@wji.ai/cli 0.4.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +63 -2
- package/dist/commands/backreel.js +260 -0
- package/dist/commands/canvas.js +588 -88
- package/dist/commands/class.js +395 -0
- package/dist/commands/npc.js +413 -0
- package/dist/commands/workspace.js +109 -24
- package/dist/core/members.js +54 -0
- package/dist/core/npc.js +108 -0
- package/dist/core/output.js +4 -2
- package/dist/index.js +8 -0
- package/package.json +1 -1
- package/skill/ads/SKILL.md +176 -0
- package/skill/ads/reference/ai-consistency.md +109 -0
- package/skill/ads/reference/brief-template.md +103 -0
- package/skill/ads/reference/compliance.md +66 -0
- package/skill/ads/reference/formats-image.md +108 -0
- package/skill/ads/reference/formats-video.md +121 -0
- package/skill/ads/reference/models.md +90 -0
- package/skill/ads/reference/product-photography.md +119 -0
- package/skill/ads/reference/styles.md +70 -0
- package/skill/short-drama/SKILL.md +90 -8
- package/skill/short-drama/reference/action-bullet-time.md +47 -0
- package/skill/short-drama/reference/action-car-chase.md +51 -0
- package/skill/short-drama/reference/action-gun-fu.md +52 -0
- package/skill/short-drama/reference/action-historical-realist.md +50 -0
- package/skill/short-drama/reference/action-hk-kungfu.md +54 -0
- package/skill/short-drama/reference/action-street-brawl.md +49 -0
- package/skill/short-drama/reference/action-superhero.md +50 -0
- package/skill/short-drama/reference/action-wuxia-fantasy.md +51 -0
- package/skill/short-drama/reference/action.md +94 -0
- package/skill/short-drama/reference/cinematography-costume-dark.md +117 -0
- package/skill/short-drama/reference/cinematography-costume-idol.md +126 -0
- package/skill/short-drama/reference/cinematography-low-key.md +115 -0
- package/skill/short-drama/reference/cinematography-period-nostalgia.md +106 -0
- package/skill/short-drama/reference/cinematography-scifi-hard.md +63 -0
- package/skill/short-drama/reference/cinematography-scifi-soft.md +66 -0
- package/skill/short-drama/reference/cinematography-sweet-romance.md +175 -0
- package/skill/short-drama/reference/cinematography.md +83 -0
- package/skill/short-drama/reference/composition-art-first.md +74 -0
- package/skill/short-drama/reference/craft-shots.md +3 -1
- package/skill/short-drama/reference/craft-story.md +4 -1
- package/skill/short-drama/reference/format.md +94 -0
- package/skill/short-drama/reference/grammar-comedy.md +105 -0
- package/skill/short-drama/reference/grammar-faceslap.md +67 -0
- package/skill/short-drama/reference/grammar.md +103 -0
- package/skill/short-drama/reference/operations-cli.md +1 -1
- package/skill/short-drama/reference/schema.md +34 -3
- package/skill/short-drama/reference/stage-art.md +1 -1
- package/skill/short-drama/reference/stage-outline.md +21 -0
- package/skill/short-drama/reference/stage-script.md +10 -0
- package/skill/short-drama/reference/stage-storyboard.md +15 -0
- package/skill/short-drama/reference/story-angst.md +117 -0
- package/skill/short-drama/reference/story-comedy.md +136 -0
- package/skill/short-drama/reference/story-cultivation.md +109 -0
- package/skill/short-drama/reference/story-family.md +119 -0
- package/skill/short-drama/reference/story-horror.md +124 -0
- package/skill/short-drama/reference/story-mystery.md +127 -0
- package/skill/short-drama/reference/story-palace.md +103 -0
- package/skill/short-drama/reference/story-revenge.md +124 -0
- package/skill/short-drama/reference/story-scifi.md +112 -0
- package/skill/short-drama/reference/story-sweet.md +128 -0
- package/skill/short-drama/reference/story.md +127 -0
- package/skill/short-drama/scripts/selftest.mjs +809 -1
- package/skill/short-drama/scripts/short-drama.mjs +1608 -16
- package/skill/social-media/SKILL.md +152 -0
- package/skill/social-media/reference/content-craft.md +124 -0
- package/skill/social-media/reference/plan-template.md +171 -0
- package/skill/social-media/reference/platforms-china.md +94 -0
- package/skill/social-media/reference/platforms-global.md +122 -0
- package/skill/social-media/reference/ratio-map.md +100 -0
- package/skill/social-media/reference/repurpose.md +119 -0
- package/skill/wji/SKILL.md +66 -2
- package/skill/wji/reference/commands.md +76 -15
- package/skill/wji-classroom/SKILL.md +161 -0
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# Cinematography preset `scifi-soft` — 软科幻 · 赛博朋克 · 未来都市
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The look: **the future as feeling.** Holograms float over streets, neon and glowing interfaces
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colour every face, the air is thick with haze that catches beams of light, and rain turns the
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ground into a mirror. Technology is imaginative, sleek and unexplained; the story is about the
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people inside it. Two poles: **neon dystopia** (cyan and magenta, rain, crowds, 赛博朋克) and
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**luminous utopia** (white, glass, soft gradients, gardens in towers). The mechanics shared by
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every preset are in `cinematography.md`.
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## 1. Light — colour you can see — `light.source`, `light.direction`
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Every cut names its glowing source, carried verbatim in the frame with `luminous soft science
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fiction lighting`.
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| place | the source | what it gives |
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| --- | --- | --- |
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| night street | neon signs, holographic billboards, shop screens | dual-tone colour on the face (cyan one side, magenta the other), reflections in the wet ground |
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| apartment | a window of city light, a hologram companion, a glowing interface | colour through haze, the face lit by the interface from below and the side |
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| club, market | strobes, colour washes, light strips | saturated pools and beams through smoke |
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| utopia | glass ceilings, light panels, bioluminescent plants | soft gradients, white and pastel, glowing edges |
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| energy tech | an energy core, a weapon charging, a portal | a moving coloured key, bloom and flare |
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- **Dual-tone light is the signature**: two coloured sources, one on each side of the face. Key
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from the side or behind (`side-*`, `back-*`, `backlight`: at least half the cuts with people,
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gated); **never** `frontal` or `ambient` (the colour flattens).
