@weasel-js/core 1.11.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (586) hide show
  1. package/CHANGELOG.md +611 -0
  2. package/README.md +1 -1
  3. package/dist/WeaselProvider.js +1 -1
  4. package/dist/affordances/pathAnchors.js +10 -6
  5. package/dist/affordances/pathAnchors.js.map +1 -1
  6. package/dist/animation/index.js +3 -3
  7. package/dist/animation/rig/bindRig.js +1 -1
  8. package/dist/animation/rig/rigNode.js.map +1 -1
  9. package/dist/barrel/canvas.js +9 -3
  10. package/dist/barrel/interactions.js +5 -4
  11. package/dist/barrel/paint.js +4 -4
  12. package/dist/barrel/paths.js +10 -6
  13. package/dist/barrel/renderer.js +5 -3
  14. package/dist/barrel/routing.js +7 -12
  15. package/dist/barrel/scene.js +9 -5
  16. package/dist/barrel/text.js +2 -2
  17. package/dist/barrel/viewport.js +9 -4
  18. package/dist/canvas/Canvas.js +5 -2
  19. package/dist/canvas/Canvas.js.map +1 -1
  20. package/dist/canvas/CanvasView.js +23 -34
  21. package/dist/canvas/CanvasView.js.map +1 -1
  22. package/dist/canvas/ModalityHud.js +1 -1
  23. package/dist/canvas/NodeShape.js +4 -1
  24. package/dist/canvas/NodeShape.js.map +1 -1
  25. package/dist/canvas/SceneCanvas/ActionsProviderIfRoot.js +1 -1
  26. package/dist/canvas/SceneCanvas/DepRegistryProviderIfRoot.js +1 -1
  27. package/dist/canvas/SceneCanvas/PointerProviderIfRoot.js +1 -1
  28. package/dist/canvas/SceneCanvas/SceneCanvasInput.js +17 -3
  29. package/dist/canvas/SceneCanvas/SceneCanvasInput.js.map +1 -1
  30. package/dist/canvas/SceneCanvas/SurfaceDeclarations.js +23 -0
  31. package/dist/canvas/SceneCanvas/SurfaceDeclarations.js.map +1 -0
  32. package/dist/canvas/SceneCanvas/builtinToolSets.js +30 -0
  33. package/dist/canvas/SceneCanvas/builtinToolSets.js.map +1 -0
  34. package/dist/canvas/SceneCanvas/canvasPassThrough.js +2 -0
  35. package/dist/canvas/SceneCanvas/canvasPassThrough.js.map +1 -1
  36. package/dist/canvas/SceneCanvas/coordTrace.js +5 -16
  37. package/dist/canvas/SceneCanvas/coordTrace.js.map +1 -1
  38. package/dist/canvas/SceneCanvas/defaultNodeProperties.js +5 -0
  39. package/dist/canvas/SceneCanvas/defaultNodeProperties.js.map +1 -1
  40. package/dist/canvas/SceneCanvas/features.js +45 -5
  41. package/dist/canvas/SceneCanvas/features.js.map +1 -1
  42. package/dist/canvas/SceneCanvas/props.js +1 -11
  43. package/dist/canvas/SceneCanvas/props.js.map +1 -1
  44. package/dist/canvas/SceneCanvas/scenePointQuery.js +7 -3
  45. package/dist/canvas/SceneCanvas/scenePointQuery.js.map +1 -1
  46. package/dist/canvas/SceneCanvas/toolRegistry.js +8 -4
  47. package/dist/canvas/SceneCanvas/toolRegistry.js.map +1 -1
  48. package/dist/canvas/SceneCanvas/useActionTunings.js +6 -1
  49. package/dist/canvas/SceneCanvas/useActionTunings.js.map +1 -1
  50. package/dist/canvas/SceneCanvas/useActionsPropResolver.js +1 -11
  51. package/dist/canvas/SceneCanvas/useActionsPropResolver.js.map +1 -1
  52. package/dist/canvas/SceneCanvas/useBuiltinShapeTools.js.map +1 -1
  53. package/dist/canvas/SceneCanvas/useBuiltinTools.js +2 -9
  54. package/dist/canvas/SceneCanvas/useBuiltinTools.js.map +1 -1
  55. package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js +94 -0
  56. package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js.map +1 -0
  57. package/dist/canvas/SceneCanvas/useCanvasSelection.js +7 -2
  58. package/dist/canvas/SceneCanvas/useCanvasSelection.js.map +1 -1
  59. package/dist/canvas/SceneCanvas/useCanvasTools.js +15 -10
  60. package/dist/canvas/SceneCanvas/useCanvasTools.js.map +1 -1
  61. package/dist/canvas/SceneCanvas/useNodeKinds.js +1 -1
  62. package/dist/canvas/SceneCanvas/useNodeKinds.js.map +1 -1
  63. package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js +9 -3
  64. package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js.map +1 -1
  65. package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js +23 -4
  66. package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js.map +1 -1
  67. package/dist/canvas/SceneCanvas/useSceneCanvasTools.js +2 -3
  68. package/dist/canvas/SceneCanvas/useSceneCanvasTools.js.map +1 -1
  69. package/dist/canvas/SceneCanvas/useSceneChrome.js +6 -7
  70. package/dist/canvas/SceneCanvas/useSceneChrome.js.map +1 -1
  71. package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js +24 -7
  72. package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js.map +1 -1
  73. package/dist/canvas/SceneCanvas/useScenePicking.js +2 -3
  74. package/dist/canvas/SceneCanvas/useScenePicking.js.map +1 -1
  75. package/dist/canvas/SceneCanvas/useSceneSelectTool.js +2 -1
  76. package/dist/canvas/SceneCanvas/useSceneSelectTool.js.map +1 -1
  77. package/dist/canvas/SceneCanvas/useSceneStandardActions.js +5 -5
  78. package/dist/canvas/SceneCanvas/useSceneStandardActions.js.map +1 -1
  79. package/dist/canvas/SceneCanvas.js +27 -24
  80. package/dist/canvas/SceneCanvas.js.map +1 -1
  81. package/dist/canvas/SurfaceCanvas.js +5 -22
  82. package/dist/canvas/SurfaceCanvas.js.map +1 -1
  83. package/dist/canvas/ViewMarker.js +35 -0
  84. package/dist/canvas/ViewMarker.js.map +1 -0
  85. package/dist/canvas/canvasRenderer.js +9 -5
  86. package/dist/canvas/canvasRenderer.js.map +1 -1
  87. package/dist/canvas/contextAttributes.js +14 -0
  88. package/dist/canvas/contextAttributes.js.map +1 -0
  89. package/dist/canvas/defaultDrawOne.js +2 -0
  90. package/dist/canvas/defaultDrawOne.js.map +1 -1
  91. package/dist/canvas/deps/booleans.js +2 -1
  92. package/dist/canvas/deps/booleans.js.map +1 -1
  93. package/dist/canvas/deps/editAnchors.js +9 -113
  94. package/dist/canvas/deps/editAnchors.js.map +1 -1
  95. package/dist/canvas/deps/hitTestArea.js +2 -2
  96. package/dist/canvas/deps/hitTestArea.js.map +1 -1
  97. package/dist/canvas/deps/insert.js +10 -4
  98. package/dist/canvas/deps/insert.js.map +1 -1
  99. package/dist/canvas/deps/pathEditCommits.js +189 -0
  100. package/dist/canvas/deps/pathEditCommits.js.map +1 -0
  101. package/dist/canvas/deps/snap.js +12 -9
  102. package/dist/canvas/deps/snap.js.map +1 -1
  103. package/dist/canvas/deps/transformFollowers.js +20 -0
  104. package/dist/canvas/deps/transformFollowers.js.map +1 -0
  105. package/dist/canvas/derivedPath.js +20 -1
  106. package/dist/canvas/derivedPath.js.map +1 -1
  107. package/dist/canvas/drawnBounds.js +38 -4
  108. package/dist/canvas/drawnBounds.js.map +1 -1
  109. package/dist/canvas/inheritedPaints.js +44 -0
  110. package/dist/canvas/inheritedPaints.js.map +1 -0
  111. package/dist/canvas/nodeShapes/derivedPainter.js +23 -16
  112. package/dist/canvas/nodeShapes/derivedPainter.js.map +1 -1
  113. package/dist/canvas/nodeShapes/nodePaint.js +13 -34
  114. package/dist/canvas/nodeShapes/nodePaint.js.map +1 -1
  115. package/dist/canvas/nodeShapes/pathPainter.js +12 -10
  116. package/dist/canvas/nodeShapes/pathPainter.js.map +1 -1
  117. package/dist/canvas/nodeShapes/rectFallbackPainter.js +4 -5
  118. package/dist/canvas/nodeShapes/rectFallbackPainter.js.map +1 -1
  119. package/dist/canvas/nodeShapes/shapePainter.js +12 -11
  120. package/dist/canvas/nodeShapes/shapePainter.js.map +1 -1
  121. package/dist/canvas/nodeShapes/textPainter.js +13 -12
  122. package/dist/canvas/nodeShapes/textPainter.js.map +1 -1
  123. package/dist/canvas/overlayRoleStrokes.js +12 -0
  124. package/dist/canvas/overlayRoleStrokes.js.map +1 -1
  125. package/dist/canvas/pathOverlay.js +27 -7
  126. package/dist/canvas/pathOverlay.js.map +1 -1
  127. package/dist/canvas/pickReach.js +3 -3
  128. package/dist/canvas/pickReach.js.map +1 -1
  129. package/dist/canvas/pickWalk.js +3 -1
  130. package/dist/canvas/pickWalk.js.map +1 -1
  131. package/dist/canvas/renderDebugSnapshot.js +1 -0
  132. package/dist/canvas/renderDebugSnapshot.js.map +1 -1
  133. package/dist/canvas/renderSceneToPixels.js +7 -6
  134. package/dist/canvas/renderSceneToPixels.js.map +1 -1
  135. package/dist/canvas/sceneAdapter.js.map +1 -1
  136. package/dist/canvas/sceneSlotWiring.js +2 -1
  137. package/dist/canvas/sceneSlotWiring.js.map +1 -1
  138. package/dist/canvas/sceneViewRender.js +2 -1
  139. package/dist/canvas/sceneViewRender.js.map +1 -1
  140. package/dist/canvas/surfaceContribution.js +12 -8
  141. package/dist/canvas/surfaceContribution.js.map +1 -1
  142. package/dist/canvas/useCanvasPaint.js +2 -1
  143. package/dist/canvas/useCanvasPaint.js.map +1 -1
  144. package/dist/canvas/useCanvasView.js +4 -2
  145. package/dist/canvas/useCanvasView.js.map +1 -1
  146. package/dist/canvas/useInFlightBounds.js +52 -0
  147. package/dist/canvas/useInFlightBounds.js.map +1 -0
  148. package/dist/canvas/useLayerStack.js +6 -2
  149. package/dist/canvas/useLayerStack.js.map +1 -1
  150. package/dist/canvas/useViewAim.js +121 -0
  151. package/dist/canvas/useViewAim.js.map +1 -0
  152. package/dist/canvas/useViewHelpers.js +7 -9
  153. package/dist/canvas/useViewHelpers.js.map +1 -1
  154. package/dist/canvas/useViewNesting.js +3 -2
  155. package/dist/canvas/useViewNesting.js.map +1 -1
  156. package/dist/canvas/useViewRegistrySurface.js +4 -2
  157. package/dist/canvas/useViewRegistrySurface.js.map +1 -1
  158. package/dist/canvas/viewMarkers.js +63 -0
  159. package/dist/canvas/viewMarkers.js.map +1 -0
  160. package/dist/canvas/viewRegistry.js +27 -1
  161. package/dist/canvas/viewRegistry.js.map +1 -1
  162. package/dist/clipboard.d.ts +3 -2
  163. package/dist/{clone-DZDrfIlU.d.ts → clone-C3e0OTuF.d.ts} +8 -21
  164. package/dist/clone.d.ts +4 -3
  165. package/dist/core/geometry/autoPoseDescriptor.js +1 -1
  166. package/dist/core/ops/setDependsOn.js +37 -0
  167. package/dist/core/ops/setDependsOn.js.map +1 -0
  168. package/dist/core/ops/writtenBy.js +53 -0
  169. package/dist/core/ops/writtenBy.js.map +1 -0
  170. package/dist/core/pages/fitViewToPage.js +12 -1
  171. package/dist/core/pages/fitViewToPage.js.map +1 -1
  172. package/dist/core/pages/pageEdits.js +163 -0
  173. package/dist/core/pages/pageEdits.js.map +1 -0
  174. package/dist/core/pages/pages.js +30 -1
  175. package/dist/core/pages/pages.js.map +1 -1
  176. package/dist/core/paint/meshKindLazy.js +59 -2
  177. package/dist/core/paint/meshKindLazy.js.map +1 -1
  178. package/dist/core/scene/NodeRouting.js +8 -3
  179. package/dist/core/scene/NodeRouting.js.map +1 -1
  180. package/dist/core/scene/arrivalWindow.js.map +1 -1
  181. package/dist/core/scene/carryDescendants.js +51 -0
  182. package/dist/core/scene/carryDescendants.js.map +1 -0
  183. package/dist/core/scene/clipNothing.js +13 -0
  184. package/dist/core/scene/clipNothing.js.map +1 -0
  185. package/dist/core/scene/depMemo.js +11 -3
  186. package/dist/core/scene/depMemo.js.map +1 -1
  187. package/dist/core/scene/dependents.js +7 -1
  188. package/dist/core/scene/dependents.js.map +1 -1
  189. package/dist/core/scene/derivedParts.js +10 -11
  190. package/dist/core/scene/derivedParts.js.map +1 -1
  191. package/dist/core/scene/docValues.js +57 -0
  192. package/dist/core/scene/docValues.js.map +1 -0
  193. package/dist/core/scene/editPass.js +111 -0
  194. package/dist/core/scene/editPass.js.map +1 -0
  195. package/dist/core/scene/effectivePose.js +13 -2
  196. package/dist/core/scene/effectivePose.js.map +1 -1
  197. package/dist/core/scene/fieldEdits.js +4 -1
  198. package/dist/core/scene/fieldEdits.js.map +1 -1
  199. package/dist/core/scene/fontReads.js +37 -0
  200. package/dist/core/scene/fontReads.js.map +1 -0
  201. package/dist/core/scene/historyFacade.js +1 -0
  202. package/dist/core/scene/historyFacade.js.map +1 -1
  203. package/dist/core/scene/inheritedPaint.js +75 -0
  204. package/dist/core/scene/inheritedPaint.js.map +1 -0
  205. package/dist/core/scene/kitRegistry.js +5 -0
  206. package/dist/core/scene/kitRegistry.js.map +1 -1
  207. package/dist/core/scene/layoutPass.js +28 -3
  208. package/dist/core/scene/layoutPass.js.map +1 -1
  209. package/dist/core/scene/nodeMemo.js +15 -7
  210. package/dist/core/scene/nodeMemo.js.map +1 -1
  211. package/dist/core/scene/pathEffects/blend.js.map +1 -1
  212. package/dist/core/scene/pathEffects/derive.js +7 -2
  213. package/dist/core/scene/pathEffects/derive.js.map +1 -1
  214. package/dist/core/scene/pathEffects/effects.js +3 -1
  215. package/dist/core/scene/pathEffects/effects.js.map +1 -1
