@wildshard/shard-format 0.0.1 → 0.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/corpus/brasscap-mesa/blobs/bin/02da0052111419cdff3a29f1c6d0ff0d223e0b53a956c16c65ed63d87928b3b9.bin +0 -0
  2. package/corpus/brasscap-mesa/blobs/bin/068a121cd780a2a9164416f6e4fde44834f2d2f3a5ed65c174e480b7a2d3f627.bin +0 -0
  3. package/corpus/brasscap-mesa/blobs/bin/07d5a061cd338618e528747d61eb2b17709510550ef0ba40a58b67761b200f3f.bin +0 -0
  4. package/corpus/brasscap-mesa/blobs/bin/086e3706070555baca863f6ecf9dbca09c084afa501d92d4246d896b09546f36.bin +0 -0
  5. package/corpus/brasscap-mesa/blobs/bin/08b1b9ab7c732d7dbe8f961f1fc40e84042d1fe42544f55c9ee89f04dffe3d5e.bin +0 -0
  6. package/corpus/brasscap-mesa/blobs/bin/18bdbdc704cb8aac93435d208dfe0e9a44374efb73afa3bc58c631650e0a2995.bin +0 -0
  7. package/corpus/brasscap-mesa/blobs/bin/1a210fcddcb9749ecb1c244837e8e37ea69b038faae191dee6bbbde228d31a18.bin +0 -0
  8. package/corpus/brasscap-mesa/blobs/bin/264ab9ede386504a5ff9814b0a620b879cb29f3f45a80bcfc0c80b8ee236e364.bin +0 -0
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  10. package/corpus/brasscap-mesa/blobs/bin/2d755cc635dee90b0f3958272855a821e2dd605a189a5ffcd480a325155fe84f.bin +0 -0
  11. package/corpus/brasscap-mesa/blobs/bin/2d76c6829fe77fb55cc2541e4aca5ce5d18b68508dcdf3fa957fe4a83b9c887a.bin +0 -0
  12. package/corpus/brasscap-mesa/blobs/bin/32c15d55a4548501740593807c5007217c72dbc10a21f4613ef5e0cee0b90d1d.bin +0 -0
  13. package/corpus/brasscap-mesa/blobs/bin/3539b362cf3a61a79e92e113ebf8f255d0b25ec2d2edd816498879de831fa912.bin +0 -0
  14. package/corpus/brasscap-mesa/blobs/bin/3af38a2377bc89f6c6c82ee1e83df674efa2793db932b50a23bbce7ec9cd7941.bin +0 -0
  15. package/corpus/brasscap-mesa/blobs/bin/3c176a7a0d0850fdcee790ed2641216fc3d1cba025928de3d7784262bb9b6f4a.bin +0 -0
  16. package/corpus/brasscap-mesa/blobs/bin/3fb37e488aa81a64c997b3dd09794e988994c6ee3476c6d653ced1670888dd8e.bin +0 -0
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  18. package/corpus/brasscap-mesa/blobs/bin/45cea35fab6bb06051a3286fca2307944850c7f9ed7aa89b7c24fafef28efda6.bin +0 -0
  19. package/corpus/brasscap-mesa/blobs/bin/499cc7863851f97d79dbfc64e76f9e6978894199184a0d80ebdca13066a8fa78.bin +0 -0
  20. package/corpus/brasscap-mesa/blobs/bin/4b7217644763b00c6ee6ae3f176c726914966fb791654a385c0638bb998b6dd2.bin +0 -0
  21. package/corpus/brasscap-mesa/blobs/bin/4cf11c7177bb082f335e5bc7a037ef00d09355c5ad8263e284a96a92630ff9ae.bin +0 -0
  22. package/corpus/brasscap-mesa/blobs/bin/536b37cab5a1edd6a68a71d122aab6898e44c68a5470a4ca8a9a72c57c02e034.bin +0 -0
  23. package/corpus/brasscap-mesa/blobs/bin/55d3628b27e0fcea383df86c434a69761439f51a013359f0829675b07ee2b616.bin +0 -0
  24. package/corpus/brasscap-mesa/blobs/bin/5652ba90fbd8146edaf42660329cc81798752f2f60b8d03956714460d5ba75ef.bin +0 -0
  25. package/corpus/brasscap-mesa/blobs/bin/57459ab5e2ac6cec65ef5e59789dd82b9666d8573df41c4a398df603f1fa456f.bin +0 -0
  26. package/corpus/brasscap-mesa/blobs/bin/5915b6aed21bba49b841b45574f44f60d26b44810bd68ac70b22f3f3b0dab072.bin +0 -0
  27. package/corpus/brasscap-mesa/blobs/bin/5c4a5c7a8e99253561105c5fa3faf14326cf0c23adc32bfe7f8aea4dbf4b05f9.bin +0 -0
  28. package/corpus/brasscap-mesa/blobs/bin/61822a412cfd461f4f7ae50bc13f242a0fca6c5c58fca72247b596ab037a1c85.bin +0 -0
  29. package/corpus/brasscap-mesa/blobs/bin/673b7712908966718341508469b39cd49e6461f690ca3c23d4621ea7eba0cc30.bin +0 -0
  30. package/corpus/brasscap-mesa/blobs/bin/69394a49520f84f6dccc1655f1c89eedc913ac53a7e48ac5dc1bff4141639bb4.bin +0 -0
  31. package/corpus/brasscap-mesa/blobs/bin/6e58a53a6c2acd50f9f80fd270ca034c54421df8a587e181101b4b75b952ac5d.bin +0 -0
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  40. package/corpus/brasscap-mesa/blobs/bin/8cef94308af8d09670e4c99a3b6c3d9280b7a27d386653a3bd7d482b2cdf2b65.bin +0 -0
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  42. package/corpus/brasscap-mesa/blobs/bin/8f89e79d0fb9b04d48c7b5719e1d024161c6a2119835b18dcb193ff51123a9be.bin +0 -0
  43. package/corpus/brasscap-mesa/blobs/bin/8fe511ad48656a0b10801100b9100edab1be605a8a182dc5c834d298bf0d9166.bin +0 -0
  44. package/corpus/brasscap-mesa/blobs/bin/900bda6562d06fafda54c495e325d57dbb7931813178ee207449c5519d89d537.bin +0 -0
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  46. package/corpus/brasscap-mesa/blobs/bin/a111bb4c6cec536bcf57dddc744b871ac9f3d094ce459c16243adca19020db77.bin +0 -0
  47. package/corpus/brasscap-mesa/blobs/bin/a2208bf899e6c84942eef9fbab569d597f574551afae5864f1953c6a517af068.bin +0 -0
  48. package/corpus/brasscap-mesa/blobs/bin/a302ddb2598a72ece53780094b64ad861dc68e6913d8a1ea08f5d141736e2986.bin +0 -0
  49. package/corpus/brasscap-mesa/blobs/bin/afcbc671326d0dac14e460662c1f793335877ba53cc965f67c0306833b087e7c.bin +0 -0
  50. package/corpus/brasscap-mesa/blobs/bin/b657159e6a28c801a211024f96a7ef60e388ce928a7b41ae3d7555a6f8fd2e3e.bin +0 -0
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  53. package/corpus/brasscap-mesa/blobs/bin/c7983018dbf8e384ddf73191f526075bd0b29907061ab17642ecdc18ea7b9897.bin +0 -0
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  55. package/corpus/brasscap-mesa/blobs/bin/d052be571a0f3ab69926951f3a4c9d63f05da2ca6d91e5963dd63e04ecb515de.bin +0 -0
  56. package/corpus/brasscap-mesa/blobs/bin/d162a993a60dd682c8c21dd111429d84d8d30413a000cf481cf98d06ca83e706.bin +0 -0
  57. package/corpus/brasscap-mesa/blobs/bin/d238c3d3d054911714ebe30dafc99e6ad13925b7a600ba9f8d532d0f515f3f5a.bin +0 -0
  58. package/corpus/brasscap-mesa/blobs/bin/d9a98cfe2865a9bb0e94f35c735a570b0625b58f890a6b1f6e14fab2401f0af2.bin +0 -0
  59. package/corpus/brasscap-mesa/blobs/bin/dc27ae954b7b8a13a9459d6ca6ef2997f662715ff5f5453ea0da169f141748b8.bin +0 -0
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  61. package/corpus/brasscap-mesa/blobs/bin/e45b7344d373b3ef4a94f560cf4e17b1eb3b8cd89d1e552fc9be11d6b7b546f0.bin +0 -0
  62. package/corpus/brasscap-mesa/blobs/bin/eb14eb898224d5d81d1012bec54f2b79f9377dc60fa1d01e49b4c3e148292d77.bin +0 -0
  63. package/corpus/brasscap-mesa/blobs/bin/ed0e0101a3d91a3a615f9e78ef36f7deb8bb0eab0f133241d621925d0b596599.bin +0 -0
  64. package/corpus/brasscap-mesa/blobs/bin/f722e3a3b1f0a3d7b9f7d7c66c46d8c87245de5f8eece055daf95c7086f8c267.bin +0 -0
  65. package/corpus/brasscap-mesa/blobs/bin/f76013aedfd810f136fa689a151024bcb942687ef42ae7edf1fd3513ac4e22c7.bin +0 -0
  66. package/corpus/brasscap-mesa/blobs/glb/0547e63693282614673b13bade4c08eb772020757b131b7c80f2077873aab70e.glb +0 -0
  67. package/corpus/brasscap-mesa/blobs/glb/0cf89e9b1824440d213c8e9e33fb357734b7241b4c7eedaba3df7f8306e05425.glb +0 -0
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  71. package/corpus/brasscap-mesa/blobs/glb/11357cb8a0670fdc9a03780dd79a31e0aa7a0537786cbf66491bae1722d6feb3.glb +0 -0
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  79. package/corpus/brasscap-mesa/blobs/glb/1e5024bbb1284b2ed39bbca2d0ade3acb5be2a2c6ba643291f269b76098c7f79.glb +0 -0
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  748. package/README.md +0 -8
@@ -0,0 +1,1315 @@
1
+ import * as v from 'valibot';
2
+ import { isJsonData } from './json.ts';
3
+ import { ClientChannelsSchema, ClientChannelInputsSchema, ClientChannelPropertySchema } from './clientChannels.ts';
4
+
5
+ const scalar = v.pipe(v.number(), v.finite(), v.minValue(0), v.maxValue(10000));
6
+ const positive = v.pipe(scalar, v.minValue(0.000001));
7
+ const seconds = v.pipe(v.number(), v.finite(), v.minValue(0), v.maxValue(86400));
8
+ const duration = v.pipe(seconds, v.minValue(0.000001));
9
+ const count = v.pipe(scalar, v.integer(), v.maxValue(1024));
10
+ const slots = v.pipe(count, v.minValue(1));
11
+ const probability = v.pipe(scalar, v.maxValue(1));
12
+ const swing = v.pipe(v.strictObject({ windup: seconds, slashEnd: duration, total: duration, damage: scalar,
13
+ stagger: v.exactOptional(scalar), sweep: v.exactOptional(v.pipe(v.number(), v.finite(), v.minValue(-10000), v.maxValue(10000))), reach: v.exactOptional(positive) }),
14
+ v.check(row => row.windup <= row.slashEnd && row.slashEnd <= row.total, 'Ordered native swing phases'));
15
+ const flight = v.strictObject({ gravity: scalar, drag: scalar, windCoupling: scalar });
16
+ const cone = v.strictObject({ degrees: scalar, radius: v.picklist(['linear', 'sqrt']), axisScale: v.picklist([1, 2]) });
17
+
18
+ /** Renderer-free contact and clock parameters for the shared melee/swept family. Poses and trails belong to WP-4 views. */
