. package/src/core/geom/Quaternion.d.ts.map +1 -1
  50. package/src/core/geom/Quaternion.js +18 -3
  51. package/src/core/geom/Vector3.d.ts.map +1 -1
  52. package/src/core/geom/Vector3.js +3 -2
  53. package/src/core/geom/packing/miniball/Miniball.d.ts.map +1 -1
  54. package/src/core/geom/packing/miniball/Miniball.js +9 -5
  55. package/src/core/geom/packing/miniball/Subspan.d.ts +8 -7
  56. package/src/core/geom/packing/miniball/Subspan.d.ts.map +1 -1
  57. package/src/core/geom/packing/miniball/Subspan.js +42 -52
  58. package/src/core/geom/vec2/v2_bearing_angle_towards.d.ts +6 -5
  59. package/src/core/geom/vec2/v2_bearing_angle_towards.d.ts.map +1 -1
  60. package/src/core/geom/vec2/v2_bearing_angle_towards.js +12 -11
  61. package/src/core/geom/vec2/v2_distance.d.ts +6 -6
  62. package/src/core/geom/vec2/v2_distance.js +6 -6
  63. package/src/core/geom/vec3/v3_compute_interior_angle.d.ts.map +1 -0
  64. package/src/core/geom/{3d → vec3}/v3_compute_interior_angle.js +1 -1
  65. package/src/core/geom/vec3/v3_distance_above_plane.d.ts +8 -8
  66. package/src/core/geom/vec3/v3_distance_above_plane.d.ts.map +1 -1
  67. package/src/core/geom/vec3/v3_distance_above_plane.js +9 -9
  68. package/src/core/geom/vec3/v3_slerp.d.ts +11 -9
  69. package/src/core/geom/vec3/v3_slerp.d.ts.map +1 -1
  70. package/src/core/geom/vec3/v3_slerp.js +8 -8
  71. package/src/core/math/PI.d.ts +6 -0
  72. package/src/core/math/PI.d.ts.map +1 -0
  73. package/src/core/math/PI.js +5 -0
  74. package/src/core/math/linalg/lu_factor_linear_system.d.ts +6 -6
  75. package/src/core/math/linalg/lu_factor_linear_system.d.ts.map +1 -1
  76. package/src/core/math/linalg/lu_factor_linear_system.js +11 -6
  77. package/src/core/math/linalg/lu_solve_linear_system.d.ts +8 -8
  78. package/src/core/math/linalg/lu_solve_linear_system.d.ts.map +1 -1
  79. package/src/core/math/linalg/lu_solve_linear_system.js +11 -9
  80. package/src/core/math/random/randomGaussian.d.ts +2 -2
  81. package/src/core/math/random/randomGaussian.d.ts.map +1 -1
  82. package/src/core/math/random/randomGaussian.js +1 -1
  83. package/src/engine/animation/Tween.d.ts +27 -0
  84. package/src/engine/animation/Tween.d.ts.map +1 -0
  85. package/src/engine/animation/Tween.js +61 -52
  86. package/src/engine/animation/curve/binding/BoundPlainNumericPropertyWriter.d.ts +7 -1
  87. package/src/engine/animation/curve/binding/BoundPlainNumericPropertyWriter.d.ts.map +1 -1
  88. package/src/engine/animation/curve/binding/BoundPlainNumericPropertyWriter.js +6 -0
  89. package/src/engine/animation/curve/binding/BoundQuaternionWriter.d.ts +5 -1
  90. package/src/engine/animation/curve/binding/BoundQuaternionWriter.d.ts.map +1 -1
  91. package/src/engine/animation/curve/binding/BoundQuaternionWriter.js +4 -0
  92. package/src/engine/animation/curve/binding/BoundVector3Writer.d.ts +5 -1
  93. package/src/engine/animation/curve/binding/BoundVector3Writer.d.ts.map +1 -1
  94. package/src/engine/animation/curve/binding/BoundVector3Writer.js +4 -0
  95. package/src/engine/development/performance/MetricCollection.d.ts.map +1 -1
  96. package/src/engine/development/performance/MetricCollection.js +6 -7
  97. package/src/engine/ecs/System.d.ts +1 -0
  98. package/src/engine/ecs/animation/Animation.d.ts +5 -0
  99. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  100. package/src/engine/ecs/animation/Animation.js +14 -1
  101. package/src/engine/ecs/animation/AnimationClip.d.ts +6 -0
  102. package/src/engine/ecs/animation/AnimationClip.d.ts.map +1 -1
  103. package/src/engine/ecs/animation/AnimationClip.js +34 -22
  104. package/src/engine/ecs/guid/UUID.d.ts +4 -0
  105. package/src/engine/ecs/guid/UUID.d.ts.map +1 -1
  106. package/src/engine/ecs/guid/UUID.js +4 -0
  107. package/src/engine/ecs/transform/Transform.js +2 -2
  108. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +1 -1
  109. package/src/engine/graphics/ecs/highlight/Highlight.d.ts.map +1 -1
  110. package/src/engine/graphics/ecs/highlight/Highlight.js +4 -0
  111. package/src/engine/graphics/geometry/bvh/buffered/bvh32_set_leaf_from_triangle.js +1 -1
  112. package/src/engine/graphics/impostors/octahedral/bake/compute_bounding_sphere.js +1 -1
  113. package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +1 -1
  114. package/src/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.js +1 -1
  115. package/src/engine/graphics/sh3/lpv/PathTracerProbeRenderer.js +1 -1
  116. package/src/engine/graphics/sh3/lpv/depth/octahedral/bake_octahedral_depth_map.js +1 -1
  117. package/src/engine/graphics/sh3/lpv/depth/octahedral/bake_octahedral_depth_map_fibonacci.js +1 -1
  118. package/src/engine/graphics/sh3/lpv/depth/sh3_bake_depth.js +1 -1
  119. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts +1 -1
  120. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.d.ts.map +1 -1
  121. package/src/engine/graphics/sh3/path_tracer/PathTracedMesh.js +2 -2
  122. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts +1 -1
  123. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.d.ts.map +1 -1
  124. package/src/engine/graphics/sh3/path_tracer/PathTracedScene.js +1 -1
  125. package/src/engine/graphics/sh3/path_tracer/PathTracer.d.ts +1 -1
  126. package/src/engine/graphics/sh3/path_tracer/PathTracer.d.ts.map +1 -1
  127. package/src/engine/graphics/sh3/path_tracer/PathTracer.js +1 -1
  128. package/src/engine/graphics/sh3/path_tracer/prototypePathTracer.js +1 -1
  129. package/src/engine/graphics/sh3/prototypeSH3Probe.js +1 -1
  130. package/src/engine/graphics/util/composeMatrix4.js +1 -1
  131. package/src/engine/physics/computeInterceptPoint.d.ts +11 -1
  132. package/src/engine/physics/computeInterceptPoint.d.ts.map +1 -1
  133. package/src/engine/physics/computeInterceptPoint.js +29 -12
  134. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts.map +1 -1
  135. package/src/engine/physics/gjk/expanding_polytope_algorithm.js +19 -59
  136. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.d.ts +3 -2
  137. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.d.ts.map +1 -1
  138. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js +3 -2
  139. package/src/engine/physics/inverse_kinematics/two_joint_ik.d.ts.map +1 -1
  140. package/src/engine/physics/inverse_kinematics/two_joint_ik.js +1 -1
  141. package/src/core/geom/3d/Ray3.d.ts.map +0 -1
  142. package/src/core/geom/3d/aabb3_compute_from_triangle.d.ts.map +0 -1
  143. package/src/core/geom/3d/apply_mat4_transform_to_direction_v3_array.d.ts.map +0 -1
  144. package/src/core/geom/3d/apply_mat4_transform_to_v3_array.d.ts.map +0 -1
  145. package/src/core/geom/3d/compose_matrix4_array.d.ts.map +0 -1
  146. package/src/core/geom/3d/compute_bounding_sphere_of_2_spheres.d.ts.map +0 -1
  147. package/src/core/geom/3d/compute_triangle_normal.d.ts.map +0 -1
  148. package/src/core/geom/3d/decompose_matrix_4_array.d.ts.map +0 -1
  149. package/src/core/geom/3d/eulerAnglesFromMatrix.d.ts.map +0 -1
  150. package/src/core/geom/3d/m4_extract_scale.d.ts.map +0 -1
  151. package/src/core/geom/3d/v3_compute_interior_angle.d.ts.map +0 -1
  152. /package/src/core/geom/3d/{apply_mat4_transform_to_direction_v3_array.d.ts → mat4/apply_mat4_transform_to_direction_v3_array.d.ts} +0 -0
  153. /package/src/core/geom/3d/{apply_mat4_transform_to_v3_array.d.ts → mat4/apply_mat4_transform_to_v3_array.d.ts} +0 -0
  154. /package/src/core/geom/3d/{apply_mat4_transform_to_v3_array.js → mat4/apply_mat4_transform_to_v3_array.js} +0 -0
  155. /package/src/core/geom/3d/{compose_matrix4_array.d.ts → mat4/compose_matrix4_array.d.ts} +0 -0
  156. /package/src/core/geom/3d/{compose_matrix4_array.js → mat4/compose_matrix4_array.js} +0 -0
  157. /package/src/core/geom/3d/{decompose_matrix_4_array.d.ts → mat4/decompose_matrix_4_array.d.ts} +0 -0
  158. /package/src/core/geom/3d/{eulerAnglesFromMatrix.d.ts → mat4/eulerAnglesFromMatrix.d.ts} +0 -0
  159. /package/src/core/geom/3d/{m4_extract_scale.d.ts → mat4/m4_extract_scale.d.ts} +0 -0
  160. /package/src/core/geom/3d/{Ray3.d.ts → ray/Ray3.d.ts} +0 -0
  161. /package/src/core/geom/3d/{compute_bounding_sphere_of_2_spheres.d.ts → sphere/compute_bounding_sphere_of_2_spheres.d.ts} +0 -0
  162. /package/src/core/geom/3d/{aabb3_compute_from_triangle.d.ts → triangle/aabb3_compute_from_triangle.d.ts} +0 -0
  163. /package/src/core/geom/3d/{compute_triangle_normal.d.ts → triangle/compute_triangle_normal.d.ts} +0 -0
  164. /package/src/core/geom/{3d → vec3}/v3_compute_interior_angle.d.ts +0 -0
@@ -44,6 +44,10 @@ class Highlight {
44
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  * @return {boolean}
45
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  */
46
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  equals(other) {
47
+ if(other === null || other === undefined){
48
+ return false;
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+ }
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+
47
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  return this.elements.equals(other.elements);
48
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  }
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@@ -1,4 +1,4 @@
1
- import { aabb3_compute_from_triangle } from "../../../../../core/geom/3d/aabb3_compute_from_triangle.js";
1
+ import { aabb3_compute_from_triangle } from "../../../../../core/geom/3d/triangle/aabb3_compute_from_triangle.js";
2
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  /**
4
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  *
@@ -1,6 +1,6 @@
1
+ import { apply_mat4_transform_to_v3_array } from "../../../../../core/geom/3d/mat4/apply_mat4_transform_to_v3_array.js";
1
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  import { Miniball } from "../../../../../core/geom/packing/miniball/Miniball.js";
2
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  import { PointSet } from "../../../../../core/geom/packing/miniball/PointSet.js";
3
- import { apply_mat4_transform_to_v3_array } from "../../../../../core/geom/3d/apply_mat4_transform_to_v3_array.js";
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  /**
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  *
@@ -7,7 +7,7 @@ import { SCRATCH_UINT32_TRAVERSAL_STACK } from "../../../../../../core/collectio
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  import { AABB3 } from "../../../../../../core/geom/3d/aabb/AABB3.js";
8
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  import { aabb3_array_combine } from "../../../../../../core/geom/3d/aabb/aabb3_array_combine.js";
9
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  import { aabb3_expand_array } from "../../../../../../core/geom/3d/aabb/aabb3_expand_array.js";
10
- import { compose_matrix4_array } from "../../../../../../core/geom/3d/compose_matrix4_array.js";
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+ import { compose_matrix4_array } from "../../../../../../core/geom/3d/mat4/compose_matrix4_array.js";
11
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  import Quaternion from "../../../../../../core/geom/Quaternion.js";
12
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  import { v3_dot_array_array } from "../../../../../../core/geom/vec3/v3_dot_array_array.js";
13
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  import Vector3 from "../../../../../../core/geom/Vector3.js";
@@ -3,7 +3,7 @@ import { makeHelperBoxGeometry } from "../../../../../editor/process/symbolic/ma
