@weasel-js/geom 1.15.0 → 1.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/3d/index.d.ts +3 -1
  2. package/dist/3d/index.js +7 -10
  3. package/dist/3d/index.js.map +1 -1
  4. package/dist/booleans/index.js +4 -5
  5. package/dist/booleans/index.js.map +1 -1
  6. package/dist/{chunk-B3D6KWW3.js → chunk-346XYYMX.js} +154 -3
  7. package/dist/chunk-346XYYMX.js.map +1 -0
  8. package/dist/chunk-DNX24KBT.js +82 -0
  9. package/dist/chunk-DNX24KBT.js.map +1 -0
  10. package/dist/{chunk-EURWZUNY.js → chunk-GA5R5KWD.js} +59 -65
  11. package/dist/chunk-GA5R5KWD.js.map +1 -0
  12. package/dist/{chunk-3HQJGI63.js → chunk-HTT5AQIU.js} +3 -4
  13. package/dist/chunk-HTT5AQIU.js.map +1 -0
  14. package/dist/{chunk-FROQPADA.js → chunk-IDSKOHA4.js} +4 -4
  15. package/dist/{chunk-FROQPADA.js.map → chunk-IDSKOHA4.js.map} +1 -1
  16. package/dist/{chunk-HMGGJZTM.js → chunk-MIKP4V2C.js} +7 -21
  17. package/dist/chunk-MIKP4V2C.js.map +1 -0
  18. package/dist/{chunk-HNLJO3E7.js → chunk-MOCSUHEI.js} +22 -8
  19. package/dist/chunk-MOCSUHEI.js.map +1 -0
  20. package/dist/{chunk-3YH5XU3H.js → chunk-OQP5M5VD.js} +14 -23
  21. package/dist/chunk-OQP5M5VD.js.map +1 -0
  22. package/dist/{chunk-ZOMUTU7J.js → chunk-STYO7J4Y.js} +5 -11
  23. package/dist/chunk-STYO7J4Y.js.map +1 -0
  24. package/dist/{curvature-CDOI32hv.d.ts → curvature-DKPO4Qeh.d.ts} +0 -27
  25. package/dist/curves/index.d.ts +1 -1
  26. package/dist/curves/index.js +4 -4
  27. package/dist/index.d.ts +108 -3
  28. package/dist/index.js +159 -162
  29. package/dist/index.js.map +1 -1
  30. package/dist/nd/index.d.ts +28 -1
  31. package/dist/nd/index.js +2 -5
  32. package/dist/nd/index.js.map +1 -1
  33. package/dist/tessellate/index.js +5 -5
  34. package/dist/warp/index.js +8 -15
  35. package/dist/warp/index.js.map +1 -1
  36. package/package.json +3 -3
  37. package/dist/chunk-2N6OWA7E.js +0 -104
  38. package/dist/chunk-2N6OWA7E.js.map +0 -1
  39. package/dist/chunk-3HQJGI63.js.map +0 -1
  40. package/dist/chunk-3YH5XU3H.js.map +0 -1
  41. package/dist/chunk-755Y4YZS.js +0 -32
  42. package/dist/chunk-755Y4YZS.js.map +0 -1
  43. package/dist/chunk-B3D6KWW3.js.map +0 -1
  44. package/dist/chunk-EURWZUNY.js.map +0 -1
  45. package/dist/chunk-HMGGJZTM.js.map +0 -1
  46. package/dist/chunk-HNLJO3E7.js.map +0 -1
  47. package/dist/chunk-ZOMUTU7J.js.map +0 -1
@@ -1,5 +1,32 @@
1
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  export { P as PORT_REACH, c as cubicAt, p as portControls, a as portCurvePoints } from '../portCurve-C5HDWuuV.js';
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+ /**
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+ * Points and segments over plain number arrays, in any dimension: how far
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+ * apart two points are, the point part of the way between them, and the
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+ * nearest point of a segment.
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+ *
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+ * Published as is from `./nd`. The 2D barrel states the same rules over loose
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+ * scalars in `./points2` (they run per pointermove and per vertex, so they
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+ * must not allocate), and `./3d` wraps these in `Vec3`. Both use the scalar
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+ * `lerp` and `segmentTFrom` below, so the tiers return the same numbers.
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+ */
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+ /** Squared distance between two points. Compare with this and skip the root. */
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+ declare function distance2(a: readonly number[], b: readonly number[]): number;
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+ /** Euclidean distance between two points. */
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+ declare function distance(a: readonly number[], b: readonly number[]): number;
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+ /** The point `t` of the way from `a` to `b`; `t` outside [0, 1] extrapolates. */
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+ declare function lerp(a: readonly number[], b: readonly number[], t: number): number[];
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+ /** The parameter, 0 to 1, of the point of segment `a`–`b` nearest `p`. A
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+ * zero-length segment answers 0. */
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+ declare function segmentT(p: readonly number[], a: readonly number[], b: readonly number[]): number;
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+ /** The point of segment `a`–`b` nearest `p`. At `t = 1` it is `b` exactly,
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+ * not `a + (b - a)`, which can miss it by rounding. */
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+ declare function closestPointOnSegment(p: readonly number[], a: readonly number[], b: readonly number[]): number[];
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+ /** Squared distance from `p` to segment `a`–`b`. */
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+ declare function pointSegmentDist2(p: readonly number[], a: readonly number[], b: readonly number[]): number;
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+ /** Distance from `p` to segment `a`–`b`. */
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+ declare function pointSegmentDist(p: readonly number[], a: readonly number[], b: readonly number[]): number;
