@whykusanagi/corrupted-theme 0.1.1 → 0.1.3

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Files changed (52) hide show
  1. package/CHANGELOG.md +253 -0
  2. package/README.md +97 -7
  3. package/docs/CAPABILITIES.md +209 -0
  4. package/docs/CHARACTER_LEVEL_CORRUPTION.md +264 -0
  5. package/docs/COMPONENTS_REFERENCE.md +295 -8
  6. package/docs/CORRUPTION_PHRASES.md +529 -0
  7. package/docs/FUTURE_WORK.md +189 -0
  8. package/docs/IMPLEMENTATION_VALIDATION.md +401 -0
  9. package/docs/LLM_PROVIDERS.md +345 -0
  10. package/docs/PERSONALITY.md +128 -0
  11. package/docs/ROADMAP.md +266 -0
  12. package/docs/ROUTING.md +324 -0
  13. package/docs/STYLE_GUIDE.md +605 -0
  14. package/docs/brand/BRAND_OVERVIEW.md +413 -0
  15. package/docs/brand/COLOR_SYSTEM.md +583 -0
  16. package/docs/brand/DESIGN_TOKENS.md +1009 -0
  17. package/docs/brand/TRANSLATION_FAILURE_AESTHETIC.md +525 -0
  18. package/docs/brand/TYPOGRAPHY.md +624 -0
  19. package/docs/components/ANIMATION_GUIDELINES.md +901 -0
  20. package/docs/components/COMPONENT_LIBRARY.md +1061 -0
  21. package/docs/components/GLASSMORPHISM.md +602 -0
  22. package/docs/components/INTERACTIVE_STATES.md +766 -0
  23. package/docs/governance/CONTRIBUTION_GUIDELINES.md +593 -0
  24. package/docs/governance/DESIGN_SYSTEM_GOVERNANCE.md +451 -0
  25. package/docs/governance/VERSION_MANAGEMENT.md +447 -0
  26. package/docs/governance/VERSION_REFERENCES.md +229 -0
  27. package/docs/platforms/CLI_IMPLEMENTATION.md +1025 -0
  28. package/docs/platforms/COMPONENT_MAPPING.md +579 -0
  29. package/docs/platforms/NPM_PACKAGE.md +854 -0
  30. package/docs/platforms/WEB_IMPLEMENTATION.md +1221 -0
  31. package/docs/standards/ACCESSIBILITY.md +715 -0
  32. package/docs/standards/ANTI_PATTERNS.md +554 -0
  33. package/docs/standards/SPACING_SYSTEM.md +549 -0
  34. package/examples/assets/celeste-avatar.png +0 -0
  35. package/examples/button.html +22 -10
  36. package/examples/card.html +22 -9
  37. package/examples/extensions-showcase.html +716 -0
  38. package/examples/form.html +22 -9
  39. package/examples/index.html +619 -396
  40. package/examples/layout.html +22 -8
  41. package/examples/nikke-team-builder.html +23 -9
  42. package/examples/showcase-complete.html +884 -28
  43. package/examples/showcase.html +21 -8
  44. package/package.json +14 -5
  45. package/src/css/components.css +676 -0
  46. package/src/css/extensions.css +933 -0
  47. package/src/css/theme.css +6 -74
  48. package/src/css/typography.css +5 -0
  49. package/src/lib/character-corruption.js +563 -0
  50. package/src/lib/components.js +283 -0
  51. package/src/lib/countdown-widget.js +609 -0
  52. package/src/lib/gallery.js +481 -0
@@ -0,0 +1,602 @@
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+ # Celeste Brand System - Glassmorphism
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+
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+ **Version**: 1.0.0
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+ **Last Updated**: 2025-12-13
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+ **Status**: 🟠 **HIGH PRIORITY DOCUMENT**
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+
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+ ---
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+
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+ ## Overview
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+
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+ Glassmorphism is the **signature visual effect** of Celeste's brand identity. It creates depth, hierarchy, and premium feel through frosted glass surfaces with blur, transparency, and subtle borders.
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+
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+ **Key principle**: "See through, but not clearly" - content behind glass is visible but blurred, creating layered depth.