3
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  import { makeHelperSphereGeometry } from "../../../../../editor/process/symbolic/makeHelperSphereGeometry.js";
4
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  import { assert } from "../../../../core/assert.js";
5
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  import { array_copy } from "../../../../core/collection/array/array_copy.js";
6
- import { compose_matrix4_array } from "../../../../core/geom/3d/compose_matrix4_array.js";
6
+ import { compose_matrix4_array } from "../../../../core/geom/3d/mat4/compose_matrix4_array.js";
7
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  import Quaternion from "../../../../core/geom/Quaternion.js";
8
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  import Vector3 from "../../../../core/geom/Vector3.js";
9
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  import { DrawMode } from "../../ecs/mesh-v2/DrawMode.js";
@@ -1,5 +1,5 @@
1
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  import { array_copy } from "../../../../core/collection/array/array_copy.js";
2
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
2
+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
3
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  import { sh3_basis_at } from "../../../../core/geom/3d/sphere/harmonics/sh3_basis_at.js";
4
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  import {
5
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  sh3_dering_optimize_positive
@@ -4,7 +4,7 @@ import { array_copy } from "../../../../../../core/collection/array/array_copy.j
4
4
  import {
5
5
  decode_octahedron_to_unit
6
6
  } from "../../../../../../core/geom/3d/normal/octahedron/decode_octahedron_to_unit.js";
7
- import { Ray3 } from "../../../../../../core/geom/3d/Ray3.js";
7
+ import { Ray3 } from "../../../../../../core/geom/3d/ray/Ray3.js";
8
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  import { v3_distance } from "../../../../../../core/geom/vec3/v3_distance.js";
9
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  import { v3_dot_array_array } from "../../../../../../core/geom/vec3/v3_dot_array_array.js";
10
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  import { max2 } from "../../../../../../core/math/max2.js";
@@ -7,7 +7,7 @@ import {
7
7
  import {
8
8
  encode_unit_to_octahedron
9
9
  } from "../../../../../../core/geom/3d/normal/octahedron/encode_unit_to_octahedron.js";
10
- import { Ray3 } from "../../../../../../core/geom/3d/Ray3.js";
10
+ import { Ray3 } from "../../../../../../core/geom/3d/ray/Ray3.js";
11
11
  import { sphere_fibonacci_point } from "../../../../../../core/geom/3d/sphere/sphere_fibonacci_point.js";
12
12
  import { v3_distance } from "../../../../../../core/geom/vec3/v3_distance.js";
13
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  import { v3_dot_array_array } from "../../../../../../core/geom/vec3/v3_dot_array_array.js";
@@ -1,5 +1,5 @@
1
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  import { array_copy } from "../../../../../core/collection/array/array_copy.js";
2
- import { Ray3 } from "../../../../../core/geom/3d/Ray3.js";
2
+ import { Ray3 } from "../../../../../core/geom/3d/ray/Ray3.js";
3
3
  import { sh3_basis_at } from "../../../../../core/geom/3d/sphere/harmonics/sh3_basis_at.js";
4
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  import { sh3_vector_accumulate } from "../../../../../core/geom/3d/sphere/harmonics/sh3_vector_accumulate.js";
5
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  import { vector_scale_array } from "../../../../../core/geom/vec/vector_scale_array.js";
@@ -46,5 +46,5 @@ export class PathTracedMesh {
46
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  #private;
47
47
  }
48
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  import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
49
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
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+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
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  //# sourceMappingURL=PathTracedMesh.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PathTracedMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedMesh.js"],"names":[],"mappings":"AAeA;IACI;;;OAGG;IACH,IAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,KAAK,CAEI;IAEnB;;;OAGG;IACH,KAFU,mBAAmB,GAAC,IAAI,CAEvB;IAGX;;;OAGG;IACH,UAFU,KAAK,CAAC,cAAc,GAAC,IAAI,CAEnB;IAEhB;;;OAGG;IACH,UAFU,gBAAgB,GAAC,IAAI,CAEf;IAKhB,uDAEC;IAED,2BAqBC;IAED,sBAGC;IAED,gDAQC;IAED,+CAEC;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAWnB;IAED;;;;;;OAMG;IACH,SALW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,IAAI,aACb,MAAM,GACJ,MAAM,CA4BlB;;CACJ;sBAhJqB,wCAAwC;qBAIzC,kCAAkC"}
1
+ {"version":3,"file":"PathTracedMesh.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedMesh.js"],"names":[],"mappings":"AAeA;IACI;;;OAGG;IACH,IAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,KAAK,CAEI;IAEnB;;;OAGG;IACH,KAFU,mBAAmB,GAAC,IAAI,CAEvB;IAGX;;;OAGG;IACH,UAFU,KAAK,CAAC,cAAc,GAAC,IAAI,CAEnB;IAEhB;;;OAGG;IACH,UAFU,gBAAgB,GAAC,IAAI,CAEf;IAKhB,uDAEC;IAED,2BAqBC;IAED,sBAGC;IAED,gDAQC;IAED,+CAEC;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAWnB;IAED;;;;;;OAMG;IACH,SALW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,IAAI,aACb,MAAM,GACJ,MAAM,CA4BlB;;CACJ;sBAhJqB,wCAAwC;qBAIzC,sCAAsC"}
@@ -2,9 +2,9 @@ import { mat4 } from "gl-matrix";
2
2
  import { array_copy } from "../../../../core/collection/array/array_copy.js";
3
3
  import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
4
4
  import { aabb3_from_v3_array_transformed } from "../../../../core/geom/3d/aabb/aabb3_from_v3_array_transformed.js";
5
- import { decompose_matrix_4_array } from "../../../../core/geom/3d/decompose_matrix_4_array.js";
6
5
  import { allocate_m4 } from "../../../../core/geom/3d/mat4/allocate_m4.js";
7
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
6
+ import { decompose_matrix_4_array } from "../../../../core/geom/3d/mat4/decompose_matrix_4_array.js";
7
+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
8
8
  import Quaternion from "../../../../core/geom/Quaternion.js";
9
9
  import { v3_distance } from "../../../../core/geom/vec3/v3_distance.js";
10
10
  import Vector3 from "../../../../core/geom/Vector3.js";
@@ -109,5 +109,5 @@ import { BVH } from "../../../../core/bvh2/bvh3/BVH.js";
109
109
  import { PathTracedMesh } from "./PathTracedMesh.js";
110
110
  import { AbstractLight } from "../../render/forward_plus/model/AbstractLight.js";
111
111
  import { BufferedGeometryBVH } from "./BufferedGeometryBVH.js";
112
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
112
+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
113
113
  //# sourceMappingURL=PathTracedScene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PathTracedScene.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedScene.js"],"names":[],"mappings":"AAoDA;IAGI;;;OAGG;IACH,eAFU,GAAG,CAEa;IAG1B;;;OAGG;IACH,QAFU,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAElB;IAEnB;;;OAGG;IACH,UAFU,aAAa,EAAE,CAEX;IAEd;;;OAGG;IACH,WAFU,GAAG,CAAC,KAAK,CAAC,cAAc,EAAE,mBAAmB,CAAC,CAElC;IAmBtB;;;;OAIG;IACH,6BAA6C;IAmF7C,iBAOC;IAED;;;;OAIG;IACH,uBAHW,KAAK,CAAC,cAAc,GACnB,mBAAmB,CAmB9B;IAED;;;OAGG;IACH,gBAFW,aAAa,QAMvB;IAED;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAiCnB;IAED;;;;OAIG;IACH,iBAHW,cAAc,GACZ,OAAO,CAgBnB;IAED;;;;OAIG;IACH,yBAHW,KAAK,CAAC,QAAQ,GACZ,gBAAgB,CAI5B;IAED;;;;;OAKG;IACH,qBAJW,KAAK,CAAC,cAAc,YACpB,KAAK,CAAC,QAAQ,aACd,IAAI,GAAC,MAAM,EAAE,QAavB;IAED;;;;;OAKG;IACH,qBAJW,MAAM,EAAE,OACR,MAAM,EAAE,gBACR,IAAI,QA0Cd;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAsCnB;IAED;;;;;OAKG;IACH,WAJW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,IAAI,GACZ,MAAM,CA+CjB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,EAAE,cACR,MAAM,aACN,MAAM,EAAE,oBACR,MAAM,QAIhB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,EAAE,cACR,MAAM,OACN,MAAM,EAAE,QAwHlB;;CACJ;oBA3lB8B,mCAAmC;+BAqBnC,qBAAqB;8BAJtB,kDAAkD;oCAC5C,0BAA0B;qBAPzC,kCAAkC"}
1
+ {"version":3,"file":"PathTracedScene.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracedScene.js"],"names":[],"mappings":"AAoDA;IAGI;;;OAGG;IACH,eAFU,GAAG,CAEa;IAG1B;;;OAGG;IACH,QAFU,GAAG,CAAC,MAAM,EAAE,cAAc,CAAC,CAElB;IAEnB;;;OAGG;IACH,UAFU,aAAa,EAAE,CAEX;IAEd;;;OAGG;IACH,WAFU,GAAG,CAAC,KAAK,CAAC,cAAc,EAAE,mBAAmB,CAAC,CAElC;IAmBtB;;;;OAIG;IACH,6BAA6C;IAmF7C,iBAOC;IAED;;;;OAIG;IACH,uBAHW,KAAK,CAAC,cAAc,GACnB,mBAAmB,CAmB9B;IAED;;;OAGG;IACH,gBAFW,aAAa,QAMvB;IAED;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAiCnB;IAED;;;;OAIG;IACH,iBAHW,cAAc,GACZ,OAAO,CAgBnB;IAED;;;;OAIG;IACH,yBAHW,KAAK,CAAC,QAAQ,GACZ,gBAAgB,CAI5B;IAED;;;;;OAKG;IACH,qBAJW,KAAK,CAAC,cAAc,YACpB,KAAK,CAAC,QAAQ,aACd,IAAI,GAAC,MAAM,EAAE,QAavB;IAED;;;;;OAKG;IACH,qBAJW,MAAM,EAAE,OACR,MAAM,EAAE,gBACR,IAAI,QA0Cd;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAsCnB;IAED;;;;;OAKG;IACH,WAJW,MAAM,EAAE,OACR,MAAM,EAAE,GAAC,IAAI,GACZ,MAAM,CA+CjB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,EAAE,cACR,MAAM,aACN,MAAM,EAAE,oBACR,MAAM,QAIhB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,EAAE,cACR,MAAM,OACN,MAAM,EAAE,QAwHlB;;CACJ;oBA3lB8B,mCAAmC;+BAqBnC,qBAAqB;8BAJtB,kDAAkD;oCAC5C,0BAA0B;qBARzC,sCAAsC"}
@@ -9,8 +9,8 @@ import { array_quick_sort_by_lookup_map } from "../../../../core/collection/arra
9
9
  import { strictEquals } from "../../../../core/function/strictEquals.js";
10
10
  import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
11
11
  import { v3_morton_encode_bounded } from "../../../../core/geom/3d/morton/v3_morton_encode_bounded.js";
12
+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
12
13
  import { ray3_array_compose } from "../../../../core/geom/3d/ray/ray3_array_compose.js";
13
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
14
14
  import { v3_dot } from "../../../../core/geom/vec3/v3_dot.js";
15
15
  import { v3_length } from "../../../../core/geom/vec3/v3_length.js";
16
16
  import { saturate } from "../../../../core/math/clamp01.js";
@@ -10,5 +10,5 @@ export class PathTracer {
10
10
  */
11
11
  path_trace(out: number[] | Float32Array, ray: number[] | Float32Array | Ray3, min_bounce: number, max_bounce: number, random: Function, scene: PathTracedScene): void;
12
12
  }
13
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
13
+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
14
14
  //# sourceMappingURL=PathTracer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracer.js"],"names":[],"mappings":"AAiCA;IAGI;;;;;;;;OAQG;IACH,gBAPW,MAAM,EAAE,GAAC,YAAY,OACrB,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,cAC1B,MAAM,cACN,MAAM,2BAEN,eAAe,QAgFzB;CACJ;qBA1HoB,kCAAkC"}
1
+ {"version":3,"file":"PathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/sh3/path_tracer/PathTracer.js"],"names":[],"mappings":"AAiCA;IAGI;;;;;;;;OAQG;IACH,gBAPW,MAAM,EAAE,GAAC,YAAY,OACrB,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,cAC1B,MAAM,cACN,MAAM,2BAEN,eAAe,QAgFzB;CACJ;qBA1HoB,sCAAsC"}
@@ -1,6 +1,6 @@
1
1
  import { vec3 } from "gl-matrix";
2
2
  import { array_copy } from "../../../../core/collection/array/array_copy.js";
3
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
3
+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
4
4
  import { getBiasedNormalSample } from "./sampling/getBiasedNormalSample.js";
5
5
 