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+
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  /** Affine subspaces ("flats") over plain number arrays, in any dimension:
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  * the points, lines and planes a snap resolves against. */
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  type Vec = readonly number[];
@@ -159,4 +186,4 @@ interface SettledCacheOptions {
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  /** A {@link SettledCache} that builds on the `reads`-th read in a row at one key. */
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  declare function createSettledCache<T>({ reads }?: SettledCacheOptions): SettledCache<T>;
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- export { type BoxN, type Bvh, type Flat, type HalfSpace, type ProbeRole, type SettledCache, type SettledCacheOptions, type SnapCandidate, type SnapProbe, type SnapProblem, type SnapResolution, type SnapTier, type Vec, closestBetweenFlats, closestOnFlat, createBvh, createSettledCache, flatDim, intersectFlats, resolveSnap, stepLine };
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+ export { type BoxN, type Bvh, type Flat, type HalfSpace, type ProbeRole, type SettledCache, type SettledCacheOptions, type SnapCandidate, type SnapProbe, type SnapProblem, type SnapResolution, type SnapTier, type Vec, closestBetweenFlats, closestOnFlat, closestPointOnSegment, createBvh, createSettledCache, distance, distance2, flatDim, intersectFlats, lerp, pointSegmentDist, pointSegmentDist2, resolveSnap, segmentT, stepLine };
package/dist/nd/index.js CHANGED
@@ -1,5 +1,7 @@
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  export { createBvh } from '../chunk-XXNK4N7Z.js';
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  export { PORT_REACH, cubicAt, portControls, portCurvePoints } from '../chunk-YQADYJJ7.js';
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+ import { distance } from '../chunk-DNX24KBT.js';
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+ export { closestPointOnSegment, distance, distance2, lerp2 as lerp, pointSegmentDist, pointSegmentDist2, segmentT } from '../chunk-DNX24KBT.js';
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  // src/snap/flat.ts
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  var RANK_TOL = 1e-6;
@@ -109,11 +111,6 @@ var SAME_PX = 1e-9;
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  var plus = (a, b) => a.map((v, i) => v + b[i]);
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  var minus = (a, b) => a.map((v, i) => v - b[i]);
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  var isFiniteVec2 = (a) => a.every(Number.isFinite);
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- function distance(a, b) {
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- let s = 0;
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- for (let i = 0; i < a.length; i++) s += (a[i] - b[i]) ** 2;
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- return Math.sqrt(s);
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- }
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  function makeMeasure(problem, base, eps) {
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  const home = /* @__PURE__ */ new Map();
119
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  return {
@@ -1 +1 @@
1
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Affine subspaces (\"flats\") over plain number arrays, in any dimension:\n * the points, lines and planes a snap resolves against. */\n\nexport type Vec = readonly number[];\n\n/** The affine subspace `at + span(dirs)`. `dirs` need not be orthonormal or\n * independent; a zero or repeated direction adds nothing. */\nexport interface Flat {\n at: Vec;\n dirs: readonly Vec[];\n}\n\n/** A direction left with less than this fraction of its length after the\n * ones before it are taken out counts as dependent on them. The solve's\n * pivots are those leftover lengths squared, so it shares this one value.\n * Squaring loses angles below about 1e-8 rad to rounding; at 1e-8 the two\n * verdicts part, so this sits two decades clear. */\nconst RANK_TOL = 1e-6;\n\nfunction dotv(a: Vec, b: Vec): number {\n let s = 0;\n for (let i = 0; i < a.length; i++) s += a[i] * b[i];\n return s;\n}\n\nfunction normv(a: Vec): number {\n return Math.sqrt(dotv(a, a));\n}\n\nfunction isFiniteVec(a: Vec): boolean {\n return a.every(Number.isFinite);\n}\n\n/** An orthonormal basis of `span(vecs)`, built by Gram-Schmidt with a second\n * pass for stability. Non-finite and dependent vectors are dropped. */\nexport function orthonormalize(vecs: readonly Vec[], start: readonly Vec[] = []): number[][] {\n const basis: number[][] = start.map((q) => q.slice());\n const out: number[][] = [];\n for (const d of vecs) {\n const n0 = normv(d);\n if (!(n0 > 0) || !isFiniteVec(d)) continue;\n const v = d.slice();\n for (let pass = 0; pass < 2; pass++) {\n for (const q of basis) {\n const k = dotv(v, q);\n for (let i = 0; i < v.length; i++) v[i] -= k * q[i];\n }\n }\n const n = normv(v);\n if (n <= RANK_TOL * n0) continue;\n for (let i = 0; i < v.length; i++) v[i] /= n;\n basis.push(v);\n out.push(v);\n }\n return out;\n}\n\n/** An orthonormal basis of the orthogonal complement of the orthonormal `basis` in R^n. */\nfunction complement(basis: readonly Vec[], n: number): number[][] {\n const axes: number[][] = [];\n for (let i = 0; i < n; i++) axes.push(Array.from({ length: n }, (_, j) => (i === j ? 