@webviz/subsurface-viewer 1.11.0 → 1.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/Map.js +1 -1
- package/dist/components/Map.js.map +1 -1
- package/dist/extensions/side-projection-extension.d.ts +41 -6
- package/dist/extensions/side-projection-extension.js +33 -27
- package/dist/extensions/side-projection-extension.js.map +1 -1
- package/dist/layers/axes/axes-fragment.glsl.d.ts +1 -1
- package/dist/layers/axes/axes-fragment.glsl.js +1 -1
- package/dist/layers/axes/grid-vertex.glsl.d.ts +1 -1
- package/dist/layers/axes/grid-vertex.glsl.js +1 -1
- package/dist/layers/axes2d/axes2DLayer.d.ts +7 -7
- package/dist/layers/axes2d/axes2DLayer.js +62 -14
- package/dist/layers/axes2d/axes2DLayer.js.map +1 -1
- package/dist/layers/axes2d/label-fragment.glsl.d.ts +1 -1
- package/dist/layers/axes2d/label-fragment.glsl.js +7 -10
- package/dist/layers/axes2d/label-fragment.glsl.js.map +1 -1
- package/dist/layers/axes2d/label-vertex.glsl.d.ts +1 -1
- package/dist/layers/axes2d/label-vertex.glsl.js +1 -1
- package/dist/layers/axes2d/line-fragment.glsl.d.ts +1 -1
- package/dist/layers/axes2d/line-fragment.glsl.js +2 -4
- package/dist/layers/axes2d/line-fragment.glsl.js.map +1 -1
- package/dist/layers/axes2d/line-vertex.glsl.d.ts +1 -1
- package/dist/layers/axes2d/line-vertex.glsl.js +2 -4
- package/dist/layers/axes2d/line-vertex.glsl.js.map +1 -1
- package/dist/layers/colormap/colormap.fs.glsl.d.ts +1 -1
- package/dist/layers/colormap/colormap.fs.glsl.js +2 -5
- package/dist/layers/colormap/colormap.fs.glsl.js.map +1 -1
- package/dist/layers/colormap/colormapLayer.d.ts +3 -2
- package/dist/layers/colormap/colormapLayer.js +81 -25
- package/dist/layers/colormap/colormapLayer.js.map +1 -1
- package/dist/layers/grid3d/cellProperty.fs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/cellProperty.fs.glsl.js +14 -27
- package/dist/layers/grid3d/cellProperty.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/cellProperty.vs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/cellProperty.vs.glsl.js +2 -4
- package/dist/layers/grid3d/cellProperty.vs.glsl.js.map +1 -1
- package/dist/layers/grid3d/fragment_lines.glsl.d.ts +1 -1
- package/dist/layers/grid3d/fragment_lines.glsl.js +1 -1
- package/dist/layers/grid3d/grid3dLayer.js +2 -0
- package/dist/layers/grid3d/grid3dLayer.js.map +1 -1
- package/dist/layers/grid3d/nodeProperty.fs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/nodeProperty.fs.glsl.js +5 -13
- package/dist/layers/grid3d/nodeProperty.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/nodeProperty.vs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/nodeProperty.vs.glsl.js +3 -7
- package/dist/layers/grid3d/nodeProperty.vs.glsl.js.map +1 -1
- package/dist/layers/grid3d/privateGrid3dLayer.d.ts +26 -5
- package/dist/layers/grid3d/privateGrid3dLayer.js +60 -22
- package/dist/layers/grid3d/privateGrid3dLayer.js.map +1 -1
- package/dist/layers/grid3d/vertex_lines.glsl.d.ts +1 -1
- package/dist/layers/grid3d/vertex_lines.glsl.js +2 -4
- package/dist/layers/grid3d/vertex_lines.glsl.js.map +1 -1
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.d.ts +1 -1
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js +8 -15
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js.map +1 -1
- package/dist/layers/hillshading2d/hillshading2dLayer.d.ts +4 -3
- package/dist/layers/hillshading2d/hillshading2dLayer.js +109 -33
- package/dist/layers/hillshading2d/hillshading2dLayer.js.map +1 -1
- package/dist/layers/map/fragment.glsl.d.ts +2 -0
- package/dist/layers/map/{fragment.fs.glsl.js → fragment.glsl.js} +15 -27
- package/dist/layers/map/fragment.glsl.js.map +1 -0
- package/dist/layers/map/fragment_lines.glsl.d.ts +1 -1
- package/dist/layers/map/fragment_lines.glsl.js +1 -1
- package/dist/layers/map/mapLayer.d.ts +1 -1
- package/dist/layers/map/mapLayer.js +2 -0
- package/dist/layers/map/mapLayer.js.map +1 -1
- package/dist/layers/map/privateMapLayer.d.ts +7 -9
- package/dist/layers/map/privateMapLayer.js +85 -17
- package/dist/layers/map/privateMapLayer.js.map +1 -1
- package/dist/layers/map/vertex.glsl.d.ts +1 -1
- package/dist/layers/map/vertex.glsl.js +3 -5
- package/dist/layers/map/vertex.glsl.js.map +1 -1
- package/dist/layers/map/vertex_lines.glsl.d.ts +1 -1
- package/dist/layers/map/vertex_lines.glsl.js +3 -2
- package/dist/layers/map/vertex_lines.glsl.js.map +1 -1
- package/dist/layers/northarrow/northArrow3DLayer.d.ts +1 -1
- package/dist/layers/northarrow/northArrow3DLayer.js +3 -3
- package/dist/layers/northarrow/northArrow3DLayer.js.map +1 -1
- package/dist/layers/northarrow/northarrow-fragment.glsl.d.ts +1 -1
- package/dist/layers/northarrow/northarrow-fragment.glsl.js +1 -1
- package/dist/layers/northarrow/northarrow-vertex.glsl.d.ts +1 -1
- package/dist/layers/northarrow/northarrow-vertex.glsl.js +1 -1
- package/dist/layers/piechart/fragment.glsl.d.ts +1 -1
- package/dist/layers/piechart/fragment.glsl.js +1 -1
- package/dist/layers/piechart/vertex.glsl.d.ts +1 -1
- package/dist/layers/piechart/vertex.glsl.js +1 -1
- package/dist/layers/points/privatePointsLayer.d.ts +1 -9
- package/dist/layers/points/privatePointsLayer.js +32 -5
- package/dist/layers/points/privatePointsLayer.js.map +1 -1
- package/dist/layers/points/vertex.glsl.d.ts +1 -1
- package/dist/layers/points/vertex.glsl.js +13 -28
- package/dist/layers/points/vertex.glsl.js.map +1 -1
- package/dist/layers/polylines/path-layer-fragment.glsl.d.ts +1 -1
- package/dist/layers/polylines/path-layer-fragment.glsl.js +2 -4
- package/dist/layers/polylines/path-layer-fragment.glsl.js.map +1 -1
- package/dist/layers/polylines/path-layer-vertex.glsl.d.ts +1 -1
- package/dist/layers/polylines/path-layer-vertex.glsl.js +10 -22
- package/dist/layers/polylines/path-layer-vertex.glsl.js.map +1 -1
- package/dist/layers/polylines/privatePolylinesLayer.d.ts +2 -44
- package/dist/layers/polylines/privatePolylinesLayer.js +34 -4
- package/dist/layers/polylines/privatePolylinesLayer.js.map +1 -1
- package/dist/layers/shader_modules/index.d.ts +1 -1
- package/dist/layers/shader_modules/index.js +1 -1
- package/dist/layers/shader_modules/index.js.map +1 -1
- package/dist/layers/shader_modules/phong-lighting/phong-material.d.ts +11 -0
- package/dist/layers/shader_modules/phong-lighting/phong-material.js +38 -0
- package/dist/layers/shader_modules/phong-lighting/phong-material.js.map +1 -0
- package/dist/layers/shader_modules/phong-lighting/phong-shaders-glsl.d.ts +2 -0
- package/dist/layers/shader_modules/phong-lighting/phong-shaders-glsl.js +59 -0
- package/dist/layers/shader_modules/phong-lighting/phong-shaders-glsl.js.map +1 -0
- package/dist/layers/triangle/fragment.fs.glsl.d.ts +1 -1
- package/dist/layers/triangle/fragment.fs.glsl.js +7 -14
- package/dist/layers/triangle/fragment.fs.glsl.js.map +1 -1
- package/dist/layers/triangle/fragment_lines.glsl.d.ts +1 -1
- package/dist/layers/triangle/fragment_lines.glsl.js +1 -1
- package/dist/layers/triangle/privateTriangleLayer.d.ts +9 -14
- package/dist/layers/triangle/privateTriangleLayer.js +75 -26
- package/dist/layers/triangle/privateTriangleLayer.js.map +1 -1
- package/dist/layers/triangle/triangleLayer.d.ts +1 -1
- package/dist/layers/triangle/triangleLayer.js +2 -0
- package/dist/layers/triangle/triangleLayer.js.map +1 -1
- package/dist/layers/triangle/vertex.glsl.d.ts +1 -1
- package/dist/layers/triangle/vertex.glsl.js +3 -5
- package/dist/layers/triangle/vertex.glsl.js.map +1 -1
- package/dist/layers/triangle/vertex_lines.glsl.d.ts +1 -1
- package/dist/layers/triangle/vertex_lines.glsl.js +2 -4
- package/dist/layers/triangle/vertex_lines.glsl.js.map +1 -1
- package/dist/layers/utils/layerTools.d.ts +1 -1
- package/dist/layers/utils/layerTools.js +1 -1
- package/dist/layers/utils/layerTools.js.map +1 -1
- package/dist/layers/well_markers/vertex.glsl.d.ts +1 -1
- package/dist/layers/well_markers/vertex.glsl.js +3 -7
- package/dist/layers/well_markers/vertex.glsl.js.map +1 -1
- package/dist/layers/well_markers/wellMarkersLayer.d.ts +3 -8
- package/dist/layers/well_markers/wellMarkersLayer.js +49 -16
- package/dist/layers/well_markers/wellMarkersLayer.js.map +1 -1
- package/dist/views/intersectionView.d.ts +3 -3
- package/dist/views/intersectionView.js +5 -0
- package/dist/views/intersectionView.js.map +1 -1
- package/package.json +11 -11
- package/dist/layers/map/fragment.fs.glsl.d.ts +0 -2
- package/dist/layers/map/fragment.fs.glsl.js.map +0 -1
- package/dist/layers/shader_modules/lighting.fs.glsl.d.ts +0 -1
- package/dist/layers/shader_modules/lighting.fs.glsl.js +0 -45
- package/dist/layers/shader_modules/lighting.fs.glsl.js.map +0 -1
- package/dist/layers/shader_modules/localPhongLighting.d.ts +0 -23
- package/dist/layers/shader_modules/localPhongLighting.js +0 -8
- package/dist/layers/shader_modules/localPhongLighting.js.map +0 -1
@@ -13,43 +13,30 @@ out vec4 fragColor;
|
|
13
13
|
|
14
14
|
uniform sampler2D colormap;
|
15
15
|
|
16
|
-
uniform float valueRangeMin;
|
17
|
-
uniform float valueRangeMax;
|
18
|
-
uniform float colorMapRangeMin;
|
19
|
-
uniform float colorMapRangeMax;
|
20
|
-
|
21
|
-
uniform bool isColoringDiscrete;
|
22
|
-
uniform float colorMapSize;
|
23
|
-
|
24
|
-
uniform vec4 colorMapClampColor;
|
25
|
-
uniform bool isClampColor;
|
26
|
-
uniform vec3 undefinedPropertyColor;
|
27
|
-
|
28
|
-
|
29
16
|
// Calculate color from propertyValue using discrete colormap.
