@wji.ai/cli 0.4.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +63 -2
- package/dist/commands/backreel.js +260 -0
- package/dist/commands/canvas.js +588 -88
- package/dist/commands/class.js +395 -0
- package/dist/commands/npc.js +413 -0
- package/dist/commands/workspace.js +109 -24
- package/dist/core/members.js +54 -0
- package/dist/core/npc.js +108 -0
- package/dist/core/output.js +4 -2
- package/dist/index.js +8 -0
- package/package.json +1 -1
- package/skill/ads/SKILL.md +176 -0
- package/skill/ads/reference/ai-consistency.md +109 -0
- package/skill/ads/reference/brief-template.md +103 -0
- package/skill/ads/reference/compliance.md +66 -0
- package/skill/ads/reference/formats-image.md +108 -0
- package/skill/ads/reference/formats-video.md +121 -0
- package/skill/ads/reference/models.md +90 -0
- package/skill/ads/reference/product-photography.md +119 -0
- package/skill/ads/reference/styles.md +70 -0
- package/skill/short-drama/SKILL.md +90 -8
- package/skill/short-drama/reference/action-bullet-time.md +47 -0
- package/skill/short-drama/reference/action-car-chase.md +51 -0
- package/skill/short-drama/reference/action-gun-fu.md +52 -0
- package/skill/short-drama/reference/action-historical-realist.md +50 -0
- package/skill/short-drama/reference/action-hk-kungfu.md +54 -0
- package/skill/short-drama/reference/action-street-brawl.md +49 -0
- package/skill/short-drama/reference/action-superhero.md +50 -0
- package/skill/short-drama/reference/action-wuxia-fantasy.md +51 -0
- package/skill/short-drama/reference/action.md +94 -0
- package/skill/short-drama/reference/cinematography-costume-dark.md +117 -0
- package/skill/short-drama/reference/cinematography-costume-idol.md +126 -0
- package/skill/short-drama/reference/cinematography-low-key.md +115 -0
- package/skill/short-drama/reference/cinematography-period-nostalgia.md +106 -0
- package/skill/short-drama/reference/cinematography-scifi-hard.md +63 -0
- package/skill/short-drama/reference/cinematography-scifi-soft.md +66 -0
- package/skill/short-drama/reference/cinematography-sweet-romance.md +175 -0
- package/skill/short-drama/reference/cinematography.md +83 -0
- package/skill/short-drama/reference/composition-art-first.md +74 -0
- package/skill/short-drama/reference/craft-shots.md +3 -1
- package/skill/short-drama/reference/craft-story.md +4 -1
- package/skill/short-drama/reference/format.md +94 -0
- package/skill/short-drama/reference/grammar-comedy.md +105 -0
- package/skill/short-drama/reference/grammar-faceslap.md +67 -0
- package/skill/short-drama/reference/grammar.md +103 -0
- package/skill/short-drama/reference/operations-cli.md +1 -1
- package/skill/short-drama/reference/schema.md +34 -3
- package/skill/short-drama/reference/stage-art.md +1 -1
- package/skill/short-drama/reference/stage-outline.md +21 -0
- package/skill/short-drama/reference/stage-script.md +10 -0
- package/skill/short-drama/reference/stage-storyboard.md +15 -0
- package/skill/short-drama/reference/story-angst.md +117 -0
- package/skill/short-drama/reference/story-comedy.md +136 -0
- package/skill/short-drama/reference/story-cultivation.md +109 -0
- package/skill/short-drama/reference/story-family.md +119 -0
- package/skill/short-drama/reference/story-horror.md +124 -0
- package/skill/short-drama/reference/story-mystery.md +127 -0
- package/skill/short-drama/reference/story-palace.md +103 -0
- package/skill/short-drama/reference/story-revenge.md +124 -0
- package/skill/short-drama/reference/story-scifi.md +112 -0
- package/skill/short-drama/reference/story-sweet.md +128 -0
- package/skill/short-drama/reference/story.md +127 -0
- package/skill/short-drama/scripts/selftest.mjs +809 -1
- package/skill/short-drama/scripts/short-drama.mjs +1608 -16
- package/skill/social-media/SKILL.md +152 -0
- package/skill/social-media/reference/content-craft.md +124 -0
- package/skill/social-media/reference/plan-template.md +171 -0
- package/skill/social-media/reference/platforms-china.md +94 -0
- package/skill/social-media/reference/platforms-global.md +122 -0
- package/skill/social-media/reference/ratio-map.md +100 -0
- package/skill/social-media/reference/repurpose.md +119 -0
- package/skill/wji/SKILL.md +66 -2
- package/skill/wji/reference/commands.md +76 -15
- package/skill/wji-classroom/SKILL.md +161 -0
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# Story genre `revenge` — 复仇 / 逆袭
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战神 · 赘婿 · 重生复仇 · 真假千金 · 扮猪吃虎 · 大女主复仇. The best-selling theme in 短剧 (DataEye
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2025: 逆袭 leads by heat and by title count; 打脸虐渣 in most top titles) and overseas (revenge,
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hidden identity, heiress on ReelShort / DramaBox). Shared machinery: `story.md`.
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## 1. The promise — certainty, not surprise
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The audience does not pay to be surprised; it pays for **a payoff it knows is coming**. The viewer
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sits in the god seat (信息差): they know the hero's real strength, watch the antagonist dig their
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own grave, and wait for "a certain result in a certain way". That is why 扮猪吃虎 is pleasurable
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even in the pig phase, and why every humiliation is a promise the drama must repay.
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- **先抑后扬.** Suppression buys the release; how much depends on the audience. Male-audience
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shows want a fast rise with light humiliation; female-audience shows tolerate heavier
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suppression because it deepens the reversal. Either way, never suppress without the audience
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knowing a payback is owed.
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- **The curve is 憋屈 → 小爽 → 更憋屈 → 大爽**, and it is sliced into every episode, not spread
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over the season.
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- **Regulators want it 爽而有度** (NRTA 2025): no venting-style 怼 / 打脸 for its own sake, no
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全能正派 / 极端反派, no 以暴制暴 or 极端复仇, 重生 that follows real-world logic. Land the big
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paybacks through exposure, law, wits and consequence, not private violence (`story-advice`
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flags 私刑 / 以暴制暴 / 灭门 / 虐杀 in the outline).