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- **Haze in every frame** so the beams show; rain or wet ground for reflections.
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- **Scene lighting states** contain `luminous soft science fiction lighting` and the sources:
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> `luminous soft science fiction lighting: magenta and cyan neon signs stacked up the walls of the narrow street, a holographic koi drifting above the crossing, haze catching the beams, the wet ground reflecting every colour. Empty street, no people.`
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## 2. Colour and design
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- **Neon dystopia**: cyan, magenta, violet, acid green against black; grime, crowds, cables,
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vending machines, noodle stalls under holograms.
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- **Luminous utopia**: white, glass, pale blue and gold, soft gradients, plants and water in
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architecture.
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- **Design is imaginative**: floating screens, transparent phones, drones, robots with faces,
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light-lined clothing. Pick 3–5 signature devices per world and make them anchors so they recur.
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- **Wardrobe**: layered street wear with light strips, clear raincoats, sleek utopian uniforms.
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## 3. Composition and camera
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- **The city is a character**: extreme wides of the skyline and the street canyon; the person
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small under the billboards. Vertical 9:16 suits towers and stacked signs.
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- **Reflections and layers**: shoot through wet glass, holograms and screens in the foreground
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(soft, glowing).
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- **Camera**: gliding: slow `Tracking Shot` through the crowd, `Pedestal Up` up a tower, `Arc Shot`
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around a hologram; drones as camera positions.
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- **Lens**: 35–85mm, T1.5–T2, so the neon turns into large coloured bokeh.
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## 4. With other axes
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- `action: bullet-time` or `superhero` for 未来动作; `grammar: faceslap` for a 逆袭 in a
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corporate tower; `comedy: romcom` for a robot romance; `composition: art-first` for a
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contemplative future.
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## 5. Sound
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Rain, crowds in many languages, synth hums, holographic chimes, drones passing. Music: synthwave,
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ambient pads.
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## 6. Review questions
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- Are there two colours on the face?
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- Is there haze for the beams and a wet surface for the reflections?
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- Are the world's signature devices in the frame?
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- Is the city felt — a wide that shows how big it is?
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# Cinematography preset `sweet-romance` — 甜宠 · 韩风唯美 · 浪漫
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The look: **bright, soft, flattering light on the faces with a warm halo behind the hair; a
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pastel, low-contrast picture with creamy highlights and a dreamy glow; two people framed so that
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the space between them tells the story; shot wide open into creamy bokeh.** It is the modern
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idol-romance look: the screen should feel like a warm afternoon even when the scene is sad.
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The mechanics shared by every preset (the fields, the gates, where the phrases land, the
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character-sheet exception) are in `cinematography.md`.
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## 1. Light — soft sources, a lit face, a halo — `light.source`, `light.direction`
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Every cut names a **soft, motivated source** in `light.source`, carried verbatim in the frame
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along with `soft romantic lighting`. Big and soft beats small and hard:
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| time / place | the source | what it gives |
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| --- | --- | --- |
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| day interior | a big window, sheer curtains | soft wrap on the face, bright background that blooms |
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| golden hour (the signature) | the low sun behind the couple | warm rim and halo in the hair, lens flare, glowing air |
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| overcast / snow day | the whole sky, snow bounce | even, luminous, clean skin, cool-white with warm accents |
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| blue hour, rooftop or riverside | the sky + warm string lights / street lamps | cool background, warm faces, bokeh balls |
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| night interior (café, apartment) | warm lamps, fairy lights, candles on the table | a warm pool around the couple, the room a soft glow |
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| rainy night | shop windows and signs through wet glass | coloured bokeh, a warm key from the umbrella side |
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- **The face is lit and pretty.** Key the face soft from the front three-quarter (`front-left` /
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`front-right`, 前侧柔光), or put the source behind and let the bounce fill the face (`back-*` /
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`backlight`, 逆光). At least **half** the cuts with people use one of these (gated).
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- **Always look for the halo.** The source behind the person, lighting the edges of the hair and
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shoulders, is the single strongest romance cue. Stage people with the window or the sun behind
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them, and write it in `light.note` ("the low sun behind her turns the loose strands of her hair
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gold; her face is lit softly by the bounce off the white table").
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- **Shadows are soft and open, never black.** Lift the shadow side ("the shadow side of his face
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stays soft and open"). A half-lit, half-black face is the thriller look.
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- **Never on a face**: `underlight` (底光) and `top` (顶光). Both carve eye sockets and chins
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(gated). `side-*` (侧光) is allowed but not in the preferred half: a hard split reads as moody.
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Use it for a sad beat, not a sweet one.
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- **Scene lighting states** (stage 3) contain `soft romantic lighting`, name the sources, and
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describe the glow:
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> `soft romantic lighting: warm late-afternoon sun pouring through the tall café windows behind the counter, sheer curtains diffusing it into a soft glow, warm pendant bulbs lit above the tables, the room bright and airy with gentle open shadows, dust motes floating in the sunbeams. Empty scene, no people.`
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## 2. Colour — pastel, warm, low contrast
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Colour is written into the scene lighting states and the frames, because the video model grades
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from what it is told.
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- **Palette**: cream, peach, blush pink, butter yellow, sky blue, mint, soft lavender. Warm whites,
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never clinical.
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- **Grade**: low contrast, lifted blacks, creamy (not clipped) highlights, warm-peach skin, a
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slight glow around bright edges (halation). Say it in the frame: `pastel palette, creamy
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highlights, lifted soft shadows, gentle glow`.
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- **The couple is colour-coordinated.** Give the two leads complementary wardrobe palettes in the
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character bibles (her blush and cream, his camel and soft blue), so every two-shot is
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harmonious. The pair's palettes converge in the episodes where they become a couple.
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- **One colour per scene** in the scene bible: the café is cream and wood, the rooftop is blue
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hour with warm bulbs, the park is cherry-blossom pink, the snow scene is white-blue with warm
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lamps. A scene should be recognisable from its colour alone.
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- Seasons and weather are romance tools: falling petals, first snow, light rain under one
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umbrella, autumn leaves, sunbeams with dust. Put them in the scene anchors, so they appear
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in every generation, and in `motion` when they move.