1 : 0)));\n return orthonormalize(axes, basis);\n}\n\n/** The flat's dimension: the rank of its directions. */\nexport function flatDim(f: Flat): number {\n return orthonormalize(f.dirs).length;\n}\n\n/** The point of `f` nearest `p`. */\nexport function closestOnFlat(f: Flat, p: Vec): Vec {\n const out = f.at.slice();\n for (const q of orthonormalize(f.dirs)) {\n let k = 0;\n for (let i = 0; i < q.length; i++) k += q[i] * (p[i] - f.at[i]);\n for (let i = 0; i < out.length; i++) out[i] += k * q[i];\n }\n return out;\n}\n\n/**\n * The `x` minimizing `|Σ x_j cols_j − rhs|`, through the normal equations.\n * A column within `RANK_TOL` of the span of the kept ones before it is\n * dropped, the same verdict `orthonormalize` reaches, and its unknown is zero.\n */\nexport function solveLeastSquares(cols: readonly Vec[], rhs: Vec): number[] {\n const k = cols.length;\n const m = cols.map((a) => [...cols.map((b) => dotv(a, b)), dotv(a, rhs)]);\n const len2 = m.map((r, i) => r[i]);\n const kept: number[] = [];\n for (let col = 0; col < k; col++) {\n if (!(m[col][col] > RANK_TOL * RANK_TOL * len2[col])) continue;\n for (let r = col + 1; r < k; r++) {\n const f = m[r][col] / m[col][col];\n for (let c = col; c <= k; c++) m[r][c] -= f * m[col][c];\n }\n kept.push(col);\n }\n const x = new Array<number>(k).fill(0);\n for (let p = kept.length - 1; p >= 0; p--) {\n const col = kept[p];\n let s = m[col][k];\n for (let c = col + 1; c < k; c++) s -= m[col][c] * x[c];\n x[col] = s / m[col][col];\n }\n return x;\n}\n\n/** The nearest pair of points, one on each flat. 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A solution\n * outside it fails the candidate. */\n span?: readonly (readonly [number, number])[];\n source: string;\n /** Stable tiebreak: lower wins when everything else is equal. */\n order: number;\n tier: SnapTier;\n reachPx: number;\n /** When any required candidate exists, the result includes one of them,\n * whatever its reach. */\n required?: boolean;\n mark?: M;\n}\n\n/** One frame's snap: the probes, the input subspace, the raw move, and the candidates. */\nexport interface SnapProblem<M> {\n probes: readonly SnapProbe[];\n /** `H`, the subspace of δ-space the result stays inside. */\n input: Flat;\n /** The unsnapped move. */\n delta0: Vec;\n candidates: readonly SnapCandidate<M>[];\n /** World to screen pixels. A non-finite result puts that position out of reach. */\n toScreen(world: Vec): Vec;\n /** Candidates kept per probe, nearest first, besides the required ones,\n * which are all kept. Default 24. */\n poolSize?: number;\n /** World-space tolerance for \"on the locus\". Default 1e-6. */\n eps?: number;\n}\n\n/** The move `resolveSnap` chose and the candidates it meets. */\nexport interface SnapResolution<M> {\n /** `closestOnFlat(input, delta0)` when nothing snaps. */\n delta: Vec;\n members: readonly SnapCandidate<M>[];\n /** Every in-reach candidate the result meets: the ones whose marks show. */\n satisfied: readonly SnapCandidate<M>[];\n /** How many dimensions of `H` the result pins. */\n codim: number;\n}\n\n/** A candidate that can be met on its own: its probe, and `H ∩ C` in δ-space. */\ninterface Live<M> {\n c: SnapCandidate<M>;\n probe: Vec;\n within: Flat;\n px: number;\n}\n\ninterface Combo<M> {\n members: Live<M>[];\n flat: Flat;\n dim: number;\n targetFlat: Flat;\n delta: Vec;\n codim: number;\n targetCodim: number;\n px: number;\n}\n\nconst DEFAULT_POOL = 24;\nconst DEFAULT_EPS = 1e-6;\n/** Screen displacements closer than this rank as equal, so order decides. */\nconst SAME_PX = 1e-9;\n\nconst plus = (a: Vec, b: Vec): Vec => a.map((v, i) => v + b[i]);\nconst minus = (a: Vec, b: Vec): Vec => a.map((v, i) => v - b[i]);\nconst isFiniteVec = (a: Vec): boolean => a.every(Number.isFinite);\n\nfunction distance(a: Vec, b: Vec): number {\n let s = 0;\n for (let i = 0; i < a.length; i++) s += (a[i] - b[i]) ** 2;\n return Math.sqrt(s);\n}\n\n/** What the resolver needs to measure a candidate against a trial δ. */\ninterface Measure {\n /** Screen pixels the probe moves going from δ0 (projected into `H`) to\n * `delta`; NaN when either end has no finite screen position. */\n move(probeId: string, probe: Vec, delta: Vec): number;\n eps: number;\n}\n\nfunction makeMeasure<M>(problem: SnapProblem<M>, base: Vec, eps: number): Measure {\n const home = new Map<string, Vec>();\n return {\n eps,\n move(probeId, probe, delta) {\n let h = home.get(probeId);\n if (!h) home.set(probeId, (h = problem.toScreen(plus(probe, base))));\n const d = distance(problem.toScreen(plus(probe, delta)), h);\n return Number.isFinite(d) ? d : NaN;\n },\n };\n}\n\nfunction spanHolds<M>(c: SnapCandidate<M>, world: Vec, eps: number): boolean {\n if (!c.span) return true;\n const u = solveLeastSquares(c.locus.dirs, minus(world, c.locus.at));\n return c.span.every(([lo, hi], i) => u[i] >= lo - eps && u[i] <= hi + eps);\n}\n\n/** The probe's screen move under `delta`, or null when it is out of reach or off the span. */\nfunction meets<M>(m: Measure, c: SnapCandidate<M>, probe: Vec, delta: Vec): number | null {\n const measured = m.move(c.probe, probe, delta);\n if (!c.required && (Number.isNaN(measured) || !(measured <= c.reachPx))) return null;\n const px = Number.isNaN(measured) ? Infinity : measured;\n return spanHolds(c, plus(probe, delta), m.eps) ? px : null;\n}\n\nfunction liveCandidates<M>(problem: SnapProblem<M>, m: Measure): Live<M>[] {\n const probes = new Map(problem.probes.map((p) => [p.id, p.at]));\n const live: Live<M>[] = [];\n for (const c of problem.candidates) {\n const probe = probes.get(c.probe);\n if (!probe || !isFiniteVec(probe) || !isFiniteVec(c.locus.at) || !c.locus.dirs.every(isFiniteVec)) continue;\n const within = intersectFlats(problem.input, { at: minus(c.locus.at, probe), dirs: c.locus.dirs }, m.eps);\n if (!within) continue;\n const px = meets(m, c, probe, closestOnFlat(within, problem.delta0));\n if (px !