6
6
  /*
@@ -8,8 +8,8 @@ import { Color } from "../../../../core/color/Color.js";
8
8
  import { linear_to_sRGB } from "../../../../core/color/sRGB/linear_to_sRGB.js";
9
9
 
10
10
  import { noop } from "../../../../core/function/noop.js";
11
+ import { Ray3 } from "../../../../core/geom/3d/ray/Ray3.js";
11
12
  import { ray3_array_compose } from "../../../../core/geom/3d/ray/ray3_array_compose.js";
12
- import { Ray3 } from "../../../../core/geom/3d/Ray3.js";
13
13
  import Quaternion from "../../../../core/geom/Quaternion.js";
14
14
  import { v3_distance } from "../../../../core/geom/vec3/v3_distance.js";
15
15
  import Vector3 from "../../../../core/geom/Vector3.js";
@@ -20,7 +20,7 @@ import { is_typed_array_equals } from "../../../core/collection/array/typed/is_t
20
20
  import { Color } from "../../../core/color/Color.js";
21
21
  import { kelvin_to_rgb } from "../../../core/color/kelvin/kelvin_to_rgb.js";
22
22
  import { AABB3 } from "../../../core/geom/3d/aabb/AABB3.js";
23
- import { compose_matrix4_array } from "../../../core/geom/3d/compose_matrix4_array.js";
23
+ import { compose_matrix4_array } from "../../../core/geom/3d/mat4/compose_matrix4_array.js";
24
24
  import { visualize_tetrahedral_mesh } from "../../../core/geom/3d/tetrahedra/visualize_tetrahedral_mesh.js";
25
25
  import Quaternion from "../../../core/geom/Quaternion.js";
26
26
  import { v3_length } from "../../../core/geom/vec3/v3_length.js";
@@ -1,4 +1,4 @@
1
- import { compose_matrix4_array } from "../../../core/geom/3d/compose_matrix4_array.js";
1
+ import { compose_matrix4_array } from "../../../core/geom/3d/mat4/compose_matrix4_array.js";
2
2
 
