@wayward/types 2.15.0-beta.dev.20251018.2 → 2.15.0-beta.dev.20251020.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IObject.d.ts +2 -1
- package/definitions/game/game/curse/Curse.d.ts +3 -2
- package/definitions/game/game/doodad/Doodad.d.ts +4 -4
- package/definitions/game/game/doodad/IDoodad.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +4 -3
- package/definitions/game/game/entity/IEntity.d.ts +2 -1
- package/definitions/game/game/entity/IHuman.d.ts +1 -52
- package/definitions/game/game/entity/StatDescriptions.d.ts +1 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
- package/definitions/game/game/entity/action/IAction.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +2 -2
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +1 -1
- package/definitions/game/game/entity/player/IPlayer.d.ts +2 -1
- package/definitions/game/game/entity/player/Player.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +1 -1
- package/definitions/game/game/entity/skill/ISkills.d.ts +36 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffectList.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/SkillSourceTooltip.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/SkillInspection.d.ts +1 -1
- package/definitions/game/game/island/Island.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +1 -1
- package/definitions/game/game/item/Item.d.ts +4 -4
- package/definitions/game/game/item/recipe/Recipe.d.ts +1 -1
- package/definitions/game/game/magic/MagicalPropertyDescriptions.d.ts +63 -0
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +4 -55
- package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
- package/definitions/game/game/options/GameOptions.d.ts +1 -1
- package/definitions/game/game/options/IGameOptions.d.ts +1 -1
- package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
- package/definitions/game/game/temperature/ITemperature.d.ts +17 -3
- package/definitions/game/game/tile/ITerrain.d.ts +1 -1
- package/definitions/game/game/tile/TileEvent.d.ts +1 -1
- package/definitions/game/language/DictionaryMap.d.ts +2 -1
- package/definitions/game/language/Translation.d.ts +2 -1
- package/definitions/game/language/dictionary/Message.d.ts +566 -565
- package/definitions/game/language/dictionary/UiTranslation.d.ts +859 -864
- package/definitions/game/language/english/player/Skills.d.ts +1 -1
- package/definitions/game/mod/ModRegistry.d.ts +3 -14
- package/definitions/game/ui/component/dropdown/SkillDropdown.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/SkillsDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/menubar/descriptions/IslandsButtonDescription.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +3 -1
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +13 -4
- package/definitions/hosts/shared/interfaces.d.ts +1 -1
- package/definitions/test/core/applicationDom.d.ts +1 -1
- package/definitions/test/core/applicationManager.d.ts +10 -0
- package/definitions/utilities/log/ErrorReporting.d.ts +2 -0
- package/package.json +1 -1
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { SkillType } from "@wayward/game/game/entity/
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import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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declare const skills: Descriptions<SkillType, [string, string, string]>;
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export default skills;
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@@ -13,7 +13,8 @@ import type { Command, CommandCallback } from "@wayward/game/command/ICommand";
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import type { BiomeType, IBiomeDescription } from "@wayward/game/game/biome/IBiome";
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import type { DoodadTag, DoodadType, DoodadTypeExtra, DoodadTypeGroup, IDoodadDescription, IDoodadGroupDescription } from "@wayward/game/game/doodad/IDoodad";
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import type { EntityTag } from "@wayward/game/game/entity/IEntity";
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import type { EquipType
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import type { EquipType } from "@wayward/game/game/entity/IHuman";
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import type { SkillType } from "../game/entity/skill/ISkills";
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import type { Stat } from "@wayward/game/game/entity/IStats";
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import type { IStatDescription } from "@wayward/game/game/entity/StatDescriptions";
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import type { ActionType, IActionDescription } from "@wayward/game/game/entity/action/IAction";
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import type { InspectType } from "@wayward/game/game/inspection/IInspection";
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import type { InspectionClass } from "@wayward/game/game/inspection/InspectionTypeMap";
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import type { IItemDescription, IItemGroupDescription, ItemTag, ItemType, ItemTypeExtra, ItemTypeGroup } from "@wayward/game/game/item/IItem";
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import type { IMagicalPropertyDescription } from "@wayward/game/game/magic/
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import type { IMagicalPropertyDescription } from "@wayward/game/game/magic/MagicalPropertyDescriptions";
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import type MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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import type { ILoadingDescription } from "@wayward/game/game/meta/Loading";
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import type { IPromptDescriptionBase, Prompt } from "@wayward/game/game/meta/prompt/IPrompt";
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import type PromptDescriptionFactory from "@wayward/game/game/meta/prompt/PromptDescriptionFactory";
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import type { TempType } from "@wayward/game/game/temperature/ITemperature";
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import type { ITerrainDescription, OverlayType, TerrainType } from "@wayward/game/game/tile/ITerrain";
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import type { ITileEventDescription, TileEventType } from "@wayward/game/game/tile/ITileEvent";
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import type { ITerrainLootItem } from "@wayward/game/game/tile/TerrainResources";
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@@ -417,17 +417,6 @@ export interface IEquipTypeDescription extends IModdable {
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* An item group to automatically assign to all items equippable in this equip slot.
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*/
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itemGroup?: ItemTypeGroup;
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/**
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* For each temperature type (`TempType.Cold` and `TempType.Heat`), the "weight" that it has.
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* When calculating insulation, this weight is compared with all other weights.
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* Higher weight = higher % of the insulation score comes from this slot.
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*
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* To make the slot optional for insulation of a temp type,
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* make the value 0 (not considered at all) OR make it `[<weight>, "onlyWhenEquipped"]`.