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## 3. Composition — the distance between two people
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**The space between the two leads is the story.** Use it deliberately across the drama:
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| stage of the relationship | how the two-shot is built |
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| --- | --- |
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| strangers / enemies | far apart in the frame, often separated by something: a door frame, a pillar, a glass wall, a table |
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| noticing (心动 starts) | still apart, but they share the frame, and their eyelines meet across the empty space |
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| closer (暧昧) | the gap narrows, over-the-shoulder singles with the other's shoulder soft in the foreground |
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| together | they share one side of the frame; the negative space is now the world around them, not between them |
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- **Negative space is air, not darkness.** In this look the empty part of the frame is bright:
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sky, a sunlit window, a blossom-filled park. A small couple low in a 9:16 frame under a big sky
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reads as 浪漫, not lonely.
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- **The 心动 close-up is centred and clean.** It is the one shot where symmetry and a centred
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face are right: the audience falls for the face with the character.
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- **Over-the-shoulder is the dialogue workhorse.** The other person's shoulder or hair is the soft
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foreground, which keeps both people in every line.
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- **Foregrounds are pretty things, thrown out of focus**: flowers on the café table, fairy
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lights, falling petals or snow near the lens, rain on the glass, a curtain edge, the rim of a
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cup. At least half the cuts have one (gated). Aim for most.
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- **Frame within a frame**: a window, a doorway, the space under an umbrella. It gives the couple
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a small private world.
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- **Inserts are romance beats**: fingers almost touching, a hand on a sleeve, the shared
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umbrella handle, two cups side by side. A 2-second `extreme-close` on hands does more than a
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line of dialogue.
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## 4. Lens — long, fully open, the dreamiest bokeh
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`init` gives this preset a faster package: `Zeiss Master Prime` at **T1.3** (the body stays the
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default). Nothing is slower than **T2** (gated), so even the wides stay soft behind the couple.
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| shot | focal | stop | why |
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| --- | --- | --- | --- |
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| the 心动 close-up / eye-lock | 85mm (or 100mm) | T1.3 | the face alone, the background dissolved into huge soft discs |
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| over-the-shoulder singles | 75–85mm | T1.3 | the near shoulder melts, the face stays crisp |
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| two-shot, medium | 50mm | T1.3–T1.5 | both faces sharp, the room turns to glow |
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| couple in the place (wide) | 35mm | T2 | the season and the setting read, the lights behind still bloom |
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| hands / object insert | 100mm macro | T1.5–T2 | one sliver of focus |
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### The dreamiest bokeh (最梦幻的散景)
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A fast stop alone does not make dreamy bokeh; the frame has to give the lens **points of light to
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dissolve**. At least **half** the frames of a segment say what melts into bokeh (gated: the word
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`bokeh` in the frame). To get the biggest, creamiest discs:
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- **Put lights behind the subject, far away**: string lights, lanterns, candles, city lights,
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car tail lights in the rain, sun glinting through leaves, sparkles on water, Christmas trees.
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The farther they are behind the person, the bigger the discs.
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- **Go long and close**: 85mm or 100mm, the subject near the lens. Long focal + close subject +
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far background is what turns each light into a large soft circle.
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- **Bokeh in front too**: fairy lights, flowers, petals or snow right in front of the lens,
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becoming soft glowing shapes across the edge of the frame.
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- **Name it in the frame**, with its colour: `the warm string lights behind her melting into
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oversized creamy golden bokeh`, `snowflakes near the lens drifting as soft white bokeh`.
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- Put a diffusion filter in `params.lookPhrase` for extra glow (`soft black pro-mist diffusion,
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gentle halation`). Every segment prompt then carries it.
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## 5. Camera and motion — slow, floating, lingering
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The camera is gentle: slow `Push In` on a realisation, a slow `Arc Shot` circling the couple at a
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confession or a kiss, a floating `Tracking Shot` walking beside them, `Static Shot` for the
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lingering look. No `Shake`, no fast moves. `cameraNote.motivation` is usually `relationship` or
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`stillness`.
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- **Slow motion on the 心动 beat.** Write it in the cut's `motion` and `cameraNote`
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("in slow motion, her hair lifts in the breeze as she turns"). The video model understands
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`slow motion`; one or two slow-motion cuts per episode, on the beats that matter.
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- **Ambient motion makes it breathe**: hair and scarves in a breeze, petals or snow drifting,
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curtains moving, steam from the cups, bokeh lights twinkling. Put it in `cameraNote.hold` on a
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lock-off, so the frame is never dead still.
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- **Hold the look.** Romance lives in the extra second: let the eye-lock cut run to the upper end
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of `maxCutSeconds`.
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## 6. The 甜宠 set pieces — how to shoot them
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The genre's recurring moments (撒糖 beats) are where this look pays off. Each is a short sequence
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of cuts. Mark them as `turn` beats; when one is the episode's 爽点, its scene gets the seeded
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`visualPlan` — fill it with the sequence below.
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| moment | the cuts | light and camera | sound |
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| --- | --- | --- | --- |
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| 心动对视 (the eye-lock) | her CU → his CU → back to her, tighter | 85mm T1.5, halo behind each, slow `Push In`, slow motion on the last cut | music `enter` on the last cut |
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| 回眸 (the look back) | wide of her walking away → MS as she turns → CU of her smile | backlight from the sun ahead of her, hair in the wind, slow motion on the turn | music `swell` |
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| 意外靠近 (falls into arms / too close) | MS stumble → two-shot, faces inches apart → alternating ECUs of eyes | soft front key on both faces, `Static Shot`, hold longer than feels safe | music `silence`, a heartbeat sfx if wanted |
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| 共伞 (one umbrella in the rain) | wide of rain and warm shop lights → MS two-shot under the umbrella → insert of the hand on the handle | warm shop windows as key, rain lit from behind as bokeh | rain on the umbrella (sfx), music `enter` |
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| 披外套 / 围巾 (the coat or scarf) | MS as he drapes it → CU of her reaction → insert of hands on the collar | soft window or street lamp, 3/4 front key | music continues |
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| 摸头杀 (hand on her head) | OTS from behind her → CU of her face as the hand lands → his smile | halo behind him, soft front on her | music `silence` as the hand lands |
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| 壁咚 / 近距离对峙 | low two-shot against the wall → CU her → CU him | soft front three-quarter key, never top light, background soft | music `drop` |
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| 公主抱 (the carry) | wide as he lifts her → MS walking toward camera → CU her looking up at him | backlight from the corridor or the sun, slow `Tracking Shot` backwards | music `swell` |
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| 告白 / 初吻 (the confession) | two-shot apart → the gap closes → slow `Arc Shot` around them | golden hour or string lights, flare, slow motion | music `silence` on the line, `swell` as the gap closes |
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Sound is part of the look. The OST is the segment's `sound.music` with cues (`enter`, `swell`,
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`duck`, `drop`, `silence`, `out`) placed on the cut: it comes in or swells on the 心动 cut, and
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goes to `silence` just before a confession so the line lands in a hush.
