@wfcd/profile-parser 2.0.12 → 2.0.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/dist/Ability-DcXcbtcE.d.mts +19 -0
  2. package/dist/Ability.d.mts +1 -18
  3. package/dist/Ability.mjs +1 -2
  4. package/dist/ArchonCrystal.mjs +1 -3
  5. package/dist/ChallengeProgress-BrxgSqf4.d.mts +20 -0
  6. package/dist/ChallengeProgress.d.mts +1 -19
  7. package/dist/ChallengeProgress.mjs +1 -2
  8. package/dist/Enemy-Das_tHF5.d.mts +44 -0
  9. package/dist/Enemy.d.mts +1 -43
  10. package/dist/Enemy.mjs +1 -2
  11. package/dist/Intrinsics-BhwKpPoY.d.mts +67 -0
  12. package/dist/Intrinsics.d.mts +1 -66
  13. package/dist/Intrinsics.mjs +1 -2
  14. package/dist/ItemConfig-C81QdCpU.d.mts +51 -0
  15. package/dist/ItemConfig.d.mts +1 -50
  16. package/dist/ItemConfig.mjs +1 -3
  17. package/dist/LoadOutInventory-BrtoOtNr.d.mts +53 -0
  18. package/dist/LoadOutInventory.d.mts +1 -52
  19. package/dist/LoadOutInventory.mjs +1 -3
  20. package/dist/LoadOutItem-Cd_qovNn.d.mts +120 -0
  21. package/dist/LoadOutItem.d.mts +1 -119
  22. package/dist/LoadOutItem.mjs +1 -3
  23. package/dist/LoadOutPreset-CUV29lLL.d.mts +83 -0
  24. package/dist/LoadOutPreset.d.mts +1 -82
  25. package/dist/LoadOutPreset.mjs +1 -3
  26. package/dist/Mission-C7zlZ4eq.d.mts +53 -0
  27. package/dist/Mission.d.mts +1 -52
  28. package/dist/Mission.mjs +1 -3
  29. package/dist/OperatorLoadOuts-DvlpRvD1.d.mts +81 -0
  30. package/dist/OperatorLoadOuts.d.mts +1 -80
  31. package/dist/OperatorLoadOuts.mjs +1 -3
  32. package/dist/Polarity-BWadoIXU.d.mts +26 -0
  33. package/dist/Polarity.d.mts +1 -25
  34. package/dist/Polarity.mjs +1 -3
  35. package/dist/Profile.d.mts +8 -8
  36. package/dist/Profile.mjs +1 -3
  37. package/dist/ProfileParser.d.mts +1 -1
  38. package/dist/ProfileParser.mjs +1 -3
  39. package/dist/Pvp-D0lygyP6.d.mts +36 -0
  40. package/dist/Pvp.d.mts +1 -35
  41. package/dist/Pvp.mjs +1 -2
  42. package/dist/Race-PxkzCRsy.d.mts +32 -0
  43. package/dist/Race.d.mts +1 -31
  44. package/dist/Race.mjs +1 -2
  45. package/dist/Scan-Cj6jCTNg.d.mts +27 -0
  46. package/dist/Scan.d.mts +1 -26
  47. package/dist/Scan.mjs +1 -2
  48. package/dist/Skin-CpQ4dzEs.d.mts +28 -0
  49. package/dist/Skin.d.mts +1 -27
  50. package/dist/Skin.mjs +1 -3
  51. package/dist/Stats.d.mts +7 -7
  52. package/dist/Stats.mjs +1 -3
  53. package/dist/Syndicate-BwHRq-Iw.d.mts +33 -0
  54. package/dist/Syndicate.d.mts +1 -32
  55. package/dist/Syndicate.mjs +1 -3
  56. package/dist/Utils-xGSP1zu-.d.mts +36 -0
  57. package/dist/Utils.d.mts +1 -35
  58. package/dist/Utils.mjs +1 -3
  59. package/dist/Weapon-DUlgoPHD.d.mts +32 -0
  60. package/dist/Weapon.d.mts +1 -31
  61. package/dist/Weapon.mjs +1 -2
  62. package/dist/XpInfo-C1pzVAdK.d.mts +34 -0
  63. package/dist/XpInfo.d.mts +1 -33
  64. package/dist/XpInfo.mjs +1 -3
  65. package/package.json +6 -6
@@ -0,0 +1,19 @@
1
+ //#region src/Ability.d.ts
2
+ interface RawAbility {
3
+ type: string;
4
+ used: number;
5
+ }
6
+ /**
7
+ * Represents a players used ability
8
+ * @module
9
+ */
10
+ declare class Ability {