  216. package/dist/core/scene/pathEffects/textAlong.js +95 -0
  217. package/dist/core/scene/pathEffects/textAlong.js.map +1 -0
  218. package/dist/core/scene/recorder.js +28 -19
  219. package/dist/core/scene/recorder.js.map +1 -1
  220. package/dist/core/scene/scene.js +15 -9
  221. package/dist/core/scene/scene.js.map +1 -1
  222. package/dist/core/scene/sceneChanges.js +13 -0
  223. package/dist/core/scene/sceneChanges.js.map +1 -0
  224. package/dist/core/scene/sceneEdits.js +8 -1
  225. package/dist/core/scene/sceneEdits.js.map +1 -1
  226. package/dist/core/scene/sceneMutators.js +1 -0
  227. package/dist/core/scene/sceneMutators.js.map +1 -1
  228. package/dist/core/scene/sceneRecording.js +20 -3
  229. package/dist/core/scene/sceneRecording.js.map +1 -1
  230. package/dist/core/scene/sceneSelection.js +4 -1
  231. package/dist/core/scene/sceneSelection.js.map +1 -1
  232. package/dist/core/scene/sceneState.js +11 -5
  233. package/dist/core/scene/sceneState.js.map +1 -1
  234. package/dist/core/scene/serialization.js +5 -3
  235. package/dist/core/scene/serialization.js.map +1 -1
  236. package/dist/core/scene/types.js.map +1 -1
  237. package/dist/core/scene/unitScopes.js +19 -1
  238. package/dist/core/scene/unitScopes.js.map +1 -1
  239. package/dist/core/selection/usePublishSceneSelection.js +6 -12
  240. package/dist/core/selection/usePublishSceneSelection.js.map +1 -1
  241. package/dist/core/shapeKinds.js +25 -11
  242. package/dist/core/shapeKinds.js.map +1 -1
  243. package/dist/{cornerHandles-Camw_yeu.d.ts → cornerHandles-p8fDIAKt.d.ts} +3 -2
  244. package/dist/debug/createDebugOverlayLayer.js +16 -111
  245. package/dist/debug/createDebugOverlayLayer.js.map +1 -1
  246. package/dist/debug/createDebugSink.js +2 -1
  247. package/dist/debug/createDebugSink.js.map +1 -1
  248. package/dist/debug/defaultTheme.js +4 -2
  249. package/dist/debug/defaultTheme.js.map +1 -1
  250. package/dist/debug/features.js +17 -0
  251. package/dist/debug/features.js.map +1 -0
  252. package/dist/debug/overlayPanels.js +117 -0
  253. package/dist/debug/overlayPanels.js.map +1 -0
  254. package/dist/debug/parseDebugFlags.js +4 -13
  255. package/dist/debug/parseDebugFlags.js.map +1 -1
  256. package/dist/{depSchema-Cgfu_G9s.d.ts → depSchema-mG19aEdD.d.ts} +174 -904
  257. package/dist/devtools/handlers.js +112 -0
  258. package/dist/devtools/handlers.js.map +1 -0
  259. package/dist/devtools/history.js +71 -0
  260. package/dist/devtools/history.js.map +1 -0
  261. package/dist/devtools/hook.js +74 -0
  262. package/dist/devtools/hook.js.map +1 -0
  263. package/dist/devtools/label.js +25 -0
  264. package/dist/devtools/label.js.map +1 -0
  265. package/dist/devtools/notices.js +58 -0
  266. package/dist/devtools/notices.js.map +1 -0
  267. package/dist/devtools/protocol.js +7 -0
  268. package/dist/devtools/protocol.js.map +1 -0
  269. package/dist/devtools/registry.js +90 -0
  270. package/dist/devtools/registry.js.map +1 -0
  271. package/dist/devtools/root.js +80 -0
  272. package/dist/devtools/root.js.map +1 -0
  273. package/dist/devtools/serialize.js +86 -0
  274. package/dist/devtools/serialize.js.map +1 -0
  275. package/dist/devtools/session.js +111 -0
  276. package/dist/devtools/session.js.map +1 -0
  277. package/dist/devtools/transport.js +67 -0
  278. package/dist/devtools/transport.js.map +1 -0
  279. package/dist/devtools/useDevtoolsRoot.js +81 -0
  280. package/dist/devtools/useDevtoolsRoot.js.map +1 -0
  281. package/dist/devtools-protocol.d.ts +435 -0
  282. package/dist/devtools-protocol.js +7 -0
  283. package/dist/devtools.d.ts +8 -0
  284. package/dist/devtools.js +12 -0
  285. package/dist/devtools.js.map +1 -0
  286. package/dist/features/chrome-caps/useHoverTracking.js +16 -10
  287. package/dist/features/chrome-caps/useHoverTracking.js.map +1 -1
  288. package/dist/features/ingestion/contentHandlers.js +25 -2
  289. package/dist/features/ingestion/contentHandlers.js.map +1 -1
  290. package/dist/features/measure/measureCommands.js +7 -5
  291. package/dist/features/measure/measureCommands.js.map +1 -1
  292. package/dist/features/measure/measureContribution.js +4 -2
  293. package/dist/features/measure/measureContribution.js.map +1 -1
  294. package/dist/features/modes/modeTriggers.js +7 -3
  295. package/dist/features/modes/modeTriggers.js.map +1 -1
  296. package/dist/features/pathEffects/effectSources.js +60 -0
  297. package/dist/features/pathEffects/effectSources.js.map +1 -0
  298. package/dist/features/pathEffects/readSource.js +17 -1
  299. package/dist/features/pathEffects/readSource.js.map +1 -1
  300. package/dist/features/pathEffects/textItems.js +53 -0
  301. package/dist/features/pathEffects/textItems.js.map +1 -0
  302. package/dist/features/pathEffects/useEffectSourcesLayer.js +57 -0
  303. package/dist/features/pathEffects/useEffectSourcesLayer.js.map +1 -0
  304. package/dist/features/paths/index.js +2 -2
  305. package/dist/features/paths/pathEditExtension.js.map +1 -1
  306. package/dist/features/paths/pathEditState.js +5 -2
  307. package/dist/features/paths/pathEditState.js.map +1 -1
  308. package/dist/features/paths/pathSnap/pathSnapSource.js +5 -5
  309. package/dist/features/paths/pathSnap/pathSnapSource.js.map +1 -1
  310. package/dist/features/paths/pathSnap/sceneIndex.js +10 -3
  311. package/dist/features/paths/pathSnap/sceneIndex.js.map +1 -1
  312. package/dist/features/selection/selectionPose.js +4 -1
  313. package/dist/features/selection/selectionPose.js.map +1 -1
  314. package/dist/features/snap/gather.js +9 -1
  315. package/dist/features/snap/gather.js.map +1 -1
  316. package/dist/features/snap/lazySession.js +17 -0
  317. package/dist/features/snap/lazySession.js.map +1 -0
  318. package/dist/features/snap/marks.js.map +1 -1
  319. package/dist/features/snap/probes2d.js +27 -19
  320. package/dist/features/snap/probes2d.js.map +1 -1
  321. package/dist/features/snap/readoutLayer.js.map +1 -1
  322. package/dist/features/snap/roles.js +2 -1
  323. package/dist/features/snap/roles.js.map +1 -1
  324. package/dist/features/snap/rotationSource.js +25 -8
  325. package/dist/features/snap/rotationSource.js.map +1 -1
  326. package/dist/features/snap/sceneSession2d.js +6 -4
  327. package/dist/features/snap/sceneSession2d.js.map +1 -1
  328. package/dist/features/snap/session2d.js +37 -23
  329. package/dist/features/snap/session2d.js.map +1 -1
  330. package/dist/features/snap/spanSnap.js +5 -2
  331. package/dist/features/snap/spanSnap.js.map +1 -1
  332. package/dist/features/text/sceneTextDrafts.js +65 -0
  333. package/dist/features/text/sceneTextDrafts.js.map +1 -0
  334. package/dist/features/text/textHitAt.js +31 -2
  335. package/dist/features/text/textHitAt.js.map +1 -1
  336. package/dist/features/text/useSceneTextEdit.js +22 -18
  337. package/dist/features/text/useSceneTextEdit.js.map +1 -1
  338. package/dist/features/viewports/aim.js +105 -0
  339. package/dist/features/viewports/aim.js.map +1 -0
  340. package/dist/features/viewports/viewMarker.js +82 -0
  341. package/dist/features/viewports/viewMarker.js.map +1 -0
  342. package/dist/features/viewports/viewMarkerDrag.js +55 -0
  343. package/dist/features/viewports/viewMarkerDrag.js.map +1 -0
  344. package/dist/icons.table.js +1 -1
  345. package/dist/icons.table.js.map +1 -1
  346. package/dist/icons.table.json +0 -10
  347. package/dist/index.d.ts +1198 -894
  348. package/dist/index.js +55 -38
  349. package/dist/interactions/actions/align/action.js +6 -4
  350. package/dist/interactions/actions/align/action.js.map +1 -1
  351. package/dist/interactions/actions/align/align.js.map +1 -1
  352. package/dist/interactions/actions/booleans/action.js +7 -1
  353. package/dist/interactions/actions/booleans/action.js.map +1 -1
  354. package/dist/interactions/actions/booleans/booleans.js +2 -1
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- import { assignRef } from "@weasel-js/react";
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+ import { adoptCssOnce, assignRef } from "@weasel-js/react";
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@@ -12,31 +12,13 @@ import { jsx } from "react/jsx-runtime";
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  var SURFACE_RULE = ":where([data-wzl-surface]) { width: var(--wzl-surface-width, 100%); height: var(--wzl-surface-height, 100%); } :where([data-wzl-surface='fill']) { display: block; contain: size; aspect-ratio: 1000000 / 1; }";
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- var adopted = /* @__PURE__ */ new WeakSet();
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+ /** Hold {@link SURFACE_RULE} in the root `el`'s styles come from, once per root. */
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@@ -1 +1 @@
1
- {"version":3,"file":"SurfaceCanvas.js","names":[],"sources":["../../src/canvas/SurfaceCanvas.tsx"],"sourcesContent":["import { forwardRef, useCallback, type CSSProperties } from 'react';\nimport { assignRef } from '@weasel-js/react';\n\n/** Where an element's styles come from. */\ntype StyleRoot = Document | ShadowRoot;\n\n/** The CSS size of a canvas the kit renders: its `width` and `height` props,\n * and its parent's box on an axis given neither. Zero specificity, so a class\n * the consumer passes resizes the element.\n *\n * A filling canvas must give its parent no size back, or the parent could\n * never shrink. `contain: size` drops its buffer's size, but Chrome still\n * takes the buffer's aspect ratio for an auto height, so a near-flat ratio\n * replaces it. */\nexport const SURFACE_RULE =\n ':where([data-wzl-surface]) { width: var(--wzl-surface-width, 100%); height: var(--wzl-surface-height, 100%); }'\n + \" :where([data-wzl-surface='fill']) { display: block; contain: size; aspect-ratio: 1000000 / 1; }\";\n\nlet adopted = new WeakSet<StyleRoot>();\n\n/**\n * Hold {@link SURFACE_RULE} in the root `el`'s styles come from: its shadow\n * root, else its document. Once per root, and never taken back out.\n */\nexport function adoptSurfaceRule(el: Element): void {\n const doc = el.ownerDocument;\n const node = el.getRootNode();\n const root: StyleRoot = 'host' in node ? (node as ShadowRoot) : doc;\n if (adopted.has(root)) return;\n adopted.add(root);\n const Sheet = doc.defaultView?.CSSStyleSheet;\n if (Sheet && 'replaceSync' in Sheet.prototype && Array.isArray(root.adoptedStyleSheets)) {\n // From the root's own window: a constructed sheet cannot be adopted across documents.\n const sheet = new Sheet();\n sheet.replaceSync(SURFACE_RULE);\n root.adoptedStyleSheets = [...root.adoptedStyleSheets, sheet];\n return;\n }\n const style = doc.createElement('style');\n style.textContent = SURFACE_RULE;\n ('host' in root ? root : root.head).appendChild(style);\n}\n\n/** Test seam: forgets which roots hold the rule. */\nexport function __resetSurfaceRule(): void {\n adopted = new WeakSet();\n}\n\nexport interface SurfaceCanvasProps {\n /** CSS pixels. The renderer sizes only the drawing buffer, so without the\n * rule this element holds it is as large as its buffer: `dpr` times too big.\n * Omitted, the element fills its parent on that axis. */\n width?: number;\n height?: number;\n className?: string;\n style?: CSSProperties;\n tabIndex?: number;\n}\n\n/** The `<canvas>` a kit component paints into, `width` × `height` CSS pixels,\n * or its parent's size on an axis given neither. */\nexport const SurfaceCanvas = forwardRef<HTMLCanvasElement, SurfaceCanvasProps>(\n function SurfaceCanvas({ width, height, className, style, tabIndex }, ref) {\n // Stable while `ref` is, so a commit does not detach the element.\n const setRef = useCallback((el: HTMLCanvasElement | null) => {\n if (el) adoptSurfaceRule(el);\n assignRef(ref, el);\n }, [ref]);\n const sized = {\n ...style,\n ...(width !== undefined ? { '--wzl-surface-width': `${width}px` } : {}),\n ...(height !== undefined ? { '--wzl-surface-height': `${height}px` } : {}),\n };\n const fills = width === undefined || height === undefined;\n return (\n <canvas\n ref={setRef}\n width={width}\n height={height}\n tabIndex={tabIndex}\n className={className}\n style={sized as CSSProperties}\n data-wzl-surface={fills ? 'fill' : ''}\n />\n );\n },\n);\n"],"mappings":";;;;;;;;;;;;;AAcA,IAAa,eACX;AAGF,IAAI,0BAAU,IAAI,QAAmB;;;;;AAMrC,SAAgB,iBAAiB,IAAmB;CAClD,MAAM,MAAM,GAAG;CACf,MAAM,OAAO,GAAG,YAAY;CAC5B,MAAM,OAAkB,UAAU,OAAQ,OAAsB;CAChE,IAAI,QAAQ,IAAI,IAAI,GAAG;CACvB,QAAQ,IAAI,IAAI;CAChB,MAAM,QAAQ,IAAI,aAAa;CAC/B,IAAI,SAAS,iBAAiB,MAAM,aAAa,MAAM,QAAQ,KAAK,kBAAkB,GAAG;EAEvF,MAAM,QAAQ,IAAI,MAAM;EACxB,MAAM,YAAY,YAAY;EAC9B,KAAK,qBAAqB,CAAC,GAAG,KAAK,oBAAoB,KAAK;EAC5D;CACF;CACA,MAAM,QAAQ,IAAI,cAAc,OAAO;CACvC,MAAM,cAAc;CACpB,CAAC,UAAU,OAAO,OAAO,KAAK,KAAA,CAAM,YAAY,KAAK;AACvD;;;AAoBA,IAAa,gBAAgB,WAC3B,SAAS,cAAc,EAAE,OAAO,QAAQ,WAAW,OAAO,YAAY,KAAK;CAEzE,MAAM,SAAS,aAAa,OAAiC;EAC3D,IAAI,IAAI,iBAAiB,EAAE;EAC3B,UAAU,KAAK,EAAE;CACnB,GAAG,CAAC,GAAG,CAAC;CACR,MAAM,QAAQ;EACZ,GAAG;EACH,GAAI,UAAU,SAAY,EAAE,uBAAuB,GAAG,MAAM,IAAI,IAAI,CAAC;EACrE,GAAI,WAAW,SAAY,EAAE,wBAAwB,GAAG,OAAO,IAAI,IAAI,CAAC;CAC1E;CAEA,OACE,oBAAC,UAAD;EACE,KAAK;EACE;EACC;EACE;EACC;EACX,OAAO;EACP,oBATU,UAAU,UAAa,WAAW,SASlB,SAAS;CACpC,CAAA;AAEL,CACF"}
