@wfcd/profile-parser 1.4.1 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +33 -82
- package/src/{Ability.js → Ability.ts} +11 -4
- package/src/{ArchonCrystal.js → ArchonCrystal.ts} +12 -5
- package/src/{ChallengeProgress.js → ChallengeProgress.ts} +11 -4
- package/src/Enemy.ts +55 -0
- package/src/Intrinsics.ts +98 -0
- package/src/ItemConfig.ts +71 -0
- package/src/LoadOutInventory.ts +69 -0
- package/src/LoadOutItem.ts +194 -0
- package/src/LoadOutPreset.ts +122 -0
- package/src/Mission.ts +75 -0
- package/src/OperatorLoadOuts.ts +108 -0
- package/src/Polarity.ts +31 -0
- package/src/Profile.ts +308 -0
- package/src/ProfileParser.ts +66 -0
- package/src/Pvp.ts +43 -0
- package/src/Race.ts +36 -0
- package/src/Scan.ts +30 -0
- package/src/{Skin.js → Skin.ts} +14 -6
- package/src/Stats.ts +504 -0
- package/src/Syndicate.ts +39 -0
- package/src/Utils.ts +85 -0
- package/src/{Weapon.js → Weapon.ts} +23 -3
- package/src/XpInfo.ts +41 -0
- package/src/Enemy.js +0 -47
- package/src/Intrinsics.js +0 -77
- package/src/ItemConfig.js +0 -52
- package/src/LoadOutInventory.js +0 -53
- package/src/LoadOutItem.js +0 -155
- package/src/LoadOutPreset.js +0 -90
- package/src/Mission.js +0 -58
- package/src/OperatorLoadOuts.js +0 -77
- package/src/Polarity.js +0 -25
- package/src/Profile.js +0 -213
- package/src/ProfileParser.js +0 -50
- package/src/Pvp.js +0 -35
- package/src/Race.js +0 -33
- package/src/Scan.js +0 -22
- package/src/Stats.js +0 -340
- package/src/Syndicate.js +0 -34
- package/src/Utils.js +0 -66
- package/src/XpInfo.js +0 -35
- package/types/Ability.d.ts +0 -20
- package/types/ArchonCrystal.d.ts +0 -22
- package/types/ChallengeProgress.d.ts +0 -21
- package/types/Enemy.d.ts +0 -41
- package/types/Intrinsics.d.ts +0 -66
- package/types/ItemConfig.d.ts +0 -21
- package/types/LoadOutInventory.d.ts +0 -45
- package/types/LoadOutItem.d.ts +0 -92
- package/types/LoadOutPreset.d.ts +0 -45
- package/types/Mission.d.ts +0 -35
- package/types/OperatorLoadOuts.d.ts +0 -35
- package/types/Polarity.d.ts +0 -21
- package/types/Profile.d.ts +0 -154
- package/types/ProfileParser.d.ts +0 -41
- package/types/Pvp.d.ts +0 -31
- package/types/Race.d.ts +0 -28
- package/types/Scan.d.ts +0 -20
- package/types/Skin.d.ts +0 -19
- package/types/Stats.d.ts +0 -255
- package/types/Syndicate.d.ts +0 -26
- package/types/Utils.d.ts +0 -3
- package/types/Weapon.d.ts +0 -51
- package/types/XpInfo.d.ts +0 -28
package/src/Syndicate.js
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import { syndicate } from 'warframe-worldstate-data/utilities';
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/**
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* Represents a syndicate
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* @module
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*/
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export default class Syndicate {
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/**
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* @param {Object} affiliation The syndicate data
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* @param {string} locale locale code
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*/
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constructor(affiliation, locale = 'en') {
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// TODO: name is readable but still might want to clean them up
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// i.e "NewLokaSyndicate" can be "New Loka"" instead
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/**
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* Name of the syndicate
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* @type {String}
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*/
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this.name = syndicate(affiliation.Tag, locale);
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/**
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* Current standing the player has with the syndicate
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* @type {number}
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*/
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this.standing = affiliation.Standing;
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/**
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* The player's current syndicate title
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* @type {String}
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*/
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this.title = affiliation.Title;
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}
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}
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package/src/Utils.js
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import Items from 'warframe-items';
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/** @module */
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/**
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* Map base10 int colors to hex color strings
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* @param {Record<string, number | undefined>} colors color map
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* @returns {Record<string, string>}
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*/
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export const mapToHex = (colors) => {
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const hex = {};
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Object.entries(colors).forEach(([key, /** @type {undefined | number} */ value]) => {
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hex[key] = Math.abs(value).toString(16).toUpperCase();
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});
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return hex;
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};
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const categories = [
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'Skins',
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'Primary',
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'Secondary',
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'Melee',
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'Arch-Melee',
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'Arch-Gun',
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'Warframes',
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'Archwing',
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'Sentinels',
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'Pets',
