@woosh/meep-engine 2.118.9 → 2.118.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/build/meep.cjs +192 -266
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +192 -266
- package/editor/ecs/component/editors/Sampler2DEditor.js +2 -4
- package/package.json +1 -1
- package/samples/terrain/editor.js +3 -3
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts +1 -19
- package/src/core/bvh2/binary/2/BinaryUint32BVH.d.ts.map +1 -1
- package/src/core/bvh2/binary/2/BinaryUint32BVH.js +10 -78
- package/src/core/bvh2/bvh3/build_triangle_morton_codes.js +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_for_geometry_morton.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_for_geometry_morton.js +9 -7
- package/src/core/collection/array/isArrayEqualStrict.d.ts.map +1 -1
- package/src/core/collection/array/isArrayEqualStrict.js +2 -2
- package/src/core/collection/array/iterator/ArrayIteratorSequential.d.ts.map +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorSequential.js +3 -4
- package/src/core/collection/queue/Deque.d.ts.map +1 -1
- package/src/core/collection/queue/Deque.js +1 -1
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/AABB3.js +0 -8
- package/src/core/geom/3d/morton/{Morton.d.ts → v3_morton_encode.d.ts} +1 -1
- package/src/core/geom/3d/morton/v3_morton_encode.d.ts.map +1 -0
- package/src/core/geom/3d/morton/v3_morton_encode_bounded.js +2 -2
- package/src/core/geom/3d/morton/v3_morton_encode_transformed.js +2 -2
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +7 -10
- package/src/core/geom/Vector3.d.ts.map +1 -1
- package/src/core/geom/Vector3.js +4 -49
- package/src/core/math/sinc.d.ts +8 -0
- package/src/core/math/sinc.d.ts.map +1 -0
- package/src/core/math/sinc.js +13 -0
- package/src/core/process/worker/WorkerProxy.d.ts +12 -3
- package/src/core/process/worker/WorkerProxy.d.ts.map +1 -1
- package/src/core/process/worker/WorkerProxy.js +10 -1
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.d.ts +2 -17
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.d.ts.map +1 -1
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js +2 -118
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.d.ts +0 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js +1 -6
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +5 -5
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +20 -28
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +3 -1
- package/src/engine/graphics/geometry/MikkT/MikkTSpace.d.ts +1 -1
- package/src/engine/graphics/geometry/MikkT/MikkTSpace.js +12 -12
- package/src/engine/graphics/geometry/MikkT/STSpace.d.ts.map +1 -1
- package/src/engine/graphics/geometry/MikkT/STSpace.js +14 -16
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +17 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +118 -0
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts +2 -2
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/geometry_compute_vertex_normals_indexed.js +1 -1
- package/src/engine/graphics/material/optimization/MaterialOptimizationContext.d.ts.map +1 -1
- package/src/engine/graphics/material/optimization/MaterialOptimizationContext.js +2 -2
- package/src/engine/graphics/render/forward_plus/materials/FPlusDebugMaterial.js +3 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +31 -52
- package/src/engine/graphics/texture/sampler/sampler2d_to_texture.d.ts +10 -0
- package/src/engine/graphics/texture/sampler/sampler2d_to_texture.d.ts.map +1 -0
- package/src/engine/graphics/texture/sampler/{Sampler2D2Texture.js → sampler2d_to_texture.js} +5 -5
