@webviz/subsurface-viewer 1.11.0 → 1.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/Map.js +1 -1
- package/dist/components/Map.js.map +1 -1
- package/dist/extensions/side-projection-extension.d.ts +41 -6
- package/dist/extensions/side-projection-extension.js +33 -27
- package/dist/extensions/side-projection-extension.js.map +1 -1
- package/dist/layers/axes/axes-fragment.glsl.d.ts +1 -1
- package/dist/layers/axes/axes-fragment.glsl.js +1 -1
- package/dist/layers/axes/grid-vertex.glsl.d.ts +1 -1
- package/dist/layers/axes/grid-vertex.glsl.js +1 -1
- package/dist/layers/axes2d/axes2DLayer.d.ts +7 -7
- package/dist/layers/axes2d/axes2DLayer.js +62 -14
- package/dist/layers/axes2d/axes2DLayer.js.map +1 -1
- package/dist/layers/axes2d/label-fragment.glsl.d.ts +1 -1
- package/dist/layers/axes2d/label-fragment.glsl.js +7 -10
- package/dist/layers/axes2d/label-fragment.glsl.js.map +1 -1
- package/dist/layers/axes2d/label-vertex.glsl.d.ts +1 -1
- package/dist/layers/axes2d/label-vertex.glsl.js +1 -1
- package/dist/layers/axes2d/line-fragment.glsl.d.ts +1 -1
- package/dist/layers/axes2d/line-fragment.glsl.js +2 -4
- package/dist/layers/axes2d/line-fragment.glsl.js.map +1 -1
- package/dist/layers/axes2d/line-vertex.glsl.d.ts +1 -1
- package/dist/layers/axes2d/line-vertex.glsl.js +2 -4
- package/dist/layers/axes2d/line-vertex.glsl.js.map +1 -1
- package/dist/layers/colormap/colormap.fs.glsl.d.ts +1 -1
- package/dist/layers/colormap/colormap.fs.glsl.js +2 -5
- package/dist/layers/colormap/colormap.fs.glsl.js.map +1 -1
- package/dist/layers/colormap/colormapLayer.d.ts +3 -2
- package/dist/layers/colormap/colormapLayer.js +81 -25
- package/dist/layers/colormap/colormapLayer.js.map +1 -1
- package/dist/layers/grid3d/cellProperty.fs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/cellProperty.fs.glsl.js +14 -27
- package/dist/layers/grid3d/cellProperty.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/cellProperty.vs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/cellProperty.vs.glsl.js +2 -4
- package/dist/layers/grid3d/cellProperty.vs.glsl.js.map +1 -1
- package/dist/layers/grid3d/fragment_lines.glsl.d.ts +1 -1
- package/dist/layers/grid3d/fragment_lines.glsl.js +1 -1
- package/dist/layers/grid3d/grid3dLayer.js +2 -0
- package/dist/layers/grid3d/grid3dLayer.js.map +1 -1
- package/dist/layers/grid3d/nodeProperty.fs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/nodeProperty.fs.glsl.js +5 -13
- package/dist/layers/grid3d/nodeProperty.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/nodeProperty.vs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/nodeProperty.vs.glsl.js +3 -7
- package/dist/layers/grid3d/nodeProperty.vs.glsl.js.map +1 -1
- package/dist/layers/grid3d/privateGrid3dLayer.d.ts +26 -5
- package/dist/layers/grid3d/privateGrid3dLayer.js +60 -22
- package/dist/layers/grid3d/privateGrid3dLayer.js.map +1 -1
- package/dist/layers/grid3d/vertex_lines.glsl.d.ts +1 -1
- package/dist/layers/grid3d/vertex_lines.glsl.js +2 -4
- package/dist/layers/grid3d/vertex_lines.glsl.js.map +1 -1
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.d.ts +1 -1
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js +8 -15
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js.map +1 -1
- package/dist/layers/hillshading2d/hillshading2dLayer.d.ts +4 -3
- package/dist/layers/hillshading2d/hillshading2dLayer.js +109 -33
- package/dist/layers/hillshading2d/hillshading2dLayer.js.map +1 -1
- package/dist/layers/map/fragment.glsl.d.ts +2 -0
- package/dist/layers/map/{fragment.fs.glsl.js → fragment.glsl.js} +15 -27
- package/dist/layers/map/fragment.glsl.js.map +1 -0
- package/dist/layers/map/fragment_lines.glsl.d.ts +1 -1
- package/dist/layers/map/fragment_lines.glsl.js +1 -1
- package/dist/layers/map/mapLayer.d.ts +1 -1
- package/dist/layers/map/mapLayer.js +2 -0
- package/dist/layers/map/mapLayer.js.map +1 -1
- package/dist/layers/map/privateMapLayer.d.ts +7 -9
- package/dist/layers/map/privateMapLayer.js +85 -17
- package/dist/layers/map/privateMapLayer.js.map +1 -1
- package/dist/layers/map/vertex.glsl.d.ts +1 -1
- package/dist/layers/map/vertex.glsl.js +3 -5
- package/dist/layers/map/vertex.glsl.js.map +1 -1
- package/dist/layers/map/vertex_lines.glsl.d.ts +1 -1
- package/dist/layers/map/vertex_lines.glsl.js +3 -2
- package/dist/layers/map/vertex_lines.glsl.js.map +1 -1
- package/dist/layers/northarrow/northArrow3DLayer.d.ts +1 -1
- package/dist/layers/northarrow/northArrow3DLayer.js +3 -3
- package/dist/layers/northarrow/northArrow3DLayer.js.map +1 -1
- package/dist/layers/northarrow/northarrow-fragment.glsl.d.ts +1 -1
- package/dist/layers/northarrow/northarrow-fragment.glsl.js +1 -1
- package/dist/layers/northarrow/northarrow-vertex.glsl.d.ts +1 -1
- package/dist/layers/northarrow/northarrow-vertex.glsl.js +1 -1
- package/dist/layers/piechart/fragment.glsl.d.ts +1 -1
- package/dist/layers/piechart/fragment.glsl.js +1 -1
- package/dist/layers/piechart/vertex.glsl.d.ts +1 -1
- package/dist/layers/piechart/vertex.glsl.js +1 -1
- package/dist/layers/points/privatePointsLayer.d.ts +1 -9
- package/dist/layers/points/privatePointsLayer.js +32 -5
- package/dist/layers/points/privatePointsLayer.js.map +1 -1
- package/dist/layers/points/vertex.glsl.d.ts +1 -1
- package/dist/layers/points/vertex.glsl.js +13 -28
- package/dist/layers/points/vertex.glsl.js.map +1 -1
- package/dist/layers/polylines/path-layer-fragment.glsl.d.ts +1 -1
- package/dist/layers/polylines/path-layer-fragment.glsl.js +2 -4
- package/dist/layers/polylines/path-layer-fragment.glsl.js.map +1 -1
- package/dist/layers/polylines/path-layer-vertex.glsl.d.ts +1 -1
- package/dist/layers/polylines/path-layer-vertex.glsl.js +10 -22
- package/dist/layers/polylines/path-layer-vertex.glsl.js.map +1 -1
- package/dist/layers/polylines/privatePolylinesLayer.d.ts +2 -44
- package/dist/layers/polylines/privatePolylinesLayer.js +34 -4
- package/dist/layers/polylines/privatePolylinesLayer.js.map +1 -1
- package/dist/layers/shader_modules/index.d.ts +1 -1
- package/dist/layers/shader_modules/index.js +1 -1
- package/dist/layers/shader_modules/index.js.map +1 -1
- package/dist/layers/shader_modules/phong-lighting/phong-material.d.ts +11 -0
- package/dist/layers/shader_modules/phong-lighting/phong-material.js +38 -0
- package/dist/layers/shader_modules/phong-lighting/phong-material.js.map +1 -0
- package/dist/layers/shader_modules/phong-lighting/phong-shaders-glsl.d.ts +2 -0
- package/dist/layers/shader_modules/phong-lighting/phong-shaders-glsl.js +59 -0
- package/dist/layers/shader_modules/phong-lighting/phong-shaders-glsl.js.map +1 -0
- package/dist/layers/triangle/fragment.fs.glsl.d.ts +1 -1
- package/dist/layers/triangle/fragment.fs.glsl.js +7 -14
- package/dist/layers/triangle/fragment.fs.glsl.js.map +1 -1
- package/dist/layers/triangle/fragment_lines.glsl.d.ts +1 -1
- package/dist/layers/triangle/fragment_lines.glsl.js +1 -1
- package/dist/layers/triangle/privateTriangleLayer.d.ts +9 -14
- package/dist/layers/triangle/privateTriangleLayer.js +75 -26
- package/dist/layers/triangle/privateTriangleLayer.js.map +1 -1
- package/dist/layers/triangle/triangleLayer.d.ts +1 -1
- package/dist/layers/triangle/triangleLayer.js +2 -0
- package/dist/layers/triangle/triangleLayer.js.map +1 -1
- package/dist/layers/triangle/vertex.glsl.d.ts +1 -1
- package/dist/layers/triangle/vertex.glsl.js +3 -5
- package/dist/layers/triangle/vertex.glsl.js.map +1 -1
- package/dist/layers/triangle/vertex_lines.glsl.d.ts +1 -1