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];
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/**
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* Find an item by Item#uniqueName
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* @param {string} name string with which to query
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* @param {string} [locale='en'] locale to use for internationalization
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* @returns {Item}
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*/
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export const find = (name, locale = 'en') => {
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const items = new Items({
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category: categories,
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i18n: locale,
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i18nOnObject: true,
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});
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const item = items.find((i) => i.uniqueName === name);
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let itemClone = { ...item };
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if (locale !== 'en' && itemClone.i18n[locale] && itemClone.i18n[locale]) {
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itemClone = { ...itemClone, ...itemClone.i18n[locale] };
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if (itemClone.abilities) {
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itemClone.abilities = itemClone.abilities.map((ability) => ({
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uniqueName: ability.abilityUniqueName || ability.uniqueName || undefined,
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name: ability.abilityName || ability.name,
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description: ability.abilityDescription || ability.description,
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imageName: ability.imageName ?? undefined,
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}));
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}
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delete itemClone.i18n;
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return itemClone;
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}
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return item;
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};
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export const numberToLetter = (num) => String.fromCharCode(64 + (num + 1));
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package/src/XpInfo.js
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import { find } from './Utils.js';
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/**
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* An item that has contributed to a player's mastery rank
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* @module
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*/
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export default class XpInfo {
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/**
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*
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* @param {Object} info The info for a given ranked item
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* @param {string} locale langauge to return item in
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* @param {boolean} [withItem=false] Whether or not to include items
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*/
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constructor(info, locale = 'en', withItem = false) {
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/**
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* Unique name
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* @type {String}
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*/
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this.uniqueName = info.ItemType;
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/**
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* XP earned
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* @type {number}
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*/
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this.xp = info.XP;
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if (withItem) {
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/**
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* The item corrosponding to the unique name.
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* @type {module:"warframe-items".Item | undefined}
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*/
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this.item = find(info.ItemType, locale);
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}
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}
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}
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package/types/Ability.d.ts
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/**
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* Represents a players used ability
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* @module
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export default class Ability {
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/**
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* @param {Object} ability The ability
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*/
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constructor(ability: any);
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/**
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* The ability unique name
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* @type {String}
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*/
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uniqueName: string;
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/**
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* How many time the ability was used in the player's lifetime
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* @type {number}
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*/
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used: number;
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}
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package/types/ArchonCrystal.d.ts
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/**
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* Represents an Archon shard
