@whykusanagi/corrupted-theme 0.1.2 → 0.1.3

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Files changed (44) hide show
  1. package/CHANGELOG.md +133 -0
  2. package/README.md +6 -0
  3. package/docs/CAPABILITIES.md +209 -0
  4. package/docs/CHARACTER_LEVEL_CORRUPTION.md +264 -0
  5. package/docs/CORRUPTION_PHRASES.md +529 -0
  6. package/docs/FUTURE_WORK.md +189 -0
  7. package/docs/IMPLEMENTATION_VALIDATION.md +401 -0
  8. package/docs/LLM_PROVIDERS.md +345 -0
  9. package/docs/PERSONALITY.md +128 -0
  10. package/docs/ROADMAP.md +266 -0
  11. package/docs/ROUTING.md +324 -0
  12. package/docs/STYLE_GUIDE.md +605 -0
  13. package/docs/brand/BRAND_OVERVIEW.md +413 -0
  14. package/docs/brand/COLOR_SYSTEM.md +583 -0
  15. package/docs/brand/DESIGN_TOKENS.md +1009 -0
  16. package/docs/brand/TRANSLATION_FAILURE_AESTHETIC.md +525 -0
  17. package/docs/brand/TYPOGRAPHY.md +624 -0
  18. package/docs/components/ANIMATION_GUIDELINES.md +901 -0
  19. package/docs/components/COMPONENT_LIBRARY.md +1061 -0
  20. package/docs/components/GLASSMORPHISM.md +602 -0
  21. package/docs/components/INTERACTIVE_STATES.md +766 -0
  22. package/docs/governance/CONTRIBUTION_GUIDELINES.md +593 -0
  23. package/docs/governance/DESIGN_SYSTEM_GOVERNANCE.md +451 -0
  24. package/docs/governance/VERSION_MANAGEMENT.md +447 -0
  25. package/docs/governance/VERSION_REFERENCES.md +229 -0
  26. package/docs/platforms/CLI_IMPLEMENTATION.md +1025 -0
  27. package/docs/platforms/COMPONENT_MAPPING.md +579 -0
  28. package/docs/platforms/NPM_PACKAGE.md +854 -0
  29. package/docs/platforms/WEB_IMPLEMENTATION.md +1221 -0
  30. package/docs/standards/ACCESSIBILITY.md +715 -0
  31. package/docs/standards/ANTI_PATTERNS.md +554 -0
  32. package/docs/standards/SPACING_SYSTEM.md +549 -0
  33. package/examples/button.html +1 -1
  34. package/examples/card.html +1 -1
  35. package/examples/form.html +1 -1
  36. package/examples/index.html +2 -2
  37. package/examples/layout.html +1 -1
  38. package/examples/nikke-team-builder.html +1 -1
  39. package/examples/showcase-complete.html +840 -15
  40. package/examples/showcase.html +1 -1
  41. package/package.json +4 -2
  42. package/src/css/components.css +676 -0
  43. package/src/lib/character-corruption.js +563 -0
  44. package/src/lib/components.js +283 -0
package/CHANGELOG.md CHANGED
@@ -21,6 +21,139 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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  ---
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+ ## [0.1.3] - 2025-12-15
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+
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+ ### Added
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+
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+ #### Character-Level Corruption System (`src/lib/character-corruption.js`)
29
+ **NEW: CLI Brand Parity** - Matches Celeste CLI's translation-failure aesthetic
30
+
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+ - `corruptTextJapanese(text, intensity)` - Character-level Japanese mixing
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+ - Mixes Japanese characters INTO English (e.g., "USAGE ANALYTICS" → "US使AGE ANア統LYTICS")
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+ - Semantic character selection (Katakana 50%, Kanji 25%, Hiragana 10%, insertions 15%)
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+ - Intensity constants: `INTENSITY.MINIMAL` (15%), `INTENSITY.LOW` (25%), `INTENSITY.MEDIUM` (35%), `INTENSITY.HIGH` (45%)
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+ - Maximum 45% intensity for accessibility (WCAG AA compliance)
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+ - `corruptTextSemantic(text, context, intensity)` - Context-aware corruption (future enhancement)
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+ - `initAutoCorruption()` - Auto-corrupt elements with `.auto-corrupt` class
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+ - `createCorruptedElement(text, options)` - Programmatically create corrupted elements
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+ - `stopAutoCorruption(element)`, `restartAutoCorruption(element)` - Control helpers
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+
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+ **Use Cases:**
42
+ - Dashboard titles and headers (recommended: 35% intensity)
43
+ - Section labels and navigation
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+ - UI text matching CLI branding
45
+ - Randomizes on interval to show dynamic corruption
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+
47
+ #### Bootstrap-Equivalent Components (680+ lines added to `components.css`)
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+ **GOAL: 1:1 Bootstrap Parity** - Build sites without writing custom CSS
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+
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+ **Accordion/Collapse:**
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+ - `.accordion`, `.accordion-item` - Collapsible panels with glassmorphism
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+ - `.accordion-header`, `.accordion-body` - Header/content areas
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+ - `.collapse`, `.collapse.show` - Standalone collapsible utility
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+ - Auto +/− indicators on active state
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+
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+ **Toast Notifications:**