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*
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* Optional slots do not reduce the human's insulation.
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insulationWeights?: PartialRecord<TempType, InsulationWeight>;
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}
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export interface IEquipTypeRegistration extends IBaseModRegistration {
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type: ModRegistrationType.EquipType;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { SkillType } from "@wayward/game/game/entity/
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import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import type { IDropdownOption } from "@wayward/game/ui/component/Dropdown";
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import EnumDropdown from "@wayward/game/ui/component/dropdown/EnumDropdown";
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export default class SkillDropdown<OTHER_OPTIONS extends string = never> extends EnumDropdown<typeof SkillType, OTHER_OPTIONS> {
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { SkillType } from "@wayward/game/game/entity/
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import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import { TitleType } from "@wayward/game/game/entity/action/actions/SetTitle";
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import { ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
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import Translation from "@wayward/game/language/Translation";
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { SkillType } from "@wayward/game/game/entity/
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import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import { Milestone } from "@wayward/game/game/milestones/IMilestone";
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import Bindable from "@wayward/game/ui/input/Bindable";
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import type DialogManager from "@wayward/game/ui/screen/screens/game/DialogManager";
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import type { IModdable } from "@wayward/game/mod/ModRegistry";
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import type Component from "@wayward/game/ui/component/Component";
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import type StatComponent from "@wayward/game/ui/screen/screens/game/static/stats/component/StatComponent";
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import type { IStatComponentEvents } from "@wayward/game/ui/screen/screens/game/static/stats/component/StatComponent";
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import type Tooltip from "@wayward/game/ui/tooltip/Tooltip";
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import type { IUntilSubscriber } from "@wayward/utilities/event/EventEmitter";
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export interface IStatDisplayDescription extends IModdable, IHasImagePath<string | ((entity: EntityWithStats, stat: IStat) => string | undefined)> {
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* A function that will initialize a tooltip for this stat element, or a reference to show a tooltip for
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*/
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tooltip?: Reference | ((tooltip: Tooltip, entity: EntityWithStats, stat: IStat) => any);
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subscriber?: (events: IStatDisplayDescriptionSubscriber,
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subscriber?: (events: IStatDisplayDescriptionSubscriber, statComponent: StatComponent) => any;
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getValue?(entity?: EntityWithStats): number | undefined;
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getMin?(entity?: EntityWithStats): number | undefined;
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getMax?(entity?: EntityWithStats): number | undefined;
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creature?: IUntilSubscriber<Creature, ICreatureEvents>;
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island?: IUntilSubscriber<Island, IIslandEvents>;
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stat?: IUntilSubscriber<StatComponent, IStatComponentEvents>;
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}
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export declare const STAT_DEFAULT_DISPLAY_ORDER = 100;
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export interface IStatInfo extends Partial<IStatBase> {
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import { PathType } from "@wayward/game/resource/IResourceLoader";
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import Component from "@wayward/game/ui/component/Component";
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import Text from "@wayward/game/ui/component/Text";
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import type { IStatDisplayDescription } from "@wayward/game/ui/screen/screens/game/static/stats/IStatDisplayDescription";
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import ImagePath from "@wayward/game/ui/util/ImagePath";
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import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
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export declare enum StatClasses {
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AttributeLabel = "stat-attribute-label"
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}
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export interface IStatComponentEvents extends Events<Component> {
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refresh(): any;
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update(): any;
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resubscribe(): any;
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}
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export default abstract class StatComponent extends Component {
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private readonly stat;
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protected readonly statDescription:
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protected readonly statDescription: IStatDisplayDescription | undefined;
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event: IEventEmitter<this, IStatComponentEvents>;
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readonly statIcon: ImagePath<PathType.StatIcon>;
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private readonly entityRef;
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get entity(): EntityWithStats | undefined;
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private hidingDueToMilestone;
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private updatingVisibility;
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constructor(entity: EntityWithStats, stat: Stat, noEvents?: true, statDescription?:
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constructor(entity: EntityWithStats, stat: Stat, noEvents?: true, statDescription?: IStatDisplayDescription | undefined);
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get asBar(): Statbar | undefined;
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get asAttribute(): StatAttribute | undefined;
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private subscribe;
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refresh(): void;
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/**
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getGenericStatValue(stat: IStatMax): TranslationImpl;
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/**
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* Overrides the superclass method of the same name. Calls the superclass method, then updates the CSS
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readonly label?: Text;
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constructor(entity: EntityWithStats, stat: Stat, noEvents?: true, statDescription?: IStatDisplayDescription | undefined);
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export interface INapi {
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constructor(browser: WebdriverIO.Browser, logger: ApplicationLogger);
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sailToCivilization(winnerApp: Application): Promise<void>;
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/**
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*/
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/**
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*/
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fastForwardUntil(app: Application, stopCondition: (player: Player) => boolean): Promise<void>;
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* If this is called from a function that is registered in `Errors.ts` as a skipped callsite, you might have to pass `-1`.
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function warnForCaller(id: ArrayOr<string | Log.SimplifyString>, ...message: any[]): void;
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function warnForCaller(skip: number, id: ArrayOr<string | Log.SimplifyString>, ...message: any[]): void;
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/**
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*/
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function warnOncePerSession(warningId: ArrayOr<string | Log.SimplifyString>, ...message: any[]): void;
|
|
28
|
+
function warnOncePerSession(skip: number, warningId: ArrayOr<string | Log.SimplifyString>, ...message: any[]): void;
|
|
27
29
|
}
|
|
28
30
|
export default ErrorReporting;
|
package/package.json
CHANGED