3
3
  /**
4
4
  *
@@ -1,2 +1,12 @@
1
- export {};
1
+ /**
2
+ * Given position of the source point, and target moving at a constant velocity, compute intercept.
3
+ * Simple example would be {@link target} being enemy running, and {@link source} being position of our archer, given that the arrow speed is {@link sourceSpeed}, where should the archer aim at in order to hit the moving target?
4
+ * @param {Vector3} result This is where the intercept point will be written if solution is found
5
+ * @param {Vector3} source Where to launch a projectile from
6
+ * @param {Vector3} target Where the target currently is
7
+ * @param {Vector3} targetVelocity Target's current velocity vector
8
+ * @param {number} sourceSpeed Speed of the projectile in question
9
+ * @return {boolean} true iff there is at least one real solution
10
+ */
11
+ export function computeInterceptPoint(result: Vector3, source: Vector3, target: Vector3, targetVelocity: Vector3, sourceSpeed: number): boolean;
2
12
  //# sourceMappingURL=computeInterceptPoint.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"computeInterceptPoint.d.ts","sourceRoot":"","sources":["../../../../src/engine/physics/computeInterceptPoint.js"],"names":[],"mappings":""}
1
+ {"version":3,"file":"computeInterceptPoint.d.ts","sourceRoot":"","sources":["../../../../src/engine/physics/computeInterceptPoint.js"],"names":[],"mappings":"AASA;;;;;;;;;GASG;AACH,8CAPW,OAAO,UACP,OAAO,UACP,OAAO,kBACP,OAAO,eACP,MAAM,GACL,OAAO,CAyDlB"}
@@ -1,17 +1,35 @@
1
1
  import { v3_dot } from "../../core/geom/vec3/v3_dot.js";
2
2
  import { solveQuadratic } from "../../core/math/solveQuadratic.js";
3
3
 
