@woosh/meep-engine 2.100.0 → 2.100.1

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@@ -0,0 +1,85 @@
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+ import { UINT32_MAX } from "../../../../core/binary/UINT32_MAX.js";
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+ import { NumericInterval } from "../../../../core/math/interval/NumericInterval.js";
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+ import { seededRandom } from "../../../../core/math/random/seededRandom.js";
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+ import { Behavior } from "../Behavior.js";
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+ import { BehaviorStatus } from "../BehaviorStatus.js";
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+
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+
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+ function nextSeed() {
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+ return Date.now() ^ (Math.random() * UINT32_MAX);
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+ }
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+
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+ /**
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+ * Wait for a certain amount of time
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+ */
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+ export class RandomDelayBehavior extends Behavior {
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+
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+ /**
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+ * Delay value in seconds
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+ * @type {number}
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+ */
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+ value = 0;
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+
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+ /**
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+ *
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+ * @type {NumericInterval}
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+ */
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+ limits = new NumericInterval(1, 1);
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+
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+ /**
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+ * Time elapsed
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+ * @private
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+ * @type {number}
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+ */
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+ elapsed = 0;
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+
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+ random = seededRandom(nextSeed())
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+
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+
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+ fromJSON({ limits, elapsed = 0 }) {
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+ this.limits.fromJSON(limits);
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+ this.elapsed = elapsed;
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+ }
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+
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+ /**
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+ *
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+ * @param json
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+ * @return {RandomDelayBehavior}
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+ */
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+ static fromJSON(json) {
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+ const r = new RandomDelayBehavior();
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+ r.fromJSON(json);
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+ return r;
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+ }
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+
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+ /**
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+ *
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+ * @return {RandomDelayBehavior}
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+ * @param min
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+ * @param max
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+ */
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+ static from(min, max) {
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+ const r = new RandomDelayBehavior();
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+
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+ r.limits.set(min, max);
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+
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+ return r;
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+ }
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+
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+ initialize(ctx) {
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+ super.initialize(ctx);
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+
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+ this.elapsed = 0;
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+ this.value = this.limits.sampleRandom(this.random)
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+ }
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+
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+ tick(timeDelta) {
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+ this.elapsed += timeDelta;
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+
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+ if (this.elapsed >= this.value) {
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+ return BehaviorStatus.Succeeded;
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+ }
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+
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+ return BehaviorStatus.Running;
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+ }
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+ }