@wildshard/shard-format 0.0.1 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/corpus/brasscap-mesa/blobs/bin/02da0052111419cdff3a29f1c6d0ff0d223e0b53a956c16c65ed63d87928b3b9.bin +0 -0
  2. package/corpus/brasscap-mesa/blobs/bin/068a121cd780a2a9164416f6e4fde44834f2d2f3a5ed65c174e480b7a2d3f627.bin +0 -0
  3. package/corpus/brasscap-mesa/blobs/bin/07d5a061cd338618e528747d61eb2b17709510550ef0ba40a58b67761b200f3f.bin +0 -0
  4. package/corpus/brasscap-mesa/blobs/bin/086e3706070555baca863f6ecf9dbca09c084afa501d92d4246d896b09546f36.bin +0 -0
  5. package/corpus/brasscap-mesa/blobs/bin/08b1b9ab7c732d7dbe8f961f1fc40e84042d1fe42544f55c9ee89f04dffe3d5e.bin +0 -0
  6. package/corpus/brasscap-mesa/blobs/bin/18bdbdc704cb8aac93435d208dfe0e9a44374efb73afa3bc58c631650e0a2995.bin +0 -0
  7. package/corpus/brasscap-mesa/blobs/bin/1a210fcddcb9749ecb1c244837e8e37ea69b038faae191dee6bbbde228d31a18.bin +0 -0
  8. package/corpus/brasscap-mesa/blobs/bin/264ab9ede386504a5ff9814b0a620b879cb29f3f45a80bcfc0c80b8ee236e364.bin +0 -0
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  10. package/corpus/brasscap-mesa/blobs/bin/2d755cc635dee90b0f3958272855a821e2dd605a189a5ffcd480a325155fe84f.bin +0 -0
  11. package/corpus/brasscap-mesa/blobs/bin/2d76c6829fe77fb55cc2541e4aca5ce5d18b68508dcdf3fa957fe4a83b9c887a.bin +0 -0
  12. package/corpus/brasscap-mesa/blobs/bin/32c15d55a4548501740593807c5007217c72dbc10a21f4613ef5e0cee0b90d1d.bin +0 -0
  13. package/corpus/brasscap-mesa/blobs/bin/3539b362cf3a61a79e92e113ebf8f255d0b25ec2d2edd816498879de831fa912.bin +0 -0
  14. package/corpus/brasscap-mesa/blobs/bin/3af38a2377bc89f6c6c82ee1e83df674efa2793db932b50a23bbce7ec9cd7941.bin +0 -0
  15. package/corpus/brasscap-mesa/blobs/bin/3c176a7a0d0850fdcee790ed2641216fc3d1cba025928de3d7784262bb9b6f4a.bin +0 -0
  16. package/corpus/brasscap-mesa/blobs/bin/3fb37e488aa81a64c997b3dd09794e988994c6ee3476c6d653ced1670888dd8e.bin +0 -0
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  18. package/corpus/brasscap-mesa/blobs/bin/45cea35fab6bb06051a3286fca2307944850c7f9ed7aa89b7c24fafef28efda6.bin +0 -0
  19. package/corpus/brasscap-mesa/blobs/bin/499cc7863851f97d79dbfc64e76f9e6978894199184a0d80ebdca13066a8fa78.bin +0 -0
  20. package/corpus/brasscap-mesa/blobs/bin/4b7217644763b00c6ee6ae3f176c726914966fb791654a385c0638bb998b6dd2.bin +0 -0
  21. package/corpus/brasscap-mesa/blobs/bin/4cf11c7177bb082f335e5bc7a037ef00d09355c5ad8263e284a96a92630ff9ae.bin +0 -0
  22. package/corpus/brasscap-mesa/blobs/bin/536b37cab5a1edd6a68a71d122aab6898e44c68a5470a4ca8a9a72c57c02e034.bin +0 -0
  23. package/corpus/brasscap-mesa/blobs/bin/55d3628b27e0fcea383df86c434a69761439f51a013359f0829675b07ee2b616.bin +0 -0
  24. package/corpus/brasscap-mesa/blobs/bin/5652ba90fbd8146edaf42660329cc81798752f2f60b8d03956714460d5ba75ef.bin +0 -0
  25. package/corpus/brasscap-mesa/blobs/bin/57459ab5e2ac6cec65ef5e59789dd82b9666d8573df41c4a398df603f1fa456f.bin +0 -0
  26. package/corpus/brasscap-mesa/blobs/bin/5915b6aed21bba49b841b45574f44f60d26b44810bd68ac70b22f3f3b0dab072.bin +0 -0
  27. package/corpus/brasscap-mesa/blobs/bin/5c4a5c7a8e99253561105c5fa3faf14326cf0c23adc32bfe7f8aea4dbf4b05f9.bin +0 -0
  28. package/corpus/brasscap-mesa/blobs/bin/61822a412cfd461f4f7ae50bc13f242a0fca6c5c58fca72247b596ab037a1c85.bin +0 -0
  29. package/corpus/brasscap-mesa/blobs/bin/673b7712908966718341508469b39cd49e6461f690ca3c23d4621ea7eba0cc30.bin +0 -0
  30. package/corpus/brasscap-mesa/blobs/bin/69394a49520f84f6dccc1655f1c89eedc913ac53a7e48ac5dc1bff4141639bb4.bin +0 -0
  31. package/corpus/brasscap-mesa/blobs/bin/6e58a53a6c2acd50f9f80fd270ca034c54421df8a587e181101b4b75b952ac5d.bin +0 -0
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  40. package/corpus/brasscap-mesa/blobs/bin/8cef94308af8d09670e4c99a3b6c3d9280b7a27d386653a3bd7d482b2cdf2b65.bin +0 -0
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  42. package/corpus/brasscap-mesa/blobs/bin/8f89e79d0fb9b04d48c7b5719e1d024161c6a2119835b18dcb193ff51123a9be.bin +0 -0
  43. package/corpus/brasscap-mesa/blobs/bin/8fe511ad48656a0b10801100b9100edab1be605a8a182dc5c834d298bf0d9166.bin +0 -0
  44. package/corpus/brasscap-mesa/blobs/bin/900bda6562d06fafda54c495e325d57dbb7931813178ee207449c5519d89d537.bin +0 -0
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  46. package/corpus/brasscap-mesa/blobs/bin/a111bb4c6cec536bcf57dddc744b871ac9f3d094ce459c16243adca19020db77.bin +0 -0
  47. package/corpus/brasscap-mesa/blobs/bin/a2208bf899e6c84942eef9fbab569d597f574551afae5864f1953c6a517af068.bin +0 -0
  48. package/corpus/brasscap-mesa/blobs/bin/a302ddb2598a72ece53780094b64ad861dc68e6913d8a1ea08f5d141736e2986.bin +0 -0
  49. package/corpus/brasscap-mesa/blobs/bin/afcbc671326d0dac14e460662c1f793335877ba53cc965f67c0306833b087e7c.bin +0 -0
  50. package/corpus/brasscap-mesa/blobs/bin/b657159e6a28c801a211024f96a7ef60e388ce928a7b41ae3d7555a6f8fd2e3e.bin +0 -0
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  53. package/corpus/brasscap-mesa/blobs/bin/c7983018dbf8e384ddf73191f526075bd0b29907061ab17642ecdc18ea7b9897.bin +0 -0
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  55. package/corpus/brasscap-mesa/blobs/bin/d052be571a0f3ab69926951f3a4c9d63f05da2ca6d91e5963dd63e04ecb515de.bin +0 -0
  56. package/corpus/brasscap-mesa/blobs/bin/d162a993a60dd682c8c21dd111429d84d8d30413a000cf481cf98d06ca83e706.bin +0 -0
  57. package/corpus/brasscap-mesa/blobs/bin/d238c3d3d054911714ebe30dafc99e6ad13925b7a600ba9f8d532d0f515f3f5a.bin +0 -0
  58. package/corpus/brasscap-mesa/blobs/bin/d9a98cfe2865a9bb0e94f35c735a570b0625b58f890a6b1f6e14fab2401f0af2.bin +0 -0
  59. package/corpus/brasscap-mesa/blobs/bin/dc27ae954b7b8a13a9459d6ca6ef2997f662715ff5f5453ea0da169f141748b8.bin +0 -0
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  61. package/corpus/brasscap-mesa/blobs/bin/e45b7344d373b3ef4a94f560cf4e17b1eb3b8cd89d1e552fc9be11d6b7b546f0.bin +0 -0
  62. package/corpus/brasscap-mesa/blobs/bin/eb14eb898224d5d81d1012bec54f2b79f9377dc60fa1d01e49b4c3e148292d77.bin +0 -0
  63. package/corpus/brasscap-mesa/blobs/bin/ed0e0101a3d91a3a615f9e78ef36f7deb8bb0eab0f133241d621925d0b596599.bin +0 -0
  64. package/corpus/brasscap-mesa/blobs/bin/f722e3a3b1f0a3d7b9f7d7c66c46d8c87245de5f8eece055daf95c7086f8c267.bin +0 -0
  65. package/corpus/brasscap-mesa/blobs/bin/f76013aedfd810f136fa689a151024bcb942687ef42ae7edf1fd3513ac4e22c7.bin +0 -0
  66. package/corpus/brasscap-mesa/blobs/glb/0547e63693282614673b13bade4c08eb772020757b131b7c80f2077873aab70e.glb +0 -0
  67. package/corpus/brasscap-mesa/blobs/glb/0cf89e9b1824440d213c8e9e33fb357734b7241b4c7eedaba3df7f8306e05425.glb +0 -0
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  71. package/corpus/brasscap-mesa/blobs/glb/11357cb8a0670fdc9a03780dd79a31e0aa7a0537786cbf66491bae1722d6feb3.glb +0 -0
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  79. package/corpus/brasscap-mesa/blobs/glb/1e5024bbb1284b2ed39bbca2d0ade3acb5be2a2c6ba643291f269b76098c7f79.glb +0 -0
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  529. package/src/format/meshCollision.ts +56 -0
  530. package/src/format/meshCollisionAssets.ts +19 -0
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  532. package/src/format/meshEntryways.ts +54 -0
  533. package/src/format/meshopt-decoder.wasm +0 -0
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  535. package/src/format/meshopt-static.mjs +11 -0
  536. package/src/format/meshopt-wasm.ts +61 -0
  537. package/src/format/migrations.ts +209 -0
  538. package/src/format/minimap.ts +1052 -0
  539. package/src/format/mixedPopulation.ts +222 -0
  540. package/src/format/modes.ts +304 -0
  541. package/src/format/mountedSpecimenRows.ts +64 -0
  542. package/src/format/moverLifecycle.ts +34 -0
  543. package/src/format/moverMotion.ts +271 -0
  544. package/src/format/movers.ts +224 -0
  545. package/src/format/namedJsonContracts.ts +423 -0
  546. package/src/format/nativeActors.ts +45 -0
  547. package/src/format/nativeAssembly.ts +141 -0
  548. package/src/format/nativeGround.ts +37 -0
  549. package/src/format/nativeGroundAssets.ts +35 -0
  550. package/src/format/nativeItems.ts +184 -0
  551. package/src/format/nativePhysics.ts +140 -0
  552. package/src/format/nativeQuestComposition.ts +398 -0
  553. package/src/format/nativeRiding.ts +103 -0
  554. package/src/format/nativeRuntimePlan.ts +89 -0
  555. package/src/format/navigation.ts +99 -0
  556. package/src/format/navigationBytes.ts +111 -0
  557. package/src/format/nearPlaceholder.ts +111 -0
  558. package/src/format/nearPlaceholderAssets.ts +23 -0