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+
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+ ---
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+
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+ ## Core Glassmorphism Properties
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+
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+ All glass effects combine these four properties:
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+
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+ 1. **Semi-transparent background** (`rgba()` with opacity)
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+ 2. **Backdrop blur** (`backdrop-filter: blur()`)
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+ 3. **Border** (subtle, often pink-tinted)
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+ 4. **Shadow** (pink-tinted glow)
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+
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+ ### Anatomy
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+
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+ ```css
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+ .glass-element {
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+ /* 1. Semi-transparent background */
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+ background: rgba(20, 12, 40, 0.7);
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+
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+ /* 2. Backdrop blur */
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+ backdrop-filter: blur(15px);
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+ -webkit-backdrop-filter: blur(15px); /* Safari support */
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+
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+ /* 3. Subtle border */
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+ border: 1px solid rgba(217, 79, 144, 0.3);
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+
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+ /* 4. Pink-tinted shadow */
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+ box-shadow: 0 4px 16px rgba(217, 79, 144, 0.25);
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+
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+ /* Bonus: Rounded corners */
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+ border-radius: 12px;
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Three Depth Layers
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+
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+ Celeste uses **three depth layers** for visual hierarchy:
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+
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+ ### Layer 1: Glass Default (Standard Depth)
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+
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+ **Use for**: Main content cards, dashboard sections, primary UI elements
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+
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+ ```css
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+ .glass-card {
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+ background: rgba(20, 12, 40, 0.7); /* 70% opacity */
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+ backdrop-filter: blur(15px); /* Medium blur */
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+ border: 1px solid rgba(217, 79, 144, 0.3);
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+ box-shadow: 0 4px 16px rgba(217, 79, 144, 0.25);
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+ }
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+ ```
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+
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+ **Properties**:
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+ - **Opacity**: 70% (0.7)
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+ - **Blur**: 15px (medium)
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+ - **Border opacity**: 30% (0.3)
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+ - **Shadow**: Medium (0 4px 16px)
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+
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+ **Visual effect**: Solid enough to read content, blurred enough to see background
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+
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+ ---
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+
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+ ### Layer 2: Glass Light (Subtle Depth)
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+
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+ **Use for**: Hover states, nested elements, secondary cards
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+
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+ ```css
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+ .glass-card:hover,
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+ .glass-light {
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+ background: rgba(28, 18, 48, 0.5); /* 50% opacity */
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+ backdrop-filter: blur(10px); /* Light blur */
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+ border: 1px solid rgba(217, 79, 144, 0.5);
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+ box-shadow: 0 2px 8px rgba(217, 79, 144, 0.15);
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+ }
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+ ```
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+
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+ **Properties**:
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+ - **Opacity**: 50% (0.5)
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+ - **Blur**: 10px (light)
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+ - **Border opacity**: 50% (0.5) - brighter on hover
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+ - **Shadow**: Small (0 2px 8px)
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+
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+ **Visual effect**: More transparent, lighter feel, background more visible
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+
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+ ---
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+
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+ ### Layer 3: Glass Darker (Elevated Depth)
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+
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+ **Use for**: Modals, dropdowns, elevated panels, focus states
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+
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+ ```css
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+ .glass-card:active,
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+ .glass-darker {
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+ background: rgba(12, 8, 28, 0.8); /* 80% opacity */
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+ backdrop-filter: blur(20px); /* Heavy blur */
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+ border: 1px solid rgba(217, 79, 144, 0.7);
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+ box-shadow: 0 8px 32px rgba(217, 79, 144, 0.35);
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+ }
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+ ```
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+
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+ **Properties**:
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+ - **Opacity**: 80% (0.8)
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+ - **Blur**: 20px (heavy)
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+ - **Border opacity**: 70% (0.7)
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+ - **Shadow**: Large (0 8px 32px)
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+
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+ **Visual effect**: Darker, more solid, elevated above other content
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+
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+ ---
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+
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+ ## Blur Levels Specification
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+
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+ ### Blur Scale
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+
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+ | Level | Blur Amount | Use Case | Performance Impact |
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+ |-------|-------------|----------|-------------------|
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+ | **None** | `0px` | Disabled glass (fallback) | ✅ None |
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+ | **Subtle** | `2px` | Micro-interactions | ✅ Low |
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+ | **Light** | `5px` | Form inputs, buttons | ✅ Low |
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+ | **Medium** | `10px` | Secondary cards, hover | ⚠️ Medium |
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+ | **Standard** | `15px` | Primary cards (default) | ⚠️ Medium |
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+ | **Heavy** | `20px` | Modals, elevated elements | ❌ High |
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+ | **Extreme** | `30px` | Hero sections only | ❌ Very High |
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+
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+ **Performance Note**: Each `backdrop-filter` triggers a separate blur pass. Limit to 1-2 visible glass elements per viewport for optimal performance.
