@wayward/types 2.15.0-beta.dev.20251011.1 → 2.15.0-beta.dev.20251018.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/audio/IAudio.d.ts +70 -66
- package/definitions/game/game/curse/Curse.d.ts +11 -4
- package/definitions/game/game/curse/CurseEvent.d.ts +14 -5
- package/definitions/game/game/curse/ICurse.d.ts +11 -1
- package/definitions/game/game/curse/event/CurseEventCraftingInspiration.d.ts +2 -0
- package/definitions/game/game/curse/event/CurseEventFrigidNight.d.ts +1 -0
- package/definitions/game/game/curse/event/CurseEventHeatWave.d.ts +1 -0
- package/definitions/game/game/curse/event/CurseEventHorde.d.ts +20 -0
- package/definitions/game/game/curse/event/CurseEventLucky.d.ts +1 -0
- package/definitions/game/game/curse/event/CurseEventNewPlants.d.ts +15 -0
- package/definitions/game/game/curse/event/CurseEventPlantDeath.d.ts +15 -0
- package/definitions/game/game/curse/event/CurseEventShadows.d.ts +2 -1
- package/definitions/game/game/curse/event/CurseEventSwarm.d.ts +18 -0
- package/definitions/game/game/curse/event/CurseEventUnlucky.d.ts +1 -0
- package/definitions/game/game/doodad/Doodad.d.ts +3 -7
- package/definitions/game/game/doodad/DoodadUtilities.d.ts +3 -1
- package/definitions/game/game/doodad/Doodads.d.ts +2 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +35 -3
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +3 -4
- package/definitions/game/game/entity/IEntity.d.ts +11 -0
- package/definitions/game/game/entity/IHuman.d.ts +2 -2
- package/definitions/game/game/entity/IStats.d.ts +17 -42
- package/definitions/game/game/entity/Stats.d.ts +1 -0
- package/definitions/game/game/entity/action/Action.d.ts +2 -20
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
- package/definitions/game/game/entity/player/IMessageManager.d.ts +5 -1
- package/definitions/game/game/entity/skill/ISkills.d.ts +1 -0
- package/definitions/game/game/entity/status/IStatus.d.ts +13 -8
- package/definitions/game/game/entity/status/IStatusContext.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffectList.d.ts +2 -0
- package/definitions/game/game/inspection/IInspection.d.ts +5 -3
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +4 -2
- package/definitions/game/game/inspection/infoProviders/MagicalCurseProperties.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/MagicCurseInspection.d.ts +29 -0
- package/definitions/game/game/inspection/inspections/utility/EffectRadiusRegistry.d.ts +24 -0
- package/definitions/game/game/item/IItem.d.ts +24 -2
- package/definitions/game/game/item/Item.d.ts +0 -5
- package/definitions/game/game/item/ItemManager.d.ts +5 -0
- package/definitions/game/game/magic/IMagicalProperty.d.ts +6 -1
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +39 -5
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +4 -0
- package/definitions/game/game/milestones/MilestoneDefinition.d.ts +2 -2
- package/definitions/game/game/options/IGameOptions.d.ts +7 -0
- package/definitions/game/game/reference/IReferenceManager.d.ts +12 -1
- package/definitions/game/game/tile/ITerrain.d.ts +3 -22
- package/definitions/game/game/tile/Tile.d.ts +4 -2
- package/definitions/game/game/time/TimeManager.d.ts +4 -1
- package/definitions/game/language/DictionaryMap.d.ts +32 -0
- package/definitions/game/language/LanguageManager.d.ts +0 -2
- package/definitions/game/language/Translation.d.ts +1 -0
- package/definitions/game/language/dictionary/Message.d.ts +565 -564
- package/definitions/game/language/dictionary/Misc.d.ts +69 -65
- package/definitions/game/language/dictionary/UiTranslation.d.ts +858 -850
- package/definitions/game/language/english/item/DoodadsExtra.d.ts +2 -2
- package/definitions/game/language/english/item/ItemsExtra.d.ts +2 -2
- package/definitions/game/language/english/item/MagicalPropertyTypes.d.ts +1 -1
- package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +4 -1
- package/definitions/game/renderer/overlay/EffectRadiusOverlay.d.ts +36 -0
- package/definitions/game/renderer/world/WorldRenderer.d.ts +4 -0
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +1 -0
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +4 -0