== null) live.push({ c, probe, within, px });\n }\n return live;\n}\n\nfunction pool<M>(live: Live<M>[], size: number): Live<M>[] {\n const byProbe = new Map<string, Live<M>[]>();\n for (const l of live) {\n const list = byProbe.get(l.c.probe) ?? [];\n list.push(l);\n byProbe.set(l.c.probe, list);\n }\n const out: Live<M>[] = [];\n for (const list of byProbe.values()) {\n list.sort((a, b) => (Math.abs(a.px - b.px) > SAME_PX ? a.px - b.px : a.c.order - b.c.order));\n out.push(...list.filter((l, i) => i < size || l.c.required));\n }\n return out;\n}\n\nfunction compareOrders<M>(a: Live<M>[], b: Live<M>[]): number {\n const oa = a.map((l) => l.c.order).sort((x, y) => x - y);\n const ob = b.map((l) => l.c.order).sort((x, y) => x - y);\n for (let i = 0; i < Math.min(oa.length, ob.length); i++) if (oa[i] !== ob[i]) return oa[i] - ob[i];\n return oa.length - ob.length;\n}\n\n/** Negative when `a` ranks ahead of `b`. */\nfunction compareCombos<M>(a: Combo<M>, b: Combo<M>): number {\n if (a.codim !== b.codim) return b.codim - a.codim;\n if (a.targetCodim !== b.targetCodim) return b.targetCodim - a.targetCodim;\n if (Math.abs(a.px - b.px) > SAME_PX) return a.px - b.px;\n return compareOrders(a.members, b.members);\n}\n\n/** `parent` plus `l`, or null when `l` adds no constraint or breaks a member's reach or span. */\nfunction extend<M>(parent: Combo<M>, l: Live<M>, input: Flat, delta0: Vec, m: Measure): Combo<M> | null {\n const hDim = flatDim(input);\n const flat = intersectFlats(parent.flat, l.within, m.eps);\n if (!flat) return null;\n const dim = flatDim(flat);\n if (dim >= parent.dim) return null;\n const delta = closestOnFlat(flat, delta0);\n if (!isFiniteVec(delta)) return null;\n const members = [...parent.members, l];\n for (const mem of members) if (meets(m, mem.c, mem.probe, delta) === null) return null;\n const targetFlat = l.c.tier === 'target'\n ? intersectFlats(parent.targetFlat, l.within, m.eps) ?? flat\n : parent.targetFlat;\n const kept = prune(members, input, dim, flatDim(targetFlat), m.eps);\n let px = 0;\n for (const mem of kept) {\n const p = meets(m, mem.c, mem.probe, delta);\n if (p === null) return null;\n px = Math.max(px, p);\n }\n return {\n members: kept, flat, dim, targetFlat, delta, px,\n codim: hDim - dim,\n targetCodim: hDim - flatDim(targetFlat),\n };\n}\n\n/** The flat `members` pin inside `input`, and the one their target-tier members pin. */\nfunction flatsOf<M>(members: readonly Live<M>[], input: Flat, eps: number): { dim: number; targetDim: number } | null {\n let flat: Flat | null = input;\n let target: Flat = input;\n for (const mem of members) {\n flat = intersectFlats(flat, mem.within, eps);\n if (!flat) return null;\n if (mem.c.tier === 'target') target = intersectFlats(target, mem.within, eps) ?? flat;\n }\n return { dim: flatDim(flat), targetDim: flatDim(target) };\n}\n\n/** `members` less every one the rest already imply, oldest first, so a\n * redundant member neither shows in `members` nor decides a tie on order. */\nfunction prune<M>(members: Live<M>[], input: Flat, dim: number, targetDim: number, eps: number): Live<M>[] {\n let kept = members;\n for (let i = 0; i < kept.length && kept.length > 1;) {\n const rest = kept.filter((_, j) => j !== i);\n const f = flatsOf(rest, input, eps);\n if (f && f.dim === dim && f.targetDim === targetDim) kept = rest;\n else i++;\n }\n return kept;\n}\n\n/** The best combination; when any can include a required candidate, the best of those. */\nfunction search<M>(candidates: Live<M>[], root: Combo<M>, delta0: Vec, m: Measure): Combo<M> {\n const best: { any: Combo<M>; required: Combo<M> | null } = { any: root, required: null };\n const consider = (c: Combo<M>) => {\n if (compareCombos(c, best.any) < 0) best.any = c;\n if (c.members.some((l) => l.c.required) && (!best.required || compareCombos(c, best.required) < 0)) {\n best.required = c;\n }\n };\n const visit = (start: number, parent: Combo<M>) => {\n for (let i = start; i < candidates.length; i++) {\n const next = extend(parent, candidates[i], root.flat, delta0, m);\n if (!next) continue;\n consider(next);\n if (next.dim > 0) visit(i + 1, next);\n }\n };\n visit(0, root);\n return best.required ?? best.any;\n}\n\nfunction satisfiedBy<M>(problem: SnapProblem<M>, delta: Vec, m: Measure): SnapCandidate<M>[] {\n const probes = new Map(problem.probes.map((p) => [p.id, p.at]));\n return problem.candidates.filter((c) => {\n const probe = probes.get(c.probe);\n if (!probe) return false;\n const world = plus(probe, delta);\n if (!(distance(closestOnFlat(c.locus, world), world) <= m.eps)) return false;\n return meets(m, c, probe, delta) !== null;\n });\n}\n\n/** The move nearest `delta0` within `H` that meets the best-ranked set of\n * candidates in reach, or `delta0` projected into `H` when none is. */\nexport function resolveSnap<M>(problem: SnapProblem<M>): SnapResolution<M> {\n const { input, delta0 } = problem;\n let base = closestOnFlat(input, delta0);\n if (!isFiniteVec(base)) base = isFiniteVec(input.at) ? input.at : input.at.map(() => 0);\n const m = makeMeasure(problem, base, problem.eps ?? DEFAULT_EPS);\n const hDim = flatDim(input);\n const root: Combo<M> = {\n members: [], flat: input, dim: hDim, targetFlat: input, delta: base, codim: 0, targetCodim: 0, px: 0,\n };\n const live = pool(liveCandidates(problem, m), problem.poolSize ?? DEFAULT_POOL);\n const win = search(live, root, delta0, m);\n return {\n delta: win.delta,\n members: win.members.map((l) => l.c),\n satisfied: satisfiedBy(problem, win.delta, m),\n codim: win.codim,\n };\n}\n","import type { Flat, Vec } from './flat';\n\n/**\n * The line through `about` whose direction, measured in the plane `basis`\n * spans (as an angle from `basis[0]` toward `basis[1]`), is the multiple of\n * `step` nearest the direction from `about` to `toward`: a constrained\n * gesture's input subspace, in any dimension. `basis` is orthonormal.