11
+ uniqueName: string;
12
+ used: number;
13
+ /**
14
+ * @param ability The ability
15
+ */
16
+ constructor(ability: RawAbility);
17
+ }
18
+ //#endregion
19
+ export { RawAbility as n, Ability as t };
@@ -1,19 +1,2 @@
1
- //#region src/Ability.d.ts
2
- interface RawAbility {
3
- type: string;
4
- used: number;
5
- }
6
- /**
7
- * Represents a players used ability
8
- * @module
9
- */
10
- declare class Ability {
11
- uniqueName: string;
12
- used: number;
13
- /**
14
- * @param ability The ability
15
- */
16
- constructor(ability: RawAbility);
17
- }
18
- //#endregion
1
+ import { n as RawAbility, t as Ability } from "./Ability-DcXcbtcE.mjs";
19
2
  export { RawAbility, Ability as default };
package/dist/Ability.mjs CHANGED
@@ -20,6 +20,5 @@ var Ability = class {
20
20
  this.used = ability.used;
21
21
  }
22
22
  };
23
-
24
23
  //#endregion
25
- export { Ability as default };
24
+ export { Ability as default };
@@ -1,5 +1,4 @@
1
1
  import { archonShardColor, archonShardUpgradeType } from "warframe-worldstate-data/utilities";
2
-
3
2
  //#region src/ArchonCrystal.ts
4
3
  /**
5
4
  * Represents an Archon shard
@@ -24,6 +23,5 @@ var ArchonCrystal = class {
24
23
  this.modifier = archonShardUpgradeType(crystal.Color, crystal.UpgradeType, locale);
25
24
  }
26
25
  };
27
-
28
26
  //#endregion
29
- export { ArchonCrystal as default };
27
+ export { ArchonCrystal as default };
@@ -0,0 +1,20 @@
1
+ //#region src/ChallengeProgress.d.ts
2
+ interface RawChallengeProgress {
3
+ Name: string;
4
+ Progress: number;
5
+ }
6
+ /**
7
+ * Player completed or in progress challenges
8
+ * @module
9
+ */
10
+ declare class ChallengeProgress {
11
+ name: string;
12
+ progress: number;
13
+ /**
14
+ *
15
+ * @param challenge The challenge object to parse
16
+ */
17
+ constructor(challenge: RawChallengeProgress);
18
+ }
19
+ //#endregion
20
+ export { RawChallengeProgress as n, ChallengeProgress as t };
@@ -1,20 +1,2 @@
1
- //#region src/ChallengeProgress.d.ts
2
- interface RawChallengeProgress {
3
- Name: string;
4
- Progress: number;
5
- }
6
- /**
7
- * Player completed or in progress challenges
8
- * @module
9
- */
10
- declare class ChallengeProgress {
11
- name: string;
12
- progress: number;
13
- /**
14
- *
15
- * @param challenge The challenge object to parse
16
- */
17
- constructor(challenge: RawChallengeProgress);
18
- }
19
- //#endregion
1
+ import { n as RawChallengeProgress, t as ChallengeProgress } from "./ChallengeProgress-BrxgSqf4.mjs";
20
2
  export { RawChallengeProgress, ChallengeProgress as default };
@@ -21,6 +21,5 @@ var ChallengeProgress = class {
21
21
  this.progress = challenge.Progress;
22
22
  }
23
23
  };
24
-
25
24
  //#endregion
26
- export { ChallengeProgress as default };
25
+ export { ChallengeProgress as default };
@@ -0,0 +1,44 @@
1
+ //#region src/Enemy.d.ts
2
+ interface RawEnemy {
3
+ type: string;
4
+ kills: number;
5
+ headshots: number;
6
+ executions: number;
7
+ assists: number;
8
+ deaths: number;
9
+ }
10
+ /**
11
+ * An enemy killed/executed by player
12
+ */
13
+ declare class Enemy {