- package/dist/layers/triangle/vertex_lines.glsl.js +2 -4
- package/dist/layers/triangle/vertex_lines.glsl.js.map +1 -1
- package/dist/layers/utils/layerTools.d.ts +1 -1
- package/dist/layers/utils/layerTools.js +1 -1
- package/dist/layers/utils/layerTools.js.map +1 -1
- package/dist/layers/well_markers/vertex.glsl.d.ts +1 -1
- package/dist/layers/well_markers/vertex.glsl.js +3 -7
- package/dist/layers/well_markers/vertex.glsl.js.map +1 -1
- package/dist/layers/well_markers/wellMarkersLayer.d.ts +3 -8
- package/dist/layers/well_markers/wellMarkersLayer.js +49 -16
- package/dist/layers/well_markers/wellMarkersLayer.js.map +1 -1
- package/dist/views/intersectionView.d.ts +3 -3
- package/dist/views/intersectionView.js +5 -0
- package/dist/views/intersectionView.js.map +1 -1
- package/package.json +11 -11
- package/dist/layers/map/fragment.fs.glsl.d.ts +0 -2
- package/dist/layers/map/fragment.fs.glsl.js.map +0 -1
- package/dist/layers/shader_modules/lighting.fs.glsl.d.ts +0 -1
- package/dist/layers/shader_modules/lighting.fs.glsl.js +0 -45
- package/dist/layers/shader_modules/lighting.fs.glsl.js.map +0 -1
- package/dist/layers/shader_modules/localPhongLighting.d.ts +0 -23
- package/dist/layers/shader_modules/localPhongLighting.js +0 -8
- package/dist/layers/shader_modules/localPhongLighting.js.map +0 -1
@@ -1,11 +1,14 @@
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import { COORDINATE_SYSTEM
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import {
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import {
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import { COORDINATE_SYSTEM } from "@deck.gl/core";
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import { utilities } from "../shader_modules";
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import { lighting } from "@luma.gl/shadertools";
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import { phongMaterial } from "../shader_modules/phong-lighting/phong-material";
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import { createPropertyData, getImageData } from "../utils/layerTools";
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import fs from "./fragment.
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import fsLineShader from "./fragment_lines.glsl";
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import fs from "./fragment.glsl";
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import vs from "./vertex.glsl";
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import fsLineShader from "./fragment_lines.glsl";
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import vsLineShader from "./vertex_lines.glsl";
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import { Layer, project32, picking } from "@deck.gl/core";
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import { Model, Geometry } from "@luma.gl/engine";
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const defaultProps = {
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data: ["dummy"],
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contours: [-1, -1],
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meshValueRange: [0.0, 1.0],
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depthTest: true,
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ZIncreasingDownwards: true,
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enableLighting: true,
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};
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// This is a private layer used only by the composite MapLayer
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export default class PrivateMapLayer extends Layer {
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var _a;
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return (_a = this.state["isLoaded"]) !== null && _a !== void 0 ? _a : false;
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}
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setShaderModuleProps(args) {
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super.setShaderModuleProps(Object.assign(Object.assign({}, args), { lighting: Object.assign(Object.assign({}, args["lighting"]), { enabled: this.props.enableLighting }) }));
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}
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initializeState(context) {
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const gl = context.device;
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const [mesh_model, mesh_lines_model] = this._getModels(gl);
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colorMapClampColor = colorMapClampColor.map((x) => (x !== null && x !== void 0 ? x : 0) / 255);
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const isColorMapClampColorTransparent = this.props.colorMapClampColor === false;
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const smoothShading = this.props.normals.length == 0 ? false : this.props.smoothShading;
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const mesh_model = new Model(device, Object.assign(Object.assign({ id: `${this.props.id}-mesh` }, this.getShaders()), { geometry: new Geometry({
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const mesh_model = new Model(this.context.device, Object.assign(Object.assign({ id: `${this.props.id}-mesh` }, this.getShaders()), { geometry: new Geometry({
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topology: "triangle-list",
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attributes: Object.assign(Object.assign({ positions: { value: this.props.positions, size: 3 } }, (this.props.normals.length > 0 && {
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normals: { value: this.props.normals, size: 3 },
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})), { properties: { value: this.props.vertexProperties, size: 1 } }),
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indices: { value: this.props.triangleIndices, size: 1 },
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}), bufferLayout: this.getAttributeManager().getBufferLayouts(),
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}), bufferLayout: this.getAttributeManager().getBufferLayouts(), bindings: {
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colormap: colormap,
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}, isInstanced: false }));
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mesh_model.shaderInputs.setProps({
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map: {
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contourReferencePoint,
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contourInterval,
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isContoursDepth,
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isClampColor,
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smoothShading,
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ZIncreasingDownwards: this.props.ZIncreasingDownwards,
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},
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}, isInstanced: false }));
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},
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});
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// MESH LINES
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const mesh_lines_model = new Model(device, {
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id: `${this.props.id}-lines`,