19
+ export const MeleeWeaponProfileSchema: v.StrictObjectSchema<{ readonly family: v.GenericSchema<MeleeWeaponProfileRowsInput['family'], MeleeWeaponProfileRows['family']>; readonly damage: v.GenericSchema<MeleeWeaponProfileRowsInput['damage'], MeleeWeaponProfileRows['damage']>; readonly reach: v.GenericSchema<MeleeWeaponProfileRowsInput['reach'], MeleeWeaponProfileRows['reach']>; readonly swingScale: v.GenericSchema<MeleeWeaponProfileRowsInput['swingScale'], MeleeWeaponProfileRows['swingScale']>; readonly cooldown: v.GenericSchema<MeleeWeaponProfileRowsInput['cooldown'], MeleeWeaponProfileRows['cooldown']>; readonly comboGap: v.GenericSchema<MeleeWeaponProfileRowsInput['comboGap'], MeleeWeaponProfileRows['comboGap']>; readonly chainLag: v.GenericSchema<MeleeWeaponProfileRowsInput['chainLag'], MeleeWeaponProfileRows['chainLag']>; readonly heavyCharge: v.GenericSchema<MeleeWeaponProfileRowsInput['heavyCharge'], MeleeWeaponProfileRows['heavyCharge']>; readonly moves: v.GenericSchema<MeleeWeaponProfileRowsInput['moves'], MeleeWeaponProfileRows['moves']>; readonly mounted: v.ExactOptionalSchema<v.GenericSchema<Exclude<MeleeWeaponProfileRowsInput['mounted'], undefined>, Exclude<MeleeWeaponProfileRows['mounted'], undefined>>, undefined>; readonly lunge: v.GenericSchema<MeleeWeaponProfileRowsInput['lunge'], MeleeWeaponProfileRows['lunge']>; readonly sweep: v.GenericSchema<MeleeWeaponProfileRowsInput['sweep'], MeleeWeaponProfileRows['sweep']>; }, undefined> = v.strictObject({
20
+ family: v.literal('melee'), damage: scalar, reach: positive, swingScale: positive,
21
+ cooldown: seconds, comboGap: seconds, chainLag: seconds, heavyCharge: duration,
22
+ moves: v.strictObject({ combo: v.pipe(v.array(swing), v.minLength(1), v.maxLength(16)), heavy: swing,
23
+ passes: v.exactOptional(v.strictObject({ left: swing, right: swing })) }),
24
+ mounted: v.exactOptional(v.strictObject({ reach: positive, cooldown: seconds, sense: scalar, chainWindow: seconds,
25
+ chainStep: scalar, chainMax: v.pipe(scalar, v.minValue(1)), speedDivisor: positive,
26
+ behind: v.pipe(v.number(), v.finite(), v.minValue(-10000), v.maxValue(10000)) })),
27
+ lunge: v.pipe(v.strictObject({ range: scalar, heavyRange: scalar, cone: scalar, stop: scalar,
28
+ speed: positive, minTime: seconds, maxTime: seconds }), v.check(row => row.minTime <= row.maxTime, 'Ordered lunge duration')),
29
+ sweep: v.strictObject({ rays: slots, extensions: v.pipe(v.array(scalar), v.minLength(1), v.maxLength(32)), step: positive, maxSamples: slots, maxHits: slots }),
30
+ });
31
+
32
+ /** Shared held/full-release bow timing and flight numbers; wind, aim, bodies and ammunition remain native owner ports. */
33
+ export const BowWeaponProfileSchema: v.StrictObjectSchema<{ readonly family: v.GenericSchema<BowWeaponProfileRowsInput['family'], BowWeaponProfileRows['family']>; readonly quiver: v.GenericSchema<BowWeaponProfileRowsInput['quiver'], BowWeaponProfileRows['quiver']>; readonly speedBase: v.GenericSchema<BowWeaponProfileRowsInput['speedBase'], BowWeaponProfileRows['speedBase']>; readonly speedDraw: v.GenericSchema<BowWeaponProfileRowsInput['speedDraw'], BowWeaponProfileRows['speedDraw']>; readonly damageScale: v.GenericSchema<BowWeaponProfileRowsInput['damageScale'], BowWeaponProfileRows['damageScale']>; readonly draw: v.GenericSchema<BowWeaponProfileRowsInput['draw'], BowWeaponProfileRows['draw']>; readonly spread: v.GenericSchema<BowWeaponProfileRowsInput['spread'], BowWeaponProfileRows['spread']>; readonly flight: v.GenericSchema<BowWeaponProfileRowsInput['flight'], BowWeaponProfileRows['flight']>; readonly muzzle: v.GenericSchema<BowWeaponProfileRowsInput['muzzle'], BowWeaponProfileRows['muzzle']>; readonly pool: v.GenericSchema<BowWeaponProfileRowsInput['pool'], BowWeaponProfileRows['pool']>; readonly substeps: v.GenericSchema<BowWeaponProfileRowsInput['substeps'], BowWeaponProfileRows['substeps']>; readonly lifetime: v.GenericSchema<BowWeaponProfileRowsInput['lifetime'], BowWeaponProfileRows['lifetime']>; }, undefined> = v.strictObject({
34
+ family: v.literal('bow'), quiver: count, speedBase: scalar, speedDraw: scalar, damageScale: scalar,
35
+ draw: v.pipe(v.strictObject({ drawTime: duration, letdownTime: duration, renockTime: duration, renockEarly: probability,
36
+ holdSteady: seconds, holdTire: duration, tiredTime: seconds }), v.check(row => row.holdSteady < row.holdTire, 'Ordered bow fatigue')),
37
+ spread: v.strictObject({ ...cone.entries, aimMultiplier: probability, motion: scalar }), flight, muzzle: scalar, pool: slots, substeps: v.pipe(slots, v.maxValue(64)), lifetime: duration,
38
+ });
39
+
40
+ /** Serializable held-bow feel, clocks and mounting policy. A null final gait
41
+ * bound represents infinity on the wire; view strategies come from the bake. */
42
+ export const HeldBowBaseSchema: v.GenericSchema<HeldBowBaseRowsInput, HeldBowBaseRows> = v.strictObject({
43
+ family: v.literal('bow'), parent: v.exactOptional(v.pipe(v.string(), v.regex(/^(weapon|tool)\.[a-zA-Z0-9.-]+$/u, 'Invalid held bow parent'))), quiver: count,
44
+ swayMax: scalar, speedBase: scalar, speedDraw: scalar, damageScale: scalar,
45
+ aimZoom: scalar, aimVmZoom: scalar, aimSway: scalar, aimSpread: scalar, aimIn: scalar,
46
+ arcFrom: scalar, arcColour: v.number(), arcMode: v.picklist(['setting', 'aim']), zoomLook: v.boolean(),
47
+ inspectZ: v.number(), inspectHidesArms: v.boolean(), transparentParts: v.boolean(), vmScale: scalar,
48
+ draw: v.exactOptional(BowWeaponProfileSchema.entries.draw),
49
+ loose: v.exactOptional(v.strictObject({ ...cone.entries, aimMultiplier: v.exactOptional(probability), motion: scalar, muzzle: scalar })),
50
+ projectile: v.exactOptional(v.strictObject({ ...flight.entries, maxFlying: slots, substeps: slots, lifetime: duration })),
51
+ mounted: v.exactOptional(v.strictObject({ drawTime: duration, rearAngle: scalar, rearDraw: scalar, rearSpread: scalar, arc: v.boolean(),
52
+ gaits: v.pipe(v.array(v.strictObject({ below: v.nullable(scalar), spread: scalar })), v.minLength(1), v.maxLength(32), v.check(gaits => !gaits.some(({ below }, index) => below === null ? index !== gaits.length - 1 : index > 0 && below <= (gaits[index - 1]?.below ?? Infinity)), 'Invalid held bow gaits')) })),
53
+ });
54
+
55
+ /** Magazine, per-round lever and single-bolt parameters for the shared firearm family. Rendering and sounds are separate. */
56
+ export const FirearmWeaponProfileSchema: v.StrictObjectSchema<{ readonly family: v.GenericSchema<FirearmWeaponProfileRowsInput['family'], FirearmWeaponProfileRows['family']>; readonly action: v.GenericSchema<FirearmWeaponProfileRowsInput['action'], FirearmWeaponProfileRows['action']>; readonly magazine: v.GenericSchema<FirearmWeaponProfileRowsInput['magazine'], FirearmWeaponProfileRows['magazine']>; readonly reserve: v.GenericSchema<FirearmWeaponProfileRowsInput['reserve'], FirearmWeaponProfileRows['reserve']>; readonly interval: v.GenericSchema<FirearmWeaponProfileRowsInput['interval'], FirearmWeaponProfileRows['interval']>; readonly reload: v.GenericSchema<FirearmWeaponProfileRowsInput['reload'], FirearmWeaponProfileRows['reload']>; readonly reloadMode: v.GenericSchema<FirearmWeaponProfileRowsInput['reloadMode'], FirearmWeaponProfileRows['reloadMode']>; readonly autoReload: v.GenericSchema<FirearmWeaponProfileRowsInput['autoReload'], FirearmWeaponProfileRows['autoReload']>; readonly damageScale: v.GenericSchema<FirearmWeaponProfileRowsInput['damageScale'], FirearmWeaponProfileRows['damageScale']>; readonly range: v.GenericSchema<FirearmWeaponProfileRowsInput['range'], FirearmWeaponProfileRows['range']>; readonly spreadAds: v.GenericSchema<FirearmWeaponProfileRowsInput['spreadAds'], FirearmWeaponProfileRows['spreadAds']>; readonly spreadHip: v.GenericSchema<FirearmWeaponProfileRowsInput['spreadHip'], FirearmWeaponProfileRows['spreadHip']>; readonly spreadRadius: v.GenericSchema<FirearmWeaponProfileRowsInput['spreadRadius'], FirearmWeaponProfileRows['spreadRadius']>; readonly spreadAxisScale: v.OptionalSchema<v.GenericSchema<Exclude<FirearmWeaponProfileRowsInput['spreadAxisScale'], undefined>, Exclude<FirearmWeaponProfileRows['spreadAxisScale'], undefined>>, undefined>; readonly bloomShot: v.GenericSchema<FirearmWeaponProfileRowsInput['bloomShot'], FirearmWeaponProfileRows['bloomShot']>; readonly bloomMax: v.GenericSchema<FirearmWeaponProfileRowsInput['bloomMax'], FirearmWeaponProfileRows['bloomMax']>; readonly movingSpread: v.GenericSchema<FirearmWeaponProfileRowsInput['movingSpread'], FirearmWeaponProfileRows['movingSpread']>; readonly movingAimReduction: v.GenericSchema<FirearmWeaponProfileRowsInput['movingAimReduction'], FirearmWeaponProfileRows['movingAimReduction']>; readonly lever: v.ExactOptionalSchema<v.GenericSchema<Exclude<FirearmWeaponProfileRowsInput['lever'], undefined>, Exclude<FirearmWeaponProfileRows['lever'], undefined>>, undefined>; readonly projectile: v.GenericSchema<FirearmWeaponProfileRowsInput['projectile'], FirearmWeaponProfileRows['projectile']>; }, undefined> = v.strictObject({
