@wayward/types 2.15.0-beta.dev.20251023.1 → 2.15.0-beta.dev.20251024.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/curse/Curse.d.ts +2 -2
- package/definitions/game/game/entity/EntityMovable.d.ts +4 -0
- package/definitions/game/game/entity/creature/Creature.d.ts +4 -0
- package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +17 -0
- package/definitions/game/game/entity/creature/zone/zones/arid/AridCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicCreatureCombos.d.ts +13 -0
- package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsCreatureCombos.d.ts +13 -0
- package/definitions/game/game/inspection/infoProviders/stat/TemperatureInfo.d.ts +18 -0
- package/definitions/game/game/tile/Tile.d.ts +1 -0
- package/definitions/game/game/tile/events/Fire.d.ts +1 -1
- package/definitions/game/language/Translation.d.ts +1 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +632 -628
- package/definitions/game/renderer/notifier/INotifier.d.ts +4 -0
- package/definitions/game/renderer/world/WorldRenderer.d.ts +0 -1
- package/definitions/game/utilities/Observer.d.ts +2 -0
- package/package.json +1 -1
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@@ -18,6 +18,10 @@ export interface INotificationLocation extends IVector4 {
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readonly isValid?: boolean;
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getMovementPoint?(timeStamp: number): IVector2;
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getMovementProgress?(timeStamp: number): number;
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+
/**
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* Used to offset markers for creatures that are large or if they are flying ontop of other things
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*/
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getMovementOffsetY?(timeStamp: number): number;
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queueSoundEffect?(soundEffect: SfxType): void;
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}
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export declare enum StatNotificationType {
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@@ -197,7 +197,6 @@ export declare class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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*/
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batchMovable(timeStamp: number): boolean;
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private batchCreature;
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-
private getFlyingOffset;
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private batchShadow;
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private batchDoodadOrVehicle;
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private batchHuman;
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@@ -54,6 +54,8 @@ declare namespace Observer {
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<E extends Emitter>(emitter: WeakRef<E> | undefined, events: GameEvent<E> | Array<GameEvent<E>>, observer: Observer<any>, priority?: number): HOST;
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tick: IRegistrarObserveDefaultEvent<HOST, EventBus.LocalIsland, "tickEnd">;
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updateDirection: IRegistrarObserveDefaultEvent<HOST, EventBus.LocalPlayer, "updateDirection">;
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calcEquipmentStats: IRegistrarObserveDefaultEvent<HOST, EventBus.LocalPlayer, "calculateEquipmentStats">;
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passTurn: IRegistrarObserveDefaultEvent<HOST, EventBus.LocalPlayer, "turnEnd">;
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start(): void;
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end(): void;
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setDefaultPriority(priority?: number): this;
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package/package.json
CHANGED