- package/definitions/game/save/upgrade/versions/beta2.15.0/beta2.15.0-dev20251012.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.0/beta2.15.0-dev20251016.d.ts +12 -0
- package/definitions/game/save/upgrade/versions/beta2.15.0/beta2.15.0-dev20251018.d.ts +12 -0
- package/definitions/game/ui/old/OldUi.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/Stats.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +16 -4
- package/definitions/game/ui/screen/screens/game/static/stats/TemperatureDisplay.d.ts +13 -0
- package/definitions/game/ui/screen/screens/game/static/stats/component/StatComponent.d.ts +3 -0
- package/definitions/game/ui/screen/screens/menu/menus/options/TabPerformance.d.ts +1 -0
- package/definitions/game/ui/screen/screens/menu/menus/options/TabVideo.d.ts +2 -0
- package/definitions/game/utilities/math/Vector2.d.ts +25 -5
- package/definitions/utilities/math/Range.d.ts +6 -6
- package/package.json +1 -1
|
@@ -11,72 +11,76 @@
|
|
|
11
11
|
export declare enum SfxType {
|
|
12
12
|
Boat = 0,
|
|
13
13
|
Bow = 1,
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
14
|
+
Break = 2,
|
|
15
|
+
Chat = 3,
|
|
16
|
+
Craft = 4,
|
|
17
|
+
CraftFail = 5,
|
|
18
|
+
CreatureHit = 6,
|
|
19
|
+
CreatureNoise = 7,
|
|
20
|
+
Curse = 8,
|
|
21
|
+
CurseEventNewPlants = 9,
|
|
22
|
+
CurseEventPlantDeath = 10,// Reversed CurseEventNewPlants sound
|
|
23
|
+
CurseWarning = 11,
|
|
24
|
+
Damaged = 12,
|
|
25
|
+
DangerousMove = 13,
|
|
26
|
+
Death = 14,
|
|
27
|
+
Eating = 15,
|
|
28
|
+
Encumbered = 16,
|
|
29
|
+
Exceptional = 17,
|
|
30
|
+
Extinguish = 18,
|
|
31
|
+
Exude = 19,// Reversed GeneralMagicalAction sound
|
|
32
|
+
Fail = 20,
|
|
33
|
+
FluteNoteA = 21,
|
|
34
|
+
FluteNoteB = 22,
|
|
35
|
+
FluteNoteC = 23,
|
|
36
|
+
FluteNoteD = 24,
|
|
37
|
+
FluteNoteE = 25,
|
|
38
|
+
FluteNoteF = 26,
|
|
39
|
+
FluteNoteG = 27,
|
|
40
|
+
FluteNoteH = 28,
|
|
41
|
+
FluteNoteI = 29,
|
|
42
|
+
GeneralAction = 30,
|
|
43
|
+
GeneralMagicalAction = 31,
|
|
44
|
+
GraniteHit = 32,
|
|
45
|
+
Hit = 33,
|
|
46
|
+
Hurt = 34,
|
|
47
|
+
InvokeChaos = 35,
|
|
48
|
+
InvokeEvil = 36,
|
|
49
|
+
InvokeGood = 37,
|
|
50
|
+
Minecart = 38,
|
|
51
|
+
Miss = 39,
|
|
52
|
+
Overburdened = 40,
|
|
53
|
+
PickUp = 41,
|
|
54
|
+
Sacrifice = 42,
|
|
55
|
+
SandstoneHit = 43,
|
|
56
|
+
Slip = 44,
|
|
57
|
+
Swim = 45,
|
|
58
|
+
Throw = 46,
|
|
59
|
+
Trample = 47,
|
|
60
|
+
TreeHit = 48,
|
|
61
|
+
UiActivate = 49,
|
|
62
|
+
UiChoose = 50,
|
|
63
|
+
UiClose = 51,
|
|
64
|
+
UiDisable = 52,
|
|
65
|
+
UiEnable = 53,
|
|
66
|
+
UiEquip = 54,
|
|
67
|
+
UiInput = 55,
|
|
68
|
+
UiInputdelete = 56,
|
|
69
|
+
UiInvalid = 57,
|
|
70
|
+
UiOpen = 58,
|
|
71
|
+
UiOpensmall = 59,
|
|
72
|
+
UiProtect = 60,
|
|
73
|
+
UiReorder = 61,
|
|
74
|
+
UiSelect = 62,
|
|
75
|
+
UiSort = 63,
|
|
76
|
+
UiStack = 64,
|
|
77
|
+
UiTrade = 65,
|
|
78
|
+
UiUnequip = 66,
|
|
79
|
+
UiUnprotect = 67,
|
|
80
|
+
UiUnstack = 68,
|
|
81
|
+
Walk = 69,
|
|
82
|
+
Water = 70,
|
|
83
|
+
Wheelbarrow = 71
|
|
80
84
|
}
|
|
81
85
|
export type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
|
|
82
86
|
export declare enum Music {
|
|
@@ -19,8 +19,11 @@ import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
|
|
|
19
19
|
import DataComponent from "@wayward/game/game/entity/data/DataComponent";
|
|
20
20
|
export declare const CURSE_CAP = 10000;
|
|
21
21
|
export declare const CURSE_COMPONENT_ATTACK_CAP = 50;
|
|
22
|
+
export declare const CURSE_COMPONENT_ATTACK_FLOOR = 1;
|
|
22
23
|
export declare const CURSE_COMPONENT_DEFENSE_CAP = 100;
|
|
24
|
+
export declare const CURSE_COMPONENT_DEFENSE_FLOOR = 2;
|
|
23
25
|
export declare const CURSE_COMPONENT_CRAFTING_CAP = 3000;
|
|
26
|
+
export declare const CURSE_COMPONENT_CRAFTING_MIN_EFFECT = 0.3;
|
|
24
27
|
export declare const CURSE_COMPONENT_KILLING_CAP = 500;
|
|
25
28
|
export declare const CURSE_COMPONENT_SKILL_CAP = 100;
|
|
26
29
|
export declare const CURSE_COMPONENT_SLEEPLESSNESS_CAP_DAYS = 6;
|
|
@@ -66,7 +69,7 @@ export declare const CURSE_EVENTS_MAELSTROM_SPEED = 1;
|
|
|
66
69
|
* At 0-1 maelstrom, there are up to 2 opportunities per night. (Per player, because curse events are localised.)