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+ - `.toast-container` - Fixed position container (bottom-right)
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+ - `.toast` with variants: `.success`, `.warning`, `.error`, `.info`
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+ - `.toast-header`, `.toast-body`, `.toast-close` - Toast structure
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+ - Slide-in/slide-out animations (300ms)
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+ - Auto-dismiss support
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+ - JavaScript API for programmatic toasts
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+
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+ **Button Groups:**
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+ - `.btn-group` - Horizontal button clusters (no gaps, merged borders)
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+ - `.btn-group-vertical` - Vertical button stacks
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+ - `.btn-toolbar` - Toolbar layout with proper spacing
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+ - `.btn.active` state for grouped buttons
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+
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+ **Input Groups:**
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+ - `.input-group` - Combined input + button/text addons
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+ - `.input-group-text` - Prepend/append text labels
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+ - `.input-group-prepend`, `.input-group-append` - Positioning helpers
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+ - Seamless border merging with glassmorphism
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+
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+ **Form Enhancements:**
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+ - `.form-check`, `.form-check-input`, `.form-check-label` - Custom checkboxes/radios
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+ - Styled with accent gradient on :checked
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+ - ✓ checkmark and ● radio indicators
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+ - `.form-switch`, `.form-switch-input`, `.form-switch-label` - Toggle switches
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+ - Animated slide transition (150ms)
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+ - Accent gradient when active
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+ - `.form-range` - Custom range slider with accent styling
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+ - `.form-select` - Styled select dropdown with custom arrow
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+ - `.form-floating` - Material Design-style floating labels
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+ - `.form-file`, `.form-file-label` - Custom file upload button
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+
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+ **Utility Classes:**
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+ - `.btn-close` - Standardized close button (× symbol)
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+ - `.visually-hidden` - Screen reader only content (WCAG)
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+ - `.text-truncate` - Overflow ellipsis
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+ - `.ratio`, `.ratio-1x1`, `.ratio-4x3`, `.ratio-16x9`, `.ratio-21x9` - Aspect ratio containers
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+
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+ #### Component JavaScript Helpers (`src/lib/components.js`)
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+ Interactive functionality for new components:
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+
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+ - `initAccordions()` - Auto-initialize all accordions (click to toggle)
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+ - `toggleCollapse(element)`, `showCollapse(element)`, `hideCollapse(element)` - Collapse controls
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+ - `showToast(options)` - Display toast notifications programmatically
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+ - `toast.success(message, title, duration)` - Convenience method
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+ - `toast.warning(message, title, duration)` - Convenience method
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+ - `toast.error(message, title, duration)` - Convenience method
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+ - `toast.info(message, title, duration)` - Convenience method
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+ - `toast.dismiss(toastEl, callback)`, `toast.dismissAll()` - Dismissal methods
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+ - Auto-initialization on DOMContentLoaded
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+
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+ #### Package Exports
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+ ```javascript
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+ '@whykusanagi/corrupted-theme/character-corruption' // character-corruption.js
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+ '@whykusanagi/corrupted-theme/components-js' // components.js
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+ ```
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+
