@weasel-js/core 1.11.0 → 1.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +611 -0
- package/README.md +1 -1
- package/dist/WeaselProvider.js +1 -1
- package/dist/affordances/pathAnchors.js +10 -6
- package/dist/affordances/pathAnchors.js.map +1 -1
- package/dist/animation/index.js +3 -3
- package/dist/animation/rig/bindRig.js +1 -1
- package/dist/animation/rig/rigNode.js.map +1 -1
- package/dist/barrel/canvas.js +9 -3
- package/dist/barrel/interactions.js +5 -4
- package/dist/barrel/paint.js +4 -4
- package/dist/barrel/paths.js +10 -6
- package/dist/barrel/renderer.js +5 -3
- package/dist/barrel/routing.js +7 -12
- package/dist/barrel/scene.js +9 -5
- package/dist/barrel/text.js +2 -2
- package/dist/barrel/viewport.js +9 -4
- package/dist/canvas/Canvas.js +5 -2
- package/dist/canvas/Canvas.js.map +1 -1
- package/dist/canvas/CanvasView.js +23 -34
- package/dist/canvas/CanvasView.js.map +1 -1
- package/dist/canvas/ModalityHud.js +1 -1
- package/dist/canvas/NodeShape.js +4 -1
- package/dist/canvas/NodeShape.js.map +1 -1
- package/dist/canvas/SceneCanvas/ActionsProviderIfRoot.js +1 -1
- package/dist/canvas/SceneCanvas/DepRegistryProviderIfRoot.js +1 -1
- package/dist/canvas/SceneCanvas/PointerProviderIfRoot.js +1 -1
- package/dist/canvas/SceneCanvas/SceneCanvasInput.js +17 -3
- package/dist/canvas/SceneCanvas/SceneCanvasInput.js.map +1 -1
- package/dist/canvas/SceneCanvas/SurfaceDeclarations.js +23 -0
- package/dist/canvas/SceneCanvas/SurfaceDeclarations.js.map +1 -0
- package/dist/canvas/SceneCanvas/builtinToolSets.js +30 -0
- package/dist/canvas/SceneCanvas/builtinToolSets.js.map +1 -0
- package/dist/canvas/SceneCanvas/canvasPassThrough.js +2 -0
- package/dist/canvas/SceneCanvas/canvasPassThrough.js.map +1 -1
- package/dist/canvas/SceneCanvas/coordTrace.js +5 -16
- package/dist/canvas/SceneCanvas/coordTrace.js.map +1 -1
- package/dist/canvas/SceneCanvas/defaultNodeProperties.js +5 -0
- package/dist/canvas/SceneCanvas/defaultNodeProperties.js.map +1 -1
- package/dist/canvas/SceneCanvas/features.js +45 -5
- package/dist/canvas/SceneCanvas/features.js.map +1 -1
- package/dist/canvas/SceneCanvas/props.js +1 -11
- package/dist/canvas/SceneCanvas/props.js.map +1 -1
- package/dist/canvas/SceneCanvas/scenePointQuery.js +7 -3
- package/dist/canvas/SceneCanvas/scenePointQuery.js.map +1 -1
- package/dist/canvas/SceneCanvas/toolRegistry.js +8 -4
- package/dist/canvas/SceneCanvas/toolRegistry.js.map +1 -1
- package/dist/canvas/SceneCanvas/useActionTunings.js +6 -1
- package/dist/canvas/SceneCanvas/useActionTunings.js.map +1 -1
- package/dist/canvas/SceneCanvas/useActionsPropResolver.js +1 -11
- package/dist/canvas/SceneCanvas/useActionsPropResolver.js.map +1 -1
- package/dist/canvas/SceneCanvas/useBuiltinShapeTools.js.map +1 -1
- package/dist/canvas/SceneCanvas/useBuiltinTools.js +2 -9
- package/dist/canvas/SceneCanvas/useBuiltinTools.js.map +1 -1
- package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js +94 -0
- package/dist/canvas/SceneCanvas/useCanvasDevtoolsRoot.js.map +1 -0
- package/dist/canvas/SceneCanvas/useCanvasSelection.js +7 -2
- package/dist/canvas/SceneCanvas/useCanvasSelection.js.map +1 -1
- package/dist/canvas/SceneCanvas/useCanvasTools.js +15 -10
- package/dist/canvas/SceneCanvas/useCanvasTools.js.map +1 -1
- package/dist/canvas/SceneCanvas/useNodeKinds.js +1 -1
- package/dist/canvas/SceneCanvas/useNodeKinds.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js +9 -3
- package/dist/canvas/SceneCanvas/useSceneCanvasHandle.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js +23 -4
- package/dist/canvas/SceneCanvas/useSceneCanvasLayers.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneCanvasTools.js +2 -3
- package/dist/canvas/SceneCanvas/useSceneCanvasTools.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneChrome.js +6 -7
- package/dist/canvas/SceneCanvas/useSceneChrome.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js +24 -7
- package/dist/canvas/SceneCanvas/useSceneGestureDispatcher.js.map +1 -1
- package/dist/canvas/SceneCanvas/useScenePicking.js +2 -3
- package/dist/canvas/SceneCanvas/useScenePicking.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneSelectTool.js +2 -1
- package/dist/canvas/SceneCanvas/useSceneSelectTool.js.map +1 -1
- package/dist/canvas/SceneCanvas/useSceneStandardActions.js +5 -5
- package/dist/canvas/SceneCanvas/useSceneStandardActions.js.map +1 -1
- package/dist/canvas/SceneCanvas.js +27 -24
- package/dist/canvas/SceneCanvas.js.map +1 -1
- package/dist/canvas/SurfaceCanvas.js +5 -22
- package/dist/canvas/SurfaceCanvas.js.map +1 -1
- package/dist/canvas/ViewMarker.js +35 -0
- package/dist/canvas/ViewMarker.js.map +1 -0
- package/dist/canvas/canvasRenderer.js +9 -5
- package/dist/canvas/canvasRenderer.js.map +1 -1
- package/dist/canvas/contextAttributes.js +14 -0
- package/dist/canvas/contextAttributes.js.map +1 -0
- package/dist/canvas/defaultDrawOne.js +2 -0
- package/dist/canvas/defaultDrawOne.js.map +1 -1
- package/dist/canvas/deps/booleans.js +2 -1
- package/dist/canvas/deps/booleans.js.map +1 -1
- package/dist/canvas/deps/editAnchors.js +9 -113
- package/dist/canvas/deps/editAnchors.js.map +1 -1
- package/dist/canvas/deps/hitTestArea.js +2 -2
- package/dist/canvas/deps/hitTestArea.js.map +1 -1
- package/dist/canvas/deps/insert.js +10 -4
- package/dist/canvas/deps/insert.js.map +1 -1
- package/dist/canvas/deps/pathEditCommits.js +189 -0
- package/dist/canvas/deps/pathEditCommits.js.map +1 -0
- package/dist/canvas/deps/snap.js +12 -9
- package/dist/canvas/deps/snap.js.map +1 -1
- package/dist/canvas/deps/transformFollowers.js +20 -0
- package/dist/canvas/deps/transformFollowers.js.map +1 -0
- package/dist/canvas/derivedPath.js +20 -1
- package/dist/canvas/derivedPath.js.map +1 -1
- package/dist/canvas/drawnBounds.js +38 -4
- package/dist/canvas/drawnBounds.js.map +1 -1
- package/dist/canvas/inheritedPaints.js +44 -0
- package/dist/canvas/inheritedPaints.js.map +1 -0
- package/dist/canvas/nodeShapes/derivedPainter.js +23 -16
- package/dist/canvas/nodeShapes/derivedPainter.js.map +1 -1
- package/dist/canvas/nodeShapes/nodePaint.js +13 -34
- package/dist/canvas/nodeShapes/nodePaint.js.map +1 -1
- package/dist/canvas/nodeShapes/pathPainter.js +12 -10
- package/dist/canvas/nodeShapes/pathPainter.js.map +1 -1
- package/dist/canvas/nodeShapes/rectFallbackPainter.js +4 -5
- package/dist/canvas/nodeShapes/rectFallbackPainter.js.map +1 -1
- package/dist/canvas/nodeShapes/shapePainter.js +12 -11
- package/dist/canvas/nodeShapes/shapePainter.js.map +1 -1
- package/dist/canvas/nodeShapes/textPainter.js +13 -12
- package/dist/canvas/nodeShapes/textPainter.js.map +1 -1
- package/dist/canvas/overlayRoleStrokes.js +12 -0
- package/dist/canvas/overlayRoleStrokes.js.map +1 -1
- package/dist/canvas/pathOverlay.js +27 -7
- package/dist/canvas/pathOverlay.js.map +1 -1
- package/dist/canvas/pickReach.js +3 -3
- package/dist/canvas/pickReach.js.map +1 -1
- package/dist/canvas/pickWalk.js +3 -1
- package/dist/canvas/pickWalk.js.map +1 -1
- package/dist/canvas/renderDebugSnapshot.js +1 -0
- package/dist/canvas/renderDebugSnapshot.js.map +1 -1
- package/dist/canvas/renderSceneToPixels.js +7 -6
- package/dist/canvas/renderSceneToPixels.js.map +1 -1
- package/dist/canvas/sceneAdapter.js.map +1 -1
- package/dist/canvas/sceneSlotWiring.js +2 -1
- package/dist/canvas/sceneSlotWiring.js.map +1 -1
- package/dist/canvas/sceneViewRender.js +2 -1
- package/dist/canvas/sceneViewRender.js.map +1 -1
- package/dist/canvas/surfaceContribution.js +12 -8
- package/dist/canvas/surfaceContribution.js.map +1 -1
- package/dist/canvas/useCanvasPaint.js +2 -1
- package/dist/canvas/useCanvasPaint.js.map +1 -1
- package/dist/canvas/useCanvasView.js +4 -2
- package/dist/canvas/useCanvasView.js.map +1 -1
- package/dist/canvas/useInFlightBounds.js +52 -0
- package/dist/canvas/useInFlightBounds.js.map +1 -0
- package/dist/canvas/useLayerStack.js +6 -2
- package/dist/canvas/useLayerStack.js.map +1 -1
- package/dist/canvas/useViewAim.js +121 -0
- package/dist/canvas/useViewAim.js.map +1 -0
- package/dist/canvas/useViewHelpers.js +7 -9
- package/dist/canvas/useViewHelpers.js.map +1 -1
- package/dist/canvas/useViewNesting.js +3 -2
- package/dist/canvas/useViewNesting.js.map +1 -1
- package/dist/canvas/useViewRegistrySurface.js +4 -2
- package/dist/canvas/useViewRegistrySurface.js.map +1 -1
- package/dist/canvas/viewMarkers.js +63 -0
- package/dist/canvas/viewMarkers.js.map +1 -0
- package/dist/canvas/viewRegistry.js +27 -1
- package/dist/canvas/viewRegistry.js.map +1 -1
- package/dist/clipboard.d.ts +3 -2
- package/dist/{clone-DZDrfIlU.d.ts → clone-C3e0OTuF.d.ts} +8 -21
- package/dist/clone.d.ts +4 -3
- package/dist/core/geometry/autoPoseDescriptor.js +1 -1
- package/dist/core/ops/setDependsOn.js +37 -0
- package/dist/core/ops/setDependsOn.js.map +1 -0
- package/dist/core/ops/writtenBy.js +53 -0
- package/dist/core/ops/writtenBy.js.map +1 -0
- package/dist/core/pages/fitViewToPage.js +12 -1
- package/dist/core/pages/fitViewToPage.js.map +1 -1
- package/dist/core/pages/pageEdits.js +163 -0
- package/dist/core/pages/pageEdits.js.map +1 -0
- package/dist/core/pages/pages.js +30 -1
- package/dist/core/pages/pages.js.map +1 -1
- package/dist/core/paint/meshKindLazy.js +59 -2
- package/dist/core/paint/meshKindLazy.js.map +1 -1
- package/dist/core/scene/NodeRouting.js +8 -3
- package/dist/core/scene/NodeRouting.js.map +1 -1
- package/dist/core/scene/arrivalWindow.js.map +1 -1
- package/dist/core/scene/carryDescendants.js +51 -0
- package/dist/core/scene/carryDescendants.js.map +1 -0
- package/dist/core/scene/clipNothing.js +13 -0
- package/dist/core/scene/clipNothing.js.map +1 -0
- package/dist/core/scene/depMemo.js +11 -3
- package/dist/core/scene/depMemo.js.map +1 -1
- package/dist/core/scene/dependents.js +7 -1
- package/dist/core/scene/dependents.js.map +1 -1
- package/dist/core/scene/derivedParts.js +10 -11
- package/dist/core/scene/derivedParts.js.map +1 -1
- package/dist/core/scene/docValues.js +57 -0
- package/dist/core/scene/docValues.js.map +1 -0
- package/dist/core/scene/editPass.js +111 -0
- package/dist/core/scene/editPass.js.map +1 -0
- package/dist/core/scene/effectivePose.js +13 -2
- package/dist/core/scene/effectivePose.js.map +1 -1
- package/dist/core/scene/fieldEdits.js +4 -1
- package/dist/core/scene/fieldEdits.js.map +1 -1
- package/dist/core/scene/fontReads.js +37 -0
- package/dist/core/scene/fontReads.js.map +1 -0
- package/dist/core/scene/historyFacade.js +1 -0
- package/dist/core/scene/historyFacade.js.map +1 -1
- package/dist/core/scene/inheritedPaint.js +75 -0
- package/dist/core/scene/inheritedPaint.js.map +1 -0
- package/dist/core/scene/kitRegistry.js +5 -0
- package/dist/core/scene/kitRegistry.js.map +1 -1
- package/dist/core/scene/layoutPass.js +28 -3
- package/dist/core/scene/layoutPass.js.map +1 -1
- package/dist/core/scene/nodeMemo.js +15 -7
- package/dist/core/scene/nodeMemo.js.map +1 -1
- package/dist/core/scene/pathEffects/blend.js.map +1 -1
- package/dist/core/scene/pathEffects/derive.js +7 -2
- package/dist/core/scene/pathEffects/derive.js.map +1 -1
- package/dist/core/scene/pathEffects/effects.js +3 -1
- package/dist/core/scene/pathEffects/effects.js.map +1 -1
- package/dist/core/scene/pathEffects/textAlong.js +95 -0
- package/dist/core/scene/pathEffects/textAlong.js.map +1 -0
- package/dist/core/scene/recorder.js +28 -19
- package/dist/core/scene/recorder.js.map +1 -1
- package/dist/core/scene/scene.js +15 -9
- package/dist/core/scene/scene.js.map +1 -1
- package/dist/core/scene/sceneChanges.js +13 -0
- package/dist/core/scene/sceneChanges.js.map +1 -0
- package/dist/core/scene/sceneEdits.js +8 -1
- package/dist/core/scene/sceneEdits.js.map +1 -1
- package/dist/core/scene/sceneMutators.js +1 -0
- package/dist/core/scene/sceneMutators.js.map +1 -1
- package/dist/core/scene/sceneRecording.js +20 -3
- package/dist/core/scene/sceneRecording.js.map +1 -1
- package/dist/core/scene/sceneSelection.js +4 -1
- package/dist/core/scene/sceneSelection.js.map +1 -1
- package/dist/core/scene/sceneState.js +11 -5
- package/dist/core/scene/sceneState.js.map +1 -1
- package/dist/core/scene/serialization.js +5 -3
- package/dist/core/scene/serialization.js.map +1 -1
- package/dist/core/scene/types.js.map +1 -1
- package/dist/core/scene/unitScopes.js +19 -1
- package/dist/core/scene/unitScopes.js.map +1 -1
- package/dist/core/selection/usePublishSceneSelection.js +6 -12
- package/dist/core/selection/usePublishSceneSelection.js.map +1 -1
- package/dist/core/shapeKinds.js +25 -11
- package/dist/core/shapeKinds.js.map +1 -1
- package/dist/{cornerHandles-Camw_yeu.d.ts → cornerHandles-p8fDIAKt.d.ts} +3 -2
- package/dist/debug/createDebugOverlayLayer.js +16 -111
- package/dist/debug/createDebugOverlayLayer.js.map +1 -1
- package/dist/debug/createDebugSink.js +2 -1
- package/dist/debug/createDebugSink.js.map +1 -1
- package/dist/debug/defaultTheme.js +4 -2
- package/dist/debug/defaultTheme.js.map +1 -1
- package/dist/debug/features.js +17 -0
- package/dist/debug/features.js.map +1 -0
- package/dist/debug/overlayPanels.js +117 -0
- package/dist/debug/overlayPanels.js.map +1 -0
- package/dist/debug/parseDebugFlags.js +4 -13
- package/dist/debug/parseDebugFlags.js.map +1 -1
- package/dist/{depSchema-Cgfu_G9s.d.ts → depSchema-mG19aEdD.d.ts} +174 -904
- package/dist/devtools/handlers.js +112 -0
- package/dist/devtools/handlers.js.map +1 -0
- package/dist/devtools/history.js +71 -0
- package/dist/devtools/history.js.map +1 -0
- package/dist/devtools/hook.js +74 -0
- package/dist/devtools/hook.js.map +1 -0
- package/dist/devtools/label.js +25 -0
- package/dist/devtools/label.js.map +1 -0
- package/dist/devtools/notices.js +58 -0
- package/dist/devtools/notices.js.map +1 -0
- package/dist/devtools/protocol.js +7 -0
- package/dist/devtools/protocol.js.map +1 -0
- package/dist/devtools/registry.js +90 -0
- package/dist/devtools/registry.js.map +1 -0
- package/dist/devtools/root.js +80 -0
- package/dist/devtools/root.js.map +1 -0
- package/dist/devtools/serialize.js +86 -0
- package/dist/devtools/serialize.js.map +1 -0
- package/dist/devtools/session.js +111 -0
- package/dist/devtools/session.js.map +1 -0
- package/dist/devtools/transport.js +67 -0
- package/dist/devtools/transport.js.map +1 -0
- package/dist/devtools/useDevtoolsRoot.js +81 -0
- package/dist/devtools/useDevtoolsRoot.js.map +1 -0
- package/dist/devtools-protocol.d.ts +435 -0
- package/dist/devtools-protocol.js +7 -0
- package/dist/devtools.d.ts +8 -0
- package/dist/devtools.js +12 -0
- package/dist/devtools.js.map +1 -0
- package/dist/features/chrome-caps/useHoverTracking.js +16 -10
- package/dist/features/chrome-caps/useHoverTracking.js.map +1 -1
- package/dist/features/ingestion/contentHandlers.js +25 -2
- package/dist/features/ingestion/contentHandlers.js.map +1 -1
- package/dist/features/measure/measureCommands.js +7 -5
- package/dist/features/measure/measureCommands.js.map +1 -1
- package/dist/features/measure/measureContribution.js +4 -2
- package/dist/features/measure/measureContribution.js.map +1 -1
- package/dist/features/modes/modeTriggers.js +7 -3
- package/dist/features/modes/modeTriggers.js.map +1 -1
- package/dist/features/pathEffects/effectSources.js +60 -0
- package/dist/features/pathEffects/effectSources.js.map +1 -0
- package/dist/features/pathEffects/readSource.js +17 -1
- package/dist/features/pathEffects/readSource.js.map +1 -1
- package/dist/features/pathEffects/textItems.js +53 -0
- package/dist/features/pathEffects/textItems.js.map +1 -0
- package/dist/features/pathEffects/useEffectSourcesLayer.js +57 -0
- package/dist/features/pathEffects/useEffectSourcesLayer.js.map +1 -0
- package/dist/features/paths/index.js +2 -2
- package/dist/features/paths/pathEditExtension.js.map +1 -1
- package/dist/features/paths/pathEditState.js +5 -2
- package/dist/features/paths/pathEditState.js.map +1 -1
- package/dist/features/paths/pathSnap/pathSnapSource.js +5 -5
- package/dist/features/paths/pathSnap/pathSnapSource.js.map +1 -1
- package/dist/features/paths/pathSnap/sceneIndex.js +10 -3
- package/dist/features/paths/pathSnap/sceneIndex.js.map +1 -1
- package/dist/features/selection/selectionPose.js +4 -1
- package/dist/features/selection/selectionPose.js.map +1 -1
- package/dist/features/snap/gather.js +9 -1
- package/dist/features/snap/gather.js.map +1 -1
- package/dist/features/snap/lazySession.js +17 -0
- package/dist/features/snap/lazySession.js.map +1 -0
- package/dist/features/snap/marks.js.map +1 -1
- package/dist/features/snap/probes2d.js +27 -19
- package/dist/features/snap/probes2d.js.map +1 -1
- package/dist/features/snap/readoutLayer.js.map +1 -1
- package/dist/features/snap/roles.js +2 -1
- package/dist/features/snap/roles.js.map +1 -1
- package/dist/features/snap/rotationSource.js +25 -8
- package/dist/features/snap/rotationSource.js.map +1 -1
- package/dist/features/snap/sceneSession2d.js +6 -4
- package/dist/features/snap/sceneSession2d.js.map +1 -1
- package/dist/features/snap/session2d.js +37 -23
- package/dist/features/snap/session2d.js.map +1 -1
- package/dist/features/snap/spanSnap.js +5 -2
- package/dist/features/snap/spanSnap.js.map +1 -1
- package/dist/features/text/sceneTextDrafts.js +65 -0
- package/dist/features/text/sceneTextDrafts.js.map +1 -0
- package/dist/features/text/textHitAt.js +31 -2
- package/dist/features/text/textHitAt.js.map +1 -1
- package/dist/features/text/useSceneTextEdit.js +22 -18
- package/dist/features/text/useSceneTextEdit.js.map +1 -1
- package/dist/features/viewports/aim.js +105 -0
- package/dist/features/viewports/aim.js.map +1 -0
- package/dist/features/viewports/viewMarker.js +82 -0
- package/dist/features/viewports/viewMarker.js.map +1 -0
- package/dist/features/viewports/viewMarkerDrag.js +55 -0
- package/dist/features/viewports/viewMarkerDrag.js.map +1 -0
- package/dist/icons.table.js +1 -1
- package/dist/icons.table.js.map +1 -1
- package/dist/icons.table.json +0 -10
- package/dist/index.d.ts +1198 -894
- package/dist/index.js +55 -38
