@woosh/meep-engine 2.100.0 → 2.100.1

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package/build/meep.cjs CHANGED
@@ -41386,6 +41386,133 @@ class FileLoader extends Loader {
41386
41386
 
41387
41387
  }
41388
41388
 
41389
+ /**
41390
+ * Abstract Base class to block based textures loader (dds, pvr, ...)
41391
+ *
41392
+ * Sub classes have to implement the parse() method which will be used in load().
41393
+ */
41394
+
41395
+ class CompressedTextureLoader extends Loader {
41396
+
41397
+ constructor( manager ) {
41398
+
41399
+ super( manager );
41400
+
41401
+ }
41402
+
41403
+ load( url, onLoad, onProgress, onError ) {
41404
+
41405
+ const scope = this;
41406
+
41407
+ const images = [];
41408
+
41409
+ const texture = new CompressedTexture();
41410
+
41411
+ const loader = new FileLoader( this.manager );
41412
+ loader.setPath( this.path );
41413
+ loader.setResponseType( 'arraybuffer' );
41414
+ loader.setRequestHeader( this.requestHeader );
41415
+ loader.setWithCredentials( scope.withCredentials );
41416
+
41417
+ let loaded = 0;
41418
+
41419
+ function loadTexture( i ) {
41420
+
41421
+ loader.load( url[ i ], function ( buffer ) {
41422
+
41423
+ const texDatas = scope.parse( buffer, true );
41424
+
41425
+ images[ i ] = {
41426
+ width: texDatas.width,
41427
+ height: texDatas.height,
41428
+ format: texDatas.format,
41429
+ mipmaps: texDatas.mipmaps
41430
+ };
41431
+
41432
+ loaded += 1;
41433
+
41434
+ if ( loaded === 6 ) {
41435
+
41436
+ if ( texDatas.mipmapCount === 1 ) texture.minFilter = LinearFilter;
41437
+
41438
+ texture.image = images;
41439
+ texture.format = texDatas.format;
41440
+ texture.needsUpdate = true;
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+
41442
+ if ( onLoad ) onLoad( texture );
41443
+
41444
+ }
41445
+
41446
+ }, onProgress, onError );
41447
+
41448
+ }
41449
+
41450
+ if ( Array.isArray( url ) ) {
41451
+
41452
+ for ( let i = 0, il = url.length; i < il; ++ i ) {
41453
+
41454
+ loadTexture( i );
41455
+
41456
+ }
41457
+
41458
+ } else {
41459
+
41460
+ // compressed cubemap texture stored in a single DDS file
41461
+
41462
+ loader.load( url, function ( buffer ) {
41463
+
41464
+ const texDatas = scope.parse( buffer, true );
41465
+
41466
+ if ( texDatas.isCubemap ) {
41467
+
41468
+ const faces = texDatas.mipmaps.length / texDatas.mipmapCount;
41469
+
41470
+ for ( let f = 0; f < faces; f ++ ) {
41471
+
41472
+ images[ f ] = { mipmaps: [] };
41473
+
41474
+ for ( let i = 0; i < texDatas.mipmapCount; i ++ ) {
41475
+
41476
+ images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
41477
+ images[ f ].format = texDatas.format;
41478
+ images[ f ].width = texDatas.width;
41479
+ images[ f ].height = texDatas.height;
41480
+
41481
+ }
41482
+
41483
+ }
41484
+
41485
+ texture.image = images;
41486
+
41487
+ } else {
41488
+
41489
+ texture.image.width = texDatas.width;
41490
+ texture.image.height = texDatas.height;
41491
+ texture.mipmaps = texDatas.mipmaps;
41492
+
41493
+ }
41494
+
41495
+ if ( texDatas.mipmapCount === 1 ) {
41496
+
41497
+ texture.minFilter = LinearFilter;
41498
+
41499
+ }
41500
+
41501
+ texture.format = texDatas.format;
41502
+ texture.needsUpdate = true;
41503
+
41504
+ if ( onLoad ) onLoad( texture );
41505
+
41506
+ }, onProgress, onError );
41507
+
41508
+ }
41509
+
41510
+ return texture;
41511
+
41512
+ }
41513
+
41514
+ }
41515
+
41389
41516
  class ImageLoader extends Loader {
41390
41517
 
41391
41518
  constructor( manager ) {
@@ -53661,14 +53788,15 @@ function sRGB_to_linear(
53661
53788
  }
53662
53789
 