1
+ {"version":3,"file":"SurfaceCanvas.js","names":[],"sources":["../../src/canvas/SurfaceCanvas.tsx"],"sourcesContent":["import { forwardRef, useCallback, type CSSProperties } from 'react';\nimport { adoptCssOnce, assignRef } from '@weasel-js/react';\n\n/** The CSS size of a canvas the kit renders: its `width` and `height` props,\n * and its parent's box on an axis given neither. Zero specificity, so a class\n * the consumer passes resizes the element.\n *\n * A filling canvas must give its parent no size back, or the parent could\n * never shrink. `contain: size` drops its buffer's size, but Chrome still\n * takes the buffer's aspect ratio for an auto height, so a near-flat ratio\n * replaces it. */\nexport const SURFACE_RULE =\n ':where([data-wzl-surface]) { width: var(--wzl-surface-width, 100%); height: var(--wzl-surface-height, 100%); }'\n + \" :where([data-wzl-surface='fill']) { display: block; contain: size; aspect-ratio: 1000000 / 1; }\";\n\n/** Hold {@link SURFACE_RULE} in the root `el`'s styles come from, once per root. */\nexport function adoptSurfaceRule(el: Element): void {\n adoptCssOnce(el, SURFACE_RULE);\n}\n\nexport interface SurfaceCanvasProps {\n /** CSS pixels. The renderer sizes only the drawing buffer, so without the\n * rule this element holds it is as large as its buffer: `dpr` times too big.\n * Omitted, the element fills its parent on that axis. */\n width?: number;\n height?: number;\n className?: string;\n style?: CSSProperties;\n tabIndex?: number;\n 'aria-label'?: string;\n}\n\n/** The `<canvas>` a kit component paints into, `width` × `height` CSS pixels,\n * or its parent's size on an axis given neither. */\nexport const SurfaceCanvas = forwardRef<HTMLCanvasElement, SurfaceCanvasProps>(\n function SurfaceCanvas({ width, height, className, style, tabIndex, 'aria-label': ariaLabel }, ref) {\n // Stable while `ref` is, so a commit does not detach the element.\n const setRef = useCallback((el: HTMLCanvasElement | null) => {\n if (el) adoptSurfaceRule(el);\n assignRef(ref, el);\n }, [ref]);\n const sized = {\n ...style,\n ...(width !== undefined ? { '--wzl-surface-width': `${width}px` } : {}),\n ...(height !== undefined ? { '--wzl-surface-height': `${height}px` } : {}),\n };\n const fills = width === undefined || height === undefined;\n return (\n <canvas\n ref={setRef}\n width={width}\n height={height}\n tabIndex={tabIndex}\n aria-label={ariaLabel}\n className={className}\n style={sized as CSSProperties}\n data-wzl-surface={fills ? 'fill' : ''}\n />\n );\n },\n);\n"],"mappings":";;;;;;;;;;;;;AAWA,IAAa,eACX;;AAIF,SAAgB,iBAAiB,IAAmB;CAClD,aAAa,IAAI,YAAY;AAC/B;;;AAgBA,IAAa,gBAAgB,WAC3B,SAAS,cAAc,EAAE,OAAO,QAAQ,WAAW,OAAO,UAAU,cAAc,aAAa,KAAK;CAElG,MAAM,SAAS,aAAa,OAAiC;EAC3D,IAAI,IAAI,iBAAiB,EAAE;EAC3B,UAAU,KAAK,EAAE;CACnB,GAAG,CAAC,GAAG,CAAC;CACR,MAAM,QAAQ;EACZ,GAAG;EACH,GAAI,UAAU,SAAY,EAAE,uBAAuB,GAAG,MAAM,IAAI,IAAI,CAAC;EACrE,GAAI,WAAW,SAAY,EAAE,wBAAwB,GAAG,OAAO,IAAI,IAAI,CAAC;CAC1E;CAEA,OACE,oBAAC,UAAD;EACE,KAAK;EACE;EACC;EACE;EACV,cAAY;EACD;EACX,OAAO;EACP,oBAVU,UAAU,UAAa,WAAW,SAUlB,SAAS;CACpC,CAAA;AAEL,CACF"}
@@ -0,0 +1,35 @@
1
+ import { useOptionalViewRegistry } from "./viewRegistry.js";
2
+ import { useCallback, useEffect } from "react";
3
+ import { useLatest } from "@weasel-js/react";
4
+
5
+ //#region src/canvas/ViewMarker.tsx
6
+ /**
7
+ * `<ViewMarker>` — one view's aim, outlined inside another view's frame: a
8
+ * minimap's indicator, a picture-in-picture's footprint on the main view.
9
+ */
10
+ /**
11
+ * Draws one view's aim inside another's frame, after that view's own layers.
12
+ *
13
+ * Renders nothing; outside a surface it is inert. Either view may mount after
14
+ * the marker does: until both are there it draws nothing.
15
+ */
16
+ function ViewMarker(props) {
17
+ const registry = useOptionalViewRegistry();
18
+ const live = useLatest(props);
19
+ const read = useCallback(() => live.current, [live]);
20
+ const { id, target } = props;
21
+ useEffect(() => registry?.registerMarker(read), [
22
+ registry,
23
+ read,
24
+ id,
25
+ target
26
+ ]);
27
+ useEffect(() => {
28
+ registry?.surface()?.requestRedraw();
29
+ });
30
+ return null;
31
+ }
32
+
33
+ //#endregion
34
+ export { ViewMarker };
35
+ //# sourceMappingURL=ViewMarker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ViewMarker.js","names":[],"sources":["../../src/canvas/ViewMarker.tsx"],"sourcesContent":["/**\n * `<ViewMarker>` — one view's aim, outlined inside another view's frame: a\n * minimap's indicator, a picture-in-picture's footprint on the main view.\n */\nimport { useCallback, useEffect } from 'react';\nimport { useLatest } from '@weasel-js/react';\nimport type { ViewMarkerProps } from 'features/viewports/viewMarker';\nimport { useOptionalViewRegistry } from './viewRegistry';\n\n/**\n * Draws one view's aim inside another's frame, after that view's own layers.\n *\n * Renders nothing; outside a surface it is inert. Either view may mount after\n * the marker does: until both are there it draws nothing.\n */\nexport function ViewMarker(props: ViewMarkerProps): null {\n const registry = useOptionalViewRegistry();\n const live = useLatest(props);\n const read = useCallback(() => live.current, [live]);\n const { id, target } = props;\n\n // Which stack the marker is listed in, and its layer's id, are fixed at\n // registration; everything else is read off `live` at draw time.\n useEffect(() => registry?.registerMarker(read), [registry, read, id, target]);\n\n useEffect(() => {\n registry?.surface()?.requestRedraw();\n });\n\n return null;\n}\n"],"mappings":";;;;;;;;;;;;;;;AAeA,SAAgB,WAAW,OAA8B;CACvD,MAAM,WAAW,wBAAwB;CACzC,MAAM,OAAO,UAAU,KAAK;CAC5B,MAAM,OAAO,kBAAkB,KAAK,SAAS,CAAC,IAAI,CAAC;CACnD,MAAM,EAAE,IAAI,WAAW;CAIvB,gBAAgB,UAAU,eAAe,IAAI,GAAG;EAAC;EAAU;EAAM;EAAI;CAAM,CAAC;CAE5E,gBAAgB;EACd,UAAU,QAAQ,CAAC,EAAE,cAAc;CACrC,CAAC;CAED,OAAO;AACT"}
@@ -1,3 +1,4 @@
1
+ import { CANVAS_CONTEXT_ATTRIBUTES } from "./contextAttributes.js";
1
2
  import { WeaselRenderer } from "@weasel-js/renderer";
2
3
  import { viewToMat3 as viewToMat3$1 } from "@weasel-js/geom";
3
4
  import { createEmitter } from "@weasel-js/registry";
@@ -50,10 +51,7 @@ function leaseCanvasRenderer() {
50
51
  }
51
52
  if (!held) {
52
53
  if (REFUSED.has(canvas)) return null;
53
- const gl = canvas.getContext("webgl2", {
54
- preserveDrawingBuffer: true,
55
- stencil: true
56
- });
54
+ const gl = canvas.getContext("webgl2", CANVAS_CONTEXT_ATTRIBUTES);
57
55
  if (!gl || typeof gl.enable !== "function") return null;
58
56
  let renderer;
59
57
  try {
@@ -64,7 +62,8 @@ function leaseCanvasRenderer() {
64
62
  height,
65
63
  dpr,
66
64
  flattenTolerance: options.flattenTolerance,
67
- retainBudget: options.retainBudget
65
+ retainBudget: options.retainBudget,
66
+ imageMinification: options.imageMinification
68
67
  });
69
68
  } catch (e) {
70
69
  if (!gl.isContextLost?.()) {
@@ -84,6 +83,7 @@ function leaseCanvasRenderer() {
84
83
  tileY: null,
85
84
  flattenTolerance: options.flattenTolerance,
86
85
  retainBudget: options.retainBudget,
86
+ imageMinification: options.imageMinification,
87
87
  shaderKey: "",
88
88
  lost: false,
89
89
  onLost: () => {
@@ -121,6 +121,10 @@ function leaseCanvasRenderer() {
121
121
  held.renderer.setRetainBudget(options.retainBudget);
122
122
  held.retainBudget = options.retainBudget;
123
123
  }
124
+ if (held.imageMinification !== options.imageMinification) {
125
+ held.renderer.setImageMinification(options.imageMinification);
126
+ held.imageMinification = options.imageMinification;
127
+ }
124
128
  }
125
129
  if (held.lost) return null;
126
130
  const { renderer } = held;
@@ -1 +1 @@
1
- {"version":3,"file":"canvasRenderer.js","names":["viewToMat3"],"sources":["../../src/canvas/canvasRenderer.ts"],"sourcesContent":["/**\n * The one renderer lifetime in core. Every on-screen surface holds its\n * `WeaselRenderer` through a `leaseCanvasRenderer` lease.\n *\n * A lease holds its own renderer, so several can share one element: each\n * tenant painting a `tile` of a shared buffer gets a renderer of its own on\n * the element's one context. Release frees only what that renderer created;\n * the context itself is never lost.\n */\nimport { WeaselRenderer, type FlattenTolerance, type RenderOptions } from '@weasel-js/renderer';\nimport { viewToMat3 } from '@weasel-js/geom';\nimport type { ShaderProgramHandle } from '@weasel-js/renderer';\nimport type { DrawCommand } from '@weasel-js/renderer';\nimport type { View } from '../core/viewport/view';\nimport { createEmitter } from '@weasel-js/registry';\n\n/** The live renderers painting into each element, across every lease. */\nconst TENANTS: WeakMap<HTMLCanvasElement, Set<WeaselRenderer>> = new WeakMap();\n\n/** Canvases whose context the renderer refused, so a redraw does not rebuild\n * and fail again, and the reason is reported once. */\nconst REFUSED: WeakSet<HTMLCanvasElement> = new WeakSet();\n\n/** A renderer painting into the canvas, if any lease holds one. Test seam. */\nexport function cachedCanvasRenderer(canvas: HTMLCanvasElement): WeaselRenderer | undefined {\n const set = TENANTS.get(canvas);\n return set ? set.values().next().value : undefined;\n}\n\n/** The size and density to paint a canvas at. `dpr` defaults to\n * `window.devicePixelRatio`, read per paint. */\nexport interface CanvasPaintSize {\n width: number;\n height: number;\n dpr?: number;\n}\n\n/** How one paint reaches the canvas, beyond its size. */\nexport interface CanvasPaintOptions {\n /** Paint a `width × height` tile of a buffer other surfaces share, at this\n * origin in CSS pixels. The buffer is then the caller's to size: the\n * renderer never resizes the element, which would have every co-tenant\n * resize it to its own pane. Omit to own the whole element. */\n tile?: { x: number; y: number } | null;\n /** `WeaselRendererOptions.flattenTolerance`, applied from this paint on. */\n flattenTolerance?: FlattenTolerance;\n /** `WeaselRendererOptions.retainBudget`, applied from this paint on. */\n retainBudget?: number;\n /** Custom programs to compile on the renderer. Compiled when the renderer\n * is created, and again when the set of ids changes. */\n shaders?: readonly ShaderProgramHandle[];\n}\n\n/** A paint's options, plus what `paint` hands `WeaselRenderer.render`. */\nexport interface CanvasRenderOptions extends CanvasPaintOptions {\n render?: RenderOptions;\n}\n\n/** A canvas renderer held for a surface's lifetime. */\nexport interface CanvasRendererLease {\n /** Draw `commands` into `canvas` — screen-space, one unit per CSS pixel,\n * with `view` passed on as the frame's world→screen transform. `bind`,\n * then render. Returns `false` without painting where `bind` finds no\n * renderer. */\n paint(\n canvas: HTMLCanvasElement,\n commands: DrawCommand[],\n view: View,\n size: CanvasPaintSize,\n options?: CanvasRenderOptions,\n ): boolean;\n /** The renderer that paints `canvas` at `size`, ready to render: created on\n * first use, resized, and given this paint's tile, tolerance, retain\n * budget, and shaders.\n * Frees the previous renderer first if the surface moved to another\n * element, or between owning it whole and painting a tile of it. `null`\n * where no WebGL2 context is available (jsdom, a failed context creation,\n * or a context that is lost for now). */\n bind(canvas: HTMLCanvasElement, size: CanvasPaintSize, options?: CanvasPaintOptions): WeaselRenderer | null;\n /** Run `fn` when the canvas gets a lost context back, after the renderer\n * has rebuilt itself on it. Nothing repaints a restored buffer on its own.