14
+ /**
15
+ * Enemy's unique name
16
+ */
17
+ uniqueName: string;
18
+ /**
19
+ * How many times the player has killed this enemy type
20
+ */
21
+ kills: number;
22
+ /**
23
+ * The amount of kills that were headshots
24
+ */
25
+ headshots: number;
26
+ /**
27
+ * The amount of kills that were finishers
28
+ */
29
+ executions: number;
30
+ /**
31
+ * The amount of kills that were assits
32
+ */
33
+ assists: number;
34
+ /**
35
+ * How many times this enemy type has killed the player
36
+ */
37
+ deaths: number;
38
+ /**
39
+ * @param enemy The enemy
40
+ */
41
+ constructor(enemy: RawEnemy);
42
+ }
43
+ //#endregion
44
+ export { RawEnemy as n, Enemy as t };
package/dist/Enemy.d.mts CHANGED
@@ -1,44 +1,2 @@
1
- //#region src/Enemy.d.ts
2
- interface RawEnemy {
3
- type: string;
4
- kills: number;
5
- headshots: number;
6
- executions: number;
7
- assists: number;
8
- deaths: number;
9
- }
10
- /**
11
- * An enemy killed/executed by player
12
- */
13
- declare class Enemy {
14
- /**
15
- * Enemy's unique name
16
- */
17
- uniqueName: string;
18
- /**
19
- * How many times the player has killed this enemy type
20
- */
21
- kills: number;
22
- /**
23
- * The amount of kills that were headshots
24
- */
25
- headshots: number;
26
- /**
27
- * The amount of kills that were finishers
28
- */
29
- executions: number;
30
- /**
31
- * The amount of kills that were assits
32
- */
33
- assists: number;
34
- /**
35
- * How many times this enemy type has killed the player
36
- */
37
- deaths: number;
38
- /**
39
- * @param enemy The enemy
40
- */
41
- constructor(enemy: RawEnemy);
42
- }
43
- //#endregion
1
+ import { n as RawEnemy, t as Enemy } from "./Enemy-Das_tHF5.mjs";
44
2
  export { RawEnemy, Enemy as default };
package/dist/Enemy.mjs CHANGED
@@ -39,6 +39,5 @@ var Enemy = class {
39
39
  this.deaths = enemy.deaths;
40
40
  }
41
41
  };
42
-
43
42
  //#endregion
44
- export { Enemy as default };
43
+ export { Enemy as default };
@@ -0,0 +1,67 @@
1
+ //#region src/Intrinsics.d.ts
2
+ interface RawIntrinsics {
3
+ LPS_ENGINEERING?: number;
4
+ LPS_GUNNERY?: number;
5
+ LPS_PILOTING?: number;
6
+ LPS_TACTICAL?: number;
7
+ LPS_COMMAND?: number;
8
+ LPP_DRIFTER?: number;
9
+ LPS_DRIFT_RIDING?: number;
10
+ LPS_DRIFT_COMBAT?: number;
11
+ LPS_DRIFT_OPPORTUNITY?: number;
12
+ LPS_DRIFT_ENDURANCE?: number;
13
+ LPP_SPACE?: number;
14
+ }
15
+ /**
16
+ * Player's intrinsics ranks
17
+ * @module
18
+ */
19
+ declare class Intrinsics {
20
+ /**
21
+ * Intrinsic points for railjack
22
+ */
23
+ railjack: number;
24
+ /**
25
+ * Railjack engineering rank
26
+ */
27
+ engineering: number;
28
+ /**
29
+ * Railjack gunnery rank
30
+ */
31
+ gunnery: number;
32
+ /**
33
+ * Railjack piloting rank
34
+ */
35
+ piloting: number;
36
+ /**
37
+ * Railjack tactical rank
38
+ */
39
+ tactical: number;
40
+ /**
41
+ * Railjack command rank
42
+ */
43
+ command: number;
44
+ /**
45
+ * Intrinsic points for railjack
46
+ */
47
+ drifter: number;
48
+ /**
49
+ * Drifter riding rank
50
+ */
51
+ riding: number;
52
+ /**
53