|
30
17
|
vec4 getDiscretePropertyColor (float propertyValue) {
|
31
18
|
vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
|
32
19
|
// On some machines (like in docker container), float comparison and texture lookup may fail due to precision.
|
33
20
|
// Use this tolerance for comparison and to shift the lookup position.
|
34
|
-
float tolerance = (1.0 / colorMapSize) * 0.5;
|
21
|
+
float tolerance = (1.0 / grid.colorMapSize) * 0.5;
|
35
22
|
|
36
|
-
if (propertyValue < colorMapRangeMin - tolerance || propertyValue > colorMapRangeMax + tolerance) {
|
23
|
+
if (propertyValue < grid.colorMapRangeMin - tolerance || propertyValue > grid.colorMapRangeMax + tolerance) {
|
37
24
|
// Out of range. Use clampcolor.
|
38
|
-
if (isClampColor) {
|
39
|
-
color = colorMapClampColor;
|
25
|
+
if (grid.isClampColor) {
|
26
|
+
color = grid.colorMapClampColor;
|
40
27
|
if( color[3] == 0.0 ) {
|
41
28
|
discard;
|
42
29
|
}
|
43
30
|
}
|
44
31
|
else {
|
45
32
|
// Use min/max color to clamp.
|
46
|
-
float p = clamp (propertyValue, colorMapRangeMin, colorMapRangeMax);
|
47
|
-
float x = p / colorMapSize;
|
33
|
+
float p = clamp (propertyValue, grid.colorMapRangeMin, grid.colorMapRangeMax);
|
34
|
+
float x = p / grid.colorMapSize;
|
48
35
|
color = texture(colormap, vec2(x + tolerance, 0.5));
|
49
36
|
}
|
50
37
|
}
|
51
38
|
else {
|
52
|
-
float x = propertyValue / colorMapSize;
|
39
|
+
float x = propertyValue / grid.colorMapSize;
|
53
40
|
color = texture(colormap, vec2(x + tolerance, 0.5));
|
54
41
|
}
|
55
42
|
|
@@ -58,11 +45,11 @@ vec4 getDiscretePropertyColor (float propertyValue) {
|
|
58
45
|
|
59
46
|
vec4 getContinuousPropertyColor (float propertyValue) {
|
60
47
|
vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
|
61
|
-
float normalizedValue = (propertyValue - colorMapRangeMin) / (colorMapRangeMax - colorMapRangeMin);
|
48
|
+
float normalizedValue = (propertyValue - grid.colorMapRangeMin) / (grid.colorMapRangeMax - grid.colorMapRangeMin);
|
62
49
|
if (normalizedValue < 0.0 || normalizedValue > 1.0) {
|
63
50
|
// Out of range. Use clampcolor.
|
64
|
-
if (isClampColor) {
|
65
|
-
color = colorMapClampColor;
|
51
|
+
if (grid.isClampColor) {
|
52
|
+
color = grid.colorMapClampColor;
|
66
53
|
if( color[3] == 0.0 ) {
|
67
54
|
discard;
|
68
55
|
}
|
@@ -87,19 +74,19 @@ void main(void) {
|
|
87
74
|
}
|
88
75
|
|
89
76
|
if (isnan(property)) {
|
90
|
-
vec3 lightColor =
|
77
|
+
vec3 lightColor = lighting_getLightColor(grid.undefinedPropertyColor.rgb, cameraPosition, position_commonspace.xyz, normal);
|
91
78
|
fragColor = vec4(lightColor, 1.0);
|
92
79
|
DECKGL_FILTER_COLOR(fragColor, geometry);
|
93
80
|
return;
|
94
81
|
}
|
95
82
|
|
96
83
|
// This may happen due to GPU interpolation precision causing color artifacts.
|
97
|
-
float propertyValue = clamp(property, valueRangeMin, valueRangeMax);
|
84
|
+
float propertyValue = clamp(property, grid.valueRangeMin, grid.valueRangeMax);
|
98
85
|
|
99
|
-
vec4 color = isColoringDiscrete ? getDiscretePropertyColor(round(propertyValue)) : getContinuousPropertyColor(propertyValue);
|
86
|
+
vec4 color = grid.isColoringDiscrete ? getDiscretePropertyColor(round(propertyValue)) : getContinuousPropertyColor(propertyValue);
|
100
87
|
|
101
88
|
// Use two sided phong lighting. This has no effect if "material" property is not set.
|
102
|
-
vec3 lightColor =
|
89
|
+
vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);
|
103
90
|
fragColor = vec4(lightColor, 1.0);
|
104
91
|
DECKGL_FILTER_COLOR(fragColor, geometry);
|
105
92
|
}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"cellProperty.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/cellProperty.fs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG
|
1
|
+
{"version":3,"file":"cellProperty.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/cellProperty.fs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4FhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const vsShader = "#version 300 es\n#define SHADER_NAME grid3d-cell-vertex-shader\n\nin vec3 positions;\nin vec3 normals;\nin float properties;\n\n// Outputs to fragment shader\nout vec3 cameraPosition;\nout vec4 position_commonspace;\n\nflat out vec3 normal;\nflat out int vertexIndex;\nflat out float property;\n\
|
1
|
+
declare const vsShader = "#version 300 es\n#define SHADER_NAME grid3d-cell-vertex-shader\n\nin vec3 positions;\nin vec3 normals;\nin float properties;\n\n// Outputs to fragment shader\nout vec3 cameraPosition;\nout vec4 position_commonspace;\n\nflat out vec3 normal;\nflat out int vertexIndex;\nflat out float property;\n\nconst vec3 pickingColor = vec3(1.0, 1.0, 0.0);\n\nvoid main(void) { \n \n vertexIndex = gl_VertexID;\n cameraPosition = project.cameraPosition; \n geometry.pickingColor = pickingColor;\n\n normal = normals;\n vec3 position = positions;\n\n float zSign = grid.ZIncreasingDownwards ? -1.0 : 1.0;\n\n position.z *= zSign;\n normal.z *= zSign;\n\n property = properties;\n\n position_commonspace = vec4(project_position(position), 0.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vec4 color = vec4(0.0);\n DECKGL_FILTER_COLOR(color, geometry);\n}\n";
|
2
2
|
export default vsShader;
|
@@ -14,20 +14,18 @@ flat out vec3 normal;
|
|
14
14
|
flat out int vertexIndex;
|
15
15
|
flat out float property;
|
16
16
|
|
17
|
-
uniform bool ZIncreasingDownwards;
|
18
|
-
|
19
17
|
const vec3 pickingColor = vec3(1.0, 1.0, 0.0);
|
20
18
|
|
21
19
|
void main(void) {
|
22
20
|
|
23
21
|
vertexIndex = gl_VertexID;
|
24
|
-
cameraPosition =
|
22
|
+
cameraPosition = project.cameraPosition;
|
25
23
|
geometry.pickingColor = pickingColor;
|
26
24
|
|
27
25
|
normal = normals;
|
28
26
|
vec3 position = positions;
|
29
27
|
|
30
|
-
float zSign = ZIncreasingDownwards ? -1.0 : 1.0;
|
28
|
+
float zSign = grid.ZIncreasingDownwards ? -1.0 : 1.0;
|
31
29
|
|
32
30
|
position.z *= zSign;
|
33
31
|
normal.z *= zSign;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"cellProperty.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/cellProperty.vs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG
|
1
|
+
{"version":3,"file":"cellProperty.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/cellProperty.vs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0ChB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const fragmentShader = "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const fragmentShader = "#version 300 es\n#define SHADER_NAME grid3d-cell-lines-fragment-shader\n\nprecision highp float;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
2
2
|
export default fragmentShader;
|
@@ -211,6 +211,7 @@ export default class Grid3DLayer extends CompositeLayer {
|
|
211
211
|
}
|
212
212
|
const undefinedColor = this.getUndefinedPropertyColor();
|
213
213
|
const undefinedValue = this.getUndefinedPropertyValue();
|
214
|
+
const enableLighting = !(this.props.material === false);
|
214
215
|
const layer = new PrivateLayer(this.getSubLayerProps({
|
215
216
|
mesh: this.state["mesh"],
|
216
217
|
meshLines: this.state["mesh_lines"],
|
@@ -228,6 +229,7 @@ export default class Grid3DLayer extends CompositeLayer {
|
|
228
229
|
material: this.props.material,
|
229
230
|
depthTest: this.props.depthTest,
|
230
231
|
ZIncreasingDownwards: this.props.ZIncreasingDownwards,
|
232
|
+
enableLighting,
|
231
233
|
}));
|
232
234
|
return [layer];
|
233
235
|