\n * Returns an unsubscribe. */\n subscribeRestored(fn: () => void): () => void;\n /** Free the held renderer and every GL object it owns. A later `paint`\n * creates a fresh one. */\n release(): void;\n}\n\ninterface Held {\n canvas: HTMLCanvasElement;\n renderer: WeaselRenderer;\n shared: boolean;\n lost: boolean;\n onLost: () => void;\n onRestored: () => void;\n width: number;\n height: number;\n dpr: number;\n tileX: number | null;\n tileY: number | null;\n flattenTolerance: FlattenTolerance | undefined;\n retainBudget: number | undefined;\n shaderKey: string;\n}\n\n/** Identifies a set of custom programs by their ids, in order. */\nexport const shaderKeyOf = (shaders: readonly ShaderProgramHandle[] | undefined): string =>\n shaders?.map((h) => h.id).join('|') ?? '';\n\nfunction registerShaders(renderer: WeaselRenderer, shaders: readonly ShaderProgramHandle[] | undefined): void {\n if (!shaders) return;\n for (const handle of shaders) {\n try {\n renderer.registerProgram(handle);\n } catch (e) {\n console.warn(`weasel: failed to register shader \"${handle.id}\":`, e);\n }\n }\n}\n\nfunction free(held: Held): void {\n const set = TENANTS.get(held.canvas);\n set?.delete(held.renderer);\n held.canvas.removeEventListener('webglcontextlost', held.onLost);\n held.canvas.removeEventListener('webglcontextrestored', held.onRestored);\n if (set && set.size === 0) TENANTS.delete(held.canvas);\n held.renderer.dispose();\n}\n\n/** Hold the renderer of the canvas a surface paints into, until released. */\nexport function leaseCanvasRenderer(): CanvasRendererLease {\n let held: Held | null = null;\n const restored = createEmitter();\n const bind = (canvas: HTMLCanvasElement, size: CanvasPaintSize, options: CanvasPaintOptions = {}): WeaselRenderer | null => {\n const { width, height } = size;\n const dpr = size.dpr ?? (typeof window !== 'undefined' ? window.devicePixelRatio || 1 : 1);\n const tile = options.tile ?? null;\n const shared = tile !== null;\n\n if (held && (held.canvas !== canvas || held.shared !== shared)) {\n free(held);\n held = null;\n }\n if (!held) {\n if (REFUSED.has(canvas)) return null;\n const gl = canvas.getContext('webgl2', { preserveDrawingBuffer: true, stencil: true });\n if (!gl || typeof (gl as Partial<WebGL2RenderingContext>).enable !== 'function') return null;\n let renderer: WeaselRenderer;\n try {\n renderer = new WeaselRenderer({\n gl: gl as WebGL2RenderingContext,\n ...(shared ? {} : { canvas }),\n width, height, dpr,\n flattenTolerance: options.flattenTolerance,\n retainBudget: options.retainBudget,\n });\n } catch (e) {\n // A lost context fails to compile and may yet come back; anything\n // else fails the same way next time.\n if (!(gl as Partial<WebGL2RenderingContext>).isContextLost?.()) {\n REFUSED.add(canvas);\n console.warn('weasel: this canvas cannot be painted:', e);\n }\n return null;\n }\n // Added after the renderer's own listeners, so a subscriber runs against\n // a renderer that has already recompiled.\n const mine: Held = held = {\n canvas, renderer, shared, width, height, dpr, tileX: null, tileY: null,\n flattenTolerance: options.flattenTolerance, retainBudget: options.retainBudget, shaderKey: '',\n lost: false,\n onLost: () => { mine.lost = true; },\n onRestored: () => {\n mine.lost = false;\n restored.emit();\n },\n };\n canvas.addEventListener('webglcontextlost', held.onLost);\n canvas.addEventListener('webglcontextrestored', held.onRestored);\n let set = TENANTS.get(canvas);\n if (!set) { set = new Set(); TENANTS.set(canvas, set); }\n set.add(renderer);\n } else {\n // React writes the element's `width` and `height` attributes in CSS\n // pixels on every size change, so a size that went away and came back\n // matches the record while the buffer does not.\n const stale = !shared\n && (canvas.width !== Math.round(width * dpr) || canvas.height !== Math.round(height * dpr));\n if (stale || held.width !== width || held.height !== height || held.dpr !== dpr) {\n held.renderer.resize({ width, height, dpr });\n held.width = width;\n held.height = height;\n held.dpr = dpr;\n }\n if (held.flattenTolerance !== options.flattenTolerance) {\n held.renderer.setFlattenTolerance(options.flattenTolerance);\n held.flattenTolerance = options.flattenTolerance;\n }\n if (held.retainBudget !== options.retainBudget) {\n held.renderer.setRetainBudget(options.retainBudget);\n held.retainBudget = options.retainBudget;\n }\n }\n\n if (held.lost) return null;\n const { renderer } = held;\n const shaderKey = shaderKeyOf(options.shaders);\n if (shaderKey !== held.shaderKey) {\n registerShaders(renderer, options.shaders);\n held.shaderKey = shaderKey;\n }\n const tileX = tile?.x ?? null;\n const tileY = tile?.y ?? null;\n if (tileX !== held.tileX || tileY !== held.tileY) {\n renderer.setTarget(tile ? { origin: { x: tile.x, y: tile.y } } : null);\n held.tileX = tileX;\n held.tileY = tileY;\n }\n return renderer;\n };\n return {\n bind,\n paint(canvas, commands, view, size, options) {\n const renderer = bind(canvas, size, options);\n if (!renderer) return false;\n renderer.render(commands, viewToMat3(view), options?.render);\n return true;\n },\n subscribeRestored: restored.subscribe,\n release() {\n if (held) free(held);\n held = null;\n },\n };\n}\n\n/** Leases held on a canvas's behalf by `paintCanvas`, one per element. */\nconst CANVAS_LEASES: WeakMap<HTMLCanvasElement, CanvasRendererLease> = new WeakMap();\n\n/**\n * Paint `canvas` through a lease held for the element itself, for callers\n * with no component lifetime of their own. 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+ {"version":3,"file":"canvasRenderer.js","names":["viewToMat3"],"sources":["../../src/canvas/canvasRenderer.ts"],"sourcesContent":["/**\n * The one renderer lifetime in core. Every on-screen surface holds its\n * `WeaselRenderer` through a `leaseCanvasRenderer` lease.\n *\n * A lease holds its own renderer, so several can share one element: each\n * tenant painting a `tile` of a shared buffer gets a renderer of its own on\n * the element's one context. Release frees only what that renderer created;\n * the context itself is never lost.\n */\nimport { WeaselRenderer, type FlattenTolerance, type ImageMinification, type RenderOptions } from '@weasel-js/renderer';\nimport { viewToMat3 } from '@weasel-js/geom';\nimport type { ShaderProgramHandle } from '@weasel-js/renderer';\nimport type { DrawCommand } from '@weasel-js/renderer';\nimport type { View } from '../core/viewport/view';\nimport { createEmitter } from '@weasel-js/registry';\nimport { CANVAS_CONTEXT_ATTRIBUTES } from './contextAttributes';\n\n/** The live renderers painting into each element, across every lease. */\nconst TENANTS: WeakMap<HTMLCanvasElement, Set<WeaselRenderer>> = new WeakMap();\n\n/** Canvases whose context the renderer refused, so a redraw does not rebuild\n * and fail again, and the reason is reported once. */\nconst REFUSED: WeakSet<HTMLCanvasElement> = new WeakSet();\n\n/** A renderer painting into the canvas, if any lease holds one. Test seam. */\nexport function cachedCanvasRenderer(canvas: HTMLCanvasElement): WeaselRenderer | undefined {\n const set = TENANTS.get(canvas);\n return set ? set.values().next().value : undefined;\n}\n\n/** The size and density to paint a canvas at. `dpr` defaults to\n * `window.devicePixelRatio`, read per paint. */\nexport interface CanvasPaintSize {\n width: number;\n height: number;\n dpr?: number;\n}\n\n/** How one paint reaches the canvas, beyond its size. */\nexport interface CanvasPaintOptions {\n /** Paint a `width × height` tile of a buffer other surfaces share, at this\n * origin in CSS pixels. The buffer is then the caller's to size: the\n * renderer never resizes the element, which would have every co-tenant\n * resize it to its own pane. Omit to own the whole element. */\n tile?: { x: number; y: number } | null;\n /** `WeaselRendererOptions.flattenTolerance`, applied from this paint on. */\n flattenTolerance?: FlattenTolerance;\n /** `WeaselRendererOptions.retainBudget`, applied from this paint on. */\n retainBudget?: number;\n /** `WeaselRendererOptions.imageMinification`, applied from this paint on. */\n imageMinification?: ImageMinification;\n /** Custom programs to compile on the renderer. Compiled when the renderer\n * is created, and again when the set of ids changes. */\n shaders?: readonly ShaderProgramHandle[];\n}\n\n/** A paint's options, plus what `paint` hands `WeaselRenderer.render`. */\nexport interface CanvasRenderOptions extends CanvasPaintOptions {\n render?: RenderOptions;\n}\n\n/** A canvas renderer held for a surface's lifetime. */\nexport interface CanvasRendererLease {\n /** Draw `commands` into `canvas` — screen-space, one unit per CSS pixel,\n * with `view` passed on as the frame's world→screen transform. `bind`,\n * then render. Returns `false` without painting where `bind` finds no\n * renderer. */\n paint(\n canvas: HTMLCanvasElement,\n commands: DrawCommand[],\n view: View,\n size: CanvasPaintSize,\n options?: CanvasRenderOptions,\n ): boolean;\n /** The renderer that paints `canvas` at `size`, ready to render: created on\n * first use, resized, and given this paint's tile, tolerance, retain\n * budget, and shaders.\n * Frees the previous renderer first if the surface moved to another\n * element, or between owning it whole and painting a tile of it. `null`\n * where no WebGL2 context is available (jsdom, a failed context creation,\n * or a context that is lost for now). */\n bind(canvas: HTMLCanvasElement, size: CanvasPaintSize, options?: CanvasPaintOptions): WeaselRenderer | null;\n /** Run `fn` when the canvas gets a lost context back, after the renderer\n * has rebuilt itself on it. Nothing repaints a restored buffer on its own.\n * Returns an unsubscribe. */\n subscribeRestored(fn: () => void): () => void;\n /** Free the held renderer and every GL object it owns. A later `paint`\n * creates a fresh one. */\n release(): void;\n}\n\ninterface Held {\n canvas: HTMLCanvasElement;\n renderer: WeaselRenderer;\n shared: boolean;\n lost: boolean;\n onLost: () => void;\n onRestored: () => void;\n width: number;\n height: number;\n dpr: number;\n tileX: number | null;\n tileY: number | null;\n flattenTolerance: FlattenTolerance | undefined;\n retainBudget: number | undefined;\n imageMinification: ImageMinification | undefined;\n shaderKey: string;\n}\n\n/** Identifies a set of custom programs by their ids, in order. */\nexport const shaderKeyOf = (shaders: readonly ShaderProgramHandle[] | undefined): string =>\n shaders?.map((h) => h.id).join('|') ?? '';\n\nfunction registerShaders(renderer: WeaselRenderer, shaders: readonly ShaderProgramHandle[] | undefined): void {\n if (!shaders) return;\n for (const handle of shaders) {\n try {\n renderer.registerProgram(handle);\n } catch (e) {\n console.warn(`weasel: failed to register shader \"${handle.id}\":`, e);\n }\n }\n}\n\nfunction free(held: Held): void {\n const set = TENANTS.get(held.canvas);\n set?.delete(held.renderer);\n held.canvas.removeEventListener('webglcontextlost', held.onLost);\n held.canvas.removeEventListener('webglcontextrestored', held.onRestored);\n if (set && set.size === 0) TENANTS.delete(held.canvas);\n held.renderer.dispose();\n}\n\n/** Hold the renderer of the canvas a surface paints into, until released. */\nexport function leaseCanvasRenderer(): CanvasRendererLease {\n let held: Held | null = null;\n const restored = createEmitter();\n const bind = (canvas: HTMLCanvasElement, size: CanvasPaintSize, options: CanvasPaintOptions = {}): WeaselRenderer | null => {\n const { width, height } = size;\n const dpr = size.dpr ?? 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@@ -0,0 +1,14 @@
1
+ //#region src/canvas/contextAttributes.ts
2
+ /**
3
+ * What a canvas's WebGL2 context is opened with. A context keeps the attributes of whoever opened it
4
+ * first, and the renderer refuses one without a stencil buffer, so anything that may open a weasel
5
+ * canvas before its first paint (a pixel reader in a test, a tenant sharing the buffer) asks for these.