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* @module
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export default class ArchonCrystal {
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/**
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*
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* @param {Object} crystal The archon crystal object
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* @param {string} locale The locale to get translations in
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*/
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constructor(crystal: any, locale?: string);
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/**
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* Archon shard color
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* @type {String}
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*/
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color: string;
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/**
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* Archon shard modifier
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* @type {String}
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modifier: string;
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}
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/**
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* Player completed or in progress challenges
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export default class ChallengeProgress {
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/**
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*
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* @param {Object} challenge The challenge object to parse
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*/
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constructor(challenge: any);
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/**
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* Name of the challenge
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* @type {String}
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*/
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name: string;
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/**
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* Progress towards completing this challenge
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* @type {number}
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*/
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progress: number;
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}
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package/types/Enemy.d.ts
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/**
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* An enemy killed/executed by player
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* @module
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export default class Enemy {
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/**
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*
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* @param {Object} enemy The enemy
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*/
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constructor(enemy: any);
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/**
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* Enenmy's unique name
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*/
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uniqueName: string;
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/**
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* How many times the player has killed this enemy type
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* @type {number}
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*/
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kills: number;
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/**
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* The amount of kills that were headshots
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* @type {number}
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*/
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headshots: number;
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/**
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* The amount of kills that were finishers
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* @type {number}
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*/
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executions: number;
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/**
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* The amount of kills that were assits
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* @type {number}
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assists: number;
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/**
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* How many times this enemy type has killed the player
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*/
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deaths: number;
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}
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package/types/Intrinsics.d.ts
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/**
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* Player's intrinsics ranks
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export default class Intrinsics {
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/**
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*
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* @param {Object} skills The intrinsics object
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constructor(skills: any);
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/**
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* Intrinsic points for railjack
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* @type {number}
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*/
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railjack: number;
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* Railjack engineering rank
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engineering: number;
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* Railjack gunnery rank
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gunnery: number;
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* Railjack piloting rank
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piloting: number;
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* Railjack tactical rank