  559. package/src/format/netCommand.ts +11 -0
  560. package/src/format/npcs.ts +546 -0
  561. package/src/format/outputAddress.ts +11 -0
  562. package/src/format/outputDownload.ts +34 -0
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  564. package/src/format/outputIndex.ts +352 -0
  565. package/src/format/overdraw.ts +41 -0
  566. package/src/format/pageLife.ts +303 -0
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  569. package/src/format/paintedResources.ts +158 -0
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  572. package/src/format/platformDataSections.ts +146 -0
  573. package/src/format/platformFileFamilies.ts +299 -0
  574. package/src/format/plumbing.ts +165 -0
  575. package/src/format/populationEnvironment.ts +210 -0
  576. package/src/format/populationKeeper.ts +163 -0
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  584. package/src/format/postGraphDocument.ts +36 -0
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  587. package/src/format/practiceCourseRows.ts +466 -0
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  731. package/src/format/wireLimits.ts +9 -0
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  734. package/src/format/worldPhysics.ts +292 -0
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  745. package/src/hook/format-hook.d.mts +2 -0
  746. package/src/hook/format-hook.mjs +47 -0
  747. package/src/tools/runtime-hosts.json +497 -0
  748. package/README.md +0 -8
@@ -0,0 +1,66 @@
1
+ import { parseWorldScenes } from './worldScenes.ts';
2
+ import { stringsSteps } from './tierSelection.ts';
3
+ import type { OutputIndex } from './outputIndex.ts';
4
+ import { materialTextureRefs } from './materials.ts';
5
+ import { propMaterialsOf, propMaterialTextureRefs } from './propMaterials.ts';
6
+ import { splatTerrainOf, splatTextureRefs } from './splatTerrain.ts';
7
+ import type { Shardfile } from './shardSchema.ts';
8
+
9
+ /** Exact required transport roots and their dependencies, shared by pack emission and phone admission.
10
+ * Late is a scheduling hint: commons, critical flags, manifest images/navigation and the global LUT still win. */
11
+ export function controlFileHashes(source: Pick<Shardfile, 'files' | 'critical' | 'library' | 'late' | 'presentation' | 'navigation' | 'map' | 'look' | 'requires' | 'props'>): ReadonlySet<string> {
12
+ const card = source.presentation?.card, late = new Set((source.late ?? []).map(row => row.hash));
13
+ const graphFiles = Object.values(source.look.materials).flatMap(material => material.family === 'graph' && 'file' in material ? [material.file] : []);
14
+ const materialFiles = [...materialTextureRefs(source.look.materials), ...graphFiles, ...source.props?.textures.map(row => row.colour) ?? [],
15
+ ...propMaterialTextureRefs(source.props === null ? undefined : propMaterialsOf(source.props)),
16
+ ...splatTextureRefs(source.props === null ? undefined : splatTerrainOf(source.props))];
17
+ const pending = [...materialFiles, ...source.requires.commons, ...source.critical, ...source.library.filter(hash => !late.has(hash)),
18
+ ...source.files.filter(file => file.critical).map(file => file.hash),
19
+ ...source.navigation === null ? [] : [source.navigation.file], ...source.map === undefined ? [] : [source.map.image],
20
+ ...card === undefined ? [] : [card.thumb, card.portrait, card.landscape], ...source.look.grade.lut === null ? [] : [source.look.grade.lut]];
21
+ const needed = new Set<string>(), files = new Map(source.files.map(file => [file.hash, file]));
22
+ while (pending.length > 0) {
23
+ const ref = pending.pop(); if (ref === undefined) break;
24
+ const hash = ref.replace(/^commons:/u, ''); if (needed.has(hash)) continue;
25
+ needed.add(hash);
26
+ const file = files.get(hash);
27
+ if (file === undefined) {
28
+ if (!source.requires.commons.includes(hash)) throw new Error('Control file is not declared');
29
+ } else pending.push(...file.dependencies);
30
+ }
31
+ return needed;
32
+ }
33
+
34
+ /** Exclusive cold Explorer libraries and retained whole-source reconstructions, projected identically for admission and packs.
35
+ * Critical, dependency, tile and any other played reader keep their complete roots. */
36
+ export function* playLibrarySteps(source: Shardfile, descriptor: { readonly index: Pick<OutputIndex, 'files'>; readonly sections: ReadonlyMap<string, unknown> }): Generator<void, ReadonlySet<string>> {
37
+ const input = descriptor.sections.get('world/scenes');
38
+ if (input === undefined) return new Set();
39
+ const scenes = parseWorldScenes(input), names = new Map<string, string>();
40
+ for (const file of descriptor.index.files) for (const name of [file.hash, file.path, `/shardfiles/${source.identity.slug}/${file.path}`, ...file.name === undefined ? [] : [file.name]]) names.set(name, file.hash);
41
+ const eligible = new Set<string>(), other = new Set<string>([...source.critical, ...source.files.filter(file => file.critical).map(file => file.hash)]);
42
+ for (const row of scenes.libraries) if (row.kind === 'whole' && !('storage' in row)) {
43
+ for (const model of row.models) for (const ref of model.files) { const hash = names.get(ref) ?? ref; (row.load === 'explorer' ? eligible : other).add(hash); }
44
+ }
45
+ const into = (text: string): void => { const hash = names.get(text); if (hash !== undefined) other.add(hash); };
46
+ const plan: unknown = descriptor.sections.get('client/plan'), features: unknown = typeof plan === 'object' && plan !== null ? Reflect.get(plan, 'features') : undefined;
47
+ const islands = Array.isArray(features) && features.some((row: unknown) => typeof row === 'object' && row !== null && Reflect.get(row, 'kind') === 'world.assembly' && Reflect.get(row, 'library') !== undefined);
48
+ // A tiled world's retained whole-source list is a cold reconstruction port,
49
+ // not a live draw. Explicit scene/ground/tile readers below still win. Island
50
+ // assemblies consume the list in play and retain their original admission.
51
+ if (!islands) for (const ref of source.props?.wholeLibrary ?? []) eligible.add(names.get(ref) ?? ref);
52
+ if (eligible.size === 0) return eligible;
53
+ const { files: _files, library: _library, critical: _critical, late: _late, props, ...rest } = source;
54
+ const fields = islands || props === null ? { ...rest, props } : { ...rest, props: { ...props, wholeLibrary: [] } };
55
+ const { libraries: _libraries, ...world } = scenes, sections: unknown[] = [world];
56
+ for (const [name, section] of descriptor.sections) {
57
+ if (name === 'world/scenes') continue;
58
+ // the props section carries the same whole-library list as `props` (its `props` row)
59
+ const row: unknown = typeof section === 'object' && section !== null ? Reflect.get(section, 'props') : undefined;
60
+ sections.push(!islands && name === 'world/props' && typeof section === 'object' && section !== null && typeof row === 'object' && row !== null
61
+ ? { ...section, props: { ...row, wholeLibrary: [] } } : section);
62
+ }
63
+ yield* stringsSteps([fields, ...sections], into);
64
+ for (const file of source.files) for (const ref of file.dependencies) other.add(ref);
65
+ return new Set([...eligible].filter(hash => !other.has(hash)));
66
+ }
@@ -0,0 +1,22 @@
1
+ import * as v from 'valibot';
2
+ import { ShardHashSchema } from './shardSections.ts';
3
+ import { SHARDFILE_ADMISSION_LIMITS } from './admissionLimits.ts';
4
+ import { WIRE_CELL } from './wireLimits.ts';
5
+
6
+ /** A declared library root which may warm after control. A required reader can demand it earlier.
7
+ * Cell-local x/z is an ordering hint; no position means after positioned files. Full costs and inventory stay declared. */
8
+ export interface LateFile { hash: string; at?: [number, number] }
9
+ export type AdmissionLate = LateFile[];
10
+ const coordinate = v.pipe(v.number(), v.finite(), v.minValue(-WIRE_CELL.half), v.maxValue(WIRE_CELL.half));
11
+ /** Optional additive admission metadata; duplicate, out-of-cell or undeclared roots refuse instead of changing a guard. */
12
+ export const AdmissionLateSchema: v.GenericSchema<AdmissionLate, AdmissionLate> = v.pipe(
13
+ v.array(v.strictObject({ hash: ShardHashSchema, at: v.exactOptional(v.tuple([coordinate, coordinate])) })),
14
+ v.maxLength(SHARDFILE_ADMISSION_LIMITS.files), v.check(rows => new Set(rows.map(row => row.hash)).size === rows.length, 'unique late file hashes'),
15
+ );
16
+
17
+
18
+ /** Exact local library membership shared by source, output-index and project assembly boundaries.