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indices: { value: this.props.lineIndices, size: 1 },
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}),
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bufferLayout: this.getAttributeManager().getBufferLayouts(),
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modules: [project32, picking],
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modules: [project32, picking, mapUniforms],
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isInstanced: false,
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});
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mesh_lines_model.shaderInputs.setProps({
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map: {
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contourReferencePoint,
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contourInterval,
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isContoursDepth,
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valueRangeMin,
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valueRangeMax,
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colorMapRangeMin,
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colorMapRangeMax,
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colorMapClampColor,
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isColorMapClampColorTransparent,
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isClampColor,
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smoothShading,
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ZIncreasingDownwards: this.props.ZIncreasingDownwards,
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},
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});
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return [mesh_model, mesh_lines_model];
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}
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draw(args) {
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if (!this.state["models"]) {
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return;
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}
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const {
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const { context } = args;
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const { gl } = context;
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const [mesh_model, mesh_lines_model] = this.state["models"];
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gl.enable(gl.POLYGON_OFFSET_FILL);
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gl.enable(gl.DEPTH_TEST);
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}
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if (this.props.gridLines) {
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mesh_lines_model.setUniforms({
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uniforms,
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ZIncreasingDownwards: this.props.ZIncreasingDownwards,
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});
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mesh_lines_model.draw(context.renderPass);
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}
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return super.getShaders({
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vs,
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fs,
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modules: [
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modules: [
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project32,
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picking,
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utilities,
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lighting,
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phongMaterial,
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mapUniforms,
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],
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});
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}
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}
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PrivateMapLayer.layerName = "privateMapLayer";
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PrivateMapLayer.defaultProps = defaultProps;
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// local shader module for the uniforms
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const mapUniformsBlock = /*glsl*/ `\
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uniform mapUniforms {
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bool isContoursDepth;
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float contourReferencePoint;
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float contourInterval;
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float valueRangeMin;
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float valueRangeMax;
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float colorMapRangeMin;
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float colorMapRangeMax;
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vec3 colorMapClampColor;
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bool isClampColor;
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bool isColorMapClampColorTransparent;
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bool smoothShading;
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bool ZIncreasingDownwards;
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} map;
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`;
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// NOTE: this must exactly the same name as in the uniform block
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const mapUniforms = {
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name: "map",
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vs: mapUniformsBlock,
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fs: mapUniformsBlock,
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uniformTypes: {
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isContoursDepth: "u32",
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contourReferencePoint: "f32",
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contourInterval: "f32",
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valueRangeMin: "f32",
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valueRangeMax: "f32",
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colorMapRangeMin: "f32",
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colorMapRangeMax: "f32",
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colorMapClampColor: "vec3<f32>",
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isClampColor: "u32",
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isColorMapClampColorTransparent: "u32",
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smoothShading: "u32",
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ZIncreasingDownwards: "u32",
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},
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};
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//# sourceMappingURL=privateMapLayer.js.map
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{"version":3,"file":"privateMapLayer.js","sourceRoot":"","sources":["../../../src/layers/map/privateMapLayer.ts"],"names":[],"mappings":"