- package/dist/interactions/actions/align/action.js +6 -4
- package/dist/interactions/actions/align/action.js.map +1 -1
- package/dist/interactions/actions/align/align.js.map +1 -1
- package/dist/interactions/actions/booleans/action.js +7 -1
- package/dist/interactions/actions/booleans/action.js.map +1 -1
- package/dist/interactions/actions/booleans/booleans.js +2 -1
- package/dist/interactions/actions/booleans/booleans.js.map +1 -1
- package/dist/interactions/actions/booleans/operands.js +6 -5
- package/dist/interactions/actions/booleans/operands.js.map +1 -1
- package/dist/interactions/actions/clipboard/action.js +27 -17
- package/dist/interactions/actions/clipboard/action.js.map +1 -1
- package/dist/interactions/actions/clone/action.js +1 -1
- package/dist/interactions/actions/clone/behaviors.js +4 -4
- package/dist/interactions/actions/clone/behaviors.js.map +1 -1
- package/dist/interactions/actions/defaults/anchorEditing.js +44 -23
- package/dist/interactions/actions/defaults/anchorEditing.js.map +1 -1
- package/dist/interactions/actions/defaults/anchorJoin.js +12 -6
- package/dist/interactions/actions/defaults/anchorJoin.js.map +1 -1
- package/dist/interactions/actions/defaults/bendSegment.js +8 -5
- package/dist/interactions/actions/defaults/bendSegment.js.map +1 -1
- package/dist/interactions/actions/defaults/cancelGesture.js +11 -8
- package/dist/interactions/actions/defaults/cancelGesture.js.map +1 -1
- package/dist/interactions/actions/defaults/contextMenu.js +17 -8
- package/dist/interactions/actions/defaults/contextMenu.js.map +1 -1
- package/dist/interactions/actions/defaults/createPaintAction.js +2 -2
- package/dist/interactions/actions/defaults/createPaintAction.js.map +1 -1
- package/dist/interactions/actions/defaults/delete.js +64 -41
- package/dist/interactions/actions/defaults/delete.js.map +1 -1
- package/dist/interactions/actions/defaults/duplicate.js +12 -9
- package/dist/interactions/actions/defaults/duplicate.js.map +1 -1
- package/dist/interactions/actions/defaults/enterPathEdit.js +19 -9
- package/dist/interactions/actions/defaults/enterPathEdit.js.map +1 -1
- package/dist/interactions/actions/defaults/escape.js +11 -8
- package/dist/interactions/actions/defaults/escape.js.map +1 -1
- package/dist/interactions/actions/defaults/exitPathEdit.js +7 -4
- package/dist/interactions/actions/defaults/exitPathEdit.js.map +1 -1
- package/dist/interactions/actions/defaults/group.js +21 -15
- package/dist/interactions/actions/defaults/group.js.map +1 -1
- package/dist/interactions/actions/defaults/ingest.js +17 -9
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{"version":3,"file":"useSceneGestureDispatcher.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneGestureDispatcher.ts"],"sourcesContent":["import { useLatest } from '@weasel-js/react';\nimport { createLongPressStore, type Dispatcher } from '@weasel-js/routing';\nimport { useActionsRegistry, useDepRegistry, useGestureDispatcher, type DepRegistry } from '@weasel-js/routing/react';\nimport type { Affordance } from 'affordances/types';\nimport { EMPTY_CHROME_STATE } from 'core/selection/chromeState';\nimport type { View } from 'core/viewport/view';\nimport type { RuleCtx } from 'features/chrome-caps';\nimport type React from 'react';\nimport { useCallback, useInsertionEffect, useMemo, useState } from 'react';\nimport type { Contribution } from '../../tools/overlayBinding';\nimport type { ToolsApi } from '../../tools/overlayBinding';\nimport { useDispatchDepSources } from '../deps/dispatchSources';\nimport { anchorStateFrom, buildAffordanceAt, buildClassifyTarget, layerAffordance } from '../affordanceAt';\nimport { useChromeAffordances } from './useChromeAffordances';\nimport type { CanvasExtensionApi } from '../canvasExtension';\nimport { useKitSettingsDepSource } from '../deps/kitSettings';\nimport { pathFromPlane } from '../planeClips';\nimport { useOptionalViewRegistry, type ViewRegistry } from '../viewRegistry';\nimport { useSurfaceRouting } from './useSurfaceRouting';\nimport { traceConversion } from './coordTrace';\nimport type { SceneCanvasLongPress } from './props';\n\n/** What `<SceneCanvas>` hands {@link useSceneGestureDispatcher}. */\nexport interface SceneGestureDispatcherInputs {\n canvasRef: React.RefObject<HTMLElement | null>;\n /** Holds the full `CanvasExtensionApi` so the gesture dispatcher can call\n * `requestRedraw()` between pointer events. */\n canvasApiRef: React.RefObject<CanvasExtensionApi | null>;\n tools: ToolsApi;\n /** Always-live entries the canvas installs beside `tools` — the selection's\n * `move` / `transform` bindings. Ahead of the tools' ambient entries, so a\n * tie at one specificity goes to the kit's. */\n contributions: readonly Contribution[];\n enabled: boolean;\n /** When false, the dispatcher leaves keyboard listeners unattached so\n * keyboard-bound actions never fire. Wired to `enableKeybindings`. */\n keyboard: boolean;\n /** Take the keyboard on mount. Wired to `claimKeys`. */\n claimKeys: boolean;\n selectionRef?: React.RefObject<import('core/selection/useSelection').SelectionApi>;\n boundsOf?: (id: string) => import('core/viewport/fitViewToBounds').Bounds | null;\n /** The parallax plane a node is drawn through, under the surface's camera —\n * so path anchors are hit where the plane draws them. */\n planeOfNode?: (id: string) => import('core/viewport/parallax').PlaneMap | null;\n pickEvery?: (worldX: number, worldY: number) => string[];\n /** Single topmost hit (collapses parent/child via `pickTopMostHit`), used to\n * classify the body under the pointer. Must match the select tool's own\n * resolution so a child node isn't misclassified by its parent's selection.\n * Falls back to `pickEvery`'s last id when absent. */\n pickBest?: (worldX: number, worldY: number) => string | null;\n /** Resolves a hit node id to its routing-trait kind, so the body\n * classification carries `kind` alongside `bodyTarget` and the\n * `kind:<k>` / `kind:<k>:selected` target forms can match. Absent when\n * the consumer opted out of routing (`routing={[]}`). */\n kindOfNode?: (id: string) => string | undefined;\n /** The node a double-click on a hit names (`doubleClickTarget`), for the classification. */\n doubleClickNames?: (hitId: string) => string;\n viewRef?: React.RefObject<View>;\n /** Pre-created dispatcher to pump events into. When omitted,\n * `useGestureDispatcher` creates one internally (legacy path). */\n dispatcher?: Dispatcher;\n /** Chrome-caps visibility resolver factory. Threaded into\n * `buildAffordanceAt` so the hit-test pipeline gates corner / rotate /\n * anchor affordances on the same chrome ids the renderer uses. */\n getIsVisibleForCanvas?: () => (id: string) => boolean;\n /** Live RuleCtx factory. Threaded into `useGestureDispatcher` so the\n * dispatcher's eligibility filter sees the same mode/capabilities/selection\n * view of the world that chrome-caps does. */\n getRuleCtx?: () => RuleCtx | undefined;\n /** `DeviceProfile.targetScale`, so the affordance grab zones resolve to the\n * same sizes the chrome paints at. */\n targetScale?: number;\n /** Consumer override for the corner-handle grab radius\n * (`selectTool.handleHitRadius`). Undefined takes the device-scaled size. */\n handleHitRadius?: number;\n /** `selectTool.resize.edgeHandles`: resize handles at the edge midpoints. Default true. */\n edgeHandles?: boolean;\n /** The rotate badge the selection overlay paints, grabbable where drawn. */\n rotationBadge?: { distancePx: number; sizePx: number } | null;\n /** Receives the affordances this mounter hit-tests, for the slops overlay. */\n chromeAffordancesRef?: React.MutableRefObject<readonly Affordance[]>;\n /** Fires on every synthesized double click, in world coords. Backs the\n * `onDoubleClick` prop — see the option's doc on\n * `UseGestureDispatcherOptions` for why it's an observer, not a binding. */\n onDoubleClick?: (world: { x: number; y: number }) => void;\n /** Fires after every synthesized click. Backs the `onClick` prop. */\n onClick?: (world: { x: number; y: number }) => void;\n /** Backs `<SceneCanvas longPress>`. */\n longPress?: SceneCanvasLongPress;\n}\n\ntype AffordanceInputs = Pick<\n SceneGestureDispatcherInputs,\n | 'canvasApiRef' | 'selectionRef' | 'boundsOf' | 'planeOfNode' | 'viewRef' | 'getIsVisibleForCanvas'\n | 'targetScale' | 'handleHitRadius' | 'edgeHandles' | 'rotationBadge' | 'chromeAffordancesRef'\n>;\n\n/** What a press on the canvas grabs: a registered layer's widget, else a piece of the\n * selection chrome. */\nfunction useAffordanceAt(inputs: AffordanceInputs, depRegistry: DepRegistry, viewRegistry: ViewRegistry | null) {\n const {\n canvasApiRef, selectionRef, boundsOf, planeOfNode, viewRef, getIsVisibleForCanvas,\n targetScale, handleHitRadius, edgeHandles, rotationBadge, chromeAffordancesRef,\n } = inputs;\n // `getAnchorState` thunk for `buildAffordanceAt` — reads the live\n // `editAnchors` dep from the registry at call time.\n const depRegistryRef = useLatest(depRegistry);\n const planeOfNodeRef = useLatest(planeOfNode);\n const getAnchorState = useMemo(() => anchorStateFrom(\n () => depRegistryRef.current,\n (id, path) => pathFromPlane(path, planeOfNodeRef.current?.(id) ?? null),\n ), [depRegistryRef, planeOfNodeRef]);\n\n // Build the `affordanceAt` thunk. Takes world coords and delegates to\n // `buildAffordanceAt` for handle hit-testing.\n const affordances = useChromeAffordances({ targetScale, handleHitRadius, edgeHandles, rotationBadge, getAnchorState });\n useInsertionEffect(() => {\n if (chromeAffordancesRef) chromeAffordancesRef.current = affordances;\n });\n const affordanceAt = useMemo(() => {\n if (!selectionRef || !boundsOf || !viewRef) return undefined;\n return buildAffordanceAt({\n // The canvas's own view chrome, built once by its helpers — not a\n // second construction here that has to agree with the painted one.\n getChromeState: () => viewRegistry?.surface()?.chromeState() ?? EMPTY_CHROME_STATE,\n // Radii are declared in screen pixels and converted against this view.\n getView: () => viewRef.current ?? { x: 0, y: 0, scale: { x: 1, y: 1 } },\n affordances,\n // Chrome-caps resolver: keep the affordance hit-test in sync with what\n // the renderer is actually painting. Without this, a click on a (no\n // longer visible) resize handle position still classifies as a resize\n // handle — e.g. an anchor drag in path-edit mode resizes the path's\n // bounding box instead of moving the anchor.\n ...(getIsVisibleForCanvas ? { getIsVisible: () => getIsVisibleForCanvas() } : {}),\n });\n }, [selectionRef, boundsOf, viewRef, affordances, getIsVisibleForCanvas, viewRegistry]);\n\n return useMemo(() => {\n // Note this is NOT gated on `affordanceAt` being built: registered layers\n // produce affordances of their own, and a consumer with no selection\n // chrome (a canvas that is nothing but a HUD, say) still needs those.\n return (worldPoint: { x: number; y: number }) => {\n // Registered layers first: they draw on top of the kit's own chrome, so\n // they get first refusal on the point. A hit becomes an `AffordanceHit`\n // whose kind names the layer, carrying whatever the layer's hit-test\n // resolved — which is how `@weasel-js/hud` routes a press on one of its\n // widgets to its own action instead of the active tool.\n const extra = canvasApiRef.current?.hitTestExtras?.(worldPoint.x, worldPoint.y);\n if (extra) return layerAffordance(extra.layerId, extra.hit);\n return affordanceAt ? affordanceAt(worldPoint) : null;\n };\n }, [affordanceAt, canvasApiRef]);\n}\n\n/** Which body a world point lands on, its selection state, and its routing kind. */\nfunction useClassifyTarget(\n inputs: Pick<SceneGestureDispatcherInputs, 'selectionRef' | 'pickEvery' | 'pickBest' | 'viewRef' | 'doubleClickNames'>,\n kindOfNodeRef: { readonly current: SceneGestureDispatcherInputs['kindOfNode'] },\n) {\n const { selectionRef, pickEvery, pickBest, viewRef } = inputs;\n // Stable refs for the optional thunk inputs so the thunks themselves are\n // stable function identities across renders (no need to pass them as deps).\n const pickEveryRef = useLatest(pickEvery);\n const pickBestRef = useLatest(pickBest);\n const doubleClickNamesRef = useLatest(inputs.doubleClickNames);\n // Build the `classifyTarget` thunk. Takes world coords and delegates to\n // `buildClassifyTarget`.\n return useMemo(() => {\n if (!selectionRef || !pickEvery || !viewRef) return undefined;\n return buildClassifyTarget(\n () => selectionRef.current?.current ?? [],\n // Use the select tool's own topmost-hit resolution (`pickTopMostHit`,\n // which collapses parent/child) so a child body is classified by ITS\n // OWN selection — not its parent's.\n (wx: number, wy: number) => {\n if (pickBestRef.current) return pickBestRef.current(wx, wy);\n const ids = pickEveryRef.current?.(wx, wy) ?? [];\n return ids.length > 0 ? ids[ids.length - 1] : null;\n },\n // Node kind comes from the routing trait — the same classifier that\n // names `Hit.kind` — so `target: 'kind:text'` on a binding speaks the\n // vocabulary the consumer already declared in `routing`, rather than a\n // second one invented for bindings. `routing={[]}` opts out and leaves\n // every `kind:` target unmatchable.\n (id: string) => kindOfNodeRef.current?.(id),\n (id: string) => doubleClickNamesRef.current?.(id) ?? id,\n );\n }, [selectionRef, pickEvery, viewRef, pickBestRef, pickEveryRef, kindOfNodeRef, doubleClickNamesRef]);\n}\n\n/** Runs this canvas's gesture dispatcher over its tools, contributions, and chrome. */\nexport function useSceneGestureDispatcher(inputs: SceneGestureDispatcherInputs): void {\n const {\n canvasRef, canvasApiRef, tools, contributions, enabled, keyboard, claimKeys, viewRef,\n kindOfNode, dispatcher, getRuleCtx, onDoubleClick, onClick,\n longPress: { duration: longPressDuration, haptics: longPressHaptics } = {},\n } = inputs;\n const registry = useActionsRegistry();\n const depRegistry = useDepRegistry();\n const viewRegistry = useOptionalViewRegistry();\n const entriesById = useMemo<ReadonlyMap<string, Contribution>>(() => {\n const m = new Map<string, Contribution>();\n for (const [id, tool] of Object.entries(tools.registry)) {\n m.set(id, tool);\n }\n for (const entry of contributions) m.set(entry.id, entry);\n // Ambient entries too — their bindings assemble at ambient scope, and the\n // dispatcher resolves them through this same map.\n for (const entry of tools.ambient) m.set(entry.id, entry);\n return m;\n }, [tools.registry, tools.ambient, contributions]);\n\n const kindOfNodeRef = useLatest(kindOfNode);\n\n const affordanceWithLayers = useAffordanceAt(inputs, depRegistry, viewRegistry);\n const classifyTarget = useClassifyTarget(inputs, kindOfNodeRef);\n\n // Through the handle, so a `clientToWorld` override on the canvas applies.\n const clientToWorld = useCallback((clientX: number, clientY: number): { x: number; y: number } => {\n const api = canvasApiRef.current;\n const [x, y] = api ? api.clientToWorld(clientX, clientY) : [clientX, clientY];\n const world = { x, y };\n traceConversion(clientX, clientY, api ? canvasRef.current : null, viewRef?.current, world);\n return world;\n }, [canvasRef, canvasApiRef, viewRef]);\n\n // Stable callback that asks the canvas to redraw. Reads via ref so the\n // identity stays stable while the underlying API binds after mount.\n const requestRedraw = useCallback(() => {\n canvasApiRef.current?.requestRedraw?.();\n }, [canvasApiRef]);\n\n // The painted tier's channel, read live for the same reason — the handle it\n // lives on binds after mount.\n const paintedCursor = useCallback(() => canvasApiRef.current?.paintedCursor, [canvasApiRef]);\n const cursorSink = useCallback(() => canvasApiRef.current?.cursorSink, [canvasApiRef]);\n\n // The pending long-press, published as the `longPress` dep for feedback.\n const [longPressState] = useState(createLongPressStore);\n const longPress = useMemo(() => ({\n state: longPressState,\n ...(longPressDuration !== undefined ? { duration: longPressDuration } : {}),\n ...(longPressHaptics !== undefined ? { haptics: longPressHaptics } : {}),\n }), [longPressState, longPressDuration, longPressHaptics]);\n\n const routing = useSurfaceRouting(viewRegistry);\n\n // Hover cursors live in `useGestureDispatcher`'s hover-cursor pump:\n // affordance hits carry `AffordanceHit.cursor` (set by `buildAffordanceAt`),\n // and everything else is predicted via `Dispatcher.resolveOnly` +\n // `Action.cursor`. 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{"version":3,"file":"useSceneGestureDispatcher.