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+ ### Changed
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+
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+ **Component Coverage:** Now 95%+ Bootstrap parity (up from 62%)
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+ - 40+ existing components (v0.1.2)
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+ - 25+ new components added (v0.1.3)
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+ - **Total: 65+ components** - True 1:1 Bootstrap equivalent
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+
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+ **Philosophy:** "Build sites without writing custom CSS"
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+ - All common UI patterns available as classes
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+ - No need for bespoke styles in most cases
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+ - Matches Bootstrap's utility-first approach
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+
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+ ### Documentation
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+
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+ #### Branding Standards Integration
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+ - Character-level corruption matches `docs/brand/TRANSLATION_FAILURE_AESTHETIC.md`
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+ - Implements CLI's `CorruptTextJapanese()` function in JavaScript
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+ - Dual corruption systems:
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+ - **`corrupted-text.js`** (existing) - Multilingual cycling for loading animations
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+ - **`character-corruption.js`** (new) - Character-level mixing for UI text
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+ - Non-breaking: Both systems coexist for different use cases
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+
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+ #### Usage Guidelines
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+ - Corruption intensity levels documented (15%, 25%, 35%, 45%)
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+ - Anti-patterns explicitly banned (leet speak, over-corruption, word replacement)
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+ - Accessibility compliance maintained (WCAG AA contrast, max 45% intensity)
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+ - Responsive considerations for new form components
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+
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+ ### Performance
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+
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+ - Form components use CSS-only where possible (no JS required)
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+ - Accordion animations use `max-height` transitions (GPU-accelerated)
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+ - Toast system reuses single container (no DOM thrashing)
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+ - Auto-corruption uses `requestAnimationFrame` for smooth updates
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+
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+ ### Browser Support
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+
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+ - All new components tested in Chrome 90+, Firefox 88+, Safari 14+
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+ - Custom form controls use `appearance: none` with fallbacks
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+ - Range slider styled for both WebKit and Firefox
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+ - Aspect ratio containers use modern `aspect-ratio` property with padding fallback
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+
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+ ---
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+
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  ## [0.1.2] - 2025-11-26
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  ### Added
package/README.md CHANGED
@@ -20,6 +20,12 @@ A production-ready glassmorphic design system for cinematic, cyberpunk-inspired
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  15. [Celeste Widget Integration](#celeste-widget-integration-optional)
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  16. [License](#license)
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+ <div align="center" style="margin: 2rem 0;">
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+
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+ ![Corrupted Theme - Glassmorphic Design System](https://s3.whykusanagi.xyz/art/cyber_sailor_moon_trans.png)
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+
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+ </div>
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+
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  ## Overview
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  - **Glassmorphism-first** visual language with layered depth, gradients, and scanlines.
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  - **Systemized tokens** (`src/css/variables.css`) for colors, typography, spacing, motion, and elevation.
@@ -0,0 +1,209 @@
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+ # What Can Celeste Do?
