@wayward/types 2.15.0-beta.dev.20251007.1 → 2.15.0-beta.dev.20251009.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (162) hide show
  1. package/definitions/game/audio/IAudio.d.ts +2 -1
  2. package/definitions/game/game/curse/Curse.d.ts +31 -12
  3. package/definitions/game/game/curse/ICurse.d.ts +5 -6
  4. package/definitions/game/game/doodad/Doodad.d.ts +5 -0
  5. package/definitions/game/game/entity/Entity.d.ts +7 -1
  6. package/definitions/game/game/entity/Human.d.ts +7 -7
  7. package/definitions/game/game/entity/IHuman.d.ts +3 -0
  8. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  10. package/definitions/game/game/entity/action/actions/AddItemDiscovered.d.ts +1 -1
  11. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/Attack.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Butcher.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  29. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Dig.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  35. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  43. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  50. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
  53. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  54. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  55. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  56. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/Jump.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  69. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Navigate.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Noclip.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  73. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +1 -1
  74. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/PickUp.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  80. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  82. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Plant.d.ts +1 -1
  84. package/definitions/game/game/entity/action/actions/Pour.d.ts +1 -1
  85. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Release.d.ts +1 -1
  94. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  95. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
  96. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/ResetItemDiscovered.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/Reshape.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  102. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  103. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  104. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  106. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/SetDown.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  111. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +1 -1
  113. package/definitions/game/game/entity/action/actions/Squish.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/StartFire.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  116. package/definitions/game/game/entity/action/actions/Summon.d.ts +1 -1
  117. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/TellTime.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +1 -1
  123. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +1 -1
  126. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  128. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Uncage.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  137. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +1 -1
  138. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  139. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  140. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  141. package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/ViewItems.d.ts +1 -1
  144. package/definitions/game/game/entity/creature/Creature.d.ts +2 -1
  145. package/definitions/game/game/entity/creature/ICreature.d.ts +5 -0
  146. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +2 -2
  147. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +3 -0
  148. package/definitions/game/game/entity/data/DataComponent.d.ts +38 -0
  149. package/definitions/game/game/entity/npc/INPC.d.ts +3 -0
  150. package/definitions/game/game/entity/npc/NPC.d.ts +2 -2
  151. package/definitions/game/game/entity/player/IPlayer.d.ts +3 -0
  152. package/definitions/game/game/entity/player/Player.d.ts +2 -2
  153. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +1 -0
  154. package/definitions/game/game/island/Island.d.ts +2 -2
  155. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -2
  156. package/definitions/game/game/tile/ITileEvent.d.ts +3 -0
  157. package/definitions/game/game/tile/Tile.d.ts +2 -1
  158. package/definitions/game/game/tile/TileEvent.d.ts +2 -2
  159. package/definitions/game/language/dictionary/Message.d.ts +190 -189
  160. package/definitions/game/language/dictionary/UiTranslation.d.ts +666 -664
  161. package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +4 -1
  162. package/package.json +1 -1
@@ -13,5 +13,5 @@ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAc
13
13
  import Human from "@wayward/game/game/entity/Human";
14
14
  import { ItemType } from "@wayward/game/game/item/IItem";
15
15
  import Item from "@wayward/game/game/item/Item";
16
- declare const _default: Action<[import("../argument/ActionArgumentEnum").default<never, never>, ActionArgument.ItemArrayNearby, [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<ItemType, "Bow" | "None" | "String" | "HideGlue" | "AnimalSkull" | "GraniteArrow" | "GraniteArrowhead" | "PileOfAsh" | "BarkLeggings" | "BarkShield" | "BarkTunic" | "Bone" | "Branch" | "CactusSpines" | "Charcoal" | "GraniteFlooring" | "CookedMeat" | "Earthworm" | "Feather" | "Fertilizer" | "WaterskinOfSeawater" | "FirePlough" | "BeggartickSeeds" | "Fossil" | "GoldCoins" | "GoldenChalice" | "GoldenRing" | "GoldShortSword" | "GrassSeeds" | "IronOre" | "WoodenDowels" | "Granite" | "LeafBedroll" | "Hide" | "Leaves" | "Limestone" | "Log" | "GraniteMortarAndPestle" | "ButtonMushrooms" | "Nopal" | "Peat" | "Sandstone" | "PileOfGravel" | "PileOfBeachSand" | "WoodenArrow" | "GraniteAxe" | "Bandage" | "WovenFabric" | "CactusNeedle" | "GraniteShovel" | "WoodenSpear" | "Suture" | "Raft" | "RawMeat" | "Raspberries" | "FlyAmanita" | "Rope" | "MapleSeeds" | "Badderlocks" | "SharpGlass" | "SharpGranite" | "Skullcap" | "SmoothGranite" | "Soil" | "GraniteSpear" | "Stones" | "GraniteWall" | "StrippedBark" | "Leather" | "Tannin" | "MilkThistleSeeds" | "TreeBark" | "HoneyFungus" | "ClematisVine" | "Twigs" | "Waterskin" | "WoodenPole" | "PeatBandage" | "BowDrill" | "FishingNet" | "RawCod" | "CookedCod" | "GraniteCampfire" | "VineWhip" | "PileOfSnow" | "BarkTorch" | "LitBarkTorch" | "HandDrill" | "SmallBag" | "Shale" | "SharpenedBone" | "Grindstone" | "RawFishSteak" | "CookedFishSteak" | "WaterskinOfDesalinatedWater" | "BoatPaddle" | "BullBoat" | "RefinedSand" | "Spyglass" | "Retort" | "RawClay" | "RawClayBlowpipe" | "ClayBlowpipe" | "LeatherBelt" | "LeatherTunic" | "LeatherBoots" | "LeatherCap" | "LeatherGorget" | "LeatherPants" | "LeatherGloves" | "GraniteFurnace" | "SandstoneKiln" | "IronTongs" | "Talc" | "TalcumPowder" | "WoodenSandCastFlask" | "Lens" | "PlantRoots" | "Lockpick" | "BoneNeedle" | "Pineapple" | "TatteredMap" | "Coal" | "SmeltedWroughtIron" | "LimestonePowder" | "SmeltedIron" | "Backpack" | "RottenMeat" | "GraniteHammer" | "RawChicken" | "CookedChicken" | "GraniteAnvil" | "WoodenChest" | "IronShortSword" | "IronBreastplate" | "IronBoots" | "IronHelmet" | "IronGorget" | "IronCuisses" | "IronGauntlets" | "IronHeater" | "SandstoneWall" | "SandstoneFlooring" | "SpiderSilk" | "AnimalFat" | "TallowTorch" | "ClayFlakes" | "GreenSand" | "OldInstructionalScroll" | "SlimeBall" | "SlimeGlue" | "CookedSpiderMeat" | "SpiderMeat" | "IronLockpick" | "RottingVegetation" | "Chives" | "IronHammer" | "IronSpear" | "IronShovel" | "IronDoubleAxe" | "IronPickaxe" | "Inkstick" | "Coconut" | "PalmLeaf" | "Offal" | "BoneFragments" | "LitPoleTorch" | "CottonBoll" | "CottonSeeds" | "CottonFabric" | "BonePole" | "Tourniquet" | "WroughtIronPickaxe" | "WroughtIronDoubleAxe" | "WroughtIronShovel" | "WroughtIronSpear" | "WroughtIronHammer" | "WroughtIronLockpick" | "WroughtIronShield" | "WroughtIronGauntlets" | "WroughtIronCuisses" | "WroughtIronGorget" | "WroughtIronHelmet" | "WroughtIronBoots" | "WroughtIronBreastplate" | "WroughtIronShortSword" | "WoodenWall" | "WoodenFlooring" | "WoodenDoor" | "FishingRod" | "MessageInABottle" | "CarbonPowder" | "PileOfCompost" | "FishGlue" | "WoodenShavings" | "GraniteDeadfall" | "Snare" | "WaterskinOfMedicinalWater" | "CharcoalBandage" | "WoodenTongs" | "WroughtIronTongs" | "SheetOfGlass" | "SolarStill" | "TinWaterStill" | "GraniteSundial" | "LitTallowTorch" | "Sinew" | "ShortBow" | "LongBow" | "CompositeBow" | "WaterskinOfPurifiedFreshWater" | "WaterskinOfUnpurifiedFreshWater" | "GlassBottle" | "Cork" | "GlassBottleOfSeawater" | "GlassBottleOfDesalinatedWater" | "GlassBottleOfMedicinalWater" | "GlassBottleOfPurifiedFreshWater" | "GlassBottleOfUnpurifiedFreshWater" | "WroughtIronArrow" | "IronArrow" | "GraniteBullet" | "WroughtIronBullet" | "IronBullet" | "LeatherQuiver" | "Ectoplasm" | "MagicalEssence" | "WoodenFence" | "CreatureIdol" | "CordedSling" | "LeatherSling" | "WroughtIronArrowhead" | "IronArrowhead" | "Hammock" | "CottonBedroll" | "FeatherBedroll" | "RawTaintedMeat" | "CookedTaintedMeat" | "GraniteKnife" | "RawBlindfish" | "CookedBlindfish" | "Pemmican" | "CookedPemmican" | "Sail" | "Sailboat" | "ChickenEgg" | "BoiledChickenEgg" | "SheafOfHay" | "Niter" | "Saltpeter" | "BlackPowder" | "FlintlockPistol" | "Giblets" | "ExplosiveTrap" | "SkeletalMageWand" | "RawClayJug" | "ClayJug" | "ClayJugOfSeawater" | "ClayJugOfDesalinatedWater" | "ClayJugOfMedicinalWater" | "ClayJugOfPurifiedFreshWater" | "ClayJugOfUnpurifiedFreshWater" | "RawClayBrick" | "ClayBrick" | "ClayWall" | "ClayFlooring" | "PineappleSeeds" | "RaspberrySeeds" | "PricklyPearSeeds" | "ClematisSeeds" | "PaperSheet" | "PaperMold" | "Beggarticks" | "MilkThistleFlowers" | "DrawnMap" | "TatteredClothShirt" | "TatteredClothTrousers" | "WoodenGate" | "PoisonIvyLeaves" | "PoisonIvySeeds" | "WroughtIronChest" | "IronChest" | "SwitchgrassSeeds" | "Apple" | "SpiderEggs" | "TailFeathers" | "AppleSeeds" | "VenomGland" | "OrnateWoodenChest" | "RollOfRedCarpet" | "OrnateCape" | "FireBladder" | "GoldenKey" | "WoodenShortSword" | "ClayKiln" | "ClayCampfire" | "ClayFurnace" | "CopperWaterStill" | "SandstoneCampfire" | "SandstoneFurnace" | "WroughtIronWaterStill" | "GraniteKiln" | "WroughtIronAnvil" | "IronAnvil" | "MageRobe" | "CrackedOrb" | "AnimalClaw" | "AnimalPelt" | "AnimalFur" | "Scales" | "SharkFin" | "RawReptileMeat" | "CookedReptileMeat" | "Tentacles" | "CookedTentacles" | "WormMeat" | "CookedWormMeat" | "GranitePickaxe" | "WroughtIronAxe" | "IronAxe" | "FertileSoil" | "GraniteHoe" | "WroughtIronHoe" | "IronHoe" | "LavaBeetleHelmet" | "SpruceCone" | "SpruceSeeds" | "SpruceNeedles" | "CypressCone" | "CypressSeeds" | "CypressLeaves" | "Lettuce" | "LettuceSeeds" | "ChiveSeeds" | "Potato" | "PotatoSeeds" | "Carrot" | "CarrotSeeds" | "CornEar" | "CornSeeds" | "Cucumber" | "CucumberSeeds" | "Tomato" | "TomatoSeeds" | "Pumpkin" | "PumpkinSeeds" | "PricklyPearFruit" | "SugarCaneStalks" | "SugarCaneSeeds" | "BushelOfWheat" | "Wheat" | "CookedPotato" | "CookedCornCob" | "BundleOfSwitchgrass" | "Cloak" | "WoodenMortarAndPestle" | "SandstoneMortarAndPestle" | "WroughtIronMortarAndPestle" | "IronMortarAndPestle" | "RawClayMortarAndPestle" | "ClayMortarAndPestle" | "CopperOre" | "SmeltedCopper" | "CopperPickaxe" | "CopperDoubleAxe" | "CopperShovel" | "CopperSpear" | "CopperHammer" | "CopperLockpick" | "CopperBuckler" | "CopperGauntlets" | "CopperGreaves" | "CopperGorget" | "CopperHelmet" | "CopperBoots" | "CopperCuirass" | "CopperShortSword" | "CopperTongs" | "CopperArrow" | "CopperBullet" | "CopperArrowhead" | "CopperChest" | "CopperAnvil" | "CopperAxe" | "CopperHoe" | "CopperMortarAndPestle" | "WaterskinOfGoatMilk" | "ClayJugOfGoatMilk" | "GlassBottleOfGoatMilk" | "Obsidian" | "OrnateBlueBook" | "Journal" | "MossCoveredBook" | "GildedRedBook" | "ArrowShaft" | "SlitherSucker" | "AberrantSlitherSucker" | "StrawHat" | "BlackplateSabatons" | "BlackplateBreastplate" | "BlackplateGauntlets" | "BlackplateGorget" | "BlackplateGreaves" | "BlackplateHelmet" | "DeathKnightAxe" | "Macuahuitl" | "ObsidianArrow" | "ObsidianArrowhead" | "ObsidianAxe" | "ObsidianKnife" | "ObsidianShovel" | "ObsidianSpear" | "TumbleweedSeeds" | "CoconutHusk" | "PeeledCoconut" | "CoconutMeat" | "CoconutContainerOfCoconutWater" | "CoconutContainer" | "CoconutContainerOfSeawater" | "CoconutContainerOfDesalinatedWater" | "CoconutContainerOfMedicinalWater" | "CoconutContainerOfPurifiedFreshWater" | "CoconutContainerOfUnpurifiedFreshWater" | "CoconutContainerOfGoatMilk" | "OldEducationalScroll" | "StrippedHide" | "ClaySandCastFlask" | "SandstoneSandCastFlask" | "GraniteSandCastFlask" | "BoneGlue" | "CutHide" | "BoneMeal" | "PileOfDesertSand" | "JoshuaTreeLeaves" | "JoshuaTreeFruit" | "JoshuaTreeSeeds" | "CookedJoshuaTreeFruit" | "JoshuaTreeFlowers" | "SaguaroCactusFruit" | "SaguaroCactusSeeds" | "SaguaroCactusChunk" | "GraniteWell" | "SandstoneWell" | "ClayWell" | "AloeVeraLeaves" | "AloeVeraSeeds" | "DeadScorpion" | "DeadAberrantScorpion" | "CookedScorpion" | "CookedAberrantScorpion" | "ScorpionStinger" | "CopperBakingTray" | "WroughtIronBakingTray" | "IronBakingTray" | "Flour" | "Dough" | "Hardtack" | "HitchingPost" | "ShreddedPaper" | "RawMudskipper" | "RawAberrantMudskipper" | "CookedMudskipper" | "CookedAberrantMudskipper" | "RawRedSnapper" | "CookedRedSnapper" | "RawWalleye" | "CookedWalleye" | "WoodenShield" | "CopperRefinementTools" | "WroughtIronRefinementTools" | "IronRefinementTools" | "ScaleBelt" | "ScaleVest" | "ScaleBoots" | "ScaleCap" | "ScaleBevor" | "ScaleLeggings" | "ScaleGloves" | "CookedJoshuaTreeFlowers" | "SaguaroCactusRibs" | "BladesOfGrass" | "AnimalDroppings" | "AnimalDung" | "Guano" | "Tallow" | "TallowCandle" | "LitTallowCandle" | "WispDust" | "MagicalAspect" | "GoldenSextant" | "RawChoppedFish" | "CookedChoppedFish" | "CookedFishKebab" | "AshCement" | "AshCementBrick" | "AshCementFlooring" | "AshCementWall" | "IceShard" | "PenguinEgg" | "BoiledPenguinEgg" | "RawPenguinMeat" | "CookedPenguinMeat" | "Crowberries" | "CookedCrowberries" | "CrowberrySeeds" | "Winterberries" | "WinterberrySeeds" | "ArcticPoppies" | "ArcticPoppySeeds" | "PirateHat" | "AloeVeraBandage" | "SharkTooth" | "CopperKnife" | "WroughtIronKnife" | "IronKnife" | "TinOre" | "SmeltedTin" | "TinPickaxe" | "TinDoubleAxe" | "TinShovel" | "TinSpear" | "TinHammer" | "TinLockpick" | "TinShield" | "TinGloves" | "TinChausses" | "TinBevor" | "TinHelmet" | "TinFootgear" | "TinCuirass" | "TinShortSword" | "TinTongs" | "TinArrow" | "TinBullet" | "TinArrowhead" | "TinChest" | "TinAnvil" | "TinAxe" | "TinHoe" | "TinMortarAndPestle" | "TinBakingTray" | "TinRefinementTools" | "TinKnife" | "SmeltedBronze" | "BronzePickaxe" | "BronzeDoubleAxe" | "BronzeShovel" | "BronzeSpear" | "BronzeHammer" | "BronzeLockpick" | "BronzeKiteShield" | "BronzeGauntlets" | "BronzeGreaves" | "BronzeBevor" | "BronzeHelmet" | "BronzeBoots" | "BronzeChestArmor" | "BronzeShortSword" | "BronzeTongs" | "BronzeArrow" | "BronzeBullet" | "BronzeArrowhead" | "BronzeChest" | "BronzeAnvil" | "BronzeAxe" | "BronzeHoe" | "BronzeMortarAndPestle" | "BronzeBakingTray" | "BronzeRefinementTools" | "BronzeKnife" | "IceBrick" | "SnowBrick" | "IceWall" | "IceFlooring" | "SnowWall" | "SnowFlooring" | "CaliginousScrap" | "MagicalExtract" | "ShimmeringFibers" | "MagicalTwine" | "SandstoneHammer" | "SandstoneBullet" | "SandstoneAnvil" | "SnowScarecrow" | "FrozenFlesh" | "AnimalTusk" | "WhitePineCone" | "WhitePineSeeds" | "WhitePineNeedles" | "FurCoat" | "FurMittens" | "FurBoots" | "BirdDroppings" | "HardenedCoil" | "MagicalBinding" | "ArmoredScales" | "RawPangolinMeat" | "CookedPangolinMeat" | "ArmoredScaleBelt" | "ArmoredScaleVest" | "ArmoredScaleBoots" | "ArmoredScaleCrown" | "ArmoredScaleBevor" | "ArmoredScaleCuisses" | "ArmoredScaleGloves" | "TinNeedle" | "CopperNeedle" | "WroughtIronNeedle" | "IronNeedle" | "BronzeNeedle" | "TuftsOfTanglehead" | "TangleheadSeeds" | "WispInAGlassBottle" | "AberrantWispInAGlassBottle" | "WispInAClayJug" | "AberrantWispInAClayJug" | "WispInACoconutContainer" | "AberrantWispInACoconutContainer" | "WispInAWaterskin" | "AberrantWispInAWaterskin" | "StrawScarecrow" | "CactusScarecrow" | "ClothShirt" | "ClothTrousers" | "UnripePapaya" | "Papaya" | "PapayaSeeds" | "PalapalaiFrond" | "PalapalaiSpores" | "ButtonMushroomSpores" | "FlyAmanitaSpores" | "BrambleCrown" | "DarkBrambleCrown" | "Cotton" | "WaterskinOfSwampWater" | "GlassBottleOfSwampWater" | "ClayJugOfSwampWater" | "CoconutContainerOfSwampWater" | "WaterskinOfFilteredWater" | "GlassBottleOfFilteredWater" | "ClayJugOfFilteredWater" | "CoconutContainerOfFilteredWater" | "ClayFilter" | "SandstoneAxe" | "SandstoneShovel" | "SharpSandstone" | "SmoothSandstone" | "SandstoneSpear" | "SandstoneKnife" | "SandstonePickaxe" | "SandstoneHoe" | "SandstoneDeadfall" | "SandstoneSundial" | "WoodenPlank" | "WoodenWheel" | "WoodenAxle" | "WoodenMinecart" | "WoodenRail" | "WoodenTrack" | "TinWheel" | "TinAxle" | "TinMinecart" | "TinRail" | "TinTrack" | "CopperWheel" | "CopperAxle" | "CopperMinecart" | "CopperRail" | "CopperTrack" | "WroughtIronWheel" | "WroughtIronAxle" | "WroughtIronMinecart" | "WroughtIronRail" | "WroughtIronTrack" | "IronWheel" | "IronAxle" | "IronMinecart" | "IronRail" | "IronTrack" | "BronzeWheel" | "BronzeAxle" | "BronzeMinecart" | "BronzeRail" | "BronzeTrack" | "BasaltArrow" | "BasaltArrowhead" | "Basalt" | "BasaltMortarAndPestle" | "BasaltAxe" | "BasaltShovel" | "SharpBasalt" | "SmoothBasalt" | "BasaltSpear" | "BasaltFlooring" | "BasaltWall" | "BasaltCampfire" | "BasaltFurnace" | "BasaltHammer" | "BasaltAnvil" | "BasaltDeadfall" | "IronWaterStill" | "BasaltSundial" | "BasaltBullet" | "BasaltKnife" | "BasaltKiln" | "BasaltPickaxe" | "BasaltHoe" | "BasaltSandCastFlask" | "BasaltWell" | "WoodenTrackGate" | "MoldyScroll" | "MysteriousParchment" | "MagicalInscription" | "CattailLeaves" | "CattailShoots" | "CattailFlowers" | "CattailSeeds" | "CobblestoneFlooring" | "WaterLilies" | "Mud" | "SpikerushSheaths" | "SpikerushSeeds" | "WoodenBookcase" | "GraniteLighthouse" | "SandstoneLighthouse" | "ClayLighthouse" | "BasaltLighthouse" | "WoodenCage" | "FullWoodenCage" | "TinCage" | "FullTinCage" | "CopperCage" | "FullCopperCage" | "WroughtIronCage" | "FullWroughtIronCage" | "IronCage" | "FullIronCage" | "BronzeCage" | "FullBronzeCage" | "Amber" | "Tourmaline" | "Topaz" | "Opal" | "Sapphire" | "WoodGolemFigure" | "ClayGolemFigure" | "GraniteGolemFigure" | "SandstoneGolemFigure" | "BasaltGolemFigure" | "AberrantWoodGolemFigure" | "AberrantClayGolemFigure" | "AberrantGraniteGolemFigure" | "AberrantSandstoneGolemFigure" | "AberrantBasaltGolemFigure" | "GraniteDripstone" | "SandstoneDripstone" | "BasaltDripstone" | "ClayDripstone" | "BronzeWaterStill" | "ArmorStand" | "RuneOfEvil" | "RuneOfChaos" | "RuneOfGood" | "GraniteAltar" | "WoodenWheelbarrow" | "TinWheelbarrow" | "CopperWheelbarrow" | "WroughtIronWheelbarrow" | "IronWheelbarrow" | "BronzeWheelbarrow" | "GraniteCrucible" | "SandstoneCrucible" | "BasaltCrucible" | "RawClayCrucible" | "ClayCrucible" | "SandstoneAltar" | "BasaltAltar" | "ClayAltar" | "PineResin" | "SpruceResin" | "CypressResin" | "Pitch" | "PitchGlue" | "MagicalOrb" | "RawAberrantCod" | "CookedAberrantCod" | "RawAberrantBlindfish" | "CookedAberrantBlindfish" | "RawAberrantRedSnapper" | "CookedAberrantRedSnapper" | "RawAberrantWalleye" | "CookedAberrantWalleye" | "FishBones" | "AnimalCartilage" | "GelatinPowder" | "Gelatin" | "Aspic" | "FruitCocktail" | "VegetableTerrine" | "TatteredClothBandana" | "ClothBandana" | "RustedScimitar" | "TricorneHat" | "SandstoneArrowhead" | "SandstoneArrow" | "ReedFlute" | "WoodenFlute" | "RawClayFlute" | "ClayFlute" | "BoneFlute" | "TinFlute" | "CopperFlute" | "WroughtIronFlute" | "IronFlute" | "BronzeFlute" | "StrippedLeather" | "ChickenEggshells" | "PenguinEggshells" | "MagicalMote" | "UnrefinedSugar" | "RefinedSugar" | "CandiedFruit" | "CandiedSugar" | "RawClayBakingTray" | "ClayBakingTray" | "GlassBakingTray" | "RawClayPan" | "ClayPan" | "GlassPan" | "TinPan" | "CopperPan" | "WroughtIronPan" | "IronPan" | "BronzePan" | "PumpkinPie" | "FruitPie" | "JackOLantern" | "DriedLeaves" | "Last">]], ActionType.Craft, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, any, import("@wayward/game/game/entity/action/IAction").IActionUsable, [never, Item[], (ItemType | undefined)?]>;