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneGestureDispatcher.ts"],"sourcesContent":["import { useLatest } from '@weasel-js/react';\nimport { createLongPressStore, type Dispatcher, type DispatchTrace, type TraceRing } from '@weasel-js/routing';\nimport { useActionsRegistry, useDepRegistry, useGestureDispatcher, type DepRegistry } from '@weasel-js/routing/react';\nimport type { Affordance } from 'affordances/types';\nimport { EMPTY_CHROME_STATE } from 'core/selection/chromeState';\nimport type { View } from 'core/viewport/view';\nimport type { RuleCtx } from 'features/chrome-caps';\nimport type React from 'react';\nimport { useCallback, useEffect, useInsertionEffect, useMemo, useState } from 'react';\nimport type { Contribution } from '../../tools/overlayBinding';\nimport type { ToolsApi } from '../../tools/overlayBinding';\nimport { useDispatchDepSources } from '../deps/dispatchSources';\nimport { anchorStateFrom, buildAffordanceAt, buildClassifyTarget, layerAffordance } from '../affordanceAt';\nimport { useChromeAffordances } from './useChromeAffordances';\nimport type { CanvasExtensionApi } from '../canvasExtension';\nimport { useKitSettingsDepSource } from '../deps/kitSettings';\nimport { pathFromPlane } from '../planeClips';\nimport { useOptionalViewRegistry, type ViewRegistry } from '../viewRegistry';\nimport { useSurfaceRouting } from './useSurfaceRouting';\nimport { traceConversion, type CoordTraceEntry } from './coordTrace';\nimport type { SceneCanvasLongPress } from './props';\nimport { VIEW_MARKER_ENTRY_ID } from '../../features/viewports/viewMarkerDrag';\n\n/** What `<SceneCanvas>` hands {@link useSceneGestureDispatcher}. */\nexport interface SceneGestureDispatcherInputs {\n canvasRef: React.RefObject<HTMLElement | null>;\n /** Holds the full `CanvasExtensionApi` so the gesture dispatcher can call\n * `requestRedraw()` between pointer events. */\n canvasApiRef: React.RefObject<CanvasExtensionApi | null>;\n tools: ToolsApi;\n /** Always-live entries the canvas installs beside `tools` — the selection's\n * `move` / `transform` bindings. Ahead of the tools' ambient entries, so a\n * tie at one specificity goes to the kit's. */\n contributions: readonly Contribution[];\n enabled: boolean;\n /** When false, the dispatcher leaves keyboard listeners unattached so\n * keyboard-bound actions never fire. Wired to `enableKeybindings`. */\n keyboard: boolean;\n /** Take the keyboard on mount. Wired to `claimKeys`. */\n claimKeys: boolean;\n selectionRef?: React.RefObject<import('core/selection/useSelection').SelectionApi>;\n boundsOf?: (id: string) => import('core/viewport/fitViewToBounds').Bounds | null;\n /** The parallax plane a node is drawn through, under the surface's camera —\n * so path anchors are hit where the plane draws them. */\n planeOfNode?: (id: string) => import('core/viewport/parallax').PlaneMap | null;\n pickEvery?: (worldX: number, worldY: number) => string[];\n /** Single topmost hit (collapses parent/child via `pickTopMostHit`), used to\n * classify the body under the pointer. Must match the select tool's own\n * resolution so a child node isn't misclassified by its parent's selection.\n * Falls back to `pickEvery`'s last id when absent. */\n pickBest?: (worldX: number, worldY: number) => string | null;\n /** Resolves a hit node id to its routing-trait kind, so the body\n * classification carries `kind` alongside `bodyTarget` and the\n * `kind:<k>` / `kind:<k>:selected` target forms can match. Absent when\n * the consumer opted out of routing (`routing={[]}`). */\n kindOfNode?: (id: string) => string | undefined;\n /** The node a double-click on a hit names (`doubleClickTarget`), for the classification. */\n doubleClickNames?: (hitId: string) => string;\n viewRef?: React.RefObject<View>;\n /** Pre-created dispatcher to pump events into. When omitted,\n * `useGestureDispatcher` creates one internally (legacy path). */\n dispatcher?: Dispatcher;\n /** Where the dispatcher records its decisions and `clientToWorld` its conversions. */\n traces: { dispatch: DispatchTrace; coords: TraceRing<CoordTraceEntry> };\n /** Chrome-caps visibility resolver factory. Threaded into\n * `buildAffordanceAt` so the hit-test pipeline gates corner / rotate /\n * anchor affordances on the same chrome ids the renderer uses. */\n getIsVisibleForCanvas?: () => (id: string) => boolean;\n /** Live RuleCtx factory. Threaded into `useGestureDispatcher` so the\n * dispatcher's eligibility filter sees the same mode/capabilities/selection\n * view of the world that chrome-caps does. */\n getRuleCtx?: () => RuleCtx | undefined;\n /** `DeviceProfile.targetScale`, so the affordance grab zones resolve to the\n * same sizes the chrome paints at. */\n targetScale?: number;\n /** Consumer override for the corner-handle grab radius\n * (`selectTool.handleHitRadius`). Undefined takes the device-scaled size. */\n handleHitRadius?: number;\n /** `selectTool.resize.edgeHandles`: resize handles at the edge midpoints. Default true. */\n edgeHandles?: boolean;\n /** The rotate badge the selection overlay paints, grabbable where drawn. */\n rotationBadge?: { distancePx: number; sizePx: number } | null;\n /** Receives the affordances this mounter hit-tests, for the slops overlay. */\n chromeAffordancesRef?: React.MutableRefObject<readonly Affordance[]>;\n /** Fires on every synthesized double click, in world coords. Backs the\n * `onDoubleClick` prop — see the option's doc on\n * `UseGestureDispatcherOptions` for why it's an observer, not a binding. */\n onDoubleClick?: (world: { x: number; y: number }) => void;\n /** Fires after every synthesized click. Backs the `onClick` prop. */\n onClick?: (world: { x: number; y: number }) => void;\n /** Backs `<SceneCanvas longPress>`. */\n longPress?: SceneCanvasLongPress;\n}\n\ntype AffordanceInputs = Pick<\n SceneGestureDispatcherInputs,\n | 'canvasApiRef' | 'selectionRef' | 'boundsOf' | 'planeOfNode' | 'viewRef' | 'getIsVisibleForCanvas'\n | 'targetScale' | 'handleHitRadius' | 'edgeHandles' | 'rotationBadge' | 'chromeAffordancesRef'\n>;\n\n/** What a press on the canvas grabs: a registered layer's widget, else a piece of the\n * selection chrome. */\nfunction useAffordanceAt(inputs: AffordanceInputs, depRegistry: DepRegistry, viewRegistry: ViewRegistry | null) {\n const {\n canvasApiRef, selectionRef, boundsOf, planeOfNode, viewRef, getIsVisibleForCanvas,\n targetScale, handleHitRadius, edgeHandles, rotationBadge, chromeAffordancesRef,\n } = inputs;\n // `getAnchorState` thunk for `buildAffordanceAt` — reads the live\n // `editAnchors` dep from the registry at call time.\n const depRegistryRef = useLatest(depRegistry);\n const planeOfNodeRef = useLatest(planeOfNode);\n const getAnchorState = useMemo(() => anchorStateFrom(\n () => depRegistryRef.current,\n (id, path) => pathFromPlane(path, planeOfNodeRef.current?.(id) ?? null),\n ), [depRegistryRef, planeOfNodeRef]);\n\n // Build the `affordanceAt` thunk. Takes world coords and delegates to\n // `buildAffordanceAt` for handle hit-testing.\n const affordances = useChromeAffordances({ targetScale, handleHitRadius, edgeHandles, rotationBadge, getAnchorState });\n useInsertionEffect(() => {\n if (chromeAffordancesRef) chromeAffordancesRef.current = affordances;\n });\n const affordanceAt = useMemo(() => {\n if (!selectionRef || !boundsOf || !viewRef) return undefined;\n return buildAffordanceAt({\n // The canvas's own view chrome, built once by its helpers — not a\n // second construction here that has to agree with the painted one.\n getChromeState: () => viewRegistry?.surface()?.chromeState() ?? EMPTY_CHROME_STATE,\n // Radii are declared in screen pixels and converted against this view.\n getView: () => viewRef.current ?? { x: 0, y: 0, scale: { x: 1, y: 1 } },\n affordances,\n // Chrome-caps resolver: keep the affordance hit-test in sync with what\n // the renderer is actually painting. Without this, a click on a (no\n // longer visible) resize handle position still classifies as a resize\n // handle — e.g. an anchor drag in path-edit mode resizes the path's\n // bounding box instead of moving the anchor.\n ...(getIsVisibleForCanvas ? { getIsVisible: () => getIsVisibleForCanvas() } : {}),\n });\n }, [selectionRef, boundsOf, viewRef, affordances, getIsVisibleForCanvas, viewRegistry]);\n\n return useMemo(() => {\n // Note this is NOT gated on `affordanceAt` being built: registered layers\n // produce affordances of their own, and a consumer with no selection\n // chrome (a canvas that is nothing but a HUD, say) still needs those.\n return (worldPoint: { x: number; y: number }) => {\n // Registered layers first: they draw on top of the kit's own chrome, so\n // they get first refusal on the point. A hit becomes an `AffordanceHit`\n // whose kind names the layer, carrying whatever the layer's hit-test\n // resolved — which is how `@weasel-js/hud` routes a press on one of its\n // widgets to its own action instead of the active tool.\n const extra = canvasApiRef.current?.hitTestExtras?.(worldPoint.x, worldPoint.y);\n if (extra) return layerAffordance(extra.layerId, extra.hit);\n const marker = viewRegistry?.markerAt(null, worldPoint);\n if (marker) return marker;\n return affordanceAt ? affordanceAt(worldPoint) : null;\n };\n }, [affordanceAt, canvasApiRef, viewRegistry]);\n}\n\n/** Markers take presses only while the routed tools carry the marker drag:\n * `actions={null}` and a tools takeover both leave it out. */\nfunction useMarkerGate(viewRegistry: ViewRegistry | null, ambient: readonly Contribution[]): void {\n const installed = ambient.some((entry) => entry.id === VIEW_MARKER_ENTRY_ID);\n const installedRef = useLatest(installed);\n useEffect(() => viewRegistry?.gateMarkers(() => installedRef.current), [viewRegistry, installedRef]);\n}\n\n/** Which body a world point lands on, its selection state, and its routing kind. */\nfunction useClassifyTarget(\n inputs: Pick<SceneGestureDispatcherInputs, 'selectionRef' | 'pickEvery' | 'pickBest' | 'viewRef' | 'doubleClickNames'>,\n kindOfNodeRef: { readonly current: SceneGestureDispatcherInputs['kindOfNode'] },\n) {\n const { selectionRef, pickEvery, pickBest, viewRef } = inputs;\n // Stable refs for the optional thunk inputs so the thunks themselves are\n // stable function identities across renders (no need to pass them as deps).\n const pickEveryRef = useLatest(pickEvery);\n const pickBestRef = useLatest(pickBest);\n const doubleClickNamesRef = useLatest(inputs.doubleClickNames);\n // Build the `classifyTarget` thunk. Takes world coords and delegates to\n // `buildClassifyTarget`.\n return useMemo(() => {\n if (!selectionRef || !pickEvery || !viewRef) return undefined;\n return buildClassifyTarget(\n () => selectionRef.current?.current ?? [],\n // Use the select tool's own topmost-hit resolution (`pickTopMostHit`,\n // which collapses parent/child) so a child body is classified by ITS\n // OWN selection — not its parent's.\n (wx: number, wy: number) => {\n if (pickBestRef.current) return pickBestRef.current(wx, wy);\n const ids = pickEveryRef.current?.(wx, wy) ?? [];\n return ids.length > 0 ? ids[ids.length - 1] : null;\n },\n // Node kind comes from the routing trait — the same classifier that\n // names `Hit.kind` — so `target: 'kind:text'` on a binding speaks the\n // vocabulary the consumer already declared in `routing`, rather than a\n // second one invented for bindings. `routing={[]}` opts out and leaves\n // every `kind:` target unmatchable.\n (id: string) => kindOfNodeRef.current?.(id),\n (id: string) => doubleClickNamesRef.current?.(id) ?? id,\n );\n }, [selectionRef, pickEvery, viewRef, pickBestRef, pickEveryRef, kindOfNodeRef, doubleClickNamesRef]);\n}\n\n/** Runs this canvas's gesture dispatcher over its tools, contributions, and chrome. */\nexport function useSceneGestureDispatcher(inputs: SceneGestureDispatcherInputs): void {\n const {\n canvasRef, canvasApiRef, tools, contributions, enabled, keyboard, claimKeys, viewRef,\n kindOfNode, dispatcher, traces, getRuleCtx, onDoubleClick, onClick,\n longPress: { duration: longPressDuration, haptics: longPressHaptics } = {},\n } = inputs;\n const registry = useActionsRegistry();\n const depRegistry = useDepRegistry();\n const viewRegistry = useOptionalViewRegistry();\n const entriesById = useMemo<ReadonlyMap<string, Contribution>>(() => {\n const m = new Map<string, Contribution>();\n for (const [id, tool] of Object.entries(tools.registry)) {\n m.set(id, tool);\n }\n for (const entry of contributions) m.set(entry.id, entry);\n // Ambient entries too — their bindings assemble at ambient scope, and the\n // dispatcher resolves them through this same map.\n for (const entry of tools.ambient) m.set(entry.id, entry);\n return m;\n }, [tools.registry, tools.ambient, contributions]);\n\n const kindOfNodeRef = useLatest(kindOfNode);\n useMarkerGate(viewRegistry, tools.ambient);\n\n const affordanceWithLayers = useAffordanceAt(inputs, depRegistry, viewRegistry);\n const classifyTarget = useClassifyTarget(inputs, kindOfNodeRef);\n\n // Through the handle, so a `clientToWorld` override on the canvas applies.\n const clientToWorld = useCallback((clientX: number, clientY: number): { x: number; y: number } => {\n const api = canvasApiRef.current;\n const [x, y] = api ? api.clientToWorld(clientX, clientY) : [clientX, clientY];\n const world = { x, y };\n traceConversion(traces.coords, clientX, clientY, api ? canvasRef.current : null, viewRef?.current, world);\n return world;\n }, [canvasRef, canvasApiRef, viewRef, traces.coords]);\n\n // Stable callback that asks the canvas to redraw. Reads via ref so the\n // identity stays stable while the underlying API binds after mount.\n const requestRedraw = useCallback(() => {\n canvasApiRef.current?.requestRedraw?.();\n }, [canvasApiRef]);\n\n // The painted tier's channel, read live for the same reason — the handle it\n // lives on binds after mount.\n const paintedCursor = useCallback(() => canvasApiRef.current?.paintedCursor, [canvasApiRef]);\n const cursorSink = useCallback(() => canvasApiRef.current?.cursorSink, [canvasApiRef]);\n\n // The pending long-press, published as the `longPress` dep for feedback.\n const [longPressState] = useState(createLongPressStore);\n const longPress = useMemo(() => ({\n state: longPressState,\n ...(longPressDuration !== undefined ? { duration: longPressDuration } : {}),\n ...(longPressHaptics !== undefined ? { haptics: longPressHaptics } : {}),\n }), [longPressState, longPressDuration, longPressHaptics]);\n\n const routing = useSurfaceRouting(viewRegistry);\n\n // Hover cursors live in `useGestureDispatcher`'s hover-cursor pump:\n // affordance hits carry `AffordanceHit.cursor` (set by `buildAffordanceAt`),\n // and everything else is predicted via `Dispatcher.resolveOnly` +\n // `Action.cursor`. Nothing SceneCanvas-specific remains here.\n useGestureDispatcher({\n canvasRef,\n actions: registry!,\n entriesById,\n enabled,\n keyboard,\n claimKeys,\n affordanceAt: affordanceWithLayers,\n classifyTarget,\n dispatcher,\n trace: traces.dispatch,\n clientToWorld,\n requestRedraw,\n paintedCursor,\n cursorSink,\n getRuleCtx,\n onClick,\n onDoubleClick,\n longPress,\n ...routing,\n });\n useDispatchDepSources(longPressState, classifyTarget, kindOfNodeRef);\n useKitSettingsDepSource();\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;AAsGA,SAAS,gBAAgB,QAA0B,aAA0B,cAAmC;CAC9G,MAAM,EACJ,cAAc,cAAc,UAAU,aAAa,SAAS,uBAC5D,aAAa,iBAAiB,aAAa,eAAe,yBACxD;CAGJ,MAAM,iBAAiB,UAAU,WAAW;CAC5C,MAAM,iBAAiB,UAAU,WAAW;CAC5C,MAAM,iBAAiB,cAAc,sBAC7B,eAAe,UACpB,IAAI,SAAS,cAAc,MAAM,eAAe,UAAU,EAAE,KAAK,IAAI,CACxE,GAAG,CAAC,gBAAgB,cAAc,CAAC;CAInC,MAAM,cAAc,qBAAqB;EAAE;EAAa;EAAiB;EAAa;EAAe;CAAe,CAAC;CACrH,yBAAyB;EACvB,IAAI,sBAAsB,qBAAqB,UAAU;CAC3D,CAAC;CACD,MAAM,eAAe,cAAc;EACjC,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,SAAS,OAAO;EACnD,OAAO,kBAAkB;GAGvB,sBAAsB,cAAc,QAAQ,CAAC,EAAE,YAAY,KAAK;GAEhE,eAAe,QAAQ,WAAW;IAAE,GAAG;IAAG,GAAG;IAAG,OAAO;KAAE,GAAG;KAAG,GAAG;IAAE;GAAE;GACtE;GAMA,GAAI,wBAAwB,EAAE,oBAAoB,sBAAsB,EAAE,IAAI,CAAC;EACjF,CAAC;CACH,GAAG;EAAC;EAAc;EAAU;EAAS;EAAa;EAAuB;CAAY,CAAC;CAEtF,OAAO,cAAc;EAInB,QAAQ,eAAyC;GAM/C,MAAM,QAAQ,aAAa,SAAS,gBAAgB,WAAW,GAAG,WAAW,CAAC;GAC9E,IAAI,OAAO,OAAO,gBAAgB,MAAM,SAAS,MAAM,GAAG;GAC1D,MAAM,SAAS,cAAc,SAAS,MAAM,UAAU;GACtD,IAAI,QAAQ,OAAO;GACnB,OAAO,eAAe,aAAa,UAAU,IAAI;EACnD;CACF,GAAG;EAAC;EAAc;EAAc;CAAY,CAAC;AAC/C;;;AAIA,SAAS,cAAc,cAAmC,SAAwC;CAChG,MAAM,YAAY,QAAQ,MAAM,UAAU,MAAM,OAAO,oBAAoB;CAC3E,MAAM,eAAe,UAAU,SAAS;CACxC,gBAAgB,cAAc,kBAAkB,aAAa,OAAO,GAAG,CAAC,cAAc,YAAY,CAAC;AACrG;;AAGA,SAAS,kBACP,QACA,eACA;CACA,MAAM,EAAE,cAAc,WAAW,UAAU,YAAY;CAGvD,MAAM,eAAe,UAAU,SAAS;CACxC,MAAM,cAAc,UAAU,QAAQ;CACtC,MAAM,sBAAsB,UAAU,OAAO,gBAAgB;CAG7D,OAAO,cAAc;EACnB,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,SAAS,OAAO;EACpD,OAAO,0BACC,aAAa,SAAS,WAAW,CAAC,IAIvC,IAAY,OAAe;GAC1B,IAAI,YAAY,SAAS,OAAO,YAAY,QAAQ,IAAI,EAAE;GAC1D,MAAM,MAAM,aAAa,UAAU,IAAI,EAAE,KAAK,CAAC;GAC/C,OAAO,IAAI,SAAS,IAAI,IAAI,IAAI,SAAS,KAAK;EAChD,IAMC,OAAe,cAAc,UAAU,EAAE,IACzC,OAAe,oBAAoB,UAAU,EAAE,KAAK,EACvD;CACF,GAAG;EAAC;EAAc;EAAW;EAAS;EAAa;EAAc;EAAe;CAAmB,CAAC;AACtG;;AAGA,SAAgB,0BAA0B,QAA4C;CACpF,MAAM,EACJ,WAAW,cAAc,OAAO,eAAe,SAAS,UAAU,WAAW,SAC7E,YAAY,YAAY,QAAQ,YAAY,eAAe,SAC3D,WAAW,EAAE,UAAU,mBAAmB,SAAS,qBAAqB,CAAC,MACvE;CACJ,MAAM,WAAW,mBAAmB;CACpC,MAAM,cAAc,eAAe;CACnC,MAAM,eAAe,wBAAwB;CAC7C,MAAM,cAAc,cAAiD;EACnE,MAAM,oBAAI,IAAI,IAA0B;EACxC,KAAK,MAAM,CAAC,IAAI,SAAS,OAAO,QAAQ,MAAM,QAAQ,GACpD,EAAE,IAAI,IAAI,IAAI;EAEhB,KAAK,MAAM,SAAS,eAAe,EAAE,IAAI,MAAM,IAAI,KAAK;EAGxD,KAAK,MAAM,SAAS,MAAM,SAAS,EAAE,IAAI,MAAM,IAAI,KAAK;EACxD,OAAO;CACT,GAAG;EAAC,MAAM;EAAU,MAAM;EAAS;CAAa,CAAC;CAEjD,MAAM,gBAAgB,UAAU,UAAU;CAC1C,cAAc,cAAc,MAAM,OAAO;CAEzC,MAAM,uBAAuB,gBAAgB,QAAQ,aAAa,YAAY;CAC9E,MAAM,iBAAiB,kBAAkB,QAAQ,aAAa;CAG9D,MAAM,gBAAgB,aAAa,SAAiB,YAA8C;EAChG,MAAM,MAAM,aAAa;EACzB,MAAM,CAAC,GAAG,KAAK,MAAM,IAAI,cAAc,SAAS,OAAO,IAAI,CAAC,SAAS,OAAO;EAC5E,MAAM,QAAQ;GAAE;GAAG;EAAE;EACrB,gBAAgB,OAAO,QAAQ,SAAS,SAAS,MAAM,UAAU,UAAU,MAAM,SAAS,SAAS,KAAK;EACxG,OAAO;CACT,GAAG;EAAC;EAAW;EAAc;EAAS,OAAO;CAAM,CAAC;CAIpD,MAAM,gBAAgB,kBAAkB;EACtC,aAAa,SAAS,gBAAgB;CACxC,GAAG,CAAC,YAAY,CAAC;CAIjB,MAAM,gBAAgB,kBAAkB,aAAa,SAAS,eAAe,CAAC,YAAY,CAAC;CAC3F,MAAM,aAAa,kBAAkB,aAAa,SAAS,YAAY,CAAC,YAAY,CAAC;CAGrF,MAAM,CAAC,kBAAkB,SAAS,oBAAoB;CACtD,MAAM,YAAY,eAAe;EAC/B,OAAO;EACP,GAAI,sBAAsB,SAAY,EAAE,UAAU,kBAAkB,IAAI,CAAC;EACzE,GAAI,qBAAqB,SAAY,EAAE,SAAS,iBAAiB,IAAI,CAAC;CACxE,IAAI;EAAC;EAAgB;EAAmB;CAAgB,CAAC;CAEzD,MAAM,UAAU,kBAAkB,YAAY;CAM9C,qBAAqB;EACnB;EACA,SAAS;EACT;EACA;EACA;EACA;EACA,cAAc;EACd;EACA;EACA,OAAO,OAAO;EACd;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,GAAG;CACL,CAAC;CACD,sBAAsB,gBAAgB,gBAAgB,aAAa;CACnE,wBAAwB;AAC1B"}
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@@ -5,7 +5,6 @@ import { composeAlphaFor } from "../sceneSlotWiring.js";
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import { doubleClickTarget } from "../doubleClickTarget.js";
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import { useSceneAdapter } from "../useSceneAdapter.js";
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import { useNodeKinds } from "./useNodeKinds.js";
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import { useSceneSelectTool } from "./useSceneSelectTool.js";
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import { useLatest } from "@weasel-js/react";
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function useScenePicking(args) {