\n */\nexport function stepLine(about: Vec, toward: Vec, basis: readonly [Vec, Vec], step: number): Flat {\n const [u, v] = basis;\n let a = 0;\n let b = 0;\n for (let i = 0; i < about.length; i++) {\n const d = toward[i] - about[i];\n a += d * u[i];\n b += d * v[i];\n }\n const theta = a === 0 && b === 0 ? 0 : Math.round(Math.atan2(b, a) / step) * step;\n const c = Math.cos(theta);\n const s = Math.sin(theta);\n return { at: about, dirs: [u.map((x, i) => x * c + v[i] * s)] };\n}\n","/**\n * A value built from a source only once the source has held still. Each read\n * passes the source's key, a tuple of whatever its value is a function of\n * (versions, generations, the identity of an input). A read at a key that\n * differs from the last one records it and answers null, so the caller works\n * without the value; the `reads`-th read in a row at one key builds it, and\n * later reads at that key return the same value. A source whose key changes\n * before every read never pays for a build.\n *\n * Keys match element by element under `Object.is`.\n */\nexport interface SettledCache<T> {\n /** The value for `key`, built by `build` on the read that settles it; null before that. */\n read(key: readonly unknown[], build: () => T): T | null;\n /** Forget the recorded key and any value, as if never read. */\n clear(): void;\n}\n\n/** Options for {@link createSettledCache}. */\nexport interface SettledCacheOptions {\n /** Which read in a row at one key builds the value. Default 2: a source must\n * be read once unchanged before it is worth building over. 1 builds on the\n * first read, which makes the cache a plain memo keyed the same way. */\n reads?: number;\n}\n\nfunction sameKey(a: readonly unknown[], b: readonly unknown[]): boolean {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) if (!Object.is(a[i], b[i])) return false;\n return true;\n}\n\n/** A {@link SettledCache} that builds on the `reads`-th read in a row at one key. */\nexport function createSettledCache<T>({ reads = 2 }: SettledCacheOptions = {}): SettledCache<T> {\n if (!(reads >= 1) || !Number.isInteger(reads)) throw new RangeError(`createSettledCache: reads must be a positive integer, got ${reads}`);\n let seen: readonly unknown[] | undefined;\n let count = 0;\n let built: { value: T } | null = null;\n return {\n read(key, build) {\n if (seen === undefined || !sameKey(seen, key)) {\n seen = key.slice();\n count = 0;\n built = null;\n }\n if (built !== null) return built.value;\n if (++count < reads) return null;\n built = { value: build() };\n return built.value;\n },\n clear() {\n seen = undefined;\n count = 0;\n built = null;\n },\n };\n}\n"]}
1
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Affine subspaces (\"flats\") over plain number arrays, in any dimension:\n * the points, lines and planes a snap resolves against. */\n\nexport type Vec = readonly number[];\n\n/** The affine subspace `at + span(dirs)`. `dirs` need not be orthonormal or\n * independent; a zero or repeated direction adds nothing. */\nexport interface Flat {\n at: Vec;\n dirs: readonly Vec[];\n}\n\n/** A direction left with less than this fraction of its length after the\n * ones before it are taken out counts as dependent on them. The solve's\n * pivots are those leftover lengths squared, so it shares this one value.\n * Squaring loses angles below about 1e-8 rad to rounding; at 1e-8 the two\n * verdicts part, so this sits two decades clear. */\nconst RANK_TOL = 1e-6;\n\nfunction dotv(a: Vec, b: Vec): number {\n let s = 0;\n for (let i = 0; i < a.length; i++) s += a[i] * b[i];\n return s;\n}\n\nfunction normv(a: Vec): number {\n return Math.sqrt(dotv(a, a));\n}\n\nfunction isFiniteVec(a: Vec): boolean {\n return a.every(Number.isFinite);\n}\n\n/** An orthonormal basis of `span(vecs)`, built by Gram-Schmidt with a second\n * pass for stability. Non-finite and dependent vectors are dropped. */\nexport function orthonormalize(vecs: readonly Vec[], start: readonly Vec[] = []): number[][] {\n const basis: number[][] = start.map((q) => q.slice());\n const out: number[][] = [];\n for (const d of vecs) {\n const n0 = normv(d);\n if (!(n0 > 0) || !isFiniteVec(d)) continue;\n const v = d.slice();\n for (let pass = 0; pass < 2; pass++) {\n for (const q of basis) {\n const k = dotv(v, q);\n for (let i = 0; i < v.length; i++) v[i] -= k * q[i];\n }\n }\n const n = normv(v);\n if (n <= RANK_TOL * n0) continue;\n for (let i = 0; i < v.length; i++) v[i] /= n;\n basis.push(v);\n out.push(v);\n }\n return out;\n}\n\n/** An orthonormal basis of the orthogonal complement of the orthonormal `basis` in R^n. */\nfunction complement(basis: readonly Vec[], n: number): number[][] {\n const axes: number[][] = [];\n for (let i = 0; i < n; i++) axes.push(Array.from({ length: n }, (_, j) => (i === j ? 1 : 0)));\n return orthonormalize(axes, basis);\n}\n\n/** The flat's dimension: the rank of its directions. */\nexport function flatDim(f: Flat): number {\n return orthonormalize(f.dirs).length;\n}\n\n/** The point of `f` nearest `p`. */\nexport function closestOnFlat(f: Flat, p: Vec): Vec {\n const out = f.at.slice();\n for (const q of orthonormalize(f.dirs)) {\n let k = 0;\n for (let i = 0; i < q.length; i++) k += q[i] * (p[i] - f.at[i]);\n for (let i = 0; i < out.length; i++) out[i] += k * q[i];\n }\n return out;\n}\n\n/**\n * The `x` minimizing `|Σ x_j cols_j − rhs|`, through the normal equations.