@wayward/types 2.15.0-beta.dev.20251018.2 → 2.15.0-beta.dev.20251020.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/IObject.d.ts +2 -1
- package/definitions/game/game/curse/Curse.d.ts +3 -2
- package/definitions/game/game/doodad/Doodad.d.ts +4 -4
- package/definitions/game/game/doodad/IDoodad.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +4 -3
- package/definitions/game/game/entity/IEntity.d.ts +2 -1
- package/definitions/game/game/entity/IHuman.d.ts +1 -52
- package/definitions/game/game/entity/StatDescriptions.d.ts +1 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
- package/definitions/game/game/entity/action/IAction.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +2 -2
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +1 -1
- package/definitions/game/game/entity/player/IPlayer.d.ts +2 -1
- package/definitions/game/game/entity/player/Player.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +1 -1
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +1 -1
- package/definitions/game/game/entity/skill/ISkills.d.ts +36 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffectList.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/SkillSourceTooltip.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/SkillInspection.d.ts +1 -1
- package/definitions/game/game/island/Island.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +1 -1
- package/definitions/game/game/item/Item.d.ts +4 -4
- package/definitions/game/game/item/recipe/Recipe.d.ts +1 -1
- package/definitions/game/game/magic/MagicalPropertyDescriptions.d.ts +63 -0
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +4 -55
- package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
- package/definitions/game/game/options/GameOptions.d.ts +1 -1
- package/definitions/game/game/options/IGameOptions.d.ts +1 -1
- package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
- package/definitions/game/game/temperature/ITemperature.d.ts +17 -3
- package/definitions/game/game/tile/ITerrain.d.ts +1 -1
- package/definitions/game/game/tile/TileEvent.d.ts +1 -1
- package/definitions/game/language/DictionaryMap.d.ts +2 -1
- package/definitions/game/language/Translation.d.ts +2 -1
- package/definitions/game/language/dictionary/Message.d.ts +566 -565
- package/definitions/game/language/dictionary/UiTranslation.d.ts +859 -864
- package/definitions/game/language/english/player/Skills.d.ts +1 -1
- package/definitions/game/mod/ModRegistry.d.ts +3 -14
- package/definitions/game/ui/component/dropdown/SkillDropdown.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/SkillsDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/menubar/descriptions/IslandsButtonDescription.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +3 -1
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +13 -4
- package/definitions/hosts/shared/interfaces.d.ts +1 -1
- package/definitions/test/core/applicationDom.d.ts +1 -1
- package/definitions/test/core/applicationManager.d.ts +10 -0
- package/definitions/utilities/log/ErrorReporting.d.ts +2 -0
- package/package.json +1 -1
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@@ -11,7 +11,7 @@
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import type { DeityReal } from "@wayward/game/game/deity/Deity";
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import type { RuneChance } from "@wayward/game/game/deity/IDeities";
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import type Entity from "@wayward/game/game/entity/Entity";
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import { SkillType } from "@wayward/game/game/entity/
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import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import { RecipeLevel } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import Crafter from "@wayward/game/game/item/recipe/Crafter";
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/*!
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* Copyright 2011-2025 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { ItemType, IItemDescription, IMagicalPropertyInfo } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import type { MagicalNormalPropertyTypes, MagicalSubPropertyTypes, MagicalPropertyIdentity } from "@wayward/game/game/magic/IMagicalProperty";
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import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
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import type { TranslationArg } from "@wayward/game/language/ITranslation";
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import type TranslationClass from "@wayward/game/language/Translation";
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export declare namespace MagicalPropertyInfoHelper {
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function isNormalProperty(property: MagicalPropertyType): property is MagicalNormalPropertyTypes;
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function isSubProperty(property: MagicalPropertyType): property is MagicalSubPropertyTypes;
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/**
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* Creates a partial `IMagicalPropertyDescription` that generates an integer value from min (inclusive) to max (exclusive),
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* with an *actual* max for the magical property using `max`. (1 higher)
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*/
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function intRange(item: Item | ItemType, min: number, max: number, generatedMax?: number): {
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min: number;
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max: number;
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value: () => number;
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};
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function randomInt(item: Item | ItemType, maxExclusive: number): number;
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function randomInt(item: Item | ItemType, min: number, maxExclusive: number): number;
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function randomIntInRange(item: Item | ItemType, max: number): number;
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function randomIntInRange(item: Item | ItemType, min: number, maxInclusive: number): number;
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function randomFloat(item: Item | ItemType, maxExclusive: number): number;
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function randomFloat(item: Item | ItemType, min: number, maxExclusive: number): number;
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function functionRequiringItem<T>(item: Item | ItemType, fn: (item: Item) => T): () => T;
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}
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export interface IMagicalPropertyDescription {
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/**
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* Whether this magical property is applicable for the given item.