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## 7. Cast, wardrobe and sets (for the bibles)
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- **Character bibles**: clean, styled, soft-textured wardrobe (knitwear, trench coats, shirts,
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pastel dresses), neat hair with some movement, the pair's coordinated palettes. Styling is part
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of the fantasy. With `style: photoreal` the negative-prompt rules in stage-characters still
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apply; flattering comes from the light, not from banned skin words.
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- **Scenes that suit the genre**: a sunlit café, a rooftop at blue hour, a riverside walk at
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night, a convenience store at night (warm, not grim), a library by the window, a park in
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blossom or snow, a bus stop in the rain, the male lead's clean minimal apartment. Give each one
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a colour (§2) and a soft source (§1) in its lighting states.
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## 8. Review questions
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- Is the face lit, soft and pretty in every cut with a person? Is there a halo in the hair?
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- Could you name the source (window, sun, string lights)? Is it big and soft?
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- What colour is this scene? Would you recognise it from a thumbnail?
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- Where are the two people in the frame, and is that distance the right one for this episode?
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- Is there something pretty and blurred in front of the lens?
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- On the 心动 beat: does the camera slow down, does the music come in, does the cut linger?
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# Cinematography — choosing and applying a look (`params.cinematography`)
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A cinematography preset is the drama's **lighting and composition**. It sits on top of the render
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style (`params.style`: photoreal, painterly, anime…) and the camera package (`params.camera`), and
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the gates hold every scene lighting state, every cut and every video prompt to it. One preset
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covers the whole drama, the same way one style does.
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| preset | for | the look in one line | guide |
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| --- | --- | --- | --- |
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| `low-key` | 悬疑 · 犯罪 · 惊悚 · 复仇 · 都市暗黑 | the scene's own practicals, people in shadow, side / back / rim light, negative space | `cinematography-low-key.md` |
|
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| `sweet-romance` | 甜宠 · 恋爱 · 韩风唯美 · 偶像剧 · 浪漫 | bright soft light on the face, a warm halo in the hair, pastel air, the distance between two people as the story | `cinematography-sweet-romance.md` |
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| `period-nostalgia` | 年代 · 怀旧 · 民国 · 七八九十年代 | a memory shot on film: warm faded grade, grain, window sun and bare bulbs, steady frames full of period detail | `cinematography-period-nostalgia.md` |
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| `costume-idol` | 古装偶像 · 古偶 · 仙侠 · 古装甜宠 | a luminous painted world: faces glowing through gauze, backlit silk, mist and petals, jade and moon-white | `cinematography-costume-idol.md` |
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| `costume-dark` | 古装写实 · 权谋 · 武侠 · 宫斗 · 复仇 | history lit by fire: candles, torches and lattice windows, faces carved from shadow, smoke, earthy texture | `cinematography-costume-dark.md` |
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| `scifi-hard` | 硬科幻 · 太空 · 工程写实 | the future as engineering: instrument panels, work lamps and one harsh sun, cold neutral palette, no magic or floating holograms | `cinematography-scifi-hard.md` |
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| `scifi-soft` | 软科幻 · 赛博朋克 · 未来都市 · 科幻 | the future as feeling: holograms and neon, dual-tone colour light, haze and reflections | `cinematography-scifi-soft.md` |
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| `none` | projects created before the presets, or a look the user describes that fits neither | only the base `photography` rules | — |
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**Choosing.** `init` picks from `--genre` (`cinematographyForGenre`), costume and period first:
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1. 古装 / 古偶 / 仙侠 / 宫廷 / 武侠 / 权谋… → `costume-idol` when the genre also says 古偶, 仙侠,
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玄幻 or romance; `costume-dark` when it says 暗黑, 写实, 权谋, 武侠, 江湖, 宫斗, 悬疑, 复仇 or
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历史; a bare `古装` gets `costume-idol` — **confirm that one with the user**, the two looks are
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opposites.
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2. 硬科幻 → `scifi-hard`; 软科幻 / 科幻 / 未来 / 赛博朋克 / 星际 → `scifi-soft` (a bare 科幻 gets
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`scifi-soft` — confirm it with the user).
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3. 年代 / 怀旧 / 复古 / 民国 / 八十年代… → `period-nostalgia`.
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4. 甜宠 / 恋爱 / 爱情 / 浪漫 / 韩风 / 偶像 / romance → `sweet-romance`.
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5. Anything else → `low-key`.
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+
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Composition is a separate axis: `params.composition: art-first` (艺术优先) frames any of these
|
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looks for negative space, symmetry and monumental scale — see `composition-art-first.md`.
|
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+
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`--cinematography` overrides it. When the genre mixes two (a 甜宠 with a revenge plot, a 年代 drama
|
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that is really a thriller), ask the user which way the *picture* should lean; the story can still
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be dark in a bright look. Write the choice into
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`outline.guideline.visualStyle` too, so the 创作指引 and the pictures agree.
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+
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Read the preset's guide before writing the scene lighting states (stage 3) and before the first
|
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storyboard (stage 5).