6
+ */
7
+ var CANVAS_CONTEXT_ATTRIBUTES = Object.freeze({
8
+ preserveDrawingBuffer: true,
9
+ stencil: true
10
+ });
11
+
12
+ //#endregion
13
+ export { CANVAS_CONTEXT_ATTRIBUTES };
14
+ //# sourceMappingURL=contextAttributes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"contextAttributes.js","names":[],"sources":["../../src/canvas/contextAttributes.ts"],"sourcesContent":["/**\n * What a canvas's WebGL2 context is opened with. A context keeps the attributes of whoever opened it\n * first, and the renderer refuses one without a stencil buffer, so anything that may open a weasel\n * canvas before its first paint (a pixel reader in a test, a tenant sharing the buffer) asks for these.\n */\nexport const CANVAS_CONTEXT_ATTRIBUTES: Readonly<WebGLContextAttributes> = Object.freeze({\n preserveDrawingBuffer: true,\n stencil: true,\n});\n"],"mappings":";;;;;;AAKA,IAAa,4BAA8D,OAAO,OAAO;CACvF,uBAAuB;CACvB,SAAS;AACX,CAAC"}
@@ -1,6 +1,7 @@
1
1
  import { findNodeShape, findShapeBounds } from "./NodeShape.js";
2
2
  import { overChildren } from "./overChildren.js";
3
3
  import { textCommandFromRuns } from "@weasel-js/renderer";
4
+ import { INHERIT } from "@weasel-js/paint";
4
5
 
5
6
  //#region src/canvas/defaultDrawOne.ts
6
7
  function pixelScaleOf(view) {
@@ -53,6 +54,7 @@ function defaultDrawOne(node, pose, view, ctx) {
53
54
  function defaultPaintBounds(node, pose, view) {
54
55
  const data = node.data;
55
56
  if (data?.label && data.text == null) return null;
57
+ if (data?.stroke === INHERIT) return null;
56
58
  const sx = Math.abs(view.scale.x), sy = Math.abs(view.scale.y);
57
59
  return findShapeBounds(node, pose, {
58
60
  scale: Math.sqrt(sx * sy),
@@ -1 +1 @@
1
- {"version":3,"file":"defaultDrawOne.js","names":[],"sources":["../../src/canvas/defaultDrawOne.ts"],"sourcesContent":["/**\n * The kit's default per-node draw function, kept apart from `SceneCanvas.tsx` so non-React\n * callers (headless rasterization via `renderSceneToPixels`) can use it without importing the\n * React component tree.\n *\n * To teach the kit about a new kind of shape, register a painter (`registerNodeShape`) — do not\n * override `drawOne`. Override `drawOne` only for cross-cutting decoration.\n */\nimport type { Node } from 'core/scene/types';\nimport type { View } from 'core/viewport/view';\nimport type { DrawCommand } from '@weasel-js/renderer';\nimport { textCommandFromRuns } from '@weasel-js/renderer';\nimport { findNodeShape, findShapeBounds, type NodePaintCtx } from './NodeShape';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport { overChildren } from './overChildren';\n\nfunction pixelScaleOf(view: View): number {\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;\n return Math.max(Math.abs(view.scale.x), Math.abs(view.scale.y)) * dpr;\n}\n\n// Shared across a frame's nodes, which all arrive with the same view.\nlet lastView: View | undefined;\nlet lastViewCtx: NodePaintCtx = {};\nfunction viewOnlyCtx(view: View): NodePaintCtx {\n const pixelScale = pixelScaleOf(view);\n if (view !== lastView || lastViewCtx.pixelScale !== pixelScale) {\n lastView = view;\n lastViewCtx = { pixelScale };\n }\n return lastViewCtx;\n}\n\n/** Paint one node the way the kit does by default: dispatch to the first\n * registered node-shape painter that matches, then draw its `data.label` on\n * top when it has one: on top of a container's children too. 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1
+ {"version":3,"file":"defaultDrawOne.js","names":[],"sources":["../../src/canvas/defaultDrawOne.ts"],"sourcesContent":["/**\n * The kit's default per-node draw function, kept apart from `SceneCanvas.tsx` so non-React\n * callers (headless rasterization via `renderSceneToPixels`) can use it without importing the\n * React component tree.\n *\n * To teach the kit about a new kind of shape, register a painter (`registerNodeShape`) — do not\n * override `drawOne`. Override `drawOne` only for cross-cutting decoration.\n */\nimport type { Node } from 'core/scene/types';\nimport type { View } from 'core/viewport/view';\nimport type { DrawCommand } from '@weasel-js/renderer';\nimport { textCommandFromRuns } from '@weasel-js/renderer';\nimport { findNodeShape, findShapeBounds, type NodePaintCtx } from './NodeShape';\nimport type { Bounds } from 'core/viewport/fitViewToBounds';\nimport { overChildren } from './overChildren';\nimport { INHERIT } from '@weasel-js/paint';\n\nfunction pixelScaleOf(view: View): number {\n const dpr = (typeof window !== 'undefined' && window.devicePixelRatio) || 1;\n return Math.max(Math.abs(view.scale.x), Math.abs(view.scale.y)) * dpr;\n}\n\n// Shared across a frame's nodes, which all arrive with the same view.\nlet lastView: View | undefined;\nlet lastViewCtx: NodePaintCtx = {};\nfunction viewOnlyCtx(view: View): NodePaintCtx {\n const pixelScale = pixelScaleOf(view);\n if (view !== lastView || lastViewCtx.pixelScale !== pixelScale) {\n lastView = view;\n lastViewCtx = { pixelScale };\n }\n return lastViewCtx;\n}\n\n/** Paint one node the way the kit does by default: dispatch to the first\n * registered node-shape painter that matches, then draw its `data.label` on\n * top when it has one: on top of a container's children too. Consumers replace or wrap this via `drawOne`. */\nexport function defaultDrawOne<TData, TLayer extends string, TPose>(\n node: Node<TData, TLayer, TPose>,\n pose: TPose,\n view?: View,\n ctx?: NodePaintCtx,\n): DrawCommand[] {\n const painter = findNodeShape(node);\n const paintCtx = !view || ctx?.pixelScale !== undefined\n ? ctx\n : ctx ? { ...ctx, pixelScale: pixelScaleOf(view) } : viewOnlyCtx(view);\n const primary = painter ? painter.paint(node, pose, paintCtx) : [];\n\n // Label overlay — skipped for text nodes (their content is the label).\n const data = node.data as { label?: string; text?: string } | null;\n if (data?.label && data.text == null) {\n const p = pose as unknown as { x: number; y: number };\n // Copy rather than `push`. A painter's return value is not ours to grow:\n // one that memoizes its command list — which is the point of caching\n // `paint` — would gain another label command on every frame, forever.\n const label = textCommandFromRuns(\n p.x + 6,\n p.y + 14,\n [{ text: data.label, fill: { paint: { kind: 'solid', color: 'rgba(0,0,0,0.7)' } } }],\n { fontFamily: 'sans-serif', fontSize: 11 },\n );\n // A container's children would cover a label drawn with the container.\n return [...primary, node.kind === 'container' ? overChildren([label]) : label];\n }\n\n // Rotation and per-node alpha are applied OUTSIDE this function, by `wrapNodeOutput` in\n // the scene walks and the preview-ghost layer, so that consumer-supplied painters get\n // them too.\n return primary;\n}\n\n/**\n * The box {@link defaultDrawOne}'s output for `node` fits in — the matched\n * painter's `bounds` — or `null` when it has none, or when a `data.label`\n * overlay adds text nothing bounds cheaply. The scene slot's `cull` reads it\n * to skip painting nodes the view cannot see.\n */\nexport function defaultPaintBounds<TData, TLayer extends string, TPose>(\n node: Node<TData, TLayer, TPose>,\n pose: TPose,\n view: View,\n): Bounds | null {\n const data = node.data as { label?: string; text?: string; stroke?: unknown } | null;\n if (data?.label && data.text == null) return null;\n // No scene here to say what an inherited stroke reaches.\n if (data?.stroke === INHERIT) return null;\n const sx = Math.abs(view.scale.x), sy = Math.abs(view.scale.y);\n return findShapeBounds(node, pose, { scale: Math.sqrt(sx * sy), leastScale: Math.min(sx, sy) });\n}\n\n/**\n * `defaultPaintBounds` when `drawOne` is `defaultDrawOne`, and nothing\n * otherwise: a painter's box says nothing about what a replacement\n * `drawOne` paints.\n */\nexport function paintBoundsFor<TData, TLayer extends string, TPose>(\n drawOne: unknown,\n): typeof defaultPaintBounds<TData, TLayer, TPose> | undefined {\n return drawOne === defaultDrawOne ? defaultPaintBounds : undefined;\n}\n"],"mappings":";;;;;;AAiBA,SAAS,aAAa,MAAoB;CACxC,MAAM,MAAO,OAAO,WAAW,eAAe,OAAO,oBAAqB;CAC1E,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,MAAM,CAAC,GAAG,KAAK,IAAI,KAAK,MAAM,CAAC,CAAC,IAAI;AACpE;AAGA,IAAI;AACJ,IAAI,cAA4B,CAAC;AACjC,SAAS,YAAY,MAA0B;CAC7C,MAAM,aAAa,aAAa,IAAI;CACpC,IAAI,SAAS,YAAY,YAAY,eAAe,YAAY;EAC9D,WAAW;EACX,cAAc,EAAE,WAAW;CAC7B;CACA,OAAO;AACT;;;;AAKA,SAAgB,eACd,MACA,MACA,MACA,KACe;CACf,MAAM,UAAU,cAAc,IAAI;CAClC,MAAM,WAAW,CAAC,QAAQ,KAAK,eAAe,SAC1C,MACA,MAAM;EAAE,GAAG;EAAK,YAAY,aAAa,IAAI;CAAE,IAAI,YAAY,IAAI;CACvE,MAAM,UAAU,UAAU,QAAQ,MAAM,MAAM,MAAM,QAAQ,IAAI,CAAC;CAGjE,MAAM,OAAO,KAAK;CAClB,IAAI,MAAM,SAAS,KAAK,QAAQ,MAAM;EACpC,MAAM,IAAI;EAIV,MAAM,QAAQ,oBACZ,EAAE,IAAI,GACN,EAAE,IAAI,IACN,CAAC;GAAE,MAAM,KAAK;GAAO,MAAM,EAAE,OAAO;IAAE,MAAM;IAAS,OAAO;GAAkB,EAAE;EAAE,CAAC,GACnF;GAAE,YAAY;GAAc,UAAU;EAAG,CAC3C;EAEA,OAAO,CAAC,GAAG,SAAS,KAAK,SAAS,cAAc,aAAa,CAAC,KAAK,CAAC,IAAI,KAAK;CAC/E;CAKA,OAAO;AACT;;;;;;;AAQA,SAAgB,mBACd,MACA,MACA,MACe;CACf,MAAM,OAAO,KAAK;CAClB,IAAI,MAAM,SAAS,KAAK,QAAQ,MAAM,OAAO;CAE7C,IAAI,MAAM,WAAW,SAAS,OAAO;CACrC,MAAM,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC,GAAG,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;CAC7D,OAAO,gBAAgB,MAAM,MAAM;EAAE,OAAO,KAAK,KAAK,KAAK,EAAE;EAAG,YAAY,KAAK,IAAI,IAAI,EAAE;CAAE,CAAC;AAChG;;;;;;AAOA,SAAgB,eACd,SAC6D;CAC7D,OAAO,YAAY,iBAAiB,qBAAqB;AAC3D"}
@@ -1,5 +1,6 @@
1
1
  import { poseDescriptorForNode } from "../../core/geometry/poseDescriptor.js";
2
2
  import { AUTO_POSE_DESCRIPTOR } from "../../core/geometry/autoPoseDescriptor.js";
3
+ import { sceneInheritedPaintOf } from "../inheritedPaints.js";
3
4
  import { pathPaintOf } from "../nodeShapes/nodePaint.js";
4
5
  import { asNodeId } from "../../core/scene/types.js";
5
6
  import { sceneMutators } from "../../core/scene/sceneMutators.js";
@@ -60,7 +61,7 @@ function useBooleansAdapterSource(scene, selection, adapter, poseDescriptor) {
60
61
  },
61
62
  getPaint: (id) => {
62
63
  const leaf = leafOf(id);
63
- return leaf ? pathPaintOf(leaf.node.data) : void 0;
64
+ return leaf ? pathPaintOf(leaf.node.data, sceneInheritedPaintOf(sceneRef.current)(leaf.node)) : void 0;
64
65
  },
65
66
  compareZ: (a, b) => {
66
67
  const order = [...sceneRef.current.renderOrder()];
@@ -1 +1 @@
1
- {"version":3,"file":"booleans.js","names":[],"sources":["../../../src/canvas/deps/booleans.ts"],"sourcesContent":["/**\n * The kit `booleansAdapter` dep: what the Pathfinder actions, and any tool\n * reading the dep, work on over a canvas's own path leaves.\n *\n * `<SceneCanvas>` publishes it over its own scene. A consumer replaces it with\n * `useBooleansAdapter` from under the canvas — for text operands, say, which\n * this one does not read; the newest registration wins, and a canvas child\n * registers after the canvas's own.\n */\nimport { useMemo } from 'react';\nimport { useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport { pathInWorld } from '@weasel-js/geom';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport { poseDescriptorForNode, type PoseDescriptor } from 'core/geometry/poseDescriptor';\nimport { sceneMutators } from 'core/scene/sceneMutators';\nimport { asNodeId, type Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { scenePoseFrame } from 'interactions/actions/poseFrame';\nimport type { BooleansAdapter } from 'interactions/actions/booleans/booleans';\nimport { pathPaintOf, type PathPaint } from '../nodeShapes/nodePaint';\nimport { drawnPose, leafPath, storePiece } from './pathLeaf';\nimport type { OpsApplier } from './slice';\n\n/**\n * Publish a `booleansAdapter` over `scene`'s path leaves (`data.path` drawn\n * through the pose's box). A result is minted from the source it stands in\n * for: its layer, parent, frame, and data, with the result's path, and the\n * result's paint in place of the source's when the operation gives one.