@wayward/types 2.15.1-beta.dev.20251028.1 → 2.15.2-beta

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Files changed (100) hide show
  1. package/.github/workflows/main.yml +7 -6
  2. package/definitions/game/Init.d.ts +2 -1
  3. package/definitions/game/Uninit.d.ts +2 -1
  4. package/definitions/game/game/IGame.d.ts +9 -2
  5. package/definitions/game/game/biome/template/Template.d.ts +1 -1
  6. package/definitions/game/game/curse/Curse.d.ts +8 -2
  7. package/definitions/game/game/curse/CurseEvent.d.ts +8 -0
  8. package/definitions/game/game/doodad/Doodad.d.ts +3 -2
  9. package/definitions/game/game/doodad/IDoodad.d.ts +6 -2
  10. package/definitions/game/game/entity/Human.d.ts +6 -1
  11. package/definitions/game/game/entity/IEntity.d.ts +1 -0
  12. package/definitions/game/game/entity/action/IAction.d.ts +2 -1
  13. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/Attack.d.ts +2 -2
  15. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Move.d.ts +2 -1
  29. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  35. package/definitions/game/game/entity/action/actions/RemovePlayer.d.ts +14 -0
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +2 -1
  38. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/StartFire.d.ts +0 -2
  40. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  43. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/Uncage.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +1 -3
  48. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  49. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +7 -4
  50. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  51. package/definitions/game/game/entity/player/PlayerManager.d.ts +2 -1
  52. package/definitions/game/game/island/Island.d.ts +17 -4
  53. package/definitions/game/game/island/automation/Automation.d.ts +1 -0
  54. package/definitions/game/game/island/automation/IAutomation.d.ts +21 -0
  55. package/definitions/game/game/item/IItem.d.ts +13 -22
  56. package/definitions/game/game/item/Item.d.ts +6 -5
  57. package/definitions/game/game/item/ItemManager.d.ts +2 -2
  58. package/definitions/game/game/item/Items.d.ts +1 -9
  59. package/definitions/game/game/item/runes/RuneEffects.d.ts +58 -0
  60. package/definitions/game/game/magic/IMagicalProperty.d.ts +2 -0
  61. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +4 -4
  62. package/definitions/game/game/meta/prompt/IPrompt.d.ts +62 -60
  63. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  64. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  65. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +6 -0
  66. package/definitions/game/game/reference/IReferenceManager.d.ts +3 -0
  67. package/definitions/game/language/DictionaryMap.d.ts +12 -0
  68. package/definitions/game/language/dictionary/Message.d.ts +838 -837
  69. package/definitions/game/language/dictionary/UiTranslation.d.ts +668 -662
  70. package/definitions/game/language/english/item/ItemAffixes.d.ts +1 -1
  71. package/definitions/game/mod/Mod.d.ts +48 -10
  72. package/definitions/game/mod/ModRegistry.d.ts +2 -2
  73. package/definitions/game/multiplayer/IMultiplayer.d.ts +7 -2
  74. package/definitions/game/multiplayer/Multiplayer.d.ts +8 -3
  75. package/definitions/game/multiplayer/matchmaking/IMatchmaking.d.ts +2 -0
  76. package/definitions/game/multiplayer/networking/SmartConnection.d.ts +2 -1
  77. package/definitions/game/multiplayer/networking/SteamNetworkConnection.d.ts +2 -1
  78. package/definitions/game/multiplayer/networking/WebRTCConnection.d.ts +4 -1
  79. package/definitions/game/multiplayer/networking/WebSocketConnection.d.ts +2 -1
  80. package/definitions/game/multiplayer/networking/WebWorkerConnection.d.ts +2 -1
  81. package/definitions/game/renderer/overlay/EffectRadiusOverlay.d.ts +3 -0
  82. package/definitions/game/save/data/SaveDataGlobal.d.ts +0 -1
  83. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +1 -1
  84. package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2-dev20251030.d.ts +12 -0
  85. package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2-dev20251103.d.ts +12 -0
  86. package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2.d.ts +12 -0
  87. package/definitions/game/ui/input/Bindable.d.ts +228 -223
  88. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +5 -1
  89. package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +4 -1
  90. package/definitions/game/ui/screen/screens/menu/menus/JoinServerChooseModifiersMenu.d.ts +2 -2
  91. package/definitions/game/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +8 -0
  92. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +1 -1
  93. package/definitions/game/utilities/dev/Reflection.d.ts +2 -0
  94. package/definitions/game/utilities/object/Merge.d.ts +3 -1
  95. package/definitions/hosts/shared/globals.d.ts +2 -2
  96. package/definitions/utilities/event/EventEmitter.d.ts +3 -0
  97. package/definitions/utilities/math/Math2.d.ts +7 -1
  98. package/definitions/utilities/prototype/Define.d.ts +4 -2
  99. package/package.json +1 -1
  100. /package/definitions/game/game/item/{cooldown → runes}/InvokeCooldown.d.ts +0 -0
@@ -9,5 +9,5 @@
9
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.TakeFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
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+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.TakeFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