57
+ family: v.literal('firearm'), action: v.picklist(['semi', 'lever', 'bolt']), magazine: slots, reserve: count,
58
+ interval: seconds, reload: duration, reloadMode: v.picklist(['magazine', 'perRound', 'single']), autoReload: seconds,
59
+ damageScale: scalar, range: positive, spreadAds: scalar, spreadHip: scalar, spreadRadius: v.picklist(['linear', 'sqrt']), spreadAxisScale: v.optional(v.picklist([1, 2])),
60
+ bloomShot: scalar, bloomMax: scalar, movingSpread: scalar, movingAimReduction: probability,
61
+ lever: v.exactOptional(v.strictObject({ cycleDelay: seconds, cycleTime: duration, reloadIn: seconds, reloadOut: seconds,
62
+ ejectAt: probability, cockAt: probability, autoReloadClose: duration })),
63
+ projectile: v.strictObject({ kind: v.picklist(['bullet', 'bolt']), delivery: v.picklist(['hitscan', 'flight']),
64
+ speed: scalar, radius: scalar, muzzle: v.optional(scalar), flight, pool: slots, substeps: v.pipe(slots, v.maxValue(64)), lifetime: duration }),
65
+ });
66
+
67
+ /** Existing ThrownProfile numeric launch, pool, pickup and recovery fields as data; no target, RNG or physics authority. */
68
+ export const ThrownWeaponProfileSchema: v.SchemaWithPipe<readonly [v.StrictObjectSchema<{ readonly family: v.GenericSchema<ThrownWeaponProfileRowsInput['family'], ThrownWeaponProfileRows['family']>; readonly speed: v.GenericSchema<ThrownWeaponProfileRowsInput['speed'], ThrownWeaponProfileRows['speed']>; readonly gravity: v.GenericSchema<ThrownWeaponProfileRowsInput['gravity'], ThrownWeaponProfileRows['gravity']>; readonly damage: v.GenericSchema<ThrownWeaponProfileRowsInput['damage'], ThrownWeaponProfileRows['damage']>; readonly headMultiplier: v.GenericSchema<ThrownWeaponProfileRowsInput['headMultiplier'], ThrownWeaponProfileRows['headMultiplier']>; readonly radius: v.GenericSchema<ThrownWeaponProfileRowsInput['radius'], ThrownWeaponProfileRows['radius']>; readonly headOffset: v.GenericSchema<ThrownWeaponProfileRowsInput['headOffset'], ThrownWeaponProfileRows['headOffset']>; readonly windup: v.GenericSchema<ThrownWeaponProfileRowsInput['windup'], ThrownWeaponProfileRows['windup']>; readonly release: v.GenericSchema<ThrownWeaponProfileRowsInput['release'], ThrownWeaponProfileRows['release']>; readonly recovery: v.GenericSchema<ThrownWeaponProfileRowsInput['recovery'], ThrownWeaponProfileRows['recovery']>; readonly carried: v.GenericSchema<ThrownWeaponProfileRowsInput['carried'], ThrownWeaponProfileRows['carried']>; readonly pool: v.GenericSchema<ThrownWeaponProfileRowsInput['pool'], ThrownWeaponProfileRows['pool']>; readonly pickupRadius: v.GenericSchema<ThrownWeaponProfileRowsInput['pickupRadius'], ThrownWeaponProfileRows['pickupRadius']>; readonly pickupHeight: v.GenericSchema<ThrownWeaponProfileRowsInput['pickupHeight'], ThrownWeaponProfileRows['pickupHeight']>; readonly survive: v.GenericSchema<ThrownWeaponProfileRowsInput['survive'], ThrownWeaponProfileRows['survive']>; readonly arcPoints: v.GenericSchema<ThrownWeaponProfileRowsInput['arcPoints'], ThrownWeaponProfileRows['arcPoints']>; readonly arcAfter: v.GenericSchema<ThrownWeaponProfileRowsInput['arcAfter'], ThrownWeaponProfileRows['arcAfter']>; readonly stagger: v.GenericSchema<ThrownWeaponProfileRowsInput['stagger'], ThrownWeaponProfileRows['stagger']>; }, undefined>, v.CheckAction<{ [K in keyof ThrownWeaponProfileRows]: ThrownWeaponProfileRows[K] }, 'Carried thrown weapons fit the native pool'>]> = v.pipe(v.strictObject({
69
+ family: v.literal('thrown'), speed: positive, gravity: scalar, damage: scalar, headMultiplier: scalar,
70
+ radius: positive, headOffset: scalar, windup: duration, release: duration, recovery: duration,
71
+ carried: count, pool: slots, pickupRadius: positive, pickupHeight: positive, survive: probability,
72
+ arcPoints: v.pipe(slots, v.minValue(2)), arcAfter: seconds, stagger: scalar,
73
+ }), v.check(row => row.carried <= row.pool, 'Carried thrown weapons fit the native pool'));
74
+
75
+ /** Native timed lash contacts: bounded unroll/double-crack clocks, pull/stagger reactions and named pipeline moves.
76
+ * The profile supplies values only; the trusted family retains its contact ordering and continuation. */
77
+ export const LashWeaponProfileSchema: v.SchemaWithPipe<readonly [v.StrictObjectSchema<{ readonly family: v.GenericSchema<LashWeaponProfileRowsInput['family'], LashWeaponProfileRows['family']>; readonly contact: v.ExactOptionalSchema<v.GenericSchema<Exclude<LashWeaponProfileRowsInput['contact'], undefined>, Exclude<LashWeaponProfileRows['contact'], undefined>>, undefined>; readonly timing: v.GenericSchema<LashWeaponProfileRowsInput['timing'], LashWeaponProfileRows['timing']>; readonly moves: v.GenericSchema<LashWeaponProfileRowsInput['moves'], LashWeaponProfileRows['moves']>; }, undefined>, v.CheckAction<{ [K in keyof LashWeaponProfileRows]: LashWeaponProfileRows[K] }, 'Ordered native lash contacts'>]> = v.pipe(v.strictObject({
78
+ family: v.literal('lash'),
79
+ contact: v.exactOptional(v.strictObject({ chestHeight: scalar, bodyAllowance: scalar })),
80
+ timing: v.strictObject({ unroll: duration, second: duration, show: duration, stagger: scalar, pull: positive, pullMaxHp: positive }),
81
+ moves: v.strictObject({ light: v.pipe(v.string(), v.minLength(1), v.maxLength(128)),
82
+ first: v.pipe(v.string(), v.minLength(1), v.maxLength(128)), second: v.pipe(v.string(), v.minLength(1), v.maxLength(128)) }),
83
+ }), v.check(row => row.timing.second > row.timing.unroll && row.timing.show > row.timing.unroll, 'Ordered native lash contacts'));
84
+
85
+ const contactTag = v.custom<`${string}.${string}`>((value) => typeof value === 'string'
86
+ && /^[a-z][a-zA-Z0-9.-]*\.[a-zA-Z0-9.-]+$/u.test(value) && value.length <= 128);
87
+ const reaction = v.variant('kind', [
88
+ v.strictObject({ when: v.picklist(['before', 'survived']), kind: v.literal('impulse'),
89
+ direction: v.picklist(['radial-away', 'aim-backward']), speed: scalar,
90
+ lift: v.pipe(v.number(), v.finite(), v.minValue(-10000), v.maxValue(10000)), maxHealth: v.exactOptional(scalar) }),
91
+ v.strictObject({ when: v.picklist(['before', 'survived']), kind: v.literal('stagger'),
92
+ strength: scalar, aboveHealth: v.exactOptional(scalar) }),
93
+ ]);
94
+ /** Ordered cone/lane contacts, with authority supplied by the trusted owner rather than JSON. */
95
+ export const MeleeContactRowSchema: v.GenericSchema<MeleeContactDataInput, MeleeContactData> = v.pipe(v.strictObject({
96
+ lane: v.picklist(['primary', 'secondary']), heavy: v.boolean(), cooldown: seconds,
97
+ shape: v.picklist(['cone', 'lane']), reach: v.pipe(positive, v.maxValue(20)),
98
+ size: v.pipe(positive, v.maxValue(20)), height: v.pipe(scalar, v.maxValue(20)), allowance: v.pipe(scalar, v.maxValue(20)),
99
+ lands: v.pipe(v.array(seconds), v.maxLength(16)), show: seconds, reports: v.boolean(),
100
+ hits: v.pipe(v.array(v.strictObject({ source: v.picklist(['owner', 'env']), damage: scalar,
101
+ tags: v.pipe(v.array(contactTag), v.maxLength(32)), moveId: v.pipe(v.string(), v.minLength(1), v.maxLength(128)),
102
+ copyVectors: v.boolean(), copyTags: v.boolean(), reactions: v.pipe(v.array(reaction), v.maxLength(16)) })), v.minLength(1), v.maxLength(16)),
103
+ }), v.check(row => row.lands.length === 0 ? row.hits.length === 1
104
+ : row.lands.length === row.hits.length && row.lands.every((at, i) => at <= row.show && (i === 0 || at > (row.lands[i - 1] ?? Infinity))),
105
+ 'Immediate contact or ordered one-hit-per-landing contacts'));
106
+ type AuthoredContact<T> = T extends readonly (infer U)[] ? readonly AuthoredContact<U>[]
107
+ : T extends object ? { readonly [K in keyof T]: AuthoredContact<T[K]> } : T;
108
+ /** Literal authored rows accept readonly arrays; the engine retains their declared vector/tag ownership. */