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+
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+ ### Browser Support
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+
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+ ```css
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+ /* Always include both prefixes */
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+ .glass {
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+ backdrop-filter: blur(15px); /* Standard */
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+ -webkit-backdrop-filter: blur(15px); /* Safari 9+ */
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+ }
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+ ```
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+
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+ **Fallback for old browsers**:
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+ ```css
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+ @supports not (backdrop-filter: blur(15px)) {
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+ .glass {
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+ background: rgba(20, 12, 40, 0.95); /* More opaque */
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+ }
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+ }
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+ ```
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+
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+ **Browser support**:
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+ - ✅ Chrome 76+ (2019)
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+ - ✅ Safari 9+ (2015)
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+ - ✅ Firefox 103+ (2022)
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+ - ✅ Edge 79+ (2020)
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+ - ❌ IE 11 (use fallback)
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+
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+ ---
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+
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+ ## Opacity Scale
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+
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+ ### Background Opacity
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+
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+ | Opacity | Value | Use Case | Visual Effect |
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+ |---------|-------|----------|---------------|
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+ | **Very Light** | `0.3` | Overlays, tooltips | Very transparent |
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+ | **Light** | `0.5` | Hover states, nested cards | Transparent |
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+ | **Medium** | `0.6` | Form inputs, buttons | Balanced |
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+ | **Standard** | `0.7` | Main cards (default) | Readable |
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+ | **Heavy** | `0.8` | Modals, elevated elements | Mostly opaque |
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+ | **Very Heavy** | `0.9` | Navigation bars | Almost solid |
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+
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+ **Formula**:
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+ ```
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+ Opacity = 0.5 + (depth_level * 0.1)
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+
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+ - Light: 0.5 (50%)
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+ - Standard: 0.7 (70%)
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+ - Darker: 0.8 (80%)
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+ ```
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+
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+ ---
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+
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+ ## Shadow System (Pink-Tinted)
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+
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+ All shadows use **pink-tinted glow** for brand consistency.
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+
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+ ### Shadow Scale
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+
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+ ```css
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+ /* Small shadow - Buttons, inputs */
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+ box-shadow: 0 2px 8px rgba(217, 79, 144, 0.15);
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+
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+ /* Medium shadow - Cards (default) */
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+ box-shadow: 0 4px 16px rgba(217, 79, 144, 0.25);
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+
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+ /* Large shadow - Elevated cards */
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+ box-shadow: 0 8px 32px rgba(217, 79, 144, 0.35);
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+
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+ /* Extra large shadow - Modals */
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+ box-shadow: 0 16px 64px rgba(217, 79, 144, 0.45);
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+ ```
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+
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+ **Shadow anatomy**:
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+ - **X offset**: Always `0` (centered)
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+ - **Y offset**: Increases with depth (2px → 4px → 8px → 16px)
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+ - **Blur radius**: 4× the Y offset (8px → 16px → 32px → 64px)
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+ - **Color**: Pink (`#d94f90`) with opacity (0.15 → 0.25 → 0.35 → 0.45)
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+
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+ ### Glow Effect (Interactive)
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+
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+ On hover, add **additional glow** to shadows:
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+
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+ ```css
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+ .glass-card {
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+ box-shadow: 0 4px 16px rgba(217, 79, 144, 0.25);
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+ transition: box-shadow 0.3s ease;
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+ }
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+
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+ .glass-card:hover {
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+ box-shadow:
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+ 0 4px 16px rgba(217, 79, 144, 0.25), /* Original shadow */
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+ 0 0 20px rgba(217, 79, 144, 0.4); /* Additional glow */
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+ }
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+ ```
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+
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+ **Glow properties**:
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+ - **X/Y offset**: `0 0` (radiates from center)
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+ - **Blur radius**: 20px (soft glow)
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+ - **Opacity**: 40% (0.4) - brighter than base shadow
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+
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+ ---
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+
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+ ## Border Integration
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+
