@wfcd/profile-parser 2.0.12 → 2.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Ability-DcXcbtcE.d.mts +19 -0
- package/dist/Ability.d.mts +1 -18
- package/dist/Ability.mjs +1 -2
- package/dist/ArchonCrystal.mjs +1 -3
- package/dist/ChallengeProgress-BrxgSqf4.d.mts +20 -0
- package/dist/ChallengeProgress.d.mts +1 -19
- package/dist/ChallengeProgress.mjs +1 -2
- package/dist/Enemy-Das_tHF5.d.mts +44 -0
- package/dist/Enemy.d.mts +1 -43
- package/dist/Enemy.mjs +1 -2
- package/dist/Intrinsics-BhwKpPoY.d.mts +67 -0
- package/dist/Intrinsics.d.mts +1 -66
- package/dist/Intrinsics.mjs +1 -2
- package/dist/ItemConfig-C81QdCpU.d.mts +51 -0
- package/dist/ItemConfig.d.mts +1 -50
- package/dist/ItemConfig.mjs +1 -3
- package/dist/LoadOutInventory-BrtoOtNr.d.mts +53 -0
- package/dist/LoadOutInventory.d.mts +1 -52
- package/dist/LoadOutInventory.mjs +1 -3
- package/dist/LoadOutItem-Cd_qovNn.d.mts +120 -0
- package/dist/LoadOutItem.d.mts +1 -119
- package/dist/LoadOutItem.mjs +1 -3
- package/dist/LoadOutPreset-CUV29lLL.d.mts +83 -0
- package/dist/LoadOutPreset.d.mts +1 -82
- package/dist/LoadOutPreset.mjs +1 -3
- package/dist/Mission-C7zlZ4eq.d.mts +53 -0
- package/dist/Mission.d.mts +1 -52
- package/dist/Mission.mjs +1 -3
- package/dist/OperatorLoadOuts-DvlpRvD1.d.mts +81 -0
- package/dist/OperatorLoadOuts.d.mts +1 -80
- package/dist/OperatorLoadOuts.mjs +1 -3
- package/dist/Polarity-BWadoIXU.d.mts +26 -0
- package/dist/Polarity.d.mts +1 -25
- package/dist/Polarity.mjs +1 -3
- package/dist/Profile.d.mts +8 -8
- package/dist/Profile.mjs +1 -3
- package/dist/ProfileParser.d.mts +1 -1
- package/dist/ProfileParser.mjs +1 -3
- package/dist/Pvp-D0lygyP6.d.mts +36 -0
- package/dist/Pvp.d.mts +1 -35
- package/dist/Pvp.mjs +1 -2
- package/dist/Race-PxkzCRsy.d.mts +32 -0
- package/dist/Race.d.mts +1 -31
- package/dist/Race.mjs +1 -2
- package/dist/Scan-Cj6jCTNg.d.mts +27 -0
- package/dist/Scan.d.mts +1 -26
- package/dist/Scan.mjs +1 -2
- package/dist/Skin-CpQ4dzEs.d.mts +28 -0
- package/dist/Skin.d.mts +1 -27
- package/dist/Skin.mjs +1 -3
- package/dist/Stats.d.mts +7 -7
- package/dist/Stats.mjs +1 -3
- package/dist/Syndicate-BwHRq-Iw.d.mts +33 -0
- package/dist/Syndicate.d.mts +1 -32
- package/dist/Syndicate.mjs +1 -3
- package/dist/Utils-xGSP1zu-.d.mts +36 -0
- package/dist/Utils.d.mts +1 -35
- package/dist/Utils.mjs +1 -3
- package/dist/Weapon-DUlgoPHD.d.mts +32 -0
- package/dist/Weapon.d.mts +1 -31
- package/dist/Weapon.mjs +1 -2
- package/dist/XpInfo-C1pzVAdK.d.mts +34 -0
- package/dist/XpInfo.d.mts +1 -33
- package/dist/XpInfo.mjs +1 -3
- package/package.json +6 -6
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@@ -0,0 +1,120 @@
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import { n as RawDate } from "./Utils-xGSP1zu-.mjs";
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import { n as RawItemConfig, t as ItemConfig } from "./ItemConfig-C81QdCpU.mjs";
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import { n as RawPolarity, t as Polarity } from "./Polarity-BWadoIXU.mjs";
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import { ColorMap, Item, RawColors } from "@wfcd/items";
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import { Locale } from "warframe-worldstate-data";
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//#region src/LoadOutItem.d.ts
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interface RawLoadOutItem {
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ItemId: {
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$oid: string;
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};
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ItemType: string;
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ItemName?: string;
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Configs: RawItemConfig[];
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UpgradeType?: string;
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UpgradeFingerprint?: unknown;
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Features: number;
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UpgradeVer: number;
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XP?: number;
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Polarized?: number;
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Polarity?: RawPolarity[];
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FocusLens?: string;
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CustomizationSlotPurchases?: number;
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pricol?: RawColors;
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sigcol?: RawColors;
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ugly?: boolean;
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attcol?: RawColors;
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syancol?: RawColors;
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InfestationDate?: RawDate;
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}
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/**
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* An an item in LoadOutInventory
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* @module
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*/