109
+ export type MeleeContactRow = AuthoredContact<v.InferOutput<typeof MeleeContactRowSchema>>;
110
+ /** Optional item attachment, bounded before the shared contact controller allocates its moves. */
111
+ export const MeleeContactsSchema: v.GenericSchema<MeleeContactsRowsInput, MeleeContactsRows> = v.pipe(v.array(MeleeContactRowSchema), v.minLength(1), v.maxLength(16));
112
+ /** Cone contacts read slash damage/cooldowns from the item; this profile declares the reach allowance and gust. */
113
+ export const ConeWeaponProfileSchema: v.StrictObjectSchema<{
114
+ readonly family: v.LiteralSchema<'cone', undefined>;
115
+ readonly slash: v.GenericSchema<ConeWeaponProfileRowsInput['slash'], ConeWeaponProfileRows['slash']>;
116
+ readonly gust: v.StrictObjectSchema<{
117
+ [Key in Exclude<keyof ConeWeaponProfileRows['gust'], 'tags'>]: v.GenericSchema<ConeWeaponProfileRowsInput['gust'][Key], ConeWeaponProfileRows['gust'][Key]>;
118
+ } & { readonly tags: v.GenericSchema<ConeWeaponProfileRowsInput['gust']['tags'], ConeWeaponProfileRows['gust']['tags']> & {
119
+ readonly pipe: readonly [v.ArraySchema<v.CustomSchema<`${string}.${string}`, undefined>, undefined>, unknown];
120
+ } }, undefined>;
121
+ }, undefined> = v.strictObject({
122
+ family: v.literal('cone'), slash: v.strictObject({ reachAllowance: v.pipe(scalar, v.maxValue(20)) }),
123
+ gust: v.strictObject({ reach: positive, halfAngle: v.pipe(positive, v.maxValue(Math.PI)),
124
+ push: scalar, lift: scalar, damage: scalar, cooldown: seconds,
125
+ tags: v.pipe(v.array(contactTag), v.maxLength(32)),
126
+ move: v.pipe(v.string(), v.regex(/^[a-z][a-zA-Z0-9.-]*\.[a-zA-Z0-9.-]+$/u), v.maxLength(128)),
127
+ }),
128
+ });
129
+ /** Parsed cone contact parameters; view poses, input and body authority stay outside the profile. */
130
+ export type ConeWeaponProfile = v.InferOutput<typeof ConeWeaponProfileSchema>;
131
+
132
+ /** Bounded numeric weapon profiles. Optional item attachment is additive; native family controllers stay with their owners. */
133
+ export const WeaponProfileSchema: v.GenericSchema<WeaponProfileInput, WeaponProfile> = v.pipe(v.unknown(), v.check(isJsonData, 'JSON-only weapon profile'),
134
+ v.variant('family', [MeleeWeaponProfileSchema, BowWeaponProfileSchema, FirearmWeaponProfileSchema, ThrownWeaponProfileSchema, LashWeaponProfileSchema, ConeWeaponProfileSchema]));
135
+ /** Authored numeric profile, independent of engine, game, renderer and injected view callbacks. */
136
+
137
+ /** Validate all bounds and relationships before allocation or passing data to a native family. */
138
+ export function parseWeaponProfile(input: unknown): WeaponProfile { return v.parse(WeaponProfileSchema, input); }
139
+
140
+ const nativeKey = v.pipe(v.string(), v.regex(/^[a-z][a-zA-Z0-9.-]*$/u), v.maxLength(128));
141
+ const nativeBinding = v.strictObject({ key: nativeKey,
142
+ source: v.picklist(['constant', 'primary', 'secondary', 'time', 'heavy', 'landed', 'target', 'world', 'direction']),
143
+ constant: v.exactOptional(v.pipe(v.number(), v.finite())),
144
+ min: v.exactOptional(v.pipe(v.number(), v.finite())), max: v.exactOptional(v.pipe(v.number(), v.finite())) });
145
+ const nativeHeld = v.strictObject({ action: v.pipe(count, v.maxValue(15)), mode: v.picklist(['replace', 'after']),
146
+ continuation: v.variant('kind', [v.strictObject({ kind: v.literal('step'), id: nativeKey }),
147
+ v.strictObject({ kind: v.literal('field'), key: nativeKey })]) });
148
+ const nativeInput = v.strictObject({ attack: v.pipe(count,v.maxValue(15)), aimActor: v.exactOptional(nativeKey),
149
+ scripts: v.pipe(v.array(v.strictObject({actor:nativeKey,value:v.pipe(count,v.maxValue(65535)),action:v.pipe(count,v.maxValue(15))})),v.maxLength(32)),
150
+ world: v.exactOptional(v.strictObject({light:v.pipe(count,v.maxValue(15)),heavy:v.pipe(count,v.maxValue(15))})) });
151
+ /** Fixed-step melee owner policy. Contacts stay on the item; continuation fields preserve an existing wire contract. */
152
+ export const NativeMeleeRowSchema: v.GenericSchema<NativeMeleeRowsInput, NativeMeleeRows> = v.pipe(v.strictObject({
153
+ step: nativeKey, input: v.exactOptional(nativeInput), held: v.exactOptional(nativeHeld), eye: v.pipe(scalar, v.maxValue(20)), mode: v.picklist(['timed', 'immediate']),
154
+ pitchLimit: v.nullable(v.pipe(positive, v.maxValue(Math.PI))), zeroAim: v.picklist(['retain', 'refuse']),
155
+ body: v.picklist(['volumes', 'none']), liveTargetsOnly: v.boolean(), commandsAfterCool: v.boolean(),
156
+ actions: v.pipe(v.array(v.strictObject({ action: v.pipe(count, v.maxValue(15)), move: v.pipe(count, v.maxValue(15)),
157
+ aim: v.picklist(['selected', 'facing']), hook: v.nullable(v.picklist([3, 4])) })), v.minLength(1), v.maxLength(16)),
158
+ continuation: v.strictObject({ encoding: v.picklist(['json', 'object']), fields: v.pipe(v.array(nativeBinding), v.minLength(1), v.maxLength(16)) }),
159
+ }), v.check(row => new Set(row.actions.map(action => action.action)).size === row.actions.length
160
+ && new Set(row.continuation.fields.map(field => field.key)).size === row.continuation.fields.length
161
+ && new Set(row.continuation.fields.map(field => field.source)).size === row.continuation.fields.length
162
+ && (row.held === undefined || row.actions.some(action => action.action === row.held?.action)
163
+ && (row.held.continuation.kind === 'step' ? row.held.continuation.id !== row.step : !row.continuation.fields.some(field => field.key === (row.held?.continuation.kind === 'field' ? row.held.continuation.key : undefined))))
164
+ && (row.input===undefined || [row.input.attack,...row.input.scripts.map(script=>script.action),...(row.input.world===undefined?[]:[row.input.world.light,row.input.world.heavy])].every(id=>row.actions.some(action=>action.action===id))
165
+ && new Set(row.input.scripts.map(script=>`${script.actor}:${script.value}`)).size===row.input.scripts.length)
166
+ && row.continuation.fields.every(field => (field.source === 'constant') === (field.constant !== undefined)
167
+ && (field.min === undefined || field.max === undefined || field.min <= field.max))
168
+ && (row.mode === 'timed' ? ['primary', 'time', 'heavy', 'landed', 'target', 'world', 'direction'] : ['primary', 'secondary'])
169
+ .every(source => row.continuation.fields.some(field => field.source === source)), 'Unique actions and complete native melee continuation'));
170
+
171
+ /** Admit only the supported native single-bolt or per-round hitscan law, before allocation or RNG. */
172
+ export function parseNativeFirearmProfile(input: unknown, mode: 'bolt' | 'lever'): v.InferOutput<typeof FirearmWeaponProfileSchema> {
173
+ if (mode === 'bolt') {
174
+ const p = v.parse(FirearmWeaponProfileSchema, input);
175
+ if (p.action !== 'bolt' || p.magazine !== 1 || p.reloadMode !== 'single' || p.lever !== undefined ||
176
+ p.projectile.kind !== 'bolt' || p.projectile.delivery !== 'flight' || p.projectile.speed <= 0 || p.projectile.radius <= 0 || p.projectile.muzzle === undefined ||
177
+ p.spreadAxisScale === undefined || p.projectile.flight.windCoupling !== 0 || p.range !== 310 ||
178
+ p.bloomShot !== 0 || p.bloomMax !== 0 || p.movingSpread !== 0 || p.movingAimReduction !== 0) throw new Error('Unsupported native single-bolt profile');
179
+ return p;
180
+ }
181
+ const row = v.parse(FirearmWeaponProfileSchema, input);
182
+ if (row.action !== 'lever' || row.reloadMode !== 'perRound' || row.lever === undefined || row.projectile.kind !== 'bullet' || row.projectile.delivery !== 'hitscan'
183
+ || row.bloomShot !== 0 || row.bloomMax !== 0 || row.interval !== row.lever.cycleDelay + row.lever.cycleTime
184
+ || row.projectile.speed !== 0 || row.projectile.radius !== 0 || row.projectile.pool !== 1 || row.projectile.substeps !== 1
185
+ || row.projectile.flight.gravity !== 0 || row.projectile.flight.drag !== 0 || row.projectile.flight.windCoupling !== 0) throw new Error('Unsupported native per-round profile');
186
+ return { ...row, lever: row.lever };
187
+ }
188
+
189
+ // A held firearm's view rows as JSON (game/plugin/heldFirearm HeldModelRows and HeldFirearmRows `presentation`), admitted
190
+ // before the host builds anything; shards keep them in data (Nalati's heldRifle.json, Pine's custom/leverDetails rows).
191
+ // Plain numbers: JSON holds no non-finite value, and a product section's wire schema has no `finite` action.