\n */\nexport function useBooleansAdapterSource(\n scene: Scene<unknown, string, unknown>,\n selection: SelectionApi,\n adapter: OpsApplier,\n poseDescriptor?: PoseDescriptor<unknown>,\n): void {\n const sceneRef = useLatest(scene);\n const selectionRef = useLatest(selection);\n const adapterRef = useLatest(adapter);\n const descriptorRef = useLatest(poseDescriptor);\n\n const booleans = useMemo<BooleansAdapter>(() => {\n const leafOf = (id: string) => {\n const sc = sceneRef.current;\n const node = sc.get(asNodeId(id));\n const path = node ? leafPath(sc, node) : null;\n if (!node || !path) return null;\n const frame = scenePoseFrame(sc);\n const g = poseDescriptorForNode(descriptorRef.current ?? AUTO_POSE_DESCRIPTOR, node);\n const drawn = drawnPose(g, frame.world(node.id));\n return drawn ? { node, path, drawn, frame } : null;\n };\n const tree = () => sceneMutators(sceneRef.current);\n return {\n getNode: (id) => tree().getNode(id),\n getParent: (id) => tree().getParent(id),\n getChildren: (parentId) => tree().getChildren(parentId),\n setChildOrder: (parentId, ids) => tree().setChildOrder(parentId, ids),\n getSelection: () => selectionRef.current.get(),\n getWorldPath: (id) => {\n const leaf = leafOf(id);\n return leaf ? pathInWorld(leaf.path, leaf.drawn.box) : undefined;\n },\n getPaint: (id) => {\n const leaf = leafOf(id);\n return leaf ? pathPaintOf(leaf.node.data as Parameters<typeof pathPaintOf>[0]) : undefined;\n },\n compareZ: (a, b) => {\n const order = [...sceneRef.current.renderOrder()];\n return order.indexOf(asNodeId(a)) - order.indexOf(asNodeId(b));\n },\n createPathNode: (path, _op, sourceId, paint?: PathPaint) => {\n const leaf = leafOf(sourceId);\n if (!leaf) throw new Error(`[booleansAdapter] no path leaf behind source ${sourceId}`);\n const stored = storePiece(leaf.drawn, path);\n const { fill: _fill, stroke: _stroke, ...rest } = (leaf.node.data ?? {}) as Record<string, unknown>;\n const data = paint ? { ...rest, ...paint, path: stored.path } : { ...(leaf.node.data as object), path: stored.path };\n return {\n id: sceneRef.current.mintId(),\n kind: 'leaf',\n layer: leaf.node.layer,\n parent: leaf.node.parent ?? null,\n pose: leaf.frame.local(sourceId, stored.pose),\n data,\n };\n },\n applyOps: (ops, label) => adapterRef.current.applyOps(ops, label),\n };\n }, [sceneRef, selectionRef, adapterRef, descriptorRef]);\n\n useDepSource('booleansAdapter', () => booleans);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AA8BA,SAAgB,yBACd,OACA,WACA,SACA,gBACM;CACN,MAAM,WAAW,UAAU,KAAK;CAChC,MAAM,eAAe,UAAU,SAAS;CACxC,MAAM,aAAa,UAAU,OAAO;CACpC,MAAM,gBAAgB,UAAU,cAAc;CAE9C,MAAM,WAAW,cAA+B;EAC9C,MAAM,UAAU,OAAe;GAC7B,MAAM,KAAK,SAAS;GACpB,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;GAChC,MAAM,OAAO,OAAO,SAAS,IAAI,IAAI,IAAI;GACzC,IAAI,CAAC,QAAQ,CAAC,MAAM,OAAO;GAC3B,MAAM,QAAQ,eAAe,EAAE;GAC/B,MAAM,IAAI,sBAAsB,cAAc,WAAW,sBAAsB,IAAI;GACnF,MAAM,QAAQ,UAAU,GAAG,MAAM,MAAM,KAAK,EAAE,CAAC;GAC/C,OAAO,QAAQ;IAAE;IAAM;IAAM;IAAO;GAAM,IAAI;EAChD;EACA,MAAM,aAAa,cAAc,SAAS,OAAO;EACjD,OAAO;GACL,UAAU,OAAO,KAAK,CAAC,CAAC,QAAQ,EAAE;GAClC,YAAY,OAAO,KAAK,CAAC,CAAC,UAAU,EAAE;GACtC,cAAc,aAAa,KAAK,CAAC,CAAC,YAAY,QAAQ;GACtD,gBAAgB,UAAU,QAAQ,KAAK,CAAC,CAAC,cAAc,UAAU,GAAG;GACpE,oBAAoB,aAAa,QAAQ,IAAI;GAC7C,eAAe,OAAO;IACpB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OAAO,YAAY,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI;GACzD;GACA,WAAW,OAAO;IAChB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OAAO,YAAY,KAAK,KAAK,IAAyC,IAAI;GACnF;GACA,WAAW,GAAG,MAAM;IAClB,MAAM,QAAQ,CAAC,GAAG,SAAS,QAAQ,YAAY,CAAC;IAChD,OAAO,MAAM,QAAQ,SAAS,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,CAAC,CAAC;GAC/D;GACA,iBAAiB,MAAM,KAAK,UAAU,UAAsB;IAC1D,MAAM,OAAO,OAAO,QAAQ;IAC5B,IAAI,CAAC,MAAM,MAAM,IAAI,MAAM,gDAAgD,UAAU;IACrF,MAAM,SAAS,WAAW,KAAK,OAAO,IAAI;IAC1C,MAAM,EAAE,MAAM,OAAO,QAAQ,SAAS,GAAG,SAAU,KAAK,KAAK,QAAQ,CAAC;IACtE,MAAM,OAAO,QAAQ;KAAE,GAAG;KAAM,GAAG;KAAO,MAAM,OAAO;IAAK,IAAI;KAAE,GAAI,KAAK,KAAK;KAAiB,MAAM,OAAO;IAAK;IACnH,OAAO;KACL,IAAI,SAAS,QAAQ,OAAO;KAC5B,MAAM;KACN,OAAO,KAAK,KAAK;KACjB,QAAQ,KAAK,KAAK,UAAU;KAC5B,MAAM,KAAK,MAAM,MAAM,UAAU,OAAO,IAAI;KAC5C;IACF;GACF;GACA,WAAW,KAAK,UAAU,WAAW,QAAQ,SAAS,KAAK,KAAK;EAClE;CACF,GAAG;EAAC;EAAU;EAAc;EAAY;CAAa,CAAC;CAEtD,aAAa,yBAAyB,QAAQ;AAChD"}
1
+ {"version":3,"file":"booleans.js","names":[],"sources":["../../../src/canvas/deps/booleans.ts"],"sourcesContent":["/**\n * The kit `booleansAdapter` dep: what the Pathfinder actions, and any tool\n * reading the dep, work on over a canvas's own path leaves.\n *\n * `<SceneCanvas>` publishes it over its own scene. A consumer replaces it with\n * `useBooleansAdapter` from under the canvas — for text operands, say, which\n * this one does not read; the newest registration wins, and a canvas child\n * registers after the canvas's own.\n */\nimport { sceneInheritedPaintOf } from 'canvas/inheritedPaints';\nimport { useMemo } from 'react';\nimport { useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport { pathInWorld } from '@weasel-js/geom';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport { poseDescriptorForNode, type PoseDescriptor } from 'core/geometry/poseDescriptor';\nimport { sceneMutators } from 'core/scene/sceneMutators';\nimport { asNodeId, type Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { scenePoseFrame } from 'interactions/actions/poseFrame';\nimport type { BooleansAdapter } from 'interactions/actions/booleans/booleans';\nimport { pathPaintOf, type PathPaint } from '../nodeShapes/nodePaint';\nimport { drawnPose, leafPath, storePiece } from './pathLeaf';\nimport type { OpsApplier } from './slice';\n\n/**\n * Publish a `booleansAdapter` over `scene`'s path leaves (`data.path` drawn\n * through the pose's box). A result is minted from the source it stands in\n * for: its layer, parent, frame, and data, with the result's path, and the\n * result's paint in place of the source's when the operation gives one.\n */\nexport function useBooleansAdapterSource(\n scene: Scene<unknown, string, unknown>,\n selection: SelectionApi,\n adapter: OpsApplier,\n poseDescriptor?: PoseDescriptor<unknown>,\n): void {\n const sceneRef = useLatest(scene);\n const selectionRef = useLatest(selection);\n const adapterRef = useLatest(adapter);\n const descriptorRef = useLatest(poseDescriptor);\n\n const booleans = useMemo<BooleansAdapter>(() => {\n const leafOf = (id: string) => {\n const sc = sceneRef.current;\n const node = sc.get(asNodeId(id));\n const path = node ? leafPath(sc, node) : null;\n if (!node || !path) return null;\n const frame = scenePoseFrame(sc);\n const g = poseDescriptorForNode(descriptorRef.current ?? AUTO_POSE_DESCRIPTOR, node);\n const drawn = drawnPose(g, frame.world(node.id));\n return drawn ? { node, path, drawn, frame } : null;\n };\n const tree = () => sceneMutators(sceneRef.current);\n return {\n getNode: (id) => tree().getNode(id),\n getParent: (id) => tree().getParent(id),\n getChildren: (parentId) => tree().getChildren(parentId),\n setChildOrder: (parentId, ids) => tree().setChildOrder(parentId, ids),\n getSelection: () => selectionRef.current.get(),\n getWorldPath: (id) => {\n const leaf = leafOf(id);\n return leaf ? pathInWorld(leaf.path, leaf.drawn.box) : undefined;\n },\n getPaint: (id) => {\n const leaf = leafOf(id);\n return leaf\n ? pathPaintOf(leaf.node.data as Parameters<typeof pathPaintOf>[0], sceneInheritedPaintOf(sceneRef.current)(leaf.node))\n : undefined;\n },\n compareZ: (a, b) => {\n const order = [...sceneRef.current.renderOrder()];\n return order.indexOf(asNodeId(a)) - order.indexOf(asNodeId(b));\n },\n createPathNode: (path, _op, sourceId, paint?: PathPaint) => {\n const leaf = leafOf(sourceId);\n if (!leaf) throw new Error(`[booleansAdapter] no path leaf behind source ${sourceId}`);\n const stored = storePiece(leaf.drawn, path);\n const { fill: _fill, stroke: _stroke, ...rest } = (leaf.node.data ?? {}) as Record<string, unknown>;\n const data = paint ? { ...rest, ...paint, path: stored.path } : { ...(leaf.node.data as object), path: stored.path };\n return {\n id: sceneRef.current.mintId(),\n kind: 'leaf',\n layer: leaf.node.layer,\n parent: leaf.node.parent ?? null,\n pose: leaf.frame.local(sourceId, stored.pose),\n data,\n };\n },\n applyOps: (ops, label) => adapterRef.current.applyOps(ops, label),\n };\n }, [sceneRef, selectionRef, adapterRef, descriptorRef]);\n\n useDepSource('booleansAdapter', () => booleans);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+BA,SAAgB,yBACd,OACA,WACA,SACA,gBACM;CACN,MAAM,WAAW,UAAU,KAAK;CAChC,MAAM,eAAe,UAAU,SAAS;CACxC,MAAM,aAAa,UAAU,OAAO;CACpC,MAAM,gBAAgB,UAAU,cAAc;CAE9C,MAAM,WAAW,cAA+B;EAC9C,MAAM,UAAU,OAAe;GAC7B,MAAM,KAAK,SAAS;GACpB,MAAM,OAAO,GAAG,IAAI,SAAS,EAAE,CAAC;GAChC,MAAM,OAAO,OAAO,SAAS,IAAI,IAAI,IAAI;GACzC,IAAI,CAAC,QAAQ,CAAC,MAAM,OAAO;GAC3B,MAAM,QAAQ,eAAe,EAAE;GAC/B,MAAM,IAAI,sBAAsB,cAAc,WAAW,sBAAsB,IAAI;GACnF,MAAM,QAAQ,UAAU,GAAG,MAAM,MAAM,KAAK,EAAE,CAAC;GAC/C,OAAO,QAAQ;IAAE;IAAM;IAAM;IAAO;GAAM,IAAI;EAChD;EACA,MAAM,aAAa,cAAc,SAAS,OAAO;EACjD,OAAO;GACL,UAAU,OAAO,KAAK,CAAC,CAAC,QAAQ,EAAE;GAClC,YAAY,OAAO,KAAK,CAAC,CAAC,UAAU,EAAE;GACtC,cAAc,aAAa,KAAK,CAAC,CAAC,YAAY,QAAQ;GACtD,gBAAgB,UAAU,QAAQ,KAAK,CAAC,CAAC,cAAc,UAAU,GAAG;GACpE,oBAAoB,aAAa,QAAQ,IAAI;GAC7C,eAAe,OAAO;IACpB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OAAO,YAAY,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI;GACzD;GACA,WAAW,OAAO;IAChB,MAAM,OAAO,OAAO,EAAE;IACtB,OAAO,OACH,YAAY,KAAK,KAAK,MAA2C,sBAAsB,SAAS,OAAO,CAAC,CAAC,KAAK,IAAI,CAAC,IACnH;GACN;GACA,WAAW,GAAG,MAAM;IAClB,MAAM,QAAQ,CAAC,GAAG,SAAS,QAAQ,YAAY,CAAC;IAChD,OAAO,MAAM,QAAQ,SAAS,CAAC,CAAC,IAAI,MAAM,QAAQ,SAAS,CAAC,CAAC;GAC/D;GACA,iBAAiB,MAAM,KAAK,UAAU,UAAsB;IAC1D,MAAM,OAAO,OAAO,QAAQ;IAC5B,IAAI,CAAC,MAAM,MAAM,IAAI,MAAM,gDAAgD,UAAU;IACrF,MAAM,SAAS,WAAW,KAAK,OAAO,IAAI;IAC1C,MAAM,EAAE,MAAM,OAAO,QAAQ,SAAS,GAAG,SAAU,KAAK,KAAK,QAAQ,CAAC;IACtE,MAAM,OAAO,QAAQ;KAAE,GAAG;KAAM,GAAG;KAAO,MAAM,OAAO;IAAK,IAAI;KAAE,GAAI,KAAK,KAAK;KAAiB,MAAM,OAAO;IAAK;IACnH,OAAO;KACL,IAAI,SAAS,QAAQ,OAAO;KAC5B,MAAM;KACN,OAAO,KAAK,KAAK;KACjB,QAAQ,KAAK,KAAK,UAAU;KAC5B,MAAM,KAAK,MAAM,MAAM,UAAU,OAAO,IAAI;KAC5C;IACF;GACF;GACA,WAAW,KAAK,UAAU,WAAW,QAAQ,SAAS,KAAK,KAAK;EAClE;CACF,GAAG;EAAC;EAAU;EAAc;EAAY;CAAa,CAAC;CAEtD,aAAa,yBAAyB,QAAQ;AAChD"}
@@ -1,16 +1,13 @@
1
- import { createTransformOp } from "../../core/ops/transform.js";
2
- import { createSetDataOp } from "../../core/ops/setData.js";
3
- import { createDeleteOp } from "../../core/ops/delete.js";
4
1
  import { locksOf } from "../../interactions/actions/edit-anchors/params.js";
5
2
  import { representationOf } from "../../features/paths/pathRepresentation.js";
6
- import { classifyPathStorage, pathEditPathOf, resolveEditablePathOf, storeEditablePath } from "../../features/paths/editablePath.js";
7
- import { withoutShapeGenerator } from "../../features/paths/shapeGenerator.js";
8
- import { withoutGeometryBoundData } from "../../features/paths/pathEditExtension.js";
3
+ import { classifyPathStorage, pathEditPathOf, resolveEditablePathOf } from "../../features/paths/editablePath.js";
9
4
  import { anchorDataPatch } from "../../features/paths/anchorData.js";
5
+ import { finishCtx, finishEdit, otherOps, pathEditFollower, reshapeOps } from "./pathEditCommits.js";
6
+ import { useTransformFollower } from "./transformFollowers.js";
10
7
  import { createPathEditState, isSelectedNode } from "../../features/paths/pathEditState.js";
11
8
  import { useState } from "react";
12
9
  import { useLatest } from "@weasel-js/react";
13
- import { recordModeSwitch, resolveParams } from "@weasel-js/routing";
10
+ import { resolveParams } from "@weasel-js/routing";
14
11
  import { useDepRegistry, useDepSource } from "@weasel-js/routing/react";
15
12
 
16
13
  //#region src/canvas/deps/editAnchors.ts
@@ -56,7 +53,7 @@ function useEditAnchorsDepSource(scene, selection, adapter, externalState, tune)
56
53
  setEditingId(id) {
57
54
  const next = id ?? "";
58
55
  if (effectiveId !== next) {
59
- recordModeSwitch("editAnchors.editingId", effectiveId || null, next || null, next ? "enter" : "exit");
56
+ registry.get("dispatchTrace")?.recordModeSwitch("editAnchors.editingId", effectiveId || null, next || null, next ? "enter" : "exit");
60
57
  state.setSelectedAnchors(EMPTY_ANCHOR_SELECTION);
61
58
  state.setSelectedMark(null);
62
59
  state.setMarquee(null);
@@ -95,96 +92,21 @@ function useEditAnchorsDepSource(scene, selection, adapter, externalState, tune)
95
92
  ...pathAccess(sc, ad, state.getExtensions())
96
93
  };
97
94
  });
98
- }
99
- /** The scene as an extension's `finishEdit` reads it. */
100
- function finishCtx(sc, id, extensions) {
101
- return {
102
- id,
103
- node(nid) {
104
- const node = sc.get(nid);
105
- return node ? {
106
- pose: node.pose,
107
- data: node.data,
108
- dependsOn: node.dependsOn
109
- } : null;
110
- },
111
- path(nid) {
112
- return pathEditPathOf(sc.get(nid), extensions);
113
- },
114
- dependents(nid) {
115
- if (!sc.get(nid)) return [];
116
- return sc.removalClosure([nid]).filter((d) => d !== nid && !sc.ancestorsOf(d).includes(nid));
117
- }
118
- };
119
- }
120
- /** `worldPath` finished by each of `extensions` in turn, the data they set
121
- * beside it, and the other nodes they change; null when one cannot finish it. */
122
- function finish(extensions, node, worldPath, origins, ctx) {
123
- let path = worldPath;
124
- let data = null;
125
- const others = /* @__PURE__ */ new Map();
126
- for (const ext of extensions) {
127
- if (!ext.finishEdit) continue;
128
- const done = ext.finishEdit(node, path, origins, ctx);
129
- if (!done) return null;
130
- path = done.path;
131
- if (done.data) data = {
132
- ...data ?? {},
133
- ...done.data
134
- };
135
- for (const o of done.others ?? []) {
136
- const had = others.get(o.id);