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+ ### Border Opacity Scale
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+
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+ Borders always use **pink accent color** (`#d94f90`) with varying opacity:
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+
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+ | State | Opacity | Border Color | Use Case |
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+ |-------|---------|--------------|----------|
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+ | **Default** | 30% (0.3) | `rgba(217, 79, 144, 0.3)` | Resting state |
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+ | **Hover** | 50% (0.5) | `rgba(217, 79, 144, 0.5)` | Mouse over |
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+ | **Focus** | 70% (0.7) | `rgba(217, 79, 144, 0.7)` | Keyboard focus |
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+ | **Active** | 90% (0.9) | `rgba(217, 79, 144, 0.9)` | Pressed/selected |
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+
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+ **Width**: Always `1px` (except focus outline which is `2px`)
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+
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+ ### Border Radius
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+
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+ ```css
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+ /* Small - Buttons, badges */
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+ border-radius: 4px;
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+
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+ /* Medium - Cards, inputs (default) */
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+ border-radius: 8px;
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+
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+ /* Large - Modals, panels */
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+ border-radius: 12px;
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+
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+ /* Extra large - Hero sections */
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+ border-radius: 16px;
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+
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+ /* Pills - Fully rounded */
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+ border-radius: 9999px;
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+ ```
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+
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+ ---
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+
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+ ## Performance Optimization
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+
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+ ### Best Practices
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+
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+ ✅ **DO**:
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+ - Limit to 1-2 glass elements per viewport
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+ - Use `will-change: transform` for animated glass
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+ - Test on mid-range devices (not just high-end)
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+ - Provide non-blur fallback for older browsers
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+
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+ ❌ **DON'T**:
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+ - Nest glass effects 3+ levels deep
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+ - Animate `backdrop-filter` value (expensive)
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+ - Use on entire page backgrounds
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+ - Combine with heavy transforms/animations
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+
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+ ### Optimization Techniques
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+
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+ **1. Reduce blur for animations**:
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+ ```css
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+ .glass-card {
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+ backdrop-filter: blur(15px);
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+ transition: transform 0.3s ease; /* Transform is cheap */
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+ }
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+
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+ /* DON'T animate blur */
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+ .glass-card:hover {
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+ backdrop-filter: blur(20px); /* ❌ Expensive re-calculation */
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+ }
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+
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+ /* DO animate transform instead */
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+ .glass-card:hover {
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+ transform: translateY(-2px); /* ✅ GPU-accelerated */
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+ }
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+ ```
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+
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+ **2. Use `will-change` for known animations**:
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+ ```css
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+ .glass-card-animated {
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+ backdrop-filter: blur(15px);
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+ will-change: transform; /* Hint to browser */
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+ }
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+ ```
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+
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+ **3. Debounce scroll effects**:
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+ ```javascript
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+ // Bad: Update glass on every scroll frame
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+ window.addEventListener('scroll', () => {
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+ updateGlassEffect(); // ❌ 60fps × expensive blur = lag
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+ });
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+
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+ // Good: Throttle updates
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+ let ticking = false;
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+ window.addEventListener('scroll', () => {
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+ if (!ticking) {
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+ window.requestAnimationFrame(() => {
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+ updateGlassEffect(); // ✅ Once per frame
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+ ticking = false;
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+ });
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+ ticking = true;
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+ }
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+ });
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+ ```
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+
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+ ---
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+
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+ ## CLI Equivalent (Block Characters)
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+
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+ Since terminals don't support `backdrop-filter`, the CLI achieves glassmorphism through **block characters and color gradients**.
