@wayward/types 2.15.0-beta.dev.20251023.1 → 2.15.0-beta.dev.20251024.1

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@@ -111,8 +111,8 @@ declare namespace Curse {
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  function reload(island: Island, isNew?: boolean): void;
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  function spawnCurseEvents(island: Island, humans: Human[]): void;
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  function attemptCurseEventSpawn(category: CurseCategory, human: Human, curse: number, humans: Human[], events: CurseEventInstance[]): CurseEventInstance | undefined;
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- function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
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- function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType): CurseEventInstance | undefined;
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+ function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number, force?: boolean | "full"): CurseEventInstance | undefined;
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+ function attemptSpecificCurseEventSpawnOnPlayer(player: Human, curseType: CurseEventType, force: boolean | "full"): CurseEventInstance | undefined;
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  function unload(island: Island): void;
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  function cleanup(island: Island, humans?: Human[], isMorning?: boolean): void;
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  function cleanupEphemerals(island: Island): void;
@@ -161,6 +161,10 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  * Gets movement progress and moves the state machine forward when the movement is completed
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  */
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  getMovementProgress(timeStamp: number): number;
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+ /**
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+ * Returns the Y offset when rendering this entity when it's flying
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+ */
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+ getFlyingOffsetY(movementProgress: number): number;
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  protected onMovementCompleted(movingData: IMovingData): void;
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  get isFlying(): boolean;
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  get isFastMoving(): boolean;
@@ -221,6 +221,10 @@ export default class Creature extends EntityWithStats<ICreatureDescription, Crea
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  private breakItems;
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  private processAiChanges;
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  private addAlertedMarker;
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+ /**
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+ * Used for offseting notifiers
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+ */
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+ getMovementOffsetY(timeStamp: number): number;
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  /**
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  * @returns Whether the creature has lost interest
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  */
@@ -10,7 +10,9 @@
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  */
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  import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
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  import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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+ import type { ItemType } from "@wayward/game/game/item/IItem";
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  import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
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+ import type { TileEventType } from "@wayward/game/game/tile/ITileEvent";
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  import type { PartOfDay } from "@wayward/game/game/time/ITimeManager";
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  import type { IVector2, IVector3 } from "@wayward/game/utilities/math/IVector";
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  import type WorldZ from "@wayward/utilities/game/WorldZ";
@@ -42,6 +44,7 @@ export interface IBiomeCreatureZones {
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  guardians?: IBiomeGuardianZoneTiers;
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  tileReplacements?: IBiomeTileReplacements;
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  doodadReplacements?: IBiomeDoodadReplacements;
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+ creatureCombos?: IBiomeCreatureCombos;
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  }
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  export type IBiomeCreatureZoneTiers = PartialRecord<`tier${number}`, IBiomeCreatureZoneTier>;
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  export type IBiomeCreatureZoneTier = Map<WorldZ, IBiomeCreatureZoneSpawnGroup[]>;
@@ -68,6 +71,20 @@ export interface IBiomeDoodadReplacement {
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  }
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  export type IBiomeDoodadReplacements = PartialRecord<`tier${number}`, IBiomeDoodadReplacement[]>;
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  export declare function doodadReplacementsTiers(replacements: IBiomeDoodadReplacements): IBiomeDoodadReplacements;
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+ export interface IBiomeCreatureCombo {
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+ /** The doodad to spawn when the creature is present. */
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+ doodad?: DoodadType;
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+ /** The tile event to spawn when the creature is present. */
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+ tileEvent?: TileEventType;
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+ /** The item to spawn when the creature is present. */
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+ item?: ItemType;
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+ /** `0` = 0% chance of spawning when the creature is present, `1` = 100%. Defaults to `1`. */
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+ chance?: number;
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+ /** Number of times to attempt spawning in the zone. Defaults to `1`. */
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+ attempts?: number;
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+ }
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+ export type IBiomeCreatureCombos = PartialRecord<CreatureType, IBiomeCreatureCombo[]>;
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+ export declare function creatureCombos(spawns: IBiomeCreatureCombos): IBiomeCreatureCombos;
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  /**
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  * The default size of a zone, on each axis. IE, a value of 60 is 60 tiles wide and 60 tiles long.
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  */
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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+ declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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+ declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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+ declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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+ declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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+ export default _default;
@@ -0,0 +1,13 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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+ declare const _default: Partial<Record<CreatureType, import("@wayward/game/game/entity/creature/zone/ICreatureZone").IBiomeCreatureCombo[]>>;
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+ export default _default;
@@ -0,0 +1,18 @@
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+ /*!
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+ * Copyright 2011-2025 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import { InfoProvider } from "@wayward/game/game/inspection/InfoProvider";
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+ import { StatInfo } from "@wayward/game/game/inspection/infoProviders/stat/StatInfo";
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+ export declare enum TemperatureInfoClasses {
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+ }
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+ export default class TemperatureInfo extends StatInfo {
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+ private readonly temperatureFactors;
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+ get(): InfoProvider[];
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+ }
@@ -474,6 +474,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
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  * Array version of tilesAround
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  */
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  getTilesAround(includeCurrentTile?: boolean, includeCorners?: boolean): Tile[];
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+ getFlyingOffset(): number;
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  /**
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  * IterableIterator version of TileHelpers.getTilesAround
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  */
@@ -8,7 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type { ITileEventDescription } from "@wayward/game/game/tile/ITileEvent";
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+ import { type ITileEventDescription } from "@wayward/game/game/tile/ITileEvent";
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  import type TileEvent from "@wayward/game/game/tile/TileEvent";
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  interface IFireDescription extends ITileEventDescription {
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  spread(tileEvent: TileEvent, ticks: number): void;
@@ -207,7 +207,7 @@ declare namespace Translation {
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  constructor(base?: FVal, reformatter?: SupplierOr<Translation | undefined>);
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  noParenthesis(): this;
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  percentage(isPercentage?: boolean, premultiplied?: boolean): this;
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- translate(simple?: boolean): Translation;
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+ translate(simple?: boolean | "unless verbose"): Translation;
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  private parenthesize;
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  private translateAndFormatComponent;
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  private translateComponent;