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+
{"version":3,"file":"privateMapLayer.js","sourceRoot":"","sources":["../../../src/layers/map/privateMapLayer.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iDAAiD,CAAC;AAOhF,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAEvE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AACjC,OAAO,EAAE,MAAM,eAAe,CAAC;AAC/B,OAAO,YAAY,MAAM,uBAAuB,CAAC;AACjD,OAAO,YAAY,MAAM,qBAAqB,CAAC;AAE/C,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAC1D,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAuBlD,MAAM,YAAY,GAAG;IACjB,IAAI,EAAE,CAAC,OAAO,CAAC;IACf,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClB,eAAe,EAAE,IAAI;IACrB,SAAS,EAAE,KAAK;IAChB,YAAY,EAAE,EAAE;IAChB,gBAAgB,EAAE,iBAAiB,CAAC,SAAS;IAC7C,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,cAAc,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC1B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;IAC1B,cAAc,EAAE,IAAI;CACvB,CAAC;AAEF,8DAA8D;AAC9D,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,KAA2B;IACpE,IAAI,QAAQ;;QACR,OAAO,MAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAa,mCAAI,KAAK,CAAC;IACxD,CAAC;IAED,oBAAoB,CAChB,IAEE;QAEF,KAAK,CAAC,oBAAoB,iCACnB,IAAI,KACP,QAAQ,kCACD,IAAI,CAAC,UAAU,CAAC,KACnB,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,OAExC,CAAC;IACP,CAAC;IAED,eAAe,CAAC,OAA2B;QACvC,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC;QAC1B,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QAC3D,IAAI,CAAC,QAAQ,CAAC;YACV,MAAM,EAAE,CAAC,UAAU,EAAE,gBAAgB,CAAC;YACtC,QAAQ,EAAE,KAAK;SAClB,CAAC,CAAC;IACP,CAAC;IAED,iBAAiB,CAAC,EACd,KAAK,EACL,QAAQ,EACR,OAAO,EACP,WAAW,GACU;QACrB,OAAO,CACH,KAAK,CAAC,iBAAiB,CAAC;YACpB,KAAK;YACL,QAAQ;YACR,OAAO;YACP,WAAW;SACd,CAAC,IAAI,WAAW,CAAC,kBAAkB,CACvC,CAAC;IACN,CAAC;IAED,WAAW,CAAC,EAAE,OAAO,EAA0B;QAC3C,IAAI,CAAC,eAAe,CAAC,OAA6B,CAAC,CAAC;IACxD,CAAC;IAED,UAAU,CAAC,MAAc;;QACrB,MAAM,QAAQ,GAAY,MAAM,CAAC,aAAa,CAAC;YAC3C,OAAO,EAAE;gBACL,YAAY,EAAE,eAAe;gBAC7B,YAAY,EAAE,eAAe;gBAC7B,SAAS,EAAE,QAAQ;gBACnB,SAAS,EAAE,QAAQ;aACtB;YACD,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,CAAC;YACT,MAAM,EAAE,iBAAiB;YACzB,IAAI,EAAE,YAAY,CACd,IAAI,CAAC,KAAK,CAAC,YAAY,EACtB,IAAI,CAAC,OAA8B,CAAC,QAAQ,CAAC,WAAW,EACzD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAC9B;SACJ,CAAC,CAAC;QAEH,aAAa;QACb,MAAM,qBAAqB,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,mCAAI,CAAC,GAAG,CAAC;QAC7D,MAAM,eAAe,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,mCAAI,CAAC,GAAG,CAAC;QACvD,MAAM,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAEnD,MAAM,aAAa,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,mCAAI,GAAG,CAAC;QAC9D,MAAM,aAAa,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,mCAAI,GAAG,CAAC;QAE9D,gFAAgF;QAChF,gEAAgE;QAChE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QACxE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QAExE,MAAM,YAAY,GACd,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,SAAS;YAC3C,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,IAAI;YACtC,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,KAAK,CAAC;QAC5C,IAAI,kBAAkB,GAAG,YAAY;YACjC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB;YAC/B,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhB,4BAA4B;QAC5B,6DAA6D;QAC7D,aAAa;QACb,kBAAkB,GAAI,kBAA4B,CAAC,GAAG,CAClD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CACxB,CAAC;QAEF,MAAM,+BAA+B,GAChC,IAAI,CAAC,KAAK,CAAC,kBAA8B,KAAK,KAAK,CAAC;QAEzD,MAAM,aAAa,GACf,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC;QACtE,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,gCAC5C,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,OAAO,IACxB,IAAI,CAAC,UAAU,EAAE,KACpB,QAAQ,EAAE,IAAI,QAAQ,CAAC;gBACnB,QAAQ,EAAE,eAAe;gBACzB,UAAU,gCACN,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,EAAE,IAEhD,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,IAAI;oBACjC,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE;iBAClD,CAAC,KACF,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,GAC9D;gBACD,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,EAAE,CAAC,EAAE;aAC1D,CAAC,EACF,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE,EAC5D,QAAQ,EAAE;gBACN,QAAQ,EAAE,QAAQ;aACrB,EACD,WAAW,EAAE,KAAK,IACpB,CAAC;QAEH,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC7B,GAAG,EAAE;gBACD,qBAAqB;gBACrB,eAAe;gBACf,eAAe;gBACf,aAAa;gBACb,aAAa;gBACb,gBAAgB;gBAChB,gBAAgB;gBAChB,kBAAkB;gBAClB,+BAA+B;gBAC/B,YAAY;gBACZ,aAAa;gBACb,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;aACxD;SACJ,CAAC,CAAC;QAEH,aAAa;QACb,MAAM,gBAAgB,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE;YACvC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,QAAQ;YAC5B,EAAE,EAAE,YAAY;YAChB,EAAE,EAAE,YAAY;YAChB,QAAQ,EAAE,IAAI,QAAQ,CAAC;gBACnB,QAAQ,EAAE,WAAW;gBACrB,UAAU,EAAE;oBACR,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,EAAE;iBACtD;gBACD,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,CAAC,EAAE;aACtD,CAAC;YACF,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE;YAC5D,OAAO,EAAE,CAAC,SAAS,EAAE,OAAO,EAAE,WAAW,CAAC;YAC1C,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QACH,gBAAgB,CAAC,YAAY,CAAC,QAAQ,CAAC;YACnC,GAAG,EAAE;gBACD,qBAAqB;gBACrB,eAAe;gBACf,eAAe;gBACf,aAAa;gBACb,aAAa;gBACb,gBAAgB;gBAChB,gBAAgB;gBAChB,kBAAkB;gBAClB,+BAA+B;gBAC/B,YAAY;gBACZ,aAAa;gBACb,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;aACxD;SACJ,CAAC,CAAC;QAEH,OAAO,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;IAC1C,CAAC;IAED,IAAI,CAAC,IAIJ;QACG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;QACzB,MAAM,EAAE,EAAE,EAAE,GAAG,OAAO,CAAC;QAEvB,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAY,CAAC;QAEvE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAClC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,EAAE,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvB,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QACpC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAEnC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACvB,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;YAC1B,IAAI,CAAC,QAAQ,iCAAM,IAAI,CAAC,KAAK,KAAE,QAAQ,EAAE,IAAI,IAAG,CAAC;QACrD,CAAC;IACL,CAAC;IAED,kBAAkB;QACd,OAAO,CAAC,CAAC;IACb,CAAC;IAED,cAAc,CAAC,EAAE,IAAI,EAAyB;;QAC1C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,gBAAgB,GAAuB,EAAE,CAAC;QAEhD,6CAA6C;QAC7C,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAExB,MAAM,WAAW,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAEhD,IAAI,OAAO,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAG,CAAC,CAAC,CAAA,KAAK,WAAW,EAAE,CAAC;YAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW;gBACjC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC5B,CAAC,CAAC,CAAC,CAAC;YAER,MAAM,KAAK,GACP,CAAC,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBAC5B,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YAExD,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QAC/C,MAAM,QAAQ,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC;QACzC,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAC;QAEhE,uCACO,IAAI,KACP,UAAU,EAAE,gBAAgB,IAC9B;IACN,CAAC;IAED,UAAU;QACN,OAAO,KAAK,CAAC,UAAU,CAAC;YACpB,EAAE;YACF,EAAE;YACF,OAAO,EAAE;gBACL,SAAS;gBACT,OAAO;gBACP,SAAS;gBACT,QAAQ;gBACR,aAAa;gBACb,WAAW;aACd;SACJ,CAAC,CAAC;IACP,CAAC;CACJ;AAED,eAAe,CAAC,SAAS,GAAG,iBAAiB,CAAC;AAC9C,eAAe,CAAC,YAAY,GAAG,YAAY,CAAC;AAE5C,uCAAuC;AACvC,MAAM,gBAAgB,GAAG,QAAQ,CAAC;;;;;;;;;;;;;;;;;CAiBjC,CAAC;AAiBF,gEAAgE;AAChE,MAAM,WAAW,GAAG;IAChB,IAAI,EAAE,KAAK;IACX,EAAE,EAAE,gBAAgB;IACpB,EAAE,EAAE,gBAAgB;IACpB,YAAY,EAAE;QACV,eAAe,EAAE,KAAK;QACtB,qBAAqB,EAAE,KAAK;QAC5B,eAAe,EAAE,KAAK;QACtB,aAAa,EAAE,KAAK;QACpB,aAAa,EAAE,KAAK;QACpB,gBAAgB,EAAE,KAAK;QACvB,gBAAgB,EAAE,KAAK;QACvB,kBAAkB,EAAE,WAAW;QAC/B,YAAY,EAAE,KAAK;QACnB,+BAA+B,EAAE,KAAK;QACtC,aAAa,EAAE,KAAK;QACpB,oBAAoB,EAAE,KAAK;KAC9B;CACyD,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const vsShader = "#version 300 es\n#define SHADER_NAME vertex-shader\n\nprecision highp float;\n\n// Primitive attributes\nin vec3 positions;\nin float properties;\nin vec3 normals;\nin vec3 colors;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\nout vec3 worldPos;\nout float property;\nflat out int vertexIndex;\n\