16
+ declare const _default: Action<[import("../argument/ActionArgumentEnum").default<never, never>, ActionArgument.ItemArrayNearby, [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<ItemType, "Bow" | "None" | "String" | "HideGlue" | "AnimalSkull" | "GraniteArrow" | "GraniteArrowhead" | "PileOfAsh" | "BarkLeggings" | "BarkShield" | "BarkTunic" | "Bone" | "Branch" | "CactusSpines" | "Charcoal" | "GraniteFlooring" | "CookedMeat" | "Earthworm" | "Feather" | "Fertilizer" | "WaterskinOfSeawater" | "FirePlough" | "BeggartickSeeds" | "Fossil" | "GoldCoins" | "GoldenChalice" | "GoldenRing" | "GoldShortSword" | "GrassSeeds" | "IronOre" | "WoodenDowels" | "Granite" | "LeafBedroll" | "Hide" | "Leaves" | "Limestone" | "Log" | "GraniteMortarAndPestle" | "ButtonMushrooms" | "Nopal" | "Peat" | "Sandstone" | "PileOfGravel" | "PileOfBeachSand" | "WoodenArrow" | "GraniteAxe" | "Bandage" | "WovenFabric" | "CactusNeedle" | "GraniteShovel" | "WoodenSpear" | "Suture" | "Raft" | "RawMeat" | "Raspberries" | "FlyAmanita" | "Rope" | "MapleSeeds" | "Badderlocks" | "SharpGlass" | "SharpGranite" | "Skullcap" | "SmoothGranite" | "Soil" | "GraniteSpear" | "Stones" | "GraniteWall" | "StrippedBark" | "Leather" | "Tannin" | "MilkThistleSeeds" | "TreeBark" | "HoneyFungus" | "ClematisVine" | "Twigs" | "Waterskin" | "WoodenPole" | "PeatBandage" | "BowDrill" | "FishingNet" | "RawCod" | "CookedCod" | "GraniteCampfire" | "VineWhip" | "PileOfSnow" | "BarkTorch" | "LitBarkTorch" | "HandDrill" | "SmallBag" | "Shale" | "SharpenedBone" | "Grindstone" | "RawFishSteak" | "CookedFishSteak" | "WaterskinOfDesalinatedWater" | "BoatPaddle" | "BullBoat" | "RefinedSand" | "Spyglass" | "Retort" | "RawClay" | "RawClayBlowpipe" | "ClayBlowpipe" | "LeatherBelt" | "LeatherTunic" | "LeatherBoots" | "LeatherCap" | "LeatherGorget" | "LeatherPants" | "LeatherGloves" | "GraniteFurnace" | "SandstoneKiln" | "IronTongs" | "Talc" | "TalcumPowder" | "WoodenSandCastFlask" | "Lens" | "PlantRoots" | "Lockpick" | "BoneNeedle" | "Pineapple" | "TatteredMap" | "Coal" | "SmeltedWroughtIron" | "LimestonePowder" | "SmeltedIron" | "Backpack" | "RottenMeat" | "GraniteHammer" | "RawChicken" | "CookedChicken" | "GraniteAnvil" | "WoodenChest" | "IronShortSword" | "IronBreastplate" | "IronBoots" | "IronHelmet" | "IronGorget" | "IronCuisses" | "IronGauntlets" | "IronHeater" | "SandstoneWall" | "SandstoneFlooring" | "SpiderSilk" | "AnimalFat" | "TallowTorch" | "ClayFlakes" | "GreenSand" | "OldInstructionalScroll" | "SlimeBall" | "SlimeGlue" | "CookedSpiderMeat" | "SpiderMeat" | "IronLockpick" | "RottingVegetation" | "Chives" | "IronHammer" | "IronSpear" | "IronShovel" | "IronDoubleAxe" | "IronPickaxe" | "Inkstick" | "Coconut" | "PalmLeaf" | "Offal" | "BoneFragments" | "LitPoleTorch" | "CottonBoll" | "CottonSeeds" | "CottonFabric" | "BonePole" | "Tourniquet" | "WroughtIronPickaxe" | "WroughtIronDoubleAxe" | "WroughtIronShovel" | "WroughtIronSpear" | "WroughtIronHammer" | "WroughtIronLockpick" | "WroughtIronShield" | "WroughtIronGauntlets" | "WroughtIronCuisses" | "WroughtIronGorget" | "WroughtIronHelmet" | "WroughtIronBoots" | "WroughtIronBreastplate" | "WroughtIronShortSword" | "WoodenWall" | "WoodenFlooring" | "WoodenDoor" | "FishingRod" | "MessageInABottle" | "CarbonPowder" | "PileOfCompost" | "FishGlue" | "WoodenShavings" | "GraniteDeadfall" | "Snare" | "WaterskinOfMedicinalWater" | "CharcoalBandage" | "WoodenTongs" | "WroughtIronTongs" | "SheetOfGlass" | "SolarStill" | "TinWaterStill" | "GraniteSundial" | "LitTallowTorch" | "Sinew" | "ShortBow" | "LongBow" | "CompositeBow" | "WaterskinOfPurifiedFreshWater" | "WaterskinOfUnpurifiedFreshWater" | "GlassBottle" | "Cork" | "GlassBottleOfSeawater" | "GlassBottleOfDesalinatedWater" | "GlassBottleOfMedicinalWater" | "GlassBottleOfPurifiedFreshWater" | "GlassBottleOfUnpurifiedFreshWater" | "WroughtIronArrow" | "IronArrow" | "GraniteBullet" | "WroughtIronBullet" | "IronBullet" | "LeatherQuiver" | "Ectoplasm" | "MagicalEssence" | "WoodenFence" | "CreatureIdol" | "CordedSling" | "LeatherSling" | "WroughtIronArrowhead" | "IronArrowhead" | "Hammock" | "CottonBedroll" | "FeatherBedroll" | "RawTaintedMeat" | "CookedTaintedMeat" | "GraniteKnife" | "RawBlindfish" | "CookedBlindfish" | "Pemmican" | "CookedPemmican" | "Sail" | "Sailboat" | "ChickenEgg" | "BoiledChickenEgg" | "SheafOfHay" | "Niter" | "Saltpeter" | "BlackPowder" | "FlintlockPistol" | "Giblets" | "ExplosiveTrap" | "SkeletalMageWand" | "RawClayJug" | "ClayJug" | "ClayJugOfSeawater" | "ClayJugOfDesalinatedWater" | "ClayJugOfMedicinalWater" | "ClayJugOfPurifiedFreshWater" | "ClayJugOfUnpurifiedFreshWater" | "RawClayBrick" | "ClayBrick" | "ClayWall" | "ClayFlooring" | "PineappleSeeds" | "RaspberrySeeds" | "PricklyPearSeeds" | "ClematisSeeds" | "PaperSheet" | "PaperMold" | "Beggarticks" | "MilkThistleFlowers" | "DrawnMap" | "TatteredClothShirt" | "TatteredClothTrousers" | "WoodenGate" | "PoisonIvyLeaves" | "PoisonIvySeeds" | "WroughtIronChest" | "IronChest" | "SwitchgrassSeeds" | "Apple" | "SpiderEggs" | "TailFeathers" | "AppleSeeds" | "VenomGland" | "OrnateWoodenChest" | "RollOfRedCarpet" | "OrnateCape" | "FireBladder" | "GoldenKey" | "WoodenShortSword" | "ClayKiln" | "ClayCampfire" | "ClayFurnace" | "CopperWaterStill" | "SandstoneCampfire" | "SandstoneFurnace" | "WroughtIronWaterStill" | "GraniteKiln" | "WroughtIronAnvil" | "IronAnvil" | "MageRobe" | "CrackedOrb" | "AnimalClaw" | "AnimalPelt" | "AnimalFur" | "Scales" | "SharkFin" | "RawReptileMeat" | "CookedReptileMeat" | "Tentacles" | "CookedTentacles" | "WormMeat" | "CookedWormMeat" | "GranitePickaxe" | "WroughtIronAxe" | "IronAxe" | "FertileSoil" | "GraniteHoe" | "WroughtIronHoe" | "IronHoe" | "LavaBeetleHelmet" | "SpruceCone" | "SpruceSeeds" | "SpruceNeedles" | "CypressCone" | "CypressSeeds" | "CypressLeaves" | "Lettuce" | "LettuceSeeds" | "ChiveSeeds" | "Potato" | "PotatoSeeds" | "Carrot" | "CarrotSeeds" | "CornEar" | "CornSeeds" | "Cucumber" | "CucumberSeeds" | "Tomato" | "TomatoSeeds" | "Pumpkin" | "PumpkinSeeds" | "PricklyPearFruit" | "SugarCaneStalks" | "SugarCaneSeeds" | "BushelOfWheat" | "Wheat" | "CookedPotato" | "CookedCornCob" | "BundleOfSwitchgrass" | "Cloak" | "WoodenMortarAndPestle" | "SandstoneMortarAndPestle" | "WroughtIronMortarAndPestle" | "IronMortarAndPestle" | "RawClayMortarAndPestle" | "ClayMortarAndPestle" | "CopperOre" | "SmeltedCopper" | "CopperPickaxe" | "CopperDoubleAxe" | "CopperShovel" | "CopperSpear" | "CopperHammer" | "CopperLockpick" | "CopperBuckler" | "CopperGauntlets" | "CopperGreaves" | "CopperGorget" | "CopperHelmet" | "CopperBoots" | "CopperCuirass" | "CopperShortSword" | "CopperTongs" | "CopperArrow" | "CopperBullet" | "CopperArrowhead" | "CopperChest" | "CopperAnvil" | "CopperAxe" | "CopperHoe" | "CopperMortarAndPestle" | "WaterskinOfGoatMilk" | "ClayJugOfGoatMilk" | "GlassBottleOfGoatMilk" | "Obsidian" | "OrnateBlueBook" | "Journal" | "MossCoveredBook" | "GildedRedBook" | "ArrowShaft" | "SlitherSucker" | "AberrantSlitherSucker" | "StrawHat" | "BlackplateSabatons" | "BlackplateBreastplate" | "BlackplateGauntlets" | "BlackplateGorget" | "BlackplateGreaves" | "BlackplateHelmet" | "DeathKnightAxe" | "Macuahuitl" | "ObsidianArrow" | "ObsidianArrowhead" | "ObsidianAxe" | "ObsidianKnife" | "ObsidianShovel" | "ObsidianSpear" | "TumbleweedSeeds" | "CoconutHusk" | "PeeledCoconut" | "CoconutMeat" | "CoconutContainerOfCoconutWater" | "CoconutContainer" | "CoconutContainerOfSeawater" | "CoconutContainerOfDesalinatedWater" | "CoconutContainerOfMedicinalWater" | "CoconutContainerOfPurifiedFreshWater" | "CoconutContainerOfUnpurifiedFreshWater" | "CoconutContainerOfGoatMilk" | "OldEducationalScroll" | "StrippedHide" | "ClaySandCastFlask" | "SandstoneSandCastFlask" | "GraniteSandCastFlask" | "BoneGlue" | "CutHide" | "BoneMeal" | "PileOfDesertSand" | "JoshuaTreeLeaves" | "JoshuaTreeFruit" | "JoshuaTreeSeeds" | "CookedJoshuaTreeFruit" | "JoshuaTreeFlowers" | "SaguaroCactusFruit" | "SaguaroCactusSeeds" | "SaguaroCactusChunk" | "GraniteWell" | "SandstoneWell" | "ClayWell" | "AloeVeraLeaves" | "AloeVeraSeeds" | "DeadScorpion" | "DeadAberrantScorpion" | "CookedScorpion" | "CookedAberrantScorpion" | "ScorpionStinger" | "CopperBakingTray" | "WroughtIronBakingTray" | "IronBakingTray" | "Flour" | "Dough" | "Hardtack" | "HitchingPost" | "ShreddedPaper" | "RawMudskipper" | "RawAberrantMudskipper" | "CookedMudskipper" | "CookedAberrantMudskipper" | "RawRedSnapper" | "CookedRedSnapper" | "RawWalleye" | "CookedWalleye" | "WoodenShield" | "CopperRefinementTools" | "WroughtIronRefinementTools" | "IronRefinementTools" | "ScaleBelt" | "ScaleVest" | "ScaleBoots" | "ScaleCap" | "ScaleBevor" | "ScaleLeggings" | "ScaleGloves" | "CookedJoshuaTreeFlowers" | "SaguaroCactusRibs" | "BladesOfGrass" | "AnimalDroppings" | "AnimalDung" | "Guano" | "Tallow" | "TallowCandle" | "LitTallowCandle" | "WispDust" | "MagicalAspect" | "GoldenSextant" | "RawChoppedFish" | "CookedChoppedFish" | "CookedFishKebab" | "AshCement" | "AshCementBrick" | "AshCementFlooring" | "AshCementWall" | "IceShard" | "PenguinEgg" | "BoiledPenguinEgg" | "RawPenguinMeat" | "CookedPenguinMeat" | "Crowberries" | "CookedCrowberries" | "CrowberrySeeds" | "Winterberries" | "WinterberrySeeds" | "ArcticPoppies" | "ArcticPoppySeeds" | "PirateHat" | "AloeVeraBandage" | "SharkTooth" | "CopperKnife" | "WroughtIronKnife" | "IronKnife" | "TinOre" | "SmeltedTin" | "TinPickaxe" | "TinDoubleAxe" | "TinShovel" | "TinSpear" | "TinHammer" | "TinLockpick" | "TinShield" | "TinGloves" | "TinChausses" | "TinBevor" | "TinHelmet" | "TinFootgear" | "TinCuirass" | "TinShortSword" | "TinTongs" | "TinArrow" | "TinBullet" | "TinArrowhead" | "TinChest" | "TinAnvil" | "TinAxe" | "TinHoe" | "TinMortarAndPestle" | "TinBakingTray" | "TinRefinementTools" | "TinKnife" | "SmeltedBronze" | "BronzePickaxe" | "BronzeDoubleAxe" | "BronzeShovel" | "BronzeSpear" | "BronzeHammer" | "BronzeLockpick" | "BronzeKiteShield" | "BronzeGauntlets" | "BronzeGreaves" | "BronzeBevor" | "BronzeHelmet" | "BronzeBoots" | "BronzeChestArmor" | "BronzeShortSword" | "BronzeTongs" | "BronzeArrow" | "BronzeBullet" | "BronzeArrowhead" | "BronzeChest" | "BronzeAnvil" | "BronzeAxe" | "BronzeHoe" | "BronzeMortarAndPestle" | "BronzeBakingTray" | "BronzeRefinementTools" | "BronzeKnife" | "IceBrick" | "SnowBrick" | "IceWall" | "IceFlooring" | "SnowWall" | "SnowFlooring" | "CaliginousScrap" | "MagicalExtract" | "ShimmeringFibers" | "MagicalTwine" | "SandstoneHammer" | "SandstoneBullet" | "SandstoneAnvil" | "SnowScarecrow" | "FrozenFlesh" | "AnimalTusk" | "WhitePineCone" | "WhitePineSeeds" | "WhitePineNeedles" | "FurCoat" | "FurMittens" | "FurBoots" | "BirdDroppings" | "HardenedCoil" | "MagicalBinding" | "ArmoredScales" | "RawPangolinMeat" | "CookedPangolinMeat" | "ArmoredScaleBelt" | "ArmoredScaleVest" | "ArmoredScaleBoots" | "ArmoredScaleCrown" | "ArmoredScaleBevor" | "ArmoredScaleCuisses" | "ArmoredScaleGloves" | "TinNeedle" | "CopperNeedle" | "WroughtIronNeedle" | "IronNeedle" | "BronzeNeedle" | "TuftsOfTanglehead" | "TangleheadSeeds" | "WispInAGlassBottle" | "AberrantWispInAGlassBottle" | "WispInAClayJug" | "AberrantWispInAClayJug" | "WispInACoconutContainer" | "AberrantWispInACoconutContainer" | "WispInAWaterskin" | "AberrantWispInAWaterskin" | "StrawScarecrow" | "CactusScarecrow" | "ClothShirt" | "ClothTrousers" | "UnripePapaya" | "Papaya" | "PapayaSeeds" | "PalapalaiFrond" | "PalapalaiSpores" | "ButtonMushroomSpores" | "FlyAmanitaSpores" | "BrambleCrown" | "DarkBrambleCrown" | "Cotton" | "WaterskinOfSwampWater" | "GlassBottleOfSwampWater" | "ClayJugOfSwampWater" | "CoconutContainerOfSwampWater" | "WaterskinOfFilteredWater" | "GlassBottleOfFilteredWater" | "ClayJugOfFilteredWater" | "CoconutContainerOfFilteredWater" | "ClayFilter" | "SandstoneAxe" | "SandstoneShovel" | "SharpSandstone" | "SmoothSandstone" | "SandstoneSpear" | "SandstoneKnife" | "SandstonePickaxe" | "SandstoneHoe" | "SandstoneDeadfall" | "SandstoneSundial" | "WoodenPlank" | "WoodenWheel" | "WoodenAxle" | "WoodenMinecart" | "WoodenRail" | "WoodenTrack" | "TinWheel" | "TinAxle" | "TinMinecart" | "TinRail" | "TinTrack" | "CopperWheel" | "CopperAxle" | "CopperMinecart" | "CopperRail" | "CopperTrack" | "WroughtIronWheel" | "WroughtIronAxle" | "WroughtIronMinecart" | "WroughtIronRail" | "WroughtIronTrack" | "IronWheel" | "IronAxle" | "IronMinecart" | "IronRail" | "IronTrack" | "BronzeWheel" | "BronzeAxle" | "BronzeMinecart" | "BronzeRail" | "BronzeTrack" | "BasaltArrow" | "BasaltArrowhead" | "Basalt" | "BasaltMortarAndPestle" | "BasaltAxe" | "BasaltShovel" | "SharpBasalt" | "SmoothBasalt" | "BasaltSpear" | "BasaltFlooring" | "BasaltWall" | "BasaltCampfire" | "BasaltFurnace" | "BasaltHammer" | "BasaltAnvil" | "BasaltDeadfall" | "IronWaterStill" | "BasaltSundial" | "BasaltBullet" | "BasaltKnife" | "BasaltKiln" | "BasaltPickaxe" | "BasaltHoe" | "BasaltSandCastFlask" | "BasaltWell" | "WoodenTrackGate" | "MoldyScroll" | "MysteriousParchment" | "MagicalInscription" | "CattailLeaves" | "CattailShoots" | "CattailFlowers" | "CattailSeeds" | "CobblestoneFlooring" | "WaterLilies" | "Mud" | "SpikerushSheaths" | "SpikerushSeeds" | "WoodenBookcase" | "GraniteLighthouse" | "SandstoneLighthouse" | "ClayLighthouse" | "BasaltLighthouse" | "WoodenCage" | "FullWoodenCage" | "TinCage" | "FullTinCage" | "CopperCage" | "FullCopperCage" | "WroughtIronCage" | "FullWroughtIronCage" | "IronCage" | "FullIronCage" | "BronzeCage" | "FullBronzeCage" | "Amber" | "Tourmaline" | "Topaz" | "Opal" | "Sapphire" | "WoodGolemFigure" | "ClayGolemFigure" | "GraniteGolemFigure" | "SandstoneGolemFigure" | "BasaltGolemFigure" | "AberrantWoodGolemFigure" | "AberrantClayGolemFigure" | "AberrantGraniteGolemFigure" | "AberrantSandstoneGolemFigure" | "AberrantBasaltGolemFigure" | "GraniteDripstone" | "SandstoneDripstone" | "BasaltDripstone" | "ClayDripstone" | "BronzeWaterStill" | "ArmorStand" | "RuneOfEvil" | "RuneOfChaos" | "RuneOfGood" | "GraniteAltar" | "WoodenWheelbarrow" | "TinWheelbarrow" | "CopperWheelbarrow" | "WroughtIronWheelbarrow" | "IronWheelbarrow" | "BronzeWheelbarrow" | "GraniteCrucible" | "SandstoneCrucible" | "BasaltCrucible" | "RawClayCrucible" | "ClayCrucible" | "SandstoneAltar" | "BasaltAltar" | "ClayAltar" | "PineResin" | "SpruceResin" | "CypressResin" | "Pitch" | "PitchGlue" | "MagicalOrb" | "RawAberrantCod" | "CookedAberrantCod" | "RawAberrantBlindfish" | "CookedAberrantBlindfish" | "RawAberrantRedSnapper" | "CookedAberrantRedSnapper" | "RawAberrantWalleye" | "CookedAberrantWalleye" | "FishBones" | "AnimalCartilage" | "GelatinPowder" | "Gelatin" | "Aspic" | "FruitCocktail" | "VegetableTerrine" | "TatteredClothBandana" | "ClothBandana" | "RustedScimitar" | "TricorneHat" | "SandstoneArrowhead" | "SandstoneArrow" | "ReedFlute" | "WoodenFlute" | "RawClayFlute" | "ClayFlute" | "BoneFlute" | "TinFlute" | "CopperFlute" | "WroughtIronFlute" | "IronFlute" | "BronzeFlute" | "StrippedLeather" | "ChickenEggshells" | "PenguinEggshells" | "MagicalMote" | "UnrefinedSugar" | "RefinedSugar" | "CandiedFruit" | "CandiedSugar" | "RawClayBakingTray" | "ClayBakingTray" | "GlassBakingTray" | "RawClayPan" | "ClayPan" | "GlassPan" | "TinPan" | "CopperPan" | "WroughtIronPan" | "IronPan" | "BronzePan" | "PumpkinPie" | "FruitPie" | "JackOLantern" | "DriedLeaves" | "Last">]], ActionType.Craft, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, any, import("@wayward/game/game/entity/action/IAction").IActionUsable, [never, Item[], (ItemType | undefined)?]>;
17
17
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.String, ActionArgument.Tile], ActionType.CreateControllableNPC, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [string, import("../../../tile/Tile").default]>;
13
+ declare const _default: Action<[ActionArgument.String, ActionArgument.Tile], ActionType.CreateControllableNPC, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [string, import("../../../tile/Tile").default]>;
14
14
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Cure, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Cure, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DamageMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
13
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DamageMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
14
14
  export default _default;
@@ -17,5 +17,5 @@ export interface IDetachContainerCanUse extends IActionUsable {
17
17
  doodad: Doodad;
18
18
  stillContainer: Item;
19
19
  }
20
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.DetachContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
20
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.DetachContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
21
21
  export default _default;
@@ -26,5 +26,5 @@ export interface IDigTileCanUse extends IActionUsable {
26
26
  tileType: TerrainType;
27
27
  }
28
28
  type IDigCanUse = IDigGenericCanUse | IDigTileCanUse;
29
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Dig, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDigCanUse, [(Item | undefined)?]>;
29
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Dig, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDigCanUse, [(Item | undefined)?]>;
30
30
  export default _default;
@@ -19,5 +19,5 @@ export interface IDisassembleCanUse extends IActionUsable {
19
19
  requirementInfo: IRequirementInfo;
20
20
  disassemblyResult: IItemDisassembleResult;
21
21
  }
22
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], ActionType.Disassemble, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisassembleCanUse, [Item, ((Item | undefined)[] | undefined)?]>;
22
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], ActionType.Disassemble, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDisassembleCanUse, [Item, ((Item | undefined)[] | undefined)?]>;
23
23
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], ActionType.DiscoverRecipe, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
13
+ declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], ActionType.DiscoverRecipe, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
14
14
  export default _default;
@@ -18,5 +18,5 @@ export interface IDismantleCanUse extends IActionUsable {
18
18
  dismantleDescription: IDismantleDescription;
19
19
  requiredItem?: Item;
20
20
  }
21
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Dismantle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDismantleCanUse, [Item, (Item | undefined)?]>;
21
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Dismantle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDismantleCanUse, [Item, (Item | undefined)?]>;
22
22
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -16,5 +16,5 @@ import { EquipType } from "@wayward/game/game/entity/IHuman";
16
16
  export interface IDisplayItemCanUse extends IActionUsable {
17
17
  doodad: Doodad;
18
18
  }
19
- declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.DisplayItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
19
+ declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.DisplayItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