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+
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## What every preset gates
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+
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| where | what must be there | gate |
|
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| --- | --- | --- |
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| `scenes[].lighting[].prompt` | the preset's `framePhrase`, plus the sources that light the space | `scene-design` |
|
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| every `cut.frame` | the `framePhrase`, the direction phrase, `light.source` verbatim, the camera phrase, the foreground | `photography` |
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| every `cut.light` | `direction` (never one of the preset's `bannedLight` on a person), `source`, `note` | `photography` |
|
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| each segment | at least `preferredShare` of the cuts with people keyed from `preferredLight`; at least half with a foreground | `photography` |
|
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| every `cut.aperture` / `params.camera.aperture` | `maxStop` or faster | `photography` |
|
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| video prompt, `sheets` mode | the Look line carries the preset's `videoPhrase` (for `wan`: a `画面:` line with `videoPhraseZh`). `prompt segment` writes it for you | `video-prompt` |
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+
|
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| preset | `framePhrase` | `bannedLight` on a person | `preferredLight` (≥ 50 % of cuts with people) | `init` package | `maxStop` | also gated | refused sources |
|
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| --- | --- | --- | --- | --- | --- | --- | --- |
|
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| `low-key` | `low-key practical lighting` | `frontal`, `ambient` | `side-*`, `back-*`, `backlight` | default (T1.5) | T2.8 | — | — |
|
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| `sweet-romance` | `soft romantic lighting` | `underlight`, `top` | `front-left`, `front-right`, `back-*`, `backlight` | Master Prime **T1.3** | **T2** | ≥ 50 % of frames name their `bokeh` | — |
|
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| `period-nostalgia` | `nostalgic period film look` | `frontal`, `underlight` | `front-left`, `front-right`, `side-*`, `back-left`, `back-right` | default (T1.5) | **T4** | — | LEDs, smartphones, laptops, tablets, flat screens, ring lights |
|
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| `costume-idol` | `ethereal costume drama lighting` | `underlight`, `top` | `front-left`, `front-right`, `back-*`, `backlight` | Master Prime **T1.3** | **T2** | ≥ 50 % `bokeh`; every segment has a `wide` / `extreme-wide` whose frame says `negative space` | anything electric |
|
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+
| `costume-dark` | `low-key firelit period lighting` | `frontal`, `ambient` | `side-*`, `back-*`, `backlight` | default (T1.5) | T2.8 | every segment has a `wide` / `extreme-wide` whose frame says `negative space` | anything electric |
|
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| `scifi-hard` | `grounded hard science fiction lighting` | `frontal`, `ambient` | `side-*`, `back-left`, `back-right`, `top` | default (T1.5) | T2.8 | — | magic, holograms, force fields, energy glows |
|
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| `scifi-soft` | `luminous soft science fiction lighting` | `frontal`, `ambient` | `side-*`, `back-*`, `backlight` | default (T1.5) | T2.8 | — | — |
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+
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"Refused sources" is checked against `light.source` only: a frame may still say what is *not*
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there.
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+
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In `keyframes` mode each keyframe is generated from its frame, so the frames carry the look and
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the video prompt does not repeat it.
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**The phrases never name a nationality.** "Korean drama" or 韩剧 in a look phrase pulls every
|
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face toward that ethnicity, whatever the character sheets say. The look is described by its
|
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light, colour and lens; the faces come from the sheets.
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+
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**Character sheets are the exception.** A sheet is an identity reference, not a shot. It keeps its
|
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own lighting (a soft directional key in the portrait zone, flat and even in the turnaround zones;
|
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see stage-characters), because a face the model cannot read on the sheet is a face it cannot
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match. The preset is applied in the shot, not on the sheet.
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+
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## Adding a preset
|
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+
|
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+
A new look is an entry in `CINEMATOGRAPHY_PRESETS` (`scripts/short-drama.mjs`) with the fields
|
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above (plus, where the look needs them, `anachronisms`, `kit`, `bokehShare`, `widePerSegment`), a `cinematography-<key>.md` guide in the same shape as the two here (light, colour,
|
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composition, lens, camera and motion, review questions), a row in the tables above, and selftest
|
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cases. Add a genre pattern to `cinematographyForGenre` if `init` should pick it on its own.
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|
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1
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+
# Composition `art-first` — 艺术优先
|
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2
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+
|
|
3
|
+
**Composition comes before coverage.** Every frame is built like a painting or a photograph:
|
|
4
|
+
vast negative space, rigorous symmetry, monumental scale with small figures in immense spaces,
|
|
5
|
+
strong geometry, a patient camera. It works in **any genre and any look**: an art-first 古装, an
|
|
6
|
+
art-first 硬科幻, an art-first 悬疑, an art-first 甜宠. Set it for the drama
|
|
7
|
+
(`params.composition: art-first`) or for one segment (`"composition": "art-first"`); a segment in
|
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8
|
+
an art-first drama can step out with `"composition": "standard"` (a chaotic fight, a crowded
|
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market).
|
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+
|
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11
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+
## 1. The devices — `cut.composition`
|
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+
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Every cut of an art-first segment names its devices (one or more). Each device's phrase is gated
|
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verbatim in the frame:
|
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+
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| device | phrase in the frame | 中文 | use |
|
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17
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+
| --- | --- | --- | --- |
|
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18
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+
| `negative-space` | vast negative space | 大面积留白 | a small figure and a big empty field (sky, wall, snow, sea, darkness): loneliness, awe, waiting |
|
|
19
|
+
| `symmetry` | perfectly symmetrical composition | 严格对称构图 | the centred axis: power, ritual, order, something too perfect |
|
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20
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+
| `grand-scale` | monumental scale with small figures in an immense space | 宏大壮观的空间中人物渺小 | the world bigger than the people: a palace, a ship, a canyon, a city |
|
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|
+
| `frame-in-frame` | framed within a frame | 框中框构图 | doors, windows, arches, mirrors: a character trapped or watched |
|
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22
|
+
| `leading-lines` | strong leading lines | 强烈的引导线 | corridors, rails, roads, beams converging on the subject |
|
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23
|
+
| `silhouette` | a stark silhouette against the light | 逆光中的鲜明剪影 | the shape of a person or an act, not the face |
|
|
24
|
+
| `layered-depth` | layered foreground, midground and background | 前中后景层次分明 | a world with depth |
|
|
25
|
+
| `color-block` | bold blocks of flat colour | 大块平涂色块 | graphic, painted frames |
|
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26
|
+
| `top-down` | a graphic top-down view | 图形化的俯视构图 | patterns, bodies on a floor, a table from above |
|
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27
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+
| `thirds` | the subject placed on a third | 主体位于三分线 | the quiet default |
|
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+
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+
**Gated** (waivable per segment when the user asks):
|
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|
+
- `composition-device` — every cut names at least one device, and its phrase is in the frame.
|
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+
- `signature-share` — at least **half** the cuts of a segment use a signature device:
|
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|
+
`negative-space`, `symmetry` or `grand-scale`.