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declare class LoadOutItem {
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/**
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* Item ID
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*/
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itemId: string;
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/**
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* Item unique name
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*/
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uniqueName: string;
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/**
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* Item in-game name
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*/
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name?: string;
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/**
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* Complete item from @wfcd/items
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*/
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item?: Item;
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/**
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* The name of the Lich, Sister, or Technocyte
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*/
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nemesis?: string;
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/**
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* Configuration for this weapon. Such as colors and skins applied by the player
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*/
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configs: ItemConfig[];
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/**
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* The upgrade that was applied to this weapon
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*/
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upgradeType?: string;
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/**
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* Information on the upgradeType that was applied
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* TODO need model for for fingerprint
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*/
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upgradeFingerprint: unknown;
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features: number;
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upgradeVer: number;
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/**
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* XP earned with this weapon
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*/
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xp?: number;
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/**
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* How many mod slots are currently polarized.
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*/
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polarized?: number;
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/**
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* Which polarity types exist on the weapon
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*/
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polarity?: Polarity[];
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/**
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* Focus lens applied
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*/
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focuseLens?: string;
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customizationSlotPurchases: number;
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/**
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* Primary colors applied to item if they exist
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*/
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primaryColor?: ColorMap;
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/**
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* Sigil colors applied to item if they exist
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*/
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sigilColor?: ColorMap;
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/**
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* Whether prime details are enabled or not
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*/
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enablePrime: boolean;
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/**
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* Attachment colors applied to item if they exist
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*/
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attachmentsColor?: ColorMap;
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/**
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* Syandana colors applied to item if they exist
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*/
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syandanaColor?: ColorMap;
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/**
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* If set will show when the player's warframe was infested.