53663
53790
  /**
53791
+ * @extends {Array.<number>}
53664
53792
  * @class
53665
53793
  */
53666
53794
  class Color {
53667
53795
  /**
53668
53796
  *
53669
- * @param {number} r value from 0 to 1
53670
- * @param {number} g value from 0 to 1
53671
- * @param {number} b value from 0 to 1
53797
+ * @param {number} [r] Red from 0 to 1
53798
+ * @param {number} [g] Green from 0 to 1
53799
+ * @param {number} [b] Blue from 0 to 1
53672
53800
  * @param {number} [a] value from 0 to 1 Alpha channel (transparency)
53673
53801
  */
53674
53802
  constructor(r = 0, g = 0, b = 0, a = 1) {
@@ -53788,6 +53916,20 @@ class Color {
53788
53916
  this.set(r, g, b, this.a);
53789
53917
  }
53790
53918
 
53919
+ /**
53920
+ *
53921
+ * @param {number} r
53922
+ * @param {number} g
53923
+ * @param {number} b
53924
+ */
53925
+ setRGBUint8(r, g, b) {
53926
+ this.setRGB(
53927
+ uint82float(r),
53928
+ uint82float(g),
53929
+ uint82float(b),
53930
+ );
53931
+ }
53932
+
53791
53933
  /**
53792
53934
  * set alpha
53793
53935
  * @param {number} a
@@ -53805,11 +53947,23 @@ class Color {
53805
53947
  */
53806
53948
  set(r, g, b, a) {
53807
53949
 
53950
+ // remember old values
53808
53951
  const _r = this.r;
53809
53952
  const _g = this.g;
53810
53953
  const _b = this.b;
53811
53954
  const _a = this.a;
53812
53955
 
53956
+ if (
53957
+ _r === r
53958
+ && _g === g
53959
+ && _b === b
53960
+ && _a === a
53961
+ ) {
53962
+ // no change
53963
+ return;
53964
+ }
53965
+
53966
+ // set new values
53813
53967
  this.r = r;
53814
53968
  this.g = g;
53815
53969
  this.b = b;
@@ -54051,7 +54205,7 @@ class Color {
54051
54205
  const g = (value >> 8) & 0xFF;
54052
54206
  const b = (value) & 0xFF;
54053
54207
 
54054
- this.setRGB(r / 255, g / 255, b / 255);
54208
+ this.setRGBUint8(r, g, b);
54055
54209
  }
54056
54210
 
54057
54211
  /**
@@ -54116,8 +54270,7 @@ class Color {
54116
54270
  }
54117
54271
 
54118
54272
  fromJSON({ r, g, b, a = 1 }) {
54119
- this.setRGB(r, g, b);
54120
- this.a = a;
54273
+ this.set(r, g, b, a);
54121
54274
  }
54122
54275
 
54123
54276
  toJSON() {
@@ -54171,8 +54324,7 @@ class Color {
54171
54324
  const b = buffer.readFloat32();
54172
54325
  const a = buffer.readFloat32();
54173
54326
 
54174
- this.setRGB(r, g, b);
54175
- this.a = a;
54327
+ this.set(r, g, b, a);
54176
54328
  }
54177
54329
 
54178
54330
  /**
@@ -68176,6 +68328,377 @@ class ImageRGBADataLoader extends AssetLoader {
68176
68328
  }
68177
68329
  }
68178
68330
 
