@wayward/types 2.15.1-beta.dev.20251028.1 → 2.15.2-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/.github/workflows/main.yml +7 -6
  2. package/definitions/game/Init.d.ts +2 -1
  3. package/definitions/game/Uninit.d.ts +2 -1
  4. package/definitions/game/game/IGame.d.ts +9 -2
  5. package/definitions/game/game/biome/template/Template.d.ts +1 -1
  6. package/definitions/game/game/curse/Curse.d.ts +8 -2
  7. package/definitions/game/game/curse/CurseEvent.d.ts +8 -0
  8. package/definitions/game/game/doodad/Doodad.d.ts +3 -2
  9. package/definitions/game/game/doodad/IDoodad.d.ts +6 -2
  10. package/definitions/game/game/entity/Human.d.ts +6 -1
  11. package/definitions/game/game/entity/IEntity.d.ts +1 -0
  12. package/definitions/game/game/entity/action/IAction.d.ts +2 -1
  13. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/Attack.d.ts +2 -2
  15. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Move.d.ts +2 -1
  29. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  35. package/definitions/game/game/entity/action/actions/RemovePlayer.d.ts +14 -0
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +2 -1
  38. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/StartFire.d.ts +0 -2
  40. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  43. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/Uncage.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +1 -3
  48. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  49. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +7 -4
  50. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  51. package/definitions/game/game/entity/player/PlayerManager.d.ts +2 -1
  52. package/definitions/game/game/island/Island.d.ts +17 -4
  53. package/definitions/game/game/island/automation/Automation.d.ts +1 -0
  54. package/definitions/game/game/island/automation/IAutomation.d.ts +21 -0
  55. package/definitions/game/game/item/IItem.d.ts +13 -22
  56. package/definitions/game/game/item/Item.d.ts +6 -5
  57. package/definitions/game/game/item/ItemManager.d.ts +2 -2
  58. package/definitions/game/game/item/Items.d.ts +1 -9
  59. package/definitions/game/game/item/runes/RuneEffects.d.ts +58 -0
  60. package/definitions/game/game/magic/IMagicalProperty.d.ts +2 -0
  61. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +4 -4
  62. package/definitions/game/game/meta/prompt/IPrompt.d.ts +62 -60
  63. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  64. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  65. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +6 -0
  66. package/definitions/game/game/reference/IReferenceManager.d.ts +3 -0
  67. package/definitions/game/language/DictionaryMap.d.ts +12 -0
  68. package/definitions/game/language/dictionary/Message.d.ts +838 -837
  69. package/definitions/game/language/dictionary/UiTranslation.d.ts +668 -662
  70. package/definitions/game/language/english/item/ItemAffixes.d.ts +1 -1
  71. package/definitions/game/mod/Mod.d.ts +48 -10
  72. package/definitions/game/mod/ModRegistry.d.ts +2 -2
  73. package/definitions/game/multiplayer/IMultiplayer.d.ts +7 -2
  74. package/definitions/game/multiplayer/Multiplayer.d.ts +8 -3
  75. package/definitions/game/multiplayer/matchmaking/IMatchmaking.d.ts +2 -0
  76. package/definitions/game/multiplayer/networking/SmartConnection.d.ts +2 -1
  77. package/definitions/game/multiplayer/networking/SteamNetworkConnection.d.ts +2 -1
  78. package/definitions/game/multiplayer/networking/WebRTCConnection.d.ts +4 -1
  79. package/definitions/game/multiplayer/networking/WebSocketConnection.d.ts +2 -1
  80. package/definitions/game/multiplayer/networking/WebWorkerConnection.d.ts +2 -1
  81. package/definitions/game/renderer/overlay/EffectRadiusOverlay.d.ts +3 -0
  82. package/definitions/game/save/data/SaveDataGlobal.d.ts +0 -1
  83. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +1 -1
  84. package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2-dev20251030.d.ts +12 -0
  85. package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2-dev20251103.d.ts +12 -0
  86. package/definitions/game/save/upgrade/versions/beta2.15.2/beta2.15.2.d.ts +12 -0
  87. package/definitions/game/ui/input/Bindable.d.ts +228 -223
  88. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +5 -1
  89. package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +4 -1
  90. package/definitions/game/ui/screen/screens/menu/menus/JoinServerChooseModifiersMenu.d.ts +2 -2
  91. package/definitions/game/ui/screen/screens/menu/menus/pause/MultiplayerOptionsMenu.d.ts +8 -0
  92. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +1 -1
  93. package/definitions/game/utilities/dev/Reflection.d.ts +2 -0
  94. package/definitions/game/utilities/object/Merge.d.ts +3 -1
  95. package/definitions/hosts/shared/globals.d.ts +2 -2
  96. package/definitions/utilities/event/EventEmitter.d.ts +3 -0
  97. package/definitions/utilities/math/Math2.d.ts +7 -1
  98. package/definitions/utilities/prototype/Define.d.ts +4 -2
  99. package/package.json +1 -1
  100. /package/definitions/game/game/item/{cooldown → runes}/InvokeCooldown.d.ts +0 -0
@@ -8,7 +8,7 @@ on:
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  env:
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  REPO_NAME: ${{ github.event.repository.name }}
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  EXTRA_RELEASE_ARGS: ${{ github.ref == 'refs/heads/development' && '--prerelease' || '' }}
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- EXTRA_NPM_ARGS: ${{ github.ref == 'refs/heads/development' && '--tag dev' || '' }}
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+ EXTRA_NPM_ARGS: ${{ github.ref == 'refs/heads/development' && '--tag dev' || '--tag latest' }}
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  jobs:
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  release:
@@ -19,13 +19,16 @@ jobs:
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  id-token: write
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  packages: write
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  steps:
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- - uses: actions/checkout@v4
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+ - uses: actions/checkout@v6
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- - uses: actions/setup-node@v4
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+ - uses: actions/setup-node@v6
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  with:
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- node-version: "20.x"
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+ node-version: "24.x"
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  registry-url: "https://registry.npmjs.org"
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+ - name: Update npm
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+ run: npm install -g npm@latest
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+
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  - name: Parse package.json
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  id: set_var
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  run: |
@@ -66,5 +69,3 @@ jobs:
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  "../$REPO_NAME.zip#$REPO_NAME.zip"
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  - run: npm publish --provenance --access public $EXTRA_NPM_ARGS
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- env:
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- NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
@@ -9,11 +9,12 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { Game } from "@wayward/game/game/Game";
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+ import type { SaveType } from "@wayward/game/game/IGame";
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  import "@wayward/game/game/entity/action/ActionsRegistration";
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  import "@wayward/game/game/entity/npc/NPCRegistration";
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  import "@wayward/game/game/item/Items";
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  export interface IInit {
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  game: Game;
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- onUnload(message?: string): Promise<void>;
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+ onUnload(message?: string, saveType?: SaveType | false): Promise<void>;
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  }
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  export default function (): Promise<IInit | undefined>;
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { Game } from "@wayward/game/game/Game";
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+ import { SaveType } from "@wayward/game/game/IGame";
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  export declare class Uninit {
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  private readonly game;
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  private unloading;
@@ -17,6 +18,6 @@ export declare class Uninit {
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  onBeforeUnloadAsynchronous(event?: {
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  preventDefault?: () => void;
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  returnValue?: boolean | string;
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- }): Promise<void>;
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+ }, saveType?: SaveType | false): Promise<void>;
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  onBeforeUnloadSynchronous(event: Event): void;
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  }
@@ -33,6 +33,7 @@ import type Version from "@wayward/utilities/Version";
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  import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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  import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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  import type { IRange } from "@wayward/utilities/math/Range";
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+ import type Screen from "@wayward/game/ui/screen/Screen";
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  export interface IGameEvents {
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  /**
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  * Called when the game is starting
@@ -168,6 +169,12 @@ export type IGameOld = Partial<Game> & Partial<{
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  time: TimeManager;
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  wellData: Record<number, IWell | undefined>;
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  }>;
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+ export interface IMultiplayerServerToJoin {
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+ serverInfo: ServerInfo;
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+ screen: Screen | undefined;
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+ callback?: MultiplayerServerJoinCallback;
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+ }
177
+ export type MultiplayerServerJoinCallback = (character: ICharacter | undefined, milestoneModifiers: Set<Milestone> | undefined) => void;
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  export interface IPlayOptions {
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  slot: number | undefined;
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  name: string;
@@ -175,9 +182,9 @@ export interface IPlayOptions {
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  difficulty: GameMode;
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  difficultyOptions?: IGameOptions;
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  milestoneModifiers: Set<Milestone>;
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- character: ICharacter;
185
+ character?: ICharacter;
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  multiplayer: IMultiplayerOptions | boolean | undefined;
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- multiplayerServerToJoin: ServerInfo | undefined;
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+ multiplayerServerToJoin: IMultiplayerServerToJoin;
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  turnMode: TurnMode;
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  realTimeTickSpeed: number;
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  customMilestoneModifiersAllowed: boolean;
@@ -22,7 +22,7 @@ declare const _default: {
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  readonly disableTravel: true;
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  readonly disableHeightMaps: true;
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  readonly disableWebWorker: true;
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- readonly disableTreasureMaps: true;