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*/
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infestationDate?: Date;
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/**
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*
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* @param {Object} loadOutItem The loadout item from LoadoutInventory
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* @param {string} [locale='en'] The locale to return item in
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*/
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constructor(loadOutItem: RawLoadOutItem, locale?: Locale);
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}
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//#endregion
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export { RawLoadOutItem as n, LoadOutItem as t };
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package/dist/LoadOutItem.d.mts
CHANGED
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@@ -1,120 +1,2 @@
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import {
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import ItemConfig, { RawItemConfig } from "./ItemConfig.mjs";
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import Polarity, { RawPolarity } from "./Polarity.mjs";
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import { ColorMap, Item, RawColors } from "@wfcd/items";
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import { Locale } from "warframe-worldstate-data";
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//#region src/LoadOutItem.d.ts
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interface RawLoadOutItem {
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ItemId: {
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$oid: string;
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};
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ItemType: string;
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ItemName?: string;
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Configs: RawItemConfig[];
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UpgradeType?: string;
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UpgradeFingerprint?: unknown;
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Features: number;
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UpgradeVer: number;
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XP?: number;
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Polarized?: number;
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Polarity?: RawPolarity[];
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FocusLens?: string;
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CustomizationSlotPurchases?: number;
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pricol?: RawColors;
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sigcol?: RawColors;
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ugly?: boolean;
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attcol?: RawColors;
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syancol?: RawColors;
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InfestationDate?: RawDate;
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}
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/**
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* An an item in LoadOutInventory
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* @module
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*/
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declare class LoadOutItem {
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/**
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* Item ID
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*/
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itemId: string;
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/**
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* Item unique name
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*/
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uniqueName: string;
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/**
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* Item in-game name
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*/
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name?: string;
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/**
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* Complete item from @wfcd/items
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*/
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item?: Item;
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/**
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* The name of the Lich, Sister, or Technocyte
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*/
