@wfcd/profile-parser 1.4.1 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +33 -82
- package/src/{Ability.js → Ability.ts} +11 -4
- package/src/{ArchonCrystal.js → ArchonCrystal.ts} +12 -5
- package/src/{ChallengeProgress.js → ChallengeProgress.ts} +11 -4
- package/src/Enemy.ts +55 -0
- package/src/Intrinsics.ts +98 -0
- package/src/ItemConfig.ts +71 -0
- package/src/LoadOutInventory.ts +69 -0
- package/src/LoadOutItem.ts +194 -0
- package/src/LoadOutPreset.ts +122 -0
- package/src/Mission.ts +75 -0
- package/src/OperatorLoadOuts.ts +108 -0
- package/src/Polarity.ts +31 -0
- package/src/Profile.ts +308 -0
- package/src/ProfileParser.ts +66 -0
- package/src/Pvp.ts +43 -0
- package/src/Race.ts +36 -0
- package/src/Scan.ts +30 -0
- package/src/{Skin.js → Skin.ts} +14 -6
- package/src/Stats.ts +504 -0
- package/src/Syndicate.ts +39 -0
- package/src/Utils.ts +85 -0
- package/src/{Weapon.js → Weapon.ts} +23 -3
- package/src/XpInfo.ts +41 -0
- package/src/Enemy.js +0 -47
- package/src/Intrinsics.js +0 -77
- package/src/ItemConfig.js +0 -52
- package/src/LoadOutInventory.js +0 -53
- package/src/LoadOutItem.js +0 -155
- package/src/LoadOutPreset.js +0 -90
- package/src/Mission.js +0 -58
- package/src/OperatorLoadOuts.js +0 -77
- package/src/Polarity.js +0 -25
- package/src/Profile.js +0 -213
- package/src/ProfileParser.js +0 -50
- package/src/Pvp.js +0 -35
- package/src/Race.js +0 -33
- package/src/Scan.js +0 -22
- package/src/Stats.js +0 -340
- package/src/Syndicate.js +0 -34
- package/src/Utils.js +0 -66
- package/src/XpInfo.js +0 -35
- package/types/Ability.d.ts +0 -20
- package/types/ArchonCrystal.d.ts +0 -22
- package/types/ChallengeProgress.d.ts +0 -21
- package/types/Enemy.d.ts +0 -41
- package/types/Intrinsics.d.ts +0 -66
- package/types/ItemConfig.d.ts +0 -21
- package/types/LoadOutInventory.d.ts +0 -45
- package/types/LoadOutItem.d.ts +0 -92
- package/types/LoadOutPreset.d.ts +0 -45
- package/types/Mission.d.ts +0 -35
- package/types/OperatorLoadOuts.d.ts +0 -35
- package/types/Polarity.d.ts +0 -21
- package/types/Profile.d.ts +0 -154
- package/types/ProfileParser.d.ts +0 -41
- package/types/Pvp.d.ts +0 -31
- package/types/Race.d.ts +0 -28
- package/types/Scan.d.ts +0 -20
- package/types/Skin.d.ts +0 -19
- package/types/Stats.d.ts +0 -255
- package/types/Syndicate.d.ts +0 -26
- package/types/Utils.d.ts +0 -3
- package/types/Weapon.d.ts +0 -51
- package/types/XpInfo.d.ts +0 -28
package/types/Profile.d.ts
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/**
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* A player's profile
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* @module
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*/
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export default class Profile {
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/**
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*
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* @param {Object} profile The profile data to parse
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* @param {string} locale The locale to return in where possible
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* @param {boolean} [withItem=false] Whether or not to include items
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*/
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constructor(profile: any, locale?: string, withItem?: boolean);
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/**
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* Player's account ID
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* @type {String}
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*/
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accountId: string;
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/**
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* In-game name
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* @type {String}
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*/
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displayName: string;
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/**
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* List of usernames across supported platforms
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* @type {Array<String>}
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*/
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platformNames: Array<string>;
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/**
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* Mastery rank
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* @type {String}
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*/
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masteryRank: string;
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preset: LoadOutPreset;
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/**
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* Current loadout
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* @type {LoadOutInventory}
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*/
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loadout: LoadOutInventory;
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/**
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* Railjack and drifter Intrinsics
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* @type {Intrinsics}
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*/
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intrinsics: Intrinsics;
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/**
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* Nightwave challenges progress
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* @type {Array<ChallengeProgress>}
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*/
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challengeProgress: Array<ChallengeProgress>;
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guildId: any;
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/**
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* Guild name
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* @type {String}
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*/
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guildName: string;
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/**
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* Guild tier
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* @type {number}
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*/
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guildTier: number;
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/**
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* Guild XP
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* @type {number}
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*/
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guildXp: number;
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/**
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* Guild class
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* @type {String}
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*/
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guildClass: string;
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/**
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* Guild emblem.