- package/src/engine/graphics/texture/sampler/{copy_Sampler2D_channel_data.d.ts → sampler2d_transfer_data.d.ts} +2 -2
- package/src/engine/graphics/texture/sampler/sampler2d_transfer_data.d.ts.map +1 -0
- package/src/engine/graphics/texture/sampler/{copy_Sampler2D_channel_data.js → sampler2d_transfer_data.js} +1 -1
- package/src/engine/graphics/texture/sampler/writeSampler2DDataToDataTexture.js +2 -2
- package/src/engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.d.ts.map +1 -1
- package/src/engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.js +0 -3
- package/src/engine/intelligence/behavior/selector/WeightedElement.d.ts +6 -3
- package/src/engine/intelligence/behavior/selector/WeightedElement.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedElement.js +9 -12
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +20 -23
- package/src/engine/intelligence/mcts/StateNode.d.ts.map +1 -1
- package/src/engine/intelligence/mcts/StateNode.js +76 -102
- package/src/engine/logging/Logger.d.ts.map +1 -1
- package/src/engine/logging/Logger.js +7 -9
- package/src/engine/logging/LoggerBackend.d.ts.map +1 -1
- package/src/engine/logging/LoggerBackend.js +7 -7
- package/src/core/geom/3d/morton/Morton.d.ts.map +0 -1
- package/src/engine/graphics/geometry/MikkT/m_getNumVerticesOfFace.d.ts +0 -9
- package/src/engine/graphics/geometry/MikkT/m_getNumVerticesOfFace.d.ts.map +0 -1
- package/src/engine/graphics/geometry/MikkT/m_getNumVerticesOfFace.js +0 -11
- package/src/engine/graphics/geometry/MikkT/m_getPosition.d.ts +0 -14
- package/src/engine/graphics/geometry/MikkT/m_getPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/MikkT/m_getPosition.js +0 -20
- package/src/engine/graphics/geometry/MikkT/m_setTSpaceBasic.d.ts +0 -21
- package/src/engine/graphics/geometry/MikkT/m_setTSpaceBasic.d.ts.map +0 -1
- package/src/engine/graphics/geometry/MikkT/m_setTSpaceBasic.js +0 -22
- package/src/engine/graphics/texture/sampler/Sampler2D2Texture.d.ts +0 -10
- package/src/engine/graphics/texture/sampler/Sampler2D2Texture.d.ts.map +0 -1
- package/src/engine/graphics/texture/sampler/copy_Sampler2D_channel_data.d.ts.map +0 -1
- /package/src/core/geom/3d/morton/{Morton.js → v3_morton_encode.js} +0 -0
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export default WorkerProxy;
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declare class WorkerProxy {
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constructor(url: string, methods: any);
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url:
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url: string;
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methods: any;
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* Invoke a given method on the worker, as defined by the `WorkerBuilder`
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{"version":3,"file":"WorkerProxy.d.ts","sourceRoot":"","sources":["../../../../../src/core/process/worker/WorkerProxy.js"],"names":[],"mappings":";AAqCA;IA0BI,
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{"version":3,"file":"WorkerProxy.d.ts","sourceRoot":"","sources":["../../../../../src/core/process/worker/WorkerProxy.js"],"names":[],"mappings":";AAqCA;IA0BI;;;;OAIG;IACH,iBAHW,MAAM,gBAQhB;IAlCD;;;;OAIG;IACH,kBAAe;IAEf,qBAAoB;IAEpB;;;;OAIG;IACH,iBAAgB;IAEhB;;;;OAIG;IACH,qBAAiB;IASb,YAAc;IACd,aAAsB;IAK1B;;;;;;OAMG;IACH,wBAJW,MAAM,2BAmDhB;IAED;;;;OAIG;IACH,qBAeC;IAED;;;OAGG;IACH,sBAQC;IAED;;;;OAIG;IACH,wBAqCC;IAED,qBAEC;IAED,aAOC;IAED;;;;;OAKG;IACH,kBAJW,MAAM,eACN,MAAM,GACJ,OAAO,CAkCnB;IAED,4BAmBC;IAED,cAiBC;CACJ"}