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  export default _default;
@@ -9,5 +9,5 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Throw, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Throw, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
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  export default _default;
@@ -9,5 +9,5 @@
9
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Till, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
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+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Till, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
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  export default _default;
@@ -12,7 +12,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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- import type { ItemType } from "@wayward/game/game/item/IItem";
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+ import { ItemType } from "@wayward/game/game/item/IItem";
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  import Item from "@wayward/game/game/item/Item";
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  import type Tile from "@wayward/game/game/tile/Tile";
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  export interface ToggleVehicleDoodadCanUse extends IActionUsable {
@@ -12,7 +12,7 @@ import { Action } from "@wayward/game/game/entity/action/Action";
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  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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  import type Creature from "@wayward/game/game/entity/creature/Creature";
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- import type { ItemType } from "@wayward/game/game/item/IItem";
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+ import { ItemType } from "@wayward/game/game/item/IItem";
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  import type Tile from "@wayward/game/game/tile/Tile";
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  export interface IUncageCanUse extends IActionUsable {
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  tile: Tile;
@@ -9,5 +9,5 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[], ActionType.Unhitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[], ActionType.Unhitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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  export default _default;
@@ -9,5 +9,5 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.UnProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
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+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.UnProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
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  export default _default;
@@ -10,10 +10,8 @@
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  */
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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- import type Human from "@wayward/game/game/entity/Human";
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  import { Direction } from "@wayward/game/utilities/math/Direction";
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- declare const _default: Action<[ActionArgument.Direction, [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.UpdateDirection, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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+ declare const _default: Action<[ActionArgument.Direction, [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.UpdateDirection, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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  usable: true;
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  }, [Direction.None | Direction.East | Direction.North | Direction.West | Direction.South, (number | undefined)?, (boolean | undefined)?]>;
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  export default _default;
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- export declare function UpdateDirectionInternal(human: Human, direction: Direction.Cardinal): void;
@@ -13,7 +13,7 @@ import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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  import type { IMagicalPropertyInfo } from "@wayward/game/game/item/IItem";
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  import type Item from "@wayward/game/game/item/Item";
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- import type MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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+ import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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  export interface IUpgradeCanUse extends IActionUsable {
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  upgrades: IUpgradeable[];
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  upgradeTarget: Item;
@@ -105,14 +105,17 @@ export declare enum UsableActionType {
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  Ascend = 100083,
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  Descend = 100084,
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  Excavate = 100085,
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- Collapse = 100086
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+ Collapse = 100086,