|
|
67
70
|
* Additional opportunities before the top opportunity always use the max chance.
|
|
68
71
|
*/
|
|
69
|
-
export declare const CURSE_EVENTS_CHANCE: IRange
|
|
72
|
+
export declare const CURSE_EVENTS_CHANCE: IRange<number>;
|
|
70
73
|
export declare const CURSE_EVENTS_DEFAULT_RADIUS = 25;
|
|
71
74
|
/**
|
|
72
75
|
* An IRangeRange for randomly selecting the cooldown time between curse event nights.
|
|
@@ -91,6 +94,9 @@ declare namespace Curse {
|
|
|
91
94
|
definition: CurseEvent;
|
|
92
95
|
}
|
|
93
96
|
function get(island?: Island, type?: CurseEventType): Helper | undefined;
|
|
97
|
+
function all(island: Island): CurseEventContext[];
|
|
98
|
+
function isMysteryForClient(event: CurseEventInstance): boolean;
|
|
99
|
+
function isMysteryForHuman(event: CurseEventInstance, human: Human): boolean;
|
|
94
100
|
function willHaveEventsTonight(island: Island): boolean;
|
|
95
101
|
function canWarnAboutIncomingEvents(island: Island): boolean;
|
|
96
102
|
function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, import("../reference/IReferenceManager").ReferenceType.NPC | import("../reference/IReferenceManager").ReferenceType.Player, unknown>[]): number;
|
|
@@ -101,7 +107,7 @@ declare namespace Curse {
|
|
|
101
107
|
function attemptCurseEventSpawn(category: CurseCategory, human: Human, curse: number, humans: Human[], events: CurseEventInstance[]): CurseEventInstance | undefined;
|
|
102
108
|
function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
|
|
103
109
|
function unload(island: Island): void;
|
|
104
|
-
function cleanup(island: Island, humans?: Human[]): void;
|
|
110
|
+
function cleanup(island: Island, humans?: Human[], isMorning?: boolean): void;
|
|
105
111
|
function cleanupEphemerals(island: Island): void;
|
|
106
112
|
function createCurseEventContext(instance: CurseEventInstance, island: Island, humans?: Human[], cursebearer?: Human): CurseEventContext;
|
|
107
113
|
}
|
|
@@ -117,9 +123,10 @@ interface Curse {
|
|
|
117
123
|
[SYMBOL_CURSE_EVENT_GLOBAL_SUBSCRIBER_INSTANCE]?: CurseEventSubscriber;
|
|
118
124
|
[SYMBOL_CURSE_EVENT_ACTIVE_SUBSCRIBER_INSTANCE]?: CurseEventSubscriber;
|
|
119
125
|
}
|
|
120
|
-
interface CurseEventInstance {
|
|
126
|
+
export interface CurseEventInstance {
|
|
121
127
|
type: CurseEventType;
|
|
122
|
-
|
|
128
|
+
defaultDisplay: CurseEventDisplayMode;
|
|
129
|
+
display: Record<string, CurseEventDisplayMode>;
|
|
123
130
|
cursebearerIdentifier: string;
|
|
124
131
|
curse: number;
|
|
125
132
|
point: IVector2;
|
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type { BiomeType } from "@wayward/game/game/biome/IBiome";
|
|
12
|
-
import type { CurseGroup,
|
|
12
|
+
import type { CurseGroup, CurseEventType, CurseCategory, CursePosition, CurseEventRevealCondition } from "@wayward/game/game/curse/ICurse";
|
|
13
13
|
import type Human from "@wayward/game/game/entity/Human";
|
|
14
14
|
import type Island from "@wayward/game/game/island/Island";
|
|
15
15
|
import type { IGameOptionsPartial } from "@wayward/game/game/options/IGameOptions";
|
|
@@ -23,8 +23,14 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
|
23
23
|
import type Item from "@wayward/game/game/item/Item";
|
|
24
24
|
import type TileEvent from "@wayward/game/game/tile/TileEvent";
|
|
25
25
|
import type WorldZ from "@wayward/utilities/game/WorldZ";
|
|