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*/
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isApplicable(item: Item, description: IItemDescription): boolean;
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/**
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* Generates the magical property value when added.
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*/
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getInfo(item: Item | ItemType, description: IItemDescription): IMagicalPropertyInfo | undefined;
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/**
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* By default, all magical property types can be inscribed. This allows disabling that feature for this magical property type.
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*/
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disableInscription?: true;
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/**
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* If set, this magical property cannot appear as a "curse" (inverted value) magical property.
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*/
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disableCurse?: true;
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subTypeEnum?: Record<string, string | number>;
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isValidEnum?(enumValue: number): boolean;
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translateArgs?(...identity: MagicalPropertyIdentity): TranslationArg[];
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}
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export declare const magicalPropertyDescriptions: PartialRecord<MagicalPropertyType, IMagicalPropertyDescription>;
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declare let Translation: typeof TranslationClass | undefined;
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export declare namespace IMagicalPropertyDescription {
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function setTranslation(_Translation: typeof Translation): void;
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}
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export {};
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import Deity from "@wayward/game/game/deity/Deity";
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import { DamageType } from "@wayward/game/game/entity/IEntity";
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import { SkillType } from "
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import { Stat } from "@wayward/game/game/entity/IStats";
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import type { IItemDescription, IMagicalPropertyInfo, ItemType } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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import type { MagicalPropertyIdentity, MagicalNormalPropertyTypes, MagicalSubPropertyTypes } from "@wayward/game/game/magic/IMagicalProperty";
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import type { TranslationArg } from "@wayward/game/language/ITranslation";
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import type TranslationClass from "@wayward/game/language/Translation";
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import type Deity from "@wayward/game/game/deity/Deity";
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import type { DamageType } from "@wayward/game/game/entity/IEntity";
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import type { SkillType } from "../entity/skill/ISkills";
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import type { Stat } from "@wayward/game/game/entity/IStats";
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export declare const MAGICAL_PROPERTY_GLOWING_LIGHT_BONUS = 5;
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declare enum MagicalPropertyType {
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/** Increases attack value (for weapons and ammo) */
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Perpetuity_DecayLossChance = 31
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}
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export default MagicalPropertyType;
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export interface IMagicalPropertyDescription {
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* Whether this magical property is applicable for the given item.
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*/
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isApplicable(item: Item, description: IItemDescription): boolean;
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* Generates the magical property value when added.
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*/
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getInfo(item: Item | ItemType, description: IItemDescription): IMagicalPropertyInfo | undefined;
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/**
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* By default, all magical property types can be inscribed. This allows disabling that feature for this magical property type.
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disableInscription?: true;
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/**
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* If set, this magical property cannot appear as a "curse" (inverted value) magical property.
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disableCurse?: true;
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subTypeEnum?: Record<string, string | number>;
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isValidEnum?(enumValue: number): boolean;
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translateArgs?(...identity: MagicalPropertyIdentity): TranslationArg[];
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}
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export interface MagicalPropertyTypeSubTypeMap {
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[MagicalPropertyType.Stat]: Stat;
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[MagicalPropertyType.Skill]: SkillType;
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[MagicalPropertyType.ElementalDamage]: DamageType;
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[MagicalPropertyType.StatPotency_EquipmentImproveConsumableStats]: Stat;
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}
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export declare namespace MagicalPropertyInfoHelper {
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function isNormalProperty(property: MagicalPropertyType): property is MagicalNormalPropertyTypes;
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function isSubProperty(property: MagicalPropertyType): property is MagicalSubPropertyTypes;
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/**
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* Creates a partial `IMagicalPropertyDescription` that generates an integer value from min (inclusive) to max (exclusive),
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* with an *actual* max for the magical property using `max`. (1 higher)
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*/
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function intRange(item: Item | ItemType, min: number, max: number, generatedMax?: number): {
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min: number;
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max: number;
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value: () => number;
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};
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function randomInt(item: Item | ItemType, maxExclusive: number): number;
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function randomInt(item: Item | ItemType, min: number, maxExclusive: number): number;
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function randomIntInRange(item: Item | ItemType, max: number): number;
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function randomIntInRange(item: Item | ItemType, min: number, maxInclusive: number): number;
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function randomFloat(item: Item | ItemType, maxExclusive: number): number;
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function randomFloat(item: Item | ItemType, min: number, maxExclusive: number): number;
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function functionRequiringItem<T>(item: Item | ItemType, fn: (item: Item) => T): () => T;
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}
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export declare const magicalPropertyDescriptions: PartialRecord<MagicalPropertyType, IMagicalPropertyDescription>;
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declare let Translation: typeof TranslationClass | undefined;
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export declare namespace IMagicalPropertyDescription {
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function setTranslation(_Translation: typeof Translation): void;