|
1
|
+
declare const vsShader = "#version 300 es\n#define SHADER_NAME map-vertex-shader\n\nprecision highp float;\n\n// Primitive attributes\nin vec3 positions;\nin float properties;\nin vec3 normals;\nin vec3 colors;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\nout vec3 worldPos;\nout float property;\nflat out int vertexIndex;\n\nvoid main(void) {\n geometry.pickingColor = vec3(1.0, 1.0, 0.0);\n vertexIndex = gl_VertexID;\n\n vec3 position = positions;\n position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;\n\n cameraPosition = project.cameraPosition;\n\n worldPos = position;\n geometry.worldPosition = position;\n\n normals_commonspace = normals;\n\n vColor = vec4(colors.rgb, 1.0);\n\n property = properties;\n\n position_commonspace = vec4(project_position(position), 0.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vec4 color = vec4(0.0);\n DECKGL_FILTER_COLOR(color, geometry);\n}\n";
|
2
2
|
export default vsShader;
|
@@ -1,6 +1,6 @@
|
|
1
1
|
const vsShader = `\
|
2
2
|
#version 300 es
|
3
|
-
#define SHADER_NAME vertex-shader
|
3
|
+
#define SHADER_NAME map-vertex-shader
|
4
4
|
|
5
5
|
precision highp float;
|
6
6
|
|
@@ -20,16 +20,14 @@ out vec3 worldPos;
|
|
20
20
|
out float property;
|
21
21
|
flat out int vertexIndex;
|
22
22
|
|
23
|
-
uniform bool ZIncreasingDownwards;
|
24
|
-
|
25
23
|
void main(void) {
|
26
24
|
geometry.pickingColor = vec3(1.0, 1.0, 0.0);
|
27
25
|
vertexIndex = gl_VertexID;
|
28
26
|
|
29
27
|
vec3 position = positions;
|
30
|
-
position[2] *= ZIncreasingDownwards ? -1.0 : 1.0;
|
28
|
+
position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;
|
31
29
|
|
32
|
-
cameraPosition =
|
30
|
+
cameraPosition = project.cameraPosition;
|
33
31
|
|
34
32
|
worldPos = position;
|
35
33
|
geometry.worldPosition = position;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/vertex.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG
|
1
|
+
{"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/vertex.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME map-lines-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\n\nout vec4 position_commonspace;\n\nuniform bool ZIncreasingDownwards;\n\nvoid main(void) {\n vec3 position = positions;\n position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;\n\n vec3 position_commonspace = project_position(position);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n}\n";
|
2
2
|
export default _default;
|
@@ -1,6 +1,6 @@
|
|
1
1
|
export default `\
|
2
2
|
#version 300 es
|
3
|
-
#define SHADER_NAME
|
3
|
+
#define SHADER_NAME map-lines-vertex-shader
|
4
4
|
|
5
5
|
precision highp float;
|
6
6
|
|
@@ -12,10 +12,11 @@ uniform bool ZIncreasingDownwards;
|
|
12
12
|
|
13
13
|
void main(void) {
|
14
14
|
vec3 position = positions;
|
15
|
-
position[2] *= ZIncreasingDownwards ? -1.0 : 1.0;
|
15
|
+
position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;
|
16
16
|
|
17
17
|
vec3 position_commonspace = project_position(position);
|
18
18
|
gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));
|
19
|
+
DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
|
19
20
|
}
|
20
21
|
`;
|
21
22
|
//# sourceMappingURL=vertex_lines.glsl.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vertex_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/vertex_lines.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
1
|
+
{"version":3,"file":"vertex_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/vertex_lines.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;CAoBd,CAAC"}
|
@@ -10,7 +10,7 @@ export default class NorthArrow3DLayer extends Layer<NorthArrow3DLayerProps> {
|
|
10
10
|
initializeState(context: LayerContext): void;
|
11
11
|
shouldUpdateState(): boolean;
|
12
12
|
updateState({ context }: UpdateParameters<this>): void;
|
13
|
-
draw(
|
13
|
+
draw(drawOptions: any): void;
|
14
14
|
_getModels(device: Device): {
|
15
15
|
model: Model;
|
16
16
|
models: Model[];
|
@@ -24,10 +24,10 @@ export default class NorthArrow3DLayer extends Layer {
|
|
24
24
|
}
|
25
25
|
// Signature from the base class, eslint doesn't like the any type.
|
26
26
|
// eslint-disable-next-line
|
27
|
-
draw(
|
28
|
-
const { gl } = context;
|
27
|
+
draw(drawOptions) {
|
28
|
+
const { gl } = drawOptions.context;
|
29
29
|
gl.disable(gl.DEPTH_TEST);
|
30
|
-
super.draw(
|
30
|
+
super.draw(drawOptions);
|
31
31
|
gl.enable(gl.DEPTH_TEST);
|
32
32
|
}
|
33
33
|
_getModels(device) {
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"northArrow3DLayer.js","sourceRoot":"","sources":["../../../src/layers/northarrow/northArrow3DLayer.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,KAAK,EAAE,oBAAoB,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAElD,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAExC,OAAO,cAAc,MAAM,4BAA4B,CAAC;AACxD,OAAO,YAAY,MAAM,0BAA0B,CAAC;AAMpD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,mBAAmB;IAC7B,IAAI,EAAE,cAAc;IACpB,EAAE,EAAE,mBAAmB;IACvB,OAAO,EAAE,IAAI;IACb,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;CACtB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,KAA6B;IACxE,eAAe,CAAC,OAAqB;QACjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IACnD,CAAC;IAED,iBAAiB;QACb,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,WAAW,CAAC,EAAE,OAAO,EAA0B;QAC3C,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAED,mEAAmE;IACnE,2BAA2B;IAC3B,IAAI,CAAC,
|
1
|
+
{"version":3,"file":"northArrow3DLayer.js","sourceRoot":"","sources":["../../../src/layers/northarrow/northArrow3DLayer.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,KAAK,EAAE,oBAAoB,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AACvE,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAElD,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAExC,OAAO,cAAc,MAAM,4BAA4B,CAAC;AACxD,OAAO,YAAY,MAAM,0BAA0B,CAAC;AAMpD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,mBAAmB;IAC7B,IAAI,EAAE,cAAc;IACpB,EAAE,EAAE,mBAAmB;IACvB,OAAO,EAAE,IAAI;IACb,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;CACtB,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,iBAAkB,SAAQ,KAA6B;IACxE,eAAe,CAAC,OAAqB;QACjC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IACnD,CAAC;IAED,iBAAiB;QACb,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,WAAW,CAAC,EAAE,OAAO,EAA0B;QAC3C,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAED,mEAAmE;IACnE,2BAA2B;IAC3B,IAAI,CAAC,WAAgB;QACjB,MAAM,EAAE,EAAE,EAAE,GAAG,WAAW,CAAC,OAAO,CAAC;QACnC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC1B,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACxB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;IAC7B,CAAC;IAED,UAAU,CAAC,MAAc;QACrB,MAAM,WAAW,GAAG,aAAa,EAAE,CAAC;QAEpC,MAAM,eAAe,GACjB,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,KAAK,oBAAoB,CAAC;QAE/D,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3D,IAAI,SAAS,