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* @type {String}
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*/
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guildEmblem: string;
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allianceId: any;
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/**
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* Assassins currently asfter the player
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* @type {Array<String>}
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*/
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deathMarks: Array<string>;
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/**
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* Whether or not the player is qualified as a target for Zanuka
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* @type {boolean}
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*/
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harvestable: boolean;
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/**
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* Whether or not the player is qualified as a target for a syndicate death squad
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* @type {boolean}
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*/
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deathSquadable: boolean;
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/**
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* Date the account was created
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* @type {Date}
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*/
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created: Date;
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/**
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* Whether the user has migrated to console or not
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* @type {boolean}
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*/
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migratedToConsole: boolean;
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/**
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* List of completed missions and their completions
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* @type {Mission}
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*/
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missions: Mission;
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/**
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* Player standing and title across all syndicates
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* @type {Array<Syndicate>}
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*/
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syndicates: Array<Syndicate>;
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/**
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* Daily standing per Syndicate
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*
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* Faction syndicates all share daily standing
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* @type {Map<String,number>}
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*/
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dailyStanding: Map<string, number>;
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/**
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* Daily focus
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* @type {number}
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*/
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dailyFocus: number;
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/**
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* Player wishlist for in-game market items
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*/
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wishList: any;
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/**
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* Whether the player has unlocked their operator or not
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* @type {boolean}
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*/
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unlockedOperator: boolean;
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/**
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* Whether the player has unlocked their alignment or not
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* @type {boolean}
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*/
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unlockedAlignment: boolean;
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/**
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* Operator loadout
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* @type {OperatorLoadOuts | undefined}
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*/
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operatorLoadouts: OperatorLoadOuts | undefined;
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/**
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* Player's alignment
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* @type {Map<String,number | undefined>}
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*/
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alignment: Map<string, number | undefined>;
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}
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import LoadOutPreset from './LoadOutPreset.js';
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import LoadOutInventory from './LoadOutInventory.js';
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import Intrinsics from './Intrinsics.js';
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import ChallengeProgress from './ChallengeProgress.js';
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import Mission from './Mission.js';
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import Syndicate from './Syndicate.js';
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import OperatorLoadOuts from './OperatorLoadOuts.js';
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package/types/ProfileParser.d.ts
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/**
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* Parser entry point
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* @module
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export default class ProfileParser {
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/**
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*
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* @param {Object} data The data returned by getProfile endpoint
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* @param {string} locale The locale to return where possible
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* @param {boolean} [withItem=false] Whether or not to include items
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constructor(data: any, locale?: string, withItem?: boolean);
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/**
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* Player's profile
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* @type {Profile}
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*/
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profile: Profile;
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/**
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* @type {number}
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*/
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techProjects: number;
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/**
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* @type {number}
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xpComponents: number;
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/**
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* @type {number}
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*/
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xpCacheExpiryDate: number;
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/**
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ceremonyResetDate: number;
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/**
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* Player stats
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* @type {Stats}
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*/
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stats: Stats;
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}
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import Profile from './Profile.js';
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import Stats from './Stats.js';
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package/types/Pvp.d.ts
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/**
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* Player's conclave stats
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export default class Pvp {
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/**
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*
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* @param {Object} pvp PVP data to parse
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constructor(pvp: any);
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* PVP match unique name
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uniqueName: string;
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* Deaths for this match
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* @type {number | undefined}
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*/
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suitDeaths: number | undefined;
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/**
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* Warframe kills
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* @type {number | undefined}
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suitKills: number | undefined;
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* Weapon killes
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weaponKills: number | undefined;
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}
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/**
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export default class Race {
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/**
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* Created an array of Race objects from DE's Races array
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* @returns {Race[]} An array of races formatted in a more consumable way.