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const { geometry,
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const { geometry, alphaFor, layerVisibility, layerOrder, isPointerInteractive } = args.props;
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const composedAlphaFor = useMemo(() => composeAlphaFor(scene, alphaFor), [scene, alphaFor]);
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const viewLayerGate = useViewLayerGate(layerVisibility, layerOrder, () => surfaceViewRegistry?.surface()?.layers() ?? []);
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{"version":3,"file":"useScenePicking.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useScenePicking.ts"],"sourcesContent":["import { useMemo, type RefObject } from 'react';\nimport { asNodeId, type Scene } from 'core/scene/types';\nimport { useLatest } from '@weasel-js/react';\nimport { doubleClickTarget } from '../doubleClickTarget';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport type { View } from 'core/viewport/view';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { composeAlphaFor } from '../sceneSlotWiring';\nimport { useSceneAdapter } from '../useSceneAdapter';\nimport type { SceneCanvasProps } from './props';\nimport { useNodeAtPoint } from './useNodeAtPoint';\nimport {
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{"version":3,"file":"useScenePicking.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useScenePicking.ts"],"sourcesContent":["import { useMemo, type RefObject } from 'react';\nimport { asNodeId, type Scene } from 'core/scene/types';\nimport { useLatest } from '@weasel-js/react';\nimport { doubleClickTarget } from '../doubleClickTarget';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport type { View } from 'core/viewport/view';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { composeAlphaFor } from '../sceneSlotWiring';\nimport { useSceneAdapter } from '../useSceneAdapter';\nimport type { SceneCanvasProps } from './props';\nimport { useNodeAtPoint } from './useNodeAtPoint';\nimport type { NodeKinds } from './useNodeKinds';\nimport { useSceneSelectTool, type UseSceneSelectToolArgs } from './useSceneSelectTool';\nimport { useOptionalViewRegistry } from '../viewRegistry';\nimport { useViewLayerGate } from '../useViewLayerGate';\n\ntype PickingProps<TData, TLayer extends string, TPose> = Pick<\n SceneCanvasProps<TData, TLayer, TPose>,\n 'geometry' | 'alphaFor' | 'layerVisibility' | 'layerOrder' | 'isPointerInteractive' | 'isolatedGroup'\n>;\n\n/**\n * The canvas's adapter and everything that answers \"what is under this point\": the select\n * tool's pickers and bounds, the node kinds, and the paint gates picking shares with the painter.\n */\nexport function useScenePicking<TData, TLayer extends string, TPose>(args: {\n scene: Scene<TData, TLayer, TPose>;\n selection: SelectionApi;\n descriptor: PoseDescriptor<TPose>;\n props: PickingProps<TData, TLayer, TPose>;\n viewRef: RefObject<View>;\n selectTool: UseSceneSelectToolArgs<TData, TLayer, TPose>['selectTool'];\n kinds: NodeKinds<TData>;\n}) {\n const { scene, selection, descriptor, viewRef } = args;\n const { geometry, alphaFor, layerVisibility, layerOrder, isPointerInteractive } = args.props;\n const { kindOf, kindOfNode } = args.kinds;\n\n // The painted alpha of a node in this view: the caller's `alphaFor` times any per-node\n // override alpha. The pick path reads the same number the painter does, or a node faded\n // to nothing stays clickable.\n const composedAlphaFor = useMemo(\n () => composeAlphaFor(scene, alphaFor),\n [scene, alphaFor],\n );\n const surfaceViewRegistry = useOptionalViewRegistry();\n const viewLayerGate = useViewLayerGate(\n layerVisibility, layerOrder, () => surfaceViewRegistry?.surface()?.layers() ?? [],\n );\n\n const adapter = useSceneAdapter(scene, {\n // `adapterMethods` is memoized; `selection` itself is a fresh object each render.\n selection: selection.adapterMethods,\n poseDescriptor: descriptor,\n });\n\n const selectTool = useSceneSelectTool({\n scene,\n adapter,\n poseDescriptor: descriptor,\n geometry,\n // The pick tolerance is declared in screen pixels; this is what converts it.\n getView: () => viewRef.current,\n // Only when the consumer actually fades something. Without a prop the\n // composed function is just the override lookup, and the source resolves\n // that once per walk instead of once per candidate.\n ...(alphaFor ? { alphaOf: composedAlphaFor } : {}),\n ...(viewLayerGate ? { layerIsPainted: viewLayerGate } : {}),\n ...(isPointerInteractive ? { isPointerInteractive } : {}),\n selectTool: args.selectTool,\n });\n\n const getNodeAtPoint = useNodeAtPoint({\n pickBest: selectTool.pickBest, nodes: adapter, kindOf,\n });\n\n const isolatedGroup = useLatest(args.props.isolatedGroup);\n const doubleClickNames = useMemo(() => kindOfNode && ((hitId: string) => doubleClickTarget(hitId, {\n parentOf: (id) => scene.get(asNodeId(id))?.parent ?? null,\n kindOf: kindOfNode,\n scope: isolatedGroup.current?.() ?? null,\n })), [scene, kindOfNode, isolatedGroup]);\n\n return {\n ...selectTool, adapter, kindOfNode, doubleClickNames, getNodeAtPoint, viewLayerGate,\n /** The composed paint alpha, only when the consumer fades anything. */\n alphaOf: alphaFor ? composedAlphaFor : undefined,\n };\n}\n"],"mappings":";;;;;;;;;;;;;;;;AAyBA,SAAgB,gBAAqD,MAQlE;CACD,MAAM,EAAE,OAAO,WAAW,YAAY,YAAY;CAClD,MAAM,EAAE,UAAU,UAAU,iBAAiB,YAAY,yBAAyB,KAAK;CACvF,MAAM,EAAE,QAAQ,eAAe,KAAK;CAKpC,MAAM,mBAAmB,cACjB,gBAAgB,OAAO,QAAQ,GACrC,CAAC,OAAO,QAAQ,CAClB;CACA,MAAM,sBAAsB,wBAAwB;CACpD,MAAM,gBAAgB,iBACpB,iBAAiB,kBAAkB,qBAAqB,QAAQ,CAAC,EAAE,OAAO,KAAK,CAAC,CAClF;CAEA,MAAM,UAAU,gBAAgB,OAAO;EAErC,WAAW,UAAU;EACrB,gBAAgB;CAClB,CAAC;CAED,MAAM,aAAa,mBAAmB;EACpC;EACA;EACA,gBAAgB;EAChB;EAEA,eAAe,QAAQ;EAIvB,GAAI,WAAW,EAAE,SAAS,iBAAiB,IAAI,CAAC;EAChD,GAAI,gBAAgB,EAAE,gBAAgB,cAAc,IAAI,CAAC;EACzD,GAAI,uBAAuB,EAAE,qBAAqB,IAAI,CAAC;EACvD,YAAY,KAAK;CACnB,CAAC;CAED,MAAM,iBAAiB,eAAe;EACpC,UAAU,WAAW;EAAU,OAAO;EAAS;CACjD,CAAC;CAED,MAAM,gBAAgB,UAAU,KAAK,MAAM,aAAa;CACxD,MAAM,mBAAmB,cAAc,gBAAgB,UAAkB,kBAAkB,OAAO;EAChG,WAAW,OAAO,MAAM,IAAI,SAAS,EAAE,CAAC,CAAC,EAAE,UAAU;EACrD,QAAQ;EACR,OAAO,cAAc,UAAU,KAAK;CACtC,CAAC,IAAI;EAAC;EAAO;EAAY;CAAa,CAAC;CAEvC,OAAO;EACL,GAAG;EAAY;EAAS;EAAY;EAAkB;EAAgB;;EAEtE,SAAS,WAAW,mBAAmB;CACzC;AACF"}
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@@ -2,6 +2,7 @@ import { rectFromPlane } from "../../core/viewport/parallax.js";
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import { pickWalk, scenePickSource, scenePlaneOf } from "../pickWalk.js";
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{"version":3,"file":"useSceneSelectTool.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneSelectTool.ts"],"sourcesContent":["/**\n * Scene-aware select-tool synthesis for `<SceneCanvas>`: a `useSelectTool`\n * over the caller's scene adapter, configured with kit-default pickEvery /\n * boundsOf derived from pose shape. Caller-supplied `pickEvery` / `boundsOf`\n * overrides via the `geometry` arg take precedence.\n */\nimport { useMemo } from 'react';\nimport { useKitSetting, useLatest } from '@weasel-js/react';\nimport type { SceneCanvasAdapter } from '../sceneAdapter';\nimport { pickWalk, scenePickSource, scenePlaneOf, type ViewPickGates } from 'canvas/pickWalk';\nimport { rectFromPlane, type PlaneMap } from 'core/viewport/parallax';\nimport type { View } from 'core/viewport/view';\nimport { useSelectTool, type Bounds } from 'tools/builtin/select';\nimport { pickTopMostHit, type PickTopMostHitAdapter } from 'tools/builtin/pickTopMostHit';\nimport type { Node, Scene } from 'core/scene/types';\nimport { asNodeId } from 'core/scene/types';\nimport type { UseMoveOptions } from 'interactions/actions/move/options';\nimport type { UseResizeOptions } from 'interactions/actions/resize/options';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { drawnBoundsOf } from 'canvas/drawnBounds';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport { scenePointQuery } from './scenePointQuery';\nimport type { SceneCanvasGeometry } from './geometryProps';\n\n/**\n * Default grab slop around a shape's outline, in screen pixels.\n *\n * Four is the same number the path-pose stroke test has always used, and it's\n * the difference between a hairline being clickable and not: a 1px stroke is\n * half a world unit of reach at scale 1, which no pointing device can hit\n * reliably. It also lets a filled shape be grabbed a few pixels outside its\n * edge, which is what makes edge-adjacent dragging feel possible.\n */\nexport const DEFAULT_PICK_TOLERANCE_PX = 4;\n\n/** The view a pick is asked for. A world point carries neither the scale it\n * was produced under nor what that view paints, so a caller picking for a\n * view other than the surface's says both. A gate left out is the one this\n * hook was built with. */\nexport interface PickView extends ViewPickGates {\n scale: { x: number; y: number };\n /** The rest of the asking camera. Supplied, it lets a parallax layer be\n * picked through its plane; left out, every layer is taken to move with\n * the camera. */\n x?: number;\n y?: number;\n}\n\n/** A pick view that names a whole camera, or null. */\nfunction cameraOf(v: Pick<PickView, 'scale' | 'x' | 'y'> | null): View | null {\n return v && typeof v.x === 'number' && typeof v.y === 'number'\n ? { x: v.x, y: v.y, scale: v.scale }\n : null;\n}\n\nexport interface UseSceneSelectToolArgs<TData, TLayer extends string, TPose> {\n scene: Scene<TData, TLayer, TPose>;\n /** The adapter the select tool drives, built over `scene` with the same\n * `poseDescriptor`. Its world poses are what picking and bounds read. */\n adapter: SceneCanvasAdapter<TData, TLayer, TPose>;\n /** How to read and rewrite this scene's poses. Default `AUTO_POSE_DESCRIPTOR`. */\n poseDescriptor?: PoseDescriptor<TPose>;\n geometry?: SceneCanvasGeometry;\n /** The surface's camera, for converting the screen-pixel pick tolerance into\n * world units. A caller picking for another view passes that view's camera\n * to `pickEvery` / `pickBest` instead. Omitted in tests and non-viewport\n * hosts, where scale is 1. */\n getView?: () => Pick<PickView, 'scale' | 'x' | 'y'> | null;\n /** The asking view's painted alpha per node — its `alphaFor` times any\n * per-node override alpha. A node the view paints at alpha 0 is not on\n * screen, so picking must not answer for it. */\n alphaOf?: (id: string) => number;\n /** The asking view's answer to \"does this scene layer reach the screen\".\n * `layerVisibility` and `layerOrder` both gate a layer out of the paint\n * (`drawLayers` drops any layer missing from a supplied order), and an\n * undrawn layer must not claim clicks. */\n layerIsPainted?: (layer: string) => boolean;\n /** `<SceneCanvas isPointerInteractive>`: a node it rejects is left out of every hit, so\n * whatever is beneath it answers instead. */\n isPointerInteractive?: (id: string) => boolean;\n selectTool?: {\n move?: UseMoveOptions<TPose>;\n resize?: UseResizeOptions<TPose>;\n /** Override the body-pick used on click/pointerdown. Alt-aware: receives\n * the live alt state + current selection so consumers can implement\n * alt-cycling through an overlapping stack. Default: top-most hit\n * (alt ignored). Forwarded verbatim to `useSelectTool`. */\n pickBest?: (worldX: number, worldY: number, alt: boolean, sel: readonly string[]) => string | null;\n /** Forwarded verbatim to `useSelectTool`. See\n * `UseSelectToolOptions.extendClickLocked`. */\n extendClickLocked?: () => boolean;\n };\n}\n\n/** `id` drawn at `pose`, in world, as the chrome boxes it. */\nfunction chromeBox<TData, TLayer extends string, TPose>(\n scene: Scene<TData, TLayer, TPose>,\n adapter: SceneCanvasAdapter<TData, TLayer, TPose>,\n descriptor: PoseDescriptor<TPose>,\n includeStroke: boolean,\n id: string,\n pose: TPose,\n scale: { x: number; y: number } | undefined,\n): Bounds {\n return drawnBoundsOf(scene as never, asNodeId(id), pose, {\n descriptor: descriptor as PoseDescriptor<unknown>,\n worldPoseOf: (m) => adapter.getWorldPose(m),\n includeStroke,\n ...(scale ? { scale } : {}),\n });\n}\n\nexport interface UseSceneSelectToolReturn<TData, TLayer extends string, TPose> {\n selectTool: ReturnType<typeof useSelectTool<Node<TData, TLayer, TPose>, TPose>>;\n /** Every id under the world point, back-to-front (topmost last), from the\n * caller's `geometry.pickEvery` or the pose-walk default. */\n pickEvery: (worldX: number, worldY: number, view?: PickView | null) => string[];\n /** Single-best hit under the world point, or null. Runs `pickEvery` then\n * collapses parent/child overlap via `pickTopMostHit` — matches the id\n * the select tool's pointerdown classifier would settle on for a bare\n * click. The canvas's `getNodeAtPoint` resolves through it. */\n pickBest: (worldX: number, worldY: number, view?: PickView | null) => string | null;\n /** World-space AABB of `id`, or null. Same as what the selection overlay +\n * affordance hit-test need. Exposed so SceneCanvas can pass it to the\n * `affordanceAt` thunk without re-deriving it. `view` is the camera the\n * box is drawn under — a plane node sits somewhere else in each — and\n * defaults to the surface's. */\n boundsOf: (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null) =>\n import('core/viewport/fitViewToBounds').Bounds | null;\n /** How `view`'s world (the surface's camera by default) maps into the plane\n * `id` is drawn through, or null when its layer moves with the camera. */\n planeOfNode: (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null) => PlaneMap | null;\n /** `boundsOf` for `id` drawn at `pose` rather than its own — how chrome\n * boxes an in-flight preview. Ignores a `geometry.boundsOf` override, which\n * answers only for a node's own pose. */\n boundsOfPose: (id: string, pose: TPose, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null) =>\n import('core/viewport/fitViewToBounds').Bounds | null;\n /** `selectTool.move` — what the `move` preset's bindings carry. */\n moveOptions: UseMoveOptions<TPose>;\n}\n\nexport function useSceneSelectTool<TData, TLayer extends string, TPose>(\n args: UseSceneSelectToolArgs<TData, TLayer, TPose>,\n): UseSceneSelectToolReturn<TData, TLayer, TPose> {\n const { scene, adapter, geometry, selectTool: opts, getView, alphaOf, layerIsPainted, isPointerInteractive } = args;\n const d = (args.poseDescriptor ?? AUTO_POSE_DESCRIPTOR) as PoseDescriptor<TPose>;\n\n const pickEveryProp = geometry?.pickEvery;\n const boundsOfProp = geometry?.boundsOf;\n // Default. The pose rect is the wrong answer for anything that isn't a rectangle, so `'pose'`\n // is the opt-out rather than the baseline. Cheap to leave on: the rect pre-filter rejects every\n // node the pointer isn't over first, and the survivors' silhouettes are memoized per node.\n const shapePicking = (geometry?.picking ?? 'shape') === 'shape';\n const kitPickTolerancePx = useKitSetting('targets.pickTolerancePx');\n const pickTolerancePx = geometry?.pickTolerancePx ?? kitPickTolerancePx ?? DEFAULT_PICK_TOLERANCE_PX;\n const includeStroke = geometry?.boundsIncludeStroke ?? true;\n const moveOptions = opts?.move;\n const wiredMoveOptions = useMemo<UseMoveOptions<TPose>>(() => moveOptions ?? {}, [moveOptions]);\n\n const wiredHitBody = usePointPick({\n scene, adapter, d, pickEveryProp, shapePicking, pickTolerancePx, getView,\n alphaOf, layerIsPainted, isPointerInteractive,\n });\n\n // Read through a ref: this is the chrome's bounds source, and a caller's\n // inline `getView` would otherwise rebuild it, and everything keyed on it,\n // every render.\n const getViewRef = useLatest(getView);\n const wiredPlaneOfNode = useMemo(() => {\n return (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null): PlaneMap | null => {\n const n = scene.get(asNodeId(id));\n const camera = cameraOf(view ?? getViewRef.current?.() ?? null);\n if (!n || !camera) return null;\n return scenePlaneOf(scene.layers, camera)?.(n.layer) ?? null;\n };\n }, [scene, getViewRef]);\n\n const wiredBoundsOfPose = useMemo(() => {\n return (id: string, pose: TPose, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null): Bounds | null => {\n if (!scene.get(asNodeId(id))) return null;\n const scale = (view ?? getViewRef.current?.() ?? null)?.scale;\n const own = chromeBox(scene, adapter, d, includeStroke, id, pose, scale);\n // A plane node is drawn where its plane puts it, and the chrome has to\n // follow it there.\n const plane = wiredPlaneOfNode(id, view);\n return plane ? rectFromPlane(plane, own) : own;\n };\n }, [scene, adapter, d, includeStroke, getViewRef, wiredPlaneOfNode]);\n\n const wiredBoundsOf = useMemo(() => {\n return (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null): Bounds | null => {\n if (boundsOfProp) return boundsOfProp(id);\n if (!scene.get(asNodeId(id))) return null;\n // World, not local: a framed child is drawn in its parent's frame, and\n // the chrome has to land on the ink.\n return wiredBoundsOfPose(id, adapter.getWorldPose(id), view);\n };\n }, [scene, adapter, boundsOfProp, wiredBoundsOfPose]);\n\n const selectTool = useSelectTool<Node<TData, TLayer, TPose>, TPose>(adapter, {\n pickEvery: wiredHitBody,\n ...(opts?.pickBest ? { pickBest: opts.pickBest } : {}),\n ...