26
|
+
import type { StatusEffectList } from "@wayward/game/game/entity/status/StatusEffectList";
|
|
27
|
+
import type { CurseEventInstance } from "@wayward/game/game/curse/Curse";
|
|
26
28
|
/** The API that curse events have access to */
|
|
27
29
|
export interface CurseEventContext {
|
|
30
|
+
readonly type: CurseEventType;
|
|
31
|
+
readonly definition: CurseEvent | undefined;
|
|
32
|
+
/** @deprecated You shouldn't have to use this */
|
|
33
|
+
readonly instance: CurseEventInstance;
|
|
28
34
|
readonly island: Island;
|
|
29
35
|
/** The epicenter of the curse, based on `CurseEvent.position` */
|
|
30
36
|
readonly point: IVector2;
|
|
@@ -54,7 +60,7 @@ export interface CurseEventContext {
|
|
|
54
60
|
*
|
|
55
61
|
* @param evenWhenAsleep Disable the default functionality of preventing spawns if the cursebearer is asleep
|
|
56
62
|
*/
|
|
57
|
-
spawnCreature(type?: CreatureType, tile?: Tile, evenWhenAsleep?: true): Creature | undefined;
|
|
63
|
+
spawnCreature(type?: CreatureType, aberrant?: boolean, tile?: Tile, evenWhenAsleep?: true): Creature | undefined;
|
|
58
64
|
/**
|
|
59
65
|
* Note: This does not check whether or not the cursebearer is asleep.
|
|
60
66
|
* @param options The options for extinguishing lights
|
|
@@ -65,13 +71,13 @@ export interface CurseEventContext {
|
|
|
65
71
|
* Mark the given creatures as "curse event" creatures. See the `spawnCreature` function for more information
|
|
66
72
|
*/
|
|
67
73
|
claim(...creatures: Creature[]): void;
|
|
74
|
+
reveal(forSpecificHuman?: ArrayOr<Human>): boolean;
|
|
75
|
+
discover(forSpecificHuman?: ArrayOr<Human>): boolean;
|
|
68
76
|
/**
|
|
69
77
|
* Inject a custom curse event subscriber class into the game.
|
|
70
78
|
* This class *must* be included in `CurseEvent.subscribers`.
|
|
71
79
|
*/
|
|
72
80
|
inject<T extends CurseEventSubscriber>(subscriber: Class<T>): void;
|
|
73
|
-
setDisplay(mode: CurseEventDisplayMode): void;
|
|
74
|
-
discover(forSpecificHuman?: Human): void;
|
|
75
81
|
uninject(): void;
|
|
76
82
|
uninject<T extends CurseEventSubscriber>(subscriber: Class<T>): void;
|
|
77
83
|
toString(): string;
|
|
@@ -98,7 +104,9 @@ export interface CurseEvent {
|
|
|
98
104
|
* All curse events default to a weight of 1, so setting this to 0.5 would make it half as likely as any other event.
|
|
99
105
|
*/
|
|
100
106
|
weight?: number;
|
|
101
|
-
|
|
107
|
+
revealOn: ArrayOr<CurseEventRevealCondition>;
|
|
108
|
+
discoverOn: ArrayOr<CurseEventRevealCondition>;
|
|
109
|
+
effects?(context: CurseEventContext, effects: StatusEffectList): StatusEffectList;
|
|
102
110
|
/** A number 0-1 representing the curse level that the randomly selected player must have in order for this curse event to be chosen */
|
|
103
111
|
requiredCurseLevel?: number;
|
|
104
112
|
requiredBiomes?: {
|
|
@@ -108,6 +116,7 @@ export interface CurseEvent {
|
|
|
108
116
|
/** If one event is marked as conflicting with another, they will both have the conflict registered. */
|
|
109
117
|
conflicts?: CurseEventType[];
|
|
110
118
|
requiredPredicate?(context: CurseEventContext): boolean;
|
|
119
|
+
/** Defaults to `CursePosition.None` */
|
|
111
120
|
position?: CursePosition;
|
|
112
121
|
/**
|
|
113
122
|
* Controls the radius of the curse event. Defaults to the value of `CURSE_EVENTS_DEFAULT_RADIUS` (at time of writing, 25.)