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static fromRaceObject(races: any): Race[];
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/**
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*
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* @param {number} highScore high score
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*/
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constructor(type: string, highScore: number);
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/**
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* Race name
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uniqueName: string;
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highScore: number;
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}
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export default class Scan {
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constructor(scan: any);
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* Enemy unique name
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uniqueName: string;
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scans: number;
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export default class Skin {
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constructor(skin: any, locale?: string);
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uniqueName: string;
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item: any;
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}
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export function WeaponSkin(skin: any): Skin;
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package/types/Stats.d.ts
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export default class Stats {
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*
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* @param {Object} stats Player stats
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constructor(stats: any);
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* Guild name
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guildName: string;
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/**
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* Player's total accumulated xp
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* @type {String}
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19
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-
*/
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20
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xp: string;
|
|
21
|
-
/**
|
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22
|
-
* Missions completed
|
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23
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* @type {number}
|
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|
-
*/
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missionsCompleted: number;
|
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26
|
-
/**
|
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* Missions quit
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* @type {number}
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-
*/
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missionsQuit: number;
|
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31
|
-
/**
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32
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* Misions failed
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* @type {number}
|
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34
|
-
*/
|
|
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|
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missionsFailed: number;
|
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36
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-
/**
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37
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* Missions interrupted
|
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38
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* @type {number}
|
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39
|
-
*/
|
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40
|
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missionsInterrupted: number;
|
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41
|
-
/**
|
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42
|
-
* Missions dumped
|
|
43
|
-
* @type {number}
|
|
44
|
-
*/
|
|
45
|
-
missionsDumped: number;
|
|
46
|
-
/**
|
|
47
|
-
* Items picked up
|
|
48
|
-
* @type {number}
|
|
49
|
-
*/
|
|
50
|
-
pickupCount: number;
|
|
51
|
-
/**
|
|
52
|
-
* Stats per weapon
|
|
53
|
-
* @type {Array<Weapon>}
|
|
54
|
-
*/
|
|
55
|
-
weapons: Array<Weapon>;
|
|
56
|
-
/**
|
|
57
|
-
* Stats on enemy encounters.