+ * Drifter combat rank
54
+ */
55
+ combat: number;
56
+ /**
57
+ * Drifter opportunity rank
58
+ */
59
+ opportunity: number;
60
+ /**
61
+ * Drifter endurance rank
62
+ */
63
+ endurance: number;
64
+ constructor(skills: RawIntrinsics);
65
+ }
66
+ //#endregion
67
+ export { RawIntrinsics as n, Intrinsics as t };
@@ -1,67 +1,2 @@
1
- //#region src/Intrinsics.d.ts
2
- interface RawIntrinsics {
3
- LPS_ENGINEERING?: number;
4
- LPS_GUNNERY?: number;
5
- LPS_PILOTING?: number;
6
- LPS_TACTICAL?: number;
7
- LPS_COMMAND?: number;
8
- LPP_DRIFTER?: number;
9
- LPS_DRIFT_RIDING?: number;
10
- LPS_DRIFT_COMBAT?: number;
11
- LPS_DRIFT_OPPORTUNITY?: number;
12
- LPS_DRIFT_ENDURANCE?: number;
13
- LPP_SPACE?: number;
14
- }
15
- /**
16
- * Player's intrinsics ranks
17
- * @module
18
- */
19
- declare class Intrinsics {
20
- /**
21
- * Intrinsic points for railjack
22
- */
23
- railjack: number;
24
- /**
25
- * Railjack engineering rank
26
- */
27
- engineering: number;
28
- /**
29
- * Railjack gunnery rank
30
- */
31
- gunnery: number;
32
- /**
33
- * Railjack piloting rank
34
- */
35
- piloting: number;
36
- /**
37
- * Railjack tactical rank
38
- */
39
- tactical: number;
40
- /**
41
- * Railjack command rank
42
- */
43
- command: number;
44
- /**
45
- * Intrinsic points for railjack
46
- */
47
- drifter: number;
48
- /**
49
- * Drifter riding rank
50
- */
51
- riding: number;
52
- /**
53
- * Drifter combat rank
54
- */
55
- combat: number;
56
- /**
57
- * Drifter opportunity rank
58
- */
59
- opportunity: number;
60
- /**
61
- * Drifter endurance rank
62
- */
63
- endurance: number;
64
- constructor(skills: RawIntrinsics);
65
- }
66
- //#endregion
1
+ import { n as RawIntrinsics, t as Intrinsics } from "./Intrinsics-BhwKpPoY.mjs";
67
2
  export { RawIntrinsics, Intrinsics as default };
@@ -62,6 +62,5 @@ var Intrinsics = class {
62
62
  this.endurance = skills.LPS_DRIFT_ENDURANCE ?? 0;
63
63
  }
64
64
  };
65
-
66
65
  //#endregion
67
- export { Intrinsics as default };
66
+ export { Intrinsics as default };
@@ -0,0 +1,51 @@
1
+ import { n as Skin } from "./Skin-CpQ4dzEs.mjs";
2
+ import { t as ProfileRawColors } from "./Utils-xGSP1zu-.mjs";
3
+ import { ColorMap } from "@wfcd/items";
4
+ import { Locale } from "warframe-worldstate-data";
5
+
6
+ //#region src/ItemConfig.d.ts
7
+ interface RawItemConfig {
8
+ Skins?: string[];
9
+ PvpUpgrades?: string[];
10
+ pricol?: ProfileRawColors;
11
+ sigcol?: ProfileRawColors;
12
+ attcol?: ProfileRawColors;
13
+ syancol?: ProfileRawColors;
14
+ }
15
+ /**
16
+ * Item customizations such as colors and applied skins
17
+ * @module
18
+ */
19
+ declare class ItemConfig {
20
+ /**
21
+ * Array of unique names for the skins applied to item
22
+ */
23
+ skins?: Skin[];
24
+ /**
25
+ * Array of PVP unique name upgrades applied
26
+ */
27
+ conclaveUpgrades?: string[];
28
+ /**
29
+ * Primary colors applied to item if they exist
30
+ */
31
+ primaryColor?: ColorMap;
32
+ /**
33
+ * Sigil colors applied to item if they exist
34
+ */
35
+ sigilColor?: ColorMap;
36
+ /**
37
+ * Attachment colors applied to item if they exist