\n * A column within `RANK_TOL` of the span of the kept ones before it is\n * dropped, the same verdict `orthonormalize` reaches, and its unknown is zero.\n */\nexport function solveLeastSquares(cols: readonly Vec[], rhs: Vec): number[] {\n const k = cols.length;\n const m = cols.map((a) => [...cols.map((b) => dotv(a, b)), dotv(a, rhs)]);\n const len2 = m.map((r, i) => r[i]);\n const kept: number[] = [];\n for (let col = 0; col < k; col++) {\n if (!(m[col][col] > RANK_TOL * RANK_TOL * len2[col])) continue;\n for (let r = col + 1; r < k; r++) {\n const f = m[r][col] / m[col][col];\n for (let c = col; c <= k; c++) m[r][c] -= f * m[col][c];\n }\n kept.push(col);\n }\n const x = new Array<number>(k).fill(0);\n for (let p = kept.length - 1; p >= 0; p--) {\n const col = kept[p];\n let s = m[col][k];\n for (let c = col + 1; c < k; c++) s -= m[col][c] * x[c];\n x[col] = s / m[col][col];\n }\n return x;\n}\n\n/** The nearest pair of points, one on each flat. 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A solution\n * outside it fails the candidate. */\n span?: readonly (readonly [number, number])[];\n source: string;\n /** Stable tiebreak: lower wins when everything else is equal. */\n order: number;\n tier: SnapTier;\n reachPx: number;\n /** When any required candidate exists, the result includes one of them,\n * whatever its reach. */\n required?: boolean;\n mark?: M;\n}\n\n/** One frame's snap: the probes, the input subspace, the raw move, and the candidates. */\nexport interface SnapProblem<M> {\n probes: readonly SnapProbe[];\n /** `H`, the subspace of δ-space the result stays inside. */\n input: Flat;\n /** The unsnapped move. */\n delta0: Vec;\n candidates: readonly SnapCandidate<M>[];\n /** World to screen pixels. A non-finite result puts that position out of reach. */\n toScreen(world: Vec): Vec;\n /** Candidates kept per probe, nearest first, besides the required ones,\n * which are all kept. Default 24. */\n poolSize?: number;\n /** World-space tolerance for \"on the locus\". Default 1e-6. */\n eps?: number;\n}\n\n/** The move `resolveSnap` chose and the candidates it meets. */\nexport interface SnapResolution<M> {\n /** `closestOnFlat(input, delta0)` when nothing snaps. */\n delta: Vec;\n members: readonly SnapCandidate<M>[];\n /** Every in-reach candidate the result meets: the ones whose marks show. */\n satisfied: readonly SnapCandidate<M>[];\n /** How many dimensions of `H` the result pins. */\n codim: number;\n}\n\n/** A candidate that can be met on its own: its probe, and `H ∩ C` in δ-space. */\ninterface Live<M> {\n c: SnapCandidate<M>;\n probe: Vec;\n within: Flat;\n px: number;\n}\n\ninterface Combo<M> {\n members: Live<M>[];\n flat: Flat;\n dim: number;\n targetFlat: Flat;\n delta: Vec;\n codim: number;\n targetCodim: number;\n px: number;\n}\n\nconst DEFAULT_POOL = 24;\nconst DEFAULT_EPS = 1e-6;\n/** Screen displacements closer than this rank as equal, so order decides. */\nconst SAME_PX = 1e-9;\n\nconst plus = (a: Vec, b: Vec): Vec => a.map((v, i) => v + b[i]);\nconst minus = (a: Vec, b: Vec): Vec => a.map((v, i) => v - b[i]);\nconst isFiniteVec = (a: Vec): boolean => a.every(Number.isFinite);\n\n/** What the resolver needs to measure a candidate against a trial δ. */\ninterface Measure {\n /** Screen pixels the probe moves going from δ0 (projected into `H`) to\n * `delta`; NaN when either end has no finite screen position. */\n move(probeId: string, probe: Vec, delta: Vec): number;\n eps: number;\n}\n\nfunction makeMeasure<M>(problem: SnapProblem<M>, base: Vec, eps: number): Measure {\n const home = new Map<string, Vec>();\n return {\n eps,\n move(probeId, probe, delta) {\n let h = home.get(probeId);\n if (!h) home.set(probeId, (h = problem.toScreen(plus(probe, base))));\n const d = distance(problem.toScreen(plus(probe, delta)), h);\n return Number.isFinite(d) ? d : NaN;\n },\n };\n}\n\nfunction spanHolds<M>(c: SnapCandidate<M>, world: Vec, eps: number): boolean {\n if (!c.span) return true;\n const u = solveLeastSquares(c.locus.dirs, minus(world, c.locus.at));\n return c.span.every(([lo, hi], i) => u[i] >= lo - eps && u[i] <= hi + eps);\n}\n\n/** The probe's screen move under `delta`, or null when it is out of reach or off the span. */\nfunction meets<M>(m: Measure, c: SnapCandidate<M>, probe: Vec, delta: Vec): number | null {\n const measured = m.move(c.probe, probe, delta);\n if (!c.required && (Number.isNaN(measured) || !(measured <= c.reachPx))) return null;\n const px = Number.isNaN(measured) ? Infinity : measured;\n return spanHolds(c, plus(probe, delta), m.eps) ? px : null;\n}\n\nfunction liveCandidates<M>(problem: SnapProblem<M>, m: Measure): Live<M>[] {\n const probes = new Map(problem.probes.map((p) => [p.id, p.at]));\n const live: Live<M>[] = [];\n for (const c of problem.candidates) {\n const probe = probes.get(c.probe);\n if (!probe || !isFiniteVec(probe) || !isFiniteVec(c.locus.at) || !c.locus.dirs.every(isFiniteVec)) continue;\n const within = intersectFlats(problem.input, { at: minus(c.locus.at, probe), dirs: c.locus.dirs }, m.eps);\n if (!within) continue;\n const px = meets(m, c, probe, closestOnFlat(within, problem.delta0));\n if (px !