}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"grid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/grid3dLayer.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AAIjC,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,UAAU,MAAM,YAAY,CAAC;AAGpC,OAAO,YAAY,MAAM,sBAAsB,CAAC;AAShD,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,OAAO,MAAM,MAAM,6BAA6B,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,kBAAkB;AAClB,MAAM,gBAAgB,GAAG,UAAU,CAC/B,MAAM,EACN,mBAAmB,EACnB,qCAAqC,CACxC,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,eACrB;IACC,UAAU,EAAE,EAAE;IACd,UAAU,EAAE,KAAK;CACpB,EACE,gBAAgB,EACrB,CAAC;AAEH,SAAS,iBAAiB;IACtB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;IAC3B,IAAI,KAAK,CAAC,WAAW,KAAK,CAAC,IAAI,KAAK,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;QACtD,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;AACL,CAAC;AASD,SAAS,OAAO,CAAC,MAAoB;IACjC,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IAErB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IAEpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/D,CAAC;IACD,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAChD,CAAC;AAID,SAAe,QAAQ,CACnB,IAAqC,EACrC,IAAgC;;;QAEhC,IAAI,IAAI,YAAY,IAAI,EAAE,CAAC;YACvB,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC3B,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,0CAAE,WAAW,EAAE,CAAC;YACvD,2CAA2C;YAC3C,IAAI,SAAS,KAAK,MAAM,EAAE,CAAC;gBACvB,MAAM,UAAU,GAAG,MAAM,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;gBAChD,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC;YAChC,CAAC;YACD,uEAAuE;YACvE,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,QAAQ,CAAC,EAAE,EAAE,CAAC;gBACd,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC;gBACnC,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,WAAW,EAAE,CAAC;gBACxC,OAAO,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC;IACzE,CAAC;CAAA;AAED,SAAe,kBAAkB,CAC7B,cAA8D;;QAE9D,MAAM,oBAAoB,GAAG,cAAc,YAAY,WAAW,CAAC;QACnE,OAAO,oBAAoB;YACvB,CAAC,CAAC,MAAM,QAAQ,CAAC,cAAc,EAAE,WAAW,CAAC;YAC7C,CAAC,CAAC,MAAM,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACvD,CAAC;CAAA;AAED,SAAe,SAAS,CACpB,UAA4C,EAC5C,SAA0C,EAC1C,cAA0E,EAC1E,cAAuB;;QAIvB,MAAM,MAAM,GAAG,MAAM,QAAQ,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QACxD,MAAM,KAAK,GAAG,MAAM,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAErD,MAAM,UAAU,GACZ,cAAc,IAAI,cAAc;YAC5B,CAAC,CAAC,MAAM,kBAAkB,CAAC,cAAc,CAAC;YAC1C,CAAC,CAAC,SAAS,CAAC;QACpB,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC;IACpD,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,mBAWX;AAXD,WAAY,mBAAmB;IAC3B,+DAA+D;IAC/D,qEAAQ,CAAA;IACR,6DAA6D;IAC7D,qFAAgB,CAAA;IAChB,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;AACL,CAAC,EAXW,mBAAmB,KAAnB,mBAAmB,QAW9B;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CAC/B,YAAiC;IAEjC,OAAO,CACH,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC,CACzC,CAAC;AACN,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,kBAAkB,CAAC,YAAiC;IAChE,OAAO,YAAY,KAAK,mBAAmB,CAAC,gBAAgB,CAAC;AACjE,CAAC;AAgHD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,aAAa;IACvB,IAAI,EAAE,SAAS;IACf,EAAE,EAAE,eAAe;IACnB,OAAO,EAAE,IAAI;IACb,QAAQ,EAAE,IAAI;IACd,YAAY,EAAE,mBAAmB,CAAC,QAAQ;IAC1C,YAAY,EAAE,EAAE;IAChB,SAAS,EAAE,IAAI;IACf,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,cAAgC;IACrE,IAAI,QAAQ;;QACR,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,MAAM,QAAQ,GACV,KAAK,CAAC,QAAQ;YACd,SAAS,CAAC,MAAM,GAAG,CAAC;YACpB,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAE/C,MAAM,UAAU,GACZ,MAAC,MAAA,IAAI,CAAC,KAAK,0CAAG,mBAAmB,CAAa,mCAAI,KAAK,CAAC;QAC5D,OAAO,QAAQ,IAAI,UAAU,CAAC;IAClC,CAAC;IAED,WAAW,CAAC,iBAA0B;;QAClC,MAAM,CAAC,GAAG,SAAS,CACf,IAAI,CAAC,KAAK,CAAC,UAAU,EACrB,IAAI,CAAC,KAAK,CAAC,SAAS,EACpB,IAAI,CAAC,KAAK,CAAC,cAAc,EACzB,CAAC,mBAAmB,CAChB,MAAA,IAAI,CAAC,KAAK,CAAC,YAAY,mCAAI,mBAAmB,CAAC,QAAQ,CAC1D,CACJ,CAAC;QAEF,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,EAAE,EAAE;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAE7B,iEAAiE;YACjE,mDAAmD;YAEnD,MAAM,eAAe,GAAoB;gBACrC,MAAM;gBACN,KAAK;gBACL,UAAU;gBACV,cAAc,EAAE,IAAI,CAAC,yBAAyB,EAAE;aACnD,CAAC;YAEF,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE;;gBAC5D,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBACjD,MAAM,MAAM,GAAG;oBACX,QAAQ,EAAE,KAAK;oBACf,UAAU,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,mCAAI,kBAAkB;oBAC1D,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;oBAClC,KAAK,EAAE,UAAU;oBACjB,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB;iBAChD,CAAC;gBAEF,IAAI,CAAC,QAAQ,CAAC;oBACV,IAAI;oBACJ,UAAU;oBACV,kBAAkB;oBAClB,MAAM;oBACN,IAAI;iBACP,CAAC,CAAC;gBAEH,IACI,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,KAAK,WAAW;oBACnD,iBAAiB,EACnB,CAAC;oBACC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,CAAC;gBAC7D,CAAC;gBAED,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,IAAI,IACzB,CAAC;gBAEH,iBAAiB,EAAE,CAAC;YACxB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED,eAAe;QACX,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;QACH,MAAM,iBAAiB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;IACxC,CAAC;IAED,WAAW,CAAC,EACR,KAAK,EACL,QAAQ,GAIX;QACG,MAAM,YAAY,GACd,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC;YAC/C,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,CAAC;YACvD,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAC;QAExE,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;YACH,MAAM,iBAAiB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACxC,CAAC;IACL,CAAC;IAED,YAAY;QACR,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvC,kCAAkC;YAClC,OAAO,EAAE,CAAC;QACd,CAAC;QACD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAExD,MAAM,KAAK,GAAG,IAAI,YAAY,CAC1B,IAAI,CAAC,gBAAgB,CAAC;YAClB,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;YACxB,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;YACnC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,aAAa;YACvC,kBAAkB,EAAE,IAAI,CAAC,KAAK,CAAC,kBAAkB;YACjD,sBAAsB,EAAE,cAAc;YACtC,sBAAsB,EAAE,cAAc;YACtC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB;YAC7C,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS;YAC/B,kBAAkB,EAAE,IAAI,CAAC,qBAAqB,EAAE;YAChD,0BAA0B,EACtB,IAAI,CAAC,KAAK,CAAC,0BAA0B;YACzC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS;YAC/B,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;
|
1
|
+
{"version":3,"file":"grid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/grid3dLayer.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AAIjC,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,UAAU,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,UAAU,MAAM,YAAY,CAAC;AAGpC,OAAO,YAAY,MAAM,sBAAsB,CAAC;AAShD,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAE3C,OAAO,MAAM,MAAM,6BAA6B,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,kBAAkB;AAClB,MAAM,gBAAgB,GAAG,UAAU,CAC/B,MAAM,EACN,mBAAmB,EACnB,qCAAqC,CACxC,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,eACrB;IACC,UAAU,EAAE,EAAE;IACd,UAAU,EAAE,KAAK;CACpB,EACE,gBAAgB,EACrB,CAAC;AAEH,SAAS,iBAAiB;IACtB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;IAC3B,IAAI,KAAK,CAAC,WAAW,KAAK,CAAC,IAAI,KAAK,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;QACtD,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;AACL,CAAC;AASD,SAAS,OAAO,CAAC,MAAoB;IACjC,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IAErB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IAEpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/D,CAAC;IACD,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAChD,CAAC;AAID,SAAe,QAAQ,CACnB,IAAqC,EACrC,IAAgC;;;QAEhC,IAAI,IAAI,YAAY,IAAI,EAAE,CAAC;YACvB,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;YACtB,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;YAC3B,MAAM,SAAS,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,0CAAE,WAAW,EAAE,CAAC;YACvD,2CAA2C;YAC3C,IAAI,SAAS,KAAK,MAAM,EAAE,CAAC;gBACvB,MAAM,UAAU,GAAG,MAAM,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;gBAChD,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC;YAChC,CAAC;YACD,uEAAuE;YACvE,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,QAAQ,CAAC,EAAE,EAAE,CAAC;gBACd,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC;gBACnC,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,WAAW,EAAE,CAAC;gBACxC,OAAO,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC;IACzE,CAAC;CAAA;AAED,SAAe,kBAAkB,CAC7B,cAA8D;;QAE9D,MAAM,oBAAoB,GAAG,cAAc,YAAY,WAAW,CAAC;QACnE,OAAO,oBAAoB;YACvB,CAAC,CAAC,MAAM,QAAQ,CAAC,cAAc,EAAE,WAAW,CAAC;YAC7C,CAAC,CAAC,MAAM,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;IACvD,CAAC;CAAA;AAED,SAAe,SAAS,CACpB,UAA4C,EAC5C,SAA0C,EAC1C,cAA0E,EAC1E,cAAuB;;QAIvB,MAAM,MAAM,GAAG,MAAM,QAAQ,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QACxD,MAAM,KAAK,GAAG,MAAM,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAErD,MAAM,UAAU,GACZ,cAAc,IAAI,cAAc;YAC5B,CAAC,CAAC,MAAM,kBAAkB,CAAC,cAAc,CAAC;YAC1C,CAAC,CAAC,SAAS,CAAC;QACpB,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC;IACpD,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,mBAWX;AAXD,WAAY,mBAAmB;IAC3B,+DAA+D;IAC/D,qEAAQ,CAAA;IACR,6DAA6D;IAC7D,qFAAgB,CAAA;IAChB,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;AACL,CAAC,EAXW,mBAAmB,KAAnB,mBAAmB,QAW9B;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CAC/B,YAAiC;IAEjC,OAAO,CACH,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC,CACzC,CAAC;AACN,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