19
+ * Schema validation owns shape/uniqueness; aliases and commons names never replace the declared local hash. */
20
+ export function lateLibraryRootsValid(rows: readonly LateFile[], files: Pick<ReadonlySet<string>, 'has'>, library: Pick<ReadonlySet<string>, 'has'>): boolean {
21
+ return rows.every(row => files.has(row.hash) && library.has(row.hash));
22
+ }
@@ -0,0 +1,11 @@
1
+ /** Shared manifest admission ceilings, checked before immutable assets or a simulation are opened. */
2
+ export const SHARDFILE_ADMISSION_LIMITS: Readonly<{ sourceBytes: 2000000; files: 4096; commons: 1024; stateFields: 128; waterBodies: 64; idCharacters: 128; textCharacters: 4096; wireBytes: 256000000; }> = Object.freeze({
3
+ sourceBytes: 2_000_000,
4
+ files: 4096,
5
+ commons: 1024,
6
+ stateFields: 128,
7
+ waterBodies: 64,
8
+ idCharacters: 128,
9
+ textCharacters: 4096,
10
+ wireBytes: 256_000_000,
11
+ });
@@ -0,0 +1,30 @@
1
+ import * as v from 'valibot';
2
+ import { ShardHashSchema, ShardNaturalSchema } from './shardSections.ts';
3
+
4
+ /** J91: the extensions a server-class file is written with, by kind. */
5
+ const SERVER_EXTENSIONS = { json: 'json', bin: 'bin', tile: 'wtt' } as const;
6
+ /** One server-class file: named, hashed and validated like any product file, but held apart from `index.files`. */
7
+ export interface ServerFile { name: string; path: string; hash: string; bytes: number; kind: keyof typeof SERVER_EXTENSIONS; schema?: string }
8
+ export type AdmissionServer = ServerFile[];
9
+ const name = v.pipe(v.string(), v.maxLength(240), v.regex(/^server\/[a-z0-9][a-z0-9.-]*(?:\/[a-z0-9][a-z0-9.-]*)*$/u));
10
+ /**
11
+ * J91's fourth admission class, beside `critical`, `late` and `library`. The rows sit in `index.admission.server` and
12
+ * nowhere else: never in `index.files`, so no client walk (fetch list, prefetch, tier selection, residency) can see
13
+ * them, and no pack can hold one. Its bytes live under `server/`, which the app publisher does not copy.
14
+ * A JSON row names the defining schema of its registered platform family; a binary row has none.
15
+ */
16
+ export const AdmissionServerSchema: v.GenericSchema<AdmissionServer, AdmissionServer> = v.pipe(
17
+ v.array(v.strictObject({ name, path: v.pipe(v.string(), v.maxLength(240)), hash: ShardHashSchema, bytes: ShardNaturalSchema,
18
+ kind: v.picklist(['json', 'bin', 'tile']), schema: v.exactOptional(v.pipe(v.string(), v.minLength(1), v.maxLength(240))) })),
19
+ v.maxLength(256),
20
+ v.check(rows => rows.every(row => row.path === serverFilePath(row.kind, row.hash)), 'server files live at their kind and hash under server/'),
21
+ v.check(rows => rows.every(row => (row.kind === 'json') === (row.schema !== undefined)), 'server JSON alone names a defining schema'),
22
+ v.check(rows => new Set(rows.map(row => row.name)).size === rows.length && new Set(rows.map(row => row.hash)).size === rows.length, 'unique server files'),
23
+ );
24
+ /** Where a server-class file is written, relative to its product. */
25
+ export function serverFilePath(kind: ServerFile['kind'], hash: string): string { return `server/${kind}/${hash}.${SERVER_EXTENSIONS[kind]}`; }
26
+ /** The server class is exclusive: a file a client may read is that file's client class, never both. */
27
+ export function serverFilesExclusive(rows: readonly ServerFile[], files: readonly { readonly hash: string; readonly name?: string }[]): boolean {
28
+ const hashes = new Set(files.map(file => file.hash)), names = new Set(files.flatMap(file => file.name === undefined ? [] : [file.name]));
29
+ return rows.every(row => !hashes.has(row.hash) && !names.has(row.name));
30
+ }
@@ -0,0 +1,123 @@
1
+ import * as v from 'valibot';
2
+
3
+ const id=v.pipe(v.string(),v.minLength(1),v.maxLength(128));
4
+ const finite=v.pipe(v.number(),v.finite());
5
+ const positive=v.pipe(finite,v.minValue(0.001),v.maxValue(100000));
6
+ const count=v.pipe(v.number(),v.integer(),v.minValue(1),v.maxValue(256));
7
+ const model=v.pipe(v.number(),v.integer(),v.minValue(0),v.maxValue(31));
8
+ const range=v.pipe(v.tuple([finite,finite]),v.check(pair=>pair[0]<=pair[1]));
9
+ const burst=v.strictObject({phase:v.pipe(v.array(positive),v.minLength(2),v.maxLength(3)),amplitude:finite,foldPhase:finite,foldAmplitude:finite,rest:v.tuple([finite,finite]),rates:v.tuple([positive,positive]),glide:range,beats:v.pipe(v.tuple([count,count]),v.check(pair=>pair[0]<=pair[1]&&pair[1]<=64))});
10
+ const posture=v.tuple([finite,finite,finite,finite,finite,finite]);
11
+ /** One ambient forager row (G466 H6, `@wildshard/engine/ai/ambientForager`): grazing gait, scare radii, sentries and the
12
+ * escape (zig-zag bounds away, or a run home and down the burrow). Posture rows: [sit, rate, head pitch, rate, ears, rate]. */
13
+ export const ForagerPolicySchema: v.GenericSchema<ForagerPolicyRows> =v.strictObject({
14
+ scare:range,crouched:v.exactOptional(positive),alertMargin:finite,releaseMargin:finite,alertPause:range,grazePause:range,settlePause:range,turn:range,
15
+ grazing:v.variant('gait',[v.strictObject({gait:v.literal('hop'),chance:v.pipe(finite,v.minValue(0),v.maxValue(1)),length:range,duration:positive,height:positive}),v.strictObject({gait:v.literal('walk'),speed:positive,wander:range})]),
16
+ escape:v.variant('to',[v.strictObject({to:v.literal('away'),distance:range,pause:range,length:positive,duration:positive,height:positive,zigSteps:v.tuple([count,count]),spread:range,steer:positive}),
17
+ v.strictObject({to:v.literal('home'),speed:positive,reach:positive,hide:range,emerge:positive,sink:positive})]),
18
+ /** where a forager may step (null: anywhere): chunk margin, height above water, pond / cabin mask ceilings, creeks, min normal y, trunk clearance */
19
+ ground:v.nullable(v.strictObject({margin:finite,aboveWater:finite,pond:finite,cabin:finite,stream:v.boolean(),slope:finite,trunk:finite})),
20
+ sentry:v.nullable(v.strictObject({chance:v.pipe(finite,v.minValue(0),v.maxValue(1)),duration:range,sight:positive,alarm:v.boolean()})),
21
+ posture:v.strictObject({graze:posture,alert:posture,flee:posture,sentry:v.exactOptional(posture),hide:v.exactOptional(posture)}),
22
+ });
23
+
24
+ /** One forager population (`@wildshard/engine/ai/ambientForager#ForagerPopulation`): `count` rows at most, clock ids
25
+ * `<id>:<n>`, placed as `colonies` round burrow sites (size per site, ring radius, home offset, first timer) or `roam`ing
26
+ * round the viewer (seat / re-seat rings, draw range, visible range, re-seat retry, view cosines [draw, seat], blind range). */
27
+ export const ForagerPopulationSchema: v.StrictObjectSchema<{
28
+ readonly id: v.GenericSchema<string>;
29
+ readonly count: v.GenericSchema<number>;
30
+ readonly policy: typeof ForagerPolicySchema;
31
+ readonly place: v.GenericSchema<ForagerPopulationRows['place']>;
32
+ }, undefined> =v.strictObject({id,count,policy:ForagerPolicySchema,place:v.variant('kind',[
33
+ v.strictObject({kind:v.literal('colonies'),size:v.tuple([count,count]),radius:range,home:finite,timer:range}),
34
+ v.strictObject({kind:v.literal('roam'),seat:range,reseat:range,range:positive,visibleRange:positive,retry:positive,view:v.tuple([finite,finite,positive])})])});
35
+ /** Native forager view: prepared model book, material tuning and body projection. */
36
+ export const ForagerDrawSchema: v.GenericSchema<ForagerDrawRows> =v.strictObject({name:id,books:v.strictObject({phone:id,desktop:id}),model:id,
37
+ rim:finite,bands:finite,tilt:finite,sink:finite});
38
+
39
+ const uint=v.pipe(v.number(),v.integer(),v.minValue(0),v.maxValue(0xffffffff)),frame=v.pipe(v.number(),v.integer(),v.minValue(-1)),nonneg=v.pipe(finite,v.minValue(0));
40
+ const clock=v.strictObject({elapsed:nonneg,credit:nonneg,frame,dt:nonneg,last:finite,due:v.boolean(),tickFrame:frame});
41
+ /** A population's saved state: rows (state 0 graze, 1 sentry / alert, 2 flee, 3 hide), its Rng and band clocks. */
42
+ export const ForagerContinuation: v.GenericSchema<ForagerSnapshot> =v.strictObject({
43
+ retired:v.exactOptional(v.pipe(v.array(v.pipe(uint,v.maxValue(255))),v.maxLength(256))),
44
+ rows:v.pipe(v.array(v.strictObject({x:finite,z:finite,bx:finite,bz:finite,yaw:finite,stand:finite,sink:finite,state:v.picklist([0,1,2,3]),t:finite,tx:finite,tz:finite})),v.maxLength(256)),acc:nonneg,
45
+ rng:v.strictObject({version:v.literal(1),state:uint,initial:uint,scrambledFork:v.boolean()}),
46
+ bands:v.strictObject({rates:uint,time:nonneg,frame:v.pipe(v.number(),v.integer(),v.minValue(0)),frameDt:nonneg,
47
+ rows:v.pipe(v.array(v.strictObject({id:v.string(),rate:v.literal('fx'),brain:clock,body:clock})),v.maxLength(256))})});
48
+
49
+ const share=v.pipe(finite,v.minValue(0),v.maxValue(1));
50
+ const offset=v.tuple([finite,finite,finite]);
51
+ const channel=v.union([v.picklist(['flap','fold','head','legs','peck','body']),finite]);
52
+ const depart=v.strictObject({distance:finite,up:range,speed:positive,lift:finite,spread:finite});
53
+ /** One ambient flock (G466 H6): perched, wheeling, flushed and guiding flyers as rows; the platform owns the frame. */
54
+ export const AmbientFlockSchema: v.GenericSchema<AmbientFlockData> =v.strictObject({
55
+ seed:v.pipe(v.number(),v.integer(),v.minValue(0),v.maxValue(0xffffffff)),count,scale:positive,foot:finite,wingbeat:id,
56
+ /** Optional presentation gates. Light is the night fraction; weather names numeric channels, never shard code. */
57