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## 2. The series — a payback ladder
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| phase | where | what happens |
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| --- | --- | --- |
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| golden | E1 → the first paywall (卡一, E8–12 in an 80-episode run) | maximum humiliation **and one full 压→爽 loop by E03** against a tier-1 petty oppressor; the first identity hint; the paywall lands on a 身份 / 反转 / 危机 hook |
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| escalation | to ~75–80 % | cycles of 5–10 episodes: a higher antagonist presses harder (更憋屈), small paybacks accumulate, the cycle ends on a **big** payback and the next identity layer; the antagonists win some rounds (a setback near the midpoint and an all-is-lost at 70–85 %) |
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| climax | last 15–20 % | the arch-nemesis and the full reveal; the most public, most witnessed 打脸; closure through 情感释放 |
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**The antagonist tiers climb like game bosses (换地图):**
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| tier | who | leverage | falls |
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| --- | --- | --- | --- |
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| 1 | petty oppressors: the snobbish relative, the mother-in-law, the ex, the gatekeeper | contempt, gossip | early, often; the first small paybacks |
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| 2 | power holders: the rival heir, the fake daughter, the boss | money, position, family | across escalation, in big paybacks |
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| 3 | the arch-nemesis behind the original wrong | everything; hidden or untouchable | once, in the climax, at 80 % or later |
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**Tracked in the outline** (gate `story-revenge`):
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- `characters[].antagonist: { tier, firstPressEp, motive }` for every antagonist. `motive` is
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required: an antagonist with no reason of their own is an 极端反派 and a 降智 villain.
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- `outline.paybacks[]: { ep, target, scale: small / big / final, by, how }` — every payback.
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Every antagonist is finished (`final`) exactly once.
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**The rules** (researched defaults; waivable on the user's request):
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| rule | default | why |
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| --- | --- | --- |
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| `first-payback` | a payback 爽点 (打脸 / 复仇 / 身份揭露 / 智商碾压) in E1–3 | the golden three episodes close one loop |
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| `payback-gap` | ≤ 3 episodes in a row without one (≤ 5 when mixed with another genre) | 每集小爽点、三集大爽点 |
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| `setup-before-payback` | an antagonist's first payback comes ≥ 1 episode after they first press (≥ 3 for tier 2–3) | the payback is as strong as the pressure before it |
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| `tiers-ascending` | antagonists are finished in tier order; the top tier at ≥ 80 % of the run | the ladder climbs |
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| `big-payback-cadence` | in escalation, a big or final payback at least every 10 episodes (runs ≥ 20) | small reversals every 5–10 episodes, big ones every 20–30 |
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| `hero-delivers` | the arch-nemesis is finished by a lead | the backer (靠山) confirms the hero's power, never replaces it |
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## 3. The episode
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- **Hook in the first 3–5 s** (a humiliation, a threat, a secret shown); conflict by ~6 s.
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- **The 爽点 mid- or late-episode, then the cliff reopens the threat**: right after a payback,
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a bigger problem, so the viewer does not leave satisfied.
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- **Episode 1** shows who the hero is, their status and their state through events, and puts a
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concrete crisis on them (thrown out, stripped, threatened).
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- **A premise that sells has "a secret, a clock and a witness"**: something to reveal,
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something running out, someone to walk in.
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- **The 打脸 beat**: the antagonist mocks (setup) → the reveal (the card, the call, the document) →
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**the crowd reacts** (一定要有围观群众的反应) → new characters bow. On the storyboard this is the
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`faceslap` grammar (`grammar-faceslap.md`).
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- **Revenge cliffs** by hook type: 身份 (someone kneels, a title is spoken), 危机 (the
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antagonist's counter-move, a threat to family), 结果 (will they believe it?), 反转 (an ally is the
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villain's mole), 道具 (the token, the medal, the call).
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## 4. Characters
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- **Protagonists**: the humiliated 赘婿 with a hidden 战神 / 神豪 identity; the reborn victim
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with foreknowledge; the 真千金 who schemes (蓄势、谋势、借势) rather than wails; the 大女主
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avenger who does the 打脸 herself. Give the hidden strength a *reason* to stay hidden.
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- **The backer** (a loyal subordinate, an old comrade, a kneeling general) is the witness who
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walks in and confirms the hero's rank. In 大女主 dramas the man helps; she lands the blow.
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- **Antagonists stay credible**: real leverage (money, law, family, information), wins of their
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own after the paywall, and disbelief that comes from pride or interest — never the 智障
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villain who refuses evidence in front of him.
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- **Cast**: about 6–12 named, at least two antagonist tiers, one ally or backer.
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## 5. Keeping the stock beats fresh
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Stock beats: the humiliating banquet or wedding; the divorce-agreement slap; the phone call that
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makes a tycoon kneel; the black card / medal / token; the relative begging forgiveness; the fake
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daughter's frame-up; the reborn heroine pre-empting a trap; evidence played on screen before
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everyone.
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- **Rotate how the payback lands**: identity, wits (智商碾压), proof, a turned ally, the villain's
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own trap backfiring. **Rotate who witnesses it**: family, the company, the whole society, the
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press. **Let some paybacks cost the hero something.**
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- **Stack hot genres** (战神 + 赘婿 + 虐恋) and **play against type** (the obedient-looking
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heroine who plots through information control). The market is moving from repeated hooks to
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complete plots and distinct characters; the fixed "ch1 conflict, ch2 金手指, ch3 hook" opening
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is now fatigue.
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- **Layer the identity reveal** (`story-advice`): at least three 身份揭露 episodes for a
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hidden-identity premise, at most one in the golden phase, the full reveal in the climax.
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## 6. Dialogue
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Plain spoken language; 用最少的字让人物打脸. Lines of about 15 characters, no monologues. Many watch
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without sound, so the reveal must read as a picture (the kneel, the slap of the document). **Let
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the villain's taunt set up the exact words the payback throws back.** The hero's lines are terse
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and cold; emotion is saved for the 情感释放 beats.
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## 7. What gets rejected
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A weak first ten episodes (they decide approval); unoriginal characters; logic holes and
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dumbed-down villains; the formula opening; all the 爽点 spent early; literary lines; unshootable
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scale; venting-style or extra-legal revenge (regulatory).