192
+ const real = v.number(), vec3 = v.tuple([real, real, real]), rowId = v.pipe(v.string(), v.minLength(1), v.maxLength(64));
193
+ const primitive = v.strictObject({ kind: v.picklist(['box', 'cylinder', 'cone', 'sphere', 'torus', 'icosahedron', 'capsule']), args: v.pipe(v.array(real), v.maxLength(8)),
194
+ ops: v.exactOptional(v.array(v.union([v.tuple([v.picklist(['translate', 'scale']), real, real, real]), v.tuple([v.picklist(['rotateX', 'rotateY', 'rotateZ']), real])]))) });
195
+ const look = v.strictObject({ set: v.exactOptional(rowId), normalScale: v.exactOptional(v.tuple([real, real])), color: v.exactOptional(vec3),
196
+ roughness: v.exactOptional(real), metalness: v.exactOptional(real), envMapIntensity: v.exactOptional(real), specularIntensity: v.exactOptional(real) });
197
+ /** A held model's rows (materials, procedural sets, primitive geometry, parts, anchors, glow, brass, root scale). */
198
+ export const HeldModelRowsSchema: v.ObjectSchema<{ readonly materials: v.GenericSchema<HeldModelDataInput['materials'], HeldModelData['materials']>; readonly textures: v.ExactOptionalSchema<v.GenericSchema<Exclude<HeldModelDataInput['textures'], undefined>, Exclude<HeldModelData['textures'], undefined>>, undefined>; readonly primitives: v.ExactOptionalSchema<v.GenericSchema<Exclude<HeldModelDataInput['primitives'], undefined>, Exclude<HeldModelData['primitives'], undefined>>, undefined>; readonly parts: v.GenericSchema<HeldModelDataInput['parts'], HeldModelData['parts']>; readonly anchors: v.GenericSchema<HeldModelDataInput['anchors'], HeldModelData['anchors']>; readonly glow: v.ExactOptionalSchema<v.GenericSchema<Exclude<HeldModelDataInput['glow'], undefined>, Exclude<HeldModelData['glow'], undefined>>, undefined>; readonly brass: v.ExactOptionalSchema<v.GenericSchema<Exclude<HeldModelDataInput['brass'], undefined>, Exclude<HeldModelData['brass'], undefined>>, undefined>; readonly scaleRoot: v.ExactOptionalSchema<v.GenericSchema<Exclude<HeldModelDataInput['scaleRoot'], undefined>, Exclude<HeldModelData['scaleRoot'], undefined>>, undefined>; }, undefined> = v.object({
199
+ materials: v.record(rowId, v.union([v.strictObject({ name: rowId, look }), v.strictObject({ name: rowId, basic: v.strictObject({ color: real, opacity: real }) })])),
200
+ textures: v.exactOptional(v.record(rowId, v.strictObject({ set: v.picklist(['gunmetal', 'anodised', 'polymer', 'walnut', 'brushed-steel', 'leather', 'cord', 'bolt']), repeat: v.exactOptional(v.tuple([real, real])) }))),
201
+ primitives: v.exactOptional(v.record(rowId, v.pipe(v.array(primitive), v.maxLength(512)))),
202
+ parts: v.pipe(v.array(v.strictObject({ id: rowId, geometry: rowId, material: rowId, at: v.exactOptional(v.union([rowId, vec3])), rot: v.exactOptional(vec3),
203
+ sighted: v.exactOptional(v.boolean()), hidden: v.exactOptional(v.boolean()), display: v.exactOptional(v.union([v.boolean(), v.strictObject({ rot: vec3 })])) })), v.maxLength(64)),
204
+ anchors: v.record(rowId, vec3),
205
+ glow: v.exactOptional(v.strictObject({ part: rowId, opacity: real })), brass: v.exactOptional(v.strictObject({ geometry: rowId, material: rowId })), scaleRoot: v.exactOptional(v.boolean()),
206
+ });
207
+ const kick = v.tuple([v.picklist(['right', 'up', 'forward']), real, real]);
208
+ /** A held firearm's presentation: the held camera's timing, the muzzle flash, the ejected case, the tracer, the hit muzzle. */
209
+ export const HeldPresentationSchema: v.GenericSchema<HeldPresentationRowsInput, HeldPresentationRows> = v.strictObject({
210
+ frame: v.strictObject({ clock: v.picklist(['frame', 'world']), fovWhen: v.picklist(['always', 'active']), recoil: v.strictObject({ decay: real, attack: real, recovery: real }),
211
+ lag: v.strictObject({ gain: real, clampYaw: real, clampPitch: real, k: real, c: real }), clampAfter: v.boolean(),
212
+ readout: v.strictObject({ range: real, mask: real, held: v.boolean(), posed: v.boolean() }) }),
213
+ flash: v.strictObject({ shape: v.strictObject({ size: v.exactOptional(real), y: real, z: real, secondaryZ: real, secondaryScale: vec3, lightY: real, lightZ: real }), colour: real }),
214
+ ejection: v.strictObject({ velocity: v.tuple([kick, kick, kick]), spin: v.tuple([vec3, vec3, vec3]), rotation: v.tuple([real, real, real, real]), floorOffset: real }),
215
+ tracer: v.strictObject({ mode: v.picklist(['segment', 'trail']), points: real, width: real, color: vec3, order: real, lifetime: real, fade: real, markerScale: real }),
216
+ hitMuzzle: vec3,
217
+ });
218
+ /** Complete held-firearm playback rows, shared by magazine and lever weapons. */
219
+ export const HeldFirearmRowsSchema: v.GenericSchema<HeldFirearmRowsInput, HeldFirearmRows> = v.object({ ...HeldModelRowsSchema.entries,
220
+ mount: v.picklist(['ownPass', 'shared']), gate: v.exactOptional(rowId), round: v.exactOptional(rowId),
221
+ brass: v.strictObject({ geometry: rowId, material: rowId }), rotationReads: v.exactOptional(v.record(rowId, rowId)),
222
+ playback: v.strictObject({ groups: v.record(rowId, v.array(v.unknown())),
223
+ inputs: v.array(v.strictObject({ group: rowId, rows: v.unknown() })),
224
+ outputs: v.array(v.strictObject({ group: rowId, rows: v.array(v.strictObject({ property: v.string(), target: v.string(), path: v.array(v.string()) })), target: v.picklist(['frame', 'sight', 'values', 'grip']) })),
225
+ schedule: v.strictObject({ frame: rowId, sight: rowId, pose: rowId, action: v.array(rowId), grip: v.array(rowId) }) }),
226
+ presentation: HeldPresentationSchema,
227
+ });
228
+ /** Camera and pool tuning for the existing held-firearm owner. */
229
+ export const HeldFirearmViewSchema: v.GenericSchema<HeldFirearmViewRowsInput, HeldFirearmViewRows> = v.looseObject({ kick: real, port: vec3,
230
+ sight: v.looseObject({ muzzleZ: real }), timing: v.looseObject({ autoReloadDelay: real, autoReloadClose: v.exactOptional(real) }),
231
+ hip: v.strictObject({ px: real, py: real, pz: real, rx: real, ry: real, rz: real, scale: real }),
232
+ flash: v.strictObject({ frames: real, lightTime: real, light: real, size: v.exactOptional(real) }),
233
+ brass: v.strictObject({ count: real, life: real }), tracer: v.strictObject({ count: real, time: real }),
234
+ });
235
+ const firearmPageRows: v.GenericSchema<HeldFirearmRowsInput, HeldFirearmRows> = v.strictObject({ ...HeldModelRowsSchema.entries,
236
+ mount: v.picklist(['ownPass', 'shared']), gate: v.exactOptional(rowId), round: v.exactOptional(rowId),
237
+ brass: v.strictObject({ geometry: rowId, material: rowId }), rotationReads: v.exactOptional(v.record(rowId, rowId)),
238
+ playback: v.strictObject({ groups: v.pipe(v.record(rowId, ClientChannelsSchema), v.maxEntries(32)),
239
+ inputs: v.pipe(v.array(v.strictObject({ group: rowId, rows: ClientChannelInputsSchema })), v.maxLength(32)),
240
+ outputs: v.pipe(v.array(v.strictObject({ group: rowId,
241
+ rows: v.pipe(v.array(v.strictObject({ property: ClientChannelPropertySchema, target: rowId,
242
+ path: v.pipe(v.array(rowId), v.minLength(1), v.maxLength(16)) })), v.maxLength(128)),
243
+ target: v.picklist(['frame', 'sight', 'values', 'grip']) })), v.maxLength(32)),
244
+ schedule: v.strictObject({ frame: rowId, sight: rowId, pose: rowId,
245
+ action: v.pipe(v.array(rowId), v.maxLength(32)), grip: v.pipe(v.array(rowId), v.maxLength(32)) }) }),
246
+ presentation: HeldPresentationSchema,
247
+ });
248
+ /** The full emitted firearm page, including every feel/view field and the
249
+ * original typed numeric programs. Native controller parsers stay unchanged. */
250
+ export const HeldFirearmPageSchema: v.GenericSchema<unknown, HeldFirearmPageRows> = v.pipe(v.unknown(), v.check(isJsonData), v.strictObject({
251
+ feel: v.strictObject({ ads: v.strictObject({ blend: real, frontZ: real, motion: real, muzzleZ: real, nearMargin: real, rearZ: real, sightY: real }),
252
+ brass: v.strictObject({ count: real, life: real }), kick: real, tracer: v.strictObject({ count: real, life: real, width: real }) }),
253
+ view: v.strictObject({ kick: real, port: vec3, sight: v.strictObject({ muzzleZ: real }),
254
+ timing: v.strictObject({ autoReloadDelay: real, autoReloadClose: v.exactOptional(real) }),
255
+ hip: v.strictObject({ px: real, py: real, pz: real, rx: real, ry: real, rz: real, scale: real }),
256
+ flash: v.strictObject({ frames: real, lightTime: real, light: real, size: v.exactOptional(real) }),
257
+ brass: v.strictObject({ count: real, life: real }), tracer: v.strictObject({ count: real, time: real }) }),
258
+ rows: firearmPageRows,
259
+ }));
260
+
261
+ /** Admit complete playback without changing the existing firearm controller. */
262
+ export function parseHeldFirearmRows(input: unknown): v.InferOutput<typeof HeldFirearmRowsSchema> { return v.parse(HeldFirearmRowsSchema, input); }
263
+ /** Admit camera/pool rows before the held owner allocates them. */
264
+ export function parseHeldFirearmView(input: unknown): v.InferOutput<typeof HeldFirearmViewSchema> { return v.parse(HeldFirearmViewSchema, input); }
265
+
266
+ /** Admit a held model's JSON rows before building anything. */
267
+ export function parseHeldModelRows(input: unknown): v.InferOutput<typeof HeldModelRowsSchema> { return v.parse(HeldModelRowsSchema, input); }
268
+ /** Admit a held firearm's presentation rows before building anything. */
269
+ export function parseHeldPresentation(input: unknown): v.InferOutput<typeof HeldPresentationSchema> { return v.parse(HeldPresentationSchema, input); }