+ when:v.exactOptional(v.strictObject({light:v.exactOptional(range),weather:v.exactOptional(v.pipe(v.record(id,range),v.check(rows=>Object.keys(rows).length<=16)))})),
58
+ flight:v.strictObject({wave:finite,amplitude:finite,pitch:finite,pitchRate:positive,bank:finite,bankLimit:positive,bankRate:positive,directionEpsilon:v.exactOptional(v.pipe(finite,v.minValue(1e-9),v.maxValue(1)))}),
59
+ wingbeats:v.pipe(v.record(id,burst),v.check(rows=>Object.keys(rows).length<=16)),
60
+ /** null: idle birds are hidden until a guide pass borrows them */
61
+ wheeling:v.nullable(v.strictObject({centre:v.strictObject({x:finite,z:finite}),radius:positive,loops:v.pipe(v.array(v.tuple([finite,finite])),v.minLength(1),v.maxLength(8)),loopRadius:range,speed:range,altitude:range,bodyScale:range,bodyAltitude:range,perchAfter:range,bank:finite,
62
+ wheel:v.strictObject({xAmplitude:finite,xFrequency:finite,zScale:finite,zAmplitude:finite,zFrequency:finite,altitudeFrequency:finite,altitudeAmplitude:finite,detailFrequency:finite,detailAmplitude:finite})})),
63
+ perch:v.nullable(v.strictObject({share,flush:positive,flushJitter:range,settle:finite,clear:finite,idle:range,every:range,hop:v.strictObject({chance:share,duration:positive,height:finite,turn:finite}),head:v.strictObject({rate:finite,range:finite,duration:range}),
64
+ takeoff:v.strictObject({duration:positive,out:finite,up:finite,beats:count,bank:finite}),landing:v.strictObject({speed:positive,minimum:positive,rise:finite,flare:share,bank:finite})})),
65
+ guide:v.nullable(v.strictObject({speed:positive,borrow:finite,start:offset,pass:offset,end:v.strictObject({min:positive,max:positive,up:finite}),formation:v.pipe(v.array(offset),v.minLength(1),v.maxLength(8)),stagger:finite,call:v.nullable(share),bank:finite,
66
+ /** null: the pass ends hidden; else on along the heading and up, back into a loop */
67
+ after:v.nullable(v.strictObject({ahead:finite,up:finite,speed:positive}))})),
68
+ call:v.nullable(v.strictObject({cue:id,every:range,first:finite})),
69
+ /** null: no sites. `gather` borrows hidden birds to a kill: they arrive, circle, land round it and feed, lift when flushed, leave fed */
70
+ scavenge:v.nullable(v.strictObject({arrive:v.strictObject({far:range,up:range,near:finite,height:finite,speed:positive,lift:finite}),
71
+ circle:v.strictObject({radius:range,low:range,high:range,speed:range,timer:range,beat:finite,call:finite}),
72
+ land:v.strictObject({speed:positive,lift:finite,ring:range,stand:finite,pause:range,pitch:finite}),
73
+ feed:v.strictObject({pecks:v.tuple([count,count]),pause:range,hop:share,squabble:share,rate:positive,time:range,leave:positive,reland:finite,look:v.tuple([finite,finite]),wings:v.tuple([finite,finite]),peck:v.tuple([finite,finite,finite]),hopTime:positive,hopHeight:finite}),
74
+ /** flush radius walking, fast; the lift back up to circling */
75
+ flush:v.tuple([positive,positive]),lift:v.strictObject({up:range,side:finite,speed:positive,lift:finite}),depart,
76
+ voices:v.strictObject({call:id,pair:id,flap:id,gain:finite,flapGain:finite,gap:range,flapGap:finite})})),
77
+ /** null: no visitor. One bird to a perch near the player while `light` is in `enter`, until it leaves `stay` */
78
+ visit:v.nullable(v.strictObject({enter:range,stay:range,every:positive,near:range,
79
+ from:v.variant('kind',[v.strictObject({kind:v.literal('behind'),back:finite,up:finite}),v.strictObject({kind:v.literal('beyond'),back:finite,up:finite})]),
80
+ speed:positive,lift:finite,approach:v.tuple([finite,finite]),cling:finite,sag:finite,
81
+ pose:v.strictObject({pitch:finite,body:finite,legs:finite,stand:finite,peck:finite}),sway:finite,stare:finite,stareTurn:finite,look:v.tuple([finite,finite]),
82
+ within:finite,callCue:v.nullable(id),flushCall:v.boolean(),gain:finite,call:v.nullable(v.strictObject({cue:id,every:range,first:range,within:finite})),
83
+ acts:v.nullable(v.strictObject({first:range,every:range,hitch:v.tuple([share,finite]),call:share,
84
+ drum:v.nullable(v.strictObject({cue:id,length:range,voiced:positive,within:finite,rate:positive,peck:v.tuple([finite,finite])}))})),
85
+ flush:finite,flushLegs:finite,relocate:range,aim:v.boolean(),leave:finite,leaveWait:finite,depart})),
86
+ /** the posed draw's per-instance channels: a pose name or a constant, four per vec4 */
87
+ channels:v.tuple([v.tuple([channel,channel,channel,channel]),v.nullable(v.tuple([channel,channel,channel,channel]))]),
88
+ attributes:v.tuple([id,v.nullable(id)]),
89
+ system:v.strictObject({id,after:v.pipe(v.array(id),v.maxLength(16)),before:v.pipe(v.array(id),v.maxLength(16))}),
90
+ });
91
+ /** Numeric spawn/perch sites for an ambient group. Radius selects bark-clinging
92
+ * arrival; weight biases site selection. No runtime function may cross the row. */
93
+ export const AmbientPerchesSchema: v.GenericSchema<AmbientPerches> =v.pipe(v.array(v.strictObject({x:finite,y:finite,z:finite,r:v.exactOptional(positive),w:v.exactOptional(positive)})),v.maxLength(4096));
94
+
95
+ export function parseAmbientPerches(value:unknown):AmbientPerches {return v.parse(AmbientPerchesSchema,value);}
96
+
97
+ export function parseAmbientFlock(value:unknown):AmbientFlockData {return v.parse(AmbientFlockSchema,value);}
98
+ /** Ambient populations borrow actual models and world owners. No resources or callbacks are encoded in rows. */
99
+ export const ForestLifeSchema: v.GenericSchema<AmbientLifeData> =v.pipe(v.strictObject({kind:v.literal('forest-community'),seed:v.pipe(v.number(),v.integer(),v.minValue(0),v.maxValue(0xffffffff)),
100
+ /** the kill's ravens: a scavenge flock; visitors per species, the body's half width, when they come, how far you may be */
101
+ scavenger:v.strictObject({flock:AmbientFlockSchema,arrival:range,visitors:v.record(id,count),defaultVisitors:count,bodyWidths:v.record(id,positive),giveUp:positive,reach:positive}),
102
+ /** visit flocks and their baked perches: the night sentinel on snag tops, the day trunk forager on bark sections (r, weight w) */
103
+ sentinel:v.strictObject({flock:AmbientFlockSchema,perches:v.pipe(v.array(v.strictObject({x:finite,y:finite,z:finite})),v.maxLength(4096))}),
104
+ trunkForager:v.strictObject({flock:AmbientFlockSchema,perches:v.pipe(v.array(v.strictObject({x:finite,y:finite,z:finite,r:positive,w:positive})),v.maxLength(4096))}),
105
+ forager:v.strictObject({model,scale:positive,...ForagerPopulationSchema.entries}),
106
+ guide:v.strictObject({flock:AmbientFlockSchema,policy:v.strictObject({distance:v.literal('centre'),min:positive,max:positive,schedule:v.strictObject({kind:v.literal('periodic'),initial:finite,period:range})})}),
107
+ harvest:v.strictObject({len:positive,kneelIn:positive,cuts:v.pipe(v.array(positive),v.maxLength(8)),rise:positive}),
108
+ system:v.strictObject({id,ambient:id,after:v.pipe(v.array(id),v.maxLength(16)),before:v.pipe(v.array(id),v.maxLength(16))}),
109
+ debug:v.strictObject({id,window:id}),sounds:v.strictObject({pair:id,call:id,flap:id,hoot:id,foragerCall:id,drum:id,cutA:id,cutB:id})}),
110
+ v.check(row=>row.scavenger.flock.count+row.forager.count+2<=512,'bounded ambient population'),
111
+ v.check(row=>row.harvest.kneelIn<row.harvest.rise&&row.harvest.rise<row.harvest.len&&row.harvest.cuts.every((value,index)=>value<row.harvest.len&&(index===0||value>(row.harvest.cuts[index-1]??0))),'ordered harvest timeline'));
112
+
113
+ export function parseAmbientLife(value:unknown):AmbientLifeData {return v.parse(ForestLifeSchema,value);}
114
+
115
+ /** Validated ambient data independent of validator implementation metadata. */
116
+ export interface ForagerPolicyRows { scare: [number, number]; crouched?: number; alertMargin: number; releaseMargin: number; alertPause: [number, number]; grazePause: [number, number]; settlePause: [number, number]; turn: [number, number]; grazing: ({ gait: 'hop'; chance: number; length: [number, number]; duration: number; height: number; }) | ({ gait: 'walk'; speed: number; wander: [number, number]; }); escape: ({ to: 'away'; distance: [number, number]; pause: [number, number]; length: number; duration: number; height: number; zigSteps: [number, number]; spread: [number, number]; steer: number; }) | ({ to: 'home'; speed: number; reach: number; hide: [number, number]; emerge: number; sink: number; }); ground: ({ margin: number; aboveWater: number; pond: number; cabin: number; stream: boolean; slope: number; trunk: number; }) | null; sentry: ({ chance: number; duration: [number, number]; sight: number; alarm: boolean; }) | null; posture: { graze: [number, number, number, number, number, number]; alert: [number, number, number, number, number, number]; flee: [number, number, number, number, number, number]; sentry?: [number, number, number, number, number, number]; hide?: [number, number, number, number, number, number]; }; }
117
+ export interface ForagerPopulationRows { id: string; count: number; policy: ForagerPolicyRows; place: ({ kind: 'colonies'; size: [number, number]; radius: [number, number]; home: number; timer: [number, number]; }) | ({ kind: 'roam'; seat: [number, number]; reseat: [number, number]; range: number; visibleRange: number; retry: number; view: [number, number, number]; }); }
118
+ export interface ForagerDrawRows { name: string; books: { phone: string; desktop: string; }; model: string; rim: number; bands: number; tilt: number; sink: number; }
119
+ // oxlint-disable-next-line typescript/consistent-type-definitions -- The alias retains the implicit dictionary signature required by SimValue snapshots.