38
+ */
39
+ attachmentsColor?: ColorMap;
40
+ /**
41
+ * Syandana colors applied to item if they exist
42
+ */
43
+ syandanaColor?: ColorMap;
44
+ /**
45
+ *
46
+ * @param config The configuration
47
+ */
48
+ constructor(config: RawItemConfig, locale?: Locale);
49
+ }
50
+ //#endregion
51
+ export { RawItemConfig as n, ItemConfig as t };
@@ -1,51 +1,2 @@
1
- import Skin from "./Skin.mjs";
2
- import { ProfileRawColors } from "./Utils.mjs";
3
- import { ColorMap } from "@wfcd/items";
4
- import { Locale } from "warframe-worldstate-data";
5
-
6
- //#region src/ItemConfig.d.ts
7
- interface RawItemConfig {
8
- Skins?: string[];
9
- PvpUpgrades?: string[];
10
- pricol?: ProfileRawColors;
11
- sigcol?: ProfileRawColors;
12
- attcol?: ProfileRawColors;
13
- syancol?: ProfileRawColors;
14
- }
15
- /**
16
- * Item customizations such as colors and applied skins
17
- * @module
18
- */
19
- declare class ItemConfig {
20
- /**
21
- * Array of unique names for the skins applied to item
22
- */
23
- skins?: Skin[];
24
- /**
25
- * Array of PVP unique name upgrades applied
26
- */
27
- conclaveUpgrades?: string[];
28
- /**
29
- * Primary colors applied to item if they exist
30
- */
31
- primaryColor?: ColorMap;
32
- /**
33
- * Sigil colors applied to item if they exist
34
- */
35
- sigilColor?: ColorMap;
36
- /**
37
- * Attachment colors applied to item if they exist
38
- */
39
- attachmentsColor?: ColorMap;
40
- /**
41
- * Syandana colors applied to item if they exist
42
- */
43
- syandanaColor?: ColorMap;
44
- /**
45
- *
46
- * @param config The configuration
47
- */
48
- constructor(config: RawItemConfig, locale?: Locale);
49
- }
50
- //#endregion
1
+ import { n as RawItemConfig, t as ItemConfig } from "./ItemConfig-C81QdCpU.mjs";
51
2
  export { RawItemConfig, ItemConfig as default };
@@ -1,7 +1,6 @@
1
1
  import { mapToHex } from "./Utils.mjs";
2
2
  import Skin from "./Skin.mjs";
3
3
  import { colors } from "@wfcd/items/utilities";
4
-
5
4
  //#region src/ItemConfig.ts
6
5
  /**
7
6
  * Item customizations such as colors and applied skins
@@ -45,6 +44,5 @@ var ItemConfig = class {
45
44
  if (config.syancol) this.syandanaColor = colors.mapColors(mapToHex(config.syancol));
46
45
  }
47
46
  };
48
-
49
47
  //#endregion
50
- export { ItemConfig as default };
48
+ export { ItemConfig as default };
@@ -0,0 +1,53 @@
1
+ import { n as Skin, t as RawSkin } from "./Skin-CpQ4dzEs.mjs";
2
+ import { n as RawLoadOutItem, t as LoadOutItem } from "./LoadOutItem-Cd_qovNn.mjs";
3
+ import { n as XpInfo, t as RawXpItem } from "./XpInfo-C1pzVAdK.mjs";
4
+ import { Locale } from "warframe-worldstate-data";
5
+
6
+ //#region src/LoadOutInventory.d.ts
7
+ interface RawLoadOut {
8
+ WeaponSkins: RawSkin[];
9
+ Suits: RawLoadOutItem[];
10
+ Pistols?: RawLoadOutItem[];
11
+ LongGuns?: RawLoadOutItem[];
12
+ Melee?: RawLoadOutItem[];
13
+ XPInfo: RawXpItem[];
14
+ }
15
+ /**
16
+ * Player loudout
17
+ * @module
18
+ */
19
+ declare class LoadOutInventory {
20
+ /**
21
+ * Skins applied to weapons
22
+ */
23