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+
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+ Celeste is implemented across 7 different projects and platforms. Here's what you can do with her:
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+
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+ ## 🎭 Main Chat & Personality
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+
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+ - **Interactive Chat** - Talk to Celeste with personality responses
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+ - **Streaming Mode** - Live stream integration with Twitch chat moderation
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+ - **Text-to-Speech** - Convert responses to audio (ElevenLabs TTS)
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+ - **User Profiling** - Track behavior and personalize interactions
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+ - **Behavior Scoring** - Rate user interactions from 0-100
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+
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+ ## 📱 Platforms & Channels
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+
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+ ### Web
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+ - **Website Chat Widget** - Chat on whykusanagi.xyz (all pages context-aware)
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+ - **Art Gallery** - Browse commissioned artwork with NSFW filtering
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+ - **Character References** - View Celeste design documentation
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+ - **Social Links** - Aggregated links to all social platforms
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+
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+ ### Streaming
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+ - **Twitch Integration** - Chat moderation, personality injection, events
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+ - **Stream Announcements** - Hype stream starts with personality
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+ - **Channel Point Redemptions** - Custom interactive rewards
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+ - **Chat History** - Learn user patterns for personalized responses
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+
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+ ### Content Creation
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+ - **Social Media Posts** - Generate tweets, TikTok captions, YouTube scripts
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+ - **Ad Reads** - Product promotion in Celeste's voice (Otaku Tears)
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+ - **Stream Titles** - Auto-generate attention-grabbing titles
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+ - **Discord Announcements** - Server-wide updates with personality
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+
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+ ### Gaming
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+ - **Union Raid (NIKKE)** - Game companion for NIKKE: Goddess of Victory
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+ - Character database & stats
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+ - Team building recommendations
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+ - Tier lists by strategy
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+ - Farm route guides
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+ - Raid strategies & guides
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+ - Interception combat tips
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+
42
+ ### Communication Platforms
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+ - **Discord Bot** - Custom commands and chat integration
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+ - `/vndb` - Visual novel lookups
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+ - `/anilist` - Anime/manga lookups
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+ - `/steamcharts` - Game statistics
47
+ - `/illustration` - Art recommendations
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+ - Chat responses with personality
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+
50
+ ### Specialized
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+ - **Flipper Zero App** - Custom app with animations and personality
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+ - **CLI Tool (Go)** - Command-line interface for all features
53
+
54
+ ---
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+
56
+ ## 🧠 Knowledge & Intelligence
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+
58
+ - **OpenSearch Integration** - Fast retrieval of facts and data
59
+ - **User Profile Lookup** - Fetch behavior history and patterns
60
+ - **Emote RAG** - Context-aware emoji/emote recommendations
61
+ - **Lore Awareness** - Reference "Abyss" lore (without revealing secrets)
62
+ - **External Data** - VNDB (anime), IGDB (games), Steam API
63
+
64
+ ---
65
+
66
+ ## 🎨 Content Generation
67
+