137
- others.set(o.id, {
138
- id: o.id,
139
- path: o.path ?? had?.path,
140
- data: o.data || had?.data ? {
141
- ...had?.data,
142
- ...o.data
143
- } : void 0,
144
- remove: o.remove || had?.remove
145
- });
146
- }
147
- }
148
- return {
149
- path,
150
- data,
151
- others
152
- };
153
- }
154
- /** The ops that commit the other nodes `done` changes. */
155
- function otherOps(sc, done, label, extensions) {
156
- return [...done.others.values()].flatMap((o) => {
157
- const node = sc.get(o.id);
158
- if (!node) return [];
159
- if (o.remove) return [createDeleteOp({
160
- node: sc.get(o.id),
161
- label
162
- })];
163
- if (o.path) return reshapeOps(o.id, node, o.path, label, o.data ?? null, extensions);
164
- return o.data ? [createSetDataOp({
165
- id: o.id,
166
- from: node.data,
167
- to: {
168
- ...node.data,
169
- ...o.data
170
- },
171
- label
172
- })] : [];
173
- });
95
+ useTransformFollower(() => pathEditFollower(sceneRef.current, stateRef.current.getExtensions()));
174
96
  }
175
97
  /** The members of the dep that read the scene and commit to it. */
176
98
  function pathAccess(sc, ad, extensions) {
177
99
  const editOps = (id, worldPath, label, origins) => {
178
100
  const node = sc.get(id);
179
101
  if (!node) return [];
180
- const done = finish(extensions, node, worldPath, origins, finishCtx(sc, id, extensions));
102
+ const done = finishEdit(extensions, node, worldPath, origins, finishCtx(sc, id, extensions));
181
103
  if (!done) return [];
182
104
  const before = origins && !representationOf(extensions, node.data) ? resolveEditablePathOf(node) : null;
183
105
  const patch = {
184
106
  ...before && origins ? anchorDataPatch(node.data, before, done.path, origins) : {},
185
107
  ...done.data
186
108
  };
187
- return [...reshapeOps(id, node, done.path, label, Object.keys(patch).length > 0 ? patch : null, extensions), ...otherOps(sc, done, label, extensions)];
109
+ return [...reshapeOps(id, node, done.path, label, Object.keys(patch).length > 0 ? patch : null, extensions), ...otherOps(sc, done.others, label, extensions)];
188
110
  };
189
111
  return {
190
112
  getEditablePath(id) {
@@ -217,7 +139,7 @@ function pathAccess(sc, ad, extensions) {
217
139
  path: worldPath,
218
140
  others: []
219
141
  };
220
- const done = finish(extensions, node, worldPath, origins, finishCtx(sc, id, extensions));
142
+ const done = finishEdit(extensions, node, worldPath, origins, finishCtx(sc, id, extensions));
221
143
  if (!done) return null;
222
144
  const others = [...done.others.values()].flatMap((o) => o.path && !o.remove ? [{
223
145
  id: o.id,
@@ -235,32 +157,6 @@ function pathAccess(sc, ad, extensions) {
235
157
  }
236
158
  };
237
159
  }
238
- /** The ops that store `worldPath` where `node` keeps its polygon, with `patch` laid over its data. */
239
- function reshapeOps(id, node, worldPath, label, patch, extensions) {
240
- const next = storeEditablePath(node, worldPath, extensions);
241
- if (!next) return [];
242
- const reshape = createTransformOp({
243
- id,
244
- from: node.pose,
245
- to: next.pose,
246
- label
247
- });
248
- const data = withoutGeometryBoundData(next.data === node.data ? node.data : withoutShapeGenerator(next.data), [
249
- "skin",
250
- "constraints",
251
- "representation"
252
- ]);
253
- if (data === node.data && !patch) return [reshape];
254
- return [reshape, createSetDataOp({
255
- id,
256
- from: node.data,
257
- to: {
258
- ...data,
259
- ...patch
260
- },
261
- label
262
- })];
263
- }
264
160
 
265
161
  //#endregion
266
162
  export { resolveEditablePathOf, useEditAnchorsDepSource };
@@ -1 +1 @@
1
- {"version":3,"file":"editAnchors.js","names":[],"sources":["../../../src/canvas/deps/editAnchors.ts"],"sourcesContent":["/**\n * `useEditAnchorsDepSource` — wires the `editAnchors` dep.\n *\n * A node's editable polygon lives in one of two places: the pose itself\n * (`pose.kind === 'polygon'`), or `data.path` with a rect pose, stored pose-local.\n * `getEditablePath` returns it in **world coords** either way, and `applyEdit` commits in the\n * correct storage shape as one undoable batch, preserving the render invariant\n * `pathInWorld(stored, pose) === world`. What the node keeps per anchor — a `data.skin`, vertex\n * colors — is renumbered in that batch when the caller says where the points came from, and each path-edit extension finishes\n * the edit first (`PathEditExtension.finishEdit`). Live previews ride the standard\n * `OngoingHandle.previewIds/Pose/Data` triple — this dep doesn't own preview state.\n */\nimport { useState } from 'react';\nimport { useDepRegistry, useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport type { EditAnchorsDep } from 'interactions/actions/depSchema';\nimport { locksOf, type EditAnchorsParams } from 'interactions/actions/edit-anchors/params';\nimport type { Scene, NodeId } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport type { PointOrigin, PolygonPath } from '@weasel-js/geom';\nimport { anchorDataPatch } from 'features/paths/anchorData';\nimport { classifyPathStorage, pathEditPathOf, resolveEditablePathOf, storeEditablePath } from 'features/paths/editablePath';\nimport { representationOf } from 'features/paths/pathRepresentation';\nimport { withoutShapeGenerator } from 'features/paths/shapeGenerator';\nimport {\n withoutGeometryBoundData, type PathEditExtension, type PathEditFinishCtx, type PathEditOther,\n} from 'features/paths/pathEditExtension';\nimport { createPathEditState, isSelectedNode, type PathEditState } from 'features/paths/pathEditState';\nimport { recordModeSwitch, resolveParams, type ActionTunings } from '@weasel-js/routing';\nimport type { Op } from 'core/ops/types';\nimport { createTransformOp } from 'core/ops/transform';\nimport { createSetDataOp } from 'core/ops/setData';\nimport { createDeleteOp } from 'core/ops/delete';\n\ninterface OpsApplier {\n applyOps(ops: Op[], label?: string): void;\n}\n\n/** The part of a `PathEditState` the dep reads and writes. */\nexport type EditAnchorsStateRef = Omit<PathEditState, 'subscribe' | 'getEditingIds' | 'setExtensions'>;\n/** The same, with the change notice chrome reading the dep waits on. */\nexport type EditAnchorsStateSource = EditAnchorsStateRef & Partial<Pick<PathEditState, 'subscribe'>>;\n\nexport { resolveEditablePathOf };\n\nfunction tunedHandleLock(tune: ActionTunings | undefined): EditAnchorsParams['handleLock'] {\n const params = resolveParams(tune?.editAnchors?.params as Parameters<typeof resolveParams>[0]);\n return (params as EditAnchorsParams | undefined)?.handleLock;\n}\n\nconst EMPTY_ANCHOR_SELECTION: ReadonlySet<number> = new Set<number>();\n\n/**\n * Publish the `editAnchors` dep for `scene`: its path access and commits\n * through `adapter`, and the edit state of `externalState` (or one of its\n * own), with the extensions that state holds finishing every edit.\n */\nexport function useEditAnchorsDepSource(\n scene: Scene<unknown, string, unknown>,\n selection: SelectionApi,\n adapter: OpsApplier,\n externalState?: EditAnchorsStateRef,\n /** `<SceneCanvas tune>`: the handle locks start from its `editAnchors`\n * `handleLock` param until a toggle sets them. */\n tune?: ActionTunings,\n): void {\n const registry = useDepRegistry();\n const tuneRef = useLatest(tune);\n const sceneRef = useLatest(scene);\n const selectionRef = useLatest(selection);\n const adapterRef = useLatest(adapter);\n\n // A caller that shares the state with nothing else gets one of its own.\n const [ownState] = useState(() => createPathEditState({\n isSelectedNode: (id) => isSelectedNode(sceneRef.current, selectionRef.current, id),\n }));\n const stateRef = useLatest(externalState ?? ownState);\n\n useDepSource('editAnchors', (): EditAnchorsDep => {\n const sc = sceneRef.current;\n const ad = adapterRef.current;\n const state = stateRef.current;\n const effectiveId = state.getEditingId();\n // Anchor selection and the marquee belong to one specific edited node, so never\n // hand them out alongside an empty id.\n const selectedAnchors = effectiveId ? state.getSelectedAnchors() : EMPTY_ANCHOR_SELECTION;\n const marquee = effectiveId ? state.getMarquee() : null;\n const tool = effectiveId ? state.getTool() : null;\n return {\n editingId: effectiveId,\n setEditingId(id: string | null) {\n const next = id ?? '';\n if (effectiveId !== next) {\n recordModeSwitch(\n 'editAnchors.editingId',\n effectiveId || null,\n next || null,\n next ? 'enter' : 'exit',\n );\n // Anchor indices only mean something relative to one path.\n state.setSelectedAnchors(EMPTY_ANCHOR_SELECTION);\n state.setSelectedMark(null);\n state.setMarquee(null);\n }\n stateRef.current.setEditingId(id);\n },\n selectedAnchors,\n setSelectedAnchors(next: Iterable<number>) {\n if (!effectiveId) return;\n const set = new Set(next);\n if (set.size > 0) state.setSelectedMark(null);\n state.setSelectedAnchors(set);\n },\n selectedMark: effectiveId ? state.getSelectedMark() : null,\n setSelectedMark(mark) {\n if (!effectiveId) return;\n if (mark !== null) state.setSelectedAnchors(EMPTY_ANCHOR_SELECTION);\n state.setSelectedMark(mark);\n },\n extensions: state.getExtensions(),\n marquee,\n setMarquee(rect) {\n if (!effectiveId) return;\n state.setMarquee(rect);\n },\n handleLocks: state.getHandleLocks() ?? locksOf(tunedHandleLock(tuneRef.current)),\n setHandleLocks(next) {\n state.setHandleLocks(next);\n registry.changed?.();\n },\n tool,\n setTool(id) {\n if (!effectiveId) return;\n state.setTool(id);\n },\n ...pathAccess(sc, ad, state.getExtensions()),\n };\n });\n}\n\n/** What {@link finish} answers: the edited path, the data set beside it, and the other nodes it changes, by id. */\ninterface Finished {\n path: PolygonPath;\n data: Record<string, unknown> | null;\n others: Map<string, PathEditOther>;\n}\n\n/** The scene as an extension's `finishEdit` reads it. */\nfunction finishCtx(\n sc: Scene<unknown, string, unknown>,\n id: string,\n extensions: readonly PathEditExtension[],\n): PathEditFinishCtx {\n return {\n id,\n node(nid) {\n const node = sc.get(nid as NodeId);\n return node ? { pose: node.pose, data: node.data, dependsOn: node.dependsOn } : null;\n },\n path(nid) {\n return pathEditPathOf(sc.get(nid as NodeId) as EditableNode | undefined, extensions);\n },\n dependents(nid) {\n if (!sc.get(nid as NodeId)) return [];\n return sc.removalClosure([nid as NodeId]).filter((d) => d !== nid && !sc.ancestorsOf(d).includes(nid as NodeId));\n },\n };\n}\n\n/** `worldPath` finished by each of `extensions` in turn, the data they set\n * beside it, and the other nodes they change; null when one cannot finish it. */\nfunction finish(\n extensions: readonly PathEditExtension[],\n node: EditableNode,\n worldPath: PolygonPath,\n origins: readonly (PointOrigin | null)[] | undefined,\n ctx: PathEditFinishCtx,\n): Finished | null {\n let path = worldPath;\n let data: Record<string, unknown> | null = null;\n const others = new Map<string, PathEditOther>();\n for (const ext of extensions) {\n if (!ext.finishEdit) continue;\n const done = ext.finishEdit(node, path, origins, ctx);\n if (!done) return null;\n path = done.path;\n if (done.data) data = { ...(data ?? {}), ...done.data };\n for (const o of done.others ?? []) {\n const had = others.get(o.id);\n others.set(o.id, {\n id: o.id,\n path: o.path ?? had?.path,\n data: o.data || had?.data ? { ...had?.data, ...o.data } : undefined,\n remove: o.remove || had?.remove,\n });\n }\n }\n return { path, data, others };\n}\n\n/** The ops that commit the other nodes `done` changes. */\nfunction otherOps(\n sc: Scene<unknown, string, unknown>,\n done: Finished,\n label: string,\n extensions: readonly PathEditExtension[],\n): Op[] {\n return [...done.others.values()].flatMap((o) => {\n const node = sc.get(o.id as NodeId) as EditableNode | undefined;\n if (!node) return [];\n if (o.remove) return [createDeleteOp({ node: sc.get(o.id as NodeId)!, label })];\n if (o.path) return reshapeOps(o.id, node, o.path, label, o.data ?? null, extensions);\n return o.data ? [createSetDataOp({ id: o.id, from: node.data, to: { ...(node.data as object), ...o.data }, label })] : [];\n });\n}\n\n/** The members of the dep that read the scene and commit to it. */\nfunction pathAccess(\n sc: Scene<unknown, string, unknown>,\n ad: OpsApplier,\n extensions: readonly PathEditExtension[],\n): Pick<\n EditAnchorsDep,\n 'getEditablePath' | 'getOutlinePath' | 'getStorageKind' | 'getNodeShape' | 'applyEdit' | 'editOps' | 'finishEdit' | 'store'\n> {\n const editOps = (id: string, worldPath: unknown, label: string, origins?: readonly (PointOrigin | null)[]): Op[] => {\n const node = sc.get(id as NodeId) as EditableNode | undefined;\n if (!node) return [];\n const done = finish(extensions, node, worldPath as PolygonPath, origins, finishCtx(sc, id, extensions));\n if (!done) return [];\n // A form's origins number the anchors of its edit path, not data.path's.