|
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+
- `art-wide` — every segment has at least one `wide` or `extreme-wide`.
|
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34
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+
- The prompt carries the `Composition:` line (`构图:` for `wan`); `prompt segment` writes it.
|
|
35
|
+
|
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36
|
+
**Advisory** (`grammar-advice`): cuts average 3 s or more, so a composed frame can be seen (not in
|
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+
fight or comedy segments); no handheld in an art-first segment unless it is a fight or a gag.
|
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+
|
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39
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+
## 2. How to build an art-first frame
|
|
40
|
+
|
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41
|
+
- **Decide what the empty space means** before placing the person: the sky they will never
|
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42
|
+
reach, the corridor they must walk, the wall between two people.
|
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|
+
- **Place the figure small and exact**: on the axis for symmetry, on a third or at an edge for
|
|
44
|
+
negative space, low in a 9:16 frame under the sky or high above an empty floor.
|
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|
+
- **Hold it.** The camera is `Static Shot`, or moves slowly and ends on a composed frame
|
|
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|
+
(`cameraNote.endFraming` says the composition it lands on).
|
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|
+
- **Let one element break the geometry**: the red umbrella in the grey square, the one figure
|
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48
|
+
facing the other way. That is where the eye goes.
|
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|
+
- **Colour with intent**: few colours, large areas. Pair with the look's palette.
|
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|
+
- **Close-ups are composed too**: a face on a third with the empty side where it looks; a
|
|
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|
+
symmetrical face straight to camera for a moment of truth.
|
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52
|
+
|
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53
|
+
Write it: `extreme wide shot, perfectly symmetrical composition down the snow-covered palace
|
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|
+
axis, a lone figure in red kneeling at the centre, vast negative space of white on both sides`.
|
|
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|
+
|
|
56
|
+
## 3. With the other axes
|
|
57
|
+
|
|
58
|
+
| combination | how it plays |
|
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59
|
+
| --- | --- |
|
|
60
|
+
| `costume-idol` / `costume-dark` | the palace axis, the court in rows, the lone figure in a snow field; the costume presets' wide-with-negative-space rule is already met |
|
|
61
|
+
| `scifi-hard` | engineered symmetry of corridors and airlocks, the ship dwarfed by a planet |
|
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62
|
+
| `scifi-soft` | the tiny figure under a wall of holograms, the symmetrical neon street |
|
|
63
|
+
| `low-key` | silhouettes and one pool of light in darkness as negative space |
|
|
64
|
+
| `sweet-romance` | the couple small in a vast bright landscape, symmetry for the confession |
|
|
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|
+
| `grammar: action` | the fight inside the geometry: wide locked-off frames, the moves readable, fewer cuts |
|
|
66
|
+
| `grammar: faceslap` | the hero centred on the axis, the room arranged symmetrically around the reversal |
|
|
67
|
+
| `grammar: comedy` | the `deadpan` style is already art-first; slapstick in symmetry is its own joke |
|
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68
|
+
|
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69
|
+
## 4. Review questions
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- What does the empty space mean in this frame?
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*does* on the face or the object ("the cabinet glow holds the right of his face; nothing moves
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but the light on his jaw") — the result reads more stably than the position alone, and it must
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say whether left / right is the screen's or the subject's.
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say whether left / right is the screen's or the subject's. Under a `params.cinematography`
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preset the key is a named source (`light.source`), and the preset decides which directions a
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person may and should be keyed from. See `cinematography.md`.
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## 7. Generability (gates `filmable`, `motion`; advice in `storyboard-advice`)
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| 判断项 | 必须回答的问题 | 合格标准 | field |
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| --- | --- | --- | --- |
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| 题材定位 | 复仇、逆袭、甜宠、豪门、悬疑、古装、家庭伦理,还是混合? | 类型清晰,不能只写“爱情”或“都市” | `params.genre` |
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| 题材定位 | 复仇、逆袭、甜宠、豪门、悬疑、古装、家庭伦理,还是混合? | 类型清晰,不能只写“爱情”或“都市” | `params.genre`, `params.story` (the genre rules: `story.md`) |
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| 受众定位 | 主要观众追求什么情绪补偿? | 能说出观众想看的爽感、痛点或幻想 | `audience` |
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| 一句话卖点 | 主角、困境、反击与最大看点,一句话 | 句子内同时有角色、冲突、反转或利益点 | `logline` |
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| 核心爽点 | 打脸、复仇、强宠、身份揭露、智商碾压还是情感释放? | 爽点可以反复变奏,不是一场戏就用完 | `satisfactionEngine` |
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## 6. Inside an episode — the formula (gate `rhythm`, stage 4)
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The seconds below are the `short` format's. A `medium` episode hooks by 30 s and turns every
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60 s; a `movie` part turns every 90 s and only the first part needs the cold open — `format.md`.
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| 段落 | 目标 | 必须出现 | 检查问题 |
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| 0–15 秒 | 立即留住观众 | 冲突、羞辱、危机、奇观、秘密、反转 | 观众不看上一集,是否仍会想继续看? |
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# Format — short drama, medium drama, movie (`params.format`)
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The skill makes three kinds of work with **the same pipeline and the same story structure**: an
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outline of units, a script per unit, a storyboard per unit, the sheets, the clips. What changes is
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how long a unit is and the pulse it is held to.
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| | `short` 短剧 | `medium` 中剧 | `movie` 电影 |
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| --- | --- | --- | --- |
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| unit | 集 (episode) | 集 (episode) | 段 (part) of one film |
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| length | 1–3 min | 4–15 min | 3–8 min (≈ 5) |
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| count | 30–100 | 10–40 | ≈ 18 for a 90-minute film |
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| default ratio | 9:16 | 16:9 | 16:9 (21:9 for scope) |
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| hook | a cold open every episode, on screen by 15 s | every episode, by 30 s | **the first part only**, by 60 s |
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| turns | every 30 s | every 60 s | every 90 s |
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| lines in a row | ≤ 3 | ≤ 4 | ≤ 5 |
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| action beside dialogue | ≥ 35 % | ≥ 30 % | ≥ 25 % |
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| cliff | every episode | every episode | at the act breaks (the end of golden and escalation); a part ends on a turn or a question |
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| paywall logic | 卡点 at E8–12, ~E30 | the first cliffs of the season | none — the audience has paid for the whole film |
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`init` reads the format from the genre (电影 / 微电影 / movie → `movie`, 中剧 / 横屏剧 → `medium`) or from
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the length (over 3 minutes → `medium`); `--format` overrides it. The rhythm values above are
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defaults: a project may still set `hookSeconds`, `turnSeconds`, `maxConsecutiveLines` or
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`minActionRatio` itself. `validate` flags a unit length outside the format's range.