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+ readonly disableTreasureMaps: false;
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  readonly disableLoadingScreen: true;
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  readonly defaultTerrainBackground: TerrainType.Dirt;
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  readonly defaultCaveEntranceFlooring: TerrainType.Dirt;
@@ -94,7 +94,12 @@ export declare const CURSE_EVENTS_ENTITY_DESPAWN_CHANCE = 0.1;
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  * Some curse events extinguish light sources via additional decay (both static & dynamic (based on % of decay remaining))
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  * This multiplier affects how quickly curse ward doodads & items are extinguished compared to the rest
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  */
97
- export declare const CURSE_EVENTS_EXTINGUISH_WARD_MULTIPLIER = 0.2;
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+ export declare const CURSE_EVENTS_EXTINGUISH_WARD_MULTIPLIER = 0.02;
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+ /**
99
+ * Some curse events extinguish light sources via additional decay (both static & dynamic (based on % of decay remaining))
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+ * This multiplier affects how quickly it happens when the cursebearer is sleeping
101
+ */
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+ export declare const CURSE_EVENTS_EXTINGUISH_SLEEPING_MULTIPLIER = 0.2;
98
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  export declare const CURSE_EVENTS_RUNE_CHANCE_MULTIPLIER_UNLUCKY: IRange<number>;
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  export declare const CURSE_EVENTS_RUNE_CHANCE_MULTIPLIER_LUCKY: IRange<number>;
100
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  /**
@@ -111,7 +116,7 @@ declare namespace Curse {
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  definition: CurseEvent;
112
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  }
113
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  function get(island?: Island, type?: CurseEventType): Helper | undefined;
114
- function all(island: Island): CurseEventContext[];
119
+ function all(island: Island, cursebearer?: Human): CurseEventContext[];
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  function isMysteryForClient(event: CurseEventInstance): boolean;
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  function isMysteryForHuman(event: CurseEventInstance, human: Human): boolean;
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  function getOwnerEvent(island: Island, creature: Creature): CurseEventInstance | undefined;
@@ -120,6 +125,7 @@ declare namespace Curse {
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  function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, ReferenceType.NPC | ReferenceType.Player, unknown>[]): number;
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  function clearCooldown(island: Island): void;
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  function resetCooldown(island: Island): void;
128
+ function updateRuneItemsDisplay(island: Island): void;
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  function tickCurse(island: Island, humans: Human[]): void;
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  function reload(island: Island, isNew?: boolean): void;
125
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  function spawnCurseEvents(island: Island, humans: Human[]): void;
@@ -72,6 +72,10 @@ export interface CurseEventContext {
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  * Mark the given creatures as "curse event" creatures. See the `spawnCreature` function for more information
73
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  */
74
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  claim(...creatures: Creature[]): void;
75
+ /**
76
+ * Skip time in any scripts running for this event.
77
+ */
78
+ skipTime(ticks: number): void;
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  reveal(forSpecificHuman?: ArrayOr<Human>): boolean;
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  discover(forSpecificHuman?: ArrayOr<Human>): boolean;
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  /**
@@ -139,6 +143,10 @@ export interface CurseEvent {
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  * This is used for the `CurseEventContext.getRandomTile` and `CurseEventContext.getNearbyPlayers` methods.
140
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  */
141
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  radius?: number;
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+ /**
147
+ * Creature types that this event can spawn by default.
148
+ */
149
+ creatureTypes?: SupplierOr<CreatureType[] | undefined, [CurseEventContext]>;
142
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  /**
143
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  * Custom game options to apply during the curse event. Note that this only runs once, right at the start of the event.
144
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  */
@@ -258,7 +258,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  * @param bypassChange Set to true if you just want to check if fertility can be increased.
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  * @returns True or false depending on if it increased in fertility or not.
260
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  */
261
- increaseFertility(bypassChange?: boolean, sendMessage?: boolean): boolean;
261
+ increaseFertility(bypassChange?: boolean, sendMessage?: boolean, bypassRipeningCheck?: boolean): boolean;
262
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  /**
263
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  * Return extra trap damage based on player multiplier and magical status
264
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  */
@@ -297,7 +297,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
297
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  initializeMagicalPropertyManager(): MagicalPropertyManager;
298
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  isLitAndCanRevert(): boolean;
299
299
  /**
300
- * Reverts lit doodads if they provide fire and have a revert doodad type set.
300
+ * Reverts lit doodads if they provide light and have a revert doodad type set.