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nemesis?: string;
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/**
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* Configuration for this weapon. Such as colors and skins applied by the player
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*/
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configs: ItemConfig[];
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/**
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* The upgrade that was applied to this weapon
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*/
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upgradeType?: string;
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/**
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* Information on the upgradeType that was applied
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* TODO need model for for fingerprint
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*/
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upgradeFingerprint: unknown;
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features: number;
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upgradeVer: number;
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/**
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* XP earned with this weapon
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*/
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xp?: number;
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/**
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* How many mod slots are currently polarized.
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*/
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polarized?: number;
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/**
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* Which polarity types exist on the weapon
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*/
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polarity?: Polarity[];
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/**
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* Focus lens applied
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*/
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focuseLens?: string;
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customizationSlotPurchases: number;
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/**
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* Primary colors applied to item if they exist
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*/
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primaryColor?: ColorMap;
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/**
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* Sigil colors applied to item if they exist
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*/
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sigilColor?: ColorMap;
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/**
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* Whether prime details are enabled or not
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*/
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enablePrime: boolean;
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/**
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* Attachment colors applied to item if they exist
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*/
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attachmentsColor?: ColorMap;
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/**
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* Syandana colors applied to item if they exist
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*/
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syandanaColor?: ColorMap;
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/**
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* If set will show when the player's warframe was infested.
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*/
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infestationDate?: Date;
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/**
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*
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* @param {Object} loadOutItem The loadout item from LoadoutInventory
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* @param {string} [locale='en'] The locale to return item in
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*/
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constructor(loadOutItem: RawLoadOutItem, locale?: Locale);
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}
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//#endregion