+ weaponSkins: Skin[];
24
+ /**
25
+ * An array of the player's currently equiped Warframe (or powersuits)
26
+ */
27
+ suits: LoadOutItem[];
28
+ /**
29
+ * An array of the player's currently equiped secondary weapon
30
+ */
31
+ secondary?: LoadOutItem[];
32
+ /**
33
+ * An array of the player's currently equiped primary weapon
34
+ */
35
+ primary?: LoadOutItem[];
36
+ /**
37
+ * An array of the player's currently equiped melee weapon
38
+ */
39
+ melee?: LoadOutItem[];
40
+ /**
41
+ * Items that have counted towards the players mastery rank
42
+ */
43
+ xpInfo: XpInfo[];
44
+ /**
45
+ *
46
+ * @param item The loadout data
47
+ * @param locale The locale to return loudout items in. Default is en
48
+ * @param withItem Whether or not to include items
49
+ */
50
+ constructor(item: RawLoadOut, locale?: Locale, withItem?: boolean);
51
+ }
52
+ //#endregion
53
+ export { RawLoadOut as n, LoadOutInventory as t };
@@ -1,53 +1,2 @@
1
- import Skin, { RawSkin } from "./Skin.mjs";
2
- import LoadOutItem, { RawLoadOutItem } from "./LoadOutItem.mjs";
3
- import XpInfo, { RawXpItem } from "./XpInfo.mjs";
4
- import { Locale } from "warframe-worldstate-data";
5
-
6
- //#region src/LoadOutInventory.d.ts
7
- interface RawLoadOut {
8
- WeaponSkins: RawSkin[];
9
- Suits: RawLoadOutItem[];
10
- Pistols?: RawLoadOutItem[];
11
- LongGuns?: RawLoadOutItem[];
12
- Melee?: RawLoadOutItem[];
13
- XPInfo: RawXpItem[];
14
- }
15
- /**
16
- * Player loudout
17
- * @module
18
- */
19
- declare class LoadOutInventory {
20
- /**
21
- * Skins applied to weapons
22
- */
23
- weaponSkins: Skin[];
24
- /**
25
- * An array of the player's currently equiped Warframe (or powersuits)
26
- */
27
- suits: LoadOutItem[];
28
- /**
29
- * An array of the player's currently equiped secondary weapon
30
- */
31
- secondary?: LoadOutItem[];
32
- /**
33
- * An array of the player's currently equiped primary weapon
34
- */
35
- primary?: LoadOutItem[];
36
- /**
37
- * An array of the player's currently equiped melee weapon
38
- */
39
- melee?: LoadOutItem[];
40
- /**
41
- * Items that have counted towards the players mastery rank
42
- */
43
- xpInfo: XpInfo[];
44
- /**
45
- *
46
- * @param item The loadout data
47
- * @param locale The locale to return loudout items in. Default is en
48
- * @param withItem Whether or not to include items
49
- */
50
- constructor(item: RawLoadOut, locale?: Locale, withItem?: boolean);
51
- }
52
- //#endregion
1
+ import { n as RawLoadOut, t as LoadOutInventory } from "./LoadOutInventory-BrtoOtNr.mjs";
53
2
  export { RawLoadOut, LoadOutInventory as default };
@@ -1,7 +1,6 @@
1
1
  import Skin from "./Skin.mjs";
2
2
  import LoadOutItem from "./LoadOutItem.mjs";
3
3
  import XpInfo from "./XpInfo.mjs";
4
-
5
4
  //#region src/LoadOutInventory.ts
6
5
  /**
7
6
  * Player loudout
@@ -47,6 +46,5 @@ var LoadOutInventory = class {
47
46
  this.xpInfo = item.XPInfo.map((xp) => new XpInfo(xp, locale, withItem));
48
47
  }
49
48
  };
50
-
51
49
  //#endregion
52
- export { LoadOutInventory as default };
50
+ export { LoadOutInventory as default };