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{"version":3,"file":"BufferedGeometryArraysBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js"],"names":[],"mappings":";;;;
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{"version":3,"file":"BufferedGeometryArraysBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js"],"names":[],"mappings":";;;;4CAA4C,iEAAiE"}
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{"version":3,"file":"ClingToTerrain.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js"],"names":[],"mappings":";AAGA;
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{"version":3,"file":"ClingToTerrain.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js"],"names":[],"mappings":";AAGA;IAyDI;;;;OAIG;IACH,4BAFa,cAAc,CAQ1B;IAnED;;OAEG;IACH,aAFU,OAAO,CAEG;IACpB;;;OAGG;IACH,gBAFU,OAAO,CAEqB;IACtC;;;OAGG;IACH,gBAFU,UAAU,CAEwB;IAE5C;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAKnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;MAKC;IAED;;;aAQC;CAcJ;;;;oBAvEmB,qCAAqC;uBADlC,wCAAwC"}
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{"version":3,"file":"ClingToTerrainSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js"],"names":[],"mappings":"
|
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{"version":3,"file":"ClingToTerrainSystem.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js"],"names":[],"mappings":"AA2LA;;;;;;;GAOG;AACH,wCANW,UAAU,aACV,OAAO,gBACP,MAAM,yCAgDhB;;uBA3OsB,wCAAwC;oBAE3C,qCAAqC;AAyCzD;IA5CmB,cAAmB;IA+ClC,2DAA2C;IAG3C,iHAGE;IAEF;;;OAGG;IACH,aAFU,MAAM,MAAM,CAAC,CAEG;IAE1B,YAAU;IAEV;;;OAGG;IACH,kBAFU,MAAM,CAEwB;IAExC;;;OAGG;IACH,sBAFW,MAAM,QAOhB;IAED;;;;;OAKG;IACH,YAHW,cAAc,aADd,SAAS,uBAkBnB;IAED;;;;;OAKG;IACH,cAHW,cAAc,aADd,SAAS,uBAkBnB;IAED,6BAiDC;CACJ;uBArKsB,oBAAoB;0BACjB,iCAAiC;2BAIhC,qBAAqB;4CANJ,0DAA0D;oBAIlF,eAAe;sBAbb,+CAA+C"}
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|
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}
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/**
|
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* How many entities can be updated in a single tick, this is useful for performance optimization, if you have a large number of entities that need to be updated, updates can be executed over several ticks
|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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78
|
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|
|
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|
//queue up update
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TerrainLayer.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayer.js"],"names":[],"mappings":"AA2BA;IA+CI;;;;;OAKG;IACH,iBAJW,MAAM,SACN,MAAM,UACN,MAAM,gBAShB;IAED;;;;OAIG;IACH,oDAFa,YAAY,CAQxB;IAvED;;;OAGG;IACH,0BAAuB;IAEvB;;;OAGG;IACH,SAFU,SAAS,CAEgB;IAEnC;;;OAGG;IACH,MAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,WAAW;IAEX;;;OAGG;IACH,WAFU,MAAM,CAES;IAGzB;;;;MAMC;IAED;;;;aAIC;IA8BD;;;;OAIG;IACH,0DAwDC;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;CANpC;
|
|
1
|
+
{"version":3,"file":"TerrainLayer.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayer.js"],"names":[],"mappings":"AA2BA;IA+CI;;;;;OAKG;IACH,iBAJW,MAAM,SACN,MAAM,UACN,MAAM,gBAShB;IAED;;;;OAIG;IACH,oDAFa,YAAY,CAQxB;IAvED;;;OAGG;IACH,0BAAuB;IAEvB;;;OAGG;IACH,SAFU,SAAS,CAEgB;IAEnC;;;OAGG;IACH,MAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,WAAW;IAEX;;;OAGG;IACH,WAFU,MAAM,CAES;IAGzB;;;;MAMC;IAED;;;;aAIC;IA8BD;;;;OAIG;IACH,0DAwDC;IAGL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;CANpC;0BA9JyB,mDAAmD;oBAJzD,qCAAqC;mBADtC,6CAA6C"}