|
|
@@ -56,7 +56,7 @@ export declare enum CurseCategory {
|
|
|
56
56
|
export declare enum CursePosition {
|
|
57
57
|
/** The default value for a curse event. `position` returns the island's center. */
|
|
58
58
|
None = 0,
|
|
59
|
-
/** The curse event spawns in a random location near the cursebearer. */
|
|
59
|
+
/** The curse event spawns in a random location near the cursebearer, but not within LoS. */
|
|
60
60
|
Random = 1,
|
|
61
61
|
/** The curse event's position is always directly on the cursebearer. */
|
|
62
62
|
Follow = 2
|
|
@@ -78,3 +78,13 @@ export declare enum CurseEventDisplayMode {
|
|
|
78
78
|
Mystery = 1,
|
|
79
79
|
Revealed = 2
|
|
80
80
|
}
|
|
81
|
+
export declare enum CurseEventRevealCondition {
|
|
82
|
+
None = 0,
|
|
83
|
+
/** Does nothing except indicate to *yourself* that this curse event will reveal via scripts */
|
|
84
|
+
Scripts = 1,
|
|
85
|
+
Start = 2,
|
|
86
|
+
End = 3,
|
|
87
|
+
Revealed = 4,
|
|
88
|
+
CreatureWitnessed = 5,
|
|
89
|
+
CreatureKilled = 6
|
|
90
|
+
}
|
|
@@ -9,5 +9,7 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
|
|
12
|
+
export declare const CURSE_EVENT_CRAFTING_INSPIRATION_DIFFICULTY_MULTIPLIER = 0.85;
|
|
13
|
+
export declare const CURSE_EVENT_CRAFTING_INSPIRATION_MAGIC_CHANCE_MULTIPLIER = 0.5;
|
|
12
14
|
declare const _default: CurseEvent;
|
|
13
15
|
export default _default;
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { BiomeType } from "@wayward/game/game/biome/IBiome";
|
|
12
|
+
import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
|
|
13
|
+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
|
|
14
|
+
import { CombatStrength } from "@wayward/game/game/entity/ICombatStrength";
|
|
15
|
+
import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
|
|
16
|
+
export declare const CURSE_EVENT_HORDE_CHANCES: Array<[IRange, CombatStrength | IRange<CombatStrength>]>;
|
|
17
|
+
export declare const CURSE_EVENT_HORDE_CREATURE_COUNT: IRangeRange;
|
|
18
|
+
export declare const CURSE_EVENT_HORDE_TABLE: PartialRecord<BiomeType, CreatureType[]>;
|
|
19
|
+
declare const _default: CurseEvent;
|
|
20
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
|
|
12
|
+
export declare const CURSE_EVENT_NEW_PLAMTS_CHANCE_GRADIENT: number[];
|
|
13
|
+
export declare const CURSE_EVENT_NEW_PLAMTS_DRYAD_CHANCE_GRADIENT: number[];
|
|
14
|
+
declare const _default: CurseEvent;
|
|
15
|
+
export default _default;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
|
|
12
|
+
export declare const CURSE_EVENT_PLAMTS_DEATH_CHANCE_GRADIENT: number[];
|
|
13
|
+
export declare const CURSE_EVENT_PLAMTS_DEATH_DRYAD_CHANCE_GRADIENT: number[];
|
|
14
|
+
declare const _default: CurseEvent;
|
|
15
|
+
export default _default;
|
|
@@ -10,10 +10,11 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
|
|
12
12
|
import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
|
|
13
|
+
export declare const CURSE_EVENT_SHADOWS_SPAWN_COUNT = 3;
|
|
13
14
|
export declare const CURSE_EVENT_SHADOWS_SPAWN_DELAY: IRangeRange;
|
|
14
15
|
export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_DELAY: IRangeRange;
|
|
15
16
|
export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_STATIC: IRangeRange;
|
|
16
17
|
export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_DYNAMIC: IRangeRange;
|
|
17
|
-
export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_TIME_MULTIPLIER: IRange
|
|
18
|
+
export declare const CURSE_EVENT_SHADOWS_EXTINGUISH_TIME_MULTIPLIER: IRange<number>;
|
|
18
19
|
declare const _default: CurseEvent;
|
|
19
20
|
export default _default;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import { CurseEvent } from "@wayward/game/game/curse/CurseEvent";
|
|
12
|
+
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
|
|
13
|
+
import { IRangeRange } from "@wayward/utilities/math/Range";
|
|
14
|
+
import type { WeightedOption } from "@wayward/utilities/random/IRandom";
|
|
15
|
+
export declare const CURSE_EVENT_SWARM_CREATURES: Array<Array<WeightedOption<[CreatureType, boolean]>>>;
|
|
16
|
+
export declare const CURSE_EVENT_SWARM_CREATURE_COUNT: IRangeRange;
|
|
17
|
+
declare const _default: CurseEvent;
|
|
18
|
+
export default _default;
|
|
@@ -11,7 +11,8 @@
|
|
|
11
11
|
import { TileUpdateType } from "@wayward/game/game/IGame";
|
|
12
12
|
import type { IHasQuality, IObject, IQualityEvents } from "@wayward/game/game/IObject";
|
|
13
13
|
import { Quality } from "@wayward/game/game/IObject";
|
|
14
|
-
import type { DisplayableDoodadType,
|
|
14
|
+
import type { DisplayableDoodadType, DoorOrientation, IDoodadDescription, IDoodadGetNameOptions, IDoodadOptions, IHasBuilder, IHasWater } from "@wayward/game/game/doodad/IDoodad";
|
|
15
|
+
import { DoodadTypeExtra } from "@wayward/game/game/doodad/IDoodad";
|
|
15
16
|
import { DoodadTag, DoodadType, DoodadTypeGroup, GrowingStage } from "@wayward/game/game/doodad/IDoodad";
|
|
16
17
|
import type { IEntityMovableEvents } from "@wayward/game/game/entity/EntityMovable";
|
|
17
18
|
import EntityMovable from "@wayward/game/game/entity/EntityMovable";
|
|
@@ -257,7 +258,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
|
|
|
257
258
|
* @param bypassChange Set to true if you just want to check if fertility can be increased.