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import { n as RawLoadOutItem, t as LoadOutItem } from "./LoadOutItem-Cd_qovNn.mjs";
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export { RawLoadOutItem, LoadOutItem as default };
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package/dist/LoadOutItem.mjs
CHANGED
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@@ -3,7 +3,6 @@ import ItemConfig from "./ItemConfig.mjs";
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import Polarity from "./Polarity.mjs";
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import { parseDate, toTitleCase } from "warframe-worldstate-data/utilities";
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import { colors } from "@wfcd/items/utilities";
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//#region src/LoadOutItem.ts
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/**
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* An an item in LoadOutInventory
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@@ -122,6 +121,5 @@ var LoadOutItem = class {
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if (loadOutItem.InfestationDate) this.infestationDate = parseDate(loadOutItem.InfestationDate);
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}
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};
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//#endregion
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export { LoadOutItem as default };
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export { LoadOutItem as default };
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//#region src/LoadOutPreset.d.ts
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interface RawSlotPreset {
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ItemId?: {
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$oid: string;
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};
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mod?: number;
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cus?: number;
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hide?: boolean;
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}
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interface RawLoadOutPreset {
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FocusSchool: string;
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PresetIcon: string;
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Favorite: boolean;
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n: string;
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s: RawSlotPreset;
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l?: RawSlotPreset;
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p?: RawSlotPreset;
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h?: RawSlotPreset;
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m?: RawSlotPreset;
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a?: RawSlotPreset;
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b?: RawSlotPreset;
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}
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declare class SlotPreset {
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id?: string;
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modPreset?: string;
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appearancePreset?: string;
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isHidden: boolean;
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constructor(slot: RawSlotPreset);
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}
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declare class LoadOutPreset {
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/**
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* Focus School
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*/
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focusSchool: string;
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/**
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* Preset icon
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*
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* Note:
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* Icon in-game seems to be an image of whatever Warframe is equipped on it
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*/
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|
+
icon: string;
|
|
42
|
+
/**
|
|
43
|
+
* Whether this preset is a favorite
|
|
44
|
+
*/
|
|
45
|
+
isFavorite: boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Preset name
|
|
48
|
+
*/
|
|
49
|
+
name: string;
|
|
50
|
+
/**
|
|
51
|
+
* Warframe equipped in preset
|
|
52
|
+
*/
|
|
53
|
+
warframe: SlotPreset;
|
|
54
|
+
/**
|
|
55
|
+
* Primary equipped in preset
|
|
56
|
+
*/
|
|
57
|
+
primary?: SlotPreset;
|