120
+ export type ForagerSnapshot = { retired?: (number)[]; rows: ({ x: number; z: number; bx: number; bz: number; yaw: number; stand: number; sink: number; state: 0 | 1 | 2 | 3; t: number; tx: number; tz: number; })[]; acc: number; rng: { version: 1; state: number; initial: number; scrambledFork: boolean; }; bands: { rates: number; time: number; frame: number; frameDt: number; rows: ({ id: string; rate: 'fx'; brain: { elapsed: number; credit: number; frame: number; dt: number; last: number; due: boolean; tickFrame: number; }; body: { elapsed: number; credit: number; frame: number; dt: number; last: number; due: boolean; tickFrame: number; }; })[]; }; };
121
+ export interface AmbientFlockData { seed: number; count: number; scale: number; foot: number; wingbeat: string; when?: { light?: [number, number]; weather?: Record<string, [number, number]>; }; flight: { wave: number; amplitude: number; pitch: number; pitchRate: number; bank: number; bankLimit: number; bankRate: number; directionEpsilon?: number; }; wingbeats: Record<string, { phase: (number)[]; amplitude: number; foldPhase: number; foldAmplitude: number; rest: [number, number]; rates: [number, number]; glide: [number, number]; beats: [number, number]; }>; wheeling: ({ centre: { x: number; z: number; }; radius: number; loops: ([number, number])[]; loopRadius: [number, number]; speed: [number, number]; altitude: [number, number]; bodyScale: [number, number]; bodyAltitude: [number, number]; perchAfter: [number, number]; bank: number; wheel: { xAmplitude: number; xFrequency: number; zScale: number; zAmplitude: number; zFrequency: number; altitudeFrequency: number; altitudeAmplitude: number; detailFrequency: number; detailAmplitude: number; }; }) | null; perch: ({ share: number; flush: number; flushJitter: [number, number]; settle: number; clear: number; idle: [number, number]; every: [number, number]; hop: { chance: number; duration: number; height: number; turn: number; }; head: { rate: number; range: number; duration: [number, number]; }; takeoff: { duration: number; out: number; up: number; beats: number; bank: number; }; landing: { speed: number; minimum: number; rise: number; flare: number; bank: number; }; }) | null; guide: ({ speed: number; borrow: number; start: [number, number, number]; pass: [number, number, number]; end: { min: number; max: number; up: number; }; formation: ([number, number, number])[]; stagger: number; call: (number) | null; bank: number; after: ({ ahead: number; up: number; speed: number; }) | null; }) | null; call: ({ cue: string; every: [number, number]; first: number; }) | null; scavenge: ({ arrive: { far: [number, number]; up: [number, number]; near: number; height: number; speed: number; lift: number; }; circle: { radius: [number, number]; low: [number, number]; high: [number, number]; speed: [number, number]; timer: [number, number]; beat: number; call: number; }; land: { speed: number; lift: number; ring: [number, number]; stand: number; pause: [number, number]; pitch: number; }; feed: { pecks: [number, number]; pause: [number, number]; hop: number; squabble: number; rate: number; time: [number, number]; leave: number; reland: number; look: [number, number]; wings: [number, number]; peck: [number, number, number]; hopTime: number; hopHeight: number; }; flush: [number, number]; lift: { up: [number, number]; side: number; speed: number; lift: number; }; depart: { distance: number; up: [number, number]; speed: number; lift: number; spread: number; }; voices: { call: string; pair: string; flap: string; gain: number; flapGain: number; gap: [number, number]; flapGap: number; }; }) | null; visit: ({ enter: [number, number]; stay: [number, number]; every: number; near: [number, number]; from: ({ kind: 'behind'; back: number; up: number; }) | ({ kind: 'beyond'; back: number; up: number; }); speed: number; lift: number; approach: [number, number]; cling: number; sag: number; pose: { pitch: number; body: number; legs: number; stand: number; peck: number; }; sway: number; stare: number; stareTurn: number; look: [number, number]; within: number; callCue: (string) | null; flushCall: boolean; gain: number; call: ({ cue: string; every: [number, number]; first: [number, number]; within: number; }) | null; acts: ({ first: [number, number]; every: [number, number]; hitch: [number, number]; call: number; drum: ({ cue: string; length: [number, number]; voiced: number; within: number; rate: number; peck: [number, number]; }) | null; }) | null; flush: number; flushLegs: number; relocate: [number, number]; aim: boolean; leave: number; leaveWait: number; depart: { distance: number; up: [number, number]; speed: number; lift: number; spread: number; }; }) | null; channels: [[('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number), ('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number), ('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number), ('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number)], ([('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number), ('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number), ('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number), ('flap' | 'fold' | 'head' | 'legs' | 'peck' | 'body') | (number)]) | null]; attributes: [string, (string) | null]; system: { id: string; after: (string)[]; before: (string)[]; }; }
122
+ export type AmbientPerches = ({ x: number; y: number; z: number; r?: number; w?: number; })[];
123
+ export interface AmbientLifeData { kind: 'forest-community'; seed: number; scavenger: { flock: AmbientFlockData; arrival: [number, number]; visitors: Record<string, number>; defaultVisitors: number; bodyWidths: Record<string, number>; giveUp: number; reach: number; }; sentinel: { flock: AmbientFlockData; perches: ({ x: number; y: number; z: number; })[]; }; trunkForager: { flock: AmbientFlockData; perches: ({ x: number; y: number; z: number; r: number; w: number; })[]; }; forager: { model: number; scale: number; } & ForagerPopulationRows; guide: { flock: AmbientFlockData; policy: { distance: 'centre'; min: number; max: number; schedule: { kind: 'periodic'; initial: number; period: [number, number]; }; }; }; harvest: { len: number; kneelIn: number; cuts: (number)[]; rise: number; }; system: { id: string; ambient: string; after: (string)[]; before: (string)[]; }; debug: { id: string; window: string; }; sounds: { pair: string; call: string; flap: string; hoot: string; foragerCall: string; drum: string; cutA: string; cutB: string; }; }
@@ -0,0 +1,114 @@
1
+ import { isJsonData } from './json.ts';
2
+ /** Complete room and encounter documents; the existing native owners still construct and admit every resource. */
3
+ import * as v from 'valibot';
4
+ import { PrivateSceneSchema } from './clientChannels.ts';
5
+ import { BossProfileSchema } from './bossProfiles.ts';
6
+ import { BossEncounterDefinitionSchema, BossEncounterPresentationSchema } from './bossEncounter.ts';
7
+ import { CreatureStrikeSchema } from './creatures.ts';
8
+ import { ReturnProgramSchema } from './namedJsonContracts.ts';
9
+ import { ReturnProgramDocumentSchema, type ReturnProgramDocument } from './returnProgramDocument.ts';
10
+
11
+
12
+ interface RoomPoint { x: number; z: number }
13
+ interface ColliderAt { x: number; y: number; z: number; yaw?: number; rot?: { x: number; y: number; z: number; w: number }; surface?: 'wood' | 'stone' | 'metal' | 'sand' }
14
+ type RoomCollider = ({ kind: 'box'; hx: number; hy: number; hz: number } | { kind: 'capsule'; halfHeight: number; radius: number }) & ColliderAt;
15
+ interface ArenaPortalRows {
16
+ signal: string; spawn: { x: number; z: number; yaw: number }; end: number; exitOffset: number; slow: number;
17
+ fade: { out: number; hold: number; in: number }; keep: string; near: number; floor: { tolerance: number; depth: number };
18
+ }
19
+ interface ArenaFightRows {
20
+ profile: v.InferOutput<typeof BossProfileSchema>; body: string; identity: 'runtime' | 'declared';
21
+ add: { kind: string; variant: string; memory: Record<string, number> }; damageTag: string;
22
+ maxZ: number; reward: [number, number, number]; respawn: [number, number, number]; yaw: number;
23
+ presentation: { reach: number; ringMax: number; beamRadius: number };
24
+ cuts: v.InferOutput<typeof CreatureStrikeSchema>[]; hazards: Record<string, v.InferOutput<typeof CreatureStrikeSchema>>;
25
+ }
26
+ /** Complete native King metadata, including retained source fields. */
27
+ export interface ArenaKingRows {
28
+ client: { light: { colour: number; drop: number }; prewarm: { kind: string; variant: string }; system: string; debugZ: number };
29
+ portal: ArenaPortalRows; profile: v.InferOutput<typeof BossProfileSchema>; encounter: v.InferOutput<typeof BossEncounterDefinitionSchema>;
30
+ reward: v.InferOutput<typeof BossEncounterPresentationSchema.entries.reward>;
31
+ tuning: { strikeDamage: number[]; reach: number; sunburstDamage: number; ringSpeed: number; ringMax: number;
32
+ beamRadius: number; beamHitRadius: number; beamDamage: number; beamToKing: number; headdressHp: number; shieldOffset: number; drifts: [number, number, number][] };
33
+ page: ArenaFightRows;
34
+ }
35
+ /** Full chamber, scenes and original collider policy. */
36
+ export interface ArenaRoomDocumentRows {
37
+ id: string; name: string; file: string; sealId: string; sealName: string;
38
+ origin: { x: number; y: number; z: number }; halfWidth: number; corridorHalfWidth: number; corridorEnd: number;
39
+ doorHalfWidth: number; doorHeight: number; sandCells: number; sandColor: string; triangles: number;
40
+ cover: { x: number; z: number; wid: number; len: number; plinthH: number; h: number }; pedestal: RoomPoint;
41
+ beams: { a: RoomPoint; b: RoomPoint; r: number }[];
42
+ collision: { boxes: { x: number; z: number; hw: number; hd: number; rot: number; yTop: number; yBottom: number }[]; descs: RoomCollider[] };
43
+ glowColor: [number, number, number]; beamTop: [number, number, number];
44
+ coverMotion: { closed: [number, number, number]; slide: [number, number, number]; tip: [number, number, number]; slideRotation: [number, number, number]; tipRotation: [number, number, number] };
45
+ markers: string[]; shafts: { id: string; base: number }[]; streams: { id: string; tell: string; x: number; z: number }[];
46
+ lid: string; heap: string; sand: string; flames: string; rings: string[]; beam: string; line: string; dome: string; arc: string; seal: string;
47
+ view: { scene: v.InferOutput<typeof PrivateSceneSchema>; static: v.InferOutput<typeof PrivateSceneSchema>;
48
+ fx: { id: string; mode: number; color: [number, number, number]; alpha: number; additive: boolean; depthTest: boolean; p: [number, number, number, number] }[] };
49
+ }
50
+ /** Streamed room and King document, before native construction. */
51
+ export interface ArenaRoomDocument {
52
+ room: ArenaRoomDocumentRows;
53
+ encounter: ArenaKingRows & { definition: v.InferOutput<typeof BossEncounterDefinitionSchema>; program: ReturnProgramDocument };
54
+ }
55
+
56
+ const returnProgram: v.GenericSchema<unknown, ReturnProgramDocument> = v.pipe(v.unknown(), v.check(isJsonData), v.intersect([ReturnProgramSchema, ReturnProgramDocumentSchema]));
57
+
58
+ const finite = v.pipe(v.number(), v.finite());
59
+ const positive = v.pipe(finite, v.minValue(Number.MIN_VALUE));
60
+ const id = v.pipe(v.string(), v.minLength(1), v.maxLength(512));
61
+ const triple = v.tuple([finite, finite, finite]);
62
+ const point = v.strictObject({ x: finite, z: finite });
63
+ const list = <S extends v.GenericSchema>(schema: S) => v.pipe(v.array(schema), v.maxLength(256));
64
+ const surface = v.exactOptional(v.picklist(['wood', 'stone', 'metal', 'sand']));
65
+ const at = { x: finite, y: finite, z: finite, yaw: v.exactOptional(finite),
66
+ rot: v.exactOptional(v.strictObject({ x: finite, y: finite, z: finite, w: finite })), surface };
67
+ // Same two shape kinds and surface policy as BossArenaRoom's readColliderRows call.