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## 8. Sources (read as search summaries)
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流媒体网 卡点 (卡一 at E8–12) and 三点论; 电影界 on paywalls and 《无双》; hailuoshe on 憋屈—小爽—
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更憋屈—大爽 and reversal cadence; 知乎 短剧编剧黄金手册; 36氪/澎湃 on 爽 as the first principle;
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腾讯 on gradual 战神 reveals and 大女主 revenge; 投中网 on kneeling and the 智障 villain; 虎嗅 on
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episode-1 requirements; 澎湃 on 重生复仇; douban on the god seat; 界面 on male vs female 爽点; DataEye
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2025; NRTA 管理提示 "爽而有度" (2025); ScreenWeaver (hook/turn/cliff, four tent-poles, secret-clock-
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witness); InkTip; John August on microdramas; Save the Cat (Fool Triumphant, Superhero); revenge
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tragedy conventions; thewritepractice on revenge and underdog stories.
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# Story genre `scifi` — 科幻
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末世 / 末世重生囤货 · 时间循环 · 穿越时空 · AI 觉醒 · 克隆 · 赛博朋克 · 星际. This is the **story** side; the
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look is `scifi-hard` / `scifi-soft` (`cinematography-scifi-*.md`). Shared machinery: `story.md`.
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## 1. The promise — one "what if", followed all the way
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- **The novum as a contract**: change one element and work out what follows — the 核心设定 and its
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衍生设定 across technology, society and people (Suvin's novum, "cognitive estrangement": the
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impossible reported as plain fact).
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- **Four emotions sell**: wonder (奇观 — and AI makes a rocket cost the same as a cup), dread of the
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future (Black Mirror: technology amplifies a human flaw — "a human problem, not a technological
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one"), the 爽 of foreknowledge (末世重生囤货: reborn before the disaster, sell the house, build the
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fortress, stock up, the 空间 cheat, refuse the relatives who betrayed you), and mastery through
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repetition (the time loop as a game level replayed until beaten — 《开端》).
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- **The market**: 男频 live action fell a third from its 2024 peak while **末世 漫剧 topped the Douyin
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charts**; 三幻 (sci-fi, fantasy, supernatural) lead AI drama because effects are cheap; overseas
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apps run apocalypse-vault and time-travel lines.
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## 2. The series
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- **Wells' law**: one impossible assumption, developed with the strictest logic — "a rigid exclusion
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of other marvels". **Sanderson's first law**: resolving a conflict with a power satisfies in
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proportion to how well the audience understands it; **the second**: limits and costs are more
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interesting than powers.
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- **The arc**: the novum (or its consequence) in E1 — the 末世 pattern opens on a past-life death or
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betrayal, the rebirth, and **an explicit countdown** ("the cold wave in 30 days"); two or three rules
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through action → **escalation** of scope (personal → building → city → world; heat → cold → quake →
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fog), each tier adding or testing one rule → **the midpoint turn** (the countdown hits zero, or a rule
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proves incomplete — the loop has a second trigger, the AI a hidden directive, someone else was
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reborn too; in 《开端》 sleeping triggers the loop as well as dying) → **the climax** resolved through a
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rule the audience knows; a loop breaks because the character changed (Edge of Tomorrow breaks by
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sacrifice).
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- **Hard vs soft**: 硬科幻 makes the idea the subject; 软科幻 uses it for plot and emotion. 短剧 is almost
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always soft sci-fi with one hard-feeling rule.
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**Tracked in the outline** (gate `story-scifi`): `outline.brief.novum: { statement, category (末世 /
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时间循环 / 穿越 / AI / 赛博 / 星际 / 克隆 / 其他), mode, firstEp }`, `outline.worldRules[]: { id, rule, kind:
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power / limit / cost / trigger / exception, shownEp, decidesEps[], brokenEp?, revealSetupEp? }`,
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`outline.countdown: { label, zeroEp, log: [{ ep, value }] }`, `outline.loops[]: { n, ep, trigger,
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newInfo, changed }`, `outline.foreknowledge[]: { event, plantedEp, payoffEp, deviated }`,
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`outline.secondaryNovums[]: { id, derivesFrom }`.
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| rule | default | why |
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| --- | --- | --- |
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| `novum-first` | the novum stated, on screen in E1 | the genre promise lands in the hook |
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| `one-novum` | at most one marvel that does not derive from the novum (rebirth + system is one package) | Wells' law |
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| `rule-costs` | at least one limit or cost rule per power rule | Sanderson's second law |
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| `show-before-use` | a rule is shown before it decides a turn; a climax-deciding rule ≥ 3 episodes before the climax; a rule bends only as a set-up exception | Sanderson's first law; no contradictions |
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| `countdown` | a 末世 drama runs on one; it only counts down; on screen in ≥ 60 % of the episodes before the climax | the spine and the free cliffhanger |
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| `loops` | every loop brings new information, skill or cost; never two in a row where the hero changes nothing | repetition without new context is monotony |
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| `foreknowledge` | paid off within 10 episodes of being planted | the 爽 of knowing |
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| `midpoint-turn` | at 40–60 %: the countdown reaches zero or an exception / trigger rule appears, on a 反转 / 危机 hook | the rule proves incomplete |
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## 3. The episode
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- **Hooks from the novum**: 危机 (the countdown, the disaster through a window), 道具 (the system
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panel, the 空间 glow, a device), 结果 (a future outcome — "in the last life she died here"), 反转 (a
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rule exception).
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- **The countdown on screen** (a HUD number) gives a free cliff every episode and cheap continuity.
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State the rules early and repeat them.
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- **Loop episodes**: show the reset fast (a 3–5 s repeated motif), spend the rest on what is
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different.
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- **One piece of foreknowledge pays off per episode** ("last life X happened, so this time…") — it
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fills the 智商碾压 and 打脸 slots. Add a butterfly-effect deviation by the midpoint so foreknowledge
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can go wrong.
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## 4. Characters
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- **The ordinary person facing the novum** carries it (郭帆's tests: does it relate to "me"? a strong
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everyday metaphor? a character with emotion?). The Chinese sci-fi emotional core is family.
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- **The 三体 lesson**: keep one idea intact and simplify everything else.
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- **The expert** shows a rule working, paired with a skeptic so explanation comes out as argument.
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- **The AI character**: one explicit directive and one limit; its awakening a choice that breaks or
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reinterprets the directive, set up earlier.