(opts?.extendClickLocked ? { extendClickLocked: opts.extendClickLocked } : {}),\n });\n\n\n const wiredPickBest = useMemo(() => {\n return (wx: number, wy: number, view?: PickView | null): string | null => {\n const ids = wiredHitBody(wx, wy, view);\n return pickTopMostHit(ids, adapter as unknown as PickTopMostHitAdapter);\n };\n }, [wiredHitBody, adapter]);\n\n return {\n selectTool,\n pickEvery: wiredHitBody,\n pickBest: wiredPickBest,\n boundsOf: wiredBoundsOf,\n boundsOfPose: wiredBoundsOfPose,\n planeOfNode: wiredPlaneOfNode,\n moveOptions: wiredMoveOptions,\n };\n}\n\n/** Every id under a world point, back-to-front: the caller's `geometry.pickEvery` or the pose\n * walk, less whatever `isPointerInteractive` rejects. */\nfunction usePointPick<TData, TLayer extends string, TPose>(args: {\n scene: Scene<TData, TLayer, TPose>;\n adapter: SceneCanvasAdapter<TData, TLayer, TPose>;\n d: PoseDescriptor<TPose>;\n pickEveryProp: SceneCanvasGeometry['pickEvery'];\n shapePicking: boolean;\n pickTolerancePx: number;\n getView: UseSceneSelectToolArgs<TData, TLayer, TPose>['getView'];\n alphaOf: ((id: string) => number) | undefined;\n layerIsPainted: ((layer: string) => boolean) | undefined;\n isPointerInteractive: ((id: string) => boolean) | undefined;\n}): (wx: number, wy: number, view?: PickView | null) => string[] {\n const {\n scene, adapter, d, pickEveryProp, shapePicking, pickTolerancePx, getView,\n alphaOf, layerIsPainted, isPointerInteractive,\n } = args;\n // Default pickEvery: walk renderOrder() forward (back-to-front) and collect\n // every node whose pose contains the world point. Order matches the\n // `useSelectTool` contract — last element is the topmost — so `pickTopMostHit`\n // picks correctly. Wraps the caller's `pickEvery` (string-or-null) into the\n // array form `useSelectTool` expects. `poseContainsRotated` reads\n // `pose.rotation` directly (the kit's one rotation convention), so rotated\n // shapes pick against their rendered, rotated body without a per-demo override.\n const walk = useMemo(() => {\n return (wx: number, wy: number, view?: PickView | null): string[] => {\n if (pickEveryProp) {\n const r = pickEveryProp(wx, wy);\n if (r == null) return [];\n return Array.isArray(r) ? r : [r];\n }\n const asked = view ?? getView?.() ?? null;\n const viewAlpha = view?.alphaOf ?? alphaOf;\n const viewLayers = view?.layerIsPainted ?? layerIsPainted;\n const camera = cameraOf(asked);\n // Through the adapter, not `n.pose`: an ephemeral override is the pose\n // the renderer draws, so it has to be the one picking tests. 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{"version":3,"file":"useSceneSelectTool.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneSelectTool.ts"],"sourcesContent":["/**\n * Scene-aware select-tool synthesis for `<SceneCanvas>`: a `useSelectTool`\n * over the caller's scene adapter, configured with kit-default pickEvery /\n * boundsOf derived from pose shape. Caller-supplied `pickEvery` / `boundsOf`\n * overrides via the `geometry` arg take precedence.\n */\nimport { drawnBoundsScene } from '../derivedPath';\nimport { useMemo } from 'react';\nimport { useKitSetting, useLatest } from '@weasel-js/react';\nimport type { SceneCanvasAdapter } from '../sceneAdapter';\nimport { pickWalk, scenePickSource, scenePlaneOf, type ViewPickGates } from 'canvas/pickWalk';\nimport { rectFromPlane, type PlaneMap } from 'core/viewport/parallax';\nimport type { View } from 'core/viewport/view';\nimport { useSelectTool, type Bounds } from 'tools/builtin/select';\nimport { pickTopMostHit, type PickTopMostHitAdapter } from 'tools/builtin/pickTopMostHit';\nimport type { Node, Scene } from 'core/scene/types';\nimport { asNodeId } from 'core/scene/types';\nimport type { UseMoveOptions } from 'interactions/actions/move/options';\nimport type { UseResizeOptions } from 'interactions/actions/resize/options';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { drawnBoundsOf } from 'canvas/drawnBounds';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport { scenePointQuery } from './scenePointQuery';\nimport type { SceneCanvasGeometry } from './geometryProps';\n\n/**\n * Default grab slop around a shape's outline, in screen pixels.\n *\n * Four is the same number the path-pose stroke test has always used, and it's\n * the difference between a hairline being clickable and not: a 1px stroke is\n * half a world unit of reach at scale 1, which no pointing device can hit\n * reliably. It also lets a filled shape be grabbed a few pixels outside its\n * edge, which is what makes edge-adjacent dragging feel possible.\n */\nexport const DEFAULT_PICK_TOLERANCE_PX = 4;\n\n/** The view a pick is asked for. A world point carries neither the scale it\n * was produced under nor what that view paints, so a caller picking for a\n * view other than the surface's says both. A gate left out is the one this\n * hook was built with. */\nexport interface PickView extends ViewPickGates {\n scale: { x: number; y: number };\n /** The rest of the asking camera. Supplied, it lets a parallax layer be\n * picked through its plane; left out, every layer is taken to move with\n * the camera. */\n x?: number;\n y?: number;\n}\n\n/** A pick view that names a whole camera, or null. */\nfunction cameraOf(v: Pick<PickView, 'scale' | 'x' | 'y'> | null): View | null {\n return v && typeof v.x === 'number' && typeof v.y === 'number'\n ? { x: v.x, y: v.y, scale: v.scale }\n : null;\n}\n\nexport interface UseSceneSelectToolArgs<TData, TLayer extends string, TPose> {\n scene: Scene<TData, TLayer, TPose>;\n /** The adapter the select tool drives, built over `scene` with the same\n * `poseDescriptor`. Its world poses are what picking and bounds read. */\n adapter: SceneCanvasAdapter<TData, TLayer, TPose>;\n /** How to read and rewrite this scene's poses. Default `AUTO_POSE_DESCRIPTOR`. */\n poseDescriptor?: PoseDescriptor<TPose>;\n geometry?: SceneCanvasGeometry;\n /** The surface's camera, for converting the screen-pixel pick tolerance into\n * world units. A caller picking for another view passes that view's camera\n * to `pickEvery` / `pickBest` instead. Omitted in tests and non-viewport\n * hosts, where scale is 1. */\n getView?: () => Pick<PickView, 'scale' | 'x' | 'y'> | null;\n /** The asking view's painted alpha per node — its `alphaFor` times any\n * per-node override alpha. A node the view paints at alpha 0 is not on\n * screen, so picking must not answer for it. */\n alphaOf?: (id: string) => number;\n /** The asking view's answer to \"does this scene layer reach the screen\".\n * `layerVisibility` and `layerOrder` both gate a layer out of the paint\n * (`drawLayers` drops any layer missing from a supplied order), and an\n * undrawn layer must not claim clicks. */\n layerIsPainted?: (layer: string) => boolean;\n /** `<SceneCanvas isPointerInteractive>`: a node it rejects is left out of every hit, so\n * whatever is beneath it answers instead. */\n isPointerInteractive?: (id: string) => boolean;\n selectTool?: {\n move?: UseMoveOptions<TPose>;\n resize?: UseResizeOptions<TPose>;\n /** Override the body-pick used on click/pointerdown. Alt-aware: receives\n * the live alt state + current selection so consumers can implement\n * alt-cycling through an overlapping stack. Default: top-most hit\n * (alt ignored). Forwarded verbatim to `useSelectTool`. */\n pickBest?: (worldX: number, worldY: number, alt: boolean, sel: readonly string[]) => string | null;\n /** Forwarded verbatim to `useSelectTool`. See\n * `UseSelectToolOptions.extendClickLocked`. */\n extendClickLocked?: () => boolean;\n };\n}\n\n/** `id` drawn at `pose`, in world, as the chrome boxes it. */\nfunction chromeBox<TData, TLayer extends string, TPose>(\n scene: Scene<TData, TLayer, TPose>,\n adapter: SceneCanvasAdapter<TData, TLayer, TPose>,\n descriptor: PoseDescriptor<TPose>,\n includeStroke: boolean,\n id: string,\n pose: TPose,\n scale: { x: number; y: number } | undefined,\n): Bounds {\n return drawnBoundsOf(drawnBoundsScene(scene), asNodeId(id), pose, {\n descriptor: descriptor as PoseDescriptor<unknown>,\n worldPoseOf: (m) => adapter.getWorldPose(m),\n includeStroke,\n ...(scale ? { scale } : {}),\n });\n}\n\nexport interface UseSceneSelectToolReturn<TData, TLayer extends string, TPose> {\n selectTool: ReturnType<typeof useSelectTool<Node<TData, TLayer, TPose>, TPose>>;\n /** Every id under the world point, back-to-front (topmost last), from the\n * caller's `geometry.pickEvery` or the pose-walk default. */\n pickEvery: (worldX: number, worldY: number, view?: PickView | null) => string[];\n /** Single-best hit under the world point, or null. Runs `pickEvery` then\n * collapses parent/child overlap via `pickTopMostHit` — matches the id\n * the select tool's pointerdown classifier would settle on for a bare\n * click. The canvas's `getNodeAtPoint` resolves through it. */\n pickBest: (worldX: number, worldY: number, view?: PickView | null) => string | null;\n /** World-space AABB of `id`, or null. Same as what the selection overlay +\n * affordance hit-test need. Exposed so SceneCanvas can pass it to the\n * `affordanceAt` thunk without re-deriving it. `view` is the camera the\n * box is drawn under — a plane node sits somewhere else in each — and\n * defaults to the surface's. */\n boundsOf: (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null) =>\n import('core/viewport/fitViewToBounds').Bounds | null;\n /** How `view`'s world (the surface's camera by default) maps into the plane\n * `id` is drawn through, or null when its layer moves with the camera. */\n planeOfNode: (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null) => PlaneMap | null;\n /** `boundsOf` for `id` drawn at `pose` rather than its own — how chrome\n * boxes an in-flight preview. Ignores a `geometry.boundsOf` override, which\n * answers only for a node's own pose. */\n boundsOfPose: (id: string, pose: TPose, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null) =>\n import('core/viewport/fitViewToBounds').Bounds | null;\n /** `selectTool.move` — what the `move` preset's bindings carry. */\n moveOptions: UseMoveOptions<TPose>;\n}\n\nexport function useSceneSelectTool<TData, TLayer extends string, TPose>(\n args: UseSceneSelectToolArgs<TData, TLayer, TPose>,\n): UseSceneSelectToolReturn<TData, TLayer, TPose> {\n const { scene, adapter, geometry, selectTool: opts, getView, alphaOf, layerIsPainted, isPointerInteractive } = args;\n const d = (args.poseDescriptor ?? AUTO_POSE_DESCRIPTOR) as PoseDescriptor<TPose>;\n\n const pickEveryProp = geometry?.pickEvery;\n const boundsOfProp = geometry?.boundsOf;\n // Default. The pose rect is the wrong answer for anything that isn't a rectangle, so `'pose'`\n // is the opt-out rather than the baseline. Cheap to leave on: the rect pre-filter rejects every\n // node the pointer isn't over first, and the survivors' silhouettes are memoized per node.\n const shapePicking = (geometry?.picking ?? 'shape') === 'shape';\n const kitPickTolerancePx = useKitSetting('targets.pickTolerancePx');\n const pickTolerancePx = geometry?.pickTolerancePx ?? kitPickTolerancePx ?? DEFAULT_PICK_TOLERANCE_PX;\n const includeStroke = geometry?.boundsIncludeStroke ?? true;\n const moveOptions = opts?.move;\n const wiredMoveOptions = useMemo<UseMoveOptions<TPose>>(() => moveOptions ?? {}, [moveOptions]);\n\n const wiredHitBody = usePointPick({\n scene, adapter, d, pickEveryProp, shapePicking, pickTolerancePx, getView,\n alphaOf, layerIsPainted, isPointerInteractive,\n });\n\n // Read through a ref: this is the chrome's bounds source, and a caller's\n // inline `getView` would otherwise rebuild it, and everything keyed on it,\n // every render.\n const getViewRef = useLatest(getView);\n const wiredPlaneOfNode = useMemo(() => {\n return (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null): PlaneMap | null => {\n const n = scene.get(asNodeId(id));\n const camera = cameraOf(view ?? getViewRef.current?.() ?? null);\n if (!n || !camera) return null;\n return scenePlaneOf(scene.layers, camera)?.(n.layer) ?? null;\n };\n }, [scene, getViewRef]);\n\n const wiredBoundsOfPose = useMemo(() => {\n return (id: string, pose: TPose, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null): Bounds | null => {\n if (!scene.get(asNodeId(id))) return null;\n const scale = (view ?? getViewRef.current?.() ?? null)?.scale;\n const own = chromeBox(scene, adapter, d, includeStroke, id, pose, scale);\n // A plane node is drawn where its plane puts it, and the chrome has to\n // follow it there.\n const plane = wiredPlaneOfNode(id, view);\n return plane ? rectFromPlane(plane, own) : own;\n };\n }, [scene, adapter, d, includeStroke, getViewRef, wiredPlaneOfNode]);\n\n const wiredBoundsOf = useMemo(() => {\n return (id: string, view?: Pick<PickView, 'scale' | 'x' | 'y'> | null): Bounds | null => {\n if (boundsOfProp) return boundsOfProp(id);\n if (!scene.get(asNodeId(id))) return null;\n // World, not local: a framed child is drawn in its parent's frame, and\n // the chrome has to land on the ink.\n return wiredBoundsOfPose(id, adapter.getWorldPose(id), view);\n };\n }, [scene, adapter, boundsOfProp, wiredBoundsOfPose]);\n\n const selectTool = useSelectTool<Node<TData, TLayer, TPose>, TPose>(adapter, {\n pickEvery: wiredHitBody,\n ...(opts?.pickBest ? { pickBest: opts.pickBest } : {}),\n ...(opts?.extendClickLocked ? { extendClickLocked: opts.extendClickLocked } : {}),\n });\n\n\n const wiredPickBest = useMemo(() => {\n return (wx: number, wy: number, view?: PickView | null): string | null => {\n const ids = wiredHitBody(wx, wy, view);\n return pickTopMostHit(ids, adapter as unknown as PickTopMostHitAdapter);\n };\n }, [wiredHitBody, adapter]);\n\n return {\n selectTool,\n pickEvery: wiredHitBody,\n pickBest: wiredPickBest,\n boundsOf: wiredBoundsOf,\n boundsOfPose: wiredBoundsOfPose,\n planeOfNode: wiredPlaneOfNode,\n moveOptions: wiredMoveOptions,\n };\n}\n\n/** Every id under a world point, back-to-front: the caller's `geometry.pickEvery` or the pose\n * walk, less whatever `isPointerInteractive` rejects. */\nfunction usePointPick<TData, TLayer extends string, TPose>(args: {\n scene: Scene<TData, TLayer, TPose>;\n adapter: SceneCanvasAdapter<TData, TLayer, TPose>;\n d: PoseDescriptor<TPose>;\n pickEveryProp: SceneCanvasGeometry['pickEvery'];\n shapePicking: boolean;\n pickTolerancePx: number;\n getView: UseSceneSelectToolArgs<TData, TLayer, TPose>['getView'];\n alphaOf: ((id: string) => number) | undefined;\n layerIsPainted: ((layer: string) => boolean) | undefined;\n isPointerInteractive: ((id: string) => boolean) | undefined;\n}): (wx: number, wy: number, view?: PickView | null) => string[] {\n const {\n scene, adapter, d, pickEveryProp, shapePicking, pickTolerancePx, getView,\n alphaOf, layerIsPainted, isPointerInteractive,\n } = args;\n // Default pickEvery: walk renderOrder() forward (back-to-front) and collect\n // every node whose pose contains the world point. Order matches the\n // `useSelectTool` contract — last element is the topmost — so `pickTopMostHit`\n // picks correctly. Wraps the caller's `pickEvery` (string-or-null) into the\n // array form `useSelectTool` expects. `poseContainsRotated` reads\n // `pose.rotation` directly (the kit's one rotation convention), so rotated\n // shapes pick against their rendered, rotated body without a per-demo override.\n const walk = useMemo(() => {\n return (wx: number, wy: number, view?: PickView | null): string[] => {\n if (pickEveryProp) {\n const r = pickEveryProp(wx, wy);\n if (r == null) return [];\n return Array.isArray(r) ? r : [r];\n }\n const asked = view ?? getView?.() ?? null;\n const viewAlpha = view?.alphaOf ?? alphaOf;\n const viewLayers = view?.layerIsPainted ?? layerIsPainted;\n const camera = cameraOf(asked);\n // Through the adapter, not `n.pose`: an ephemeral override is the pose\n // the renderer draws, so it has to be the one picking tests. World, not\n // local, for the same reason — a framed child is drawn in its parent's\n // frame, not where its own pose says.\n const src = scenePickSource<TData, TLayer, TPose>(scene, {\n getPose: (id) => adapter.getWorldPose(id),\n ...(viewAlpha ? { alphaOf: viewAlpha } : {}),\n ...(viewLayers ? { layerIsPainted: viewLayers } : {}),\n ...(camera ? { camera } : {}),\n });\n const pointQuery = scenePointQuery<TPose>(d as PoseDescriptor<unknown>, shapePicking, pickTolerancePx);\n return pickWalk<TPose>(src, pointQuery(wx, wy, asked?.scale ?? { x: 1, y: 1 }));\n };\n }, [scene, adapter, pickEveryProp, shapePicking, pickTolerancePx, getView,\n alphaOf, layerIsPainted, d]);\n const wiredHitBody = useMemo(() => {\n if (!isPointerInteractive) return walk;\n return (wx: number, wy: number, view?: PickView | null): string[] =>\n walk(wx, wy, view).filter((id) => isPointerInteractive(id) !== false);\n }, [walk, isPointerInteractive]);\n return wiredHitBody;\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCA,IAAa,4BAA4B;;AAgBzC,SAAS,SAAS,GAA4D;CAC5E,OAAO,KAAK,OAAO,EAAE,MAAM,YAAY,OAAO,EAAE,MAAM,WAClD;EAAE,GAAG,EAAE;EAAG,GAAG,EAAE;EAAG,OAAO,EAAE;CAAM,IACjC;AACN;;AA0CA,SAAS,UACP,OACA,SACA,YACA,eACA,IACA,MACA,OACQ;CACR,OAAO,cAAc,iBAAiB,KAAK,GAAG,SAAS,EAAE,GAAG,MAAM;EACpD;EACZ,cAAc,MAAM,QAAQ,aAAa,CAAC;EAC1C;EACA,GAAI,QAAQ,EAAE,MAAM,IAAI,CAAC;CAC3B,CAAC;AACH;AA+BA,SAAgB,mBACd,MACgD;CAChD,MAAM,EAAE,OAAO,SAAS,UAAU,YAAY,MAAM,SAAS,SAAS,gBAAgB,yBAAyB;CAC/G,MAAM,IAAK,KAAK,kBAAkB;CAElC,MAAM,gBAAgB,UAAU;CAChC,MAAM,eAAe,UAAU;CAI/B,MAAM,gBAAgB,UAAU,WAAW,aAAa;CACxD,MAAM,qBAAqB,cAAc,yBAAyB;CAClE,MAAM,kBAAkB,UAAU,mBAAmB,sBAAsB;CAC3E,MAAM,gBAAgB,UAAU,uBAAuB;CACvD,MAAM,cAAc,MAAM;CAC1B,MAAM,mBAAmB,cAAqC,eAAe,CAAC,GAAG,CAAC,WAAW,CAAC;CAE9F,MAAM,eAAe,aAAa;EAChC;EAAO;EAAS;EAAG;EAAe;EAAc;EAAiB;EACjE;EAAS;EAAgB;CAC3B,CAAC;CAKD,MAAM,aAAa,UAAU,OAAO;CACpC,MAAM,mBAAmB,cAAc;EACrC,QAAQ,IAAY,SAAuE;GACzF,MAAM,IAAI,MAAM,IAAI,SAAS,EAAE,CAAC;GAChC,MAAM,SAAS,SAAS,QAAQ,WAAW,UAAU,KAAK,IAAI;GAC9D,IAAI,CAAC,KAAK,CAAC,QAAQ,OAAO;GAC1B,OAAO,aAAa,MAAM,QAAQ,MAAM,CAAC,GAAG,EAAE,KAAK,KAAK;EAC1D;CACF,GAAG,CAAC,OAAO,UAAU,CAAC;CAEtB,MAAM,oBAAoB,cAAc;EACtC,QAAQ,IAAY,MAAa,SAAqE;GACpG,IAAI,CAAC,MAAM,IAAI,SAAS,EAAE,CAAC,GAAG,OAAO;GACrC,MAAM,SAAS,QAAQ,WAAW,UAAU,KAAK,KAAA,EAAO;GACxD,MAAM,MAAM,UAAU,OAAO,SAAS,GAAG,eAAe,IAAI,MAAM,KAAK;GAGvE,MAAM,QAAQ,iBAAiB,IAAI,IAAI;GACvC,OAAO,QAAQ,cAAc,OAAO,GAAG,IAAI;EAC7C;CACF,GAAG;EAAC;EAAO;EAAS;EAAG;EAAe;EAAY;CAAgB,CAAC;CAEnE,MAAM,gBAAgB,cAAc;EAClC,QAAQ,IAAY,SAAqE;GACvF,IAAI,cAAc,OAAO,aAAa,EAAE;GACxC,IAAI,CAAC,MAAM,IAAI,SAAS,EAAE,CAAC,GAAG,OAAO;GAGrC,OAAO,kBAAkB,IAAI,QAAQ,aAAa,EAAE,GAAG,IAAI;EAC7D;CACF,GAAG;EAAC;EAAO;EAAS;EAAc;CAAiB,CAAC;CAgBpD,OAAO;EACL,YAfiB,cAAiD,SAAS;GAC3E,WAAW;GACX,GAAI,MAAM,WAAW,EAAE,UAAU,KAAK,SAAS,IAAI,CAAC;GACpD,GAAI,MAAM,oBAAoB,EAAE,mBAAmB,KAAK,kBAAkB,IAAI,CAAC;EACjF,CAWE;EACA,WAAW;EACX,UAVoB,cAAc;GAClC,QAAQ,IAAY,IAAY,SAA0C;IACxE,MAAM,MAAM,aAAa,IAAI,IAAI,IAAI;IACrC,OAAO,eAAe,KAAK,OAA2C;GACxE;EACF,GAAG,CAAC,cAAc,OAAO,CAKb;EACV,UAAU;EACV,cAAc;EACd,aAAa;EACb,aAAa;CACf;AACF;;;AAIA,SAAS,aAAkD,MAWM;CAC/D,MAAM,EACJ,OAAO,SAAS,GAAG,eAAe,cAAc,iBAAiB,SACjE,SAAS,gBAAgB,yBACvB;CAQJ,MAAM,OAAO,cAAc;EACzB,QAAQ,IAAY,IAAY,SAAqC;GACnE,IAAI,eAAe;IACjB,MAAM,IAAI,cAAc,IAAI,EAAE;IAC9B,IAAI,KAAK,MAAM,OAAO,CAAC;IACvB,OAAO,MAAM,QAAQ,CAAC,IAAI,IAAI,CAAC,CAAC;GAClC;GACA,MAAM,QAAQ,QAAQ,UAAU,KAAK;GACrC,MAAM,YAAY,MAAM,WAAW;GACnC,MAAM,aAAa,MAAM,kBAAkB;GAC3C,MAAM,SAAS,SAAS,KAAK;GAK7B,MAAM,MAAM,gBAAsC,OAAO;IACvD,UAAU,OAAO,QAAQ,aAAa,EAAE;IACxC,GAAI,YAAY,EAAE,SAAS,UAAU,IAAI,CAAC;IAC1C,GAAI,aAAa,EAAE,gBAAgB,WAAW,IAAI,CAAC;IACnD,GAAI,SAAS,EAAE,OAAO,IAAI,CAAC;GAC7B,CAAC;GACD,MAAM,aAAa,gBAAuB,GAA8B,cAAc,eAAe;GACrG,OAAO,SAAgB,KAAK,WAAW,IAAI,IAAI,OAAO,SAAS;IAAE,GAAG;IAAG,GAAG;GAAE,CAAC,CAAC;EAChF;CACF,GAAG;EAAC;EAAO;EAAS;EAAe;EAAc;EAAiB;EAC9D;EAAS;EAAgB;CAAC,CAAC;CAM/B,OALqB,cAAc;EACjC,IAAI,CAAC,sBAAsB,OAAO;EAClC,QAAQ,IAAY,IAAY,SAC9B,KAAK,IAAI,IAAI,IAAI,CAAC,CAAC,QAAQ,OAAO,qBAAqB,EAAE,MAAM,KAAK;CACxE,GAAG,CAAC,MAAM,oBAAoB,CACvB;AACT"}