68
+ const collider = v.variant('kind', [
69
+ v.strictObject({ kind: v.literal('box'), ...at, hx: finite, hy: finite, hz: finite }),
70
+ v.strictObject({ kind: v.literal('capsule'), ...at, halfHeight: finite, radius: finite }),
71
+ ]);
72
+ const portal = v.strictObject({ signal: id, spawn: v.strictObject({ x: finite, z: finite, yaw: finite }), end: finite,
73
+ exitOffset: finite, slow: v.pipe(finite, v.minValue(0), v.maxValue(1)),
74
+ fade: v.strictObject({ out: finite, hold: finite, in: finite }), keep: id, near: finite,
75
+ floor: v.strictObject({ tolerance: finite, depth: finite }) });
76
+ const fight = v.strictObject({ profile: BossProfileSchema, body: id, identity: v.picklist(['runtime', 'declared']),
77
+ add: v.strictObject({ kind: id, variant: id, memory: v.record(id, finite) }),
78
+ damageTag: v.pipe(v.string(), v.regex(/^[a-z][a-zA-Z0-9.-]*\.[a-zA-Z0-9.*-]+$/u)),
79
+ maxZ: finite, reward: triple, respawn: triple, yaw: finite,
80
+ presentation: v.strictObject({ reach: finite, ringMax: finite, beamRadius: finite }),
81
+ cuts: v.pipe(v.array(CreatureStrikeSchema), v.minLength(1), v.maxLength(16)), hazards: v.record(id, CreatureStrikeSchema) });
82
+ const tuning = v.strictObject({ strikeDamage: list(finite), reach: finite, sunburstDamage: finite, ringSpeed: finite, ringMax: finite,
83
+ beamRadius: finite, beamHitRadius: finite, beamDamage: finite, beamToKing: finite, headdressHp: finite, shieldOffset: finite, drifts: list(triple) });
84
+ const client = v.strictObject({ light: v.strictObject({ colour: finite, drop: finite }),
85
+ prewarm: v.strictObject({ kind: id, variant: id }), system: id, debugZ: finite });
86
+ const king = v.strictObject({ client, portal, profile: BossProfileSchema, encounter: BossEncounterDefinitionSchema,
87
+ reward: BossEncounterPresentationSchema.entries.reward, tuning, page: fight });
88
+ const room = v.strictObject({
89
+ id, name: id, file: id, sealId: id, sealName: id,
90
+ origin: v.strictObject({ x: finite, y: finite, z: finite }),
91
+ halfWidth: positive, corridorHalfWidth: positive, corridorEnd: positive, doorHalfWidth: positive, doorHeight: positive,
92
+ sandCells: v.pipe(positive, v.integer(), v.maxValue(256)), sandColor: id, triangles: finite,
93
+ cover: v.strictObject({ x: finite, z: finite, wid: positive, len: positive, plinthH: finite, h: finite }), pedestal: point,
94
+ beams: list(v.strictObject({ a: point, b: point, r: positive })),
95
+ collision: v.strictObject({ boxes: list(v.strictObject({ x: finite, z: finite, hw: finite, hd: finite, rot: finite, yTop: finite, yBottom: finite })), descs: list(collider) }),
96
+ glowColor: triple, beamTop: triple,
97
+ coverMotion: v.strictObject({ closed: triple, slide: triple, tip: triple, slideRotation: triple, tipRotation: triple }),
98
+ markers: list(id), shafts: list(v.strictObject({ id, base: finite })), streams: list(v.strictObject({ id, tell: id, x: finite, z: finite })),
99
+ lid: id, heap: id, sand: id, flames: id, rings: list(id), beam: id, line: id, dome: id, arc: id, seal: id,
100
+ view: v.strictObject({ scene: PrivateSceneSchema, static: PrivateSceneSchema,
101
+ fx: list(v.strictObject({ id, mode: finite, color: triple, alpha: finite, additive: v.boolean(), depthTest: v.boolean(), p: v.tuple([finite, finite, finite, finite]) })) }),
102
+ });
103
+ const document = v.strictObject({ room, encounter: v.strictObject({ ...king.entries,
104
+ definition: BossEncounterDefinitionSchema, program: returnProgram }) });
105
+
106
+ /** Existing complete King metadata, including fields its entered adapter does not read. */
107
+
108
+ export const ArenaKingRowsSchema: v.GenericSchema<unknown, ArenaKingRows> = king;
109
+ /** Full chamber, private scene, static scene and collider document. */
110
+
111
+ export const ArenaRoomDocumentRowsSchema: v.GenericSchema<unknown, ArenaRoomDocumentRows> = room;
112
+ /** The unchanged streamed room/King envelope, before either native constructor runs. */
113
+
114
+ export const ArenaRoomDocumentSchema: v.GenericSchema<unknown, ArenaRoomDocument> = document;
@@ -0,0 +1,107 @@
1
+ import { isJsonData } from './json.ts';
2
+ import * as v from 'valibot';
3
+ import { BossEncounterDefinitionSchema,BossEncounterPresentationSchema } from './bossEncounter.ts';
4
+ import { CellFieldSchema } from './cellField.ts';
5
+ import { ReturnProgramSchema } from './namedJsonContracts.ts';
6
+ import { ReturnProgramDocumentSchema, type ReturnProgramDocument } from './returnProgramDocument.ts';
7
+ import { CreatureStrikeSchema } from './creatures.ts';
8
+ import { ArenaEncounterSchema,CoupledEncounterRowsSchema,ArenaWhirlsSchema,ArenaFireSchema,CloudBodySchema,ArenaSceneSchema } from './encounterRows.ts';
9
+ import { ClientChannelsSchema } from './clientChannels.ts';
10
+ import { WeatherGeometrySchema } from './weatherEffects.ts';
11
+ import { ArenaRoomDocumentRowsSchema, ArenaKingRowsSchema } from './arenaRoomDocument.ts';
12
+
13
+ /** Build-only validation; runtime readers import the inferred types only. */
14
+ const returnProgram: v.GenericSchema<unknown, ReturnProgramDocument> = v.pipe(v.unknown(), v.check(isJsonData), v.intersect([ReturnProgramSchema, ReturnProgramDocumentSchema]));
15
+
16
+ const arenaNumber=v.pipe(v.number(),v.finite(),v.minValue(-1e6),v.maxValue(1e6));
17
+ const arenaKey=v.pipe(v.string(),v.minLength(1),v.maxLength(512));
18
+ /** The boss host owns retained values and cadence; an admitted AS module owns
19
+ * lifecycle, phase, damage and boundary policy. No authored ports are lent. */
20
+ export const ArenaScriptBossProfileSchema: v.GenericSchema<ArenaScriptBossProfileRowsInput, ArenaScriptBossProfileRows> = v.strictObject({
21
+ kind: v.literal('boss'), pattern: v.literal('arena-script'), fight: v.strictObject({
22
+ initial: v.pipe(v.record(arenaKey, arenaNumber), v.maxEntries(64)),
23
+ parameters: v.pipe(v.record(arenaKey, arenaNumber), v.maxEntries(32)),
24
+ signals: v.pipe(v.record(arenaKey, arenaKey), v.maxEntries(16)),
25
+ retain: v.pipe(v.record(arenaKey, arenaKey), v.maxEntries(32)),
26
+ retainEvents: v.strictObject({
27
+ step: v.strictObject({enter:arenaKey,mask:arenaKey,shield:arenaKey,show:arenaKey,active:arenaKey,arm:arenaKey,spread:arenaKey,weapon:arenaKey,dome:arenaKey}),
28
+ tell: v.strictObject({chainRadius:arenaKey,chainAlpha:arenaKey,tell:arenaKey,ringRadius:arenaKey,ringAlpha:arenaKey,forkRadius:arenaKey,forkAlpha:arenaKey,bend:arenaKey,bendRate:arenaKey,raise:arenaKey,raiseRate:arenaKey,castL:arenaKey,struck:arenaKey,alpha:arenaKey}),
29
+ intro: v.strictObject({rise:arenaKey,kneel:arenaKey,alpha:arenaKey}),introClock:v.strictObject({zzzzIntroT:arenaKey,zzzzIntroTick:arenaKey}),
30
+ }),
31
+ }),
32
+ });
33
+
34
+ const finite = v.pipe(v.number(),v.finite()), label = v.pipe(v.string(),v.minLength(1));
35
+ const point = v.strictObject({ x: finite,z: finite });
36
+ const pose = v.strictObject({ rise: finite,bend: finite,kneel: finite,raise: finite,castL: finite,stride: finite,heartOpen: finite });
37
+ const tuning = v.strictObject({ spearDamage: finite,spearRadius: finite,spearAim: finite,spearLock: finite,spearStuck: finite,
38
+ whirlDamage: finite,whirlRadius: finite,riderHp: finite,riderChip: finite,chargeDamage: finite,laneSeconds: finite,flankSeconds: finite,stunSeconds: finite,
39
+ cell: finite,burnSeconds: finite,fireDps: finite,maxFlames: finite,chainDamage: finite,chainRadius: finite,chainLand: finite,fullDraw: finite,fullDrawMul: finite });
40
+ const lines = v.strictObject({ kneels: label,grassFire: label,immuneDome: label,immuneSpear: label,spearStuck: label,riderBreaks: label,lastRider: label,
41
+ burning: label,chain: label,wall: label,tie: label,tieOnFoot: label,tieQuiet: label,wantsRider: label,quiet: label,wakes: label,spear: label,charge: label,whirl: label });
42
+ /** Declared resources and effect bindings for an AS arena script. Named-file
43
+ * admission checks bounded field, support and clock rows before allocation. */
44