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*/
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tactical: number;
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/**
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* Railjack command rank
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* @type {number}
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*/
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command: number;
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/**
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* Intrinsic points for railjack
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* @type {number}
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*/
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drifter: number;
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/**
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* Drifter riding rank
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* @type {number}
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riding: number;
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/**
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* Drifter combat rank
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* @type {number}
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combat: number;
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/**
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* Drifter opportunity rank
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* @type {number}
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*/
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opportunity: number;
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/**
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* Drifter endurance rank
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* @type {number}
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endurance: number;
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}
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/**
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* Item customizations such as colors and applied skins
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*/
|
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|
-
export default class ItemConfig {
|
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|
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/**
|
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|
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*
|
|
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|
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* @param {Object} config The configuration
|
|
9
|
-
*/
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|
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|
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constructor(config: any);
|
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11
|
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/**
|
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|
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* Array of unique names for the skins applied to item
|
|
13
|
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* @type {Array<String> | undefined}
|
|
14
|
-
*/
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|
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skins: Array<string> | undefined;
|
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|
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conclaveUpgrades: any;
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primaryColor: any;
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sigilColor: any;
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attachmentsColor: any;
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syandanaColor: any;
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|
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}
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|
@@ -1,45 +0,0 @@
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1
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-
/**
|
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2
|
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* Player loudout
|
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|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class LoadOutInventory {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Object} item The loadout data
|
|
9
|
-
* @param {string} [locale='en'] The locale to return loudout items in
|
|
10
|
-
* @param {boolean} [withItem=false] Whether or not to include items
|
|
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|
-
*/
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|
-
constructor(item: any, locale?: string, withItem?: boolean);
|
|
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|
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/**
|
|
14
|
-
* Skins applied to weapons
|
|
15
|
-
* @type {WeaponSkin}
|
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16
|
-
*/
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|
17
|
-
weaponSkins: WeaponSkin;
|
|
18
|
-
/**
|
|
19
|
-
* An array of the player's currently equiped Warframe (or powersuits)
|
|
20
|
-
* @type {LoadOutItem}
|
|
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|
-
*/
|
|
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|
-
suits: LoadOutItem;
|
|
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|
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/**
|
|
24
|
-
* An array of the player's currently equiped secondary weapon
|
|
25
|
-
* @type {LoadOutItem | undefined}
|
|
26
|
-
*/
|
|
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|
-
secondary: LoadOutItem | undefined;
|
|
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|
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/**
|
|
29
|
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* An array of the player's currently equiped primary weapon
|
|
30
|
-
* @type {LoadOutItem | undefined}
|
|
31
|
-
*/
|
|
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|
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primary: LoadOutItem | undefined;
|
|
33
|
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/**
|
|
34
|
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* An array of the player's currently equiped melee weapon
|
|
35
|
-
* @type {LoadOutItem | undefined}
|
|
36
|
-
*/
|
|
37
|
-
melee: LoadOutItem | undefined;
|
|
38
|
-
/**
|
|
39
|
-
* Items that have counted towards the players mastery rank
|
|
40
|
-
* @type {XpInfo}
|
|
41
|
-
*/
|
|
42
|
-
xpInfo: XpInfo;
|
|
43
|
-