== null) live.push({ c, probe, within, px });\n }\n return live;\n}\n\nfunction pool<M>(live: Live<M>[], size: number): Live<M>[] {\n const byProbe = new Map<string, Live<M>[]>();\n for (const l of live) {\n const list = byProbe.get(l.c.probe) ?? [];\n list.push(l);\n byProbe.set(l.c.probe, list);\n }\n const out: Live<M>[] = [];\n for (const list of byProbe.values()) {\n list.sort((a, b) => (Math.abs(a.px - b.px) > SAME_PX ? a.px - b.px : a.c.order - b.c.order));\n out.push(...list.filter((l, i) => i < size || l.c.required));\n }\n return out;\n}\n\nfunction compareOrders<M>(a: Live<M>[], b: Live<M>[]): number {\n const oa = a.map((l) => l.c.order).sort((x, y) => x - y);\n const ob = b.map((l) => l.c.order).sort((x, y) => x - y);\n for (let i = 0; i < Math.min(oa.length, ob.length); i++) if (oa[i] !== ob[i]) return oa[i] - ob[i];\n return oa.length - ob.length;\n}\n\n/** Negative when `a` ranks ahead of `b`. */\nfunction compareCombos<M>(a: Combo<M>, b: Combo<M>): number {\n if (a.codim !== b.codim) return b.codim - a.codim;\n if (a.targetCodim !== b.targetCodim) return b.targetCodim - a.targetCodim;\n if (Math.abs(a.px - b.px) > SAME_PX) return a.px - b.px;\n return compareOrders(a.members, b.members);\n}\n\n/** `parent` plus `l`, or null when `l` adds no constraint or breaks a member's reach or span. */\nfunction extend<M>(parent: Combo<M>, l: Live<M>, input: Flat, delta0: Vec, m: Measure): Combo<M> | null {\n const hDim = flatDim(input);\n const flat = intersectFlats(parent.flat, l.within, m.eps);\n if (!flat) return null;\n const dim = flatDim(flat);\n if (dim >= parent.dim) return null;\n const delta = closestOnFlat(flat, delta0);\n if (!isFiniteVec(delta)) return null;\n const members = [...parent.members, l];\n for (const mem of members) if (meets(m, mem.c, mem.probe, delta) === null) return null;\n const targetFlat = l.c.tier === 'target'\n ? intersectFlats(parent.targetFlat, l.within, m.eps) ?? flat\n : parent.targetFlat;\n const kept = prune(members, input, dim, flatDim(targetFlat), m.eps);\n let px = 0;\n for (const mem of kept) {\n const p = meets(m, mem.c, mem.probe, delta);\n if (p === null) return null;\n px = Math.max(px, p);\n }\n return {\n members: kept, flat, dim, targetFlat, delta, px,\n codim: hDim - dim,\n targetCodim: hDim - flatDim(targetFlat),\n };\n}\n\n/** The flat `members` pin inside `input`, and the one their target-tier members pin. */\nfunction flatsOf<M>(members: readonly Live<M>[], input: Flat, eps: number): { dim: number; targetDim: number } | null {\n let flat: Flat | null = input;\n let target: Flat = input;\n for (const mem of members) {\n flat = intersectFlats(flat, mem.within, eps);\n if (!flat) return null;\n if (mem.c.tier === 'target') target = intersectFlats(target, mem.within, eps) ?? flat;\n }\n return { dim: flatDim(flat), targetDim: flatDim(target) };\n}\n\n/** `members` less every one the rest already imply, oldest first, so a\n * redundant member neither shows in `members` nor decides a tie on order. */\nfunction prune<M>(members: Live<M>[], input: Flat, dim: number, targetDim: number, eps: number): Live<M>[] {\n let kept = members;\n for (let i = 0; i < kept.length && kept.length > 1;) {\n const rest = kept.filter((_, j) => j !== i);\n const f = flatsOf(rest, input, eps);\n if (f && f.dim === dim && f.targetDim === targetDim) kept = rest;\n else i++;\n }\n return kept;\n}\n\n/** The best combination; when any can include a required candidate, the best of those. */\nfunction search<M>(candidates: Live<M>[], root: Combo<M>, delta0: Vec, m: Measure): Combo<M> {\n const best: { any: Combo<M>; required: Combo<M> | null } = { any: root, required: null };\n const consider = (c: Combo<M>) => {\n if (compareCombos(c, best.any) < 0) best.any = c;\n if (c.members.some((l) => l.c.required) && (!best.required || compareCombos(c, best.required) < 0)) {\n best.required = c;\n }\n };\n const visit = (start: number, parent: Combo<M>) => {\n for (let i = start; i < candidates.length; i++) {\n const next = extend(parent, candidates[i], root.flat, delta0, m);\n if (!next) continue;\n consider(next);\n if (next.dim > 0) visit(i + 1, next);\n }\n };\n visit(0, root);\n return best.required ?? best.any;\n}\n\nfunction satisfiedBy<M>(problem: SnapProblem<M>, delta: Vec, m: Measure): SnapCandidate<M>[] {\n const probes = new Map(problem.probes.map((p) => [p.id, p.at]));\n return problem.candidates.filter((c) => {\n const probe = probes.get(c.probe);\n if (!probe) return false;\n const world = plus(probe, delta);\n if (!(distance(closestOnFlat(c.locus, world), world) <= m.eps)) return false;\n return meets(m, c, probe, delta) !== null;\n });\n}\n\n/** The move nearest `delta0` within `H` that meets the best-ranked set of\n * candidates in reach, or `delta0` projected into `H` when none is. */\nexport function resolveSnap<M>(problem: SnapProblem<M>): SnapResolution<M> {\n const { input, delta0 } = problem;\n let base = closestOnFlat(input, delta0);\n if (!isFiniteVec(base)) base = isFiniteVec(input.at) ? input.at : input.at.map(() => 0);\n const m = makeMeasure(problem, base, problem.eps ?? DEFAULT_EPS);\n const hDim = flatDim(input);\n const root: Combo<M> = {\n members: [], flat: input, dim: hDim, targetFlat: input, delta: base, codim: 0, targetCodim: 0, px: 0,\n };\n const live = pool(liveCandidates(problem, m), problem.poolSize ?? DEFAULT_POOL);\n const win = search(live, root, delta0, m);\n return {\n delta: win.delta,\n members: win.members.map((l) => l.c),\n satisfied: satisfiedBy(problem, win.delta, m),\n codim: win.codim,\n };\n}\n","import type { Flat, Vec } from './flat';\n\n/**\n * The line through `about` whose direction, measured in the plane `basis`\n * spans (as an angle from `basis[0]` toward `basis[1]`), is the multiple of\n * `step` nearest the direction from `about` to `toward`: a constrained\n * gesture's input subspace, in any dimension. `basis` is orthonormal.