4
+ /**
5
+ *
6
+ * @type {number[]}
7
+ */
8
+ const q_roots = [];
9
+
4
10
  /**
5
11
  * Given position of the source point, and target moving at a constant velocity, compute intercept.
6
12
  * Simple example would be {@link target} being enemy running, and {@link source} being position of our archer, given that the arrow speed is {@link sourceSpeed}, where should the archer aim at in order to hit the moving target?
7
- * @param {Vector3} result
8
- * @param {Vector3} source
9
- * @param {Vector3} target
10
- * @param {Vector3} targetVelocity
11
- * @param {number} sourceSpeed
12
- * @return {boolean} true iff there is at least oen real solution
13
+ * @param {Vector3} result This is where the intercept point will be written if solution is found
14
+ * @param {Vector3} source Where to launch a projectile from
15
+ * @param {Vector3} target Where the target currently is
16
+ * @param {Vector3} targetVelocity Target's current velocity vector
17
+ * @param {number} sourceSpeed Speed of the projectile in question
18
+ * @return {boolean} true iff there is at least one real solution
13
19
  */
14
- function computeInterceptPoint(result, source, target, targetVelocity, sourceSpeed) {
20
+ export function computeInterceptPoint(
21
+ result,
22
+ source,
23
+ target,
24
+ targetVelocity,
25
+ sourceSpeed
26
+ ) {
27
+
28
+ if (sourceSpeed < 0) {
29
+ // negative speed is invalid
30
+ return false;
31
+ }
32
+
15
33
  const d_ts_x = target.x - source.x;
16
34
  const d_ts_y = target.y - source.y;
17
35
  const d_ts_z = target.z - source.z;
@@ -26,13 +44,12 @@ function computeInterceptPoint(result, source, target, targetVelocity, sourceSpe
26
44
  );
27
45
 