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC;QAElE,IAAI,eAAe,EAAE,CAAC;YAClB,MAAM,SAAS,GAAG,IAAI,OAAO,CACxB,IAAI,CAAC,OAAO,CAAC,QAAqB,CAAC,cAAc,CACrD,CAAC,CAAC,CAAC,CAAC;YACL,SAAS,GAAG,IAAI,OAAO,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC;QACjE,CAAC;QAED,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC;YACpB,OAAO,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACzB,OAAO,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;YACzB,OAAO,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;SAC5B,CAAC,CAAC;QACH,GAAG,CAAC,SAAS,EAAE,CAAC;QAChB,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEhB,2EAA2E;QAC3E,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC;YACpB,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACrB,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;YACrB,SAAS,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;SACxB,CAAC,CAAC;QAEH,MAAM,KAAK,GAAa,EAAE,CAAC;QAE3B,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC;QACxC,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACrC,MAAM,KAAK,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,GAAG,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC;QAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;YACpD,MAAM,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAClD,MAAM,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAClD,MAAM,CAAC,GAAG,WAAW,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YAClD,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACxB,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAU,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QACnE,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAEb,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE;YAC5B,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,QAAQ;YAC5B,EAAE,EAAE,YAAY;YAChB,EAAE,EAAE,cAAc;YAClB,QAAQ,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;YACvC,QAAQ,EAAE,IAAI,QAAQ,CAAC;gBACnB,QAAQ,EAAE,WAAW;gBACrB,UAAU,EAAE;oBACR,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC;iBACrC;gBACD,WAAW,EAAE,KAAK,CAAC,MAAM,GAAG,CAAC;aAChC,CAAC;YAEF,OAAO,EAAE,CAAC,SAAS,CAAC;YACpB,WAAW,EAAE,KAAK,EAAE,qCAAqC;SAC5D,CAAC,CAAC;QAEH,OAAO;YACH,KAAK,EAAE,KAAK;YACZ,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC;YAC/B,YAAY,EAAE,EAAE,KAAK,EAAE;SAC1B,CAAC;IACN,CAAC;CACJ;AAED,iBAAiB,CAAC,SAAS,GAAG,mBAAmB,CAAC;AAClD,iBAAiB,CAAC,YAAY,GAAG,YAAY,CAAC;AAE9C,4DAA4D;AAE5D,SAAS,aAAa;IAClB,MAAM,KAAK,GAAe,EAAE,CAAC;IAE7B,IAAI,CAAC,GAAG,GAAG,CAAC;IACZ,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEzB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACzB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtB,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAExB,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAExB,CAAC,GAAG,CAAC,GAAG,CAAC;IACT,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEzB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACzB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtB,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAExB,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACxB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACtB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAEvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACvB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAExB,UAAU;IACV,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC3B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;IAE1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;IAEzB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC5B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;IAE3B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACzB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;IAExB,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC3B,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;IAE1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACzB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;IAExB,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;IAEzB,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC;AACxB,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME northarrow-fragment-shader\n\nprecision highp float;\n\nout vec4 fragColor;\n\nuniform vec4 uColor;\n\nvoid main(void) {\n fragColor = uColor;\n}\n";
|
2
2
|
export default _default;
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME northarrow-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\n\nvoid main(void) {\n vec3 position_commonspace = project_position(positions);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n}\n";
|
2
2
|
export default _default;
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME piechart-fragment-shader\n\nprecision highp float;\n\nflat in int pie_index_;\n\nout vec4 fragColor;\n\nin vec4 vColor;\n\nvoid main(void) {\n\n //Picking pass.\n if (picking.isActive > 0.5) {\n // Express triangle index in 255 system.\n float r = 0.0;\n float g = 0.0;\n float b = 0.0;\n \n int idx = pie_index_;\n \n if (idx >= (256 * 256) - 1) {\n r = floor(float(idx) / (256.0 * 256.0));\n idx -= int(r * (256.0 * 256.0));\n }\n \n if (idx >= 256 - 1) {\n g = floor(float(idx) / 256.0);\n idx -= int(g * 256.0);\n }\n \n b = float(idx);\n \n fragColor = vec4(r / 255.0, g / 255.0, b / 255.0, 1.0);\n return;\n }\n\n fragColor = vColor;\n}\n";
|
2
2
|
export default _default;
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME piechart-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\nin vec3 colors;\nin float do_scale;\nin float mx;\nin float my;\nin int pie_index;\n\nflat out int pie_index_;\n\nuniform float scale;\n\nout vec4 vColor;\n\nvoid main(void) {\n\n vec3 v = positions;\n\n if (do_scale == 1.0) {\n // Triangle vertex' are (mx,my) and two more. The\n // latter two will be scaled so that the triangle (or the pie piece its part of) will\n // have constant size depending on zoom.\n float x = scale * (positions.x - mx);\n float y = scale * (positions.y - my);\n\n v = vec3(x + mx, y + my, 0.0);\n }\n\n vec3 position_commonspace = project_position(v);\n\n vColor = vec4(colors.rgb, 1.0);\n\n pie_index_ = pie_index;\n\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n}\n";
|
2
2
|
export default _default;
|
@@ -1,8 +1,5 @@
|
|
1
1
|
import type { ScatterplotLayerProps } from "@deck.gl/layers";
|
2
2
|
import { ScatterplotLayer } from "@deck.gl/layers";
|
3
|
-
import type { NumericArray } from "@math.gl/types";
|
4
|
-
import type { LayerContext } from "@deck.gl/core";
|
5
|
-
type UniformValue = number | boolean | Readonly<NumericArray>;
|
6
3
|
export interface ExtendedScatterplotLayerProps {
|
7
4
|
depthTest: boolean;
|
8
5
|
ZIncreasingDownwards: boolean;
|
@@ -10,10 +7,5 @@ export interface ExtendedScatterplotLayerProps {
|
|
10
7
|
export declare class PrivatePointsLayer extends ScatterplotLayer<unknown, ExtendedScatterplotLayerProps> {
|
11
8
|
constructor(props: ScatterplotLayerProps);
|
12
9
|
getShaders(): any;
|
13
|
-
draw(args:
|
14
|
-
moduleParameters?: unknown;
|
15
|
-
uniforms: Record<string, UniformValue>;
|
16
|
-
context: LayerContext;
|
17
|
-
}): void;
|
10
|
+
draw(args: any): void;
|
18
11
|
}
|
19
|
-
export {};
|
@@ -6,23 +6,50 @@ export class PrivatePointsLayer extends ScatterplotLayer {
|
|
6
6
|
super(props);
|
7
7
|
}
|
8
8
|
getShaders() {
|
9
|
-
const
|
10
|
-
//
|
11
|
-
return Object.assign(
|
9
|
+
const superShaders = super.getShaders();
|
10
|
+
// use object.assign to make sure we don't overwrite existing fields like `vs`, `modules`...