|
|
@@ -4,8 +4,8 @@ import Vector2 from "../../../../../core/geom/Vector2.js";
|
|
|
4
4
|
import { computeStringHash } from "../../../../../core/primitives/strings/computeStringHash.js";
|
|
5
5
|
import { string_compute_byte_size } from "../../../../../core/primitives/strings/string_compute_byte_size.js";
|
|
6
6
|
import { GameAssetType } from "../../../../asset/GameAssetType.js";
|
|
7
|
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import { copy_Sampler2D_channel_data } from "../../../../graphics/texture/sampler/copy_Sampler2D_channel_data.js";
|
|
8
7
|
import { Sampler2D } from "../../../../graphics/texture/sampler/Sampler2D.js";
|
|
8
|
+
import { sampler2d_transfer_data } from "../../../../graphics/texture/sampler/sampler2d_transfer_data.js";
|
|
9
9
|
|
|
10
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|
/**
|
|
11
11
|
*
|
|
@@ -149,7 +149,7 @@ export class TerrainLayer {
|
|
|
149
149
|
|
|
150
150
|
const source = new Sampler2D(source_data, source_item_size, image.width, image.height);
|
|
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151
|
|
|
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|
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|
|
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|
+
sampler2d_transfer_data(source, this.diffuse);
|
|
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153
|
|
|
154
154
|
this.onChanged.send0();
|
|
155
155
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TerrainTile.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTile.js"],"names":[],"mappings":";AAgCA;;GAEG;AACH;IACI,sBAA6B;IAC7B,eAA0B;IAC1B,
|
|
1
|
+
{"version":3,"file":"TerrainTile.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/terrain/tiles/TerrainTile.js"],"names":[],"mappings":";AAgCA;;GAEG;AACH;IACI,sBAA6B;IAC7B,eAA0B;IAC1B,cAAyB;IACzB,kBAAyB;IACzB,4BAAoC;IAEpC;;;OAGG;IACH,mBAAgB;IAChB,uGAAiE;IAGjE;;;OAGG;IACH,UAFU,MAAM,cAAc,CAEd;IAEhB;;;OAGG;IACH,WAFU,OAAO,CAEA;IAEjB;;;OAGG;IACH,cAFU,SAAS,CAEY;IAE/B;;;OAGG;IACH,KAFU,eAAe,CAEd;IAEX;;;OAGG;IACH,SAFU,OAAO,CAED;IAChB;;;OAGG;IACH,mBAFU,OAAO,CAES;IAC1B,uBAAmB;IAEnB;;;OAGG;IACH,SAFU,OAAO,WAAW,CAAC,CAEN;IACvB,4DAA2B;IAE3B;;;;OAIG;IACH,kBAWE;IAEF;;;;;OAKG;IACH,+BAAiG;IAEjG;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAqBZ;;;OAGG;IACH,6BAGC;IAfD;;;OAGG;IACH,0BAEC;IAWD;;;;;;;;;;OAUG;IACH,yBATW,aAAa,WACb,MAAM,WACN,MAAM,WACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,GACL,OAAO,CAkDlB;IAED,+CAKC;IAED,8CAOC;IAED;;;;;;;;;;OAUG;IACH,mBATW,WAAW,GAAC,SAAS,UACrB,WAAW,GAAC,SAAS,QACrB,WAAW,GAAC,SAAS,SACrB,WAAW,GAAC,SAAS,WACrB,WAAW,GAAC,SAAS,YACrB,WAAW,GAAC,SAAS,cACrB,WAAW,GAAC,SAAS,eACrB,WAAW,GAAC,SAAS,QAsN/B;IAED,2BAmFC;IAED;;;;OAIG;IACH,mCAHW,MAAM,cACN,MAAM,QAIhB;IAED,gBAYC;IAED;;;;OAIG;IACH,gBAHW;QAAC,QAAQ,CAAC;QAAC,GAAG,CAAC,EAAC;YAAC,UAAU,EAAC,MAAM,CAAC;YAAC,IAAI,EAAC,WAAW,CAAA;SAAC,CAAA;KAAC,QAoDhE;CACJ;oBAzlBmB,kCAAkC;4BAG1B,2CAA2C;sDAZhE,OAAO;0BAEY,yCAAyC;gCADnC,mDAAmD;mBAGhE,0CAA0C;8BAI/B,2CAA2C"}
|
|
@@ -36,7 +36,7 @@ const m4_tmp = [];
|
|
|
36
36
|
class TerrainTile {
|
|
37
37
|
gridPosition = new Vector2();
|
|
38
38
|
scale = new Vector2(1, 1);
|
|
39
|
-
size = new Vector2();
|
|
39
|
+
size = new Vector2(1, 1);
|
|
40
40
|
position = new Vector2();
|
|
41
41
|
resolution = new ObservedInteger(1);
|
|
42
42
|
|
|
@@ -506,6 +506,7 @@ class TerrainTile {
|
|
|
506
506
|
|
|
507
507
|
geometry.boundingSphere = new ThreeSphere(center, radius);
|
|
508
508
|
}
|
|
509
|
+
|
|
509
510
|
//pull bounding box from geometry
|
|
510
511
|
|
|
511
512
|
bb = geometry.boundingBox;
|
|