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- **末世 antagonists**: the past-life betrayer, the neighbours who 道德绑架, the scavengers — the novum
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makes human greed visible.
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## 5. Premises and freshness
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末世重生囤货 (fresh now through an odd angle — running an apocalypse business with zombie employees,
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raising a child, a cozy or comic tone); 时间循环 (fixed-start, death-triggered, self-consistent);
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穿越 (mostly modern skills in the past — respect history); AI 觉醒 / 克隆 / 意识上传 (identity drama that pairs
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with 身份揭露 — ration "it was all a simulation" to once); 外星入侵 / 星际 (one location per arc);
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规则怪谈 (a model for the rules ledger).
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## 6. Exposition
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Need-to-know, when it matters to the point-of-view character; images carry it; no "as you know".
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**Rule through consequence**: someone tests the rule, a visible cost, then one line names it —
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from a panicking character, not a narrator; or the rule on screen as text (a panel, a warning sign, a
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HUD). **One new rule a scene**, one or two an episode. Don't explain *why* the loop happens if its
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rules are clear (《开端》 never does). `story-advice` flags lecture lines (众所周知 / 你知道的 / 原理是).
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## 7. What fails, and regulation
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A climax solved by a rule never shown; stacked marvels; a contradicted rule; spectacle without a
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personal stake; loops without new information; foreknowledge that never goes wrong; "science" that
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dates; copy-paste 末世. **Regulation**: the 2026 micro-drama measures ban rendering violence and terror
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(zombie gore, scavenger violence), false information (no invented "facts" about real diseases or
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disasters), superstition (keep the novum science), harm to minors, and historical nihilism (no real
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countries as invaders, no mocking real historical figures in 穿越). The 2025 "微短剧+" plan encourages
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科普 dramas; the 2020 科幻十条 signals goodwill. Keep 末世 hopeful and cooperative by the end.
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## 8. Sources (read as search summaries)
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SFE on Wells' law; Strange Horizons on Suvin; Brandon Sanderson's laws; 中国作家网 on 设定 and 硬/软科幻, and on
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《开端》; 澎湃 on 《开端》; Overthinking It and Dazed on Black Mirror; Uncanny and Arc Studio on exposition;
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time-loop craft (Prose and Quans, PremiumBeat, 百度 TA说); 界面 (郭帆) and 观察者 (《流浪地球3》); 中新网 and 界面
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on 三体 adaptations; 豆瓣, 腾讯 and 网易 on 末世囤货; 电影界 on the 抖音 漫剧 chart; 第一财经 and TVtalk on AI drama;
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澎湃 on 红果 2025; 百度百科 (《觉醒》); 维基 on 规则怪谈; DramaBox; 国家电影局 and 界面 on 科幻十条; 新华网 and 南方网 on
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the 2026 measures; 新华网 on tiered review; 澎湃 on 微短剧+; 中新网 on the 2011 time-travel restrictions.
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# Story genre `sweet` — 甜宠
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霸总甜宠 · 先婚后爱 · 契约婚姻 · 闪婚 · 豪门甜宠 · 古装甜宠 (追妻火葬场 is a neighbour with its own
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ratios, §7). Female-audience content is over 70 % of 短剧 heat, 现言甜宠 is a top-3 genre on
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Douyin, and about three quarters of ReelShort's audience is female. Shared machinery: `story.md`.
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## 1. The promise — to be seen and chosen
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The fantasy is being **seen and chosen** by someone who could have anyone, and mattering more to
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them than their power: 被偏爱, 双标 (cold to the world, soft only to her). The genre signature is
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**高糖低虐 + 强反差**. Three layers of sugar, and a good series gives all three and escalates them
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from private to public:
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| layer | what it is |
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| --- | --- |
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| 糖 | the single sweet moment (the protective arm, the jacket, the kiss) |
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| 心动 | the tension before it (拉扯: 相爱不敢认,想近不敢亲,嘴硬心软,欲言又止) |
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| 被偏爱 | the lasting reward: public, exclusive, unconditional favour |
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+
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The taste is moving from the domineering 霸总 to the **外冷内热 / devoted "puppy" male lead** — the
|
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superior party bowing down for love — and from the 小白花 to a heroine who thinks for herself.
|
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The power balance shifts over the series: he starts in control, they end as equals.
|
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+
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## 2. The series — milestones on time
|
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+
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The romance beat sheets agree on the shape (Gwen Hayes' four phases — set-up, falling in love,
|
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retreating, fighting for love; Billy Mernit's Cute Meet → Hook → Swivel → Dark Moment → Joyful
|
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Defeat; the K-drama confession at the midpoint). Compressed to 短剧 paywall realities (80 episodes):
|
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| phase | episodes | milestones (`outline.romance[]`) |
|
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|
+
| --- | --- | --- |
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|
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| golden | 1–10 | **meet** in E1 and the **bind** by E3 (闪婚 / contract / 替嫁 / cohabitation / 婚约 — the device that keeps them together); the first **spark** and **touch** by E5; the first **protect** (护妻); the paywall (卡一 ~E8–12) on an emotional or identity hook |
|
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|
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| escalation A | 11–40 | forced proximity; **jealousy**; the first **kiss** around 25–35 %; he defends her in public; the rival escalates |
|
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|
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| midpoint | ~40–60 % | the **confession** — the "midpoint of love", a relationship acknowledged or a 隐婚 half-revealed |
|
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|
+
| escalation B | to ~70 % | the family obstacle, 掉马 (an identity reveal), doubt; short **misunderstandings** that clear within 2–3 episodes |
|
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36
|
+
| climax | last 25 % | **one** short **black moment** at 70–90 %, then **reconcile** within 5 episodes, the grand gesture, **public** (公开 / 官宣 / wedding), the obstacles 打脸-ed, an epilogue of sugar — **commit** |
|
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+
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+
Milestone vocabulary: `meet` `bind` `spark` `touch` `jealousy` `protect` `kiss` `confession`
|
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+
`misunderstanding` (with `until`, the episode it clears) `reconcile` `public` `black-moment`
|
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+
`commit`.