|
11
|
+
return Object.assign({}, superShaders, {
|
12
|
+
vs: vs,
|
13
|
+
modules: [...superShaders.modules, pointsUniforms],
|
14
|
+
});
|
12
15
|
}
|
16
|
+
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
13
17
|
draw(args) {
|
14
|
-
|
18
|
+
var _a;
|
15
19
|
let restoreDepthTest = false;
|
16
20
|
if (typeof this.props.depthTest === "boolean" &&
|
17
21
|
!this.props.depthTest) {
|
18
22
|
restoreDepthTest = true;
|
19
23
|
this.context.gl.disable(GL.DEPTH_TEST);
|
20
24
|
}
|
21
|
-
|
25
|
+
// inject the local uniforms into the shader
|
26
|
+
(_a = this.state.model) === null || _a === void 0 ? void 0 : _a.shaderInputs.setProps({
|
27
|
+
points: {
|
28
|
+
opacity: this.props.opacity,
|
29
|
+
ZIncreasingDownwards: this.props.ZIncreasingDownwards,
|
30
|
+
},
|
31
|
+
});
|
32
|
+
super.draw(args.uniforms);
|
22
33
|
if (restoreDepthTest) {
|
23
34
|
this.context.gl.enable(GL.DEPTH_TEST);
|
24
35
|
}
|
25
36
|
}
|
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37
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}
|
27
38
|
PrivatePointsLayer.layerName = "PrivatePointsLayer";
|
39
|
+
const pointsUniformsBlock = /*glsl*/ `\
|
40
|
+
uniform pointsUniforms {
|
41
|
+
float opacity;
|
42
|
+
bool ZIncreasingDownwards;
|
43
|
+
} points;
|
44
|
+
`;
|
45
|
+
// NOTE: this must exactly the same name than in the uniform block
|
46
|
+
const pointsUniforms = {
|
47
|
+
name: "points",
|
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|
+
vs: pointsUniformsBlock,
|
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|
+
fs: undefined,
|
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|
+
uniformTypes: {
|
51
|
+
opacity: "f32",
|
52
|
+
ZIncreasingDownwards: "u32",
|
53
|
+
},
|
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|
+
};
|
28
55
|
//# sourceMappingURL=privatePointsLayer.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"privatePointsLayer.js","sourceRoot":"","sources":["../../../src/layers/points/privatePointsLayer.ts"],"names":[],"mappings":"
|
1
|
+
{"version":3,"file":"privatePointsLayer.js","sourceRoot":"","sources":["../../../src/layers/points/privatePointsLayer.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,iBAAiB,CAAC;AAEnD,OAAO,EAAE,EAAE,EAAE,MAAM,oBAAoB,CAAC;AAIxC,OAAO,EAAE,MAAM,eAAe,CAAC;AAO/B,MAAM,OAAO,kBAAmB,SAAQ,gBAGvC;IACG,YAAY,KAA4B;QACpC,KAAK,CAAC,KAAK,CAAC,CAAC;IACjB,CAAC;IAED,UAAU;QACN,MAAM,YAAY,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC;QACxC,4FAA4F;QAC5F,OAAO,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,YAAY,EAAE;YACnC,EAAE,EAAE,EAAE;YACN,OAAO,EAAE,CAAC,GAAG,YAAY,CAAC,OAAO,EAAE,cAAc,CAAC;SACrD,CAAC,CAAC;IACP,CAAC;IAED,8DAA8D;IAC9D,IAAI,CAAC,IAAS;;QACV,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IACI,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,SAAS;YACzC,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EACvB,CAAC;YACC,gBAAgB,GAAG,IAAI,CAAC;YACxB,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC3C,CAAC;QACD,4CAA4C;QAC5C,MAAA,IAAI,CAAC,KAAK,CAAC,KAAK,0CAAE,YAAY,CAAC,QAAQ,CAAC;YACpC,MAAM,EAAE;gBACJ,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO;gBAC3B,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;aACxD;SACJ,CAAC,CAAC;QACH,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC1B,IAAI,gBAAgB,EAAE,CAAC;YACnB,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC1C,CAAC;IACL,CAAC;CACJ;AAED,kBAAkB,CAAC,SAAS,GAAG,oBAAoB,CAAC;AAEpD,MAAM,mBAAmB,GAAG,QAAQ,CAAC;;;;;CAKpC,CAAC;AAOF,kEAAkE;AAClE,MAAM,cAAc,GAAG;IACnB,IAAI,EAAE,QAAQ;IACd,EAAE,EAAE,mBAAmB;IACvB,EAAE,EAAE,SAAS;IACb,YAAY,EAAE;QACV,OAAO,EAAE,KAAK;QACd,oBAAoB,EAAE,KAAK;KAC9B;CAC4D,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME points-
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME points-vertex-shader\n\nin vec3 positions;\n\nin vec3 instancePositions;\nin vec3 instancePositions64Low;\nin float instanceRadius;\nin float instanceLineWidths;\nin vec4 instanceFillColors;\nin vec4 instanceLineColors;\nin vec3 instancePickingColors;\n\nout vec4 vFillColor;\nout vec4 vLineColor;\nout vec2 unitPosition;\nout float innerUnitRadius;\nout float outerRadiusPixels;\n\n\nvoid main(void) {\n vec3 position = instancePositions;\n vec3 position64low = instancePositions64Low;\n\n if(points.ZIncreasingDownwards) {\n position.z *= -1.0;\n position64low.z *= -1.0;\n }\n geometry.worldPosition = position;\n\n // Multiply out radius and clamp to limits\n outerRadiusPixels = clamp(\n project_size_to_pixel(scatterplot.radiusScale * instanceRadius, scatterplot.radiusUnits),\n scatterplot.radiusMinPixels, scatterplot.radiusMaxPixels\n );\n \n // Multiply out line width and clamp to limits\n float lineWidthPixels = clamp(\n project_size_to_pixel(scatterplot.lineWidthScale * instanceLineWidths, scatterplot.lineWidthUnits),\n scatterplot.lineWidthMinPixels, scatterplot.lineWidthMaxPixels\n );\n\n // outer radius needs to offset by half stroke width\n outerRadiusPixels += scatterplot.stroked * lineWidthPixels / 2.0;\n\n // Expand geometry to accommodate edge smoothing\n float edgePadding = scatterplot.antialiasing ? (outerRadiusPixels + SMOOTH_EDGE_RADIUS) / outerRadiusPixels : 1.0;\n\n // position on the containing square in [-1, 1] space\n unitPosition = edgePadding * positions.xy;\n geometry.uv = unitPosition;\n geometry.pickingColor = instancePickingColors;\n\n innerUnitRadius = 1.0 - scatterplot.stroked * lineWidthPixels / outerRadiusPixels;\n \n if (scatterplot.billboard) {\n gl_Position = project_position_to_clipspace(position, position64low, vec3(0.0), geometry.position);\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n vec3 offset = edgePadding * positions * outerRadiusPixels;\n DECKGL_FILTER_SIZE(offset, geometry);\n gl_Position.xy += project_pixel_size_to_clipspace(offset.xy);\n } else {\n vec3 offset = edgePadding * positions * project_pixel_size(outerRadiusPixels);\n DECKGL_FILTER_SIZE(offset, geometry);\n gl_Position = project_position_to_clipspace(position, position64low, offset, geometry.position);\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n }\n\n // Apply opacity to instance color, or return instance picking color\n vFillColor = vec4(instanceFillColors.rgb, instanceFillColors.a * points.opacity);\n DECKGL_FILTER_COLOR(vFillColor, geometry);\n vLineColor = vec4(instanceLineColors.rgb, instanceLineColors.a * points.opacity);\n DECKGL_FILTER_COLOR(vLineColor, geometry);\n}\n";
|
2
2
|
export default _default;
|
@@ -19,7 +19,7 @@
|
|
19
19
|
// THE SOFTWARE.