|
|
258
259
|
* @returns True or false depending on if it increased in fertility or not.
|
|
259
260
|
*/
|
|
260
|
-
increaseFertility(bypassChange?: boolean): boolean;
|
|
261
|
+
increaseFertility(bypassChange?: boolean, sendMessage?: boolean): boolean;
|
|
261
262
|
/**
|
|
262
263
|
* Return extra trap damage based on player multiplier and magical status
|
|
263
264
|
*/
|
|
@@ -375,11 +376,6 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
|
|
|
375
376
|
* @returns number of score (or 0 if no civilization score is set).
|
|
376
377
|
*/
|
|
377
378
|
getCivilizationScore(excludeMagic?: boolean): number;
|
|
378
|
-
/**
|
|
379
|
-
* Gets the scarecrow radius based on quality.
|
|
380
|
-
* This also exists on items.
|
|
381
|
-
*/
|
|
382
|
-
getScareRadius(): number;
|
|
383
379
|
/**
|
|
384
380
|
* Gets a set of skill types and values from doodads that have "containedItemGroupProvidesSkill" set for items that provide adjacent skill bonuses.
|
|
385
381
|
* @returns Map of skill type and number (skill value).
|
|
@@ -9,9 +9,10 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
12
|
-
import type { DoodadType } from "@wayward/game/game/doodad/IDoodad";
|
|
12
|
+
import type { DoodadType, IScareRadius } from "@wayward/game/game/doodad/IDoodad";
|
|
13
13
|
import { GrowingStage } from "@wayward/game/game/doodad/IDoodad";
|
|
14
14
|
import type Human from "@wayward/game/game/entity/Human";
|
|
15
|
+
import type Item from "@wayward/game/game/item/Item";
|
|
15
16
|
declare namespace DoodadUtilities {
|
|
16
17
|
type DoodadIn = Doodad | DoodadType;
|
|
17
18
|
export function hasGrownEnoughIfCanGrow(doodad: Doodad, requiredGrowthStage: GrowingStage): boolean;
|
|
@@ -20,6 +21,7 @@ declare namespace DoodadUtilities {
|
|
|
20
21
|
export function wouldWalkingOnDealNormalDamage(doodad: DoodadIn, human?: Human): boolean;
|
|
21
22
|
export function isDangerous(doodad: DoodadIn, human?: Human): boolean;
|
|
22
23
|
export function canCauseStatus(doodad: DoodadIn): boolean;
|
|
24
|
+
export function getScareRadius(doodad: Doodad | Item): IScareRadius;
|
|
23
25
|
export {};
|
|
24
26
|
}
|
|
25
27
|
export default DoodadUtilities;
|
|
@@ -9,6 +9,7 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type { IDoodadDescription, IDoodadGroupDescription } from "@wayward/game/game/doodad/IDoodad";
|
|
12
|
-
import { DoodadType, DoodadTypeGroup } from "@wayward/game/game/doodad/IDoodad";
|
|
12
|
+
import { DoodadType, DoodadTypeExtra, DoodadTypeGroup } from "@wayward/game/game/doodad/IDoodad";
|
|
13
13
|
export declare const doodadDescriptions: OptionalDescriptions<DoodadType, IDoodadDescription>;
|
|
14
14
|
export declare const doodadGroups: OptionalDescriptions<DoodadTypeGroup, IDoodadGroupDescription>;
|
|
15
|
+
export declare const doodadVariantToMainTypeMap: Map<DoodadTypeExtra, DoodadType>;
|
|
@@ -231,6 +231,19 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
|
|
|
231
231
|
* The doodad type to display instead of the describe doodad type.