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+ DropAllExceptQuality = 100087,
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+ MoveAllExceptQuality = 100088
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  }
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  export declare enum UsableActionTypePlaceholder {
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  TradeItem = 200000,
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  MoveAllToInventory = 200001,
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  MoveAllOfSameQualityToInventory = 200002,
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- Paddle = 200003,
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- Operate = 200004,
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- SwimToIsland = 200005
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+ MoveAllExceptQualityToInventory = 200003,
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+ Paddle = 200004,
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+ Operate = 200005,
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+ SwimToIsland = 200006
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  }
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  export declare const usableActionDescriptions: PartialRecord<UsableActionType | UsableActionTypePlaceholder, IModdable>;
@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
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  OptionText = "world-context-menu-option-text"
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  }
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  export declare namespace WorldContextMenuClasses {
20
- const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-move" | "world-context-menu-option-use" | "world-context-menu-option-collapse" | "world-context-menu-option-unused" | "world-context-menu-option-commandattack" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandheel" | "world-context-menu-option-commandstay" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu" | "world-context-menu-option-displayheld" | "world-context-menu-option-displaylegs" | "world-context-menu-option-displaychest" | "world-context-menu-option-displayhead" | "world-context-menu-option-displaywaist" | "world-context-menu-option-displayfeet" | "world-context-menu-option-displayneck" | "world-context-menu-option-displayhands" | "world-context-menu-option-displayback" | "world-context-menu-option-displaymainhand" | "world-context-menu-option-displayoffhand" | "world-context-menu-option-reshapewithitem" | "world-context-menu-option-movecontentsmenu" | "world-context-menu-option-movecontentstoinventory" | "world-context-menu-option-movecontentstoactivecontainer" | "world-context-menu-option-movecontentstofacingcontainer" | "world-context-menu-option-movecontentsofactivecontainermenu" | "world-context-menu-option-movecontentsoffacingcontainermenu" | "world-context-menu-option-commandmenuall" | "world-context-menu-option-commandallfollowclose" | "world-context-menu-option-commandallfollowfar" | "world-context-menu-option-commandallstay" | "world-context-menu-option-commandalldefend" | "world-context-menu-option-commandallattack" | "world-context-menu-option-commandallheel" | "world-context-menu-option-ascend" | "world-context-menu-option-descend" | "world-context-menu-option-excavate";
20
+ const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-move" | "world-context-menu-option-use" | "world-context-menu-option-unused" | "world-context-menu-option-collapse" | "world-context-menu-option-commandattack" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandheel" | "world-context-menu-option-commandstay" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu" | "world-context-menu-option-displayheld" | "world-context-menu-option-displaylegs" | "world-context-menu-option-displaychest" | "world-context-menu-option-displayhead" | "world-context-menu-option-displaywaist" | "world-context-menu-option-displayfeet" | "world-context-menu-option-displayneck" | "world-context-menu-option-displayhands" | "world-context-menu-option-displayback" | "world-context-menu-option-displaymainhand" | "world-context-menu-option-displayoffhand" | "world-context-menu-option-reshapewithitem" | "world-context-menu-option-movecontentsmenu" | "world-context-menu-option-movecontentstoinventory" | "world-context-menu-option-movecontentstoactivecontainer" | "world-context-menu-option-movecontentstofacingcontainer" | "world-context-menu-option-movecontentsofactivecontainermenu" | "world-context-menu-option-movecontentsoffacingcontainermenu" | "world-context-menu-option-commandmenuall" | "world-context-menu-option-commandallfollowclose" | "world-context-menu-option-commandallfollowfar" | "world-context-menu-option-commandallstay" | "world-context-menu-option-commandalldefend" | "world-context-menu-option-commandallattack" | "world-context-menu-option-commandallheel" | "world-context-menu-option-ascend" | "world-context-menu-option-descend" | "world-context-menu-option-excavate" | "world-context-menu-option-dropallexceptquality" | "world-context-menu-option-moveallexceptquality";
21
21
  }
22
22
  export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
23
23
  export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
@@ -71,7 +71,8 @@ export default class PlayerManager extends EventEmitter.Host<IPlayerManagerEvent
71
71
  * Removes and deletes a player.
72
72
  * Use with caution!