|
20
20
|
export default `\
|
21
21
|
#version 300 es
|
22
|
-
#define SHADER_NAME points-
|
22
|
+
#define SHADER_NAME points-vertex-shader
|
23
23
|
|
24
24
|
in vec3 positions;
|
25
25
|
|
@@ -31,21 +31,6 @@ in vec4 instanceFillColors;
|
|
31
31
|
in vec4 instanceLineColors;
|
32
32
|
in vec3 instancePickingColors;
|
33
33
|
|
34
|
-
uniform float opacity;
|
35
|
-
uniform float radiusScale;
|
36
|
-
uniform float radiusMinPixels;
|
37
|
-
uniform float radiusMaxPixels;
|
38
|
-
uniform float lineWidthScale;
|
39
|
-
uniform float lineWidthMinPixels;
|
40
|
-
uniform float lineWidthMaxPixels;
|
41
|
-
uniform float stroked;
|
42
|
-
uniform bool filled;
|
43
|
-
uniform bool antialiasing;
|
44
|
-
uniform bool billboard;
|
45
|
-
uniform int radiusUnits;
|
46
|
-
uniform int lineWidthUnits;
|
47
|
-
uniform bool ZIncreasingDownwards;
|
48
|
-
|
49
34
|
out vec4 vFillColor;
|
50
35
|
out vec4 vLineColor;
|
51
36
|
out vec2 unitPosition;
|
@@ -57,7 +42,7 @@ void main(void) {
|
|
57
42
|
vec3 position = instancePositions;
|
58
43
|
vec3 position64low = instancePositions64Low;
|
59
44
|
|
60
|
-
if(ZIncreasingDownwards) {
|
45
|
+
if(points.ZIncreasingDownwards) {
|
61
46
|
position.z *= -1.0;
|
62
47
|
position64low.z *= -1.0;
|
63
48
|
}
|
@@ -65,30 +50,30 @@ void main(void) {
|
|
65
50
|
|
66
51
|
// Multiply out radius and clamp to limits
|
67
52
|
outerRadiusPixels = clamp(
|
68
|
-
project_size_to_pixel(radiusScale * instanceRadius, radiusUnits),
|
69
|
-
radiusMinPixels, radiusMaxPixels
|
53
|
+
project_size_to_pixel(scatterplot.radiusScale * instanceRadius, scatterplot.radiusUnits),
|
54
|
+
scatterplot.radiusMinPixels, scatterplot.radiusMaxPixels
|
70
55
|
);
|
71
56
|
|
72
57
|
// Multiply out line width and clamp to limits
|
73
58
|
float lineWidthPixels = clamp(
|
74
|
-
project_size_to_pixel(lineWidthScale * instanceLineWidths, lineWidthUnits),
|
75
|
-
lineWidthMinPixels, lineWidthMaxPixels
|
59
|
+
project_size_to_pixel(scatterplot.lineWidthScale * instanceLineWidths, scatterplot.lineWidthUnits),
|
60
|
+
scatterplot.lineWidthMinPixels, scatterplot.lineWidthMaxPixels
|
76
61
|
);
|
77
62
|
|
78
63
|
// outer radius needs to offset by half stroke width
|
79
|
-
outerRadiusPixels += stroked * lineWidthPixels / 2.0;
|
64
|
+
outerRadiusPixels += scatterplot.stroked * lineWidthPixels / 2.0;
|
80
65
|
|
81
|
-
// Expand geometry to
|
82
|
-
float edgePadding = antialiasing ? (outerRadiusPixels + SMOOTH_EDGE_RADIUS) / outerRadiusPixels : 1.0;
|
66
|
+
// Expand geometry to accommodate edge smoothing
|
67
|
+
float edgePadding = scatterplot.antialiasing ? (outerRadiusPixels + SMOOTH_EDGE_RADIUS) / outerRadiusPixels : 1.0;
|
83
68
|
|
84
69
|
// position on the containing square in [-1, 1] space
|
85
70
|
unitPosition = edgePadding * positions.xy;
|
86
71
|
geometry.uv = unitPosition;
|
87
72
|
geometry.pickingColor = instancePickingColors;
|
88
73
|
|
89
|
-
innerUnitRadius = 1.0 - stroked * lineWidthPixels / outerRadiusPixels;
|
74
|
+
innerUnitRadius = 1.0 - scatterplot.stroked * lineWidthPixels / outerRadiusPixels;
|
90
75
|
|
91
|
-
if (billboard) {
|
76
|
+
if (scatterplot.billboard) {
|
92
77
|
gl_Position = project_position_to_clipspace(position, position64low, vec3(0.0), geometry.position);
|
93
78
|
DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
|
94
79
|
vec3 offset = edgePadding * positions * outerRadiusPixels;
|
@@ -102,9 +87,9 @@ void main(void) {
|
|
102
87
|
}
|
103
88
|
|
104
89
|
// Apply opacity to instance color, or return instance picking color
|
105
|
-
vFillColor = vec4(instanceFillColors.rgb, instanceFillColors.a * opacity);
|
90
|
+
vFillColor = vec4(instanceFillColors.rgb, instanceFillColors.a * points.opacity);
|
106
91
|
DECKGL_FILTER_COLOR(vFillColor, geometry);
|
107
|
-
vLineColor = vec4(instanceLineColors.rgb, instanceLineColors.a * opacity);
|
92
|
+
vLineColor = vec4(instanceLineColors.rgb, instanceLineColors.a * points.opacity);
|
108
93
|
DECKGL_FILTER_COLOR(vLineColor, geometry);
|
109
94
|
}
|
110
95
|
`;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/points/vertex.glsl.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,EAAE;AACF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,2DAA2D;AAC3D,EAAE;AACF,6EAA6E;AAC7E,sDAAsD;AACtD,EAAE;AACF,6EAA6E;AAC7E,2EAA2E;AAC3E,8EAA8E;AAC9E,yEAAyE;AACzE,gFAAgF;AAChF,4EAA4E;AAC5E,gBAAgB;AAEhB,eAAe
|
1
|
+
{"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/points/vertex.glsl.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,EAAE;AACF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,2DAA2D;AAC3D,EAAE;AACF,6EAA6E;AAC7E,sDAAsD;AACtD,EAAE;AACF,6EAA6E;AAC7E,2EAA2E;AAC3E,8EAA8E;AAC9E,yEAAyE;AACzE,gFAAgF;AAChF,4EAA4E;AAC5E,gBAAgB;AAEhB,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Ed,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME polylines-fragment-shader\n\nprecision highp float;\n\nin vec4 vColor;\nin vec2 vCornerOffset;\nin float vMiterLength;\n/*\n * vPathPosition represents the relative coordinates of the current fragment on the path segment.\n * vPathPosition.x - position along the width of the path, between [-1, 1]. 0 is the center line.\n * vPathPosition.y - position along the length of the path, between [0, L / width].\n */\nin vec2 vPathPosition;\nin float vPathLength;\nin float vJointType;\n\nout vec4 fragColor;\n\nvoid main(void) {\n geometry.uv = vPathPosition;\n\n if (vPathPosition.y < 0.0 || vPathPosition.y > vPathLength) {\n // if joint is rounded, test distance from the corner\n if (vJointType > 0.5 && length(vCornerOffset) > 1.0) {\n discard;\n }\n // trim miter\n if (vJointType < 0.5 && vMiterLength > path.miterLimit + 1.0) {\n discard;\n }\n }\n fragColor = vColor;\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
2
2
|
export default _default;
|