68331
+ class DDSLoader extends CompressedTextureLoader {
68332
+
68333
+ constructor( manager ) {
68334
+
68335
+ super( manager );
68336
+
68337
+ }
68338
+
68339
+ parse( buffer, loadMipmaps ) {
68340
+
68341
+ const dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
68342
+
68343
+ // Adapted from @toji's DDS utils
68344
+ // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
68345
+
68346
+ // All values and structures referenced from:
68347
+ // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
68348
+
68349
+ const DDS_MAGIC = 0x20534444;
68350
+
68351
+ // let DDSD_CAPS = 0x1;
68352
+ // let DDSD_HEIGHT = 0x2;
68353
+ // let DDSD_WIDTH = 0x4;
68354
+ // let DDSD_PITCH = 0x8;
68355
+ // let DDSD_PIXELFORMAT = 0x1000;
68356
+ const DDSD_MIPMAPCOUNT = 0x20000;
68357
+ // let DDSD_LINEARSIZE = 0x80000;
68358
+ // let DDSD_DEPTH = 0x800000;
68359
+
68360
+ // let DDSCAPS_COMPLEX = 0x8;
68361
+ // let DDSCAPS_MIPMAP = 0x400000;
68362
+ // let DDSCAPS_TEXTURE = 0x1000;
68363
+
68364
+ const DDSCAPS2_CUBEMAP = 0x200;
68365
+ const DDSCAPS2_CUBEMAP_POSITIVEX = 0x400;
68366
+ const DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800;
68367
+ const DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000;
68368
+ const DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000;
68369
+ const DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000;
68370
+ const DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000;
68371
+ // let DDSCAPS2_VOLUME = 0x200000;
68372
+
68373
+ // let DDPF_ALPHAPIXELS = 0x1;
68374
+ // let DDPF_ALPHA = 0x2;
68375
+ const DDPF_FOURCC = 0x4;
68376
+ // let DDPF_RGB = 0x40;
68377
+ // let DDPF_YUV = 0x200;
68378
+ // let DDPF_LUMINANCE = 0x20000;
68379
+
68380
+ function fourCCToInt32( value ) {
68381
+
68382
+ return value.charCodeAt( 0 ) +
68383
+ ( value.charCodeAt( 1 ) << 8 ) +
68384
+ ( value.charCodeAt( 2 ) << 16 ) +
68385
+ ( value.charCodeAt( 3 ) << 24 );
68386
+
68387
+ }
68388
+
68389
+ function loadARGBMip( buffer, dataOffset, width, height ) {
68390
+
68391
+ const dataLength = width * height * 4;
68392
+ const srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
68393
+ const byteArray = new Uint8Array( dataLength );
68394
+ let dst = 0;
68395
+ let src = 0;
68396
+ for ( let y = 0; y < height; y ++ ) {
68397
+
68398
+ for ( let x = 0; x < width; x ++ ) {
68399
+
68400
+ const b = srcBuffer[ src ]; src ++;
68401
+ const g = srcBuffer[ src ]; src ++;
68402
+ const r = srcBuffer[ src ]; src ++;
68403
+ const a = srcBuffer[ src ]; src ++;
68404
+ byteArray[ dst ] = r; dst ++; //r
68405
+ byteArray[ dst ] = g; dst ++; //g
68406
+ byteArray[ dst ] = b; dst ++; //b
68407
+ byteArray[ dst ] = a; dst ++; //a
68408
+
68409
+ }
68410
+
68411
+ }
68412
+
68413
+ return byteArray;
68414
+
68415
+ }
68416
+
68417
+ const FOURCC_DXT1 = fourCCToInt32( 'DXT1' );
68418
+ const FOURCC_DXT3 = fourCCToInt32( 'DXT3' );
68419
+ const FOURCC_DXT5 = fourCCToInt32( 'DXT5' );
68420
+ const FOURCC_ETC1 = fourCCToInt32( 'ETC1' );
68421
+
68422
+ const headerLengthInt = 31; // The header length in 32 bit ints
68423
+
68424
+ // Offsets into the header array
68425
+
68426
+ const off_magic = 0;
68427
+
68428
+ const off_size = 1;
68429
+ const off_flags = 2;
68430
+ const off_height = 3;
68431
+ const off_width = 4;
68432
+
68433
+ const off_mipmapCount = 7;
68434
+
68435
+ const off_pfFlags = 20;
68436
+ const off_pfFourCC = 21;
68437
+ const off_RGBBitCount = 22;
68438
+ const off_RBitMask = 23;
68439
+ const off_GBitMask = 24;
68440
+ const off_BBitMask = 25;
68441
+ const off_ABitMask = 26;
68442
+
68443
+ // let off_caps = 27;
68444
+ const off_caps2 = 28;
68445
+ // let off_caps3 = 29;
68446
+ // let off_caps4 = 30;
68447
+
68448
+ // Parse header
68449
+
68450
+ const header = new Int32Array( buffer, 0, headerLengthInt );
68451
+
68452
+ if ( header[ off_magic ] !== DDS_MAGIC ) {
68453
+ return dds;
68454
+
68455
+ }
68456
+
68457
+ if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
68458
+ return dds;
68459
+
68460
+ }
68461
+
68462
+ let blockBytes;
68463
+
68464
+ const fourCC = header[ off_pfFourCC ];
68465
+
68466
+ let isRGBAUncompressed = false;
68467
+
68468
+ switch ( fourCC ) {
68469
+
68470
+ case FOURCC_DXT1:
68471
+
68472
+ blockBytes = 8;
68473
+ dds.format = RGB_S3TC_DXT1_Format;
68474
+ break;
68475
+
68476
+ case FOURCC_DXT3:
68477
+
68478
+ blockBytes = 16;
68479
+ dds.format = RGBA_S3TC_DXT3_Format;
68480
+ break;
68481
+
68482
+ case FOURCC_DXT5:
68483
+
68484
+ blockBytes = 16;
68485
+ dds.format = RGBA_S3TC_DXT5_Format;
68486
+ break;
68487
+
68488
+ case FOURCC_ETC1:
68489
+
68490
+ blockBytes = 8;
68491
+ dds.format = RGB_ETC1_Format;
68492
+ break;
68493
+
68494
+ default:
68495
+
68496
+ if ( header[ off_RGBBitCount ] === 32
68497
+ && header[ off_RBitMask ] & 0xff0000
68498
+ && header[ off_GBitMask ] & 0xff00
68499
+ && header[ off_BBitMask ] & 0xff
68500
+ && header[ off_ABitMask ] & 0xff000000 ) {
68501
+
68502
+ isRGBAUncompressed = true;
68503
+ blockBytes = 64;
68504
+ dds.format = RGBAFormat;
68505
+
68506
+ } else {
68507
+ return dds;
68508
+
68509
+ }
68510
+
68511
+ }
68512
+
68513
+ dds.mipmapCount = 1;
68514
+
68515
+ if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
68516
+