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}
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import type { RuneChance } from "@wayward/game/game/deity/IDeities";
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import type { ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
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import type { SkillType } from "
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import type { SkillType } from "../../entity/skill/ISkills";
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import type { NPCType } from "@wayward/game/game/entity/npc/INPCs";
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import type { ItemType } from "@wayward/game/game/item/IItem";
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declare namespace Runekeeper {
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { SkillType } from "../entity/skill/ISkills";
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import type { IGameOptions, IGameOptionsSkill } from "@wayward/game/game/options/IGameOptions";
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import type { BiomeType } from "@wayward/game/game/biome/IBiome";
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import type { DeityReal } from "@wayward/game/game/deity/Deity";
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import type { AttackType } from "@wayward/game/game/entity/IEntity";
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import type { SkillType } from "
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import type { SkillType } from "../entity/skill/ISkills";
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import type { CreatureType, TileGroup } from "@wayward/game/game/entity/creature/ICreature";
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { EquipType } from "@wayward/game/game/entity/IHuman";
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import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import type { ActionId } from "@wayward/game/game/entity/action/usable/IUsableAction";
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import type Entity from "@wayward/game/game/entity/Entity";
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import type { QualityReal } from "@wayward/game/game/IObject";
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import type TimeManager from "@wayward/game/game/time/TimeManager";
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import { IRange } from "@wayward/utilities/math/Range";
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export declare enum Temperature {
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@@ -96,7 +98,19 @@ export interface IInsulationDescription {
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*/
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[TempType.Heat]?: number;
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}
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-
export declare
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101
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+
export declare const TEMPERATURE_INSULATION_QUALITY_MULTIPLIERS: Record<QualityReal, number>;
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102
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+
export declare const TEMPERATURE_INSULATION_MAGIC_MULTIPLIER_RANGE: IRange<number>;
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export interface IInsulationResult {
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base: number;
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+
qualityBonus: number;
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magicBonus: number;
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total: number;
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}
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+
export declare namespace Insulation {
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function get(entity: Entity | undefined, insulation: IInsulationDescription | undefined, type: TempType): IInsulationResult | undefined;
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function equals(a: IInsulationResult | undefined, b: IInsulationResult | undefined): boolean;
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112
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function getTypesOrderedByRelevance(island: Island): TempType[];
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}
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export interface ITemperatureDescription {
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/**
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* The produced temperature of this object — objects whose temperature affects surrounding objects.
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@@ -14,7 +14,7 @@ import type { Quality } from "@wayward/game/game/IObject";
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import type { BiomeType } from "@wayward/game/game/biome/IBiome";
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import type { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
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import { DoodadType } from "@wayward/game/game/doodad/IDoodad";
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-
import type { SkillType } from "
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+
import type { SkillType } from "../entity/skill/ISkills";
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import type { WaterType } from "@wayward/game/game/island/IIsland";
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import type { IContainer, IMaybeContainer, ItemType } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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@@ -16,7 +16,7 @@ import EntityMovable from "@wayward/game/game/entity/EntityMovable";
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import type Human from "@wayward/game/game/entity/Human";
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import type { IEntityConstructorOptions } from "@wayward/game/game/entity/IEntity";
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import { EntityType } from "@wayward/game/game/entity/IEntity";
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-
import { SkillType } from "@wayward/game/game/entity/
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19
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+
import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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@@ -17,7 +17,8 @@ import { DoodadType, DoodadTypeExtra, DoodadTypeGroup, GrowingStage } from "@way
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import { CombatDangerLevel } from "@wayward/game/game/entity/ICombatStrength";
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import { CombatStrength } from "@wayward/game/game/entity/ICombatStrength";
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import { DamageType } from "@wayward/game/game/entity/IEntity";
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20
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-
import { EquipType
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20
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+
import { EquipType } from "@wayward/game/game/entity/IHuman";
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21
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+
import { SkillType } from "@wayward/game/game/entity/skill/ISkills";
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import { Stat } from "@wayward/game/game/entity/IStats";
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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import { MapQuality } from "@wayward/game/game/entity/action/actions/map/MapQuality";
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@@ -14,7 +14,8 @@ import { Quality } from "@wayward/game/game/IObject";
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14
14
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import Deity from "@wayward/game/game/deity/Deity";
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15
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import type { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
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import { DamageType } from "@wayward/game/game/entity/IEntity";
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17
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-
import type { EquipType
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17
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+
import type { EquipType } from "@wayward/game/game/entity/IHuman";
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18
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+
import type { SkillType } from "../game/entity/skill/ISkills";
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import { Stat } from "@wayward/game/game/entity/IStats";
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import type { ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { UsableActionType } from "@wayward/game/game/entity/action/usable/UsableActionType";
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