|
|
58
|
-
* @type {Array<Enemy>}
|
|
59
|
-
*/
|
|
60
|
-
enemies: Array<Enemy>;
|
|
61
|
-
/**
|
|
62
|
-
* Max score for Operation: Cryotic Front
|
|
63
|
-
* @type {number}
|
|
64
|
-
*/
|
|
65
|
-
excavationEventScoreMax: number;
|
|
66
|
-
/**
|
|
67
|
-
* Max scoring for The Cicero crisis
|
|
68
|
-
* @type {number}
|
|
69
|
-
*/
|
|
70
|
-
forestEventScoreMax: number;
|
|
71
|
-
/**
|
|
72
|
-
* Clan scoring for The Cicero crisis
|
|
73
|
-
* @type {number}
|
|
74
|
-
*/
|
|
75
|
-
forestEventScoreSum: number;
|
|
76
|
-
/**
|
|
77
|
-
* Melee kills
|
|
78
|
-
* @type {number}
|
|
79
|
-
*/
|
|
80
|
-
meleeKills: number;
|
|
81
|
-
/**
|
|
82
|
-
* Used abilities
|
|
83
|
-
* @type {number}
|
|
84
|
-
*/
|
|
85
|
-
abilities: number;
|
|
86
|
-
/**
|
|
87
|
-
* Ciphers completed successfully
|
|
88
|
-
* @type {number}
|
|
89
|
-
*/
|
|
90
|
-
ciphersSolved: number;
|
|
91
|
-
/**
|
|
92
|
-
* Ciphers failed
|
|
93
|
-
* @type {number}
|
|
94
|
-
*/
|
|
95
|
-
ciphersFailed: number;
|
|
96
|
-
/**
|
|
97
|
-
* Gross income
|
|
98
|
-
* @type {number}
|
|
99
|
-
*/
|
|
100
|
-
income: number;
|
|
101
|
-
/**
|
|
102
|
-
* Total play time since account creation
|
|
103
|
-
* @type {string}
|
|
104
|
-
*/
|
|
105
|
-
timePlayedSec: string;
|
|
106
|
-
/**
|
|
107
|
-
* Average time to hack a panel
|
|
108
|
-
* @type {number}
|
|
109
|
-
*/
|
|
110
|
-
cipherTime: number;
|
|
111
|
-
/**
|
|
112
|
-
* @type {number}
|
|
113
|
-
*/
|
|
114
|
-
rating: number;
|
|
115
|
-
/**
|
|
116
|
-
* Mastery rank
|
|
117
|
-
* @type {number}
|
|
118
|
-
*/
|
|
119
|
-
rank: number;
|
|
120
|
-
/**
|
|
121
|
-
* Total deaths since account creation
|
|
122
|
-
* @type {number}
|
|
123
|
-
*/
|
|
124
|
-
deaths: number;
|
|
125
|
-
/**
|
|
126
|
-
* Mastery rank
|
|
127
|
-
* @type {number}
|
|
128
|
-
*/
|
|
129
|
-
playerLevel: number;
|
|
130
|
-
/**
|
|
131
|
-
* List of missions and high scores
|
|
132
|
-
* @type {Array<Mission>}
|
|
133
|
-
*/
|
|
134
|
-
missions: Array<Mission>;
|
|
135
|
-
/**
|
|
136
|
-
* Team heals
|
|
137
|
-
* @type {number}
|
|
138
|
-
*/
|
|
139
|
-
healCount: number;
|
|
140
|
-
/**
|
|
141
|
-
* Event Scores for Operation breeding grounds
|
|
142
|
-
* @type {Map<String,number>}
|
|
143
|
-
*/
|
|
144
|
-
breedGrounds: Map<string, number>;
|
|
145
|
-
/**
|
|
146
|
-
* Event Scores for The Gradivus Dilemma
|
|
147
|
-
* @type {Map<String,number>}
|
|
148
|
-
*/
|
|
149
|
-
gradivusDilemma: Map<string, number>;
|
|
150
|
-
/**
|
|
151
|
-
* List of scanned Warframe objects
|
|
152
|
-
* @type {Array<Scan>}
|
|
153
|
-
*/
|
|
154
|
-
scans: Array<Scan>;
|
|
155
|
-
/**
|
|
156
|
-
* Team revives
|
|
157
|
-
* @type {number}
|
|
158
|
-
*/
|
|
159
|
-
reviveCount: number;
|
|
160
|
-
/**
|
|
161
|
-
* Score for Operation: Eyes of Blight
|
|
162
|
-
*/
|
|
163
|
-
fomorianEventScore: any;
|
|
164
|
-
pvp: any;
|
|
165
|
-
/**
|
|
166
|
-
* Lunaro stats
|
|
167
|
-
* @type {Map<String,number>}
|
|
168
|
-
*/
|
|
169
|
-
lunaro: Map<string, number>;
|
|
170
|
-
/**
|
|
171
|
-
* Dojo obstacle course goal
|
|
172
|
-
* @type {number}
|
|
173
|
-
*/
|
|
174
|
-
dojoObstacleScore: number;
|
|
175
|
-
/**
|
|
176
|
-
* @type {number}
|
|
177
|
-
*/
|
|
178
|
-
pvpGamesPendingMask: number;
|
|
179
|
-
/**
|
|
180
|
-
* @type {number}
|
|
181
|
-
*/
|
|
182
|
-
dedicatedServerGamesCompleted: number;
|
|
183
|
-
/**
|
|
184
|
-
* Event score for the Pacifism Defect
|
|
185
|
-
* @type {number}
|
|
186
|
-
*/
|
|
187
|
-
pacifismDefect: number;
|
|
188
|
-
/**
|
|
189
|
-
* Score for operation Ambulas reborn.