|
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+
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+
**The rules** (gate `story-sweet`; researched defaults, waivable on the user's request):
|
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+
|
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44
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+
| rule | default | why |
|
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45
|
+
| --- | --- | --- |
|
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46
|
+
| `sweet-share` | ≥ 40 % of episodes pay in sugar (强宠 / 情感释放); ≥ 25 % when mixed | 高糖低虐; producers literally count kisses |
|
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47
|
+
| `sweet-gap` | ≤ 3 episodes in a row without sugar (4 in the climax; +2 when mixed) | 误会 cycles close in 2–3 episodes; "虐后快速给甜" |
|
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|
+
| `meet-bind` | meet in E1, bind by E3 | episode 1 ties the leads together; without the bind they drift apart |
|
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|
+
| `first-touch` | touch (or kiss) by E5 (runs ≥ 10) | show the promise before the viewer pays |
|
|
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|
+
| `first-kiss` | by half the run (runs ≥ 10) | Hayes' deepening-desire phase; the K-drama midpoint |
|
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+
| `midpoint-confession` | a confession at 40–60 % (runs ≥ 20) | the midpoint of love |
|
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| `misunderstanding-run` | each clears within 3 episodes (5 in the climax); only one may run past 3 | "a misunderstanding one sentence could clear" loses the audience |
|
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| `black-moment` | at most one, at 70–90 %, mended within 5 episodes | Break Up → Grand Gesture; Dark Moment → Joyful Defeat |
|
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+
| `he-ending` | sugar in one of the last three episodes | the genre promises a happy ending |
|
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+
|
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`story-advice` also notes a climax without a **public** milestone and 强宠 payoffs that are mostly
|
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money (黑卡 / 买下 / 豪车 — regulators target 拜金 / 炫富 / 炫权 爽点).
|
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+
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## 3. The episode
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- **Hook** in the first seconds, readable with the sound off: tension or friction between the
|
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leads, or a rival's pressure.
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- **The sugar lands in the back half, just before the cliff** (the 7-3-1 model: setup, high sugar,
|
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a sting of suspense). Sweet shots are held longer (3–6 s, close) than 打脸 shots.
|
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- **A skeleton**: 0–10 % hook → 10–60 % pressure (rival, family, situation) → 60–90 % 撒糖 or
|
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护妻 → 90–100 % a new question.
|
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- **Cliffs**: 情感 (the almost-kiss interrupted; "你吃醋了?" unanswered; he overhears her plan to
|
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leave), 身份 (his identity or the 隐婚 about to be exposed), 危机 (the rival's or the family's
|
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ambush), 反转 (the contract was his long-planned choice — 蓄谋已久). Romance cliffs work best when
|
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desire and status collide in public.
|
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- **Plan one or two shareable 名场面** per series (the 抵墙吻) — they drive 二创.
|
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|
+
|
|
73
|
+
## 4. Characters
|
|
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+
|
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75
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- **The male lead** is a *position*, not a job title — anyone 上位者 (CEO, general, prince,
|
|
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lawyer, 大佬). His harshness is aimed at others, never humiliating her; his possessive acts
|
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protect, never control. Overseas audiences reject possessiveness framed as love, non-consent and
|
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+
humiliation.
|
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|
+
- **The female lead** is independent and has wins of her own (she lands some 打脸 / 智商碾压 — not
|
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80
|
+
only rescued). Avoid the greasy heroine (exaggerated coquetry, over-explicit flirting).
|
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81
|
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- **The map**: the rival 女二 (schemer or 白月光, paid off by 打脸); the gentle 男二 who must not
|
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82
|
+
out-care the lead (second-lead syndrome — give him a noble exit); the family obstacle (豪门
|
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|
+
mother, stepmother, elders); an ally or comic relief (assistant, best friend, 萌宝). Keep the
|
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84
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+
core to 4–6.
|
|
85
|
+
- **Avoid**: a 一夜情 opening; money as the sweet payoff; the male lead as the main antagonist
|
|
86
|
+
(only in 追妻火葬场).
|
|
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|
+
|
|
88
|
+
## 5. The tropes, kept fresh
|
|
89
|
+
|
|
90
|
+
Staples: 壁咚 / 抵墙吻, 公主抱, the piggyback, 包扎伤口, 披外套, 吃醋, 护妻 (撑腰 in public), 双标,
|
|
91
|
+
forced proximity (同住 / 一张床), 隐婚 → 公开, 掉马, the contract deadline, the family-dinner defence.
|
|
92
|
+
|
|
93
|
+
- **缺啥给啥** — small, specific, personal details beat grand gestures.
|
|
94
|
+
- **Borrowed intimacy** — the fake couple's staged touches become dangerous because they are real;
|
|
95
|
+
a contract is a slow burn with a deadline: use the clock.
|
|
96
|
+
- **Stack a primary and a secondary trope** (contract marriage + hidden identity); mix genres
|
|
97
|
+
(萌宝, 年代, 古装, 奇幻).
|
|
98
|
+
- **Run each trope once privately and later publicly, and flip who does it** (she protects him,
|
|
99
|
+
she makes him jealous). Never the same trope in consecutive sweet episodes.
|
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100
|
+
|
|
101
|
+
## 6. Dialogue
|
|
102
|
+
|
|
103
|
+
- **拉扯**: cold words, soft details (口是心非); the truth in micro-expressions, eye contact and small
|
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104
|
+
actions. Care through action and one-line understatement ("手给我"), not speeches.
|
|
105
|
+
- **句句不骚,句句都撩.** "关系没到位,再高级的情话也会变成油腻" — match the line to the relationship
|
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106
|
+
stage: no "你是我的" before the midpoint. Keep 土味情话 for comic self-awareness.
|
|
107
|
+
- **Banter carries status play**: she wins verbal rounds.
|
|
108
|
+
|
|
109
|
+
## 7. What gets rejected — and 追妻火葬场
|
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110
|
+
|
|
111
|
+
Rejections: old patterns (90 % of scripts cut at first review for 模式老套); everyone stupid
|
|
112
|
+
(全员降智); no 拉扯, flat chemistry ("chemistry matters more than plot"); misunderstandings a line
|
|
113
|
+
would clear; too long 虐; a toxic, controlling or violent male lead; 炫富 / 拜金 payoffs; greasy
|
|
114
|
+
flirting; 工业糖水 sameness.