301
301
  */
302
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  revert(): boolean;
303
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  onUnserialized(): void;
@@ -407,6 +407,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
407
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  * @returns True if fire overflowed, false if not.
408
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  */
409
409
  stokeFire(stokeValue: number, human?: Human): boolean;
410
+ getDecayAtStartWithMagical(): number;
410
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  /**
411
412
  * Decay over time
412
413
  */
@@ -67,6 +67,7 @@ export interface IDoodadGroupDescription {
67
67
  }
68
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  export interface IDoodadDescription extends IObjectDescription, IModdable, ICausesStatus, ICausesDamage, ITemperatureDescription {
69
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  actionTypes?: ActionType[];
70
+ allowedBiomes?: BiomeType[];
70
71
  allowedTiles?: TerrainType[];
71
72
  blockJump?: boolean;
72
73
  /**
@@ -86,7 +87,7 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
86
87
  canBreak?: boolean;
87
88
  /**
88
89
  * This doodad will be able to grow up until and including this stage.
89
- * For example, conifers can grow up until seeding, but not bare. Most trees can grow until bare. Other plants, usually ripening.
90
+ * For example, conifers can grow up until seeding, but not bare. Most trees can grow until bare. Other plants, usually ripening. This is used to reset growth back to budding after reaching max growth (unless growsIntoTerrain is set).
90
91
  */
91
92
  canGrow?: GrowingStage;
92
93
  canGrowInCaves?: boolean;
@@ -548,6 +549,9 @@ export declare enum DoodadTypeGroup {
548
549
  FireSource = -9990,
549
550
  LitTorch = -9989,
550
551
  LightDevice = -9988,
552
+ /**
553
+ * This is set for lit torches, candles, and jack-o'-lanterns specifically
554
+ */
551
555
  LightSource = -9987,
552
556
  LitStructure = -9986,// Prevents pick up while lit
553
557
  LockedChest = -9985,
@@ -559,7 +563,7 @@ export declare enum DoodadTypeGroup {
559
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  Wheelbarrow = -9979,
560
564
  Altar = -9978,
561
565
  OpenFireSource = -9977,
562
- RequiresCandleToLight = -9976,// Pumpkins
566
+ Unused = -9976,// <----------- Use this one
563
567
  ContainsFuelSource = -9975,
564
568
  CurseWard = -9974,
565
569
  CannotBeSpread = -9973
@@ -69,6 +69,7 @@ import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
69
69
  import Vector2 from "@wayward/game/utilities/math/Vector2";
70
70
  import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
71
71
  import type { IEventEmitter } from "@wayward/utilities/event/EventEmitter";
72
+ import type { RuneEffectType } from "@wayward/game/game/item/runes/RuneEffects";
72
73
  interface IEquip {
73
74
  item: Item;
74
75
  equipType: EquipType;
@@ -120,7 +121,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
120
121
  sortDirection?: SortDirection;
121
122
  lastReceivedRune?: Deity;
122
123
  lastGainedStat?: Stat;
123
- invocations?: PartialRecord<ItemType, number>;
124
+ invocations?: PartialRecord<RuneEffectType, number>;
124
125
  lastUsedCaveEntrance?: IVector3;
125
126
  readonly movementIntent: IMovementIntent;
126
127
  walkToInProgress?: IWalkToPathInProgress;
@@ -195,6 +196,10 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
195
196
  get luck(): number;
196
197
  get debug(): Debug.JIT<[]>;
197
198
  updateDirection(tile: Tile | Direction.Cardinal, updateVehicleDirection?: boolean): Direction.Cardinal;
199
+ /**
200
+ * Not recommended for regular usage. Use the UpdateDirection action
201
+ */
202
+ updateDirectionPropertiesInternal(direction: Direction.Cardinal): void;
198
203
  protected onMovementCompleted(movingData: IMovingData): void;
199
204
  moveTowardsIsland(direction: Direction.Cardinal | Direction.None, options?: Partial<IMoveToIslandOptions>): Promise<void>;
200
205
  moveToIslandPosition(position: IVector2, options?: Partial<IMoveToIslandOptions>): Promise<void>;
@@ -168,6 +168,7 @@ export declare enum MoveType {
168
168
  * If set, this entity will damage any crushable item they have stepped on.