73
73
  */
74
- permanentlyDelete(player: Player): void;
74
+ permanentlyDelete(player: Player, delayForKick?: boolean): void;
75
+ private performPermanentDelete;
75
76
  /**
76
77
  * Moves to the player to the target array
77
78
  * @param source Where they are coming from. It's okay if they aren't in this array
@@ -225,10 +225,23 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
225
225
  addPlayer(human: Human, refreshStatuses?: boolean): void;
226
226
  removePlayer(human: Human, isAbsentPlayer?: boolean): void;
227
227
  getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
228
- getMaxHealth(): number;
229
- getMaxWeight(): number;
230
- getSkillPercent(skill: SkillType): number;
231
- getPlayerAverage(calc: (player: Human) => number | undefined, round?: boolean): number;
228
+ /**
229
+ * Calculates the average of a value for all players on the island
230
+ * @param valueSupplier A function that returns the value for a given player. `undefined` values are skipped
231
+ * @returns The average value, or `undefined` if no players provided a value
232
+ */
233
+ getPlayerAverage(valueSupplier: (playingHuman: Human) => number | undefined): number | undefined;
234
+ /**
235
+ * Calculates the average of a value for all players that can see a given tile, if provided
236
+ * @param seeingTile The tile that all players must see. If `undefined`, calculates from all players
237
+ * @param valueSupplier A function that returns the value for a given player. `undefined` values are skipped
238
+ * @returns The average value, or `undefined` if no players provided a value
239
+ */
240
+ getPlayerAverage(seeingTile: Tile | undefined, valueSupplier: (playingHuman: Human) => number | undefined): number | undefined;
241
+ getPlayerAverageLuck(seeingTile?: Tile): number;
242
+ getPlayerAverageMaxHealth(): number;
243
+ getPlayerAverageMaxWeight(): number;
244
+ getPlayerAverageSkillPercent(skill: SkillType): number;
232
245
  /**
233
246
  * Check the amount of water tiles there is connected to a supplied x/y area
234
247
  */
@@ -26,6 +26,7 @@ export declare class Automation {
26
26
  * @param setup The setup
27
27
  */
28
28
  static applySetup(human: Human, setup: Readonly<IAutomationSetup>): IAutomationSetupResult;
29
+ private static createItem;
29
30
  setRepeat(repeat: boolean, delay?: number): this;
30
31
  setStartDelay(delay: number): this;
31
32
  setSetup(setup: IAutomationSetup): this;
@@ -14,13 +14,17 @@ import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature"
14
14
  import type Human from "@wayward/game/game/entity/Human";
15
15
  import type { MoveType } from "@wayward/game/game/entity/IEntity";
16
16
  import type { EquipType } from "@wayward/game/game/entity/IHuman";
17
+ import type { Stat } from "@wayward/game/game/entity/IStats";
17
18
  import type { NPCType } from "@wayward/game/game/entity/npc/INPCs";
19
+ import type { SkillType } from "@wayward/game/game/entity/skill/ISkills";
18
20
  import type { StatusType } from "@wayward/game/game/entity/status/IStatus";
19
21
  import type { Quality } from "@wayward/game/game/IObject";
20
22
  import type { IslandId } from "@wayward/game/game/island/IIsland";
21
23
  import type { ContainerSort, ItemType, ItemTypeGroup } from "@wayward/game/game/item/IItem";
22
24
  import type Item from "@wayward/game/game/item/Item";
25
+ import type MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
23
26
  import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
27
+ import type { TileEventType } from "@wayward/game/game/tile/ITileEvent";
24
28
  import type { IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
25
29
  import type { SortDirection } from "@wayward/game/save/ISaveManager";