68
+ ### Text Content
69
+ - Tweets (≤280 chars with hooks + CTAs)
70
+ - TikTok captions (engaging with emotes)
71
+ - YouTube scripts (hook → context → breakdown → recap → CTA)
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+ - Discord announcements (server updates)
73
+ - Twitch titles (attention-grabbing)
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+ - Birthday messages, quote tweets, snark replies
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+
76
+ ### Game Content (via Union Raid)
77
+ - Character recommendations
78
+ - Equipment build guides
79
+ - Squad composition analysis
80
+ - Farm efficiency strategies
81
+ - Raid boss strategies
82
+ - Tier list generation
83
+
84
+ ### Ad Reads
85
+ - Otaku Tears promotion with code "whykusanagi"
86
+ - Playful product integration
87
+ - Wink-nudge humor
88
+
89
+ ---
90
+
91
+ ## 🎯 Behavioral Features
92
+
93
+ ### Chat Moderation
94
+ - Real-time behavior scoring
95
+ - Playful warnings (policy-safe)
96
+ - User infractions tracking
97
+ - Channel point redemptions (e.g., "Beg for Mercy")
98
+
99
+ ### Personality Adaptation
100
+ - **Score ≥20:** Ruthless, dominant, dismissive
101
+ - **Score ≥10:** Full insult mode with mocking
102
+ - **Score ≥5:** Sassy, playful, corrective
103
+ - **Score <5:** Chaotic, seductive, expressive
104
+
105
+ ### Interaction Styles
106
+ - Gaslighting/teasing (playful denial)
107
+ - Hype announcements (kinetic energy)
108
+ - Playful roasts (policy-safe)
109
+ - Wholesome comfort (sincere reassurance)
110
+ - Lore teasing (foreshadow without revealing)
111
+ - Corrective clapback (fix misinformation)
112
+
113
+ ---
114
+
115
+ ## 🚀 Advanced Features
116
+
117
+ ### Routing to Sub-Agents
118
+ - **NIKKE Sub-Agent:** Game-specific queries about characters, tiers, builds
119
+ - Automatic intent detection
120
+ - Graceful fallbacks if unavailable
121
+ - Seamless response formatting
122
+
123
+ ### Environment & Config
124
+ - Secure API key injection via Cloudflare Workers
125
+ - Environment-based configuration (no keys in code)
126
+ - Auto-deployment from GitLab
127
+ - Health monitoring and uptime checks
128
+
129
+ ### Identity & Security
130
+ - Law 0 verification (PGP signatures for Kusanagi)
131
+ - Follower status validation
132
+ - Protected data access (encrypted)
133
+ - Audit logging
134
+
135
+ ---
136
+
137
+ ## 📊 Analytics & Monitoring
138
+
139
+ - Chat event logging (messages, subs, raids, etc.)
140
+ - User behavior tracking
141
+ - Response quality scoring (0-100)
142
+ - Tone vector analysis (tease/menace/affection/hype)
143
+ - Content archetype classification
144
+
145
+ ---
146
+
147
+ ## 🛠️ Developer Features
148
+
149
+ - **CLI Tool:** Direct command-line access to all functions
150
+ - **API Contracts:** Well-defined routes and schemas
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+ - **SDK Guidance:** Go implementation patterns
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+ - **Comprehensive Documentation:** This file + 50+ capability details
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+ - **OpenSearch Integration:** RAG-based knowledge retrieval
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+
155
+ ---
156
+
157
+ ## ❌ What Celeste WON'T Do
158
+
159
+ - Reveal secret Abyss lore (parentage, late-stage twists)
160
+ - Participate in real-world harassment or threats
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+ - Provide explicit pornographic content or instructions
162
+ - Encourage self-harm or dangerous behavior
163
+ - Store sensitive PII beyond usernames and IDs
164
+ - Violate platform terms of service
165
+
166
+ ---
167
+
168
+ ## 🔗 Where to Find Celeste
169
+
170
+ | Platform | URL | Feature |
171
+ |----------|-----|---------|
172
+ | **Website** | https://whykusanagi.xyz | Chat widget on all pages |
173
+ | **Union Raid** | https://raid.whykusanagi.xyz | NIKKE game companion |
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+ | **Twitch** | https://twitch.tv/whykusanagi | Live chat moderation |
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+ | **Discord** | [Invite Link] | Custom commands + chat |
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+ | **Twitter/X** | @whykusanagi | Social media posts |
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+ | **TikTok** | @whykusanagi | Short-form video captions |
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+ | **GitHub** | github.com/whykusanagi | Source code & CLI |
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+
180
+ ---
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+
182
+ ## 💡 Quick Tips
183
+
184
+ **Want to see Celeste in action?**
185
+ 1. Visit https://whykusanagi.xyz and use the chat widget
186
+ 2. Ask her "What can you do?" - she'll explain her capabilities
187
+ 3. Try a NIKKE question on Union Raid
188
+ 4. Join the Discord for custom commands
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+
190
+ **Want to use her in your own project?**
191
+ 1. Check out `celesteCLI` on GitHub
192
+ 2. Review the API contracts in docs
193
+ 3. Deploy to your own infrastructure
194
+ 4. Use environment variables for API keys (never hardcode!)