,kBAAkB,CAAC,YAAiC;IAChE,OAAO,YAAY,KAAK,mBAAmB,CAAC,gBAAgB,CAAC;AACjE,CAAC;AAgHD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,aAAa;IACvB,IAAI,EAAE,SAAS;IACf,EAAE,EAAE,eAAe;IACnB,OAAO,EAAE,IAAI;IACb,QAAQ,EAAE,IAAI;IACd,YAAY,EAAE,mBAAmB,CAAC,QAAQ;IAC1C,YAAY,EAAE,EAAE;IAChB,SAAS,EAAE,IAAI;IACf,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,cAAgC;IACrE,IAAI,QAAQ;;QACR,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,MAAM,QAAQ,GACV,KAAK,CAAC,QAAQ;YACd,SAAS,CAAC,MAAM,GAAG,CAAC;YACpB,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAE/C,MAAM,UAAU,GACZ,MAAC,MAAA,IAAI,CAAC,KAAK,0CAAG,mBAAmB,CAAa,mCAAI,KAAK,CAAC;QAC5D,OAAO,QAAQ,IAAI,UAAU,CAAC;IAClC,CAAC;IAED,WAAW,CAAC,iBAA0B;;QAClC,MAAM,CAAC,GAAG,SAAS,CACf,IAAI,CAAC,KAAK,CAAC,UAAU,EACrB,IAAI,CAAC,KAAK,CAAC,SAAS,EACpB,IAAI,CAAC,KAAK,CAAC,cAAc,EACzB,CAAC,mBAAmB,CAChB,MAAA,IAAI,CAAC,KAAK,CAAC,YAAY,mCAAI,mBAAmB,CAAC,QAAQ,CAC1D,CACJ,CAAC;QAEF,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,EAAE,EAAE;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAE7B,iEAAiE;YACjE,mDAAmD;YAEnD,MAAM,eAAe,GAAoB;gBACrC,MAAM;gBACN,KAAK;gBACL,UAAU;gBACV,cAAc,EAAE,IAAI,CAAC,yBAAyB,EAAE;aACnD,CAAC;YAEF,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE;;gBAC5D,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBACjD,MAAM,MAAM,GAAG;oBACX,QAAQ,EAAE,KAAK;oBACf,UAAU,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,mCAAI,kBAAkB;oBAC1D,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;oBAClC,KAAK,EAAE,UAAU;oBACjB,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB;iBAChD,CAAC;gBAEF,IAAI,CAAC,QAAQ,CAAC;oBACV,IAAI;oBACJ,UAAU;oBACV,kBAAkB;oBAClB,MAAM;oBACN,IAAI;iBACP,CAAC,CAAC;gBAEH,IACI,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,KAAK,WAAW;oBACnD,iBAAiB,EACnB,CAAC;oBACC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,CAAC;gBAC7D,CAAC;gBAED,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,IAAI,IACzB,CAAC;gBAEH,iBAAiB,EAAE,CAAC;YACxB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED,eAAe;QACX,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;QACH,MAAM,iBAAiB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;IACxC,CAAC;IAED,WAAW,CAAC,EACR,KAAK,EACL,QAAQ,GAIX;QACG,MAAM,YAAY,GACd,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC;YAC/C,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,CAAC;YACvD,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAC;QAExE,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;YACH,MAAM,iBAAiB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACxC,CAAC;IACL,CAAC;IAED,YAAY;QACR,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvC,kCAAkC;YAClC,OAAO,EAAE,CAAC;QACd,CAAC;QACD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAExD,MAAM,cAAc,GAAY,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,KAAK,KAAK,CAAC,CAAC;QACjE,MAAM,KAAK,GAAG,IAAI,YAAY,CAC1B,IAAI,CAAC,gBAAgB,CAAC;YAClB,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;YACxB,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;YACnC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,aAAa;YACvC,kBAAkB,EAAE,IAAI,CAAC,KAAK,CAAC,kBAAkB;YACjD,sBAAsB,EAAE,cAAc;YACtC,sBAAsB,EAAE,cAAc;YACtC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB;YAC7C,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS;YAC/B,kBAAkB,EAAE,IAAI,CAAC,qBAAqB,EAAE;YAChD,0BAA0B,EACtB,IAAI,CAAC,KAAK,CAAC,0BAA0B;YACzC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS;YAC/B,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;YACrD,cAAc;SACjB,CAAC,CACL,CAAC;QACF,OAAO,CAAC,KAAK,CAAC,CAAC;IACnB,CAAC;IAEO,qBAAqB;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAkB,CAAC;QACjD,QAAQ,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YAC9B,KAAK,mBAAmB,CAAC,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,KAAK,mBAAmB,CAAC,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,KAAK,mBAAmB,CAAC,CAAC;gBACtB,OAAO,IAAI,CAAC,KAAK,CAAC,oBAAoB;oBAClC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACtB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7B;gBACI,OAAO,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAqB,CAAC;QACpE,CAAC;IACL,CAAC;IAEO,yBAAyB;QAC7B,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,QAAQ,EAAE,CAAC;YACxD,6EAA6E;YAC7E,kDAAkD;YAClD,OAAO,IAAI,YAAY,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,YAAY,WAAW,EAAE,CAAC;YACnD,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,MAAM,CAAC,GAAG,CAAC;IACtB,CAAC;IAEO,yBAAyB;;QAC7B,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QAC9C,IACI,CAAA,MAAA,IAAI,CAAC,KAAK,CAAC,cAAc,0CAAE,MAAM,MAAK,CAAC;YACvC,IAAI,CAAC,+BAA+B,CAAC,SAAS,CAAC,EACjD,CAAC;YACC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,CAAC;QACD,OAAO,MAAA,IAAI,CAAC,KAAK,CAAC,sBAAsB,mCAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IAChE,CAAC;IAEO,+BAA+B,CACnC,SAAwD;QAExD,OAAO,CACH,CAAC,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,SAAS,YAAY,UAAU,CAAC;YAC7D,SAAS,CAAC,MAAM,IAAI,CAAC,CACxB,CAAC;IACN,CAAC;CACJ;AAED,WAAW,CAAC,SAAS,GAAG,aAAa,CAAC;AACtC,WAAW,CAAC,YAAY,GAAG,YAA2C,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const fsShader = "#version 300 es\n#define SHADER_NAME grid3d-node-fragment-shader\n\nin vec3 cameraPosition;\nin vec4 position_commonspace;\nin float property;\n\nflat in vec3 normal;\nflat in int vertexIndex;\n\nout vec4 fragColor;\n\nuniform sampler2D colormap;\n\
|
1
|
+
declare const fsShader = "#version 300 es\n#define SHADER_NAME grid3d-node-fragment-shader\n\nin vec3 cameraPosition;\nin vec4 position_commonspace;\nin float property;\n\nflat in vec3 normal;\nflat in int vertexIndex;\n\nout vec4 fragColor;\n\nuniform sampler2D colormap;\n\nvec4 getPropertyColor (float propertyValue) {\n vec4 color = vec4(1.0, 1.0, 1.0, 1.0);\n float normalizedValue = (propertyValue - grid.colorMapRangeMin) / (grid.colorMapRangeMax - grid.colorMapRangeMin);\n if (normalizedValue < 0.0 || normalizedValue > 1.0) {\n // Out of range. Use clampcolor.\n if (grid.isClampColor) {\n color = grid.colorMapClampColor;\n if( color[3] == 0.0 ) {\n discard;\n }\n }\n else {\n // Use min/max color to clamp.\n normalizedValue = clamp (normalizedValue, 0.0, 1.0); \n color = texture(colormap, vec2(normalizedValue, 0.5));\n }\n }\n else {\n color = texture(colormap, vec2(normalizedValue, 0.5));\n }\n return color;\n}\n\n\nvoid main(void) {\n if (picking.isActive > 0.5 && !(picking.isAttribute > 0.5)) {\n fragColor = encodeVertexIndexToRGB(vertexIndex); \n return;\n }\n \n // This may happen due to GPU interpolation precision causing color artifacts.\n float propertyValue = clamp(property, grid.valueRangeMin, grid.valueRangeMax);\n\n vec4 color = getPropertyColor(propertyValue);\n\n // Use two sided phong lighting. This has no effect if \"material\" property is not set.\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, 1.0);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
2
2
|
export default fsShader;
|
@@ -13,21 +13,13 @@ out vec4 fragColor;
|
|
13
13
|
|
14
14
|
uniform sampler2D colormap;
|
15
15
|
|
16
|
-
uniform float valueRangeMin;
|
17
|
-
uniform float valueRangeMax;
|
18
|
-
uniform float colorMapRangeMin;
|
19
|
-
uniform float colorMapRangeMax;
|
20
|
-
|
21
|
-
uniform vec4 colorMapClampColor;
|
22
|
-
uniform bool isClampColor;
|
23
|
-
|
24
16
|
vec4 getPropertyColor (float propertyValue) {
|
25
17
|
vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
|
26
|
-
float normalizedValue = (propertyValue - colorMapRangeMin) / (colorMapRangeMax - colorMapRangeMin);
|
18
|
+
float normalizedValue = (propertyValue - grid.colorMapRangeMin) / (grid.colorMapRangeMax - grid.colorMapRangeMin);
|
27
19
|
if (normalizedValue < 0.0 || normalizedValue > 1.0) {
|
28
20
|
// Out of range. Use clampcolor.
|
29
|
-
if (isClampColor) {
|
30
|
-
color = colorMapClampColor;
|
21
|
+
if (grid.isClampColor) {
|
22
|
+
color = grid.colorMapClampColor;
|
31
23
|
if( color[3] == 0.0 ) {
|
32
24
|
discard;
|
33
25
|
}
|
@@ -52,12 +44,12 @@ void main(void) {
|
|
52
44
|
}
|
53
45
|
|
54
46
|
// This may happen due to GPU interpolation precision causing color artifacts.
|
55
|
-
float propertyValue = clamp(property, valueRangeMin, valueRangeMax);
|
47
|
+
float propertyValue = clamp(property, grid.valueRangeMin, grid.valueRangeMax);
|
56
48
|
|
57
49
|
vec4 color = getPropertyColor(propertyValue);
|
58
50
|
|
59
51
|
// Use two sided phong lighting. This has no effect if "material" property is not set.