|
|
190
|
-
* @type {number}
|
|
191
|
-
*/
|
|
192
|
-
ambulasReborn: number;
|
|
193
|
-
/**
|
|
194
|
-
* Score for Wyrmius mini game
|
|
195
|
-
* @type {number}
|
|
196
|
-
*/
|
|
197
|
-
sentinelGameScore: number;
|
|
198
|
-
/**
|
|
199
|
-
* Event score for operation hostile merger
|
|
200
|
-
* @type {number}
|
|
201
|
-
*/
|
|
202
|
-
amalgamEventScoreMax: number;
|
|
203
|
-
/**
|
|
204
|
-
* Operation Scarlet spear event score and badges
|
|
205
|
-
* @type {Map<String,number>}
|
|
206
|
-
*/
|
|
207
|
-
scarletSpear: Map<string, number>;
|
|
208
|
-
orphixVenomScore: any;
|
|
209
|
-
happyZephyrScore: any;
|
|
210
|
-
kDriveRaces: Race[];
|
|
211
|
-
/**
|
|
212
|
-
* Operation Gate Crash event
|
|
213
|
-
* @type {number}
|
|
214
|
-
*/
|
|
215
|
-
gateCrash: number;
|
|
216
|
-
/**
|
|
217
|
-
* Per mission score for Operation: False Profit
|
|
218
|
-
* @type {number}
|
|
219
|
-
*/
|
|
220
|
-
falseProfitMissionScore: number;
|
|
221
|
-
/**
|
|
222
|
-
* Total even score for Operation: False Profit
|
|
223
|
-
* @type {number}
|
|
224
|
-
*/
|
|
225
|
-
fasleProfitEventScore: number;
|
|
226
|
-
/**
|
|
227
|
-
* Operation: Shadow Debt event score
|
|
228
|
-
* @type {number}
|
|
229
|
-
*/
|
|
230
|
-
shadowDebtEventScore: number;
|
|
231
|
-
/**
|
|
232
|
-
* Operation: Rathuum event score
|
|
233
|
-
* @type {number}
|
|
234
|
-
*/
|
|
235
|
-
rathuumEventScore: number;
|
|
236
|
-
/**
|
|
237
|
-
* Hollowed flame event max score
|
|
238
|
-
* @type {number}
|
|
239
|
-
*/
|
|
240
|
-
hallowedFlameScoreMax: number;
|
|
241
|
-
/**
|
|
242
|
-
* Survival Weekend event score
|
|
243
|
-
* @type {number}
|
|
244
|
-
*/
|
|
245
|
-
survivalWeekenedEventScore: number;
|
|
246
|
-
/**
|
|
247
|
-
* @type {number}
|
|
248
|
-
*/
|
|
249
|
-
infestedEventScore: number;
|
|
250
|
-
}
|
|
251
|
-
import Weapon from './Weapon.js';
|
|
252
|
-
import Enemy from './Enemy.js';
|
|
253
|
-
import Mission from './Mission.js';
|
|
254
|
-
import Scan from './Scan.js';
|
|
255
|
-
import Race from './Race.js';
|
package/types/Syndicate.d.ts
DELETED
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Represents a syndicate
|
|
3
|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class Syndicate {
|
|
6
|
-
/**
|
|
7
|
-
* @param {Object} affiliation The syndicate data
|
|
8
|
-
* @param {string} locale locale code
|
|
9
|
-
*/
|
|
10
|
-
constructor(affiliation: any, locale?: string);
|
|
11
|
-
/**
|
|
12
|
-
* Name of the syndicate
|
|
13
|
-
* @type {String}
|
|
14
|
-
*/
|
|
15
|
-
name: string;
|
|
16
|
-
/**
|
|