+ export const ArenaScriptRowsSchema: v.StrictObjectSchema<{ readonly script: v.GenericSchema<ArenaScriptRowsInput['script'], ArenaScriptRows['script']>; readonly commands: v.GenericSchema<ArenaScriptRowsInput['commands'], ArenaScriptRows['commands']>; readonly clocks: v.GenericSchema<ArenaScriptRowsInput['clocks'], ArenaScriptRows['clocks']>; readonly field: v.GenericSchema<ArenaScriptRowsInput['field'], ArenaScriptRows['field']>; readonly support: v.GenericSchema<ArenaScriptRowsInput['support'], ArenaScriptRows['support']>; readonly whirls: v.GenericSchema<ArenaScriptRowsInput['whirls'], ArenaScriptRows['whirls']>; readonly arenaFire: v.GenericSchema<ArenaScriptRowsInput['arenaFire'], ArenaScriptRows['arenaFire']>; readonly programs: v.GenericSchema<ArenaScriptRowsInput['programs'], ArenaScriptRows['programs']>; readonly supportSites: v.GenericSchema<ArenaScriptRowsInput['supportSites'], ArenaScriptRows['supportSites']>; readonly arena: v.GenericSchema<ArenaScriptRowsInput['arena'], ArenaScriptRows['arena']>; readonly place: v.GenericSchema<ArenaScriptRowsInput['place'], ArenaScriptRows['place']>; readonly phases: v.GenericSchema<ArenaScriptRowsInput['phases'], ArenaScriptRows['phases']>; readonly definition: v.GenericSchema<ArenaScriptRowsInput['definition'], ArenaScriptRows['definition']>; readonly reward: v.GenericSchema<ArenaScriptRowsInput['reward'], ArenaScriptRows['reward']>; readonly skin: v.GenericSchema<ArenaScriptRowsInput['skin'], ArenaScriptRows['skin']>; readonly lines: v.GenericSchema<ArenaScriptRowsInput['lines'], ArenaScriptRows['lines']>; readonly tuning: v.GenericSchema<ArenaScriptRowsInput['tuning'], ArenaScriptRows['tuning']>; readonly boundary: v.GenericSchema<ArenaScriptRowsInput['boundary'], ArenaScriptRows['boundary']>; readonly phaseLines: v.GenericSchema<ArenaScriptRowsInput['phaseLines'], ArenaScriptRows['phaseLines']>; readonly tieLines: v.GenericSchema<ArenaScriptRowsInput['tieLines'], ArenaScriptRows['tieLines']>; readonly immuneLines: v.GenericSchema<ArenaScriptRowsInput['immuneLines'], ArenaScriptRows['immuneLines']>; readonly seeds: v.GenericSchema<ArenaScriptRowsInput['seeds'], ArenaScriptRows['seeds']>; readonly pose: v.GenericSchema<ArenaScriptRowsInput['pose'], ArenaScriptRows['pose']>; readonly contacts: v.GenericSchema<ArenaScriptRowsInput['contacts'], ArenaScriptRows['contacts']>; readonly whole: v.GenericSchema<ArenaScriptRowsInput['whole'], ArenaScriptRows['whole']>; readonly view: v.GenericSchema<ArenaScriptRowsInput['view'], ArenaScriptRows['view']>; readonly weather: v.GenericSchema<ArenaScriptRowsInput['weather'], ArenaScriptRows['weather']>; readonly record: v.GenericSchema<ArenaScriptRowsInput['record'], ArenaScriptRows['record']>; }, undefined> = v.strictObject({
45
+ script: ArenaScriptBossProfileSchema,commands:v.strictObject({ignite:arenaKey,dismount:arenaKey}),clocks: ArenaEncounterSchema,field: CellFieldSchema,support: CoupledEncounterRowsSchema,whirls: ArenaWhirlsSchema,arenaFire: ArenaFireSchema,
46
+ programs: v.strictObject({ attack: returnProgram,wind: returnProgram }),
47
+ supportSites: v.pipe(v.array(v.strictObject({ x: finite,z: finite,theta: finite })),v.maxLength(8)),
48
+ arena: v.strictObject({ center: point,body: point,anchor: point,ground: point }),place: v.strictObject({ arenaRadius: finite,heartHp: finite }),
49
+ phases: v.pipe(v.array(v.strictObject({ at: finite,caption: v.string(),name: label })),v.maxLength(16)),
50
+ definition: BossEncounterDefinitionSchema,reward: BossEncounterPresentationSchema.entries.reward,
51
+ skin: v.strictObject({ id: label,toast: label }),lines,tuning,boundary: v.strictObject({ x: finite,z: finite,radius: finite }),
52
+ phaseLines: v.array(v.string()),tieLines: v.array(v.string()),immuneLines: v.array(v.string()),seeds: v.pipe(v.array(point),v.maxLength(16)),
53
+ pose,contacts: v.record(label,CreatureStrikeSchema),whole: v.pipe(v.array(label),v.maxLength(8)),
54
+ view: v.strictObject({ group: label,dome: label,bodyRoot: label,quietVariant: label,remaining: label,debug: label,
55
+ notice: finite,promptLift: finite,wallDamage: finite,target: v.strictObject({ damage: finite,open: finite,closed: finite,range: finite }),
56
+ light: v.strictObject({ colour: finite,y: finite }),
57
+ reward: v.strictObject({ distance: finite,lift: finite }),respawn: v.strictObject({ distance: finite,yaw: finite,steed: finite }),
58
+ introBolt: point }),
59
+ weather: v.strictObject({ strike: label,clearing: label,storm: label }),record: v.strictObject({ kind: label,variant: label }),
60
+ });
61
+
62
+ const tier = v.strictObject({ flames: WeatherGeometrySchema,puffs: CloudBodySchema.entries.puffs.entries.rows });
63
+ export const ArenaScriptGeometrySchema: v.GenericSchema<ArenaScriptGeometryRowsInput, ArenaScriptGeometryRows> = v.strictObject({ body: v.strictObject({ ...v.omit(CloudBodySchema,['poses','puffs']).entries,puffs: v.omit(CloudBodySchema.entries.puffs,['rows']) }),
64
+ eyes: WeatherGeometrySchema,poses: ClientChannelsSchema,phone: tier,desktop: tier,arena: ArenaSceneSchema });
65
+ export type ArenaScriptData = ArenaScriptRows & { geometry: v.InferOutput<typeof ArenaScriptGeometrySchema> };
66
+ /** Complete fight wire, including the room and King rows retained by its native owners. */
67
+ export const ArenaScriptFightFileSchema: v.GenericSchema<ArenaScriptFightFileInput, ArenaScriptFightFile> =v.strictObject({
68
+ arenaScript:v.omit(ArenaScriptRowsSchema,['programs','arenaFire']),
69
+ programs:ArenaScriptRowsSchema.entries.programs,arenaFire:ArenaFireSchema,
70
+ arenaRoom:ArenaRoomDocumentRowsSchema,king:ArenaKingRowsSchema,
71
+ });
72
+
73
+ /** Build and focused scenario readers use the same defining schemas. */
74
+ export function parseArenaScriptData(input:unknown,geometry:unknown):ArenaScriptData {
75
+ const root=v.parse(ArenaScriptFightFileSchema,input);
76
+ return {...root.arenaScript,programs:root.programs,arenaFire:root.arenaFire,geometry:v.parse(ArenaScriptGeometrySchema,geometry)};
77
+ }
78
+
79
+ /** Admitted arena rows independent of validator implementation metadata. */
80
+ export type ArenaScriptBossProfileRowsInput = ArenaScriptBossProfileRows;
81
+ export interface ArenaScriptBossProfileRows { kind: 'boss'; pattern: 'arena-script'; fight: { initial: Record<string, number>; parameters: Record<string, number>; signals: Record<string, string>; retain: Record<string, string>; retainEvents: { step: { enter: string; mask: string; shield: string; show: string; active: string; arm: string; spread: string; weapon: string; dome: string; }; tell: { chainRadius: string; chainAlpha: string; tell: string; ringRadius: string; ringAlpha: string; forkRadius: string; forkAlpha: string; bend: string; bendRate: string; raise: string; raiseRate: string; castL: string; struck: string; alpha: string; }; intro: { rise: string; kneel: string; alpha: string; }; introClock: { zzzzIntroT: string; zzzzIntroTick: string; }; }; }; }
82
+ export interface ArenaScriptRowsInput { script: ArenaScriptBossProfileRowsInput; commands: { ignite: string; dismount: string; }; clocks: v.InferInput<typeof ArenaEncounterSchema>; field: v.InferInput<typeof CellFieldSchema>; support: v.InferInput<typeof CoupledEncounterRowsSchema>; whirls: v.InferInput<typeof ArenaWhirlsSchema>; arenaFire: v.InferInput<typeof ArenaFireSchema>; programs: { attack: unknown; wind: unknown; }; supportSites: ({ x: number; z: number; theta: number; })[]; arena: { center: { x: number; z: number; }; body: { x: number; z: number; }; anchor: { x: number; z: number; }; ground: { x: number; z: number; }; }; place: { arenaRadius: number; heartHp: number; }; phases: ({ at: number; caption: string; name: string; })[]; definition: v.InferInput<typeof BossEncounterDefinitionSchema>; reward: v.InferInput<typeof BossEncounterPresentationSchema.entries.reward>; skin: { id: string; toast: string; }; lines: { kneels: string; grassFire: string; immuneDome: string; immuneSpear: string; spearStuck: string; riderBreaks: string; lastRider: string; burning: string; chain: string; wall: string; tie: string; tieOnFoot: string; tieQuiet: string; wantsRider: string; quiet: string; wakes: string; spear: string; charge: string; whirl: string; }; tuning: { spearDamage: number; spearRadius: number; spearAim: number; spearLock: number; spearStuck: number; whirlDamage: number; whirlRadius: number; riderHp: number; riderChip: number; chargeDamage: number; laneSeconds: number; flankSeconds: number; stunSeconds: number; cell: number; burnSeconds: number; fireDps: number; maxFlames: number; chainDamage: number; chainRadius: number; chainLand: number; fullDraw: number; fullDrawMul: number; }; boundary: { x: number; z: number; radius: number; }; phaseLines: (string)[]; tieLines: (string)[]; immuneLines: (string)[]; seeds: ({ x: number; z: number; })[]; pose: { rise: number; bend: number; kneel: number; raise: number; castL: number; stride: number; heartOpen: number; }; contacts: Record<string, v.InferInput<typeof CreatureStrikeSchema>>; whole: (string)[]; view: { group: string; dome: string; bodyRoot: string; quietVariant: string; remaining: string; debug: string; notice: number; promptLift: number; wallDamage: number; target: { damage: number; open: number; closed: number; range: number; }; light: { colour: number; y: number; }; reward: { distance: number; lift: number; }; respawn: { distance: number; yaw: number; steed: number; }; introBolt: { x: number; z: number; }; }; weather: { strike: string; clearing: string; storm: string; }; record: { kind: string; variant: string; }; }
83