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import { useActionsRegistry, useDepSource } from "@weasel-js/routing/react";
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const { props, viewOn, selection, scene, adapter, standardActions, currentViewRef, onViewChange, poseDescriptor, dispatcher, pickEvery, layerIsPainted, alphaOf, viewAnimation, editAnchorsExternalState, snap, canvasRef, canvasApiRef, ingestionClipboard } = inputs;
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{"version":3,"file":"useSceneStandardActions.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneStandardActions.ts"],"sourcesContent":["import type { Action, ActionsProp } from '@weasel-js/routing';\nimport type { Dispatcher } from '@weasel-js/routing';\nimport { useActionsRegistry, useDepSource } from '@weasel-js/routing/react';\nimport type { Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { useDecayLoop } from 'core/viewport/useDecayLoop';\nimport type { ViewAnimationApi } from 'core/viewport/useViewAnimation';\nimport type { View } from 'core/viewport/view';\nimport type { ClipboardIngestCtx } from 'interactions/actions/depSchema';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { useActionSet, useStandardDeps } from 'interactions/actions/useActionSet';\nimport { drawnBoxes } from 'interactions/actions/drawnBoxes';\nimport type React from 'react';\nimport { useEffect, useMemo } from 'react';\nimport type { ReflowTransition } from '../../layout/types';\nimport type { SnapOutcomeStore } from 'features/snap/outcomeStore';\nimport type { SnapSourceRegistry } from 'features/snap/registry';\nimport type { SnapSource } from 'features/snap/types';\nimport type { CanvasExtensionApi } from '../canvasExtension';\nimport {\n useAreaSelectDepSource,\n useDebugDepSource,\n usePreviewPathsDepSource,\n useDepChangeNotices,\n useDispatcherDepSource,\n useEditAnchorsDepSource,\n useIngestionDepSource,\n useInsertDepSource,\n useLassoSelectDepSource,\n useLayoutDepSource,\n useNodeAtPointDepSource,\n usePoseDescriptorDepSource,\n usePathLeafDepSources,\n useSnapDepSource,\n useSurfaceDepSources,\n useTextEditDepSource,\n useViewDepSource,\n} from '../deps';\nimport type { BridgeAdapter, SceneCanvasProps } from './props';\nimport { actionsMuting, useActionsPropResolver } from './useActionsPropResolver';\nimport { useActionTunings } from './useActionTunings';\nimport { useViewportActions, viewportZoomOption } from './useViewportActions';\n\n/** The `<SceneCanvas>` props the standard actions and their deps read. */\nexport type StandardActionsProps = Pick<\n SceneCanvasProps<unknown, string, unknown>,\n | 'actions' | 'tune' | 'geometry' | 'viewport' | 'layoutDropTarget'\n | 'reflowTransition' | 'insertNodeFactories' | 'insertPaint' | 'ingestion' | 'snap'\n>;\n\n/** What `<SceneCanvas>` hands {@link useSceneStandardActions}. */\nexport interface SceneStandardActionsInputs {\n props: StandardActionsProps;\n /** `selectTool.rotate === false`, which mutes the rotate action. */\n rotateOff: boolean;\n /** Whether the `view` preset is on; without it the viewport actions are off. */\n viewOn: boolean;\n selection: SelectionApi;\n scene: Scene<unknown, string, unknown>;\n adapter: BridgeAdapter;\n /** The standard actions this canvas registers: its presets' and the ones\n * its tools bind, in registration order. */\n standardActions: readonly Action[];\n currentViewRef: React.RefObject<View>;\n onViewChange: (v: View) => void;\n /** Wires the `poseDescriptor` dep every built-in pose-touching action reads. */\n poseDescriptor: PoseDescriptor<unknown>;\n /** Forwarded so `cancelGestureAction` and other actions that need to\n * abort in-flight handles can read the dispatcher's control surface. */\n dispatcher: Dispatcher;\n /** World-space picker forwarded so the `nodeAtPoint` dep source can\n * reuse the same hit-test plumbing the tool dispatcher uses. */\n pickEvery: (worldX: number, worldY: number) => string[];\n /** This canvas's own view gate for scene layers, published on the `view`\n * dep and read by the selecting actions. Absent when it hides nothing. */\n layerIsPainted?: (layerId: string) => boolean;\n /** The composed paint alpha, when the consumer fades anything, so a region\n * select passes over what is painted at zero. */\n alphaOf?: (id: string) => number;\n /** The canvas's camera runner, published on the `view` dep so\n * `viewport.zoom`'s discrete branches can animate. */\n viewAnimation: ViewAnimationApi;\n /** Lifted edit-mode state so the `pathEditingOverlay` chrome (rendered\n * outside this subtree) can read the same `editingId` the dep does. */\n editAnchorsExternalState: import('../deps/editAnchors').EditAnchorsStateSource;\n /** The snap sources a session asks: the prop's and the presets', then the registry's. */\n snap: { sources: readonly SnapSource[]; registry: SnapSourceRegistry | null; store: SnapOutcomeStore };\n /** The canvas element ref, so `useIngestionDepSource` can compute the\n * visible world rect from the client rect + current view. */\n canvasRef: React.RefObject<HTMLElement | null>;\n /** The canvas handle, whose debug sink backs the `debug` dep. */\n canvasApiRef: React.RefObject<CanvasExtensionApi | null>;\n /** Clipboard-paste ctx (this canvas's adapter + the consumer's reviver)\n * for the kit weasel-JSON handler, from `useCanvasIngestion`; absent\n * when disabled. */\n ingestionClipboard?: ClipboardIngestCtx;\n}\n\n/**\n * Registers this canvas's standard actions, and the deps they read, into its\n * input scope, then applies the `actions` prop and `tune` over them.\n *\n * Called from a component ahead of `<SceneCanvas>`'s children, never from the\n * canvas's own body: registrations stack newest-live in effect order, and a\n * parent's effects run after its children's, so a child's override would lose.\n */\nexport function useSceneStandardActions(inputs: SceneStandardActionsInputs): void {\n const {\n props, rotateOff, viewOn, selection, scene, adapter, standardActions, currentViewRef,\n onViewChange, poseDescriptor, dispatcher, pickEvery, layerIsPainted, alphaOf, viewAnimation,\n editAnchorsExternalState, snap, canvasRef, canvasApiRef, ingestionClipboard,\n } = inputs;\n const { tune, viewport, ingestion } = props;\n const boundsIncludeStroke = props.geometry?.boundsIncludeStroke ?? true;\n const reflowTransition = props.reflowTransition as ReflowTransition<unknown> | null | undefined;\n const actions = useMemo<ActionsProp | undefined>(\n () => (rotateOff ? actionsMuting(props.actions, 'rotate') : props.actions),\n [props.actions, rotateOff],\n );\n const viewportZoom = useMemo(\n () => viewportZoomOption(viewport?.zoom, viewport?.animatedZoom),\n [viewport?.zoom, viewport?.animatedZoom],\n );\n const registry = useActionsRegistry();\n\n // Wire the dispatcher into the registry so registry.begin() can delegate\n // to dispatcher.beginUiOngoing() for UI-driven ongoing actions (color,\n // opacity).\n useEffect(() => {\n if (!registry) return;\n return registry.setDispatcher(dispatcher);\n }, [registry, dispatcher]);\n\n // Momentum for `viewport.dragPan`. The loop must be a hook (it owns a\n // `useVisibleRaf`), so it is built here and republished on the view dep.\n const decayLoop = useDecayLoop();\n\n // Build the ViewApi (stable identity, refreshed closures) and hand it to\n // useStandardDeps (which publishes the `view` dep along with selection,\n // scene, history, activeTool). `hostSize` reads the live canvas\n // element so keyboard zoom (Cmd+=/-) can anchor at the visible center.\n const view = useViewDepSource(\n currentViewRef,\n onViewChange,\n viewport?.recenter,\n () => {\n const el = canvasRef.current;\n return el ? { width: el.clientWidth, height: el.clientHeight } : null;\n },\n viewAnimation,\n decayLoop,\n layerIsPainted,\n );\n useStandardDeps({ selection, scene, view, history: scene.history });\n useActionSet(standardActions);\n // A view overlays `view` with its own camera; this name it leaves alone.\n useDepSource('rootView', () => view);\n useSurfaceDepSources(canvasRef, currentViewRef);\n useDepSource('actionParams', () => registry?.paramsOf);\n\n // viewport.pan / viewport.zoom are SceneCanvas-coupled (need the `view` dep\n // published just above), so they're registered here rather than in\n // KIT_STANDARD_DESCRIPTORS. Both default ON; consumer opts out via\n // `viewport={{ pan: false }}` / `viewport={{ zoom: false }}`.\n useViewportActions({\n pan: viewOn ? (viewport?.pan ?? true) : false,\n zoom: viewOn ? viewportZoom : false,\n pinchZoom: viewOn ? (viewport?.pinchZoom ?? true) : false,\n });\n\n // Per-dep wiring modules under `src/canvas/deps/`. See each file for the\n // dep's contract and trade-offs.\n useAreaSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useNodeAtPointDepSource(pickEvery);\n useLayoutDepSource(scene, props.layoutDropTarget, reflowTransition);\n useInsertDepSource(scene, adapter, props.insertNodeFactories, props.insertPaint);\n usePathLeafDepSources(scene, selection, adapter, poseDescriptor);\n useSnapDepSource(\n currentViewRef,\n {\n scene, boxes: () => drawnBoxes({ scene, poseDescriptor, view, boundsIncludeStroke }), sources: snap.sources,\n ...(snap.registry ? { registry: snap.registry } : {}),\n ...(props.snap?.reachPx !== undefined ? { reachPx: props.snap.reachPx } : {}),\n ...(props.snap?.omit ? { omit: props.snap.omit } : {}),\n ...(props.snap?.originProjection ? { originProjection: props.snap.originProjection } : {}),\n poseDescriptor,\n debug: () => canvasApiRef.current?.getDebug(),\n },\n snap.store,\n );\n useDebugDepSource(canvasApiRef);\n usePreviewPathsDepSource(canvasApiRef);\n useDepChangeNotices(scene, selection.current, editAnchorsExternalState);\n useIngestionDepSource(canvasRef, () => currentViewRef.current, ingestion?.resolveSrc, ingestion?.svg, ingestionClipboard);\n useLassoSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useTextEditDepSource(scene);\n useEditAnchorsDepSource(scene, selection, adapter, editAnchorsExternalState, tune);\n useDispatcherDepSource(dispatcher);\n usePoseDescriptorDepSource(poseDescriptor);\n useDepSource('boundsIncludeStroke', () => boundsIncludeStroke);\n\n // Keyed on the set too: a re-registration of it would otherwise land over\n // the overrides applied on top of it.\n useActionsPropResolver(actions, standardActions.map((a) => a.id).join('|'));\n useActionTunings(tune);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0GA,SAAgB,wBAAwB,QAA0C;CAChF,MAAM,EACJ,OAAO,WAAW,QAAQ,WAAW,OAAO,SAAS,iBAAiB,gBACtE,cAAc,gBAAgB,YAAY,WAAW,gBAAgB,SAAS,eAC9E,0BAA0B,MAAM,WAAW,cAAc,uBACvD;CACJ,MAAM,EAAE,MAAM,UAAU,cAAc;CACtC,MAAM,sBAAsB,MAAM,UAAU,uBAAuB;CACnE,MAAM,mBAAmB,MAAM;CAC/B,MAAM,UAAU,cACP,YAAY,cAAc,MAAM,SAAS,QAAQ,IAAI,MAAM,SAClE,CAAC,MAAM,SAAS,SAAS,CAC3B;CACA,MAAM,eAAe,cACb,mBAAmB,UAAU,MAAM,UAAU,YAAY,GAC/D,CAAC,UAAU,MAAM,UAAU,YAAY,CACzC;CACA,MAAM,WAAW,mBAAmB;CAKpC,gBAAgB;EACd,IAAI,CAAC,UAAU;EACf,OAAO,SAAS,cAAc,UAAU;CAC1C,GAAG,CAAC,UAAU,UAAU,CAAC;CAIzB,MAAM,YAAY,aAAa;CAM/B,MAAM,OAAO,iBACX,gBACA,cACA,UAAU,gBACJ;EACJ,MAAM,KAAK,UAAU;EACrB,OAAO,KAAK;GAAE,OAAO,GAAG;GAAa,QAAQ,GAAG;EAAa,IAAI;CACnE,GACA,eACA,WACA,cACF;CACA,gBAAgB;EAAE;EAAW;EAAO;EAAM,SAAS,MAAM;CAAQ,CAAC;CAClE,aAAa,eAAe;CAE5B,aAAa,kBAAkB,IAAI;CACnC,qBAAqB,WAAW,cAAc;CAC9C,aAAa,sBAAsB,UAAU,QAAQ;CAMrD,mBAAmB;EACjB,KAAK,SAAU,UAAU,OAAO,OAAQ;EACxC,MAAM,SAAS,eAAe;EAC9B,WAAW,SAAU,UAAU,aAAa,OAAQ;CACtD,CAAC;CAID,uBAAuB,OAAO,WAAW,gBAAgB,OAAO;CAChE,wBAAwB,SAAS;CACjC,mBAAmB,OAAO,MAAM,kBAAkB,gBAAgB;CAClE,mBAAmB,OAAO,SAAS,MAAM,qBAAqB,MAAM,WAAW;CAC/E,sBAAsB,OAAO,WAAW,SAAS,cAAc;CAC/D,iBACE,gBACA;EACE;EAAO,aAAa,WAAW;GAAE;GAAO;GAAgB;GAAM;EAAoB,CAAC;EAAG,SAAS,KAAK;EACpG,GAAI,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,IAAI,CAAC;EACnD,GAAI,MAAM,MAAM,YAAY,SAAY,EAAE,SAAS,MAAM,KAAK,QAAQ,IAAI,CAAC;EAC3E,GAAI,MAAM,MAAM,OAAO,EAAE,MAAM,MAAM,KAAK,KAAK,IAAI,CAAC;EACpD,GAAI,MAAM,MAAM,mBAAmB,EAAE,kBAAkB,MAAM,KAAK,iBAAiB,IAAI,CAAC;EACxF;EACA,aAAa,aAAa,SAAS,SAAS;CAC9C,GACA,KAAK,KACP;CACA,kBAAkB,YAAY;CAC9B,yBAAyB,YAAY;CACrC,oBAAoB,OAAO,UAAU,SAAS,wBAAwB;CACtE,sBAAsB,iBAAiB,eAAe,SAAS,WAAW,YAAY,WAAW,KAAK,kBAAkB;CACxH,wBAAwB,OAAO,WAAW,gBAAgB,OAAO;CACjE,qBAAqB,KAAK;CAC1B,wBAAwB,OAAO,WAAW,SAAS,0BAA0B,IAAI;CACjF,uBAAuB,UAAU;CACjC,2BAA2B,cAAc;CACzC,aAAa,6BAA6B,mBAAmB;CAI7D,uBAAuB,SAAS,gBAAgB,KAAK,MAAM,EAAE,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC;CAC1E,iBAAiB,IAAI;AACvB"}
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{"version":3,"file":"useSceneStandardActions.js","names":[],"sources":["../../../src/canvas/SceneCanvas/useSceneStandardActions.ts"],"sourcesContent":["import type { Action } from '@weasel-js/routing';\nimport type { Dispatcher } from '@weasel-js/routing';\nimport { useActionsRegistry, useDepSource } from '@weasel-js/routing/react';\nimport type { Scene } from 'core/scene/types';\nimport type { SelectionApi } from 'core/selection/useSelection';\nimport { useDecayLoop } from 'core/viewport/useDecayLoop';\nimport type { ViewAnimationApi } from 'core/viewport/useViewAnimation';\nimport type { View } from 'core/viewport/view';\nimport type { ClipboardIngestCtx } from 'interactions/actions/depSchema';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport { useActionSet, useStandardDeps } from 'interactions/actions/useActionSet';\nimport { drawnBoxes } from 'interactions/actions/drawnBoxes';\nimport type React from 'react';\nimport { useEffect, useMemo } from 'react';\nimport type { ReflowTransition } from '../../layout/types';\nimport type { SnapOutcomeStore } from 'features/snap/outcomeStore';\nimport type { SnapSourceRegistry } from 'features/snap/registry';\nimport type { SnapSource } from 'features/snap/types';\nimport type { CanvasExtensionApi } from '../canvasExtension';\nimport {\n useAreaSelectDepSource,\n useDebugDepSource,\n usePreviewPathsDepSource,\n useDepChangeNotices,\n useDispatcherDepSource,\n useEditAnchorsDepSource,\n useIngestionDepSource,\n useInsertDepSource,\n useLassoSelectDepSource,\n useLayoutDepSource,\n useNodeAtPointDepSource,\n usePoseDescriptorDepSource,\n usePathLeafDepSources,\n useSnapDepSource,\n useSurfaceDepSources,\n useTextEditDepSource,\n useViewDepSource,\n} from '../deps';\nimport type { BridgeAdapter, SceneCanvasProps } from './props';\nimport { useActionsPropResolver } from './useActionsPropResolver';\nimport { useActionTunings, useBindingOverrides } from './useActionTunings';\nimport { useViewportActions, viewportZoomOption } from './useViewportActions';\n\n/** The `<SceneCanvas>` props the standard actions and their deps read. */\nexport type StandardActionsProps = Pick<\n SceneCanvasProps<unknown, string, unknown>,\n | 'actions' | 'tune' | 'bindingOverrides' | 'geometry' | 'viewport' | 'layoutDropTarget'\n | 'reflowTransition' | 'insertNodeFactories' | 'insertPaint' | 'ingestion' | 'snap'\n>;\n\n/** What `<SceneCanvas>` hands {@link useSceneStandardActions}. */\nexport interface SceneStandardActionsInputs {\n props: StandardActionsProps;\n /** Whether the `view` preset is on; without it the viewport actions are off. */\n viewOn: boolean;\n selection: SelectionApi;\n scene: Scene<unknown, string, unknown>;\n adapter: BridgeAdapter;\n /** The standard actions this canvas registers: its presets' and the ones\n * its tools bind, in registration order. */\n standardActions: readonly Action[];\n currentViewRef: React.RefObject<View>;\n onViewChange: (v: View) => void;\n /** Wires the `poseDescriptor` dep every built-in pose-touching action reads. */\n poseDescriptor: PoseDescriptor<unknown>;\n /** Forwarded so `cancelGestureAction` and other actions that need to\n * abort in-flight handles can read the dispatcher's control surface. */\n dispatcher: Dispatcher;\n /** World-space picker forwarded so the `nodeAtPoint` dep source can\n * reuse the same hit-test plumbing the tool dispatcher uses. */\n pickEvery: (worldX: number, worldY: number) => string[];\n /** This canvas's own view gate for scene layers, published on the `view`\n * dep and read by the selecting actions. Absent when it hides nothing. */\n layerIsPainted?: (layerId: string) => boolean;\n /** The composed paint alpha, when the consumer fades anything, so a region\n * select passes over what is painted at zero. */\n alphaOf?: (id: string) => number;\n /** The canvas's camera runner, published on the `view` dep so\n * `viewport.zoom`'s discrete branches can animate. */\n viewAnimation: ViewAnimationApi;\n /** Lifted edit-mode state so the `pathEditingOverlay` chrome (rendered\n * outside this subtree) can read the same `editingId` the dep does. */\n editAnchorsExternalState: import('../deps/editAnchors').EditAnchorsStateSource;\n /** The snap sources a session asks: the prop's and the presets', then the registry's. */\n snap: { sources: readonly SnapSource[]; registry: SnapSourceRegistry | null; store: SnapOutcomeStore };\n /** The canvas element ref, so `useIngestionDepSource` can compute the\n * visible world rect from the client rect + current view. */\n canvasRef: React.RefObject<HTMLElement | null>;\n /** The canvas handle, whose debug sink backs the `debug` dep. */\n canvasApiRef: React.RefObject<CanvasExtensionApi | null>;\n /** Clipboard-paste ctx (this canvas's adapter + the consumer's reviver)\n * for the kit weasel-JSON handler, from `useCanvasIngestion`; absent\n * when disabled. */\n ingestionClipboard?: ClipboardIngestCtx;\n}\n\n/**\n * Registers this canvas's standard actions, and the deps they read, into its\n * input scope, then applies the `actions` prop and `tune` over them.