169
169
  */
170
170
  DamageCrushableTileItems = 8192,
171
+ /** Warning: This is a combination of other MoveType's, so when checking make sure to check that *all* flags are present */
171
172
  Flying = 15
172
173
  }
173
174
  export declare enum AttackType {
@@ -190,7 +190,8 @@ export declare enum ActionType {
190
190
  ExcavateCollapse = 141,
191
191
  AddItemDiscovered = 142,
192
192
  ResetItemDiscovered = 143,
193
- Squish = 144
193
+ Squish = 144,
194
+ RemovePlayer = 145
194
195
  }
195
196
  export declare const ACTIONS_RECOMMENDED: ActionType[];
196
197
  export declare enum ActionUsability {
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Apply, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Apply, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -14,8 +14,8 @@ import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
14
14
  import { Action } from "@wayward/game/game/entity/action/Action";
15
15
  import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
16
16
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
17
- import type { IItemDescription, IRangedDescription, ItemType } from "@wayward/game/game/item/IItem";
18
- import { ItemTypeGroup } from "@wayward/game/game/item/IItem";
17
+ import type { IItemDescription, IRangedDescription } from "@wayward/game/game/item/IItem";
18
+ import { ItemType, ItemTypeGroup } from "@wayward/game/game/item/IItem";
19
19
  import type Item from "@wayward/game/game/item/Item";
20
20
  import type Tile from "@wayward/game/game/tile/Tile";
21
21
  export interface IBaseCanUse extends IActionUsable {
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Chop, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Chop, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
13
13
  export default _default;
@@ -36,7 +36,7 @@ declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Consecr
36
36
  groupRunes(runes: Item[]): ConsecrateRuneGroup[];
37
37
  getReturnDeity(runeGroups: ConsecrateRuneGroup[]): DeityReal | undefined;
38
38
  groupRunesFriendAndFoe(runeGroups: ConsecrateRuneGroup[], deity: DeityReal): ConsecrateRuneGroupFriendAndFoe;
39
- getDeityRuneTypes(deity: DeityReal): ItemType[];
39
+ getDeityRuneTypes(human: Human, deity: DeityReal): ItemType[];
40
40
  calculateValue(human: Human, runes: Item[], deity: DeityReal, calculationType: "min" | "max" | "random"): number;
41
41
  resolveRunesForValue(human: Human, value: number, maxValue?: number): ConsecrateOutcomeRuneQualityCounts;
42
42
  };
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Cure, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Cure, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
13
13
  export default _default;
@@ -10,7 +10,8 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ import { Direction } from "@wayward/game/utilities/math/Direction";
13
14
  declare const _default: Action<[ActionArgument.Direction], ActionType.Move, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
15
  usable: true;
15
- }, [import("../../../../utilities/math/Direction").Direction.None | import("../../../../utilities/math/Direction").Direction.East | import("../../../../utilities/math/Direction").Direction.North | import("../../../../utilities/math/Direction").Direction.West | import("../../../../utilities/math/Direction").Direction.South]>;
16
+ }, [Direction.None | Direction.East | Direction.North | Direction.West | Direction.South]>;
16
17
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.PackGround, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.PackGround, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.PlaceDown, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Build").IBuildCanUse, [import("../../../item/Item").default, (import("../../../tile/Tile").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.PlaceDown, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Build").IBuildCanUse, [import("../../../item/Item").default, (import("../../../tile/Tile").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.PropOpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.PropOpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.ProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.ProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
13
13
  export default _default;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2025 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { Action } from "@wayward/game/game/entity/action/Action";
12
+ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
+ declare const _default: Action<[ActionArgument.String], ActionType.RemovePlayer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [string]>;
14
+ export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.Ride, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.Ride, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,6 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<import("../../ai/AI").AiType, "None" | "Attack" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "Pacified" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, import("../../ai/AI").AiType]>;
12
+ import { AiType } from "@wayward/game/game/entity/ai/AI";
13
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<AiType, "None" | "Attack" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "Hidden" | "Pacified" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, AiType]>;
13
14
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IHuman").RestType, "Resting" | "Sleeping">]], ActionType.Sleep, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
12
+ declare const _default: import("@wayward/game/game/entity/action/Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IHuman").RestType, "Resting" | "Sleeping">]], ActionType.Sleep, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
13
13
  export default _default;
@@ -21,12 +21,10 @@ export interface IStartFireCanUse extends IActionUsable {
21
21
  kindlingFuelNeeded: boolean;
22
22
  tinderNeeded: boolean;
23
23
  fuelNeeded: boolean;
24
- candleNeeded: boolean;
25
24
  doodad?: Doodad;
26
25
  kindling?: Item;
27
26
  tinder?: Item;
28
27
  fuel?: Item;
29
- candle?: Item;
30
28
  tileEvent?: TileEvent;
31
29
  }
32
30
  declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.StartFire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IStartFireCanUse, [Item, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?]>;