270
+
271
+ /** Shared baked bow view rows: borrowed part names, material data and numeric shape samples. */
272
+ const heldBowNumber = v.pipe(v.number(), v.finite());
273
+ const heldBowTriple = v.tuple([heldBowNumber, heldBowNumber, heldBowNumber]), heldBowNumbers = v.pipe(v.array(heldBowNumber), v.maxLength(65536));
274
+ const heldBowPose = v.strictObject({ pos: heldBowTriple, aim: heldBowTriple, cant: heldBowNumber, pitch: heldBowNumber });
275
+ const heldBowPainterly = v.strictObject({ rim: v.exactOptional(heldBowNumber), bands: v.exactOptional(heldBowNumber), shade: v.exactOptional(heldBowNumber), transparent: v.exactOptional(v.boolean()) });
276
+ const heldBowLook = v.strictObject({ set: v.exactOptional(v.string()), normalScale: v.exactOptional(v.tuple([heldBowNumber, heldBowNumber])), color: v.exactOptional(heldBowTriple),
277
+ roughness: heldBowNumber, metalness: heldBowNumber, envMapIntensity: v.exactOptional(heldBowNumber), specularIntensity: v.exactOptional(heldBowNumber),
278
+ anisotropy: v.exactOptional(heldBowNumber), anisotropyRotation: v.exactOptional(heldBowNumber), emissive: v.exactOptional(heldBowNumber), emissiveIntensity: v.exactOptional(heldBowNumber),
279
+ alphaTest: v.exactOptional(heldBowNumber), vertexColors: v.exactOptional(v.boolean()), forceSinglePass: v.exactOptional(v.boolean()), side: v.exactOptional(v.picklist([0, 1, 2])) });
280
+ const heldBowMaterial = v.union([v.strictObject({ name: v.string(), painterly: heldBowPainterly }), v.strictObject({ name: v.string(), look: heldBowLook })]);
281
+ /** Baked bow rows support both lit and painterly material data. */
282
+ export const HeldBowRowsSchema: v.GenericSchema<HeldBowRowsInput, HeldBowRows> = v.strictObject({
283
+ bake: v.strictObject({ look: v.string(), arrow: v.string(), ringU: heldBowNumbers, ringSign: heldBowNumbers, limbVerts: heldBowNumber, dynVerts: heldBowNumber,
284
+ sectionSamples: v.strictObject({ widths: heldBowNumbers, ridges: heldBowNumbers }), lWrist: heldBowTriple, rWrist: heldBowTriple, rHook: heldBowTriple, rWristDir: heldBowTriple }),
285
+ parts: v.strictObject({ stave: v.string(), nocked: v.string(), rightFist: v.string(), leftSleeve: v.string(), rightSleeve: v.string(), arrow: v.string() }),
286
+ materials: v.strictObject({ bow: heldBowMaterial, arrow: heldBowMaterial }),
287
+ arrow: v.strictObject({ gravity: heldBowNumber, drag: heldBowNumber, windCoupling: heldBowNumber, bury: heldBowNumber, recover: heldBowNumber, maxFlying: heldBowNumber, maxStuck: heldBowNumber }),
288
+ wind: v.union([v.strictObject({ base: heldBowNumber, gust: heldBowNumber }), v.strictObject({ field: v.literal('steppe') })]),
289
+ poses: v.strictObject({ rest: heldBowPose, drawn: heldBowPose, restPort: heldBowPose, drawnPort: heldBowPose, aim: heldBowPose, aimPort: heldBowPose }),
290
+ styles: v.exactOptional(v.pipe(v.record(v.string(), v.string()), v.minEntries(1, 'Invalid held bow styles'), v.maxEntries(8, 'Invalid held bow styles'))),
291
+ });
292
+
293
+ /** Complete held-bow binding; executable view strategies belong to the shared host. */
294
+ export const HeldBowDefinitionSchema: v.StrictObjectSchema<{ readonly base: v.GenericSchema<HeldBowDefinitionRowsInput['base'], HeldBowDefinitionRows['base']>; readonly bow: v.GenericSchema<HeldBowDefinitionRowsInput['bow'], HeldBowDefinitionRows['bow']>; }, undefined> = v.strictObject({ base: HeldBowBaseSchema, bow: HeldBowRowsSchema });
295
+ /** The same named-pool document admitted before an entered bow reads it. */
296
+ const heldBowPoolNames = v.pipe(v.array(v.pipe(v.string(), v.maxLength(256))), v.maxLength(32));
297
+ const HeldBowPoolSchema = v.strictObject({ url: v.pipe(v.string(), v.maxLength(512)), parts: heldBowPoolNames, channels: v.exactOptional(v.pipe(v.array(v.strictObject({
298
+ name: v.string(), source: v.string(), width: v.picklist([1, 2, 3, 4]), parts: v.exactOptional(heldBowPoolNames) })), v.maxLength(8))) });
299
+ export const HeldBowFileSchema: v.GenericSchema<HeldBowFileRowsInput, HeldBowFileRows> = v.strictObject({ pool: HeldBowPoolSchema, bow: HeldBowRowsSchema, base: HeldBowBaseSchema });
300
+
301
+
302
+ /** Admitted data contracts, independent of validator implementation metadata. */
303
+ export type MeleeWeaponProfileRowsInput = MeleeWeaponProfileRows;
304
+ interface MeleeWeaponProfileRowsFields {
305
+ family: 'melee';
306
+ damage: number;
307
+ reach: number;
308
+ swingScale: number;
309
+ cooldown: number;
310
+ comboGap: number;
311
+ chainLag: number;
312
+ heavyCharge: number;
313
+ moves: {
314
+ combo: ({
315
+ windup: number;
316
+ slashEnd: number;
317
+ total: number;
318
+ damage: number;
319
+ stagger?: number;
320
+ sweep?: number;
321
+ reach?: number;
322
+ })[];
323
+ heavy: {
324
+ windup: number;
325
+ slashEnd: number;
326
+ total: number;
327
+ damage: number;
328
+ stagger?: number;
329
+ sweep?: number;
330
+ reach?: number;
331
+ };
332
+ passes?: {
333
+ left: {
334
+ windup: number;
335
+ slashEnd: number;
336
+ total: number;
337
+ damage: number;
338
+ stagger?: number;
339
+ sweep?: number;
340
+ reach?: number;
341
+ };
342
+ right: {
343
+ windup: number;
344
+ slashEnd: number;
345
+ total: number;
346
+ damage: number;
347
+ stagger?: number;
348
+ sweep?: number;
349
+ reach?: number;
350
+ };
351
+ };
352
+ };
353
+ mounted?: {
354
+ reach: number;
355
+ cooldown: number;
356
+ sense: number;
357
+ chainWindow: number;
358
+ chainStep: number;
359
+ chainMax: number;
360
+ speedDivisor: number;
361
+ behind: number;
362
+ };
363
+ lunge: {
364
+ range: number;
365
+ heavyRange: number;
366
+ cone: number;
367
+ stop: number;
368
+ speed: number;
369
+ minTime: number;
370
+ maxTime: number;
371
+ };
372
+ sweep: {
373
+ rays: number;
374
+ extensions: (number)[];
375
+ step: number;
376
+ maxSamples: number;
377
+ maxHits: number;
378
+ };
379
+ }
380
+ export type MeleeWeaponProfileRows = { [Key in keyof MeleeWeaponProfileRowsFields]: MeleeWeaponProfileRowsFields[Key] };
381
+ export type BowWeaponProfileRowsInput = BowWeaponProfileRows;
382
+ interface BowWeaponProfileRowsFields {
383
+ family: 'bow';
384
+ quiver: number;
385
+ speedBase: number;
386
+ speedDraw: number;
387
+ damageScale: number;
388
+ draw: {
389
+ drawTime: number;
390
+ letdownTime: number;
391
+ renockTime: number;
392
+ renockEarly: number;
393
+ holdSteady: number;
394
+ holdTire: number;
395
+ tiredTime: number;
396
+ };
397
+ spread: {
398
+ aimMultiplier: number;
399
+ motion: number;
400
+ } & {
401
+ degrees: number;
402
+ radius: 'linear' | 'sqrt';
403
+ axisScale: 1 | 2;
404
+ };
405
+ flight: {
406
+ gravity: number;
407
+ drag: number;
408
+ windCoupling: number;
409
+ };
410
+ muzzle: number;
411
+ pool: number;
412
+ substeps: number;
413
+ lifetime: number;
414
+ }
415
+ export type BowWeaponProfileRows = { [Key in keyof BowWeaponProfileRowsFields]: BowWeaponProfileRowsFields[Key] };
416
+ export type FirearmWeaponProfileRowsInput = FirearmWeaponProfileRows;
417
+ interface FirearmWeaponProfileRowsFields {
418
+ family: 'firearm';
419
+ action: 'semi' | 'lever' | 'bolt';
420
+ magazine: number;
421
+ reserve: number;
422
+ interval: number;
423
+ reload: number;
424
+ reloadMode: 'magazine' | 'perRound' | 'single';
425
+ autoReload: number;
426
+ damageScale: number;
427
+ range: number;
428
+ spreadAds: number;
429
+ spreadHip: number;
430
+ spreadRadius: 'linear' | 'sqrt';
431
+ spreadAxisScale?: 1 | 2 | undefined;
432
+ bloomShot: number;
433
+ bloomMax: number;
434
+ movingSpread: number;
435
+ movingAimReduction: number;
436
+ lever?: {
437
+ cycleDelay: number;
438
+ cycleTime: number;
439
+ reloadIn: number;
440
+ reloadOut: number;
441
+ ejectAt: number;
442
+ cockAt: number;
443
+ autoReloadClose: number;
444
+ };
445
+ projectile: {
446
+ kind: 'bullet' | 'bolt';
447
+ delivery: 'hitscan' | 'flight';
448
+ speed: number;
449
+ radius: number;
450
+ muzzle?: number | undefined;
451
+ flight: {
452
+ gravity: number;
453
+ drag: number;
454
+ windCoupling: number;
455
+ };
456
+ pool: number;
457
+ substeps: number;
458
+ lifetime: number;
459
+ };
460
+ }
461
+ export type FirearmWeaponProfileRows = { [Key in keyof FirearmWeaponProfileRowsFields]: FirearmWeaponProfileRowsFields[Key] };
462
+ export type ThrownWeaponProfileRowsInput = ThrownWeaponProfileRows;
463
+ interface ThrownWeaponProfileRowsFields {
464
+ family: 'thrown';
465
+ speed: number;
466
+ gravity: number;
467
+ damage: number;
468
+ headMultiplier: number;
469
+ radius: number;
470
+ headOffset: number;
471
+ windup: number;
472
+ release: number;
473
+ recovery: number;
474
+ carried: number;
475
+ pool: number;
476
+ pickupRadius: number;
477
+ pickupHeight: number;
478
+ survive: number;
479
+ arcPoints: number;
480
+ arcAfter: number;
481
+ stagger: number;
482
+ }
483
+ export type ThrownWeaponProfileRows = { [Key in keyof ThrownWeaponProfileRowsFields]: ThrownWeaponProfileRowsFields[Key] };
484
+ export type LashWeaponProfileRowsInput = LashWeaponProfileRows;
485
+ interface LashWeaponProfileRowsFields {
486
+ family: 'lash';
487
+ contact?: {
488
+ chestHeight: number;
489
+ bodyAllowance: number;
490
+ };
491
+ timing: {
492
+ unroll: number;
493
+ second: number;
494
+ show: number;
495
+ stagger: number;
496
+ pull: number;
497
+ pullMaxHp: number;
498
+ };
499
+ moves: {