|
|
232
232
|
*/
|
|
233
233
|
displayDoodad?: SupplierOr<DisplayableDoodadType | undefined, [Doodad]>;
|
|
234
|
+
/**
|
|
235
|
+
* A number of "display variants" for this item.
|
|
236
|
+
*
|
|
237
|
+
* Each variant must be in `DoodadTypeExtra`, named `${main item type name}${1-based variant index}`.
|
|
238
|
+
* IE, `DoodadType.JackOLantern` having `displayVariants: 3` will look for `DoodadTypeExtra.JackOLantern1`, `JackOLantern2`, and `JackOLantern3`.
|
|
239
|
+
*
|
|
240
|
+
* Setting `displayItem` disables the functionality provided by `displayVariants`.
|
|
241
|
+
*
|
|
242
|
+
* `displayVariants` uses `aestheticRandom` to determine which variant to use.
|
|
243
|
+
* `aestheticRandom` is transferred when converting from Item to Doodad and vice versa, so the variant will remain the same,
|
|
244
|
+
* assuming `displayVariants` is set to the same count on both the item description and doodad description.
|
|
245
|
+
*/
|
|
246
|
+
displayVariants?: number;
|
|
234
247
|
/**
|
|
235
248
|
* Sets (and overwrites) the associated item (or item extra) that shows in the tooltip.
|
|
236
249
|
*/
|
|
@@ -262,6 +275,14 @@ export interface IItemStackRegion {
|
|
|
262
275
|
yMin: number;
|
|
263
276
|
yMax: number;
|
|
264
277
|
}
|
|
278
|
+
export interface IScareRadius {
|
|
279
|
+
total: number;
|
|
280
|
+
/** The "effective" scare radius, ie what's actually used internally. This is slightly increased so that it's a nicer circle */
|
|
281
|
+
totalEffective: number;
|
|
282
|
+
base: number;
|
|
283
|
+
quality: number;
|
|
284
|
+
magic: number;
|
|
285
|
+
}
|
|
265
286
|
export interface ILockedChest {
|
|
266
287
|
/**
|
|
267
288
|
* Loot groups that gets generated inside a chest.
|
|
@@ -491,7 +512,17 @@ export declare enum DoodadTypeExtra {
|
|
|
491
512
|
WoodenBookcase_25 = 184,
|
|
492
513
|
WoodenBookcase_50 = 185,
|
|
493
514
|
WoodenBookcase_75 = 186,
|
|
494
|
-
WoodenBookcase_100 = 187
|
|
515
|
+
WoodenBookcase_100 = 187,
|
|
516
|
+
JackOLantern2 = 188,
|
|
517
|
+
JackOLantern3 = 189,
|
|
518
|
+
LitJackOLantern2 = 190,
|
|
519
|
+
LitJackOLantern3 = 191,
|
|
520
|
+
StrawScarecrow2 = 192,
|
|
521
|
+
StrawScarecrow3 = 193,
|
|
522
|
+
CactusScarecrow2 = 194,
|
|
523
|
+
CactusScarecrow3 = 195,
|
|
524
|
+
SnowScarecrow2 = 196,
|
|
525
|
+
SnowScarecrow3 = 197
|
|
495
526
|
}
|
|
496
527
|
export type DisplayableDoodadType = DoodadType | DoodadTypeExtra;
|
|
497
528
|
export declare enum DoodadTag {
|
|
@@ -528,9 +559,10 @@ export declare enum DoodadTypeGroup {
|
|
|
528
559
|
Wheelbarrow = -9979,
|
|
529
560
|
Altar = -9978,
|
|
530
561
|
OpenFireSource = -9977,
|
|
531
|
-
RequiresCandleToLight = -9976
|
|
562
|
+
RequiresCandleToLight = -9976,// Pumpkins
|
|
532
563
|
ContainsFuelSource = -9975,
|
|
533
|
-
CurseWard = -9974
|
|
564
|
+
CurseWard = -9974,
|
|
565
|
+
CannotBeSpread = -9973
|
|
534
566
|
}
|
|
535
567
|
export declare enum DoorOrientation {
|
|
536
568
|
/**
|
|
@@ -28,7 +28,7 @@ export default class CombatStrengthManager {
|
|
|
28
28
|
* Calculates a float value between 0 and 1 representing a creature's difficulty.