\n *\n * Called from a component ahead of `<SceneCanvas>`'s children, never from the\n * canvas's own body: registrations stack newest-live in effect order, and a\n * parent's effects run after its children's, so a child's override would lose.\n */\nexport function useSceneStandardActions(inputs: SceneStandardActionsInputs): void {\n const {\n props, viewOn, selection, scene, adapter, standardActions, currentViewRef,\n onViewChange, poseDescriptor, dispatcher, pickEvery, layerIsPainted, alphaOf, viewAnimation,\n editAnchorsExternalState, snap, canvasRef, canvasApiRef, ingestionClipboard,\n } = inputs;\n const { tune, viewport, ingestion } = props;\n const boundsIncludeStroke = props.geometry?.boundsIncludeStroke ?? true;\n const reflowTransition = props.reflowTransition as ReflowTransition<unknown> | null | undefined;\n const viewportZoom = useMemo(\n () => viewportZoomOption(viewport?.zoom, viewport?.animatedZoom),\n [viewport?.zoom, viewport?.animatedZoom],\n );\n const registry = useActionsRegistry();\n\n // Wire the dispatcher into the registry so registry.begin() can delegate\n // to dispatcher.beginUiOngoing() for UI-driven ongoing actions (color,\n // opacity).\n useEffect(() => {\n if (!registry) return;\n return registry.setDispatcher(dispatcher);\n }, [registry, dispatcher]);\n\n // Momentum for `viewport.dragPan`. The loop must be a hook (it owns a\n // `useVisibleRaf`), so it is built here and republished on the view dep.\n const decayLoop = useDecayLoop();\n\n // Build the ViewApi (stable identity, refreshed closures) and hand it to\n // useStandardDeps (which publishes the `view` dep along with selection,\n // scene, history, activeTool). `hostSize` reads the live canvas\n // element so keyboard zoom (Cmd+=/-) can anchor at the visible center.\n const view = useViewDepSource(\n currentViewRef,\n onViewChange,\n viewport?.recenter,\n () => {\n const el = canvasRef.current;\n return el ? { width: el.clientWidth, height: el.clientHeight } : null;\n },\n viewAnimation,\n decayLoop,\n layerIsPainted,\n );\n useStandardDeps({ selection, scene, view, history: scene.history });\n useActionSet(standardActions);\n // A view overlays `view` with its own camera; this name it leaves alone.\n useDepSource('rootView', () => view);\n useSurfaceDepSources(canvasRef, currentViewRef);\n useDepSource('actionParams', () => registry?.paramsOf);\n\n // viewport.pan / viewport.zoom are SceneCanvas-coupled (need the `view` dep\n // published just above), so they're registered here rather than in\n // KIT_STANDARD_DESCRIPTORS. Both default ON; consumer opts out via\n // `viewport={{ pan: false }}` / `viewport={{ zoom: false }}`.\n useViewportActions({\n pan: viewOn ? (viewport?.pan ?? true) : false,\n zoom: viewOn ? viewportZoom : false,\n pinchZoom: viewOn ? (viewport?.pinchZoom ?? true) : false,\n });\n\n // Per-dep wiring modules under `src/canvas/deps/`. See each file for the\n // dep's contract and trade-offs.\n useAreaSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useNodeAtPointDepSource(pickEvery);\n useLayoutDepSource(scene, props.layoutDropTarget, reflowTransition);\n useInsertDepSource(scene, adapter, props.insertNodeFactories, props.insertPaint);\n usePathLeafDepSources(scene, selection, adapter, poseDescriptor);\n useSnapDepSource(\n currentViewRef,\n {\n scene, boxes: () => drawnBoxes({ scene, poseDescriptor, view, boundsIncludeStroke }), sources: snap.sources,\n ...(snap.registry ? { registry: snap.registry } : {}),\n ...(props.snap?.reachPx !== undefined ? { reachPx: props.snap.reachPx } : {}),\n ...(props.snap?.omit ? { omit: props.snap.omit } : {}),\n ...(props.snap?.originProjection ? { originProjection: props.snap.originProjection } : {}),\n poseDescriptor,\n debug: () => canvasApiRef.current?.getDebug(),\n },\n snap.store,\n );\n useDebugDepSource(canvasApiRef);\n usePreviewPathsDepSource(canvasApiRef);\n useDepChangeNotices(scene, selection.current, editAnchorsExternalState);\n useIngestionDepSource(canvasRef, () => currentViewRef.current, ingestion?.resolveSrc, ingestion?.svg, ingestionClipboard);\n useLassoSelectDepSource(scene, selection, poseDescriptor, alphaOf);\n useTextEditDepSource(scene);\n useEditAnchorsDepSource(scene, selection, adapter, editAnchorsExternalState, tune);\n useDispatcherDepSource(dispatcher);\n usePoseDescriptorDepSource(poseDescriptor);\n useDepSource('boundsIncludeStroke', () => boundsIncludeStroke);\n\n // Keyed on the set too: a re-registration of it would otherwise land over\n // the overrides applied on top of it.\n useActionsPropResolver(props.actions, standardActions.map((a) => a.id).join('|'));\n useActionTunings(tune);\n useBindingOverrides(props.bindingOverrides);\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwGA,SAAgB,wBAAwB,QAA0C;CAChF,MAAM,EACJ,OAAO,QAAQ,WAAW,OAAO,SAAS,iBAAiB,gBAC3D,cAAc,gBAAgB,YAAY,WAAW,gBAAgB,SAAS,eAC9E,0BAA0B,MAAM,WAAW,cAAc,uBACvD;CACJ,MAAM,EAAE,MAAM,UAAU,cAAc;CACtC,MAAM,sBAAsB,MAAM,UAAU,uBAAuB;CACnE,MAAM,mBAAmB,MAAM;CAC/B,MAAM,eAAe,cACb,mBAAmB,UAAU,MAAM,UAAU,YAAY,GAC/D,CAAC,UAAU,MAAM,UAAU,YAAY,CACzC;CACA,MAAM,WAAW,mBAAmB;CAKpC,gBAAgB;EACd,IAAI,CAAC,UAAU;EACf,OAAO,SAAS,cAAc,UAAU;CAC1C,GAAG,CAAC,UAAU,UAAU,CAAC;CAIzB,MAAM,YAAY,aAAa;CAM/B,MAAM,OAAO,iBACX,gBACA,cACA,UAAU,gBACJ;EACJ,MAAM,KAAK,UAAU;EACrB,OAAO,KAAK;GAAE,OAAO,GAAG;GAAa,QAAQ,GAAG;EAAa,IAAI;CACnE,GACA,eACA,WACA,cACF;CACA,gBAAgB;EAAE;EAAW;EAAO;EAAM,SAAS,MAAM;CAAQ,CAAC;CAClE,aAAa,eAAe;CAE5B,aAAa,kBAAkB,IAAI;CACnC,qBAAqB,WAAW,cAAc;CAC9C,aAAa,sBAAsB,UAAU,QAAQ;CAMrD,mBAAmB;EACjB,KAAK,SAAU,UAAU,OAAO,OAAQ;EACxC,MAAM,SAAS,eAAe;EAC9B,WAAW,SAAU,UAAU,aAAa,OAAQ;CACtD,CAAC;CAID,uBAAuB,OAAO,WAAW,gBAAgB,OAAO;CAChE,wBAAwB,SAAS;CACjC,mBAAmB,OAAO,MAAM,kBAAkB,gBAAgB;CAClE,mBAAmB,OAAO,SAAS,MAAM,qBAAqB,MAAM,WAAW;CAC/E,sBAAsB,OAAO,WAAW,SAAS,cAAc;CAC/D,iBACE,gBACA;EACE;EAAO,aAAa,WAAW;GAAE;GAAO;GAAgB;GAAM;EAAoB,CAAC;EAAG,SAAS,KAAK;EACpG,GAAI,KAAK,WAAW,EAAE,UAAU,KAAK,SAAS,IAAI,CAAC;EACnD,GAAI,MAAM,MAAM,YAAY,SAAY,EAAE,SAAS,MAAM,KAAK,QAAQ,IAAI,CAAC;EAC3E,GAAI,MAAM,MAAM,OAAO,EAAE,MAAM,MAAM,KAAK,KAAK,IAAI,CAAC;EACpD,GAAI,MAAM,MAAM,mBAAmB,EAAE,kBAAkB,MAAM,KAAK,iBAAiB,IAAI,CAAC;EACxF;EACA,aAAa,aAAa,SAAS,SAAS;CAC9C,GACA,KAAK,KACP;CACA,kBAAkB,YAAY;CAC9B,yBAAyB,YAAY;CACrC,oBAAoB,OAAO,UAAU,SAAS,wBAAwB;CACtE,sBAAsB,iBAAiB,eAAe,SAAS,WAAW,YAAY,WAAW,KAAK,kBAAkB;CACxH,wBAAwB,OAAO,WAAW,gBAAgB,OAAO;CACjE,qBAAqB,KAAK;CAC1B,wBAAwB,OAAO,WAAW,SAAS,0BAA0B,IAAI;CACjF,uBAAuB,UAAU;CACjC,2BAA2B,cAAc;CACzC,aAAa,6BAA6B,mBAAmB;CAI7D,uBAAuB,MAAM,SAAS,gBAAgB,KAAK,MAAM,EAAE,EAAE,CAAC,CAAC,KAAK,GAAG,CAAC;CAChF,iBAAiB,IAAI;CACrB,oBAAoB,MAAM,gBAAgB;AAC5C"}
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import { DeviceProfileProvider, useDeviceProfile } from "../core/device/useDeviceProfile.js";
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//#region src/canvas/SceneCanvas.tsx
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export { BUILTIN_TOOL_IDS, DEFAULT_HANDLE_SIZE, SCENE_CANVAS_FEATURES, SceneCanvas, renderSceneCanvas, rotateAroundAABBCenter };
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export { BUILTIN_TOOLS, BUILTIN_TOOL_IDS, DEFAULT_HANDLE_SIZE, DRAW_TOOLS, PAGE_TOOLS, SCENE_CANVAS_FEATURES, SELECT_TOOLS, SHAPE_TOOLS, SceneCanvas, TYPE_TOOLS, VIEW_TOOLS, renderSceneCanvas, rotateAroundAABBCenter };
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{"version":3,"file":"SceneCanvas.js","names":[],"sources":["../../src/canvas/SceneCanvas.tsx"],"sourcesContent":["/**\n * `<SceneCanvas>` — `<Canvas>` wired to a `Scene` primitive. Bare, it only renders: behavior\n * comes from the `features` presets (`canvas/SceneCanvas/features.ts`), each of which turns on\n * its own actions, tools, ambient bindings, and chrome.\n *\n * A consumer needing custom tools can pass `tools={useTools(...)}` and SceneCanvas forwards it\n * as-is — the internal tool registry is ignored in that case.\n */\nimport { getActiveModeFor } from '@weasel-js/modes';\nimport { useLatest } from '@weasel-js/react';\nimport { InputScope, useActionsRegistry } from '@weasel-js/routing/react';\nimport type { NodeId, Scene } from 'core/scene/types';\nimport { useCanvasCamera } from './SceneCanvas/useCanvasCamera';\nimport { useHeldModifiers } from './SceneCanvas/useHeldModifiers';\nimport { useCanvasIngestion } from 'features/ingestion/useCanvasIngestion';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport type React from 'react';\nimport { forwardRef, useMemo, useRef } from 'react';\nimport { DeviceProfileProvider, useDeviceProfile } from '../core/device/useDeviceProfile';\nimport { Canvas } from './Canvas';\nimport { CanvasView } from './CanvasView';\nimport { canvasDebug, DevHuds } from './SceneCanvas/DevHuds';\nimport { CanvasKitProviders } from './SceneCanvas/CanvasKitProviders';\nimport { canvasPassThrough } from './SceneCanvas/canvasPassThrough';\nimport { SceneCanvasInput, type SceneCanvasInputOptions } from './SceneCanvas/SceneCanvasInput';\nimport type { PresetSource } from './SceneCanvas/features';\nimport { CORE_PRESET_SOURCE } from './SceneCanvas/namedPresets';\nimport type { BridgeAdapter, SceneCanvasProps } from './SceneCanvas/props';\nimport { useBakedScene } from './SceneCanvas/useBakedScene';\nimport { useCanvasDispatcher } from './SceneCanvas/useCanvasDispatcher';\nimport { useCanvasSelection } from './SceneCanvas/useCanvasSelection';\nimport { useEnabledFeatures } from './SceneCanvas/useCanvasTools';\nimport { contributionEntries } from './SceneCanvas/useContributionRoles';\nimport { useAddedViews, useSceneCanvasHandle } from './SceneCanvas/useSceneCanvasHandle';\nimport { useSceneCanvasLayers } from './SceneCanvas/useSceneCanvasLayers';\nimport { useSceneCanvasPathEdit } from './SceneCanvas/useSceneCanvasPathEdit';\nimport { useSceneCanvasTools, type SceneCanvasToolProps } from './SceneCanvas/useSceneCanvasTools';\nimport { useSceneCanvasChrome } from './SceneCanvas/useSceneChrome';\nimport { useSceneRedrawSources } from './SceneCanvas/useSceneRedrawSources';\nimport { useScenePicking } from './SceneCanvas/useScenePicking';\nimport { useSurfaceViewInputs } from './SceneCanvas/useSurfaceViewInputs';\nimport type { CanvasExtensionApi, SceneCanvasApi } from './canvasExtension';\nimport { ViewRegistryProvider } from './viewRegistry';\nexport { SCENE_CANVAS_FEATURES, type Feature } from './SceneCanvas/features';\nexport type { BuiltinToolOptions } from './SceneCanvas/useBuiltinShapeTools';\nexport { defaultDrawOne } from './defaultDrawOne';\nexport { rotateAroundAABBCenter } from './poseRotation';\n\nfunction SceneCanvasInner<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose> & { presetSource: PresetSource },\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n const { selectTool: selectToolOpts, selectable = true, viewport, modes, debug } = props;\n const descriptor = (props.poseDescriptor ?? AUTO_POSE_DESCRIPTOR) as PoseDescriptor<TPose>;\n const deviceProfile = useDeviceProfile();\n const scene = useBakedScene(props.scene);\n const getActiveMode = useMemo(() => (modes ? getActiveModeFor(modes) : undefined), [modes]);\n const heldModifiers = useHeldModifiers();\n\n // Our own refs, so input listeners attach even when the consumer forwards its own ref.\n const internalCanvasRef = useRef<HTMLElement | null>(null);\n const canvasApiRef = useRef<CanvasExtensionApi | null>(null);\n const declaredSize = useLatest({ width: props.width ?? 0, height: props.height ?? 0 });\n const { viewState, viewAnimation, camera } = useCanvasCamera({\n view: props.view, defaultView: props.defaultView, onViewChange: props.onViewChange, viewBounds: props.viewBounds,\n dims: () => canvasApiRef.current?.getSurfaceRect() ?? declaredSize.current,\n requestRedraw: () => { canvasApiRef.current?.requestRedraw(); },\n });\n const { viewRef } = viewState;\n const selection = useCanvasSelection({\n scene, supplied: props.selection, options: props.selectionOptions, selectable, describeKind: props.describeKind,\n });\n const enabled = useEnabledFeatures(props.features, props.presetSource.named, viewport !== undefined);\n const { pathEditState, selectToolWithDefaults } = useSceneCanvasPathEdit({\n host: props.pathEdit, opening: props.defaultPathEdit, getActiveMode, scene, selection,\n extensions: enabled.pathEdit, selectTool: selectToolOpts,\n });\n const picking = useScenePicking({ scene, selection, descriptor, props, viewRef, selectTool: selectToolWithDefaults });\n const { adapter, boundsOf, planeOfNode } = picking;\n const getNodeAtPointRef = useLatest(picking.getNodeAtPoint);\n const tools = useSceneCanvasTools({\n props: props as SceneCanvasToolProps, select: picking.selectTool, move: picking.moveOptions,\n scene: scene as Scene<unknown, string, unknown>, selection, enabled, presetSource: props.presetSource,\n });\n\n // `selectTool.rotate === false` disables rotation: its action is muted by the standard\n // actions and its handle hidden by `useChromeRules`.\n const rotateOff = selectToolOpts?.rotate === false;\n\n // The wrapper's `<InputScope>` provides it.\n const actionsRegistry = useActionsRegistry();\n const { dispatcher, gestureSource, previewIdsExtra, previewPoseExtra } = useCanvasDispatcher(actionsRegistry);\n\n const layered = useSceneCanvasLayers({\n layers: props.layers, targetScale: deviceProfile.targetScale, scene, adapter, poseDescriptor: descriptor,\n alphaFor: props.alphaFor, colorOverrides: props.animator?.colorOverrides, boundsOf, planeOfNode,\n poseTransition: props.poseTransition, previewIds: previewIdsExtra, dispatcher, snapReadout: props.snap?.readout !== false, snapReadoutStyle: props.snap?.readoutStyle, pathEditState,\n slops: debug !== undefined && debug !== false && debug.slops === true,\n boundsIncludeStroke: props.geometry?.boundsIncludeStroke ?? true, selectTool: selectToolOpts,\n });\n const redrawOn = useSceneRedrawSources({ props, scene, heldModifiers, departures: layered.departures });\n\n const chrome = useSceneCanvasChrome({\n source: {\n getMode: getActiveMode, getFocused: props.getFocused, getModifiers: heldModifiers.get,\n resizable: selectToolOpts?.resize?.resizable,\n editingAnchors: () => pathEditState.getEditingId() !== '',\n device: deviceProfile,\n },\n rules: { enabled, selectable, rotateOff, chromeVisibility: props.chromeVisibility },\n hover: { canvasApiRef, nodeAtPointRef: getNodeAtPointRef },\n selection: selection.current as readonly NodeId[], viewRef, dispatcher,\n });\n\n const { ingest, clipboard: ingestionClipboard } = useCanvasIngestion(adapter, () => actionsRegistry, props.ingestion);\n const { views: addedViews, addView, viewAt } = useAddedViews();\n // The consumer's handle extends the primitive's with `ingest`, which needs the action stack.\n const { handleRef, ready: canvasReady } = useSceneCanvasHandle({\n ref, elementRef: internalCanvasRef, apiRef: canvasApiRef, onElement: chrome.trackHoverOn,\n ingest, viewAnimation, camera, addView, viewAt,\n });\n const viewInputs = useSurfaceViewInputs({ picking, selection, resizeHandles: layered.resizeHandles,\n descriptor: descriptor as PoseDescriptor<unknown>, chromeCaps: chrome.chromeCaps, rotationBadge: layered.rotationBadge,\n });\n\n return (\n <CanvasKitProviders viewInputs={viewInputs}>\n <Canvas<TPose>\n ref={handleRef} adapter={adapter} selection={selection} poseDescriptor={descriptor}\n tools={tools.tools} layers={layered.layers}\n // The chrome's bounds are the picker's: a node on a parallax plane is\n // boxed where the plane draws it, and a `geometry.boundsOf` reaches both.\n boundsOf={boundsOf} boundsOfPose={picking.boundsOfPose}\n getIsVisible={chrome.getIsVisible}\n // The gesture surface behind `helpersRef.getGestureBounds()` /\n // `subscribeGestures()` — Canvas has no dispatcher of its own.\n gestureSource={gestureSource}\n previewPoseExtra={previewPoseExtra}\n {...(debug !== undefined ? { debug: canvasDebug(debug) } : {})}\n contentVersion={scene.getVersion} layerVisibility={props.layerVisibility} layerOrder={props.layerOrder}\n viewState={viewState} redrawOn={redrawOn}\n {...canvasPassThrough(props)}\n />\n <DevHuds\n cursorCoords={props.cursorCoordsHud} pick={props.pickHud} modality={props.modalityHud}\n canvasRef={internalCanvasRef} canvasApiRef={canvasApiRef}\n detachedInput={props.paintInto ? props.inputElement ?? null : undefined}\n viewRef={viewRef} pickEvery={picking.pickEvery} pickBest={picking.pickBest}\n />\n <SceneCanvasInput\n props={props as SceneCanvasInputOptions} scene={scene as Scene<unknown, string, unknown>}\n selection={selection} descriptor={descriptor as PoseDescriptor<unknown>}\n picking={{ ...picking, adapter: adapter as unknown as BridgeAdapter }} nodeAtPointRef={getNodeAtPointRef}\n tools={tools} rotateOff={rotateOff} viewOn={enabled.has('view')} camera={{ viewState, viewAnimation }}\n dispatcher={dispatcher} pathEdit={{ state: pathEditState }}\n chrome={chrome} overlay={layered} ingestionClipboard={ingestionClipboard}\n canvas={{ elementRef: internalCanvasRef, apiRef: canvasApiRef, ready: canvasReady }} snapSources={enabled.snapSources} snapStore={layered.snapStore}\n />\n {props.views?.map((v, i) => <CanvasView key={v.id} {...v} order={v.order ?? i} />)}\n {contributionEntries(tools.tools).flatMap((e) => e.views ?? []).map((v) => (\n <CanvasView key={`contribution:${v.id}`} {...v} />\n ))}\n {addedViews.map((v) => <CanvasView key={`added:${v.id}`} {...v} />)}\n {props.children}\n </CanvasKitProviders>\n );\n}\n\nconst SceneCanvasInnerForwardRef = forwardRef(SceneCanvasInner);\n\n// The canvas's input scope sits above `SceneCanvasInner`, whose own hooks\n// (`useTools` among them) must already read this canvas's tool and registries.