+ export interface ArenaScriptRows { script: ArenaScriptBossProfileRows; commands: { ignite: string; dismount: string; }; clocks: v.InferOutput<typeof ArenaEncounterSchema>; field: v.InferOutput<typeof CellFieldSchema>; support: v.InferOutput<typeof CoupledEncounterRowsSchema>; whirls: v.InferOutput<typeof ArenaWhirlsSchema>; arenaFire: v.InferOutput<typeof ArenaFireSchema>; programs: { attack: ReturnProgramDocument; wind: ReturnProgramDocument; }; supportSites: ({ x: number; z: number; theta: number; })[]; arena: { center: { x: number; z: number; }; body: { x: number; z: number; }; anchor: { x: number; z: number; }; ground: { x: number; z: number; }; }; place: { arenaRadius: number; heartHp: number; }; phases: ({ at: number; caption: string; name: string; })[]; definition: v.InferOutput<typeof BossEncounterDefinitionSchema>; reward: v.InferOutput<typeof BossEncounterPresentationSchema.entries.reward>; skin: { id: string; toast: string; }; lines: { kneels: string; grassFire: string; immuneDome: string; immuneSpear: string; spearStuck: string; riderBreaks: string; lastRider: string; burning: string; chain: string; wall: string; tie: string; tieOnFoot: string; tieQuiet: string; wantsRider: string; quiet: string; wakes: string; spear: string; charge: string; whirl: string; }; tuning: { spearDamage: number; spearRadius: number; spearAim: number; spearLock: number; spearStuck: number; whirlDamage: number; whirlRadius: number; riderHp: number; riderChip: number; chargeDamage: number; laneSeconds: number; flankSeconds: number; stunSeconds: number; cell: number; burnSeconds: number; fireDps: number; maxFlames: number; chainDamage: number; chainRadius: number; chainLand: number; fullDraw: number; fullDrawMul: number; }; boundary: { x: number; z: number; radius: number; }; phaseLines: (string)[]; tieLines: (string)[]; immuneLines: (string)[]; seeds: ({ x: number; z: number; })[]; pose: { rise: number; bend: number; kneel: number; raise: number; castL: number; stride: number; heartOpen: number; }; contacts: Record<string, v.InferOutput<typeof CreatureStrikeSchema>>; whole: (string)[]; view: { group: string; dome: string; bodyRoot: string; quietVariant: string; remaining: string; debug: string; notice: number; promptLift: number; wallDamage: number; target: { damage: number; open: number; closed: number; range: number; }; light: { colour: number; y: number; }; reward: { distance: number; lift: number; }; respawn: { distance: number; yaw: number; steed: number; }; introBolt: { x: number; z: number; }; }; weather: { strike: string; clearing: string; storm: string; }; record: { kind: string; variant: string; }; }
84
+ export interface ArenaScriptGeometryRowsInput {
85
+ body: { puffs: Omit<v.InferInput<typeof CloudBodySchema.entries.puffs>, 'rows'> } & Omit<v.InferInput<typeof CloudBodySchema>, 'poses' | 'puffs'>;
86
+ eyes: v.InferInput<typeof WeatherGeometrySchema>; poses: v.InferInput<typeof ClientChannelsSchema>;
87
+ phone: { flames: v.InferInput<typeof WeatherGeometrySchema>; puffs: v.InferInput<typeof CloudBodySchema.entries.puffs.entries.rows> };
88
+ desktop: { flames: v.InferInput<typeof WeatherGeometrySchema>; puffs: v.InferInput<typeof CloudBodySchema.entries.puffs.entries.rows> };
89
+ arena: v.InferInput<typeof ArenaSceneSchema>;
90
+ }
91
+ export interface ArenaScriptGeometryRows {
92
+ body: { puffs: Omit<v.InferOutput<typeof CloudBodySchema.entries.puffs>, 'rows'> } & Omit<v.InferOutput<typeof CloudBodySchema>, 'poses' | 'puffs'>;
93
+ eyes: v.InferOutput<typeof WeatherGeometrySchema>; poses: v.InferOutput<typeof ClientChannelsSchema>;
94
+ phone: { flames: v.InferOutput<typeof WeatherGeometrySchema>; puffs: v.InferOutput<typeof CloudBodySchema.entries.puffs.entries.rows> };
95
+ desktop: { flames: v.InferOutput<typeof WeatherGeometrySchema>; puffs: v.InferOutput<typeof CloudBodySchema.entries.puffs.entries.rows> };
96
+ arena: v.InferOutput<typeof ArenaSceneSchema>;
97
+ }
98
+ export interface ArenaScriptFightFileInput {
99
+ arenaScript: Omit<ArenaScriptRowsInput, 'programs' | 'arenaFire'>;
100
+ programs: v.InferInput<typeof ArenaScriptRowsSchema.entries.programs>; arenaFire: v.InferInput<typeof ArenaFireSchema>;
101
+ arenaRoom: v.InferInput<typeof ArenaRoomDocumentRowsSchema>; king: v.InferInput<typeof ArenaKingRowsSchema>;
102
+ }
103
+ export interface ArenaScriptFightFile {
104
+ arenaScript: Omit<ArenaScriptRows, 'programs' | 'arenaFire'>;
105
+ programs: v.InferOutput<typeof ArenaScriptRowsSchema.entries.programs>; arenaFire: v.InferOutput<typeof ArenaFireSchema>;
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+ arenaRoom: v.InferOutput<typeof ArenaRoomDocumentRowsSchema>; king: v.InferOutput<typeof ArenaKingRowsSchema>;
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+ }
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+ /**
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+ * Nalati zero R6: what an arena-script fight (game/boss/arenaScript) lends its entered view program (G600 L7) at its
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+ * frame slot, and what that program writes back. Values (read once a frame, never written back): `life` (the fight's
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+ * retained snapshot fields by name), `clocks` (its clock bank by name), `pose` (the body pose's current bend, raise and
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+ * castL) and `spear` (the spear's x and z). Cells the fight reads after the frame: the eased pose and the aim's struck
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+ * and alpha. Ground tells the program draws: the spear and fork rings and one ring per chain landing.
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+ */
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+ export const ARENA_VIEW = {
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+ slot: 'arena.frame',
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+ sources: { life: 'arena.life', clocks: 'arena.clocks', pose: 'arena.pose', spear: 'arena.spear' },
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+ pose: ['bend', 'raise', 'castL'],
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+ spear: ['x', 'z'],
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+ cells: { bend: 'arena.pose.bend', raise: 'arena.pose.raise', castL: 'arena.pose.castL', struck: 'arena.aim.struck', alpha: 'arena.aim.alpha' },
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+ tells: { spear: 'arena.spear', fork: 'arena.fork' },
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+ /** the grass fire's own slot (its field steps first): values (on, a reset's clear, the wind, the tier's smoke copies and
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+ * rate), the field's arrays (cell modes, lifetimes, the ground under each cell, then this frame's burnt-out cells: a
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+ * count and cell indices) and the instanced draws it writes (flames, smoke, scorch decals) */
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+ fire: { slot: 'arena.fire', values: 'arena.fire', fields: ['on', 'clear', 'windX', 'windZ', 'windSpeed', 'smokeCap', 'smokeRate', 'scorchCap'],
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+ arrays: { modes: 'arena.field.modes', lifetimes: 'arena.field.lifetimes', ground: 'arena.field.ground', burnt: 'arena.field.burnt' },
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+ draws: { flames: 'arena.flames', smoke: 'arena.smoke', scorch: 'arena.scorch' } },
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+ /** the whirlwinds' own slot (after their laws): per whirlwind i the values k{i}, shown{i}, x{i}, y{i} (the ground) and
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+ * z{i}; its funnel the entered object `arenaFunnel(i)`; their debris one instanced draw */
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+ whirls: { slot: 'arena.whirls', values: 'arena.whirls', fields: ['k', 'shown', 'x', 'y', 'z'], draws: { debris: 'arena.debris' } },
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+ } as const;
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+ /** The entered object a whirlwind's funnel is lent as (whirlwind `index`, 0 based). */
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+ export const arenaFunnel = (index: number): string => `arena.funnel.${String(index)}`;
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+ /** The burnt-out cells one fire frame takes (the rest wait for the next frame). */
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+ export const ARENA_BURNT_PER_FRAME = 64;
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+ /** The ground tell a chain landing's ring draws on (landing `index`, 0 based). */
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+ export const arenaChainTell = (index: number): string => `arena.chain.${String(index)}`;