|
|
29
29
|
*/
|
|
30
30
|
getCreature(creature: CreatureType, aberrant?: boolean): number;
|
|
31
|
-
getCreatureDifficultyAgainstHuman(creature: Creature, human: Human): number;
|
|
31
|
+
getCreatureDifficultyAgainstHuman(creature: Creature, human: Human, ignoreCurrentStats?: boolean): number;
|
|
32
32
|
private getEstimatedTurnsToKillHuman;
|
|
33
33
|
private getEstimatedTurnsToKillCreature;
|
|
34
34
|
/**
|
|
@@ -233,7 +233,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
|
233
233
|
isDualWielding(): boolean;
|
|
234
234
|
getAttack(attack?: AttackType, weapon?: Item, offHandWeapon?: Item): IAttack;
|
|
235
235
|
getSimplifiedCumulativeAttack(): number;
|
|
236
|
-
getSimplifiedCumulativeDefense(): number;
|
|
236
|
+
getSimplifiedCumulativeDefense(defense?: PlayerDefense): number;
|
|
237
237
|
getCombatStrength(): number;
|
|
238
238
|
private getAttackType;
|
|
239
239
|
private getAttackSkillBonus;
|
|
@@ -254,7 +254,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
|
254
254
|
isOffHandDisabled(): boolean;
|
|
255
255
|
getEquipSlotForItem(item: Item, includeDisabled?: true): EquipType | undefined;
|
|
256
256
|
getFanaticism(deity: Deity): number;
|
|
257
|
-
getCurse(): number;
|
|
257
|
+
getCurse(refresh?: true): number;
|
|
258
258
|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
259
259
|
/**
|
|
260
260
|
* Gets the max health of the player.
|
|
@@ -376,7 +376,6 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
|
376
376
|
checkForWell(): boolean;
|
|
377
377
|
checkForGather(): Doodad | undefined;
|
|
378
378
|
calculateEquipmentStats(): void;
|
|
379
|
-
private recalculateInsulation;
|
|
380
379
|
private getEquipmentInsulation;
|
|
381
380
|
discoverRecipe(itemType: ItemType, forceUnlock?: boolean, crafted?: ICrafted): void;
|
|
382
381
|
incrementIslandTickCount(): void;
|
|
@@ -450,7 +449,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
|
450
449
|
protected statGain(stat: Stat | ISkillAttribute, bypass: boolean, sourceSkill?: SkillType, times?: number): void;
|
|
451
450
|
protected calculateStats(): void;
|
|
452
451
|
kill(): void;
|
|
453
|
-
protected resetDefense(
|
|
452
|
+
protected resetDefense(): void;
|
|
454
453
|
protected sootheChecks(): void;
|
|
455
454
|
private swimSootheCheck;
|
|
456
455
|
/**
|
|
@@ -128,6 +128,17 @@ export declare enum EntityType {
|
|
|
128
128
|
Corpse = 6,
|
|
129
129
|
Item = 7
|
|
130
130
|
}
|
|
131
|
+
export interface EntityTypeMap {
|
|
132
|
+
[EntityType.Corpse]: Corpse;
|
|
133
|
+
[EntityType.Creature]: Creature;
|
|
134
|
+
[EntityType.Doodad]: Doodad;
|
|
135
|
+
[EntityType.Human]: Human;
|
|
136
|
+
[EntityType.Item]: Item;
|
|
137
|
+
[EntityType.NPC]: NPC;
|
|
138
|
+
[EntityType.Player]: Player;
|
|
139
|
+
[EntityType.TileEvent]: TileEvent;
|
|
140
|
+
}
|
|
141
|
+
export type EntityTypeType<TYPE extends EntityType> = EntityTypeMap[TYPE] extends Entity<any, infer TYPETYPE, any, any> ? TYPETYPE : never;
|
|
131
142
|
export declare enum MoveType {
|
|
132
143
|
None = 0,
|
|
133
144
|
Water = 1,
|
|
@@ -544,7 +544,7 @@ export declare const DEFAULT_ISLAND_TRAVEL_TIME_BASE = 1000;
|
|
|
544
544
|
/**
|
|
545
545
|
* A multiplier for how much travel time is added by the distance travelled, variable based on the player's seafaring skill.
|
|
546
546
|
*/
|
|
547
|
-
export declare const DEFAULT_ISLAND_TRAVEL_TIME_MULTIPLIER: IRange
|
|
547
|
+
export declare const DEFAULT_ISLAND_TRAVEL_TIME_MULTIPLIER: IRange<number>;
|
|
548
548
|
/**
|
|
549
549
|
* The amount of travel time it takes to travel to civilization
|
|
550
550
|
*/
|
|
@@ -572,7 +572,7 @@ export declare const PLAYER_TRAVEL_CIVILIZATION_STAT_REDUCTION = 5;
|
|
|
572
572
|
* - 100% skill = 60 stamina lost
|
|
573
573
|
* - 125% skill = 0 stamina lost
|
|
574
574
|
*/
|
|
575
|
-
export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION: IRange
|
|
575
|
+
export declare const PLAYER_TRAVEL_SWIM_STAMINA_STAT_REDUCTION: IRange<number>;
|
|
576
576
|
/**
|
|
577
577
|
* The minimum remaining stamina the player should have after swimming
|
|
578
578
|
*/
|