26
30
  import type { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
@@ -76,8 +80,10 @@ export interface IAutomationSetupWorld {
76
80
  y?: number;
77
81
  z?: WorldZ;
78
82
  items?: IAutomationSetupItem[];
83
+ events?: TileEventType[];
79
84
  tilled?: boolean;
80
85
  fishAvailable?: number;
86
+ depth?: number;
81
87
  }>;
82
88
  doodads?: Array<{
83
89
  type: DoodadType;
@@ -96,6 +102,7 @@ export interface IAutomationSetupWorld {
96
102
  tamed?: true;
97
103
  /** Defaults to a massive number */
98
104
  happiness?: number;
105
+ timesPetted?: number;
99
106
  aberrant?: true;
100
107
  }>;
101
108
  corpses?: Array<{
@@ -110,6 +117,7 @@ export interface IAutomationSetupWorld {
110
117
  x?: number;
111
118
  y?: number;
112
119
  z?: number;
120
+ stats?: IAutomationSetupHumanStat[];
113
121
  inventory?: IAutomationSetupItemContainer;
114
122
  moveType?: MoveType;
115
123
  }>;
@@ -118,9 +126,19 @@ export interface IAutomationSetupPlayer {
118
126
  alwaysPassSkillChecks?: boolean;
119
127
  position?: Partial<IVector3>;
120
128
  direction?: Direction.Cardinal;
129
+ skills?: IAutomationSetupHumanSkill[];
130
+ stats?: IAutomationSetupHumanStat[];
121
131
  inventory?: IAutomationSetupItemContainer;
122
132
  status?: StatusType[];
123
133
  }
134
+ export interface IAutomationSetupHumanSkill {
135
+ type: SkillType;
136
+ value: number;
137
+ }
138
+ export interface IAutomationSetupHumanStat {
139
+ type: Stat;
140
+ value: number;
141
+ }
124
142
  export interface IAutomationSetupItemContainer {
125
143
  sort?: ContainerSort;
126
144
  sortDirection?: SortDirection;
@@ -131,4 +149,7 @@ export interface IAutomationSetupItem {
131
149
  type: ItemType | ItemTypeGroup;
132
150
  equip?: EquipType;
133
151
  quality?: Quality;
152
+ magics?: MagicalPropertyType[];
153
+ durability?: number;
154
+ weightMultiplier?: number;
134
155
  }
@@ -12,7 +12,6 @@ import type { SfxType } from "@wayward/game/audio/IAudio";
12
12
  import type { IDecayTemperatureRange } from "@wayward/game/game/IGame";
13
13
  import type { IObjectDescription, Quality } from "@wayward/game/game/IObject";
14
14
  import type { BiomeType } from "@wayward/game/game/biome/IBiome";
15
- import type { DeityReal } from "@wayward/game/game/deity/Deity";
16
15
  import type { RuneChance } from "@wayward/game/game/deity/IDeities";
17
16
  import type { DoodadType, DoodadTypeGroup } from "@wayward/game/game/doodad/IDoodad";
18
17
  import type Human from "@wayward/game/game/entity/Human";
@@ -47,8 +46,9 @@ import type { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
47
46
  import type { IVector3 } from "@wayward/game/utilities/math/IVector";
48
47
  import type Vector2 from "@wayward/game/utilities/math/Vector2";
49
48
  import type { IRGB } from "@wayward/utilities/Color";
50
- import type { IRange } from "@wayward/utilities/math/Range";
51
49
  import type { MagicalLootType } from "@wayward/game/game/item/MagicalLoot";
50
+ import type { RuneEffectType } from "@wayward/game/game/item/runes/RuneEffects";
51
+ export declare const DEFAULT_ITEM_BREAK_QUALITY_BONUS = 10;
52
52
  export interface IItemWeightComponent {
53
53
  weightFraction?: number;
54
54
  type: ItemType;
@@ -470,27 +470,14 @@ export interface IItemOnUse {
470
470
  [ActionType.Uncage]?: ItemType;
471
471
  }
472
472
  export interface IInvokeUse {
473
- deity: DeityReal;
473
+ effect: RuneEffectType | {
474
+ (item: Item | undefined, human: Human): RuneEffectType;
475
+ (item: Item, human?: Human): RuneEffectType;
476
+ };
474
477
  /**
475
478
  * The drop rate of this rune compared to other runes for the same deity. Defaults to `1`.