\n// Its device profile too, so the canvas and everything under it share one.\n/** A scene canvas resolving its `features` through `source`. */\nexport function renderSceneCanvas<TData, TLayer extends string, TPose>(\n source: PresetSource,\n { device, ...props }: SceneCanvasProps<TData, TLayer, TPose>,\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return (\n <InputScope yoke={props.yoke}>\n <DeviceProfileProvider value={device}>\n <ViewRegistryProvider>\n <SceneCanvasInnerForwardRef {...(props as SceneCanvasProps<unknown, string, unknown>)} presetSource={source} ref={ref} />\n </ViewRegistryProvider>\n </DeviceProfileProvider>\n </InputScope>\n );\n}\n\nfunction SceneCanvasWrapper<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose>, ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return renderSceneCanvas(CORE_PRESET_SOURCE, props, ref);\n}\n\n// Marked pure so a bundle using only `LeanSceneCanvas` drops it, and core's named presets with it.\n/**\n * The canvas component: renders a `Scene` and wires the interaction stack\n * around it.\n *\n * Mounted bare it renders the scene, keeps a selection no input sets, and\n * runs a gesture dispatcher for whatever bindings the consumer adds. The\n * `features` presets turn the kit's behavior on — `features={['draw']}` is the\n * whole editor: tools, standard actions and their keys, selection chrome,\n * undo. 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{"version":3,"file":"SceneCanvas.js","names":[],"sources":["../../src/canvas/SceneCanvas.tsx"],"sourcesContent":["/**\n * `<SceneCanvas>` — `<Canvas>` wired to a `Scene` primitive. Bare, it only renders: behavior\n * comes from the `features` presets (`canvas/SceneCanvas/features.ts`), each of which turns on\n * its own actions, tools, ambient bindings, and chrome.\n *\n * A consumer needing custom tools can pass `tools={useTools(...)}` and SceneCanvas forwards it\n * as-is — the internal tool registry is ignored in that case.\n */\nimport { getActiveModeFor } from '@weasel-js/modes';\nimport { useLatest } from '@weasel-js/react';\nimport { InputScope, useActionsRegistry } from '@weasel-js/routing/react';\nimport type { NodeId, Scene } from 'core/scene/types';\nimport { useCanvasCamera } from './SceneCanvas/useCanvasCamera';\nimport { useHeldModifiers } from './SceneCanvas/useHeldModifiers';\nimport { useCanvasIngestion } from 'features/ingestion/useCanvasIngestion';\nimport { AUTO_POSE_DESCRIPTOR } from 'core/geometry/autoPoseDescriptor';\nimport type { PoseDescriptor } from 'interactions/actions/resize/geometry';\nimport type React from 'react';\nimport { forwardRef, useMemo, useRef } from 'react';\nimport { DeviceProfileProvider, useDeviceProfile } from '../core/device/useDeviceProfile';\nimport { Canvas } from './Canvas';\nimport { canvasDebug, DevHuds } from './SceneCanvas/DevHuds';\nimport { CanvasKitProviders } from './SceneCanvas/CanvasKitProviders';\nimport { canvasPassThrough } from './SceneCanvas/canvasPassThrough';\nimport { SceneCanvasInput, type SceneCanvasInputOptions } from './SceneCanvas/SceneCanvasInput';\nimport type { PresetSource } from './SceneCanvas/features';\nimport { CORE_PRESET_SOURCE } from './SceneCanvas/namedPresets';\nimport type { BridgeAdapter, SceneCanvasProps } from './SceneCanvas/props';\nimport { useBakedScene } from './SceneCanvas/useBakedScene';\nimport { useCanvasDispatcher } from './SceneCanvas/useCanvasDispatcher';\nimport { useCanvasSelection } from './SceneCanvas/useCanvasSelection';\nimport { useEnabledFeatures } from './SceneCanvas/useCanvasTools';\nimport { contributionEntries } from './SceneCanvas/useContributionRoles';\nimport { SurfaceDeclarations } from './SceneCanvas/SurfaceDeclarations';\nimport { useAddedViews, useSceneCanvasHandle } from './SceneCanvas/useSceneCanvasHandle';\nimport { useSceneCanvasLayers } from './SceneCanvas/useSceneCanvasLayers';\nimport { useSceneCanvasPathEdit } from './SceneCanvas/useSceneCanvasPathEdit';\nimport { useSceneCanvasTools, type SceneCanvasToolProps } from './SceneCanvas/useSceneCanvasTools';\nimport { useSceneCanvasChrome } from './SceneCanvas/useSceneChrome';\nimport { useDevtoolsOverride } from '../devtools/useDevtoolsRoot';\nimport { useSceneRedrawSources } from './SceneCanvas/useSceneRedrawSources';\nimport { useScenePicking } from './SceneCanvas/useScenePicking';\nimport { useNodeKinds } from './SceneCanvas/useNodeKinds';\nimport { useSurfaceViewInputs } from './SceneCanvas/useSurfaceViewInputs';\nimport type { CanvasExtensionApi, SceneCanvasApi } from './canvasExtension';\nimport { ViewRegistryProvider } from './viewRegistry';\nexport { SCENE_CANVAS_FEATURES, type Feature } from './SceneCanvas/features';\nexport type { BuiltinToolOptions } from './SceneCanvas/useBuiltinShapeTools';\nexport { defaultDrawOne } from './defaultDrawOne';\nexport { rotateAroundAABBCenter } from './poseRotation';\n\nfunction SceneCanvasInner<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose> & { presetSource: PresetSource },\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n const { selectTool: selectToolOpts, selectable = true, viewport, modes } = props;\n const devtools = useDevtoolsOverride(props.debug), { debug } = devtools;\n const descriptor = (props.poseDescriptor ?? AUTO_POSE_DESCRIPTOR) as PoseDescriptor<TPose>;\n const deviceProfile = useDeviceProfile();\n const scene = useBakedScene(props.scene);\n const getActiveMode = useMemo(() => (modes ? getActiveModeFor(modes) : undefined), [modes]);\n const heldModifiers = useHeldModifiers();\n\n // Our own refs, so input listeners attach even when the consumer forwards its own ref.\n const internalCanvasRef = useRef<HTMLElement | null>(null);\n const canvasApiRef = useRef<CanvasExtensionApi | null>(null);\n const declaredSize = useLatest({ width: props.width ?? 0, height: props.height ?? 0 });\n const { viewState, viewAnimation, camera } = useCanvasCamera({\n view: props.view, defaultView: props.defaultView, onViewChange: props.onViewChange, viewBounds: props.viewBounds,\n dims: () => canvasApiRef.current?.getSurfaceRect() ?? declaredSize.current,\n requestRedraw: () => { canvasApiRef.current?.requestRedraw(); },\n });\n const { viewRef } = viewState;\n const kinds = useNodeKinds(scene, props.routing);\n const selection = useCanvasSelection({ scene, props, selectable, kindOf: kinds.kindOf });\n const enabled = useEnabledFeatures(\n props.features, props.presetSource.named, viewport !== undefined, selectToolOpts?.rotate !== false,\n );\n const { pathEditState, selectToolWithDefaults } = useSceneCanvasPathEdit({\n host: props.pathEdit, opening: props.defaultPathEdit, getActiveMode, scene, selection,\n extensions: enabled.pathEdit, selectTool: selectToolOpts,\n });\n const picking = useScenePicking({ scene, selection, descriptor, props, viewRef, selectTool: selectToolWithDefaults, kinds });\n const { adapter, boundsOf, planeOfNode } = picking;\n const getNodeAtPointRef = useLatest(picking.getNodeAtPoint);\n const tools = useSceneCanvasTools({\n props: props as SceneCanvasToolProps, select: picking.selectTool, move: picking.moveOptions,\n enabled, presetSource: props.presetSource,\n });\n\n // The wrapper's `<InputScope>` provides it.\n const actionsRegistry = useActionsRegistry();\n const { dispatcher, gestureSource, previewIdsExtra, previewPoseExtra } = useCanvasDispatcher(actionsRegistry);\n\n const layered = useSceneCanvasLayers({\n layers: props.layers, targetScale: deviceProfile.targetScale, scene, adapter, poseDescriptor: descriptor,\n alphaFor: props.alphaFor, colorOverrides: props.animator?.colorOverrides, boundsOf, planeOfNode,\n poseTransition: props.poseTransition, previewIds: previewIdsExtra, dispatcher, snapReadout: props.snap?.readout !== false, snapReadoutStyle: props.snap?.readoutStyle, pathEditState,\n slops: debug !== undefined && debug !== false && debug.slops === true,\n boundsIncludeStroke: props.geometry?.boundsIncludeStroke ?? true, selectTool: selectToolOpts,\n });\n const redrawOn = useSceneRedrawSources({ props, scene, heldModifiers, departures: layered.departures });\n\n const chrome = useSceneCanvasChrome({\n source: {\n getMode: getActiveMode, getFocused: props.getFocused, getModifiers: heldModifiers.get,\n resizable: selectToolOpts?.resize?.resizable,\n editingAnchors: () => pathEditState.getEditingId() !== '',\n device: deviceProfile,\n },\n rules: { enabled, selectable, chromeVisibility: props.chromeVisibility },\n hover: { canvasApiRef, nodeAtPointRef: getNodeAtPointRef, ...(props.onHover ? { onChange: props.onHover } : {}) },\n selection: selection.current as readonly NodeId[], viewRef, dispatcher,\n });\n\n const { ingest, clipboard: ingestionClipboard } = useCanvasIngestion(adapter, () => actionsRegistry, props.ingestion);\n const { views: addedViews, addView, viewAt, aimOf, setAim } = useAddedViews();\n // The consumer's handle extends the primitive's with `ingest`, which needs the action stack.\n const { handleRef, ready: canvasReady } = useSceneCanvasHandle({\n ref, elementRef: internalCanvasRef, apiRef: canvasApiRef, onElement: chrome.trackHoverOn,\n ingest, viewAnimation, camera, addView, viewAt, aimOf, setAim,\n });\n const viewInputs = useSurfaceViewInputs({ picking, selection, resizeHandles: layered.resizeHandles,\n descriptor: descriptor as PoseDescriptor<unknown>, chromeCaps: chrome.chromeCaps, rotationBadge: layered.rotationBadge,\n });\n\n return (\n <CanvasKitProviders viewInputs={viewInputs}>\n <Canvas<TPose>\n ref={handleRef} adapter={adapter} selection={selection} poseDescriptor={descriptor}\n tools={tools.tools} layers={layered.layers}\n // The chrome's bounds are the picker's: a node on a parallax plane is\n // boxed where the plane draws it, and a `geometry.boundsOf` reaches both.\n boundsOf={boundsOf} boundsOfPose={picking.boundsOfPose}\n getIsVisible={chrome.getIsVisible}\n // The gesture surface behind `helpersRef.getGestureBounds()` /\n // `subscribeGestures()` — Canvas has no dispatcher of its own.\n gestureSource={gestureSource}\n previewPoseExtra={previewPoseExtra}\n {...(debug !== undefined ? { debug: canvasDebug(debug) } : {})}\n contentVersion={scene.getVersion} layerVisibility={props.layerVisibility} layerOrder={props.layerOrder}\n viewState={viewState} redrawOn={redrawOn}\n {...canvasPassThrough(props)}\n />\n <DevHuds\n cursorCoords={props.cursorCoordsHud} pick={props.pickHud} modality={props.modalityHud}\n canvasRef={internalCanvasRef} canvasApiRef={canvasApiRef}\n detachedInput={props.paintInto ? props.inputElement ?? null : undefined}\n viewRef={viewRef} pickEvery={picking.pickEvery} pickBest={picking.pickBest}\n />\n <SceneCanvasInput\n props={props as SceneCanvasInputOptions} scene={scene as Scene<unknown, string, unknown>}\n selection={selection} descriptor={descriptor as PoseDescriptor<unknown>}\n picking={{ ...picking, adapter: adapter as unknown as BridgeAdapter }} nodeAtPointRef={getNodeAtPointRef}\n tools={tools} viewOn={enabled.has('view')} camera={{ viewState, viewAnimation }}\n dispatcher={dispatcher} pathEdit={{ state: pathEditState }}\n chrome={chrome} overlay={layered} ingestionClipboard={ingestionClipboard} devtools={devtools}\n canvas={{ elementRef: internalCanvasRef, apiRef: canvasApiRef, ready: canvasReady }} snapSources={enabled.snapSources} snapStore={layered.snapStore}\n />\n <SurfaceDeclarations views={props.views} entries={contributionEntries(tools.tools)} added={addedViews} />\n {props.children}\n </CanvasKitProviders>\n );\n}\n\nconst SceneCanvasInnerForwardRef = forwardRef(SceneCanvasInner);\n\n// The canvas's input scope sits above `SceneCanvasInner`, whose own hooks\n// (`useTools` among them) must already read this canvas's tool and registries.\n// Its device profile too, so the canvas and everything under it share one.\n/** A scene canvas resolving its `features` through `source`. */\nexport function renderSceneCanvas<TData, TLayer extends string, TPose>(\n source: PresetSource,\n { device, ...props }: SceneCanvasProps<TData, TLayer, TPose>,\n ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return (\n <InputScope yoke={props.yoke}>\n <DeviceProfileProvider value={device}>\n <ViewRegistryProvider>\n <SceneCanvasInnerForwardRef {...(props as SceneCanvasProps<unknown, string, unknown>)} presetSource={source} ref={ref} />\n </ViewRegistryProvider>\n </DeviceProfileProvider>\n </InputScope>\n );\n}\n\nfunction SceneCanvasWrapper<TData, TLayer extends string, TPose>(\n props: SceneCanvasProps<TData, TLayer, TPose>, ref: React.ForwardedRef<SceneCanvasApi>,\n) {\n return renderSceneCanvas(CORE_PRESET_SOURCE, props, ref);\n}\n\n// Marked pure so a bundle using only `LeanSceneCanvas` drops it, and core's named presets with it.\n/**\n * The canvas component: renders a `Scene` and wires the interaction stack\n * around it.\n *\n * Mounted bare it renders the scene, keeps a selection no input sets, and\n * runs a gesture dispatcher for whatever bindings the consumer adds. The\n * `features` presets turn the kit's behavior on — `features={['draw']}` is the\n * whole editor: tools, standard actions and their keys, selection chrome,\n * undo. This is the intended entry point; the lower-level primitives it\n * composes are not part of the public surface.\n *\n * Its ref exposes a `SceneCanvasApi` for the imperative operations that do not\n * fit a prop (view control, hit queries, redraw requests).\n */\nexport const SceneCanvas = /* @__PURE__ */ forwardRef(SceneCanvasWrapper) as <\n TData, TLayer extends string, TPose,\n>(\n props: SceneCanvasProps<TData, TLayer, TPose> & { ref?: React.Ref<SceneCanvasApi> },\n) => ReturnType<typeof SceneCanvasInner>;\n\nexport { DEFAULT_HANDLE_SIZE, BUILTIN_TOOL_IDS } from './SceneCanvas/props';\nexport {\n BUILTIN_TOOLS, SELECT_TOOLS, VIEW_TOOLS, SHAPE_TOOLS, DRAW_TOOLS, TYPE_TOOLS, PAGE_TOOLS,\n} from './SceneCanvas/builtinToolSets';\nexport { mergeLayersWithDefaults } from './SceneCanvas/mergeLayers';\nexport type {\n SceneCanvasProps, SceneCanvasHit, SceneCanvasLayers, SceneCanvasLongPress, BuiltinToolId,\n} from './SceneCanvas/props';\nexport type { CoordTraceEntry } from './SceneCanvas/coordTrace';\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmDA,SAAS,iBACP,OACA,KACA;CACA,MAAM,EAAE,YAAY,gBAAgB,aAAa,MAAM,UAAU,UAAU;CAC3E,MAAM,WAAW,oBAAoB,MAAM,KAAK,GAAG,EAAE,UAAU;CAC/D,MAAM,aAAc,MAAM,kBAAkB;CAC5C,MAAM,gBAAgB,iBAAiB;CACvC,MAAM,QAAQ,cAAc,MAAM,KAAK;CACvC,MAAM,gBAAgB,cAAe,QAAQ,iBAAiB,KAAK,IAAI,QAAY,CAAC,KAAK,CAAC;CAC1F,MAAM,gBAAgB,iBAAiB;CAGvC,MAAM,oBAAoB,OAA2B,IAAI;CACzD,MAAM,eAAe,OAAkC,IAAI;CAC3D,MAAM,eAAe,UAAU;EAAE,OAAO,MAAM,SAAS;EAAG,QAAQ,MAAM,UAAU;CAAE,CAAC;CACrF,MAAM,EAAE,WAAW,eAAe,WAAW,gBAAgB;EAC3D,MAAM,MAAM;EAAM,aAAa,MAAM;EAAa,cAAc,MAAM;EAAc,YAAY,MAAM;EACtG,YAAY,aAAa,SAAS,eAAe,KAAK,aAAa;EACnE,qBAAqB;GAAE,aAAa,SAAS,cAAc;EAAG;CAChE,CAAC;CACD,MAAM,EAAE,YAAY;CACpB,MAAM,QAAQ,aAAa,OAAO,MAAM,OAAO;CAC/C,MAAM,YAAY,mBAAmB;EAAE;EAAO;EAAO;EAAY,QAAQ,MAAM;CAAO,CAAC;CACvF,MAAM,UAAU,mBACd,MAAM,UAAU,MAAM,aAAa,OAAO,aAAa,QAAW,gBAAgB,WAAW,KAC/F;CACA,MAAM,EAAE,eAAe,2BAA2B,uBAAuB;EACvE,MAAM,MAAM;EAAU,SAAS,MAAM;EAAiB;EAAe;EAAO;EAC5E,YAAY,QAAQ;EAAU,YAAY;CAC5C,CAAC;CACD,MAAM,UAAU,gBAAgB;EAAE;EAAO;EAAW;EAAY;EAAO;EAAS,YAAY;EAAwB;CAAM,CAAC;CAC3H,MAAM,EAAE,SAAS,UAAU,gBAAgB;CAC3C,MAAM,oBAAoB,UAAU,QAAQ,cAAc;CAC1D,MAAM,QAAQ,oBAAoB;EACzB;EAA+B,QAAQ,QAAQ;EAAY,MAAM,QAAQ;EAChF;EAAS,cAAc,MAAM;CAC/B,CAAC;CAGD,MAAM,kBAAkB,mBAAmB;CAC3C,MAAM,EAAE,YAAY,eAAe,iBAAiB,qBAAqB,oBAAoB,eAAe;CAE5G,MAAM,UAAU,qBAAqB;EACnC,QAAQ,MAAM;EAAQ,aAAa,cAAc;EAAa;EAAO;EAAS,gBAAgB;EAC9F,UAAU,MAAM;EAAU,gBAAgB,MAAM,UAAU;EAAgB;EAAU;EACpF,gBAAgB,MAAM;EAAgB,YAAY;EAAiB;EAAY,aAAa,MAAM,MAAM,YAAY;EAAO,kBAAkB,MAAM,MAAM;EAAc;EACvK,OAAO,UAAU,UAAa,UAAU,SAAS,MAAM,UAAU;EACjE,qBAAqB,MAAM,UAAU,uBAAuB;EAAM,YAAY;CAChF,CAAC;CACD,MAAM,WAAW,sBAAsB;EAAE;EAAO;EAAO;EAAe,YAAY,QAAQ;CAAW,CAAC;CAEtG,MAAM,SAAS,qBAAqB;EAClC,QAAQ;GACN,SAAS;GAAe,YAAY,MAAM;GAAY,cAAc,cAAc;GAClF,WAAW,gBAAgB,QAAQ;GACnC,sBAAsB,cAAc,aAAa,MAAM;GACvD,QAAQ;EACV;EACA,OAAO;GAAE;GAAS;GAAY,kBAAkB,MAAM;EAAiB;EACvE,OAAO;GAAE;GAAc,gBAAgB;GAAmB,GAAI,MAAM,UAAU,EAAE,UAAU,MAAM,QAAQ,IAAI,CAAC;EAAG;EAChH,WAAW,UAAU;EAA8B;EAAS;CAC9D,CAAC;CAED,MAAM,EAAE,QAAQ,WAAW,uBAAuB,mBAAmB,eAAe,iBAAiB,MAAM,SAAS;CACpH,MAAM,EAAE,OAAO,YAAY,SAAS,QAAQ,OAAO,WAAW,cAAc;CAE5E,MAAM,EAAE,WAAW,OAAO,gBAAgB,qBAAqB;EAC7D;EAAK,YAAY;EAAmB,QAAQ;EAAc,WAAW,OAAO;EAC5E;EAAQ;EAAe;EAAQ;EAAS;EAAQ;EAAO;CACzD,CAAC;CACD,MAAM,aAAa,qBAAqB;EAAE;EAAS;EAAW,eAAe,QAAQ;EACvE;EAAuC,YAAY,OAAO;EAAY,eAAe,QAAQ;CAC3G,CAAC;CAED,OACE,qBAAC,oBAAD;EAAgC;EAAhC,UAAA;GACE,oBAAC,QAAD;IACE,KAAK;IAAoB;IAAoB;IAAW,gBAAgB;IACxE,OAAO,MAAM;IAAO,QAAQ,QAAQ;IAG1B;IAAU,cAAc,QAAQ;IAC1C,cAAc,OAAO;IAGN;IACG;IAClB,GAAK,UAAU,SAAY,EAAE,OAAO,YAAY,KAAK,EAAE,IAAI,CAAC;IAC5D,gBAAgB,MAAM;IAAY,iBAAiB,MAAM;IAAiB,YAAY,MAAM;IACjF;IAAqB;IAChC,GAAI,kBAAkB,KAAK;GAC5B,CAAA;GACD,oBAAC,SAAD;IACE,cAAc,MAAM;IAAiB,MAAM,MAAM;IAAS,UAAU,MAAM;IAC1E,WAAW;IAAiC;IAC5C,eAAe,MAAM,YAAY,MAAM,gBAAgB,OAAO;IACrD;IAAS,WAAW,QAAQ;IAAW,UAAU,QAAQ;GACnE,CAAA;GACD,oBAAC,kBAAD;IACS;IAAyC;IACrC;IAAuB;IAClC,SAAS;KAAE,GAAG;KAAkB;IAAoC;IAAG,gBAAgB;IAChF;IAAO,QAAQ,QAAQ,IAAI,MAAM;IAAG,QAAQ;KAAE;KAAW;IAAc;IAClE;IAAY,UAAU,EAAE,OAAO,cAAc;IACjD;IAAQ,SAAS;IAA6B;IAA8B;IACpF,QAAQ;KAAE,YAAY;KAAmB,QAAQ;KAAc,OAAO;IAAY;IAAG,aAAa,QAAQ;IAAa,WAAW,QAAQ;GAC3I,CAAA;GACD,oBAAC,qBAAD;IAAqB,OAAO,MAAM;IAAO,SAAS,oBAAoB,MAAM,KAAK;IAAG,OAAO;GAAa,CAAA;GACvG,MAAM;EACW;;AAExB;AAEA,IAAM,6BAA6B,WAAW,gBAAgB;;AAM9D,SAAgB,kBACd,QACA,EAAE,QAAQ,GAAG,SACb,KACA;CACA,OACE,oBAAC,YAAD;EAAY,MAAM,MAAM;EACtB,UAAA,oBAAC,uBAAD;GAAuB,OAAO;GAC5B,UAAA,oBAAC,sBAAD,EAAA,UACE,oBAAC,4BAAD;IAA4B,GAAK;IAAsD,cAAc;IAAa;GAAM,CAAA,EACpG,CAAA;EACD,CAAA;CACb,CAAA;AAEhB;AAEA,SAAS,mBACP,OAA+C,KAC/C;CACA,OAAO,kBAAkB,oBAAoB,OAAO,GAAG;AACzD;;;;;;;;;;;;;;;AAiBA,IAAa,cAA8B,2BAAW,kBAAkB"}
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