|
|
115
|
+
|
|
116
|
+
**追妻火葬场** (the chase after he hurt her) runs about 30 % 虐, 40 % his regret, 30 % the chase —
|
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117
|
+
his regret must outweigh her suffering; she is soft early and strong later. Waive
|
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118
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+
`misunderstanding-run` / `sweet-gap` for it explicitly (`storyExceptions`), on the user's word.
|
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119
|
+
|
|
120
|
+
## 8. Sources (read as search summaries)
|
|
121
|
+
|
|
122
|
+
电影界 / 万众编剧 on 甜宠 (高糖低虐, 7-3-1); 知乎 短剧编剧黄金手册 (误会 in 2–3 episodes, sweet shot
|
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123
|
+
lengths); 36氪 on 霸总 as a position and 大女主; 澎湃 / 腾讯 "从霸总到训狗"; NRTA 霸总 notice (2024);
|
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124
|
+
流媒体网 / 投中网 / CSDN on 卡点 (the 甜宠 paywall at E5 is a single weak source); 知乎 on CP 拉扯, 追妻
|
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|
+
火葬场 ratios, 甜宠 苏点; 澎湃 拉片 《咬清梨》 and "女主越来越油"; 虎嗅 on script rejection; DataEye
|
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126
|
+
2025; 21经济网 on CP stickiness and counting kisses; 三联 on padding; Gwen Hayes (Romancing the Beat);
|
|
127
|
+
Billy Mernit; K-drama conventions (TV Tropes, Dramabeans); Filmustage; Rolling Stone on ReelShort;
|
|
128
|
+
ScreenWeaver; the Vertical Drama Love / Deadline fan survey; fake-relationship craft.
|
|
@@ -0,0 +1,127 @@
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1
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# Story genres — how the story is written (`params.story`)
|
|
2
|
+
|
|
3
|
+
The storyboard axes (look, action, comedy, grammar, composition) decide how a drama is **shot**.
|
|
4
|
+
The story genres decide how it is **written**: which promise the audience is paying for, how the
|
|
5
|
+
series is paced to keep it, which characters it needs, and what the outline has to track so the
|
|
6
|
+
promise is kept. They sit on top of the universal 短剧 method (`craft-story.md`: the six
|
|
7
|
+
judgements, three phases, the 15-second hook and the 30-second turns, 谈话+行动), which still
|
|
8
|
+
applies to every genre.
|
|
9
|
+
|
|
10
|
+
| genre | 中文 | the promise | tracked in | guide |
|
|
11
|
+
| --- | --- | --- | --- | --- |
|
|
12
|
+
| `revenge` | 复仇 / 逆袭 (战神, 赘婿, 重生, 真假千金) | the certain payback: 憋屈 → 小爽 → 更憋屈 → 大爽, up a ladder of antagonists | `outline.paybacks[]`, `characters[].antagonist` | `story-revenge.md` |
|
|
13
|
+
| `sweet` | 甜宠 (霸总, 先婚后爱, 契约婚姻) | being seen and chosen: 高糖低虐, sugar in most episodes, milestones on time, a happy ending | `outline.romance[]` | `story-sweet.md` |
|
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14
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+
| `mystery` | 悬疑 (推理, 刑侦, 悬疑复仇, 惊悚) | curiosity, dread and the click: a question asked early, answered late, from clues shown fairly | `outline.questions[]`, `outline.clues[]`, `characters[].mysteryRole` | `story-mystery.md` |
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15
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+
| `comedy` | 喜剧 (沙雕, 无厘头, 甜宠喜剧, 古装喜剧) | the laugh as the texture of the story: a comic premise, comic flaws, gags set up and paid off | `outline.brief.comicPremise`, `outline.runningGags[]`, `characters[].comic`, script `gag` | `story-comedy.md` |
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16
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+
| `angst` | 虐恋 / 追妻火葬场 (替身, 白月光, 带球跑) | delayed justice in love: 虐 ≤ 30 %, 悔 ≈ 40 %, 追 ≈ 30 %, his regret outweighing her pain | `outline.angst`, `brief.redLines` | `story-angst.md` |
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17
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+
| `family` | 家庭伦理 (婆媳, 豪门恩怨, 萌宝, 认亲, 年代家庭) | being needed and loved: a family web that reorganises, tears on a beat, the wronged one vindicated before everyone | `characters[].family`, `outline.secrets[]`, `outline.vindications[]`, `outline.reconciliations[]` | `story-family.md` |
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18
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+
| `palace` | 宫斗 / 权谋 (宅斗, 夺嫡, 女帝) | winning with the mind: schemes planted long before, a rank ladder with a low point, factions that realign | `outline.rankLadder`, `rankEvents[]`, `schemes[]`, `factions[]`, `allegiance[]` | `story-palace.md` |
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| `cultivation` | 玄幻 / 修仙 / 系统 (都市异能, 废柴逆袭) | visible growth: a 金手指 with costs, a realm ladder climbed one step at a time | `outline.powerSystem`, `goldenFinger`, `startPower`, `upgrades[]`, `fights[]` | `story-cultivation.md` |
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+
| `scifi` | 科幻 (末世囤货, 时间循环, 穿越, AI) | one "what if" followed all the way: a novum, rules with costs, a countdown, loops that learn | `outline.brief.novum`, `worldRules[]`, `countdown`, `loops[]`, `foreknowledge[]` | `story-scifi.md` |
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| `horror` | 恐怖 / 灵异 / 惊悚 (规则怪谈, 民俗) | safe fear: the threat felt early and shown late, rules shown before they kill, a rational close on the mainland | `outline.horror`, `horrorRules[]`, episode `scares[]` | `story-horror.md` |
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22
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+
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23
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**Genres combine.** `params.story` is a list. 复仇 + 甜宠 is the commonest 短剧 there is; 悬疑 +
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24
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复仇 is how suspense sells (the clue-solving delivers the 智商碾压); 甜宠 + 喜剧 is the romcom.
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25
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+
Every rule of every listed genre applies; where two genres compete for the same episodes (sugar vs
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26
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payback) the thresholds relax when the drama is mixed (`story-revenge` allows a longer gap
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27
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between paybacks, `story-sweet` a lower share of sugar).