28
46
  // Solve quadratic
29
- const ts = [];
30
- const root_count = solveQuadratic(ts, 0, a, b, c); // See quad(), below
47
+ const root_count = solveQuadratic(q_roots, 0, a, b, c); // See quad(), below
31
48
 
32
49
  // Find smallest positive solution
33
50
  if (root_count > 0) {
34
- const root_0 = ts[0];
35
- const root_1 = ts[1];
51
+ const root_0 = q_roots[0];
52
+ const root_1 = q_roots[1];
36
53
 
37
54
  let t = Math.min(root_0, root_1);
38
55
 
@@ -41,7 +58,7 @@ function computeInterceptPoint(result, source, target, targetVelocity, sourceSpe
41
58
  t = Math.max(root_0, root_1);
42
59
  }
43
60
 
44
- if (t > 0) {
61
+ if (t >= 0) {
45
62
 
46
63
  result.copy(targetVelocity);
47
64
  result.multiplyScalar(t);
@@ -1 +1 @@
1
- {"version":3,"file":"expanding_polytope_algorithm.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/gjk/expanding_polytope_algorithm.js"],"names":[],"mappings":"AAuFA;;;;;;;;;;GAUG;AACH,qDATW,MAAM,EAAE,iBACR,MAAM,KACN,MAAM,EAAE,KACR,MAAM,EAAE,KACR,MAAM,EAAE,KACR,MAAM,EAAE,SACR,eAAe,SACf,eAAe,QA8PzB"}
1
+ {"version":3,"file":"expanding_polytope_algorithm.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/gjk/expanding_polytope_algorithm.js"],"names":[],"mappings":"AAgEA;;;;;;;;;;GAUG;AACH,qDATW,MAAM,EAAE,iBACR,MAAM,KACN,MAAM,EAAE,KACR,MAAM,EAAE,KACR,MAAM,EAAE,KACR,MAAM,EAAE,SACR,eAAe,SACf,eAAe,QA8PzB"}
@@ -1,10 +1,9 @@
1
1
  import { assert } from "../../../core/assert.js";
2
2
  import { array_copy } from "../../../core/collection/array/array_copy.js";
3
3
  import { array_swap } from "../../../core/collection/array/array_swap.js";
4
+ import { v3_compute_triangle_normal } from "../../../core/geom/3d/triangle/v3_compute_triangle_normal.js";
4
5
  import { v3_dot } from "../../../core/geom/vec3/v3_dot.js";
5
6
  import { v3_dot_array_array } from "../../../core/geom/vec3/v3_dot_array_array.js";
6
- import { v3_length } from "../../../core/geom/vec3/v3_length.js";
7
- import { v3_length_sqr } from "../../../core/geom/vec3/v3_length_sqr.js";
8
7
 
9
8
  import { v3_negate_array } from "../../../core/geom/vec3/v3_negate_array.js";
10
9
 
@@ -28,7 +27,12 @@ const loose_edges = new Float32Array(EPA_MAX_NUM_LOOSE_EDGES * EDGE_ELEMENT_COUN
28
27
 
29
28
  const scratch_v3 = new Float32Array(3);
30
29
 
31
-
30
+ /**
31
+ *
32
+ * @param {number[]} target
33
+ * @param {number} target_index
34
+ * @param {number[]} v
35
+ */
32
36
  function write_v3(target, target_index, v) {
33
37
  array_copy(v, 0, faces, target_index * 3, 3);
34
38
  }
@@ -48,41 +52,14 @@ function write_face(faces, index, a, b, c) {
48
52
  write_v3(faces, index4 + 1, b);
49
53
  write_v3(faces, index4 + 2, c);
50
54
 