476
479
  */
477
480
  dropWeight?: number;
478
- /**
479
- * Defaults to 1 day.
480
- */
481
- cooldownDays?: number;
482
- /**
483
- * A multiplier for reducing the cooldown of invocation.
484
- * If given an `IRange`, the `minimum` value is the multiplier at 0% skill, and the `maximum` value is the multiplier at 100% skill.
485
- * If given a `number`, the multiplier is `1.0` at 0% skill, and the `maximum` value is the multiplier at 100% skill.
486
- *
487
- * Defaults to 1.0 — no cooldown multiplier from theurgy skill.
488
- */
489
- cooldownTheurgyMultiplier?: number | IRange;
490
- /**
491
- * @returns The amount of success this action had, a decimal from 0-1
492
- */
493
- use(human: Human, rune: Item): number | undefined;
494
481
  }
495
482
  export interface IItemBuild {
496
483
  /**
@@ -730,9 +717,10 @@ export interface IMagicalPropertyInfo {
730
717
  */
731
718
  max: number;
732
719
  /**
733
- * Does nothing for integer magical properties. For decimal magical properties, rounds it to the nearest `.1` for calculations and display.
720
+ * The precision for this magical property. Magical property values are rounded up to this many decimal places.
721
+ * Defaults to 0 (integers).
734
722
  */
735
- roundToNearestTenthPlace?: true;
723
+ precision?: number;
736
724
  /**
737
725
  * Generates a random starting value for this magical property.
738
726
  */
@@ -1770,7 +1758,10 @@ export declare enum ItemTypeExtra {
1770
1758
  CactusScarecrow2 = 853,
1771
1759
  CactusScarecrow3 = 854,
1772
1760
  SnowScarecrow2 = 855,
1773
- SnowScarecrow3 = 856
1761
+ SnowScarecrow3 = 856,
1762
+ RuneOfEvil_Cursed = 857,
1763
+ RuneOfGood_Cursed = 858,
1764
+ RuneOfChaos_Cursed = 859
1774
1765
  }
1775
1766
  export type DisplayableItemType = ItemType | ItemTypeExtra;
1776
1767
  export declare enum ItemTag {
@@ -231,6 +231,7 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
231
231
  isDecayed(): boolean;
232
232
  getDecayedThreshold(): number;
233
233
  getDecayAtStart(): number;
234
+ getDecayAtStartWithMagical(): number;
234
235
  getVisualDurability(): number;
235
236
  getVisualDecay(): number;
236
237
  private getVisualBarValue;
@@ -257,9 +258,8 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
257
258
  */
258
259
  verifyAndFixItem(): void;
259
260
  protected pipeMagicalPropertyManagerEvents(magic: MagicalPropertyManager): void;
260
- protected onMagicSet(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, value?: number, curse?: true): void;
261
- protected onMagicRemove(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes): void;
262
- protected onMagicClear(): void;
261
+ protected onMagicSet(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, value?: number, previousValue?: number, curse?: true): void;
262
+ protected onMagicRemove(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, value?: number): void;
263
263
  verifyAndFixMagic(): void;
264
264
  /**
265
265
  * @param source A string representing the reason for this damage. Used for multiplayer debugging. Just put a unique string of characters here
@@ -323,8 +323,9 @@ export default class Item extends EntityMovable<IItemDescription, ItemType, Refe
323
323
  rerollMagicalProperty(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes): boolean;
324
324
  rerollMagicalPropertyValues(): void;
325
325
  initializeMagicalPropertyManager(): MagicalPropertyManager;
326
- protected updateDurabilityForPersistence(): void;
327
- protected clampDurabilityToMax(): void;
326
+ protected updateDurabilityForPersistence(type: MagicalPropertyType, value?: number): void;
327
+ protected clampDecayToMax(type: MagicalPropertyType, value?: number): void;
328
+ protected clampDurabilityToMax(type: MagicalPropertyType): void;
328
329
  addMagicalProperty(type: MagicalPropertyType, subType?: MagicalSubPropertySubTypes, valueType?: "min" | "max"): boolean;
329
330
  getMagicalPropertyInfo(type: MagicalPropertyType): IMagicalPropertyInfo | undefined;
330
331
  acquireNotify(human: Human, context?: ActionContext): void;
@@ -282,7 +282,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
282
282
  getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
283
283
  getGroups(itemType: ItemType): ItemTypeGroup[];
284
284
  getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
285
- getRandomQuality(bonusQuality?: number, relicChance?: boolean): Quality;
285
+ getRandomQuality(bonusQuality?: number, relicChance?: boolean, tile?: Tile): Quality;
286
286
  hasAdditionalRequirements(actionOrHuman: IActionHandlerApi<Human> | Human, craftType: ItemType, actionNotUsableMessage?: Message, isRepairOrDisassembly?: boolean): IRequirementInfo;
287
287
  /**
288
288
  * Gets the max quality bonus that can be applied to an item (using its recipe).