|
60
|
-
vec3 lightColor =
|
52
|
+
vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);
|
61
53
|
fragColor = vec4(lightColor, 1.0);
|
62
54
|
DECKGL_FILTER_COLOR(fragColor, geometry);
|
63
55
|
}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"nodeProperty.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/nodeProperty.fs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG
|
1
|
+
{"version":3,"file":"nodeProperty.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/nodeProperty.fs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuDhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const vsShader = "#version 300 es\n#define SHADER_NAME grid3d-node-vertex-shader\n\nin vec3 positions;\nin vec3 normals;\n\n// Outputs to fragment shader\nout vec3 cameraPosition;\nout vec4 position_commonspace;\nout float property;\n\nflat out vec3 normal;\nflat out int vertexIndex;\n\
|
1
|
+
declare const vsShader = "#version 300 es\n#define SHADER_NAME grid3d-node-vertex-shader\n\nin vec3 positions;\nin vec3 normals;\n\n// Outputs to fragment shader\nout vec3 cameraPosition;\nout vec4 position_commonspace;\nout float property;\n\nflat out vec3 normal;\nflat out int vertexIndex;\n\nconst vec3 pickingColor = vec3(1.0, 1.0, 0.0);\n\nvoid main(void) { \n vertexIndex = gl_VertexID;\n cameraPosition = project.cameraPosition; \n geometry.pickingColor = pickingColor;\n\n normal = normals;\n vec3 position = positions;\n\n float zSign = grid.ZIncreasingDownwards ? -1.0 : 1.0;\n\n position.z *= zSign;\n normal.z *= zSign;\n\n switch(int(grid.coloringMode)) {\n case 2:\n property = position.x;\n break;\n case 3:\n property = position.y;\n break;\n case 4:\n property = position.z;\n break;\n // case 0 or default should never be used\n default:\n property = position.z;\n break;\n }\n\n position_commonspace = vec4(project_position(position), 0.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vec4 color = vec4(0.0);\n DECKGL_FILTER_COLOR(color, geometry);\n}\n";
|
2
2
|
export default vsShader;
|
@@ -13,26 +13,22 @@ out float property;
|
|
13
13
|
flat out vec3 normal;
|
14
14
|
flat out int vertexIndex;
|
15
15
|
|
16
|
-
uniform lowp int coloringMode;
|
17
|
-
uniform bool ZIncreasingDownwards;
|
18
|
-
|
19
16
|
const vec3 pickingColor = vec3(1.0, 1.0, 0.0);
|
20
17
|
|
21
18
|
void main(void) {
|
22
|
-
|
23
19
|
vertexIndex = gl_VertexID;
|
24
|
-
cameraPosition =
|
20
|
+
cameraPosition = project.cameraPosition;
|
25
21
|
geometry.pickingColor = pickingColor;
|
26
22
|
|
27
23
|
normal = normals;
|
28
24
|
vec3 position = positions;
|
29
25
|
|
30
|
-
float zSign = ZIncreasingDownwards ? -1.0 : 1.0;
|
26
|
+
float zSign = grid.ZIncreasingDownwards ? -1.0 : 1.0;
|
31
27
|
|
32
28
|
position.z *= zSign;
|
33
29
|
normal.z *= zSign;
|
34
30
|
|
35
|
-
switch(coloringMode) {
|
31
|
+
switch(int(grid.coloringMode)) {
|
36
32
|
case 2:
|
37
33
|
property = position.x;
|
38
34
|
break;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"nodeProperty.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/nodeProperty.vs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG
|
1
|
+
{"version":3,"file":"nodeProperty.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/nodeProperty.vs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsDhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
|
@@ -21,25 +21,46 @@ export interface PrivateLayerProps extends ExtendedLayerProps {
|
|
21
21
|
discretePropertyValueNames?: IDiscretePropertyValueName[];
|
22
22
|
depthTest: boolean;
|
23
23
|
ZIncreasingDownwards: boolean;
|
24
|
+
enableLighting: boolean;
|
24
25
|
}
|
25
26
|
export default class PrivateLayer extends Layer<PrivateLayerProps> {
|
26
27
|
get isLoaded(): boolean;
|
28
|
+
setShaderModuleProps(args: Partial<{
|
29
|
+
[x: string]: Partial<Record<string, unknown> | undefined>;
|
30
|
+
}>): void;
|
27
31
|
initializeState(context: DeckGLLayerContext): void;
|
28
|
-
shouldUpdateState({ props, oldProps, context, changeFlags, }: UpdateParameters<
|
29
|
-
updateState({ context }: UpdateParameters<
|
30
|
-
_getModels(context: DeckGLLayerContext): Model
|
32
|
+
shouldUpdateState({ props, oldProps, context, changeFlags, }: UpdateParameters<Layer<PrivateLayerProps>>): boolean;
|
33
|
+
updateState({ context }: UpdateParameters<Layer<PrivateLayerProps>>): void;
|
34
|
+
_getModels(context: DeckGLLayerContext): (Model | {
|
35
|
+
readonly name: "grid";
|
36
|
+
readonly vs: "uniform gridUniforms {\n bool ZIncreasingDownwards;\n float valueRangeMin;\n float valueRangeMax;\n float colorMapRangeMin;\n float colorMapRangeMax;\n vec4 colorMapClampColor;\n bool isClampColor;\n float coloringMode;\n vec3 undefinedPropertyColor;\n bool isColoringDiscrete;\n float colorMapSize;\n} grid;\n";
|
37
|
+
readonly fs: "uniform gridUniforms {\n bool ZIncreasingDownwards;\n float valueRangeMin;\n float valueRangeMax;\n float colorMapRangeMin;\n float colorMapRangeMax;\n vec4 colorMapClampColor;\n bool isClampColor;\n float coloringMode;\n vec3 undefinedPropertyColor;\n bool isColoringDiscrete;\n float colorMapSize;\n} grid;\n";
|
38
|
+
readonly uniformTypes: {
|
39
|
+
readonly ZIncreasingDownwards: "u32";
|
40
|
+
readonly valueRangeMin: "f32";
|
41
|
+
readonly valueRangeMax: "f32";
|
42
|
+
readonly colorMapRangeMin: "f32";
|
43
|
+
readonly colorMapRangeMax: "f32";
|
44
|
+
readonly colorMapClampColor: "vec4<f32>";
|
45
|
+
readonly isClampColor: "u32";
|
46
|
+
readonly coloringMode: "f32";
|
47
|
+
readonly undefinedPropertyColor: "vec3<f32>";
|
48
|
+
readonly isColoringDiscrete: "u32";
|
49
|
+
readonly colorMapSize: "f32";
|
50
|
+
};
|
51
|
+
})[];
|
31
52
|
draw(args: {
|
32
53
|
moduleParameters?: unknown;
|
33
54
|
uniforms: UniformValue;
|
34
55
|
context: LayerContext;
|
35
56
|
}): void;
|
36
57
|
decodePickingColor(): number;
|
37
|
-
encodePickingColor(): number
|
58
|
+
encodePickingColor(): [number, number, number];
|
38
59
|
getPickingInfo({ info }: {
|
39
60
|
info: PickingInfo;
|
40
61
|
}): LayerPickInfo;
|
41
62
|
private getPropertyText;
|
42
63
|
private getColoringHints;
|
43
|
-
private
|
64
|
+
private getUniforms;
|
44
65
|
private getColormapTexture;
|
45
66
|
}
|
@@ -1,6 +1,8 @@
|
|
1
1
|
import { COORDINATE_SYSTEM, Layer, picking, project32 } from "@deck.gl/core";
|
2
2
|
import { Geometry, Model } from "@luma.gl/engine";
|
3
|
-
import {
|
3
|
+
import { utilities } from "../shader_modules";
|
4
|
+
import { lighting } from "@luma.gl/shadertools";
|
5
|
+
import { phongMaterial } from "../shader_modules/phong-lighting/phong-material";
|
4
6
|
import { createPropertyData, getImageData } from "../utils/layerTools";
|
5
7
|
import linearFragmentShader from "./nodeProperty.fs.glsl";
|
6
8
|
import linearVertexShader from "./nodeProperty.vs.glsl";
|
@@ -30,6 +32,7 @@ const defaultProps = {
|
|
30
32
|
propertyValueRange: [0.0, 1.0],
|
31
33
|
depthTest: true,
|
32
34
|
ZIncreasingDownwards: true,
|
35
|
+
enableLighting: true,
|
33
36
|
};
|
34
37
|
// This is a private layer used only by the composite Grid3DLayer
|
35
38
|
export default class PrivateLayer extends Layer {
|
@@ -37,6 +40,9 @@ export default class PrivateLayer extends Layer {
|
|
37
40
|
var _a;
|
38
41
|
return (_a = this.state["isLoaded"]) !== null && _a !== void 0 ? _a : false;
|
39
42
|
}
|
43
|
+
setShaderModuleProps(args) {
|
44
|
+
super.setShaderModuleProps(Object.assign(Object.assign({}, args), { lighting: Object.assign(Object.assign({}, args["lighting"]), { enabled: this.props.enableLighting }) }));
|
45
|
+
}
|
40
46
|
initializeState(context) {
|
41
47
|
const [model_mesh, mesh_lines_model] = this._getModels(context);
|
42
48
|
this.setState({
|
@@ -59,7 +65,7 @@ export default class PrivateLayer extends Layer {
|
|
59
65
|
_getModels(context) {
|
60
66
|
var _a;
|
61
67
|
const geometricShading = isGeometricProperty(this.props.coloringMode);
|
62
|
-
const
|
68
|
+
const uniforms = this.getUniforms();
|
63
69
|
const colormap = this.getColormapTexture(context);
|
64
70
|
const mesh_model = new Model(context.device, {
|
65
71
|
id: `${this.props.id}-mesh`,
|
@@ -75,26 +81,35 @@ export default class PrivateLayer extends Layer {
|
|
75
81
|
vertexCount: this.props.mesh.vertexCount,
|
76
82
|
}),
|
77
83
|
bufferLayout: this.getAttributeManager().getBufferLayouts(),
|
78
|
-
uniforms: Object.assign({}, propertyUniforms),
|
79
84
|
bindings: {
|
80
85
|
colormap,
|
81
86
|
},
|
82
|
-
modules: [
|
87
|
+
modules: [
|
88
|
+
project32,
|
89
|
+
picking,
|
90
|
+
lighting,
|
91
|
+
phongMaterial,
|
92
|
+
utilities,
|
93
|
+
gridUniforms,
|
94
|
+
],
|
83
95
|
isInstanced: false,
|
84
96
|
});
|
97
|
+
mesh_model.shaderInputs.setProps({
|
98
|
+
grid: Object.assign({}, uniforms),
|
99
|
+
});
|
85
100
|
const mesh_lines_model = new Model(context.device, {
|
86
101
|
id: `${this.props.id}-lines`,
|
87
102
|
vs: vsLineShader,
|
88
103
|
fs: fsLineShader,
|
89
104
|
geometry: new Geometry(this.props.meshLines),
|
90
105
|
bufferLayout: this.getAttributeManager().getBufferLayouts(),
|
91
|
-
|
92
|
-
ZIncreasingDownwards: this.props.ZIncreasingDownwards,
|
93
|
-
},
|
94
|
-
modules: [project32, picking],
|
106
|
+