20
20
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DrawMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DrawMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;
@@ -21,5 +21,5 @@ export interface IDrinkInFrontCanUse extends IActionUsable {
21
21
  tileType?: TerrainType;
22
22
  doodad?: Doodad;
23
23
  }
24
- declare const _default: Action<[], ActionType.DrinkInFront, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDrinkInFrontCanUse, []>;
24
+ declare const _default: Action<[], ActionType.DrinkInFront, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDrinkInFrontCanUse, []>;
25
25
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -54,7 +54,7 @@ export declare function drop(human: Human | undefined, into: IContainer, items:
54
54
  itemsDropped: Item[];
55
55
  failedDrops: Item[];
56
56
  };
57
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], ActionType.Drop, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
57
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], ActionType.Drop, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
58
58
  usable: true;
59
59
  items: Item[];
60
60
  into: IContainer;
@@ -17,5 +17,5 @@ import type Item from "@wayward/game/game/item/Item";
17
17
  export interface IDumpItemsCanUse extends IActionUsable {
18
18
  tileContainer: IContainer;
19
19
  }
20
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.DumpItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
20
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.DumpItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDumpItemsCanUse, [Doodad | Item]>;
21
21
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
15
15
  export interface IEnchantCanUse extends IActionUsable {
16
16
  enchantTarget: Item;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enchant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enchant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
19
19
  export default _default;
@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
15
15
  export interface IEnhanceCanUse extends IActionUsable {
16
16
  enhanceTarget: Item;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enhance, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enhance, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
19
19
  export default _default;
@@ -15,5 +15,5 @@ import { EquipType } from "@wayward/game/game/entity/IHuman";
15
15
  export interface IEquipCanUse extends IActionUsable {
16
16
  damageOnUse: boolean;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.Equip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.Equip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
19
19
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
13
13
  export default _default;
@@ -20,5 +20,5 @@ export interface IExcavateCollapseTile extends IActionUsable {
20
20
  terrainDescription?: ITerrainDescription;
21
21
  actionType: UsableActionType;
22
22
  }
23
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ExcavateCollapse, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
23
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ExcavateCollapse, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
24
24
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Extinguish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
13
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Extinguish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
14
14
  export default _default;
@@ -17,5 +17,5 @@ export interface IExudeCanUse extends IActionUsable {
17
17
  exudeTarget: Item;
18
18
  exudeItemMagic: MagicalPropertyManager;
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Exude, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
20
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Exude, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
21
21
  export default _default;
@@ -13,5 +13,5 @@ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAc
13
13
  /**
14
14
  * Firing a weapon (like a bow)
15
15
  */
16
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Fire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
16
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Fire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
17
17
  export default _default;
@@ -64,5 +64,5 @@ export interface IGatherTerrainCanUse extends IGatherBaseCanUse {
64
64
  terrainDescription: ITerrainDescription;
65
65
  }
66
66
  export type IGatherCanUse = IGatherTileEventCanUse | IGatherDoodadCanUse | IGatherDoodadHarvestCanUse | IGatherTerrainCanUse;
67
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Gather, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
67
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Gather, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
68
68
  export default _default;
@@ -51,5 +51,5 @@ export interface IGatherLiquidFromLiquidCanUse extends IActionUsable {
51
51
  tile: Tile;
52
52
  }
53
53
  export type IGatherLiquidCanUse = IGatherLiquidFromWispCanUse | IGatherLiquidFromGoatCanUse | IGatherLiquidFromWaterStillCanUse | IGatherLiquidFromWellCanUse | IGatherLiquidFromLiquidCanUse;
54
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.GatherLiquid, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
54
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.GatherLiquid, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
55
55
  export default _default;
@@ -15,5 +15,5 @@ import type { ITileContainer } from "@wayward/game/game/tile/ITerrain";
15
15
  export interface IGraspCanUse extends IActionUsable {
16
16
  tileContainer: ITileContainer;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Grasp, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGraspCanUse, [import("../../../item/Item").default]>;
18
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Grasp, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IGraspCanUse, [import("../../../item/Item").default]>;
19
19
  export default _default;
@@ -21,5 +21,5 @@ export interface IHarvestCanUse extends IActionUsable {
21
21
  doodad: Doodad;
22
22
  resources: ILootItem[];
23
23
  }
24
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Harvest, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
24
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Harvest, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
25
25
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -22,5 +22,5 @@ export interface IHealOtherCanUse extends IActionUsable {
22
22
  creature?: Creature;
23
23
  npc?: NPC;
24
24
  }
25