51
- // normalise(cross(b-a, c-a)); //ABC
52
- const ba_x = b[0] - a[0];
53
- const ba_y = b[1] - a[1];
54
- const ba_z = b[2] - a[2];
55
-
56
- const ca_x = c[0] - a[0];
57
- const ca_y = c[1] - a[1];
58
- const ca_z = c[2] - a[2];
59
-
60
- // cross product
61
-
62
- const cross_x = ba_y * ca_z - ba_z * ca_y;
63
- const cross_y = ba_z * ca_x - ba_x * ca_z;
64
- const cross_z = ba_x * ca_y - ba_y * ca_x;
65
-
66
55
  const normal_offset = (index4 + 3) * 3;
67
56
 
68
- // normalize
69
- const length = v3_length(cross_x, cross_y, cross_z);
70
-
71
- if (length === 0) {
72
- // division by 0, there is no normal vector so let's provide something valid
73
-
74
- faces[normal_offset] = 0;
75
- faces[normal_offset + 1] = 1;
76
- faces[normal_offset + 2] = 0;
77
-
78
- return;
79
- }
80
-
81
- const length_inv = 1 / length;
82
-
83
- faces[normal_offset] = cross_x * length_inv;
84
- faces[normal_offset + 1] = cross_y * length_inv;
85
- faces[normal_offset + 2] = cross_z * length_inv;
57
+ v3_compute_triangle_normal(
58
+ faces, normal_offset,
59
+ a[0], a[1], a[2],
60
+ b[0], b[1], b[2],
61
+ c[0], c[1], c[2]
62
+ );
86
63
  }
87
64
 
88
65
  /**
@@ -369,27 +346,10 @@ function construct_normal(result_offset, edge_index, p_x, p_y, p_z) {
369
346
  const edge_by = loose_edges[edge_offset + 4];
370
347
  const edge_bz = loose_edges[edge_offset + 5];
371
348
 
372
- const v0x = edge_ax - edge_bx;
373
- const v0y = edge_ay - edge_by;
374
- const v0z = edge_az - edge_bz;
375
-
376
- const v1x = edge_ax - p_x;
377
- const v1y = edge_ay - p_y;
378
- const v1z = edge_az - p_z;
379
-
380
- const crossX = v0y * v1z - v0z * v1y;
381
- const crossY = v0z * v1x - v0x * v1z;
382
- const crossZ = v0x * v1y - v0y * v1x;
383
-
384
- const l_sqr = v3_length_sqr(crossX, crossY, crossZ);
385
-
386
- const l_inv = 1 / Math.sqrt(l_sqr);
387
-
388
- const x = crossX * l_inv;
389
- const y = crossY * l_inv;
390
- const z = crossZ * l_inv;
391
-
392
- faces[result_offset] = x;
393
- faces[result_offset + 1] = y;
394
- faces[result_offset + 2] = z;
349
+ v3_compute_triangle_normal(
350
+ faces, result_offset,
351
+ edge_ax, edge_ay, edge_az,
352
+ edge_bx, edge_by, edge_bz,
353
+ p_x, p_y, p_z
354
+ );
395
355
  }
@@ -1,6 +1,7 @@
1
1
  /**
2
- *
3
- * @param {Transform[]} joints
2
+ * Note that bones are defined as a combination of Joint ({@link Transform}) and bone length. Joint defines the origin of the bone.
3
+ * Last joint's position is expected to be bone_length distance from the target if target is reachable and be oriented towards that target ({@link Transform.lookAt})
4
+ * @param {Transform[]} joints Will be updated as a result of the solve
4
5
  * @param {number[]} lengths distance to next bone
5
6
  * @param {Vector3} origin where should the first joint be placed at
6
7
  * @param {Vector3} target where should the last joint be placed at
@@ -1 +1 @@
1
- {"version":3,"file":"fabrik_solve.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js"],"names":[],"mappings":"AAWA;;;;;;;;GAQG;AACH,qCAPW,SAAS,EAAE,WACX,MAAM,EAAE,UACR,OAAO,UACP,OAAO,mBACP,MAAM,uBACN,MAAM,QAgFhB;oBAjGmB,kCAAkC"}
1
+ {"version":3,"file":"fabrik_solve.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js"],"names":[],"mappings":"AAWA;;;;;;;;;GASG;AACH,qCAPW,SAAS,EAAE,WACX,MAAM,EAAE,UACR,OAAO,UACP,OAAO,mBACP,MAAM,uBACN,MAAM,QAgFhB;oBAlGmB,kCAAkC"}
@@ -10,8 +10,9 @@ const scratch_v3_1 = new Vector3();
10
10
  const scratch_quat = new Quaternion();
11
11
 