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## What stays the same
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- **The outline**: the brief (the six judgements), the three phases, the 创作指引, beats, and one
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outline unit per episode or part, each with its function, task, change, 爽点 and hook. In a movie,
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**golden / escalation / climax are acts one, two and three**, and each part's "hook" is the question
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or turn it hands to the next part.
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- **The bibles, the script beats, 谈话+行动, filmability**, the storyboard, the canvases (one per unit),
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the references and the gates.
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- **The looks, the action styles, the grammars, the composition and the story genres** — all of them.
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## How the genre rules scale
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The story-genre rules are mostly **shares of the run** (the turn at 25–45 %, the arch-nemesis at
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80 %, the black moment at 70–90 %), which mean the same thing in every format. The few written as
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counts ("a payback by E3", "no more than 3 episodes without sugar", "a breakthrough every 12") were
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researched on 1–2-minute episodes, so they convert:
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- **medium — by runtime.** Three 1.5-minute episodes are one 5-minute episode: "by E3" becomes "by
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E1", "every 12 episodes" becomes "every 4".
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- **movie — by share of the film**, because a film is not paced like a paywalled series: "the first
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payback by E3" becomes "by 20 % of the film" (part 4 of 18), "at most 3 without sugar" becomes
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"at most ~20 %".
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- **"long enough"** conditions (a rule that only applies to runs of 20+ episodes) compare runtime,
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so a 90-minute film or a 24 × 5-minute season qualifies.
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Messages then speak of *units* rather than episodes. The comedy density converts by the minute
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outside `short`: at least `0.8 × minutes` punchlines a unit for `slapstick` / `deadpan`,
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`0.5 × minutes` otherwise (4 and 3 in a 5-minute unit).
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## Medium drama (中剧)
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The 4–15-minute episode (横屏微短剧 and the short series of the long-video platforms) keeps the 短剧
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engine — a hook, turns, a 爽点, a cliff in every episode — with room to breathe:
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- **Each episode has an A story and, from 8 minutes up, a B story**; two or three turns; the 爽点 in
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the back half; the cliff at the end.
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- **Scenes can run longer** (a 90-second confrontation plays), but keep the turn every minute.
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- **The season still front-loads**: the first three episodes build retention (the `episode-design`
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gate still checks E1 grabs, E2 proves the 爽点, E3 widens the line).
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- **16:9** opens the frame: two-shots and wides carry more; the `composition` and `cinematography`
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guides apply as written.
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## Movie in parts (电影)
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A feature written as ~5-minute parts is still one story. Think of the parts as **sequences** — each
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with a local goal, an obstacle and a turn — grouped into three acts:
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| act | phase | share | what happens |
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| --- | --- | --- | --- |
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| 1 | golden | ~25–30 % | the opening image and the hook in part 1; the world and the want; the catalyst at ~10 %; the break into act two |
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| 2 | escalation | ~45–50 % | fun and games — the genre's promise delivered; **the midpoint** at 50 % (a false win or a false loss, the stakes raised); the bad guys close in |
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| 3 | climax | ~20–25 % | all is lost at ~75 %; the dark night; the finale that pays every plant; the closing image |
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- **A part ends on a button, not a cliffhanger** — a turn, a decision, a question — except at the two
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act breaks, where the film does cliff. The part's `hookType` names what it hands on.
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- **Plant and pay off across the whole film**: the mystery clue ledger, the revenge ladder, the
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romance milestones and the running gags all work on the film's parts exactly as on episodes.
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- **The 爽点 per part** becomes the part's payoff — a small win, a reveal, a laugh, a scare — so a film
|
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written this way keeps the 短剧's density of payoffs without its cliff at every cut.
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- **Production**: each part is still a unit of work — its own script file, its own storyboard (about
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twenty 15-second generations for 5 minutes), its own canvas. Continuity across parts is the same
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continuity across segments (`craft-shots.md`), carried by the sheets.
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- **The frame**: 16:9 by default, 21:9 for a scope film; the `art-first` composition suits cinema.
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## Choosing
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Ask at the parameters question. A vertical, paywalled, many-episode series is `short`; a
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horizontal series of longer episodes is `medium`; a single story meant to be watched in one go is a
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`movie`, whatever its length. When in doubt, ask where it will be released and how it will be
|
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watched.
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# Grammar `comedy` — 喜剧
|
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3
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+
Comedy is **timing and faces**. A joke is a setup, a punchline and the room to laugh; the camera's
|
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|
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job is to let the audience see the face and give the laugh its beat. Three styles
|
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(`params.comedy`) share that grammar and differ in rhythm and camera. Combinations and exceptions:
|
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`grammar.md`.
|
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+
|
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Use it on a segment with `"grammar": "comedy"`, or make it the default (`params.grammar:
|
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+
comedy`) in a comedy, where a straight scene sets `grammar: drama` on itself.
|
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+
|
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11
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+
## 1. The shared grammar
|
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12
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+
|
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13
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+
| field | on | meaning |
|
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14
|
+
| --- | --- | --- |
|
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15
|
+
| `gag: "setup"` | the cut that plants the joke | the expectation, the rule, the lie, the thing that will go wrong |
|
|
16
|
+
| `gag: "build"` | optional, cuts that raise it | the rule of three: the same thing twice, then the twist |
|
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|
+
| `gag: "punchline"` | the cut the joke lands on | the reversal, the reveal, the pratfall, the line |
|
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+
| `purpose.kind: "reaction"` | the cut after the punchline | the laugh room: the face that takes the joke |
|
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+
|
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**Gated:**
|
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+
- **Setup first** (`setup-first`): a punchline needs a `setup` earlier in the same scene.
|
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|
+
- **Laugh room** (`punchline-reaction`): a punchline is followed by a `reaction` cut of at least
|
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|
+
the style's `hold` seconds, **or** the punchline itself is a `Static Shot` held `hold + 1`
|
|
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|
+
seconds (the awkward hold).