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+
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+ ### Block Character Scale
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+
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+ ```
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+ █ - Solid (filled)
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+ ▓ - Dark (75% fill)
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+ ▒ - Medium (50% fill)
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+ ░ - Light (25% fill)
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+ - Empty (transparent)
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+ ```
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+
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+ ### Dashboard Border Pattern
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+
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+ ```
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+ ▓▒░ ═══════════════════════════════════════ ░▒▓
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+ 👁️ US使AGE ANア統LYTICS 👁️
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+ ⟨ tōkei dēta wo... fuhai sasete iru... ⟩
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+ ▓▒░ ═══════════════════════════════════════ ░▒▓
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+ ```
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+
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+ **Explanation**:
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+ - `▓▒░` - Gradient from dark to light (simulates glass edge fade)
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+ - `═` - Double line border (simulates border)
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+ - Content area uses ANSI colors for pink accent
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+
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+ ### Progress Bar Glassmorphism
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+
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+ ```
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+ ████████▓▒░░░░░░░░░░ 40%
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+ ```
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+
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+ - `█` - Filled (solid pink foreground)
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+ - `▓` - Transition zone (gradient)
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+ - `▒` - Partial fill
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+ - `░` - Empty (gray background)
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+
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+ **Implementation**:
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+ ```go
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+ func renderProgressBar(filled, total, width int) string {
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+ filledWidth := (filled * width) / total
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+
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+ bar := ""
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+ for i := 0; i < width; i++ {
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+ if i < filledWidth - 2 {
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+ bar += "█" // Solid
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+ } else if i < filledWidth {
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+ bar += "▓" // Transition
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+ } else if i < filledWidth + 1 {
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+ bar += "▒" // Edge
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+ } else {
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+ bar += "░" // Empty
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+ }
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+ }
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+ return bar
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+ }
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+ ```
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+
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+ ---
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+
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+ ## Accessibility Considerations
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+
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+ ### WCAG Compliance
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+
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+ **Text on glass surfaces must meet WCAG AA (4.5:1 contrast)**:
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+
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+ ✅ **Good** (passes):
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+ ```css
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+ .glass-card {
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+ background: rgba(20, 12, 40, 0.7); /* Dark enough */
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+ color: #ffffff; /* White text */
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+ }
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+ /* Contrast: 21:1 on dark background behind glass ✓ */
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+ ```
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+
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+ ❌ **Bad** (fails):
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+ ```css
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+ .glass-card {
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+ background: rgba(255, 255, 255, 0.3); /* Too light */
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+ color: #888888; /* Gray text */
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+ }
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+ /* Contrast: Variable, often <4.5:1 ✗ */
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+ ```
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+
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+ **Testing**: Always test with actual content behind glass (images, gradients, etc.)
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+
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+ ### Reduced Motion
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+
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+ Respect `prefers-reduced-motion`:
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+
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+ ```css
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+ @media (prefers-reduced-motion: reduce) {
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+ .glass-card {
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+ backdrop-filter: none; /* Disable blur */
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+ background: rgba(20, 12, 40, 0.95); /* More opaque */
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+ transition: none; /* No animation */
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+ }
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+ }
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+ ```
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+
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+ **Why**: Blur animations can cause vestibular issues for some users.
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+
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+ ---
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+
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+ ## Common Patterns
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+