\n */\nexport function stepLine(about: Vec, toward: Vec, basis: readonly [Vec, Vec], step: number): Flat {\n const [u, v] = basis;\n let a = 0;\n let b = 0;\n for (let i = 0; i < about.length; i++) {\n const d = toward[i] - about[i];\n a += d * u[i];\n b += d * v[i];\n }\n const theta = a === 0 && b === 0 ? 0 : Math.round(Math.atan2(b, a) / step) * step;\n const c = Math.cos(theta);\n const s = Math.sin(theta);\n return { at: about, dirs: [u.map((x, i) => x * c + v[i] * s)] };\n}\n","/**\n * A value built from a source only once the source has held still. Each read\n * passes the source's key, a tuple of whatever its value is a function of\n * (versions, generations, the identity of an input). A read at a key that\n * differs from the last one records it and answers null, so the caller works\n * without the value; the `reads`-th read in a row at one key builds it, and\n * later reads at that key return the same value. A source whose key changes\n * before every read never pays for a build.\n *\n * Keys match element by element under `Object.is`.\n */\nexport interface SettledCache<T> {\n /** The value for `key`, built by `build` on the read that settles it; null before that. */\n read(key: readonly unknown[], build: () => T): T | null;\n /** Forget the recorded key and any value, as if never read. */\n clear(): void;\n}\n\n/** Options for {@link createSettledCache}. */\nexport interface SettledCacheOptions {\n /** Which read in a row at one key builds the value. Default 2: a source must\n * be read once unchanged before it is worth building over. 1 builds on the\n * first read, which makes the cache a plain memo keyed the same way. */\n reads?: number;\n}\n\nfunction sameKey(a: readonly unknown[], b: readonly unknown[]): boolean {\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) if (!Object.is(a[i], b[i])) return false;\n return true;\n}\n\n/** A {@link SettledCache} that builds on the `reads`-th read in a row at one key. */\nexport function createSettledCache<T>({ reads = 2 }: SettledCacheOptions = {}): SettledCache<T> {\n if (!(reads >= 1) || !Number.isInteger(reads)) throw new RangeError(`createSettledCache: reads must be a positive integer, got ${reads}`);\n let seen: readonly unknown[] | undefined;\n let count = 0;\n let built: { value: T } | null = null;\n return {\n read(key, build) {\n if (seen === undefined || !sameKey(seen, key)) {\n seen = key.slice();\n count = 0;\n built = null;\n }\n if (built !== null) return built.value;\n if (++count < reads) return null;\n built = { value: build() };\n return built.value;\n },\n clear() {\n seen = undefined;\n count = 0;\n built = null;\n },\n };\n}\n"]}
@@ -1,8 +1,8 @@
1
- export { extractPolylines } from '../chunk-FROQPADA.js';
2
- export { MAX_EVENODD_RESOLVE_WORK, tessellate } from '../chunk-HMGGJZTM.js';
3
- import '../chunk-EURWZUNY.js';
4
- import '../chunk-755Y4YZS.js';
5
- import '../chunk-B3D6KWW3.js';
1
+ export { extractPolylines } from '../chunk-IDSKOHA4.js';
2
+ export { MAX_EVENODD_RESOLVE_WORK, tessellate } from '../chunk-MIKP4V2C.js';
3
+ import '../chunk-GA5R5KWD.js';
4
+ import '../chunk-346XYYMX.js';
5
+ import '../chunk-DNX24KBT.js';
6
6
 
7
7
  // src/tessellate/anchorParams.ts
8
8
  function anchorParamsBetween(a0, b0, t0, a1, b1, t1, frac) {
@@ -1,10 +1,9 @@
1
- import { boundsOfPath, keepCorner, fitPointRun } from '../chunk-ZOMUTU7J.js';
2
- import { pathToAnchors, anchorsToPath } from '../chunk-3HQJGI63.js';
3
- import { nearestOnLine } from '../chunk-2N6OWA7E.js';
4
- import { nestRings, flattenPolygon, resolveCrossings } from '../chunk-HMGGJZTM.js';
5
- import { pointInPolygon } from '../chunk-EURWZUNY.js';
6
- import '../chunk-755Y4YZS.js';
7
- import { cubicPointAt, addOrigin } from '../chunk-B3D6KWW3.js';
1
+ import { boundsOfPath, keepCorner, fitPointRun } from '../chunk-STYO7J4Y.js';
2
+ import { pathToAnchors, anchorsToPath } from '../chunk-HTT5AQIU.js';
3
+ import { nestRings, flattenPolygon, resolveCrossings } from '../chunk-MIKP4V2C.js';
4
+ import { pointInPolygon } from '../chunk-GA5R5KWD.js';
5
+ import { cubicPointAt, addOrigin, nearestOnLine, pointSegmentDist } from '../chunk-346XYYMX.js';
6
+ import '../chunk-DNX24KBT.js';
8
7
  import earcut from 'earcut';
9
8
 
10
9
  // src/warp/quad.ts
@@ -1265,10 +1264,7 @@ function nearestEdge(region, x, y) {
1265
1264
  let best = { d: Infinity, ring: 0, edge: 0, t: 0 };
1266
1265
  region.rings.forEach((ring, r) => ring.forEach((a, i) => {
1267
1266
  const b = ring[(i + 1) % ring.length];
1268
- const dx = b.x - a.x, dy = b.y - a.y;
1269
- const len2 = dx * dx + dy * dy;
1270
- const t = len2 > 0 ? Math.max(0, Math.min(1, ((x - a.x) * dx + (y - a.y) * dy) / len2)) : 0;
1271
- const d = Math.hypot(a.x + dx * t - x, a.y + dy * t - y);
1267
+ const { t, dist: d } = nearestOnLine(x, y, a.x, a.y, b.x, b.y);
1272
1268
  if (d < best.d) best = { d, ring: r, edge: i, t };
1273
1269
  }));
1274
1270
  return best;
@@ -1311,10 +1307,7 @@ function clearanceTest(rings, r) {
1311
1307
  for (let i = ci - 1; i <= ci + 1; i++) {
1312
1308
  for (let j = cj - 1; j <= cj + 1; j++) {
1313
1309
  for (const [a, b] of cells.get(key(i, j)) ?? []) {
1314
- const dx = b.x - a.x, dy = b.y - a.y;
1315
- const len2 = dx * dx + dy * dy;
1316
- const t = len2 > 0 ? Math.max(0, Math.min(1, ((x - a.x) * dx + (y - a.y) * dy) / len2)) : 0;
1317
- if (Math.hypot(a.x + dx * t - x, a.y + dy * t - y) < r) return true;
1310
+ if (pointSegmentDist(x, y, a.x, a.y, b.x, b.y) < r) return true;
1318
1311
  }
1319
1312
  }
1320
1313
  }