|
|
25
|
+
|
|
26
|
+
**Advisory** (`grammar-advice`): a comedy segment with no punchline; the average cut length of the
|
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|
+
style; its signature shot; a punchline keyed from the side or behind in a `low-key` /
|
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|
+
`costume-dark` drama (a laugh needs the face).
|
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|
+
|
|
30
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+
**Craft that holds for all three:**
|
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+
- **Faces must read.** Comedy is the one grammar that asks the light to reach the face on the
|
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+
punchline, even in a dark look.
|
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+
- **The reaction is funnier than the action.** Cut to the person who sees it, not the thing
|
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+
itself, and hold.
|
|
35
|
+
- **The rule of three**: set it up, repeat it, break it. Mark the first two `setup` / `build`.
|
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|
+
- **Callbacks**: a setup in episode 1 can pay off in episode 5; put the setup on the cut
|
|
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|
+
(`gag: setup`) so the payoff can point at it.
|
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38
|
+
- **Silence is a sound**: a `silence` music cue or a pause in the ambience before the punchline.
|
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|
+
- **Model limits**: a pratfall, a spit take, a double-take, a jaw drop, a freeze are common
|
|
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|
+
actions and render well; a precise timed collision (a pie hitting a moving face) does not —
|
|
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|
+
show the before and the after.
|
|
42
|
+
|
|
43
|
+
## 2. `slapstick` — 无厘头喜剧
|
|
44
|
+
|
|
45
|
+
Big, fast, physical, exaggerated. Faces stretched, bodies flung, logic abandoned.
|
|
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|
+
|
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47
|
+
- **Rhythm**: short cuts (2–3 s); laugh room `hold` = 2 s.
|
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48
|
+
- **Camera**: the **crash zoom** (`Zoom In`) onto a stunned face is the signature; whip pans
|
|
49
|
+
(`Pan Left` / `Pan Right`) between two people; a freeze-frame on the peak of the gag;
|
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+
`Shake Slightly` on a crash.
|
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+
- **Sound**: cartoon sfx on every beat (boing, whoosh, record scratch), a comic sting after the
|
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|
+
punchline, sudden silence.
|
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+
- **Set pieces**: the double-take; the pratfall on the prop planted in the setup; the
|
|
54
|
+
over-the-top 反应 (fainting, spitting tea); the absurd escalation of a small lie.
|
|
55
|
+
- **Example `motion.action`**: `he spits the tea across the table`; `she freezes with the
|
|
56
|
+
chopsticks halfway to her mouth`.
|
|
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|
+
|
|
58
|
+
## 3. `deadpan` — 冷面处境喜剧
|
|
59
|
+
|
|
60
|
+
Dry, still, awkward. The frame does the joke: symmetrical static shots held a beat too long,
|
|
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|
+
characters with straight faces in an absurd situation.
|
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62
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+
|
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63
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+
- **Rhythm**: long cuts (3–5 s); laugh room `hold` = 3 s — the silence after is the joke.
|
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64
|
+
- **Camera**: locked-off (`Static Shot`) wides and mediums, centred and symmetrical; people
|
|
65
|
+
arranged in a row facing the camera; no zooms, no shake.
|
|
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+
- **Sound**: no comic sfx, often no music; the ambience (a clock, a fly, a fridge hum) fills the
|
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+
awkward pause.
|
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|
+
- **Set pieces**: the awkward silence after the wrong thing is said; the straight-faced
|
|
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|
+
explanation of something absurd; the slow turn of every head in the row; the cut to the one
|
|
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|
+
person who has not moved.
|
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71
|
+
- **Example `motion.action`**: `all four turn their heads toward him at the same time`; `he sets
|
|
72
|
+
the cup down very slowly`.
|
|
73
|
+
|
|
74
|
+
## 4. `romcom` — 甜宠喜剧
|
|
75
|
+
|
|
76
|
+
Cute, flustered, embarrassed. The joke is on the lovers: the misunderstanding, the accidental
|
|
77
|
+
closeness, the blush.
|
|
78
|
+
|
|
79
|
+
- **Rhythm**: 2–4 s; laugh room `hold` = 2 s.
|
|
80
|
+
- **Camera**: close-up reactions (the blush, the double-take, the eyes going wide) are the
|
|
81
|
+
signature; a `Push In` on the embarrassed face; the two-shot of the misunderstanding with both
|
|
82
|
+
faces readable. Pairs with the `sweet-romance` look.
|
|
83
|
+
- **Sound**: playful pops and plinks, a heartbeat, a cute sting; the OST can enter on the blush.
|
|
84
|
+
- **Set pieces**: the overheard sentence taken the wrong way; the accidental fall into each
|
|
85
|
+
other's arms (then the scramble apart); the text sent to the wrong person; the jealous
|
|
86
|
+
friend's exaggerated reaction; the third wheel.
|
|
87
|
+
- **Example `motion.action`**: `her face goes red and she hides behind the menu`; `he does a
|
|
88
|
+
double-take between the phone and her` (one action).
|
|
89
|
+
|
|
90
|
+
## 5. With the other axes
|
|
91
|
+
|
|
92
|
+
| combination | how it plays |
|
|
93
|
+
| --- | --- |
|
|
94
|
+
| `costume-idol` / `costume-dark` (古装喜剧) | court etiquette as the straight line the joke breaks; `deadpan` suits a court, `slapstick` a tavern |
|
|
95
|
+
| `period-nostalgia` (年代喜剧) | `deadpan` with the era's objects as props; the static tableau is already an old photograph |
|
|
96
|
+
| `sweet-romance` | `romcom` |
|
|
97
|
+
| with `action` (`hk-kungfu`) | the comic fight: the setup is the prop, the punchline the hit that goes wrong, the reaction the shaken hand |
|
|
98
|
+
| with `faceslap` | the villain's comeuppance played to farce |
|
|
99
|
+
|
|
100
|
+
## 6. Review questions
|
|
101
|
+
|
|
102
|
+
- Where is the setup, and does the audience see it?
|
|
103
|
+
- Whose face takes the joke, and for how long?
|
|
104
|
+
- Is the face lit on the punchline?
|
|
105
|
+
- Is the camera doing the style — crash zoom, locked-off symmetry, or the close-up blush?
|