@@ -513,6 +514,7 @@ class TerrainTile {
|
|
|
513
514
|
geometry.computeBoundingBox();
|
|
514
515
|
bb = geometry.boundingBox;
|
|
515
516
|
}
|
|
517
|
+
|
|
516
518
|
}
|
|
517
519
|
|
|
518
520
|
const x0 = bb.min.x;
|
|
@@ -1,19 +1,19 @@
|
|
|
1
1
|
import { vec3 } from "gl-matrix";
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
import { STSpace } from "./STSpace.js";
|
|
2
|
+
import { v3_allocate } from "../../../../core/geom/vec3/v3_allocate.js";
|
|
3
|
+
import { DEG_TO_RAD } from "../../../../core/math/DEG_TO_RAD.js";
|
|
4
|
+
import { Build4RuleGroups } from "./Build4RuleGroups.js";
|
|
6
5
|
import { MARK_DEGENERATE } from "./constants/MARK_DEGENERATE.js";
|
|
7
|
-
import { InitTriInfo } from "./InitTriInfo.js";
|
|
8
|
-
import { GenerateTSpaces } from "./GenerateTSpaces.js";
|
|
9
6
|
import { DegenEpilogue } from "./DegenEpilogue.js";
|
|
10
|
-
import { Build4RuleGroups } from "./Build4RuleGroups.js";
|
|
11
|
-
import { v3_allocate } from "../../../../core/geom/vec3/v3_allocate.js";
|
|
12
|
-
import { m_getNumFaces } from "./m_getNumFaces.js";
|
|
13
|
-
import { GenerateInitialVerticesIndexList } from "./GenerateInitialVerticesIndexList.js";
|
|
14
7
|
import { DegenPrologue } from "./DegenPrologue.js";
|
|
8
|
+
import { GenerateInitialVerticesIndexList } from "./GenerateInitialVerticesIndexList.js";
|
|
15
9
|
import { GenerateSharedVerticesIndexList } from "./GenerateSharedVerticesIndexList.js";
|
|
16
|
-
import {
|
|
10
|
+
import { GenerateTSpaces } from "./GenerateTSpaces.js";
|
|
11
|
+
import { GetPosition } from "./GetPosition.js";
|
|
12
|
+
import { InitTriInfo } from "./InitTriInfo.js";
|
|
13
|
+
import { m_getNumFaces } from "./m_getNumFaces.js";
|
|
14
|
+
import { m_setTSpace } from "./m_setTSpace.js";
|
|
15
|
+
import { malloc } from "./malloc.js";
|
|
16
|
+
import { STSpace } from "./STSpace.js";
|
|
17
17
|
|
|
18
18
|
|
|
19
19
|
/*
|
|
@@ -158,7 +158,7 @@ export class SMikkTSpaceContext {
|
|
|
158
158
|
/**
|
|
159
159
|
*
|
|
160
160
|
* @param {SMikkTSpaceContext} pContext
|
|
161
|
-
* @param {number} fAngularThreshold
|
|
161
|
+
* @param {number} [fAngularThreshold]
|
|
162
162
|
* @return {boolean}
|
|
163
163
|
*/
|
|
164
164
|
export function genTangSpace(pContext, fAngularThreshold = 180) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"STSpace.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/MikkT/STSpace.js"],"names":[],"mappings":";AAGA;
|
|
1
|
+
{"version":3,"file":"STSpace.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/MikkT/STSpace.js"],"names":[],"mappings":";AAGA;IACI;;;OAGG;IACH,KAFU,IAAI,GAAC,YAAY,CAEP;IACpB;;;OAGG;IACH,KAFU,IAAI,GAAC,YAAY,CAEP;IAEpB,cAAU;IACV,cAAU;IAEV,iBAAa;IACb,iBAAgB;IAEhB;;;OAGG;IACH,YAFW,OAAO,QASjB;CACJ;qBAjCoB,WAAW"}
|
|
@@ -2,24 +2,22 @@ import { vec3 } from "gl-matrix";
|
|
|
2
2
|
import { v3_allocate } from "../../../../core/geom/vec3/v3_allocate.js";
|
|
3
3
|
|
|
4
4
|
export class STSpace {
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
this.vOt = v3_allocate();
|
|
5
|
+
/**
|
|
6
|
+
*
|
|
7
|
+
* @type {vec3|Float32Array}
|
|
8
|
+
*/
|
|
9
|
+
vOs = v3_allocate();
|
|
10
|
+
/**
|
|
11
|
+
*
|
|
12
|
+
* @type {vec3|Float32Array}
|
|
13
|
+
*/
|
|
14
|
+
vOt = v3_allocate();
|
|
16
15
|
|
|
17
|
-
|
|
18
|
-
|
|
16
|
+
fMagS = 0;
|
|
17
|
+
fMagT = 0;
|
|
19
18
|
|
|
20
|
-
|
|
21
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-
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}
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iCounter = 0; // this is to average back into quads.