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+
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**Choosing.** `init` reads the list from `--genre` (复仇 / 逆袭 / 战神 / 赘婿 / 重生 / 真假千金 →
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30
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+
`revenge`; 甜宠 / 恋爱 / 霸总 / 先婚后爱 / 契约婚 → `sweet`; 悬疑 / 推理 / 刑侦 / 惊悚 → `mystery`;
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31
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喜剧 / 搞笑 / 沙雕 / 无厘头 → `comedy`; 虐恋 / 追妻 / 火葬场 / 替身 / 白月光 → `angst`; 家庭 / 伦理 / 婆媳 / 萌宝 / 认亲 →
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`family`; 宫斗 / 宅斗 / 权谋 / 夺嫡 → `palace`; 修仙 / 玄幻 / 系统 / 异能 / 神医 → `cultivation`; 科幻 / 末世 / 时间循环 /
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赛博 / 星际 / 囤货 → `scifi`; 恐怖 / 灵异 / 惊悚 / 怪谈 / 民俗 → `horror`), or `--story revenge,sweet`. Confirm it
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with the user at the parameters question — it decides what the outline has to contain.
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35
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+
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36
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**The market** (`params.market`: `mainland`, the default, or `overseas`) decides what the
|
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supernatural may be: on the mainland a horror threat is explained rationally in the end and the
|
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38
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cultivation / horror compliance notes apply; overseas the supernatural may be real. Ask where the
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+
drama will be released.
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40
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+
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41
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+
## When the ledgers are written
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42
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+
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43
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+
All in stage 1 (outline), with the 分集目录, before sign-off:
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+
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45
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+
| genre | outline | characters (stage 1 block) | script (stage 4) |
|
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46
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+
| --- | --- | --- | --- |
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+
| revenge | `paybacks[]: { ep, target, scale: small / big / final, by, how }` | `antagonist: { tier 1–3, firstPressEp, motive }` | — |
|
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48
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+
| sweet | `romance[]: { ep, milestone, until?, note }` | — | — |
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49
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+
| mystery | `mysteryMode`, `questions[]: { id, layer 1–3, question, openEp, answerEp, clues[] }`, `clues[]: { id, kind: true / red-herring, what, plantEp, prop?, echoEps[], dismissedEp? }` | `mysteryRole`, `firstEp` | beat `clue: "K1"` where a clue is planted |
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50
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+
| comedy | `brief.comicPremise`, `runningGags[]: { id, premise, eps[] }` | `comic: { flaw, humanity, role: 逗 / 捧 / both }` | beat `gag: setup / build / punchline`, `runningGag` |
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51
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+
| angst | `angst: { ending, turnEp, exitEp, reconcileEp, misbelief, beats[] }`, `brief.redLines` | — | — |
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52
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+
| family | `secrets[]`, `vindications[]`, `reconciliations[]` | `family: { generation, role, minor?, endState }` | — |
|
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53
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+
| palace | `rankLadder`, `rankEvents[]`, `schemes[]`, `factions[]`, `allegiance[]` | — | — |
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54
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+
| cultivation | `powerSystem`, `goldenFinger`, `startPower`, `upgrades[]`, `fights[]` | — | — |
|
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55
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+
| scifi | `brief.novum`, `worldRules[]`, `countdown`, `loops[]`, `foreknowledge[]`, `secondaryNovums[]` | — | — |
|
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56
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+
| horror | `horror: { subgenre, threat }`, `horrorRules[]`, `episodes[].scares` | — | — |
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57
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+
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58
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+
`render outline` publishes the ledgers as tables (复仇阶梯 · 感情里程碑 · 悬念问题 · 线索账本 ·
|
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59
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+
贯穿笑点) so the user reviews them at sign-off with the 分集目录.
|
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60
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+
|
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61
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+
## Gates
|
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62
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+
|
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63
|
+
| gate | stage | checks |
|
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64
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+
| --- | --- | --- |
|
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65
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+
| `story-revenge` | outline | first payback by E03; no long gap without one; the ladder (every antagonist finished once, lower tiers first, the arch-nemesis in the climax, by a lead); pressure before payback; a big payback every ≤ 10 episodes of escalation |
|
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66
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+
| `story-sweet` | outline | sugar share and gap; meet E1, bind ≤ E3, touch ≤ E5, kiss by half, confession at 40–60 %; misunderstandings ≤ 3 episodes (one may run to 5 in the climax); one black moment at 70–90 %, mended within 5; a happy ending |
|
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67
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+
| `story-mystery` | outline | one central question asked by E03 and answered in the climax; the culprit on screen early; clues per answer and their lead time; echoes for long plants; red herrings fewer than true clues and dismissed; ≤ 6 open questions |
|
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68
|
+
| `story-comedy` | outline | comic premise; every lead and support has a comic flaw, leads differ, someone plays it straight; running gags recur ≥ 3 times, spaced, and pay off in the climax |
|
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69
|
+
| `story-angst` | outline | the ending declared; 虐 capped at ~35 %; the turn at 25–45 %; 悔 + 追 ≥ 1.5 × 虐; every wound released within 2; an engineered misbelief the audience knows by E3; she leaves by choice; costly, public pursuit; HE reconciles late with sugar after; the male lead's red lines |
|
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70
|
+
| `story-family` | outline | ≥ 5 members over 2 generations, every one resolved; tears ≥ 20 % and ≤ 6 apart; a public vindication with ≥ 3 witnesses mid-run and a larger one in the climax; secrets hinted twice and revealed at 50–85 %; reconciliation earned over ≥ 10 episodes; children never the ones who land a blow |
|
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71
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+
| `story-palace` | outline | schemes set up 2 / 5 / 20 episodes ahead, a master scheme in the first half; counters planted first, losses with a flaw; the emperor rescues at most once a phase; an antagonist win before the midpoint; the rank ladder (first by E12, rises, a low point, the top at the end); 2–4 factions, foreshadowed betrayals; moral capital |
|
|
72
|
+
| `story-cultivation` | outline | the 金手指 by E2 with rules and costs; breakthroughs ≤ 12 apart, one realm at a time, each with a cause and a cost; the foe's realm known, ≤ 1 up with an edge; the peak in the last 15 %; hidden masters reveal a layer every 10 |
|
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73
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+
| `story-scifi` | outline | the novum in E1; one novum; a limit or cost per power; rules shown before they decide; a countdown that only counts down; loops that learn; foreknowledge paid within 10; a midpoint turn |
|
|
74
|
+
| `story-horror` | outline | a real scare in ≥ 80 % of episodes; false alarms rationed; the first sign in E1; the reveal past the half with glimpses; rules shown before they kill; 规则怪谈 anatomy; on the mainland a rational explanation, late and planted |
|
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75
|
+
| `story-script` | script | mystery: each clue is on screen (a beat marked `clue`) in its plant episode; comedy: punchlines per episode, a setup (or a running gag called back) before each, punchlines short |
|
|
76
|
+
| `story-advice` | outline | hook variety; identity layers; extra-legal violence and money-only 强宠 (regulatory risk); public sugar in the climax; suspects; twist fatigue (advisory) |
|
|
77
|
+
|
|
78
|
+
The thresholds scale with the episode count and skip what makes no sense in a very short run
|
|
79
|
+
(a 3-episode pilot has no midpoint). They are researched defaults, not laws. They were researched on
|
|
80
|
+
1–2-minute episodes; in a `medium` drama or a `movie` in parts the counts convert — by runtime for a
|
|
81
|
+
series, by share of the film for a movie (`format.md`).