@@ -384,7 +384,7 @@ export default class ItemManager extends EntityManager<Item, IItemRemoveOptions>
384
384
  * @returns number That is distributed from the quality/value.
385
385
  */
386
386
  getBreakingQualityBonus(itemQuality: Quality | undefined, bonusValue: number): number;
387
- getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number): Quality | undefined;
387
+ getQualityBasedOnSkill(itemQuality: Quality | undefined, skillValue: number, allowIncreasedQuality?: boolean, bonusChance?: number, tile?: Tile): Quality | undefined;
388
388
  getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
389
389
  getItemsByWeight(a: number, b: number): number;
390
390
  getItemsWeight(items: Item[]): number;
@@ -8,12 +8,4 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { QualityNatural } from "@wayward/game/game/IObject";
12
- import { Quality } from "@wayward/game/game/IObject";
13
- import { ChaosEffect } from "@wayward/game/game/deity/Chaos";
14
- import type { IRange } from "@wayward/utilities/math/Range";
15
- export declare const RUNE_OF_EVIL_SPAWN_COUNT: Record<QualityNatural, IRange>;
16
- export declare const RUNE_OF_EVIL_MAX_ATTEMPTS = 20;
17
- export declare const RUNE_OF_GOOD_PACIFY_CHANCE: Record<QualityNatural, number>;
18
- export declare const RUNE_OF_GOOD_PACIFY_TIME: Record<QualityNatural, IRange>;
19
- export declare const RUNE_OF_CHAOS_EFFECT_MAP: PartialRecord<Quality, ChaosEffect>;
11
+ export {};
@@ -0,0 +1,58 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { ChaosEffect } from "@wayward/game/game/deity/Chaos";
12
+ import type { DeityReal } from "@wayward/game/game/deity/Deity";
13
+ import type Human from "@wayward/game/game/entity/Human";
14
+ import type { QualityNatural } from "@wayward/game/game/IObject";
15
+ import { Quality } from "@wayward/game/game/IObject";
16
+ import type Island from "@wayward/game/game/island/Island";
17
+ import type Item from "@wayward/game/game/item/Item";
18
+ import { IRange } from "@wayward/utilities/math/Range";
19
+ export declare enum RuneEffectType {
20
+ PacifyCreatures = 0,
21
+ ZoneEffect = 1,
22
+ SummonCreatures = 2,
23
+ PacifyCreaturesResonant = 3,
24
+ CurseEventSpeedUp = 4,
25
+ SummonCreaturesResonant = 5
26
+ }
27
+ export interface RuneEffect {
28
+ deity: DeityReal;
29
+ /**
30
+ * Defaults to 1 day. (Decimals work fine.)
31
+ */
32
+ cooldownDays?: SupplierOr<number, [Island]>;
33
+ /**
34
+ * A multiplier for reducing the cooldown of invocation.