|
58
|
+
/**
|
|
59
|
+
* Secondary equipped in preset
|
|
60
|
+
*/
|
|
61
|
+
secondary?: SlotPreset;
|
|
62
|
+
/**
|
|
63
|
+
* Heavy equipped in preset
|
|
64
|
+
*/
|
|
65
|
+
heavy?: SlotPreset;
|
|
66
|
+
/**
|
|
67
|
+
* Melee equiped in preset
|
|
68
|
+
*/
|
|
69
|
+
melee?: SlotPreset;
|
|
70
|
+
/**
|
|
71
|
+
* Exalted ability
|
|
72
|
+
*/
|
|
73
|
+
exalted?: SlotPreset;
|
|
74
|
+
/**
|
|
75
|
+
* Secondary exalted ability
|
|
76
|
+
*
|
|
77
|
+
* i.e Sevagoth has his shadow and his shadow's claws both of which can be modded separately
|
|
78
|
+
*/
|
|
79
|
+
exaltedB?: SlotPreset;
|
|
80
|
+
constructor(preset: RawLoadOutPreset);
|
|
81
|
+
}
|
|
82
|
+
//#endregion
|
|
83
|
+
export { RawLoadOutPreset as n, LoadOutPreset as t };
|
package/dist/LoadOutPreset.d.mts
CHANGED
|
@@ -1,83 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
interface RawSlotPreset {
|
|
3
|
-
ItemId?: {
|
|
4
|
-
$oid: string;
|
|
5
|
-
};
|
|
6
|
-
mod?: number;
|
|
7
|
-
cus?: number;
|
|
8
|
-
hide?: boolean;
|
|
9
|
-
}
|
|
10
|
-
interface RawLoadOutPreset {
|
|
11
|
-
FocusSchool: string;
|
|
12
|
-
PresetIcon: string;
|
|
13
|
-
Favorite: boolean;
|
|
14
|
-
n: string;
|
|
15
|
-
s: RawSlotPreset;
|
|
16
|
-
l?: RawSlotPreset;
|
|
17
|
-
p?: RawSlotPreset;
|
|
18
|
-
h?: RawSlotPreset;
|
|
19
|
-
m?: RawSlotPreset;
|
|
20
|
-
a?: RawSlotPreset;
|
|
21
|
-
b?: RawSlotPreset;
|
|
22
|
-
}
|
|
23
|
-
declare class SlotPreset {
|
|
24
|
-
id?: string;
|
|
25
|
-
modPreset?: string;
|
|
26
|
-
appearancePreset?: string;
|
|
27
|
-
isHidden: boolean;
|
|
28
|
-
constructor(slot: RawSlotPreset);
|
|
29
|
-
}
|
|
30
|
-
declare class LoadOutPreset {
|
|
31
|
-
/**
|
|
32
|
-
* Focus School
|
|
33
|
-
*/
|
|
34
|
-
focusSchool: string;
|
|
35
|
-
/**
|
|
36
|
-
* Preset icon
|
|
37
|
-
*
|
|
38
|
-
* Note:
|
|
39
|
-
* Icon in-game seems to be an image of whatever Warframe is equipped on it
|
|
40
|
-
*/
|
|
41
|
-
icon: string;
|
|
42
|
-
/**
|
|
43
|
-
* Whether this preset is a favorite
|
|
44
|
-
*/
|
|
45
|
-
isFavorite: boolean;
|
|
46
|
-
/**
|
|
47
|
-
* Preset name
|
|
48
|
-
*/
|
|
49
|
-
name: string;
|
|
50
|
-
/**
|
|
51
|
-
* Warframe equipped in preset
|
|
52
|
-
*/
|
|
53
|
-
warframe: SlotPreset;
|
|
54
|
-
/**
|
|
55
|
-
* Primary equipped in preset
|
|
56
|
-
*/
|
|
57
|
-
primary?: SlotPreset;
|
|
58
|
-
/**
|
|
59
|
-
* Secondary equipped in preset
|
|
60
|
-
*/
|
|
61
|
-
secondary?: SlotPreset;
|
|
62
|
-
/**
|
|
63
|
-
* Heavy equipped in preset
|
|
64
|
-
*/
|
|
65
|
-
heavy?: SlotPreset;
|
|
66
|
-
/**
|
|
67
|
-
* Melee equiped in preset
|
|
68
|
-
*/
|
|
69
|
-
melee?: SlotPreset;
|
|
70
|
-
/**
|
|
71
|
-
* Exalted ability
|
|
72
|
-
*/
|
|
73
|
-
exalted?: SlotPreset;
|
|
74
|
-
/**
|
|
75
|
-
* Secondary exalted ability
|
|
76
|
-
*
|
|
77
|
-
* i.e Sevagoth has his shadow and his shadow's claws both of which can be modded separately
|
|
78
|
-
*/
|
|
79
|
-
exaltedB?: SlotPreset;
|
|
80
|
-
constructor(preset: RawLoadOutPreset);
|
|
81
|
-
}
|
|
82
|
-
//#endregion
|
|
1
|
+
import { n as RawLoadOutPreset, t as LoadOutPreset } from "./LoadOutPreset-CUV29lLL.mjs";
|
|
83
2
|
export { RawLoadOutPreset, LoadOutPreset as default };
|
package/dist/LoadOutPreset.mjs
CHANGED
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { numberToLetter } from "./Utils.mjs";
|
|
2
2
|
import { translatePolarity } from "warframe-worldstate-data/utilities";
|
|
3
|
-
|
|
4
3
|
//#region src/LoadOutPreset.ts
|
|
5
4
|
var SlotPreset = class {
|
|
6
5
|
id;
|
|
@@ -78,6 +77,5 @@ var LoadOutPreset = class {
|
|
|
78
77
|
if (preset.b) this.exaltedB = new SlotPreset(preset.b);
|
|
79
78
|
}
|
|
80
79
|
};
|
|
81
|
-
|
|
82
80
|
//#endregion
|
|
83
|
-
export { LoadOutPreset as default };
|
|
81
|
+
export { LoadOutPreset as default };
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
import { Locale } from "warframe-worldstate-data";
|
|
2
|
+
|
|
3
|
+
//#region src/Mission.d.ts
|
|
4
|
+
interface RawMission {
|
|
5
|
+
Tag?: string | undefined;
|
|
6
|
+
type?: string;
|
|
7
|
+
Mission?: string;
|
|
8
|
+
highScore?: number;
|
|
9
|
+
Completes?: number;
|
|
10
|
+
Tier?: number;
|
|
11
|
+
}
|
|
12
|
+
/**
|
|
13
|
+
* A mission completed by the player
|
|
14
|
+
* @module
|
|
15
|
+
*/
|
|
16
|
+
declare class Mission {
|
|
17
|
+
/**
|
|
18
|
+
* Node name
|
|
19
|
+
*/
|
|
20
|
+
node: string;
|
|
21
|
+
/**
|
|
22
|
+
* Node unique name
|
|
23
|
+
*/
|
|
24
|
+
nodeKey: string;
|
|
25
|
+
/**
|
|
26
|
+
* Node mission type
|
|
27
|
+
*/
|
|
28
|
+
missionType: string;
|
|
29
|
+
/**
|
|
30
|
+
* Node faction
|
|
31
|
+
*/
|
|
32
|
+
faction: string;
|
|
33
|
+
/**
|
|
34
|
+
* Highest score earned in this mission
|
|
35
|
+
*/
|
|
36
|
+
highScore?: number;
|
|
37
|
+
/**
|
|
38
|
+
* How many times the mission was completed
|
|
39
|
+