modules: [project32, picking, gridUniforms],
|
95
107
|
isInstanced: false,
|
96
108
|
});
|
97
|
-
|
109
|
+
mesh_lines_model.shaderInputs.setProps({
|
110
|
+
grid: Object.assign({}, uniforms),
|
111
|
+
});
|
112
|
+
return [mesh_model, mesh_lines_model, gridUniforms];
|
98
113
|
}
|
99
114
|
draw(args) {
|
100
115
|
if (!this.state["models"]) {
|
@@ -194,7 +209,7 @@ export default class PrivateLayer extends Layer {
|
|
194
209
|
colormapSize: 256,
|
195
210
|
};
|
196
211
|
}
|
197
|
-
|
212
|
+
getUniforms() {
|
198
213
|
var _a, _b, _c, _d, _e, _f, _g, _h;
|
199
214
|
const valueRangeMin = (_b = (_a = this.props.propertyValueRange) === null || _a === void 0 ? void 0 : _a[0]) !== null && _b !== void 0 ? _b : 0.0;
|
200
215
|
const valueRangeMax = (_d = (_c = this.props.propertyValueRange) === null || _c === void 0 ? void 0 : _c[1]) !== null && _d !== void 0 ? _d : 1.0;
|
@@ -221,18 +236,6 @@ export default class PrivateLayer extends Layer {
|
|
221
236
|
}
|
222
237
|
const undefinedPropertyColorUniform = this.props.undefinedPropertyColor.map((x) => (x !== null && x !== void 0 ? x : 0) / 255);
|
223
238
|
const coloringHints = this.getColoringHints();
|
224
|
-
if (isGeometricProperty(this.props.coloringMode)) {
|
225
|
-
return {
|
226
|
-
ZIncreasingDownwards: this.props.ZIncreasingDownwards,
|
227
|
-
valueRangeMin,
|
228
|
-
valueRangeMax,
|
229
|
-
colorMapRangeMin,
|
230
|
-
colorMapRangeMax,
|
231
|
-
colorMapClampColor: Array.from(colorMapClampColorUniform),
|
232
|
-
isClampColor,
|
233
|
-
coloringMode: this.props.coloringMode,
|
234
|
-
};
|
235
|
-
}
|
236
239
|
return {
|
237
240
|
ZIncreasingDownwards: this.props.ZIncreasingDownwards,
|
238
241
|
valueRangeMin,
|
@@ -241,6 +244,7 @@ export default class PrivateLayer extends Layer {
|
|
241
244
|
colorMapRangeMax,
|
242
245
|
colorMapClampColor: Array.from(colorMapClampColorUniform),
|
243
246
|
isClampColor,
|
247
|
+
coloringMode: this.props.coloringMode,
|
244
248
|
undefinedPropertyColor: undefinedPropertyColorUniform,
|
245
249
|
isColoringDiscrete: coloringHints.discreteData,
|
246
250
|
colorMapSize: coloringHints.colormapSize,
|
@@ -273,4 +277,38 @@ export default class PrivateLayer extends Layer {
|
|
273
277
|
}
|
274
278
|
PrivateLayer.layerName = "PrivateLayer";
|
275
279
|
PrivateLayer.defaultProps = defaultProps;
|
280
|
+
// local shader module for the uniforms
|
281
|
+
const gridUniformsBlock = /*glsl*/ `\
|
282
|
+
uniform gridUniforms {
|
283
|
+
bool ZIncreasingDownwards;
|
284
|
+
float valueRangeMin;
|
285
|
+
float valueRangeMax;
|
286
|
+
float colorMapRangeMin;
|
287
|
+
float colorMapRangeMax;
|
288
|
+
vec4 colorMapClampColor;
|
289
|
+
bool isClampColor;
|
290
|
+
float coloringMode;
|
291
|
+
vec3 undefinedPropertyColor;
|
292
|
+
bool isColoringDiscrete;
|
293
|
+
float colorMapSize;
|
294
|
+
} grid;
|
295
|
+
`;
|
296
|
+
const gridUniforms = {
|
297
|
+
name: "grid",
|
298
|
+
vs: gridUniformsBlock,
|
299
|
+
fs: gridUniformsBlock,
|
300
|
+
uniformTypes: {
|
301
|
+
ZIncreasingDownwards: "u32",
|
302
|
+
valueRangeMin: "f32",
|
303
|
+
valueRangeMax: "f32",
|
304
|
+
colorMapRangeMin: "f32",
|
305
|
+
colorMapRangeMax: "f32",
|
306
|
+
colorMapClampColor: "vec4<f32>",
|
307
|
+
isClampColor: "u32",
|
308
|
+
coloringMode: "f32",
|
309
|
+
undefinedPropertyColor: "vec3<f32>",
|
310
|
+
isColoringDiscrete: "u32",
|
311
|
+
colorMapSize: "f32",
|
312
|
+
},
|
313
|
+
};
|
276
314
|
//# sourceMappingURL=privateGrid3dLayer.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"privateGrid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/privateGrid3dLayer.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAQ7E,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAElD,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAOlE,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACvE,OAAO,oBAAoB,MAAM,wBAAwB,CAAC;AAC1D,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;AACxD,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;AACxD,OAAO,gBAAgB,MAAM,wBAAwB,CAAC;AACtD,OAAO,YAAY,MAAM,uBAAuB,CAAC;AAEjD,sEAAsE;AACtE,OAAO,EAGH,kBAAkB,EAClB,mBAAmB,GACtB,MAAM,eAAe,CAAC;AAGvB,OAAO,YAAY,MAAM,qBAAqB,CAAC;AAE/C,MAAM,0BAA0B,GAAiB;IAC7C,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;IAC7B,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,QAAQ;CACtB,CAAC;AAEF,MAAM,2BAA2B,GAAiB;IAC9C,SAAS,EAAE,SAAS;IACpB,SAAS,EAAE,SAAS;IACpB,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;CAChC,CAAC;AAmBF,MAAM,YAAY,GAAG;IACjB,YAAY,EAAE,EAAE;IAChB,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IACnC,YAAY,EAAE,CAAC;IACf,gBAAgB,EAAE,iBAAiB,CAAC,SAAS;IAC7C,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAyBF,iEAAiE;AACjE,MAAM,CAAC,OAAO,OAAO,YAAa,SAAQ,KAAwB;IAC9D,IAAI,QAAQ;;QACR,OAAO,MAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAa,mCAAI,KAAK,CAAC;IACxD,CAAC;IAED,eAAe,CAAC,OAA2B;QACvC,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAChE,IAAI,CAAC,QAAQ,CAAC;YACV,MAAM,EAAE,CAAC,UAAU,EAAE,gBAAgB,CAAC;YACtC,QAAQ,EAAE,KAAK;SAClB,CAAC,CAAC;IACP,CAAC;IAED,iBAAiB,CAAC,EACd,KAAK,EACL,QAAQ,EACR,OAAO,EACP,WAAW,GACU;QACrB,OAAO,CACH,KAAK,CAAC,iBAAiB,CAAC;YACpB,KAAK;YACL,QAAQ;YACR,OAAO;YACP,WAAW;SACd,CAAC,IAAI,WAAW,CAAC,kBAAkB,CACvC,CAAC;IACN,CAAC;IAED,WAAW,CAAC,EAAE,OAAO,EAA0B;QAC3C,IAAI,CAAC,eAAe,CAAC,OAA6B,CAAC,CAAC;IACxD,CAAC;IAED,0BAA0B;IAC1B,UAAU,CAAC,OAA2B;;QAClC,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QACtE,MAAM,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QACpD,MAAM,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE;YACzC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,OAAO;YAC3B,EAAE,EAAE,gBAAgB,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,gBAAgB;YAC5D,EAAE,EAAE,gBAAgB,CAAC,CAAC,CAAC,oBAAoB,CAAC,CAAC,CAAC,kBAAkB;YAChE,QAAQ,EAAE,IAAI,QAAQ,CAAC;gBACnB,QAAQ,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,mCAAI,eAAe;gBACrD,UAAU,kBACN,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,EAC/C,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,IACxC,CAAC,gBAAgB;oBAChB,CAAC,CAAC,EAAE;oBACJ,CAAC,CAAC;wBACI,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU;qBACpD,CAAC,CACX;gBACD,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW;aAC3C,CAAC;YACF,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE;YAC5D,QAAQ,oBACD,gBAAgB,CACtB;YACD,QAAQ,EAAE;gBACN,QAAQ;aACX;YACD,OAAO,EAAE,CAAC,SAAS,EAAE,OAAO,EAAE,kBAAkB,EAAE,SAAS,CAAC;YAC5D,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QAEH,MAAM,gBAAgB,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE;YAC/C,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,QAAQ;YAC5B,EAAE,EAAE,YAAY;YAChB,EAAE,EAAE,YAAY;YAChB,QAAQ,EAAE,IAAI,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;YAC5C,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE;YAC5D,QAAQ,EAAE;gBACN,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;aACxD;YACD,OAAO,EAAE,CAAC,SAAS,EAAE,OAAO,CAAC;YAC7B,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QAEH,OAAO,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;IAC1C,CAAC;IAED,IAAI,CAAC,IAIJ;QACG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;QACzB,MAAM,EAAE,EAAE,EAAE,GAAG,OAAO,CAAC;QAEvB,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAY,CAAC;QAEvE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAClC,EAAE,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QACpC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAEnC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACvB,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;YAC1B,IAAI,CAAC,QAAQ,iCAAM,IAAI,CAAC,KAAK,KAAE,QAAQ,EAAE,IAAI,IAAG,CAAC;QACrD,CAAC;IACL,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,gBAAgB,EAAuB,CAAC;IACxD,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,gBAAgB,EAAE,CAAC;IACnC,CAAC;IAED,cAAc,CAAC,EAAE,IAAI,EAAyB;;QAC1C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,gBAAgB,GAAuB,EAAE,CAAC;QAEhD,4CAA4C;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAExB,MAAM,WAAW,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAEhD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEvE,IAAI,OAAO,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAG,CAAC,CAAC,CAAA,KAAK,WAAW,EAAE,CAAC;YAC9C,MAAM,KAAK,GACP,CAAC,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBAC5B,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YACxD,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,MAAM,UAAU,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,0CAAE,KAAK,CAAC;QAChE,MAAM,aAAa,GAAG,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,WAAW,CAAC,CAAC;QAChD,IAAI,aAAa,IAAI,SAAS,IAAI,MAAM,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;YAC/D,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;YACzD,IAAI,YAAY,EAAE,CAAC;gBACf,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,UAAU,EAAE,YAAY,CAAC,IAAI,CAAC,CACpD,CAAC;gBACF,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,OAAO,EAAE,YAAY,CAAC,KAAK,CAAC,CAClD,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,UAAU,EAAE,aAAa,CAAC,CAChD,CAAC;YACN,CAAC;QACL,CAAC;QAED,uCACO,IAAI,KACP,UAAU,EAAE,gBAAgB,IAC9B;IACN,CAAC;IAEO,eAAe,CACnB,KAAa;QAEb,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,0BAA0B,EAAE,CAAC;YACzC,