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bOrient = false;
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/**
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*
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@@ -0,0 +1,17 @@
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/**
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*
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* @param {Sampler2D} samplerHeight
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* @param {Vector2} position
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* @param {Vector2} size
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* @param {Vector2} scale
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* @param {Vector2} totalSize
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* @param {number} resolution
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9
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* @returns {{indices, vertices: Float32Array, normals: Float32Array, uvs: Float32Array}}
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*/
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export function build_height_field_geometry(samplerHeight: Sampler2D, position: Vector2, size: Vector2, scale: Vector2, totalSize: Vector2, resolution: number): {
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indices: any;
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vertices: Float32Array;
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normals: Float32Array;
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uvs: Float32Array;
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};
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//# sourceMappingURL=build_height_field_geometry.d.ts.map
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1
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{"version":3,"file":"build_height_field_geometry.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/build_height_field_geometry.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH,wJAHW,MAAM;;cACgB,YAAY;aAAW,YAAY;SAAO,YAAY;EA0GtF"}
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@@ -0,0 +1,118 @@
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1
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import { UintArrayForCount } from "../../../../core/collection/array/typed/uint_array_for_count.js";
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import { geometry_compute_vertex_normals_indexed } from "./geometry_compute_vertex_normals_indexed.js";
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3
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+
|
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/**
|
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5
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*
|
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* @param {Sampler2D} samplerHeight
|
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7
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+
* @param {Vector2} position
|
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+
* @param {Vector2} size
|
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9
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* @param {Vector2} scale
|
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* @param {Vector2} totalSize
|
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* @param {number} resolution
|
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+
* @returns {{indices, vertices: Float32Array, normals: Float32Array, uvs: Float32Array}}
|
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13
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+
*/
|
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14
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+
export function build_height_field_geometry(samplerHeight, position, size, scale, totalSize, resolution) {
|
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15
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+
|
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16
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+
const width = size.x;
|
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17
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+
const height = size.y;
|
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18
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+
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+
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const gridX1 = width * resolution;
|
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const gridY1 = height * resolution;
|