17
|
-
* Current standing the player has with the syndicate
|
|
18
|
-
* @type {number}
|
|
19
|
-
*/
|
|
20
|
-
standing: number;
|
|
21
|
-
/**
|
|
22
|
-
* The player's current syndicate title
|
|
23
|
-
* @type {String}
|
|
24
|
-
*/
|
|
25
|
-
title: string;
|
|
26
|
-
}
|
package/types/Utils.d.ts
DELETED
package/types/Weapon.d.ts
DELETED
|
@@ -1,51 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Represents a player's used weapon stats
|
|
3
|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class Weapon {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Object} weapon The weapon stats being parsed
|
|
9
|
-
*/
|
|
10
|
-
constructor(weapon: any);
|
|
11
|
-
/**
|
|
12
|
-
* Weapon unique name
|
|
13
|
-
* @type {String}
|
|
14
|
-
*/
|
|
15
|
-
uniqueName: string;
|
|
16
|
-
/**
|
|
17
|
-
* Earned XP with weapon
|
|
18
|
-
* @type {number}
|
|
19
|
-
*/
|
|
20
|
-
xp: number;
|
|
21
|
-
/**
|
|
22
|
-
* Time using this weapon
|
|
23
|
-
* @type {number}
|
|
24
|
-
*/
|
|
25
|
-
equiptime: number;
|
|
26
|
-
/**
|
|
27
|
-
* Headshots using this weapon
|
|
28
|
-
* @type {number}
|
|
29
|
-
*/
|
|
30
|
-
headShots: number;
|
|
31
|
-
/**
|
|
32
|
-
* Hits using weapon
|
|
33
|
-
* @type {number}
|
|
34
|
-
*/
|
|
35
|
-
hits: number;
|
|
36
|
-
/**
|
|
37
|
-
* Assists using weapon
|
|
38
|
-
* @type {number}
|
|
39
|
-
*/
|
|
40
|
-
assists: number;
|
|
41
|
-
/**
|
|
42
|
-
* Kills with weapon
|
|
43
|
-
* @type {number}
|
|
44
|
-
*/
|
|
45
|
-
kills: number;
|
|
46
|
-
/**
|
|
47
|
-
* Shots fired
|
|
48
|
-
* @type {number}
|
|
49
|
-
*/
|
|
50
|
-
fired: number;
|
|
51
|
-
}
|
package/types/XpInfo.d.ts
DELETED
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* An item that has contributed to a player's mastery rank
|
|
3
|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class XpInfo {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Object} info The info for a given ranked item
|
|
9
|
-
* @param {string} locale langauge to return item in
|
|
10
|
-
* @param {boolean} [withItem=false] Whether or not to include items
|
|
11
|
-
*/
|
|
12
|
-
constructor(info: any, locale?: string, withItem?: boolean);
|
|
13
|
-
/**
|
|
14
|
-
* Unique name
|
|
15
|
-
* @type {String}
|
|
16
|
-
*/
|
|
17
|
-
uniqueName: string;
|
|
18
|
-
/**
|
|
19
|
-
* XP earned
|
|
20
|
-
* @type {number}
|
|
21
|
-
*/
|
|
22
|
-
xp: number;
|
|
23
|
-
/**
|
|
24
|
-
* The item corrosponding to the unique name.
|
|
25
|
-
* @type {module:"warframe-items".Item | undefined}
|
|
26
|
-
*/
|
|
27
|
-
item: any;
|
|
28
|
-
}
|