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,IACI,KAAK,GAAG,CAAC;YACT,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,0BAA0B,CAAC,MAAM,EACvD,CAAC;YACC,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC;QAC/D,OAAO;YACH,IAAI,EAAE,SAAS,CAAC,IAAI;YACpB,KAAK,EAAE,SAAS,CAAC,KAAK;SACzB,CAAC;IACN,CAAC;IAEO,gBAAgB;;QACpB,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,YAAY,UAAU,EAAE,CAAC;YACpD,OAAO;gBACH,YAAY,EAAE,IAAI;gBAClB,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC;aACvD,CAAC;QACN,CAAC;QACD,IAAI,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;YAC9C,4EAA4E;YAC5E,sDAAsD;YACtD,qDAAqD;YACrD,OAAO;gBACH,YAAY,EAAE,IAAI;gBAClB,YAAY,EAAE,CAAC,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC,GAAG,CAAC;aAChE,CAAC;QACN,CAAC;QACD,OAAO;YACH,YAAY,EAAE,KAAK;YACnB,YAAY,EAAE,GAAG;SACpB,CAAC;IACN,CAAC;IAEO,mBAAmB;;QACvB,MAAM,aAAa,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC;QAChE,MAAM,aAAa,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC;QAEhE,gFAAgF;QAChF,gEAAgE;QAChE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QACxE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QAExE,MAAM,+BAA+B,GAChC,IAAI,CAAC,KAAK,CAAC,kBAA8B,KAAK,KAAK,CAAC;QACzD,MAAM,aAAa,GACf,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,SAAS;YAC3C,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,IAAI;YACtC,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,KAAK,CAAC;QAC5C,IAAI,kBAAkB,GAAG,CACrB,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CACxD,CAAC;QACX,IAAI,+BAA+B,EAAE,CAAC;YAClC,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,CAAC;QAED,IAAI,kBAAkB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAClC,kBAAkB,GAAG,CAAC,GAAG,kBAAkB,EAAE,GAAG,CAK/C,CAAC;QACN,CAAC;QACD,MAAM,YAAY,GAAG,aAAa,IAAI,+BAA+B,CAAC;QAEtE,4BAA4B;QAC5B,MAAM,yBAAyB,GAAG,kBAAkB,CAAC,GAAG,CACpD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CACxB,CAAC;QACF,IAAI,+BAA+B,EAAE,CAAC;YAClC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC9B,CAAC;QAED,MAAM,6BAA6B,GAC/B,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CAI1D,CAAC;QAEN,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAE9C,IAAI,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;YAC/C,OAAO;gBACH,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBACrD,aAAa;gBACb,aAAa;gBACb,gBAAgB;gBAChB,gBAAgB;gBAChB,kBAAkB,EAAE,KAAK,CAAC,IAAI,CAAC,yBAAyB,CAAC;gBACzD,YAAY;gBACZ,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;aACxC,CAAC;QACN,CAAC;QAED,OAAO;YACH,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;YACrD,aAAa;YACb,aAAa;YACb,gBAAgB;YAChB,gBAAgB;YAChB,kBAAkB,EAAE,KAAK,CAAC,IAAI,CAAC,yBAAyB,CAAC;YACzD,YAAY;YACZ,sBAAsB,EAAE,6BAA6B;YACrD,kBAAkB,EAAE,aAAa,CAAC,YAAY;YAC9C,YAAY,EAAE,aAAa,CAAC,YAAY;SAC3C,CAAC;IACN,CAAC;IACO,kBAAkB,CACtB,OAA2B;QAE3B,MAAM,YAAY,GAAiB;YAC/B,OAAO,EAAE,0BAA0B;YACnC,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,CAAC;YACT,MAAM,EAAE,iBAAiB;SAC5B,CAAC;QAEF,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9C,IAAI,aAAa,CAAC,YAAY,EAAE,CAAC;YAC7B,IAAI,aAAa,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBACnC,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,aAAa,iCACtC,YAAY,KACf,OAAO,EAAE,2BAA2B,EACpC,KAAK,EAAE,aAAa,CAAC,YAAY,EACjC,IAAI,EAAE,IAAI,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,IAC1C,CAAC;gBACH,OAAO,QAAQ,CAAC;YACpB,CAAC;YAED,MAAM,YAAY,GACd,IAAI,CAAC,KAAK,CAAC,gBAAgB,YAAY,UAAU;gBAC7C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB;gBAC7B,CAAC,CAAE,YAAY,CACT,IAAI,CAAC,KAAK,CAAC,YAAY,EACtB,IAAI,CAAC,OAA8B,CAAC,QAAQ;qBACxC,WAAW,EAChB,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,aAAa,CAAC,YAAY,EAC1B,aAAa,CAAC,YAAY,CACb,CAAC;YAE5B,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,aAAa,iCACtC,YAAY,KACf,OAAO,EAAE,2BAA2B,EACpC,KAAK,EAAE,aAAa,CAAC,YAAY,EACjC,IAAI,EAAE,YAAY,IACpB,CAAC;YAEH,OAAO,QAAQ,CAAC;QACpB,CAAC;QAED,MAAM,IAAI,GAAG,YAAY,CACrB,IAAI,CAAC,KAAK,CAAC,YAAY,EACtB,IAAI,CAAC,OAA8B,CAAC,QAAQ,CAAC,WAAW,EACzD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAC9B,CAAC;QAEF,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,aAAa,iCACtC,YAAY,KACf,IAAI,EAAE,IAAmB,IAC3B,CAAC;QACH,OAAO,QAAQ,CAAC;IACpB,CAAC;CACJ;AAED,YAAY,CAAC,SAAS,GAAG,cAAc,CAAC;AACxC,YAAY,CAAC,YAAY,GAAG,YAAY,CAAC"}
|
1
|
+
{"version":3,"file":"privateGrid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/privateGrid3dLayer.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAO7E,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAElD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iDAAiD,CAAC;AAOhF,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACvE,OAAO,oBAAoB,MAAM,wBAAwB,CAAC;AAC1D,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;AACxD,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;AACxD,OAAO,gBAAgB,MAAM,wBAAwB,CAAC;AACtD,OAAO,YAAY,MAAM,uBAAuB,CAAC;AAGjD,sEAAsE;AACtE,OAAO,EAGH,kBAAkB,EAClB,mBAAmB,GACtB,MAAM,eAAe,CAAC;AAGvB,OAAO,YAAY,MAAM,qBAAqB,CAAC;AAE/C,MAAM,0BAA0B,GAAiB;IAC7C,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;IAC7B,SAAS,EAAE,QAAQ;IACnB,SAAS,EAAE,QAAQ;CACtB,CAAC;AAEF,MAAM,2BAA2B,GAAiB;IAC9C,SAAS,EAAE,SAAS;IACpB,SAAS,EAAE,SAAS;IACpB,YAAY,EAAE,eAAe;IAC7B,YAAY,EAAE,eAAe;CAChC,CAAC;AAoBF,MAAM,YAAY,GAAG;IACjB,YAAY,EAAE,EAAE;IAChB,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IACnC,YAAY,EAAE,CAAC;IACf,gBAAgB,EAAE,iBAAiB,CAAC,SAAS;IAC7C,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;IAC1B,cAAc,EAAE,IAAI;CACvB,CAAC;AAqBF,iEAAiE;AACjE,MAAM,CAAC,OAAO,OAAO,YAAa,SAAQ,KAAwB;IAC9D,IAAI,QAAQ;;QACR,OAAO,MAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAa,mCAAI,KAAK,CAAC;IACxD,CAAC;IAED,oBAAoB,CAChB,IAEE;QAEF,KAAK,CAAC,oBAAoB,iCACnB,IAAI,KACP,QAAQ,kCACD,IAAI,CAAC,UAAU,CAAC,KACnB,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,OAExC,CAAC;IACP,CAAC;IAED,eAAe,CAAC,OAA2B;QACvC,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAChE,IAAI,CAAC,QAAQ,CAAC;YACV,MAAM,EAAE,CAAC,UAAU,EAAE,gBAAgB,CAAC;YACtC,QAAQ,EAAE,KAAK;SAClB,CAAC,CAAC;IACP,CAAC;IAED,iBAAiB,CAAC,EACd,KAAK,EACL,QAAQ,EACR,OAAO,EACP,WAAW,GAC8B;QACzC,OAAO,CACH,KAAK,CAAC,iBAAiB,CAAC;YACpB,KAAK;YACL,QAAQ;YACR,OAAO;YACP,WAAW;SACd,CAAC,IAAI,WAAW,CAAC,kBAAkB,CACvC,CAAC;IACN,CAAC;IAED,WAAW,CAAC,EAAE,OAAO,EAA8C;QAC/D,IAAI,CAAC,eAAe,CAAC,OAA6B,CAAC,CAAC;IACxD,CAAC;IAED,0BAA0B;IAC1B,UAAU,CAAC,OAA2B;;QAClC,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QACtE,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QACpC,MAAM,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAClD,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE;YACzC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,OAAO;YAC3B,EAAE,EAAE,gBAAgB,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,gBAAgB;YAC5D,EAAE,EAAE,gBAAgB,CAAC,CAAC,CAAC,oBAAoB,CAAC,CAAC,CAAC,kBAAkB;YAChE,QAAQ,EAAE,IAAI,QAAQ,CAAC;gBACnB,QAAQ,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,mCAAI,eAAe;gBACrD,UAAU,kBACN,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,EAC/C,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,IACxC,CAAC,gBAAgB;oBAChB,CAAC,CAAC,EAAE;oBACJ,CAAC,CAAC;wBACI,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU;qBACpD,CAAC,CACX;gBACD,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW;aAC3C,CAAC;YACF,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE;YAC5D,QAAQ,EAAE;gBACN,QAAQ;aACX;YACD,OAAO,EAAE;gBACL,SAAS;gBACT,OAAO;gBACP,QAAQ;gBACR,aAAa;gBACb,SAAS;gBACT,YAAY;aACf;YACD,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QACH,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC7B,IAAI,oBACG,QAAQ,CACd;SACJ,CAAC,CAAC;QAEH,MAAM,gBAAgB,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE;YAC/C,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,QAAQ;YAC5B,EAAE,EAAE,YAAY;YAChB,EAAE,EAAE,YAAY;YAChB,QAAQ,EAAE,IAAI,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC;YAC5C,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE;YAC5D,OAAO,EAAE,CAAC,SAAS,EAAE,OAAO,EAAE,YAAY,CAAC;YAC3C,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QACH,gBAAgB,CAAC,YAAY,CAAC,QAAQ,CAAC;YACnC,IAAI,oBACG,QAAQ,CACd;SACJ,CAAC,CAAC;QAEH,OAAO,CAAC,UAAU,EAAE,gBAAgB,EAAE,YAAY,CAAC,CAAC;IACxD,CAAC;IAED,IAAI,CAAC,IAIJ;QACG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;QACzB,MAAM,EAAE,EAAE,EAAE,GAAG,OAAO,CAAC;QAEvB,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAY,CAAC;QAEvE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAClC,EAAE,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QACpC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAEnC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACvB,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;YAC1B,IAAI,CAAC,QAAQ,iCAAM,IAAI,CAAC,KAAK,KAAE,QAAQ,EAAE,IAAI,IAAG,CAAC;QACrD,CAAC;IACL,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,gBAAgB,EAAuB,CAAC;IACxD,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,gBAAgB,EAA8B,CAAC;IAC/D,CAAC;IAED,cAAc,CAAC,EAAE,IAAI,EAAyB;;QAC1C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,gBAAgB,GAAuB,EAAE,CAAC;QAEhD,4CAA4C;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAExB,MAAM,WAAW,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAEhD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEvE,IAAI,OAAO,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAG,CAAC,CAAC,CAAA,KAAK,WAAW,EAAE,CAAC;YAC9C,MAAM,KAAK,GACP,CAAC,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBAC5B,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YACxD,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,MAAM,UAAU,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,0CAAE,KAAK,CAAC;QAChE,MAAM,aAAa,GAAG,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,WAAW,CAAC,CAAC;QAChD,IAAI,aAAa,IAAI,SAAS,IAAI,MAAM,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;YAC/D,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;YACzD,IAAI,YAAY,EAAE,CAAC;gBACf,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,UAAU,EAAE,YAAY,CAAC,IAAI,CAAC,CACpD,CAAC;gBACF,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,OAAO,EAAE,YAAY,CAAC,KAAK,CAAC,CAClD,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,UAAU,EAAE,aAAa,CAAC,CAChD,CAAC;YACN,CAAC;QACL,CAAC;QAED,uCACO,IAAI,KACP,UAAU,EAAE,gBAAgB,IAC9B;IACN,CAAC;IAEO,eAAe,CACnB,KAAa;QAEb,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,0BAA0B,EAAE,CAAC;YACzC,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,IACI,KAAK,GAAG,CAAC;YACT,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,0BAA0B,CAAC,MAAM,EACvD,CAAC;YACC,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC;QAC/D,OAAO;YACH,IAAI,EAAE,SAAS,CAAC,IAAI;YACpB,KAAK,EAAE,SAAS,CAAC,KAAK;SACzB,CAAC;IACN,CAAC;IAEO,gBAAgB;;QACpB,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,YAAY,UAAU,EAAE,CAAC;YACpD,OAAO;gBACH,YAAY,EAAE,IAAI;gBAClB,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC;aACvD,CAAC;QACN,CAAC;QACD,IAAI,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;YAC9C,4EAA4E;YAC5E,sDAAsD;YACtD,qDAAqD;YACrD,OAAO;gBACH,YAAY,EAAE,IAAI;gBAClB,YAAY,EAAE,CAAC,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC,GAAG,CAAC;aAChE,CAAC;QACN,CAAC;QACD,OAAO;YACH,YAAY,EAAE,KAAK;YACnB,YAAY,EAAE,GAAG;SACpB,CAAC;IACN,CAAC;IAEO,WAAW;;QACf,MAAM,aAAa,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC;QAChE,MAAM,aAAa,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC;QAEhE,gFAAgF;QAChF,gEAAgE;QAChE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QACxE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QAExE,MAAM,+BAA+B,GAChC,IAAI,CAAC,KAAK,CAAC,kBAA8B,KAAK,KAAK,CAAC;QACzD,MAAM,aAAa,GACf,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,SAAS;YAC3C,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,IAAI;YACtC,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,KAAK,CAAC;QAC5C,IAAI,kBAAkB,GAAG,CACrB,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CACxD,CAAC;QACX,IAAI,+BAA+B,EAAE,CAAC;YAClC,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,CAAC;QAED,IAAI,kBAAkB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAClC,kBAAkB,GAAG,CAAC,GAAG,kBAAkB,EAAE,GAAG,CAK/C,CAAC;QACN,CAAC;QACD,MAAM,YAAY,GAAG,aAAa,IAAI,+BAA+B,CAAC;QAEtE,4BAA4B;QAC5B,MAAM,yBAAyB,GAAG,kBAAkB,CAAC,GAAG,CACpD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CACxB,CAAC;QACF,IAAI,+BAA+B,EAAE,CAAC;YAClC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC9B,CAAC;QAED,MAAM,6BAA6B,GAC/B,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CAI1D,CAAC;QAEN,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAE9C,OAAO;YACH,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;YACrD,aAAa;YACb,aAAa;YACb,gBAAgB;YAChB,gBAAgB;YAChB,kBAAkB,EAAE,KAAK,CAAC,IAAI,CAAC,yBAAyB,CAAC;YACzD,YAAY;YACZ,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,sBAAsB,EAAE,6BAA6B;YACrD,kBAAkB,EAAE,aAAa,CAAC,YAAY;YAC9C,YAAY,EAAE,aAAa,CAAC,YAAY;SAC3C,CAAC;IACN,CAAC;IACO,kBAAkB,CAAC,OAA2B;QAClD,MAAM,YAAY,GAAiB;YAC/B,OAAO,EAAE,0BAA0B;YACnC,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,CAAC;YACT,MAAM,EAAE,iBAAiB;SAC5B,CAAC;QAEF,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC9C,IAAI,aAAa,CAAC,YAAY,EAAE,CAAC;YAC7B,IAAI,aAAa,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;gBACnC,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,aAAa,iCACtC,YAAY,KACf,OAAO,EAAE,2BAA2B,EACpC,KAAK,EAAE,aAAa,CAAC,YAAY,EACjC,IAAI,EAAE,IAAI,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,IAC1C,CAAC;gBACH,OAAO,QAAQ,CAAC;YACpB,CAAC;YAED,MAAM,YAAY,GACd,IAAI,CAAC,KAAK,CAAC,gBAAgB,YAAY,UAAU;gBAC7C,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB;gBAC7B,CAAC,CAAC,YAAY,CACR,IAAI,CAAC,KAAK,CAAC,YAAY,EACtB,IAAI,CAAC,OAA8B,CAAC,QAAQ;qBACxC,WAAW,EAChB,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAC3B,aAAa,CAAC,YAAY,EAC1B,aAAa,CAAC,YAAY,CAC7B,CAAC;YAEZ,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,aAAa,iCACtC,YAAY,KACf,OAAO,EAAE,2BAA2B,EACpC,KAAK,EAAE,aAAa,CAAC,YAAY,EACjC,IAAI,EAAE,YAAY,IACpB,CAAC;YAEH,OAAO,QAAQ,CAAC;QACpB,CAAC;QAED,MAAM,IAAI,GAAG,YAAY,CACrB,IAAI,CAAC,KAAK,CAAC,YAAY,EACtB,IAAI,CAAC,OAA8B,CAAC,QAAQ,CAAC,WAAW,EACzD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAC9B,CAAC;QAEF,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,CAAC,aAAa,iCACtC,YAAY,KACf,IAAI,EAAE,IAAI,IACZ,CAAC;QACH,OAAO,QAAQ,CAAC;IACpB,CAAC;CACJ;AAED,YAAY,CAAC,SAAS,GAAG,cAAc,CAAC;AACxC,YAAY,CAAC,YAAY,GAAG,YAAY,CAAC;AAEzC,uCAAuC;AACvC,MAAM,iBAAiB,GAAG,QAAQ,CAAC;;;;;;;;;;;;;;CAclC,CAAC;AAgBF,MAAM,YAAY,GAAG;IACjB,IAAI,EAAE,MAAM;IACZ,EAAE,EAAE,iBAAiB;IACrB,EAAE,EAAE,iBAAiB;IACrB,YAAY,EAAE;QACV,oBAAoB,EAAE,KAAK;QAC3B,aAAa,EAAE,KAAK;QACpB,aAAa,EAAE,KAAK;QACpB,gBAAgB,EAAE,KAAK;QACvB,gBAAgB,EAAE,KAAK;QACvB,kBAAkB,EAAE,WAAW;QAC/B,YAAY,EAAE,KAAK;QACnB,YAAY,EAAE,KAAK;QACnB,sBAAsB,EAAE,WAAW;QACnC,kBAAkB,EAAE,KAAK;QACzB,YAAY,EAAE,KAAK;KACtB;CAC0D,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME grid3d-lines-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\n\nout vec4 position_commonspace;\n\nvoid main(void) {\n vec3 position = positions;\n position[2] *= grid.ZIncreasingDownwards ? -1.0 : 1.0;\n\n vec3 position_commonspace = project_position(position);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n}\n";
|
2
2
|
export default _default;
|
@@ -1,6 +1,6 @@
|
|
1
1
|
export default `\
|
2
2
|
#version 300 es
|
3
|
-
#define SHADER_NAME
|
3
|
+
#define SHADER_NAME grid3d-lines-vertex-shader
|
4
4
|
|
5
5
|
precision highp float;
|
6
6
|
|
@@ -8,11 +8,9 @@ in vec3 positions;
|
|
8
8
|
|
9
9
|
out vec4 position_commonspace;
|
10
10
|
|
11
|
-
uniform bool ZIncreasingDownwards;
|
12
|
-
|
13
11
|
void main(void) {
|
14
12
|
vec3 position = positions;
|
15
|
-
position[2] *= ZIncreasingDownwards ? -1.0 : 1.0;
|
13
|
+
position[2] *= grid.ZIncreasingDownwards ? -1.0 : 1.0;
|
16
14
|
|
17
15
|
vec3 position_commonspace = project_position(position);
|
18
16
|
gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"vertex_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/vertex_lines.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
1
|
+
{"version":3,"file":"vertex_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/vertex_lines.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;CAiBd,CAAC"}
|
@@ -1,2 +1,2 @@
|
|
1
|
-
declare const fsHillshading = "#version 300 es\n#define SHADER_NAME hillshading2d-shader\n\nprecision highp float;\n\nin vec2 vTexCoord;\n\nout vec4 fragColor;\n\nuniform sampler2D bitmapTexture; // Property map\
|
1
|
+
declare const fsHillshading = "#version 300 es\n#define SHADER_NAME hillshading2d-fragment-shader\n\nprecision highp float;\n\nin vec2 vTexCoord;\n\nout vec4 fragColor;\n\nuniform sampler2D bitmapTexture; // Property map\n\n\n// Compute the normal value for every pixel, based on the current value and two values aroud it.\nvec3 normal(float val) {\n vec2 dr = 1.0 / map.bitmapResolution;\n float p0 = map.valueRangeSize * val;\n\n float px = map.valueRangeSize * decode_rgb2float(texture(bitmapTexture, vTexCoord + vec2(1.0, 0.0) / map.bitmapResolution).rgb);\n float py = map.valueRangeSize * decode_rgb2float(texture(bitmapTexture, vTexCoord + vec2(0.0, 1.0) / map.bitmapResolution).rgb);\n vec3 dx = vec3(1.0, 0.0, px - p0);\n vec3 dy = vec3(0.0, 1.0, py - p0);\n\n return normalize(cross(dx, dy));\n}\n\n// Compute how much a pixel is in the shadow based on its normal and where the light comes from.\nfloat shadow(vec3 normal) {\n float diffuse = map.diffuseLightIntensity * dot(normal, normalize(map.lightDirection));\n return clamp(map.ambientLightIntensity + diffuse, 0.0, 1.0);\n}\n\nvoid main(void) {\n vec4 bitmapColor = texture(bitmapTexture, vTexCoord);\n\n // If it's a picking pass, we just return the raw property map value.\n if (picking.isActive > 0.5) {\n fragColor = bitmapColor;\n return;\n }\n\n // Decode the RGB value into a float. See decoder.fs.glsl for more details.\n float val = decode_rgb2float(bitmapColor.rgb);\n // Compute the shadow value, how dark a pixel will be, 1 is in complete shadow, 0 is in complete light.\n float shadow = shadow(normal(val));\n\n // The final pixel is black, with the opacity based on the shadow value,\n // opacity 0 if pixel is completely in the light, opacity 1 if pixel is completely in the shadow.\n // The property map opacity (some portions of the property map can be transparent) and\n // the user provided image-wide opacity value are also taken into account.\n fragColor = vec4(vec3(0.0), (1.0-shadow) * bitmapColor.a * layer.opacity);\n\n geometry.uv = vTexCoord;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
2
2
|
export default fsHillshading;
|