*/
|
|
40
|
+
completes?: number;
|
|
41
|
+
/**
|
|
42
|
+
* Denotes a steel path node
|
|
43
|
+
*/
|
|
44
|
+
tier?: number;
|
|
45
|
+
/**
|
|
46
|
+
*
|
|
47
|
+
* @param mission The mission data
|
|
48
|
+
* @param locale The locale to return in
|
|
49
|
+
*/
|
|
50
|
+
constructor(mission: RawMission, locale?: Locale);
|
|
51
|
+
}
|
|
52
|
+
//#endregion
|
|
53
|
+
export { RawMission as n, Mission as t };
|
package/dist/Mission.d.mts
CHANGED
|
@@ -1,53 +1,2 @@
|
|
|
1
|
-
import {
|
|
2
|
-
|
|
3
|
-
//#region src/Mission.d.ts
|
|
4
|
-
interface RawMission {
|
|
5
|
-
Tag?: string | undefined;
|
|
6
|
-
type?: string;
|
|
7
|
-
Mission?: string;
|
|
8
|
-
highScore?: number;
|
|
9
|
-
Completes?: number;
|
|
10
|
-
Tier?: number;
|
|
11
|
-
}
|
|
12
|
-
/**
|
|
13
|
-
* A mission completed by the player
|
|
14
|
-
* @module
|
|
15
|
-
*/
|
|
16
|
-
declare class Mission {
|
|
17
|
-
/**
|
|
18
|
-
* Node name
|
|
19
|
-
*/
|
|
20
|
-
node: string;
|
|
21
|
-
/**
|
|
22
|
-
* Node unique name
|
|
23
|
-
*/
|
|
24
|
-
nodeKey: string;
|
|
25
|
-
/**
|
|
26
|
-
* Node mission type
|
|
27
|
-
*/
|
|
28
|
-
missionType: string;
|
|
29
|
-
/**
|
|
30
|
-
* Node faction
|
|
31
|
-
*/
|
|
32
|
-
faction: string;
|
|
33
|
-
/**
|
|
34
|
-
* Highest score earned in this mission
|
|
35
|
-
*/
|
|
36
|
-
highScore?: number;
|
|
37
|
-
/**
|
|
38
|
-
* How many times the mission was completed
|
|
39
|
-
*/
|
|
40
|
-
completes?: number;
|
|
41
|
-
/**
|
|
42
|
-
* Denotes a steel path node
|
|
43
|
-
*/
|
|
44
|
-
tier?: number;
|
|
45
|
-
/**
|
|
46
|
-
*
|
|
47
|
-
* @param mission The mission data
|
|
48
|
-
* @param locale The locale to return in
|
|
49
|
-
*/
|
|
50
|
-
constructor(mission: RawMission, locale?: Locale);
|
|
51
|
-
}
|
|
52
|
-
//#endregion
|
|
1
|
+
import { n as RawMission, t as Mission } from "./Mission-C7zlZ4eq.mjs";
|
|
53
2
|
export { RawMission, Mission as default };
|
package/dist/Mission.mjs
CHANGED
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { node, nodeEnemy, nodeMissionType } from "warframe-worldstate-data/utilities";
|
|
2
|
-
|
|
3
2
|
//#region src/Mission.ts
|
|
4
3
|
/**
|
|
5
4
|
* A mission completed by the player
|
|
@@ -50,6 +49,5 @@ var Mission = class {
|
|
|
50
49
|
if (mission.Tier) this.tier = mission.Tier;
|
|
51
50
|
}
|
|
52
51
|
};
|
|
53
|
-
|
|
54
52
|
//#endregion
|
|
55
|
-
export { Mission as default };
|
|
53
|
+
export { Mission as default };
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import { n as Skin } from "./Skin-CpQ4dzEs.mjs";
|
|
2
|
+
import { t as ProfileRawColors } from "./Utils-xGSP1zu-.mjs";
|
|
3
|
+
import { ColorMap } from "@wfcd/items";
|
|
4
|
+
import { Locale } from "warframe-worldstate-data";
|
|
5
|
+
|
|
6
|
+
//#region src/OperatorLoadOuts.d.ts
|
|
7
|
+
interface RawOperatorLoadOuts {
|
|
8
|
+
Skins: string[];
|
|
9
|
+
OperatorAmp?: {
|
|
10
|
+
$oid: string;
|
|
11
|
+
};
|
|
12
|
+
Upgrades: string[];
|
|
13
|
+
AbilityOverride: {
|
|
14
|
+
Ability: string;
|
|
15
|
+
Index: number;
|
|
16
|
+
};
|
|
17
|
+
pricol?: ProfileRawColors;
|
|
18
|
+
sigcol?: ProfileRawColors;
|
|
19
|
+
attcol?: ProfileRawColors;
|
|
20
|
+
syancol?: ProfileRawColors;
|
|
21
|
+
eyecol?: ProfileRawColors;
|
|
22
|
+
facial?: ProfileRawColors;
|
|
23
|
+
cloth?: ProfileRawColors;
|
|
24
|
+
}
|
|
25
|
+
/**
|
|
26
|
+
* Player's operator loadout
|
|
27
|
+
* @module
|
|
28
|
+
*/
|
|
29
|
+
declare class OperatorLoadOuts {
|
|
30
|
+
/**
|
|
31
|
+
* Skins that have been applied to the player's operator.
|
|
32
|
+
*/
|
|
33
|
+
skins: Skin[];
|
|
34
|
+
/**
|
|
35
|
+
* Operator amp ID
|
|
36
|
+
*/
|
|
37
|
+
operatorAmp?: string;
|
|
38
|
+
/**
|
|
39
|
+
* Applied upgrade IDs
|
|
40
|
+
*/
|
|
41
|
+
upgrades: string[];
|
|
42
|
+
abilityOverride: {
|
|
43
|
+
Ability: string;
|
|
44
|
+
Index: number;
|
|
45
|
+
};
|
|
46
|
+
/**
|
|
47
|
+
* Operator primary colors
|
|
48
|
+
*/
|
|
49
|
+
primaryColor?: ColorMap;
|
|
50
|
+
/**
|
|
51
|
+
* Operator sigil colors
|
|
52
|
+
*/
|
|
53
|
+
sigilColor?: ColorMap;
|
|
54
|
+
/**
|
|
55
|
+
* Operator attachment colors
|
|
56
|
+
*/
|
|
57
|
+
attachmentsColor?: ColorMap;
|
|
58
|
+
/**
|
|
59
|
+
* Operator syandana colors
|
|
60
|
+
*/
|
|
61
|
+
syandanaColor?: ColorMap;
|
|
62
|
+
/**
|
|
63
|
+
* Operator eye colors
|
|
64
|
+
*/
|
|
65
|
+
eyeColor?: ColorMap;
|
|
66
|
+
/**
|
|
67
|
+
* Operator facial colors
|
|
68
|
+
*/
|
|
69
|
+
facial?: ColorMap;
|
|
70
|
+
/**
|
|
71
|
+
* Operator cloth colors
|
|
72
|
+
*/
|
|
73
|
+
cloth?: ColorMap;
|
|
74
|
+
/**
|
|
75
|
+
*
|
|
76
|
+
* @param {Object} loadout The operator loadout
|
|
77
|
+
*/
|
|
78
|
+
constructor(loadout: RawOperatorLoadOuts, locale?: Locale);
|
|
79
|
+
}
|
|
80
|
+
//#endregion
|
|
81
|
+
export { RawOperatorLoadOuts as n, OperatorLoadOuts as t };
|