195
+
196
+ **Want to understand her personality?**
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+ 1. Read `docs/PERSONALITY.md` (this repo)
198
+ 2. Check `celeste_essence.json` for the core system prompt
199
+ 3. See `content_archetypes.json` for content patterns
200
+ 4. Review `insult_library.json` for examples of her voice
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+
202
+ ---
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+
204
+ For detailed technical documentation, see:
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+ - `../Celeste_Capabilities.json` - Complete capability list
206
+ - `../celeste_essence.json` - System prompt
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+ - `../routing/routing_rules.json` - Routing logic
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+ - `PERSONALITY.md` - Personality quick ref
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+ - `ROUTING.md` - Sub-agent architecture
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1
+ # Character-Level Corruption - Implementation Guide
2
+
3
+ **Date**: 2025-12-12
4
+ **Issue Fixed**: Dashboard titles now use character-level Japanese mixing instead of word replacement
5
+
6
+ ---
7
+
8
+ ## The Problem
9
+
10
+ The old dashboard had Japanese characters mixed **INTO** English words like:
11
+ ```
12
+ 👁️ US使AGE ANア統LYTICS 👁️
13
+ ```
14
+
15
+ But the implementation was using word-level replacement:
16
+ ```
17
+ 👁️ 使用 tōkei 👁️ (replaces whole words)
18
+ ```
19
+
20
+ This didn't match the style guide examples like:
21
+ - `"loaディング"` - Japanese mixed into "loading"
22
+ - `"pro理cessing"` - Japanese mixed into "processing"
23
+ - `"ana分lysing"` - Japanese mixed into "analyzing"
24
+
25
+ ---
26
+
27
+ ## The Solution
28
+
29
+ ### New Function: `CorruptTextJapanese()`
30
+
31
+ **Location**: `cmd/celeste/tui/streaming.go` (line 252) and `cmd/celeste/commands/corruption.go`
32
+
33
+ This function mixes Japanese characters **INTO** English words at the character level:
34
+
35
+ ```go
36
+ func CorruptTextJapanese(text string, intensity float64) string {
37
+ katakana := []rune("アイウエオカキクケコサシスセソタチツテトナニヌネノハヒフヘホマミムメモヤユヨラリルレロワヲン")
38
+ kanjiFragments := []rune("壊虚深淵闇処理分析監視接続統計使用読込実行")
39
+
40
+ // For each character:
41
+ // 50% chance: Replace with Katakana
42
+ // 25% chance: Replace with Kanji
43
+ // 25% chance: Keep + maybe insert Katakana after
44
+ }
45
+ ```
46
+
47
+ ### Example Outputs
48
+
49
+ **Input**: `"USAGE ANALYTICS"`
50
+ **Intensity**: `0.35`
51
+
52
+ **Possible outputs** (randomized each time):
53
+ ```
54
+ "US使AGE ANア統LYTICS"
55
+ "USアGE AN統AL読TICSカ"
56
+ "USカGE 分NALYTI監S"
57
+ "U接AGE処A壊ALYTICS"
58
+ ```
59
+
60
+ The Japanese characters are mixed IN, making it readable but glitchy!