68517
+ dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
68518
+
68519
+ }
68520
+
68521
+ const caps2 = header[ off_caps2 ];
68522
+ dds.isCubemap = caps2 & DDSCAPS2_CUBEMAP ? true : false;
68523
+ if ( dds.isCubemap && (
68524
+ ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEX ) ||
68525
+ ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX ) ||
68526
+ ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEY ) ||
68527
+ ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY ) ||
68528
+ ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ ) ||
68529
+ ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ )
68530
+ ) ) {
68531
+ return dds;
68532
+
68533
+ }
68534
+
68535
+ dds.width = header[ off_width ];
68536
+ dds.height = header[ off_height ];
68537
+
68538
+ let dataOffset = header[ off_size ] + 4;
68539
+
68540
+ // Extract mipmaps buffers
68541
+
68542
+ const faces = dds.isCubemap ? 6 : 1;
68543
+
68544
+ for ( let face = 0; face < faces; face ++ ) {
68545
+
68546
+ let width = dds.width;
68547
+ let height = dds.height;
68548
+
68549
+ for ( let i = 0; i < dds.mipmapCount; i ++ ) {
68550
+
68551
+ let byteArray, dataLength;
68552
+
68553
+ if ( isRGBAUncompressed ) {
68554
+
68555
+ byteArray = loadARGBMip( buffer, dataOffset, width, height );
68556
+ dataLength = byteArray.length;
68557
+
68558
+ } else {
68559
+
68560
+ dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
68561
+ byteArray = new Uint8Array( buffer, dataOffset, dataLength );
68562
+
68563
+ }
68564
+
68565
+ const mipmap = { 'data': byteArray, 'width': width, 'height': height };
68566
+ dds.mipmaps.push( mipmap );
68567
+
68568
+ dataOffset += dataLength;
68569
+
68570
+ width = Math.max( width >> 1, 1 );
68571
+ height = Math.max( height >> 1, 1 );
68572
+
68573
+ }
68574
+
68575
+ }
68576
+
68577
+ return dds;
68578
+
68579
+ }
68580
+
68581
+ }
68582
+
68583
+ /**
68584
+ *
68585
+ * @param {Texture} t
68586
+ * @returns {Texture}
68587
+ */
68588
+ function cloneTexture(t) {
68589
+ const clone = t.clone();
68590
+
68591
+ //apparently cloned textures need this trick to work
68592
+ clone.needsUpdate = true;
68593
+
68594
+ return clone;
68595
+ }
68596
+
68597
+ function loadDDSTexture(path, success, failure, progress) {
68598
+ function computeByteSize(texture) {
68599
+ let result = 0;
68600
+ const images = texture.image;
68601
+ for (let i = 0; i < images.length; i++) {
68602
+ const image = images[i];
68603
+ const mipmaps = image.mipmaps;
68604
+ for (let j = 0; j < mipmaps.length; j++) {
68605
+ const mipmap = mipmaps[j];
68606
+ /**
68607
+ * @type {Uint8Array}
68608
+ */
68609
+ const data = mipmap.data;
68610
+ result += data.length;
68611
+ }
68612
+ }
68613
+ return result;
68614
+ }
68615
+
68616
+ const loader = new DDSLoader();
68617
+ loader.load(path, function (texture) {
68618
+ const byteSize = computeByteSize(texture);
68619
+
68620
+ function factory() {
68621
+ return cloneTexture(texture);
68622
+ }
68623
+
68624
+ const asset = new Asset(factory, byteSize);
68625
+
68626
+ success(asset);
68627
+
68628
+ }, progress, failure);
68629
+ }
68630
+
68631
+ const textureLoader = new TextureLoader();
68632
+
68633
+ /**
68634
+ *
68635
+ * @param {Texture} texture
68636
+ * @return {number}
68637
+ */
68638
+ function computeTextureByteSize(texture) {
68639
+ const image = texture.image;
68640
+ if (image instanceof ImageData) {
68641
+ return image.array.length;
68642
+ } else {
68643
+ //TODO do actual computation
68644
+ //don't know
68645
+ return 1;
68646
+ }
68647
+ }
68648
+ function loadStandardImageTexture(path, success, failure, progress) {
68649
+
68650
+
68651
+
68652
+ textureLoader.load(path, function (texture) {
68653
+
68654
+ texture.flipY = false;
68655
+
68656
+ const byteSize = computeTextureByteSize(texture);
68657
+
68658
+ const asset = new Asset(function () {
68659
+ return cloneTexture(texture);
68660
+ }, byteSize);
68661
+
68662
+ success(asset);
68663
+ }, progress, failure);
68664
+ }
68665
+
68666
+ class TextureAssetLoader extends AssetLoader {
68667
+ load(scope, path, success, failure, progress) {
68668
+ //figure out what kind of a texture it is
68669
+ let fileExtension = computeFileExtension(path);
68670
+
68671
+ if (fileExtension === null) {
68672
+ //check if it's a data path
68673
+
68674
+ const match = path.match(/^data\:image\/([a-zA-Z0-9]+)\;/);
68675
+
68676
+ if (match === null) {
68677
+ throw new Error(`no file extension on path '${path}'`);
68678
+
68679
+ } else {
68680
+ //seems ok
68681
+ fileExtension = match[1];
68682
+ }
68683
+
68684
+ }
68685
+
68686
+ const lowerCaseExtension = fileExtension.toLowerCase();
68687
+ switch (lowerCaseExtension) {
68688
+ case 'dds':
68689
+ loadDDSTexture(path, success, failure, progress);
68690
+ break;
68691
+ case 'png':
68692
+ case 'jpg':
68693
+ loadStandardImageTexture(path, success, failure, progress);
68694
+ break;
68695
+ default:
68696
+ throw new Error(`Unsupported texture file format: '${lowerCaseExtension}'`);
68697
+
68698
+ }
68699
+ }
68700
+ }
68701
+
68179
68702
  /**
68180
68703
  * Utility class for managing connection between listeners to signals
68181
68704
  */
@@ -69746,9 +70269,8 @@ class TerrainSystem extends System {
69746
70269
 