35
+ * If given an `IRange`, the `minimum` value is the multiplier at 0% skill, and the `maximum` value is the multiplier at 100% skill.
36
+ * If given a `number`, the multiplier is `1.0` at 0% skill, and the `maximum` value is the multiplier at 100% skill.
37
+ *
38
+ * Defaults to 1.0 — no cooldown multiplier from theurgy skill.
39
+ */
40
+ cooldownTheurgyMultiplier?: SupplierOr<number | IRange, [Island]>;
41
+ /**
42
+ * @returns The amount of success this action had, a decimal from 0-1
43
+ */
44
+ use(human: Human, rune: Item): number | undefined;
45
+ }
46
+ export declare namespace RuneEffect {
47
+ function get(effect?: RuneEffectType): RuneEffect | undefined;
48
+ }
49
+ export declare const RUNE_OF_GOOD_PACIFY_CHANCE: Record<QualityNatural, number>;
50
+ export declare const RUNE_OF_GOOD_PACIFY_TIME: Record<QualityNatural, IRange>;
51
+ export declare const RUNE_OF_CHAOS_EFFECT_MAP: PartialRecord<Quality, ChaosEffect>;
52
+ export declare const RUNE_OF_EVIL_SPAWN_COUNT: Record<QualityNatural, IRange>;
53
+ export declare const RUNE_OF_EVIL_MAX_ATTEMPTS = 20;
54
+ export declare const RUNE_OF_EVIL_RESONANT_RADIUS = 20;
55
+ /** Multiplied by min(1, rune quality) */
56
+ export declare const RUNE_OF_CHAOS_CURSE_EVENT_TIME_SKIP: IRange<number>;
57
+ export declare const RUNE_OF_CHAOS_CURSE_EVENT_TIME_SKIP_THEURGY_MULTIPLIER: IRange<number>;
58
+ export declare const RuneEffects: PartialRecord<RuneEffectType, RuneEffect>;
@@ -11,6 +11,7 @@
11
11
  import type MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
12
12
  import type { MagicalPropertyTypeSubTypeMap } from "@wayward/game/game/magic/MagicalPropertyType";
13
13
  import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
14
+ import TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
14
15
  export interface IHasMagic {
15
16
  magic?: MagicalPropertyManager;
16
17
  }
@@ -87,4 +88,5 @@ export declare namespace MagicalPropertyIdentity {
87
88
  function translationHash(...identity: MagicalPropertyIdentity): string;
88
89
  function unhash(hash: MagicalPropertyIdentityHash): MagicalPropertyIdentity | undefined;
89
90
  function equals(...identities: MagicalPropertyIdentity[]): boolean;
91
+ function getSubTypeTranslationDictionaryAndKey(identity: MagicalPropertyIdentity): TranslationImpl | undefined;
90
92
  }
@@ -20,17 +20,17 @@ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitt
20
20
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
21
21
  export interface IMagicalPropertyManagerEvents extends IEventSubscriberEvents {
22
22
  /**
23
- * Emitted when a property was removed
23
+ * Emitted when a property was removed and the value of it
24
24
  */
25
- remove(...identity: MagicalPropertyIdentity): any;
25
+ remove(...identity: MagicalPropertyIdentity<[value: number]>): any;
26
26
  /**
27
27
  * Emitted when a property was added
28
28
  */
29
29
  add(...args: MagicalPropertyIdentity<[value: number, curse?: true]>): any;
30
30
  /**
31
- * Emitted when a property was set, and the value it was set to
31
+ * Emitted when a property was set, and the value it was set to, and what it was before
32
32
  */
33
- set(...args: MagicalPropertyIdentity<[value: number, curse?: true]>): any;
33
+ set(...args: MagicalPropertyIdentity<[value: number, previousValue?: number, curse?: true]>): any;
34
34
  /**
35
35
  * Emitted when a property was set or removed
36
36
  */