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+ ### Pattern 1: Card Hover Effect
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+
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+ ```css
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+ .glass-card {
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+ background: rgba(20, 12, 40, 0.7);
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+ backdrop-filter: blur(15px);
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+ border: 1px solid rgba(217, 79, 144, 0.3);
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+ box-shadow: 0 4px 16px rgba(217, 79, 144, 0.25);
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+ transition: all 0.3s ease;
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+ }
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+
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+ .glass-card:hover {
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+ background: rgba(28, 18, 48, 0.5); /* Lighter */
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+ border-color: rgba(217, 79, 144, 0.5); /* Brighter */
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+ box-shadow:
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+ 0 4px 16px rgba(217, 79, 144, 0.25),
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+ 0 0 20px rgba(217, 79, 144, 0.4); /* Add glow */
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+ transform: translateY(-2px); /* Subtle lift */
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+ }
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+ ```
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+
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+ ---
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+
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+ ### Pattern 2: Button Glass Effect
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+
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+ ```css
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+ .glass-button {
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+ background: rgba(217, 79, 144, 0.1);
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+ backdrop-filter: blur(5px);
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+ border: 1px solid rgba(217, 79, 144, 0.3);
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+ color: var(--color-accent-primary);
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+ padding: 0.5rem 1.5rem;
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+ transition: all 0.3s ease;
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+ }
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+
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+ .glass-button:hover {
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+ background: rgba(217, 79, 144, 0.2);
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+ border-color: rgba(217, 79, 144, 0.5);
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+ box-shadow: 0 0 20px rgba(217, 79, 144, 0.4);
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+ }
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+
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+ .glass-button:active {
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+ background: rgba(182, 27, 112, 0.3); /* Darker pink */
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+ transform: scale(0.98);
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+ }
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+ ```
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+
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+ ---
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+
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+ ### Pattern 3: Input with Glass
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+
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+ ```css
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+ .glass-input {
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+ background: rgba(20, 12, 40, 0.6);
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+ backdrop-filter: blur(5px);
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+ border: 1px solid rgba(217, 79, 144, 0.3);
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+ color: white;
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+ padding: 0.5rem 1rem;
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+ transition: all 0.3s ease;
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+ }
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+
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+ .glass-input:focus {
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+ background: rgba(20, 12, 40, 0.8); /* More opaque */
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+ border-color: rgba(217, 79, 144, 0.7); /* Brighter */
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+ outline: 2px solid rgba(217, 79, 144, 0.5);
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+ outline-offset: 2px;
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+ }
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+
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+ .glass-input::placeholder {
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+ color: rgba(255, 255, 255, 0.5);
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+ }
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+ ```
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+
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+ ---
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+
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+ ### Pattern 4: Modal Overlay
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+
530
+ ```css
531
+ /* Semi-transparent backdrop */
532
+ .modal-overlay {
533
+ background: rgba(0, 0, 0, 0.8);
534
+ backdrop-filter: blur(10px);
535
+ }
536
+
537
+ /* Elevated glass modal */
538
+ .modal-content {
539
+ background: rgba(12, 8, 28, 0.9);
540
+ backdrop-filter: blur(20px);
541
+ border: 1px solid rgba(217, 79, 144, 0.7);
542
+ box-shadow: 0 16px 64px rgba(217, 79, 144, 0.45);
543
+ border-radius: 16px;
544
+ }
545
+ ```
546
+
547
+ ---
548
+
549
+ ## Design Token Reference
550
+
551
+ From `DESIGN_TOKENS.md`:
552
+
553
+ ```json
554
+ {
555
+ "color": {
556
+ "surface": {
557
+ "glass": {
558
+ "default": {
559
+ "$value": "rgba(20, 12, 40, 0.7)",
560
+ "$description": "Standard glassmorphism background"
561
+ },
562
+ "light": {
563
+ "$value": "rgba(28, 18, 48, 0.5)",
564
+ "$description": "Light glass for hover/nested"
565
+ },
566
+ "darker": {
567
+ "$value": "rgba(12, 8, 28, 0.8)",
568
+ "$description": "Dark glass for modals"
569
+ }
570
+ }
571
+ }
572
+ },
573
+ "blur": {
574
+ "sm": { "$value": "2px" },
575
+ "md": { "$value": "5px" },
576
+ "lg": { "$value": "10px" },
577
+ "xl": { "$value": "15px" },
578
+ "2xl": { "$value": "20px" }
579
+ },
580
+ "shadow": {
581
+ "glass": {
582
+ "sm": { "$value": "0 2px 8px rgba(217, 79, 144, 0.15)" },
583
+ "md": { "$value": "0 4px 16px rgba(217, 79, 144, 0.25)" },
584
+ "lg": { "$value": "0 8px 32px rgba(217, 79, 144, 0.35)" },
585
+ "xl": { "$value": "0 16px 64px rgba(217, 79, 144, 0.45)" }
586
+ }
587
+ }
588
+ }
589
+ ```
590
+
591
+ ---
592
+
593
+ ## Related Documents
594
+
595
+ - **COLOR_SYSTEM.md** - Pink accent color specifications
596
+ - **COMPONENT_LIBRARY.md** - Glass component usage
597
+ - **INTERACTIVE_STATES.md** - Hover, focus, active states
598
+ - **ANIMATION_GUIDELINES.md** - Transition timing for glass effects
599
+
600
+ ---
601
+
602
+ **Status**: ✅ **GLASSMORPHISM COMPLETE** - Ready for implementation