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.HealOther, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
25
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.HealOther, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
26
26
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
12
+ declare const _default: import("../Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
13
13
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[], ActionType.Idle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[], ActionType.Idle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, []>;
16
16
  export default _default;
@@ -15,5 +15,5 @@ import { ItemType } from "@wayward/game/game/item/IItem";
15
15
  export interface IIgniteCanUse extends IActionUsable {
16
16
  lit: ItemType;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Ignite, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
18
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Ignite, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
19
19
  export default _default;
@@ -18,5 +18,5 @@ export interface IJumpCanUse extends IActionUsable {
18
18
  jumpStamina: number;
19
19
  jumpTile: Tile;
20
20
  }
21
- declare const _default: Action<[], ActionType.Jump, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IJumpCanUse, []>;
21
+ declare const _default: Action<[], ActionType.Jump, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IJumpCanUse, []>;
22
22
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Kneel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
13
+ declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Kneel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
14
14
  export default _default;
@@ -15,7 +15,7 @@ export declare const ACTION_LEARN_RECIPE_OF_ISLAND_MULTIPLIER = 8;
15
15
  export declare const ACTION_LEARN_RECIPE_WORTH_PENALTY_MULTIPLIER = 2;
16
16
  export declare const ACTION_LEARN_RECIPE_LEVEL_WEIGHTS: Record<RecipeLevel, number>;
17
17
  export declare const ACTION_LEARN_RECIPE_ITEM_GROUP_WEIGHTS: PartialRecord<ItemTypeGroup, number>;
18
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Learn, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
18
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Learn, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
19
19
  usable: true;
20
20
  }, [import("../../../item/Item").default]>;
21
21
  export default _default;
@@ -17,5 +17,5 @@ export interface ILockpickCanUse extends IActionUsable {
17
17
  tile: Tile;
18
18
  doodad: Doodad;
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Lockpick, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
20
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Lockpick, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
21
21
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
13
13
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Direction], ActionType.Move, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[ActionArgument.Direction], ActionType.Move, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../../utilities/math/Direction").Direction.None | import("../../../../utilities/math/Direction").Direction.East | import("../../../../utilities/math/Direction").Direction.North | import("../../../../utilities/math/Direction").Direction.West | import("../../../../utilities/math/Direction").Direction.South]>;
16
16
  export default _default;
@@ -21,5 +21,5 @@ export interface IMoveItemCanUse extends IActionUsable {
21
21
  targetContainer: IContainer;
22
22
  index?: number;
23
23
  }
24
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, ActionArgument.Container], [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, MoveItemFilterArgument<import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument>], [arg1: ActionArgument.Undefined, MoveItemOptionsArgument]], ActionType.MoveItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IMoveItemCanUse, [(Item | Item[] | import("@wayward/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument").IMoveItemsSourceArgument | undefined)?, (IContainer | undefined)?, (number | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument").IMoveItemOptionsArgument | undefined)?]>;
24
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, ActionArgument.Container], [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, MoveItemFilterArgument<import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument>], [arg1: ActionArgument.Undefined, MoveItemOptionsArgument]], ActionType.MoveItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IMoveItemCanUse, [(Item | Item[] | import("@wayward/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument").IMoveItemsSourceArgument | undefined)?, (IContainer | undefined)?, (number | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument").IMoveItemOptionsArgument | undefined)?]>;
25
25
  export default _default;
@@ -14,7 +14,7 @@ import { Action } from "@wayward/game/game/entity/action/Action";
14
14
  import type { IActionApi } from "@wayward/game/game/entity/action/IAction";
15
15
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
16
16
  import { Direction } from "@wayward/game/utilities/math/Direction";
17
- declare const _default: Action<[ActionArgument.Vector2, [arg1: ActionArgument.Undefined, ActionArgument.Direction], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.MoveTo, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
17
+ declare const _default: Action<[ActionArgument.Vector2, [arg1: ActionArgument.Undefined, ActionArgument.Direction], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.MoveTo, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
18
18
  usable: true;
19
19
  }, [import("../../../../utilities/math/IVector").IVector2, (Direction.None | Direction.East | Direction.North | Direction.West | Direction.South | undefined)?, (boolean | undefined)?]>;
20
20
  export default _default;
@@ -17,5 +17,5 @@ export interface INPCInteractUsable extends IActionUsable {
17
17
  */
18
18
  onlyDirect?: boolean;
19
19
  }
20
- declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.NPCInteract, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, INPCInteractUsable, [import("../../npc/NPC").default, (number | undefined)?]>;
20
+ declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.NPCInteract, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, INPCInteractUsable, [import("../../npc/NPC").default, (number | undefined)?]>;
21
21
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Navigate, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Navigate, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;