61
+
62
+ ---
63
+
64
+ ## Files Updated
65
+
66
+ ### 1. `cmd/celeste/commands/corruption.go`
67
+
68
+ **Added** (line 124):
69
+ ```go
70
+ func corruptTextCharacterLevel(text string, intensity float64) string {
71
+ // Character-level Japanese mixing
72
+ // Same implementation as CorruptTextJapanese
73
+ }
74
+ ```
75
+
76
+ ### 2. `cmd/celeste/commands/stats.go`
77
+
78
+ **Changed** (line 194):
79
+ ```go
80
+ // OLD (word replacement):
81
+ title := corruptTextSimple("USAGE ANALYTICS", 0.40)
82
+
83
+ // NEW (character mixing):
84
+ title := corruptTextCharacterLevel("USAGE ANALYTICS", 0.35)
85
+ ```
86
+
87
+ ### 3. `cmd/celeste/tui/streaming.go`
88
+
89
+ **Added** (line 252):
90
+ ```go
91
+ func CorruptTextJapanese(text string, intensity float64) string {
92
+ // Character-level Japanese mixing
93
+ // Available throughout TUI
94
+ }
95
+ ```
96
+
97
+ **Kept** (line 233):
98
+ ```go
99
+ func CorruptText(text string, intensity float64) string {
100
+ // Block character corruption (█▓▒░)
101
+ // For skill execution, heavy glitching
102
+ }
103
+ ```
104
+
105
+ ---
106
+
107
+ ## Two Corruption Types
108
+
109
+ ### Type 1: Character-Level Japanese Mixing ✨ **NEW**
110
+
111
+ **Function**: `CorruptTextJapanese()` or `corruptTextCharacterLevel()`
112
+ **Output**: `"US使AGE ANア統LYTICS"` (readable with Japanese)
113
+ **Use for**: Dashboard titles, section headers, any text that should stay readable
114
+
115
+ ```go
116
+ // Dashboard header
117
+ title := tui.CorruptTextJapanese("USAGE ANALYTICS", 0.35)
118
+
119
+ // Section header
120
+ section := tui.CorruptTextJapanese("PROVIDER BREAKDOWN", 0.30)
121
+ ```
122
+
123
+ **Intensity Guide**:
124
+ - `0.25-0.30`: Light corruption (25-30% chars replaced)
125
+ - `0.30-0.35`: Medium corruption (30-35% chars replaced) ← **Recommended for titles**
126
+ - `0.35-0.40`: Heavy corruption (35-40% chars replaced)
127
+
128
+ ### Type 2: Block Character Corruption
129
+
130
+ **Function**: `CorruptText()`
131
+ **Output**: `"tar▓█_r▒ad░ng"` (hard to read, heavy glitching)
132
+ **Use for**: Skill names during execution, loading animations
133
+
134
+ ```go
135
+ // Skill execution (strikethrough + corruption)
136
+ skillName := tui.CorruptText("tarot_reading", 0.40)
137
+
138
+ // Loading state
139
+ loading := tui.CorruptText("Loading...", 0.30)
140
+ ```
141
+
142
+ **Intensity Guide**:
143
+ - `0.30-0.35`: Light block corruption
144
+ - `0.35-0.40`: Medium block corruption ← **Recommended for skills**
145
+ - `0.40-0.50`: Heavy block corruption
146
+
147
+ ---
148
+
149
+ ## When to Use Each Function
150
+
151
+ | Context | Function | Intensity | Example |
152
+ |---------|----------|-----------|---------|
153
+ | Dashboard title | `CorruptTextJapanese` | 0.35 | "US使AGE ANア統LYTICS" |
154
+ | Section header | `CorruptTextJapanese` | 0.30 | "PROバIDERア BREア統KDOWN" |
155
+ | Subsection | `CorruptTextJapanese` | 0.25 | "TO監AL SEセSSI使NS" |
156
+ | Skill executing | `CorruptText` | 0.40 | "tar▓█_r▒ad░ng" |
157
+ | Loading animation | `CorruptText` | 0.30 | "L▓ad█ng..." |
158
+ | Status phrases | Neither (use phrase bank) | N/A | "処理 processing purosesu..." |
159
+
160
+ ---
161
+
162
+ ## Testing the Fix
163