500
+ light: string;
501
+ first: string;
502
+ second: string;
503
+ };
504
+ }
505
+ export type LashWeaponProfileRows = { [Key in keyof LashWeaponProfileRowsFields]: LashWeaponProfileRowsFields[Key] };
506
+ interface HeldBowBaseRowsInputFields {
507
+ family: 'bow';
508
+ parent?: string;
509
+ quiver: number;
510
+ swayMax: number;
511
+ speedBase: number;
512
+ speedDraw: number;
513
+ damageScale: number;
514
+ aimZoom: number;
515
+ aimVmZoom: number;
516
+ aimSway: number;
517
+ aimSpread: number;
518
+ aimIn: number;
519
+ arcFrom: number;
520
+ arcColour: number;
521
+ arcMode: 'setting' | 'aim';
522
+ zoomLook: boolean;
523
+ inspectZ: number;
524
+ inspectHidesArms: boolean;
525
+ transparentParts: boolean;
526
+ vmScale: number;
527
+ draw?: v.InferInput<typeof BowWeaponProfileSchema.entries.draw>;
528
+ loose?: {
529
+ aimMultiplier?: number;
530
+ motion: number;
531
+ muzzle: number;
532
+ } & {
533
+ degrees: number;
534
+ radius: 'linear' | 'sqrt';
535
+ axisScale: 1 | 2;
536
+ };
537
+ projectile?: {
538
+ maxFlying: number;
539
+ substeps: number;
540
+ lifetime: number;
541
+ } & {
542
+ gravity: number;
543
+ drag: number;
544
+ windCoupling: number;
545
+ };
546
+ mounted?: {
547
+ drawTime: number;
548
+ rearAngle: number;
549
+ rearDraw: number;
550
+ rearSpread: number;
551
+ arc: boolean;
552
+ gaits: ({
553
+ below: (number) | null;
554
+ spread: number;
555
+ })[];
556
+ };
557
+ }
558
+ export type HeldBowBaseRowsInput = { [Key in keyof HeldBowBaseRowsInputFields]: HeldBowBaseRowsInputFields[Key] };
559
+ interface HeldBowBaseRowsFields {
560
+ family: 'bow';
561
+ parent?: string;
562
+ quiver: number;
563
+ swayMax: number;
564
+ speedBase: number;
565
+ speedDraw: number;
566
+ damageScale: number;
567
+ aimZoom: number;
568
+ aimVmZoom: number;
569
+ aimSway: number;
570
+ aimSpread: number;
571
+ aimIn: number;
572
+ arcFrom: number;
573
+ arcColour: number;
574
+ arcMode: 'setting' | 'aim';
575
+ zoomLook: boolean;
576
+ inspectZ: number;
577
+ inspectHidesArms: boolean;
578
+ transparentParts: boolean;
579
+ vmScale: number;
580
+ draw?: v.InferOutput<typeof BowWeaponProfileSchema.entries.draw>;
581
+ loose?: {
582
+ aimMultiplier?: number;
583
+ motion: number;
584
+ muzzle: number;
585
+ } & {
586
+ degrees: number;
587
+ radius: 'linear' | 'sqrt';
588
+ axisScale: 1 | 2;
589
+ };
590
+ projectile?: {
591
+ maxFlying: number;
592
+ substeps: number;
593
+ lifetime: number;
594
+ } & {
595
+ gravity: number;
596
+ drag: number;
597
+ windCoupling: number;
598
+ };
599
+ mounted?: {
600
+ drawTime: number;
601
+ rearAngle: number;
602
+ rearDraw: number;
603
+ rearSpread: number;
604
+ arc: boolean;
605
+ gaits: ({
606
+ below: (number) | null;
607
+ spread: number;
608
+ })[];
609
+ };
610
+ }
611
+ export type HeldBowBaseRows = { [Key in keyof HeldBowBaseRowsFields]: HeldBowBaseRowsFields[Key] };
612
+ export type MeleeContactDataInput = MeleeContactData;
613
+ interface MeleeContactDataFields {
614
+ lane: 'primary' | 'secondary';
615
+ heavy: boolean;
616
+ cooldown: number;
617
+ shape: 'cone' | 'lane';
618
+ reach: number;
619
+ size: number;
620
+ height: number;
621
+ allowance: number;
622
+ lands: (number)[];
623
+ show: number;
624
+ reports: boolean;
625
+ hits: ({
626
+ source: 'owner' | 'env';
627
+ damage: number;
628
+ tags: (`${string}.${string}`)[];
629
+ moveId: string;
630
+ copyVectors: boolean;
631
+ copyTags: boolean;
632
+ reactions: (({
633
+ when: 'before' | 'survived';
634
+ kind: 'impulse';
635
+ direction: 'radial-away' | 'aim-backward';
636
+ speed: number;
637
+ lift: number;
638
+ maxHealth?: number;
639
+ }) | ({
640
+ when: 'before' | 'survived';
641
+ kind: 'stagger';
642
+ strength: number;
643
+ aboveHealth?: number;
644
+ }))[];
645
+ })[];
646
+ }
647
+ export type MeleeContactData = { [Key in keyof MeleeContactDataFields]: MeleeContactDataFields[Key] };
648
+ export type MeleeContactsRowsInput = (MeleeContactDataInput)[];
649
+ export type MeleeContactsRows = (MeleeContactData)[];
650
+ export type WeaponProfileInput = unknown;
651
+ export type WeaponProfile = (MeleeWeaponProfileRows) | (BowWeaponProfileRows) | (FirearmWeaponProfileRows) | (ThrownWeaponProfileRows) | (LashWeaponProfileRows) | ({
652
+ family: 'cone';
653
+ slash: {
654
+ reachAllowance: number;
655
+ };
656
+ gust: {
657
+ reach: number;
658
+ halfAngle: number;
659
+ push: number;
660
+ lift: number;
661
+ damage: number;
662
+ cooldown: number;
663
+ tags: (`${string}.${string}`)[];
664
+ move: string;
665
+ };
666
+ });
667
+ export type NativeMeleeRowsInput = NativeMeleeRows;
668
+ interface NativeMeleeRowsFields {
669
+ step: string;
670
+ input?: {
671
+ attack: number;
672
+ aimActor?: string;
673
+ scripts: ({
674
+ actor: string;
675
+ value: number;
676
+ action: number;
677
+ })[];
678
+ world?: {
679
+ light: number;
680
+ heavy: number;
681
+ };
682
+ };
683
+ held?: {
684
+ action: number;
685
+ mode: 'replace' | 'after';
686
+ continuation: ({
687
+ kind: 'step';
688
+ id: string;
689
+ }) | ({
690
+ kind: 'field';
691
+ key: string;
692
+ });
693
+ };
694
+ eye: number;
695
+ mode: 'timed' | 'immediate';
696
+ pitchLimit: (number) | null;
697
+ zeroAim: 'retain' | 'refuse';
698
+ body: 'volumes' | 'none';
699
+ liveTargetsOnly: boolean;
700
+ commandsAfterCool: boolean;
701
+ actions: ({
702
+ action: number;
703
+ move: number;
704
+ aim: 'selected' | 'facing';
705
+ hook: (3 | 4) | null;
706
+ })[];
707
+ continuation: {
708
+ encoding: 'json' | 'object';
709
+ fields: ({
710
+ key: string;
711
+ source: 'constant' | 'primary' | 'secondary' | 'time' | 'heavy' | 'landed' | 'target' | 'world' | 'direction';
712
+ constant?: number;
713
+ min?: number;
714
+ max?: number;
715
+ })[];
716
+ };
717
+ }
718
+ export type NativeMeleeRows = { [Key in keyof NativeMeleeRowsFields]: NativeMeleeRowsFields[Key] };
719
+ export type HeldModelDataInput = HeldModelData;
720
+ interface HeldModelDataFields {
721
+ materials: Record<string, ({
722
+ name: string;
723
+ look: {
724
+ set?: string;
725
+ normalScale?: [
726
+ number,
727
+ number
728
+ ];
729
+ color?: [
730
+ number,
731
+ number,
732
+ number
733
+ ];
734
+ roughness?: number;
735
+ metalness?: number;
736
+ envMapIntensity?: number;
737
+ specularIntensity?: number;
738
+ };
739
+ }) | ({
740
+ name: string;
741
+ basic: {
742
+ color: number;
743
+ opacity: number;
744
+ };
745
+ })>;
746
+ textures?: Record<string, {
747
+ set: 'gunmetal' | 'anodised' | 'polymer' | 'walnut' | 'brushed-steel' | 'leather' | 'cord' | 'bolt';
748
+ repeat?: [
749
+ number,
750
+ number
751
+ ];
752
+ }>;
753
+ primitives?: Record<string, ({
754
+ kind: 'box' | 'cylinder' | 'cone' | 'sphere' | 'torus' | 'icosahedron' | 'capsule';
755
+ args: (number)[];
756
+ ops?: (([
757
+ 'translate' | 'scale',
758
+ number,
759
+ number,
760
+ number
761
+ ]) | ([
762
+ 'rotateX' | 'rotateY' | 'rotateZ',
763
+ number
764
+ ]))[];
765
+ })[]>;
766
+ parts: ({
767
+ id: string;
768
+ geometry: string;
769
+ material: string;
770
+ at?: (string) | ([
771
+ number,
772
+ number,
773
+ number
774
+ ]);
775
+ rot?: [
776
+ number,
777
+ number,
778
+ number
779
+ ];
780
+ sighted?: boolean;
781
+ hidden?: boolean;
782
+ display?: (boolean) | ({
783
+ rot: [
784
+ number,
785
+ number,
786
+ number
787
+ ];
788
+ });
789
+ })[];
790
+ anchors: Record<string, [
791
+ number,
792
+ number,
793
+ number
794
+ ]>;
795
+ glow?: {
796
+ part: string;
797
+ opacity: number;
798
+ };
799
+ brass?: {
800
+ geometry: string;
801
+ material: string;
802
+ };
803
+ scaleRoot?: boolean;
804
+ }
805
+ export type HeldModelData = { [Key in keyof HeldModelDataFields]: HeldModelDataFields[Key] };
806
+ export type HeldPresentationRowsInput = HeldPresentationRows;
807
+ interface HeldPresentationRowsFields {
808
+ frame: {
809
+ clock: 'frame' | 'world';
810
+ fovWhen: 'always' | 'active';
811
+ recoil: {
812
+ decay: number;
813
+ attack: number;
814
+ recovery: number;
815
+ };
816
+ lag: {
817
+ gain: number;
818
+ clampYaw: number;
819
+ clampPitch: number;
820
+ k: number;
821
+ c: number;
822
+ };
823
+ clampAfter: boolean;
824
+ readout: {
825
+ range: number;
826
+ mask: number;
827
+ held: boolean;
828
+ posed: boolean;
829
+ };
830
+ };
831
+ flash: {
832
+ shape: {
833
+ size?: number;
834
+ y: number;
835
+ z: number;
836
+ secondaryZ: number;
837
+ secondaryScale: [
838
+ number,
839
+ number,
840
+ number
841
+ ];
842
+ lightY: number;
843
+ lightZ: number;
844
+ };
845
+ colour: number;
846
+ };
847
+ ejection: {
848
+ velocity: [
849
+ [
850
+ 'right' | 'up' | 'forward',
851
+ number,
852
+ number
853
+ ],
854
+ [
855
+ 'right' | 'up' | 'forward',
856
+ number,
857
+ number
858
+ ],
859
+ [
860
+ 'right' | 'up' | 'forward',
861
+ number,
862
+ number
863
+ ]
864
+ ];
865
+ spin: [
866
+ [
867
+ number,
868
+ number,
869
+ number
870
+ ],
871
+ [
872
+ number,
873
+ number,
874
+ number
875
+ ],
876
+ [
877
+ number,
878
+ number,
879
+ number
880
+ ]
881
+ ];
882
+ rotation: [
883
+ number,
884
+ number,
885
+ number,
886
+ number
887
+ ];
888
+ floorOffset: number;
889
+ };
890
+ tracer: {
891
+ mode: 'segment' | 'trail';
892
+ points: number;
893
+ width: number;
894
+ color: [
895
+ number,
896
+ number,
897
+ number
898
+ ];
899
+ order: number;
900
+ lifetime: number;
901
+ fade: number;
902
+ markerScale: number;
903
+ };
904
+ hitMuzzle: [
905
+ number,