}
|
|
44
|
-
import LoadOutItem from './LoadOutItem.js';
|
|
45
|
-
import XpInfo from './XpInfo.js';
|
package/types/LoadOutItem.d.ts
DELETED
|
@@ -1,92 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* An an item in LoadOutInventory
|
|
3
|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class LoadOutItem {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Object} weapon The loadout item from LoadoutInventory
|
|
9
|
-
* @param {string} [locale='en'] The locale to return item in
|
|
10
|
-
*/
|
|
11
|
-
constructor(weapon: any, locale?: string);
|
|
12
|
-
/**
|
|
13
|
-
* Item ID
|
|
14
|
-
* @type {String}
|
|
15
|
-
*/
|
|
16
|
-
itemId: string;
|
|
17
|
-
/**
|
|
18
|
-
* Item unique name
|
|
19
|
-
* @type {String}
|
|
20
|
-
*/
|
|
21
|
-
uniqueName: string;
|
|
22
|
-
/**
|
|
23
|
-
* Item in-game name
|
|
24
|
-
* @type {String}
|
|
25
|
-
*/
|
|
26
|
-
name: string;
|
|
27
|
-
/**
|
|
28
|
-
* Complete item from Warframe-items
|
|
29
|
-
* @type {module:"warframe-items".Item}
|
|
30
|
-
*/
|
|
31
|
-
item: any;
|
|
32
|
-
/**
|
|
33
|
-
* The name of the Lich, Sister, or Technocyte
|
|
34
|
-
* @type {String}
|
|
35
|
-
*/
|
|
36
|
-
nemesis: string;
|
|
37
|
-
/**
|
|
38
|
-
* Configuration for this weapon. Such as colors and skins applied by the player
|
|
39
|
-
* @type {Array<ItemConfig>}
|
|
40
|
-
*/
|
|
41
|
-
configs: Array<ItemConfig>;
|
|
42
|
-
upgradeType: any;
|
|
43
|
-
/**
|
|
44
|
-
* Information on the upgradeType that was applied
|
|
45
|
-
* TODO need model for for fingerprint
|
|
46
|
-
*/
|
|
47
|
-
upgradeFingerprint: any;
|
|
48
|
-
/**
|
|
49
|
-
* @type {number}
|
|
50
|
-
*/
|
|
51
|
-
features: number;
|
|
52
|
-
/**
|
|
53
|
-
* @type {number}
|
|
54
|
-
*/
|
|
55
|
-
upgradeVer: number;
|
|
56
|
-
/**
|
|
57
|
-
* XP earned with this weapon
|
|
58
|
-
* @type {number}
|
|
59
|
-
*/
|
|
60
|
-
xp: number;
|
|
61
|
-
/**
|
|
62
|
-
* How many mod slots are currently polarized.
|
|
63
|
-
* @type {number}
|
|
64
|
-
*/
|
|
65
|
-
polarized: number;
|
|
66
|
-
/**
|
|
67
|
-
* Which polarity types exist on the weapon
|
|
68
|
-
* @type {Array<Polarity> | undefined}
|
|
69
|
-
*/
|
|
70
|
-
polarity: Array<Polarity> | undefined;
|
|
71
|
-
/**
|
|
72
|
-
* Focus lens applied
|
|
73
|
-
* @type {String}
|
|
74
|
-
*/
|
|
75
|
-
focuseLens: string;
|
|
76
|
-
/**
|
|
77
|
-
* @type {number}
|
|
78
|
-
*/
|
|
79
|
-
customizationSlotPurchases: number;
|
|
80
|
-
primaryColor: any;
|
|
81
|
-
sigilColor: any;
|
|
82
|
-
/**
|
|
83
|
-
* Whether prime details are enabled or not
|
|
84
|
-
* @type {boolean}
|
|
85
|
-
*/
|
|
86
|
-
enablePrime: boolean;
|
|
87
|
-
attachmentsColor: any;
|
|
88
|
-
syandanaColor: any;
|
|
89
|
-
infestationDate: any;
|
|
90
|
-
}
|
|
91
|
-
import ItemConfig from './ItemConfig.js';
|
|
92
|
-
import Polarity from './Polarity.js';
|
package/types/LoadOutPreset.d.ts
DELETED
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
export default class LoadOutPreset {
|
|
2
|
-
constructor(preset: any);
|
|
3
|
-
/**
|
|
4
|
-
* Focus School
|
|
5
|
-
* @type {String}
|
|
6
|
-
*/
|
|
7
|
-
focusSchool: string;
|
|
8
|
-
/**
|
|
9
|
-
* Preset icon
|
|
10
|
-
*
|
|
11
|
-
* Note:
|
|
12
|
-
* Icon in-game seems to be an image of whatever Warframe is equipped on it
|
|
13
|
-
* @type {String}
|
|
14
|
-
*/
|
|
15
|
-
icon: string;
|
|
16
|
-
/**
|
|
17
|
-
* Whether this preset is a favorite
|
|
18
|
-
* @type {boolean}
|
|
19
|
-
*/
|
|
20
|
-
isFavorite: boolean;
|
|
21
|
-
/**
|
|
22
|
-
* Preset name
|
|
23
|
-
* @type {String}
|
|
24
|
-
*/
|
|
25
|
-
name: string;
|
|
26
|
-
/**
|
|
27
|
-
* Warframe equipped in preset
|
|
28
|
-
* @type {SlotPreset}
|
|
29
|
-
*/
|
|
30
|
-
warframe: SlotPreset;
|
|
31
|
-
primary: SlotPreset;
|
|
32
|
-
secondary: SlotPreset;
|
|
33
|
-
heavy: SlotPreset;
|
|
34
|
-
melee: SlotPreset;
|
|
35
|
-
exalted: SlotPreset;
|
|
36
|
-
exaltedB: SlotPreset;
|
|
37
|
-
}
|
|
38
|
-
declare class SlotPreset {
|
|
39
|
-
constructor(slot: any);
|
|
40
|
-
id: any;
|
|
41
|
-
modPreset: string;
|
|
42
|
-
appearancePreset: string;
|
|
43
|
-
isHidden: any;
|
|
44
|
-
}
|
|
45
|
-
export {};
|
package/types/Mission.d.ts
DELETED
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* A mission completed by the player
|
|
3
|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class Mission {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Object} mission The mission data
|
|
9
|
-
* @param {string} locale The locale to return in
|
|
10
|
-
*/
|
|
11
|
-
constructor(mission: any, locale?: string);
|
|
12
|
-
/**
|
|
13
|
-
* Node name
|
|
14
|
-
* @type {String}
|
|
15
|
-
*/
|
|
16
|
-
node: string;
|
|
17
|
-
/**
|
|
18
|
-
* Node unique name
|
|
19
|
-
* @type {String}
|
|
20
|
-
*/
|
|
21
|
-
nodeKey: string;
|
|
22
|
-
/**
|
|
23
|
-
* Node mission type
|
|
24
|
-
* @type {String}
|
|
25
|
-
*/
|
|
26
|
-
missionType: string;
|
|
27
|
-
/**
|
|
28
|
-
* Node faction
|
|
29
|
-
* @type {String}
|
|
30
|
-
*/
|
|
31
|
-
faction: string;
|
|
32
|
-
highScore: any;
|
|
33
|
-
completes: any;
|
|
34
|
-
tier: any;
|
|
35
|
-
}
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Player's operator loadout
|
|
3
|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class OperatorLoadOuts {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Object} loadout The operator loadout
|
|
9
|
-
*/
|
|
10
|
-
constructor(loadout: any);
|
|
11
|
-
/**
|
|
12
|
-
* Skins that have been applied to the player's operator.
|
|
13
|
-
* @type {Array<Skin>}
|
|
14
|
-
*/
|
|
15
|
-
skins: Array<Skin>;
|
|
16
|
-
/**
|
|
17
|
-
* Operator amp ID
|
|
18
|
-
* @type {String | undefined}
|
|
19
|
-
*/
|
|
20
|
-
operatorAmp: string | undefined;
|
|
21
|
-
/**
|
|
22
|
-
* Applied upgrade IDs
|
|
23
|
-
* @type {Array<String>}
|
|
24
|
-
*/
|
|
25
|
-
upgrades: Array<string>;
|
|
26
|
-
abilityOverride: any;
|
|
27
|
-
primaryColor: any;
|
|
28
|
-
sigilColor: any;
|
|
29
|
-
attachmentsColor: any;
|
|
30
|
-
syandanaColor: any;
|
|
31
|
-
eyeColor: any;
|
|
32
|
-
facial: any;
|
|
33
|
-
cloth: any;
|
|
34
|
-
}
|
|
35
|
-
import Skin from './Skin.js';
|
package/types/Polarity.d.ts
DELETED
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* A polarity in a LoadOutItem
|
|
3
|
-
* @module
|
|
4
|
-
*/
|
|
5
|
-
export default class Polarity {
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Object} polarity The polarity to parse
|
|
9
|
-
*/
|
|
10
|
-
constructor(polarity: any);
|
|
11
|
-
/**
|
|
12
|
-
* Polarity name
|
|
13
|
-
* @type {String}
|
|
14
|
-
*/
|
|
15
|
-
polarity: string;
|
|
16
|
-
/**
|
|
17
|
-
* Polarized slot
|
|
18
|
-
* @type {number}
|
|
19
|
-
*/
|
|
20
|
-
slot: number;
|
|
21
|
-
}
|