|
|
82
|
+
|
|
83
|
+
## Exceptions
|
|
84
|
+
|
|
85
|
+
A rule can be waived for the whole drama when **the user asks for it**:
|
|
86
|
+
`"storyExceptions": [{ "rule": "hero-delivers", "reason": "user: the old general finishes him" }]`
|
|
87
|
+
in `outline`. The rules: `first-payback` `payback-gap` `payback-ledger` `setup-before-payback`
|
|
88
|
+
`tiers-ascending` `big-payback-cadence` `hero-delivers` (revenge) · `sweet-share` `sweet-gap`
|
|
89
|
+
`meet-bind` `first-touch` `first-kiss` `midpoint-confession` `misunderstanding-run`
|
|
90
|
+
`black-moment` `he-ending` (sweet) · `central-question` `culprit-early` `clue-count` `clue-lead`
|
|
91
|
+
`clue-echo` `red-herrings` `open-questions` `clue-on-screen` (mystery) · `comic-premise`
|
|
92
|
+
`comic-cast` `running-gags` `gag-density` `gag-setup` `punchline-brevity` (comedy) · `abuse-cap`
|
|
93
|
+
`turn-timing` `regret-outweighs` `pursuit-length` `release-cadence` `engineered-misbelief`
|
|
94
|
+
`exit-by-choice` `costly-regret` `ending-contract` `male-lead-red-lines` (angst) · `family-web`
|
|
95
|
+
`every-member-resolves` `tear-cadence` `public-vindication` `secret-hygiene`
|
|
96
|
+
`earned-reconciliation` `child-compliance` (family) · `scheme-setup` `no-teleported-evidence`
|
|
97
|
+
`authority-not-rescue` `competent-antagonist` `rank-climb` `faction-realignment` `moral-capital`
|
|
98
|
+
(palace) · `golden-finger` `upgrade-cadence` `no-level-skip` `cause-and-cost` `foe-known` `peak-held`
|
|
99
|
+
`hidden-master-reveals` (cultivation) · `novum-first` `one-novum` `rule-costs` `show-before-use`
|
|
100
|
+
`countdown` `loops` `foreknowledge` `midpoint-turn` (scifi) · `scare-cadence` `false-alarms`
|
|
101
|
+
`early-threat` `hide-the-monster` `fair-rules` `rule-horror` `mainland-explanation` (horror). Never
|
|
102
|
+
add one yourself to turn a gate green. (`mainland-explanation` and the child rule track regulation:
|
|
103
|
+
waive them only for a release where they do not apply, and say so.)
|
|
104
|
+
|
|
105
|
+
## With the storyboard axes
|
|
106
|
+
|
|
107
|
+
| story genre | naturally pairs with |
|
|
108
|
+
| --- | --- |
|
|
109
|
+
| revenge | `grammar: faceslap` on the payback segments (the 爽点 of a 打脸 / 身份揭露 / 智商碾压 / 复仇 episode is flagged if it is not); an action style if the paybacks fight |
|
|
110
|
+
| sweet | the `sweet-romance` or `costume-idol` look; the 甜宠 set pieces in `cinematography-sweet-romance.md` §6; `comedy: romcom` for the gags |
|
|
111
|
+
| mystery | the `low-key` look; clue inserts (`evidence` cuts); `composition: art-first` for a contemplative 悬疑 |
|
|
112
|
+
| angst | the `sweet-romance` look turned cold in the 虐 phase, or `low-key`; `grammar: faceslap` for the antagonist's comeuppance |
|
|
113
|
+
| family | the `period-nostalgia` look for 年代家庭; `grammar: faceslap` on the 寿宴 vindication; `comedy` for 《太奶奶》-style warmth |
|
|
114
|
+
| palace | the `costume-dark` or `costume-idol` look; `register: 古装`; `grammar: faceslap` on the reveals; `historical-realist` fights |
|
|
115
|
+
| cultivation | `costume-idol` (修仙) or `scifi-soft` (都市异能); `wuxia-fantasy` or `superhero` fights; a fixed visual signature per realm |
|
|
116
|
+
| scifi | the `scifi-hard` / `scifi-soft` look; `bullet-time` / `superhero` fights; the countdown as a HUD prop |
|
|
117
|
+
| horror | the `low-key` look; `composition: art-first` for dread in empty space; `mystery` alongside for the clues |
|
|
118
|
+
| comedy | `grammar: comedy` (the default for a comedy genre) with its `gag` cuts in the storyboard; the story's punchline beats become `gag: punchline` cuts |
|
|
119
|
+
|
|
120
|
+
## Sources
|
|
121
|
+
|
|
122
|
+
The research behind the four guides is summarised in each guide's last section. It came from
|
|
123
|
+
Chinese industry writing (红果 编剧课, 流媒体网, 36氪, 虎嗅, 澎湃, 界面, 知乎 craft columns, DataEye
|
|
124
|
+
reports, NRTA notices) and English craft sources (Gwen Hayes, Billy Mernit, Knox / Van Dine,
|
|
125
|
+
Hitchcock / McKee, UCB, Vorhaus, Save the Cat, vertical-drama guides). The research agents read
|
|
126
|
+
search-result summaries rather than full articles, so single-source numbers are marked as such
|
|
127
|
+
and the thresholds are tunable.
|