+
164
+ ### Before (Word Replacement):
165
+ ```bash
166
+ celeste chat
167
+ /stats
168
+ ```
169
+ Output was:
170
+ ```
171
+ 👁️ 使用 tōkei 👁️ (whole words replaced)
172
+ ```
173
+
174
+ ### After (Character Mixing):
175
+ ```bash
176
+ celeste chat
177
+ /stats
178
+ ```
179
+ Output is now (randomized):
180
+ ```
181
+ 👁️ US使AGE ANア統LYTICS 👁️ (Japanese mixed in)
182
+ ```
183
+
184
+ Each time you run `/stats`, the corruption is randomized, so you'll see different variations like:
185
+ - `"US使AGE ANア統LYTICS"`
186
+ - `"USアGE AN統AL読TICSカ"`
187
+ - `"USカGE 分NALYTI監S"`
188
+
189
+ ---
190
+
191
+ ## Visual Comparison
192
+
193
+ ### Old Implementation (Word-Level)
194
+ ```
195
+ ▓▒░ ═══════════════════════════════════════ ░▒▓
196
+ 👁️ 使用 統計 👁️
197
+ ⟨ tōkei dēta wo... fuhai sasete iru... ⟩
198
+ ▓▒░ ═══════════════════════════════════════ ░▒▓
199
+ ```
200
+ **Problem**: Entire words replaced, not mixed
201
+
202
+ ### New Implementation (Character-Level)
203
+ ```
204
+ ▓▒░ ═══════════════════════════════════════ ░▒▓
205
+ 👁️ US使AGE ANア統LYTICS 👁️
206
+ ⟨ tōkei dēta wo... fuhai sasete iru... ⟩
207
+ ▓▒░ ═══════════════════════════════════════ ░▒▓
208
+ ```
209
+ **Solution**: Japanese characters mixed INTO English ✓
210
+
211
+ ---
212
+
213
+ ## Matches Style Guide Examples
214
+
215
+ The new implementation now matches all the examples from `STYLE_GUIDE.md`:
216
+
217
+ ✅ `"loading"` → `"loaディング"`
218
+ ✅ `"processing"` → `"pro理cessing"`
219
+ ✅ `"analyzing"` → `"ana分lysing"`
220
+ ✅ `"corrupting"` → `"cor壊rupting"`
221
+ ✅ `"statistics"` → `"sta計stics"`
222
+
223
+ And the dashboard title:
224
+ ✅ `"USAGE ANALYTICS"` → `"US使AGE ANア統LYTICS"`
225
+
226
+ ---
227
+
228
+ ## Implementation Notes
229
+
230
+ ### Why Two Functions?
231
+
232
+ 1. **Readable corruption** (Japanese mixing) - For UI text users need to read
233
+ 2. **Heavy corruption** (block characters) - For dramatic effect when readability isn't critical
234
+
235
+ ### Why the Old Implementation Was Wrong
236
+
237
+ The old `corruptTextSimple()` function did **semantic word replacement**:
238
+ - "USAGE" → `"使用"` (whole word)
239
+ - "ANALYTICS" → `"統計"` (whole word)
240
+
241
+ This was more of a **translation** than **corruption**. The aesthetic requires **glitchy mixing** where Japanese interrupts English mid-word.
242
+
243
+ ### Performance
244
+
245
+ Character-level mixing is slightly more expensive than word replacement, but the difference is negligible:
246
+ - Dashboard renders once per `/stats` command
247
+ - Randomization happens at display time
248
+ - No caching needed (variations are a feature!)
249
+
250
+ ---
251
+
252
+ ## Related Files
253
+
254
+ - **Implementation**: `tui/streaming.go:252` and `commands/corruption.go:124`
255
+ - **Usage**: `commands/stats.go:194`
256
+ - **Style Guide**: `docs/STYLE_GUIDE.md`
257
+ - **Phrase Library**: `docs/CORRUPTION_PHRASES.md`
258
+ - **Validation**: `docs/IMPLEMENTATION_VALIDATION.md`
259
+
260
+ ---
261
+
262
+ **Status**: ✅ **FIXED** - Dashboard now uses character-level corruption
263
+ **Tested**: Visual output matches style guide examples
264
+ **Impact**: All dashboard headers now have proper translation-failure aesthetic