69747
70270
  const am = this.assetManager;
69748
70271
 
69749
- if (!am.hasLoaderForType('image')) {
69750
- await am.registerLoader('image', new ImageRGBADataLoader());
69751
- }
70272
+ await am.tryRegisterLoader('image', new ImageRGBADataLoader());
70273
+ await am.tryRegisterLoader('texture', new TextureAssetLoader());
69752
70274
 
69753
70275
  readyCallback();
69754
70276
  }
@@ -72775,6 +73297,7 @@ class Entity {
72775
73297
 
72776
73298
  /**
72777
73299
  * Similar to {@link #getComponent}, instead of returning null - throws an exception
73300
+ * @template T
72778
73301
  * @param {Class<T>} klass
72779
73302
  * @returns {T}
72780
73303
  */
@@ -85825,6 +86348,23 @@ class AssetManager {
85825
86348
  return true;
85826
86349
  }
85827
86350
 
86351
+ /**
86352
+ * Will register loader only if none exists for this type
86353
+ * @template T
86354
+ * @param {string} type
86355
+ * @param {AssetLoader<T>} loader
86356
+ * @returns {Promise<boolean>} true if registered , false otherwise
86357
+ */
86358
+ async tryRegisterLoader(type, loader) {
86359
+ if (this.hasLoaderForType(type)) {
86360
+ return false;
86361
+ }
86362
+
86363
+ await this.registerLoader(type, loader);
86364
+
86365
+ return true;
86366
+ }
86367
+
85828
86368
  /**
85829
86369
  * @template T
85830
86370
  * @param {string} type
@@ -114122,12 +114662,8 @@ function getOrCreateProxy(proxies, path, signal) {
114122
114662
  * @param {InputControllerBinding} binding
114123
114663
  */
114124
114664
  Proxy.prototype.add = function (binding) {
114125
- if (this.signal.isDispatching()) {
114126
- // handler is currently running, adding the binding could trigger it immediately. Deferring the registration allows us to avoid this
114127
- this.deferred.push(binding);
114128
- } else {
114129
- this.registerBinding(binding);
114130
- }
114665
+ //TODO handle case where binding is added mid-dispatch
114666
+ this.registerBinding(binding);
114131
114667
  };
114132
114668
 
114133
114669
  /**