\n const before = origins && !representationOf(extensions, node.data) ? resolveEditablePathOf(node) : null;\n const patch = { ...(before && origins ? anchorDataPatch(node.data, before, done.path, origins) : {}), ...done.data };\n return [\n ...reshapeOps(id, node, done.path, label, Object.keys(patch).length > 0 ? patch : null, extensions),\n ...otherOps(sc, done, label, extensions),\n ];\n };\n return {\n getEditablePath(id: string): PolygonPath | null {\n const node = sc.get(id as NodeId);\n return pathEditPathOf(node as { pose: unknown; data: unknown }, extensions);\n },\n getOutlinePath(id: string): PolygonPath | null {\n return resolveEditablePathOf(sc.get(id as NodeId) as { pose: unknown; data: unknown });\n },\n getStorageKind(id: string): 'pose' | 'data' | null {\n const node = sc.get(id as NodeId);\n const storage = classifyPathStorage(node as { pose: unknown; data: unknown });\n return storage?.kind ?? null;\n },\n getNodeShape(id: string): { pose: unknown; data: unknown } | null {\n const node = sc.get(id as NodeId);\n if (!node) return null;\n return { pose: node.pose, data: node.data };\n },\n applyEdit(id: string, worldPath: unknown, label: string, origins?: readonly (PointOrigin | null)[]) {\n const ops = editOps(id, worldPath, label, origins);\n if (ops.length > 0) ad.applyOps(ops, label);\n },\n editOps,\n finishEdit(id: string, worldPath: unknown, origins?: readonly (PointOrigin | null)[]) {\n const node = sc.get(id as NodeId) as EditableNode | undefined;\n if (!node) return { path: worldPath, others: [] };\n const done = finish(extensions, node, worldPath as PolygonPath, origins, finishCtx(sc, id, extensions));\n if (!done) return null;\n const others = [...done.others.values()].flatMap((o) => (o.path && !o.remove ? [{ id: o.id, path: o.path }] : []));\n return { path: done.path, others };\n },\n store(id, worldPath, label, data) {\n const node = sc.get(id as NodeId) as EditableNode | undefined;\n const ops = node ? reshapeOps(id, node, worldPath, label, data ?? null, extensions) : [];\n if (ops.length > 0) ad.applyOps(ops, label);\n },\n };\n}\n\ntype EditableNode = { pose: unknown; data: unknown };\n\n/** The ops that store `worldPath` where `node` keeps its polygon, with `patch` laid over its data. */\nfunction reshapeOps(\n id: string,\n node: EditableNode,\n worldPath: PolygonPath,\n label: string,\n patch: Record<string, unknown> | null,\n extensions: readonly PathEditExtension[],\n): Op[] {\n const next = storeEditablePath(node, worldPath, extensions);\n if (!next) return [];\n const reshape = createTransformOp({ id, from: node.pose, to: next.pose, label });\n // A path edited by hand is no longer what its generator or warp makes: it becomes plain geometry.\n // Its skin and constraints stay, renumbered by the caller's patch where it has one, and the\n // form it was drawn from as storing it left it.\n const data = withoutGeometryBoundData(\n next.data === node.data ? node.data : withoutShapeGenerator(next.data), ['skin', 'constraints', 'representation'],\n );\n if (data === node.data && !patch) return [reshape];\n return [reshape, createSetDataOp({ id, from: node.data, to: { ...(data as object), ...patch }, label 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+ {"version":3,"file":"editAnchors.js","names":[],"sources":["../../../src/canvas/deps/editAnchors.ts"],"sourcesContent":["/**\n * `useEditAnchorsDepSource` — wires the `editAnchors` dep.\n *\n * A node's editable polygon lives in one of two places: the pose itself\n * (`pose.kind === 'polygon'`), or `data.path` with a rect pose, stored pose-local.\n * `getEditablePath` returns it in **world coords** either way, and `applyEdit` commits in the\n * correct storage shape as one undoable batch, preserving the render invariant\n * `pathInWorld(stored, pose) === world`. What the node keeps per anchor — a `data.skin`, vertex\n * colors — is renumbered in that batch when the caller says where the points came from, and each path-edit extension finishes\n * the edit first (`PathEditExtension.finishEdit`). Live previews ride the standard\n * `OngoingHandle.previewIds/Pose/Data` triple — this dep doesn't own preview state.\n */\nimport { useState } from 'react';\nimport { useDepRegistry, useDepSource } from '@weasel-js/routing/react';\nimport { useLatest } from '@weasel-js/react';\nimport type { EditAnchorsDep } from 'interactions/actions/depSchema';\nimport { locksOf, type EditAnchorsParams } from 'interactions/actions/edit-anchors/params';\nimport type { Scene, NodeId } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport type { PointOrigin, PolygonPath } from '@weasel-js/geom';\nimport { anchorDataPatch } from 'features/paths/anchorData';\nimport { classifyPathStorage, pathEditPathOf, resolveEditablePathOf } from 'features/paths/editablePath';\nimport { representationOf } from 'features/paths/pathRepresentation';\nimport type { PathEditExtension } from 'features/paths/pathEditExtension';\nimport {\n finishCtx, finishEdit, otherOps, pathEditFollower, reshapeOps, type EditableNode,\n} from './pathEditCommits';\nimport { useTransformFollower } from './transformFollowers';\nimport { createPathEditState, isSelectedNode, type PathEditState } from 'features/paths/pathEditState';\nimport { resolveParams, type ActionTunings } from '@weasel-js/routing';\nimport type { Op } from 'core/ops/types';\n\ninterface OpsApplier {\n applyOps(ops: Op[], label?: string): void;\n}\n\n/** The part of a `PathEditState` the dep reads and writes. */\nexport type EditAnchorsStateRef = Omit<PathEditState, 'subscribe' | 'getEditingIds' | 'setExtensions'>;\n/** The same, with the change notice chrome reading the dep waits on. */\nexport type EditAnchorsStateSource = EditAnchorsStateRef & Partial<Pick<PathEditState, 'subscribe'>>;\n\nexport { resolveEditablePathOf };\n\nfunction tunedHandleLock(tune: ActionTunings | undefined): EditAnchorsParams['handleLock'] {\n const params = resolveParams(tune?.editAnchors?.params as Parameters<typeof resolveParams>[0]);\n return (params as EditAnchorsParams | undefined)?.handleLock;\n}\n\nconst EMPTY_ANCHOR_SELECTION: ReadonlySet<number> = new Set<number>();\n\n/**\n * Publish the `editAnchors` dep for `scene`: its path access and commits\n * through `adapter`, and the edit state of `externalState` (or one of its\n * own), with the extensions that state holds finishing every edit.\n */\nexport function useEditAnchorsDepSource(\n scene: Scene<unknown, string, unknown>,\n selection: SelectionApi,\n adapter: OpsApplier,\n externalState?: EditAnchorsStateRef,\n /** `<SceneCanvas tune>`: the handle locks start from its `editAnchors`\n * `handleLock` param until a toggle sets them. */\n tune?: ActionTunings,\n): void {\n const registry = useDepRegistry();\n const tuneRef = useLatest(tune);\n const sceneRef = useLatest(scene);\n const selectionRef = useLatest(selection);\n const adapterRef = useLatest(adapter);\n\n // A caller that shares the state with nothing else gets one of its own.\n const [ownState] = useState(() => createPathEditState({\n isSelectedNode: (id) => isSelectedNode(sceneRef.current, selectionRef.current, id),\n }));\n const stateRef = useLatest(externalState ?? ownState);\n\n useDepSource('editAnchors', (): EditAnchorsDep => {\n const sc = sceneRef.current;\n const ad = adapterRef.current;\n const state = stateRef.current;\n const effectiveId = state.getEditingId();\n // Anchor selection and the marquee belong to one specific edited node, so never\n // hand them out alongside an empty id.\n const selectedAnchors = effectiveId ? state.getSelectedAnchors() : EMPTY_ANCHOR_SELECTION;\n const marquee = effectiveId ? state.getMarquee() : null;\n const tool = effectiveId ? state.getTool() : null;\n return {\n editingId: effectiveId,\n setEditingId(id: string | null) {\n const next = id ?? '';\n if (effectiveId !== next) {\n registry.get('dispatchTrace')?.recordModeSwitch(\n 'editAnchors.editingId',\n effectiveId || null,\n next || null,\n next ? 'enter' : 'exit',\n );\n // Anchor indices only mean something relative to one path.\n state.setSelectedAnchors(EMPTY_ANCHOR_SELECTION);\n state.setSelectedMark(null);\n state.setMarquee(null);\n }\n stateRef.current.setEditingId(id);\n },\n selectedAnchors,\n setSelectedAnchors(next: Iterable<number>) {\n if (!effectiveId) return;\n const set = new Set(next);\n if (set.size > 0) state.setSelectedMark(null);\n state.setSelectedAnchors(set);\n },\n selectedMark: effectiveId ? state.getSelectedMark() : null,\n setSelectedMark(mark) {\n if (!effectiveId) return;\n if (mark !== null) state.setSelectedAnchors(EMPTY_ANCHOR_SELECTION);\n state.setSelectedMark(mark);\n },\n extensions: state.getExtensions(),\n marquee,\n setMarquee(rect) {\n if (!effectiveId) return;\n state.setMarquee(rect);\n },\n handleLocks: state.getHandleLocks() ?? locksOf(tunedHandleLock(tuneRef.current)),\n setHandleLocks(next) {\n state.setHandleLocks(next);\n registry.changed?.();\n },\n tool,\n setTool(id) {\n if (!effectiveId) return;\n state.setTool(id);\n },\n ...pathAccess(sc, ad, state.getExtensions()),\n };\n });\n useTransformFollower(() => pathEditFollower(sceneRef.current, stateRef.current.getExtensions()));\n}\n\n/** The members of the dep that read the scene and commit to it. */\nfunction pathAccess(\n sc: Scene<unknown, string, unknown>,\n ad: OpsApplier,\n extensions: readonly PathEditExtension[],\n): Pick<\n EditAnchorsDep,\n | 'getEditablePath' | 'getOutlinePath' | 'getStorageKind' | 'getNodeShape' | 'applyEdit' | 'editOps' | 'finishEdit'\n | 'store'\n> {\n const editOps = (id: string, worldPath: unknown, label: string, origins?: readonly (PointOrigin | null)[]): Op[] => {\n const node = sc.get(id as NodeId) as EditableNode | undefined;\n if (!node) return [];\n const done = finishEdit(extensions, node, worldPath as PolygonPath, origins, finishCtx(sc, id, extensions));\n if (!done) return [];\n // A form's origins number the anchors of its edit path, not data.path's.\n const before = origins && !representationOf(extensions, node.data) ? resolveEditablePathOf(node) : null;\n const patch = { ...(before && origins ? anchorDataPatch(node.data, before, done.path, origins) : {}), ...done.data };\n return [\n ...reshapeOps(id, node, done.path, label, Object.keys(patch).length > 0 ? patch : null, extensions),\n ...otherOps(sc, done.others, label, extensions),\n ];\n };\n return {\n getEditablePath(id: string): PolygonPath | null {\n const node = sc.get(id as NodeId);\n return pathEditPathOf(node as { pose: unknown; data: unknown }, extensions);\n },\n getOutlinePath(id: string): PolygonPath | null {\n return resolveEditablePathOf(sc.get(id as NodeId) as { pose: unknown; data: unknown });\n },\n getStorageKind(id: string): 'pose' | 'data' | null {\n const node = sc.get(id as NodeId);\n const storage = classifyPathStorage(node as { pose: unknown; data: unknown });\n return storage?.kind ?? null;\n },\n getNodeShape(id: string): { pose: unknown; data: unknown } | null {\n const node = sc.get(id as NodeId);\n if (!node) return null;\n return { pose: node.pose, data: node.data };\n },\n applyEdit(id: string, worldPath: unknown, label: string, origins?: readonly (PointOrigin | null)[]) {\n const ops = editOps(id, worldPath, label, origins);\n if (ops.length > 0) ad.applyOps(ops, label);\n },\n editOps,\n finishEdit(id: string, worldPath: unknown, origins?: readonly (PointOrigin | null)[]) {\n const node = sc.get(id as NodeId) as EditableNode | undefined;\n if (!node) return { path: worldPath, others: [] };\n const done = finishEdit(extensions, node, worldPath as PolygonPath, origins, finishCtx(sc, id, extensions));\n if (!done) return null;\n const others = [...done.others.values()].flatMap((o) => (o.path && !o.remove ? 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@@ -47,11 +47,11 @@ function walkArea(scene, region, mode, opts, descriptor, query) {
47
47
  const g = poseDescriptorForNode(descriptor, node);
48
48
  return pathIntersectsRect(clip, visualBoundsViaDescriptor(pose, g)) && pathIntersectsRect(clip, r.bounds);
49
49
  },
50
- hits: (node, pose) => {
50
+ hits: (node, pose, _derived, inherited) => {
51
51
  const g = poseDescriptorForNode(descriptor, node);
52
52
  const b = regionBoundsOf(node, pose, g);
53
53
  let ink;
54
- const filled = () => ink ??= findShapeInk(node, pose)?.filled !== false;
54
+ const filled = () => ink ??= findShapeInk(node, pose, { inherited })?.filled !== false;
55
55
  return regionTakes(r, mode, asInked(filled, pose), b, () => asInked(filled, findShapeSilhouette(node, pose) ?? poseOutline(pose, b)), filled);
56
56
  },
57
57
  inPlane: (m) => regionQuery(regionInPlane(r, m)),