906
+ number,
907
+ number
908
+ ];
909
+ }
910
+ export type HeldPresentationRows = { [Key in keyof HeldPresentationRowsFields]: HeldPresentationRowsFields[Key] };
911
+ export type HeldFirearmRowsInput = {
912
+ mount: 'ownPass' | 'shared';
913
+ gate?: string;
914
+ round?: string;
915
+ brass: {
916
+ geometry: string;
917
+ material: string;
918
+ };
919
+ rotationReads?: Record<string, string>;
920
+ playback: {
921
+ groups: Record<string, (unknown)[]>;
922
+ inputs: ({
923
+ group: string;
924
+ rows: unknown;
925
+ })[];
926
+ outputs: ({
927
+ group: string;
928
+ rows: ({
929
+ property: string;
930
+ target: string;
931
+ path: (string)[];
932
+ })[];
933
+ target: 'frame' | 'sight' | 'values' | 'grip';
934
+ })[];
935
+ schedule: {
936
+ frame: string;
937
+ sight: string;
938
+ pose: string;
939
+ action: (string)[];
940
+ grip: (string)[];
941
+ };
942
+ };
943
+ presentation: HeldPresentationRowsInput;
944
+ } & HeldModelDataInput;
945
+ export type HeldFirearmRows = {
946
+ mount: 'ownPass' | 'shared';
947
+ gate?: string;
948
+ round?: string;
949
+ brass: {
950
+ geometry: string;
951
+ material: string;
952
+ };
953
+ rotationReads?: Record<string, string>;
954
+ playback: {
955
+ groups: Record<string, (unknown)[]>;
956
+ inputs: ({
957
+ group: string;
958
+ rows: unknown;
959
+ })[];
960
+ outputs: ({
961
+ group: string;
962
+ rows: ({
963
+ property: string;
964
+ target: string;
965
+ path: (string)[];
966
+ })[];
967
+ target: 'frame' | 'sight' | 'values' | 'grip';
968
+ })[];
969
+ schedule: {
970
+ frame: string;
971
+ sight: string;
972
+ pose: string;
973
+ action: (string)[];
974
+ grip: (string)[];
975
+ };
976
+ };
977
+ presentation: HeldPresentationRows;
978
+ } & HeldModelData;
979
+ export type HeldFirearmViewRowsInput = HeldFirearmViewRows;
980
+ export type HeldFirearmViewRows = ({
981
+ kick: number;
982
+ port: [
983
+ number,
984
+ number,
985
+ number
986
+ ];
987
+ sight: ({
988
+ muzzleZ: number;
989
+ }) & Record<string, unknown>;
990
+ timing: ({
991
+ autoReloadDelay: number;
992
+ autoReloadClose?: number;
993
+ }) & Record<string, unknown>;
994
+ hip: {
995
+ px: number;
996
+ py: number;
997
+ pz: number;
998
+ rx: number;
999
+ ry: number;
1000
+ rz: number;
1001
+ scale: number;
1002
+ };
1003
+ flash: {
1004
+ frames: number;
1005
+ lightTime: number;
1006
+ light: number;
1007
+ size?: number;
1008
+ };
1009
+ brass: {
1010
+ count: number;
1011
+ life: number;
1012
+ };
1013
+ tracer: {
1014
+ count: number;
1015
+ time: number;
1016
+ };
1017
+ }) & Record<string, unknown>;
1018
+ interface HeldFirearmPageRowsInputFields {
1019
+ feel: ({
1020
+ ads: ({
1021
+ blend: number;
1022
+ }) & Record<string, unknown>;
1023
+ }) & Record<string, unknown>;
1024
+ view: HeldFirearmViewRowsInput;
1025
+ rows: HeldFirearmRowsInput;
1026
+ }
1027
+ export type HeldFirearmPageRowsInput = { [Key in keyof HeldFirearmPageRowsInputFields]: HeldFirearmPageRowsInputFields[Key] };
1028
+ interface HeldFirearmPageRowsFields {
1029
+ feel: ({
1030
+ ads: ({
1031
+ blend: number;
1032
+ }) & Record<string, unknown>;
1033
+ }) & Record<string, unknown>;
1034
+ view: HeldFirearmViewRows;
1035
+ rows: HeldFirearmRows;
1036
+ }
1037
+ export type HeldFirearmPageRows = { [Key in keyof HeldFirearmPageRowsFields]: HeldFirearmPageRowsFields[Key] };
1038
+ export type HeldBowRowsInput = HeldBowRows;
1039
+ interface HeldBowRowsFields {
1040
+ bake: {
1041
+ look: string;
1042
+ arrow: string;
1043
+ ringU: (number)[];
1044
+ ringSign: (number)[];
1045
+ limbVerts: number;
1046
+ dynVerts: number;
1047
+ sectionSamples: {
1048
+ widths: (number)[];
1049
+ ridges: (number)[];
1050
+ };
1051
+ lWrist: [
1052
+ number,
1053
+ number,
1054
+ number
1055
+ ];
1056
+ rWrist: [
1057
+ number,
1058
+ number,
1059
+ number
1060
+ ];
1061
+ rHook: [
1062
+ number,
1063
+ number,
1064
+ number
1065
+ ];
1066
+ rWristDir: [
1067
+ number,
1068
+ number,
1069
+ number
1070
+ ];
1071
+ };
1072
+ parts: {
1073
+ stave: string;
1074
+ nocked: string;
1075
+ rightFist: string;
1076
+ leftSleeve: string;
1077
+ rightSleeve: string;
1078
+ arrow: string;
1079
+ };
1080
+ materials: {
1081
+ bow: ({
1082
+ name: string;
1083
+ painterly: {
1084
+ rim?: number;
1085
+ bands?: number;
1086
+ shade?: number;
1087
+ transparent?: boolean;
1088
+ };
1089
+ }) | ({
1090
+ name: string;
1091
+ look: {
1092
+ set?: string;
1093
+ normalScale?: [
1094
+ number,
1095
+ number
1096
+ ];
1097
+ color?: [
1098
+ number,
1099
+ number,
1100
+ number
1101
+ ];
1102
+ roughness: number;
1103
+ metalness: number;
1104
+ envMapIntensity?: number;
1105
+ specularIntensity?: number;
1106
+ anisotropy?: number;
1107
+ anisotropyRotation?: number;
1108
+ emissive?: number;
1109
+ emissiveIntensity?: number;
1110
+ alphaTest?: number;
1111
+ vertexColors?: boolean;
1112
+ forceSinglePass?: boolean;
1113
+ side?: 0 | 1 | 2;
1114
+ };
1115
+ });
1116
+ arrow: ({
1117
+ name: string;
1118
+ painterly: {
1119
+ rim?: number;
1120
+ bands?: number;
1121
+ shade?: number;
1122
+ transparent?: boolean;
1123
+ };
1124
+ }) | ({
1125
+ name: string;
1126
+ look: {
1127
+ set?: string;
1128
+ normalScale?: [
1129
+ number,
1130
+ number
1131
+ ];
1132
+ color?: [
1133
+ number,
1134
+ number,
1135
+ number
1136
+ ];
1137
+ roughness: number;
1138
+ metalness: number;
1139
+ envMapIntensity?: number;
1140
+ specularIntensity?: number;
1141
+ anisotropy?: number;
1142
+ anisotropyRotation?: number;
1143
+ emissive?: number;
1144
+ emissiveIntensity?: number;
1145
+ alphaTest?: number;
1146
+ vertexColors?: boolean;
1147
+ forceSinglePass?: boolean;
1148
+ side?: 0 | 1 | 2;
1149
+ };
1150
+ });
1151
+ };
1152
+ arrow: {
1153
+ gravity: number;
1154
+ drag: number;
1155
+ windCoupling: number;
1156
+ bury: number;
1157
+ recover: number;
1158
+ maxFlying: number;
1159
+ maxStuck: number;
1160
+ };
1161
+ wind: ({
1162
+ base: number;
1163
+ gust: number;
1164
+ }) | ({
1165
+ field: 'steppe';
1166
+ });
1167
+ poses: {
1168
+ rest: {
1169
+ pos: [
1170
+ number,
1171
+ number,
1172
+ number
1173
+ ];
1174
+ aim: [
1175
+ number,
1176
+ number,
1177
+ number
1178
+ ];
1179
+ cant: number;
1180
+ pitch: number;
1181
+ };
1182
+ drawn: {
1183
+ pos: [
1184
+ number,
1185
+ number,
1186
+ number
1187
+ ];
1188
+ aim: [
1189
+ number,
1190
+ number,
1191
+ number
1192
+ ];
1193
+ cant: number;
1194
+ pitch: number;
1195
+ };
1196
+ restPort: {
1197
+ pos: [
1198
+ number,
1199
+ number,
1200
+ number
1201
+ ];
1202
+ aim: [
1203
+ number,
1204
+ number,
1205
+ number
1206
+ ];
1207
+ cant: number;
1208
+ pitch: number;
1209
+ };
1210
+ drawnPort: {
1211
+ pos: [
1212
+ number,
1213
+ number,
1214
+ number
1215
+ ];
1216
+ aim: [
1217
+ number,
1218
+ number,
1219
+ number
1220
+ ];
1221
+ cant: number;
1222
+ pitch: number;
1223
+ };
1224
+ aim: {
1225
+ pos: [
1226
+ number,
1227
+ number,
1228
+ number
1229
+ ];
1230
+ aim: [
1231
+ number,
1232
+ number,
1233
+ number
1234
+ ];
1235
+ cant: number;
1236
+ pitch: number;
1237
+ };
1238
+ aimPort: {
1239
+ pos: [
1240
+ number,
1241
+ number,
1242
+ number
1243
+ ];
1244
+ aim: [
1245
+ number,
1246
+ number,
1247
+ number
1248
+ ];
1249
+ cant: number;
1250
+ pitch: number;
1251
+ };
1252
+ };
1253
+ styles?: Record<string, string>;
1254
+ }
1255
+ export type HeldBowRows = { [Key in keyof HeldBowRowsFields]: HeldBowRowsFields[Key] };
1256
+ interface HeldBowDefinitionRowsInputFields {
1257
+ base: HeldBowBaseRowsInput;
1258
+ bow: HeldBowRowsInput;
1259
+ }
1260
+ export type HeldBowDefinitionRowsInput = { [Key in keyof HeldBowDefinitionRowsInputFields]: HeldBowDefinitionRowsInputFields[Key] };
1261
+ interface HeldBowDefinitionRowsFields {
1262
+ base: HeldBowBaseRows;
1263
+ bow: HeldBowRows;
1264
+ }
1265
+ export type HeldBowDefinitionRows = { [Key in keyof HeldBowDefinitionRowsFields]: HeldBowDefinitionRowsFields[Key] };
1266
+ interface HeldBowFileRowsInputFields {
1267
+ pool: {
1268
+ url: string;
1269
+ parts: (string)[];
1270
+ channels?: ({
1271
+ name: string;
1272
+ source: string;
1273
+ width: 1 | 2 | 3 | 4;
1274
+ parts?: (string)[];
1275
+ })[];
1276
+ };
1277
+ bow: HeldBowRowsInput;
1278
+ base: HeldBowBaseRowsInput;
1279
+ }
1280
+ export type HeldBowFileRowsInput = { [Key in keyof HeldBowFileRowsInputFields]: HeldBowFileRowsInputFields[Key] };
1281
+ interface HeldBowFileRowsFields {
1282
+ pool: {
1283
+ url: string;
1284
+ parts: (string)[];
1285
+ channels?: ({
1286
+ name: string;
1287
+ source: string;
1288
+ width: 1 | 2 | 3 | 4;
1289
+ parts?: (string)[];
1290
+ })[];
1291
+ };
1292
+ bow: HeldBowRows;
1293
+ base: HeldBowBaseRows;
1294
+ }
1295
+ export type HeldBowFileRows = { [Key in keyof HeldBowFileRowsFields]: HeldBowFileRowsFields[Key] };
1296
+
1297
+ /** Admitted data contracts, independent of validator implementation metadata. */
1298
+ export type ConeWeaponProfileRowsInput = ConeWeaponProfileRows;
1299
+ interface ConeWeaponProfileRowsFields {
1300
+ family: 'cone';
1301
+ slash: {
1302
+ reachAllowance: number;
1303
+ };
1304
+ gust: {
1305
+ reach: number;
1306
+ halfAngle: number;
1307
+ push: number;
1308
+ lift: number;
1309
+ damage: number;
1310
+ cooldown: number;
1311
+ tags: (`${string}.${string}`)[];
1312
+ move: string;
1313
+ };
1314
+ }
1315
+ export type ConeWeaponProfileRows = { [Key in keyof ConeWeaponProfileRowsFields]: ConeWeaponProfileRowsFields[Key] };