12
12
  /**
13
- *
14
- * @param {Transform[]} joints
13
+ * Note that bones are defined as a combination of Joint ({@link Transform}) and bone length. Joint defines the origin of the bone.
14
+ * Last joint's position is expected to be bone_length distance from the target if target is reachable and be oriented towards that target ({@link Transform.lookAt})
15
+ * @param {Transform[]} joints Will be updated as a result of the solve
15
16
  * @param {number[]} lengths distance to next bone
16
17
  * @param {Vector3} origin where should the first joint be placed at
17
18
  * @param {Vector3} target where should the last joint be placed at
@@ -1 +1 @@
1
- {"version":3,"file":"two_joint_ik.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/inverse_kinematics/two_joint_ik.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;GAWG;AACH,gCAVW,OAAO,KACP,OAAO,KACP,OAAO,KACP,OAAO,OACP,MAAM,QACN,UAAU,QACV,UAAU,QACV,UAAU,QACV,UAAU,QAoEpB;oBAtGmB,+BAA+B;uBAD5B,kCAAkC"}
1
+ {"version":3,"file":"two_joint_ik.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/inverse_kinematics/two_joint_ik.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;GAWG;AACH,gCAVW,OAAO,KACP,OAAO,KACP,OAAO,KACP,OAAO,OACP,MAAM,QACN,UAAU,QACV,UAAU,QACV,UAAU,QACV,UAAU,QAoEpB;oBAtGmB,+BAA+B;uBAF5B,kCAAkC"}
@@ -1,5 +1,5 @@
1
- import { v3_compute_interior_angle } from "../../../core/geom/3d/v3_compute_interior_angle.js";
2
1
  import Quaternion from "../../../core/geom/Quaternion.js";
2
+ import { v3_compute_interior_angle } from "../../../core/geom/vec3/v3_compute_interior_angle.js";
3
3
  import Vector3 from "../../../core/geom/Vector3.js";
4
4
  import { clamp } from "../../../core/math/clamp.js";
5
5
 
@@ -1 +0,0 @@
1
- {"version":3,"file":"Ray3.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/Ray3.js"],"names":[],"mappings":"AASA;;;GAGG;AACH;IA0MI;;;;;;;;;;OAUG;IACH,sBATW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,UACN,MAAM,GACL,IAAI,CAqBf;IAvOD,cAKC;IAMD,iBAEC;IAND,gBAEC;IAGG,OAAW;IAOf;;;OAGG;IACH,cAFW,MAAM,EAAE,GAAC,YAAY,EAI/B;IAVD,cAMW,MAAM,EAAE,GAAC,YAAY,CAJ/B;IAUD,uBAEC;IAED,uBAEC;IAED,uBAEC;IAGD;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAHG,UAAW;IACX,UAAW;IACX,UAAW;IAQf;;;OAGG;IACH,iBAFW,MAAM,EAAE,GAAC,YAAY,EAI/B;IAVD,iBAMW,MAAM,EAAE,GAAC,YAAY,CAJ/B;IAWD,0BAEC;IAED,0BAEC;IAED,0BAEC;IAED;;;;;OAKG;IACH,gBAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAHG,UAAW;IACX,UAAW;IACX,UAAW;IAGf,2BAEC;IAED;;;;;;;OAOG;IACH,gCANW,MAAM,KACN,MAAM,KACN,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,sBAC1B,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,QA6BpC;IAED;;;OAGG;IACH,uBAFW,MAAM,QAMhB;IAED;;;OAGG;IACH,iBAFW,MAAM,EAAE,GAAC,IAAI,GAAC,YAAY,QAepC;IAED;;;OAGG;IACH,SAFa,IAAI,CAQhB;IAED;;;OAGG;IACH,YAFW,IAAI,QAId;IAED,eAEC;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAInB;CAiCJ"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"aabb3_compute_from_triangle.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/aabb3_compute_from_triangle.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AACH,oDAPW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,WACN,MAAM,WACN,MAAM,QAgChB"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"apply_mat4_transform_to_direction_v3_array.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/apply_mat4_transform_to_direction_v3_array.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,mEAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,eACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,sBAClC,MAAM,gBACN,MAAM,QACN,MAAK,MAAM,EAAE,GAAC,YAAY,QA4CpC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"apply_mat4_transform_to_v3_array.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/apply_mat4_transform_to_v3_array.js"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,yDAPW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,eACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,sBAClC,MAAM,gBACN,MAAM,QACN,MAAK,MAAM,EAAE,GAAC,YAAY,QA8CpC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"compose_matrix4_array.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/compose_matrix4_array.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,8CALW,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,YACzB;IAAE,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAE,YAChC;IAAE,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAE,SAC1C;IAAE,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAE,QA+C3C"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"compute_bounding_sphere_of_2_spheres.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/compute_bounding_sphere_of_2_spheres.js"],"names":[],"mappings":"AAiBA;;;;;GAKG;AACH,6DAJW,YAAY,GAAC,IAAI,GAAC,MAAM,EAAE,KAC1B,YAAY,GAAC,IAAI,GAAC,MAAM,EAAE,KAC1B,YAAY,GAAC,IAAI,GAAC,MAAM,EAAE,QAoDpC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"compute_triangle_normal.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/compute_triangle_normal.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,gDALW,MAAM,EAAE,GAAC,IAAI,GAAC,YAAY,GAAC,YAAY,MACvC,MAAM,EAAE,GAAC,IAAI,GAAC,YAAY,GAAC,YAAY,GAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAC,MACtE,MAAM,EAAE,GAAC,IAAI,GAAC,YAAY,GAAC,YAAY,GAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAC,MACtE,MAAM,EAAE,GAAC,IAAI,GAAC,YAAY,GAAC,YAAY,GAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAC,QAiBhF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"decompose_matrix_4_array.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/decompose_matrix_4_array.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,+CALW,MAAM,EAAE,YACR,OAAO,YACP,UAAU,SACV,OAAO,QA0DjB"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"eulerAnglesFromMatrix.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/eulerAnglesFromMatrix.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,2CANW,MAAM,EAAE,MACR,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,MAC1B,MAAM,MACN,MAAM,MACN,MAAM,QA2EhB"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"m4_extract_scale.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/m4_extract_scale.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,sCAJW,MAAM,EAAE,GAAC,YAAY,cACrB,MAAM,QACN,MAAM,EAAE,GAAC,YAAY,QA6B/B"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"v3_compute_interior_angle.d.ts","sourceRoot":"","sources":["../../../../../src/core/geom/3d/v3_compute_interior_angle.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,6CALW;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAC,KAC9B;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAC,KAC9B;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAC;IAAC,CAAC,EAAC,MAAM,CAAA;CAAC,GAC5B,MAAM,CAiBlB"}
File without changes