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22
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+
|
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23
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+
const gridX2 = gridX1 - 1;
|
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24
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+
const gridY2 = gridY1 - 1;
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+
|
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26
|
+
let offset = 0, offset2 = 0;
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+
|
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|
+
const vertexCount = gridX1 * gridY1;
|
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29
|
+
|
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+
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const vertices = new Float32Array(vertexCount * 3);
|
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+
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33
|
+
const normals = new Float32Array(vertexCount * 3);
|
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34
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+
|
|
35
|
+
const uvs = new Float32Array(vertexCount * 2);
|
|
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|
+
|
|
37
|
+
let y, x;
|
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+
|
|
39
|
+
const vMultiplier = (size.y / totalSize.y) / gridY2;
|
|
40
|
+
const uMultiplier = (size.x / totalSize.x) / gridX2;
|
|
41
|
+
|
|
42
|
+
const vConst = position.y / totalSize.y;
|
|
43
|
+
const uConst = position.x / totalSize.x;
|
|
44
|
+
|
|
45
|
+
const totalScaledSizeX = totalSize.x * scale.x;
|
|
46
|
+
const totalScaledSizeY = totalSize.y * scale.y;
|
|
47
|
+
|
|
48
|
+
//fill vertices
|
|
49
|
+
let px, py, pz;
|
|
50
|
+
for (y = 0; y < gridY1; y++) {
|
|
51
|
+
|
|
52
|
+
const v = y * vMultiplier + vConst;
|
|
53
|
+
|
|
54
|
+
pz = v * totalScaledSizeY;
|
|
55
|
+
|
|
56
|
+
for (x = 0; x < gridX1; x++) {
|
|
57
|
+
|
|
58
|
+
const u = x * uMultiplier + uConst;
|
|
59
|
+
|
|
60
|
+
//get height sample
|
|
61
|
+
const val = samplerHeight.sampleChannelBicubicUV(u, v, 0);
|
|
62
|
+
|
|
63
|
+
px = u * totalScaledSizeX;
|
|
64
|
+
py = val;
|
|
65
|
+
|
|
66
|
+
vertices[offset] = px;
|
|
67
|
+
vertices[offset + 1] = py;
|
|
68
|
+
vertices[offset + 2] = pz;
|
|
69
|
+
|
|
70
|
+
uvs[offset2] = u;
|
|
71
|
+
uvs[offset2 + 1] = v;
|
|
72
|
+
|
|
73
|
+
offset += 3;
|
|
74
|
+
offset2 += 2;
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
offset = 0;
|
|
79
|
+
|
|
80
|
+
const IndexArray = UintArrayForCount(vertices.length / 3);
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* @type {Uint8Array|Uint16Array|Uint32Array}
|
|
84
|
+
*/
|
|
85
|
+
const indices = new IndexArray(gridX2 * gridY2 * 6);
|
|
86
|
+
|
|
87
|
+
//add faces
|
|
88
|
+
//TODO TraingleStip mode is more efficient in terms of memory usage and probably GPU-time
|
|
89
|
+
for (y = 0; y < gridY2; y++) {
|
|
90
|
+
|
|
91
|
+
for (x = 0; x < gridX2; x++) {
|
|
92
|
+
const a = x + gridX1 * y;
|
|
93
|
+
const b = x + gridX1 * (y + 1);
|
|
94
|
+
const c = (x + 1) + gridX1 * (y + 1);
|
|
95
|
+
const d = (x + 1) + gridX1 * y;
|
|
96
|
+
|
|
97
|
+
indices[offset] = a;
|
|
98
|
+
indices[offset + 1] = b;
|
|
99
|
+
indices[offset + 2] = d;
|
|
100
|
+
|
|
101
|
+
indices[offset + 3] = b;
|
|
102
|
+
indices[offset + 4] = c;
|
|
103
|
+
indices[offset + 5] = d;
|
|
104
|
+
|
|
105
|
+
offset += 6;
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
geometry_compute_vertex_normals_indexed(vertices, normals, indices);
|
|
110
|
+
|
|
111
|
+
//CleanupGeometry(geometry);
|
|
112
|
+
return {
|
|
113
|
+
indices: indices,
|
|
114
|
+
vertices: vertices,
|
|
115
|
+
normals: normals,
|
|
116
|
+
uvs: uvs
|
|
117
|
+
};
|
|
118
|
+
}
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Prior to calling this function, normals need to be set to 0
|
|
4
4
|
* @param {Array.<number>|Float32Array} positions
|
|
5
5
|
* @param {Array.<number>|Float32Array} normals
|
|
6
|
-
* @param {Array.<number>|Uint32Array} indices
|
|
6
|
+
* @param {Array.<number>|Uint32Array|Uint16Array|Uint8Array} indices
|
|
7
7
|
*/
|
|
8
|
-
export function geometry_compute_vertex_normals_indexed(positions: Array<number> | Float32Array, normals: Array<number> | Float32Array, indices: Array<number> | Uint32Array): void;
|
|
8
|
+
export function geometry_compute_vertex_normals_indexed(positions: Array<number> | Float32Array, normals: Array<number> | Float32Array, indices: Array<number> | Uint32Array | Uint16Array | Uint8Array): void;
|
|
9
9
|
//# sourceMappingURL=geometry_compute_vertex_normals_indexed.d.ts.map
|