@wayward/types 2.15.0-beta.dev.20251007.1 → 2.15.0-beta.dev.20251009.1

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Files changed (162) hide show
  1. package/definitions/game/audio/IAudio.d.ts +2 -1
  2. package/definitions/game/game/curse/Curse.d.ts +31 -12
  3. package/definitions/game/game/curse/ICurse.d.ts +5 -6
  4. package/definitions/game/game/doodad/Doodad.d.ts +5 -0
  5. package/definitions/game/game/entity/Entity.d.ts +7 -1
  6. package/definitions/game/game/entity/Human.d.ts +7 -7
  7. package/definitions/game/game/entity/IHuman.d.ts +3 -0
  8. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  10. package/definitions/game/game/entity/action/actions/AddItemDiscovered.d.ts +1 -1
  11. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/Attack.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Butcher.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  29. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Dig.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  35. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  43. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  50. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
  53. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  54. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  55. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  56. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/Jump.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  69. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Navigate.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Noclip.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  73. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +1 -1
  74. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/PickUp.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  80. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  82. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Plant.d.ts +1 -1
  84. package/definitions/game/game/entity/action/actions/Pour.d.ts +1 -1
  85. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Release.d.ts +1 -1
  94. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  95. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
  96. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/ResetItemDiscovered.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/Reshape.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  102. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  103. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  104. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  106. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/SetDown.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  111. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +1 -1
  113. package/definitions/game/game/entity/action/actions/Squish.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/StartFire.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  116. package/definitions/game/game/entity/action/actions/Summon.d.ts +1 -1
  117. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/TellTime.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +1 -1
  123. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +1 -1
  126. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  128. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Uncage.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  137. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +1 -1
  138. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  139. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  140. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  141. package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/ViewItems.d.ts +1 -1
  144. package/definitions/game/game/entity/creature/Creature.d.ts +2 -1
  145. package/definitions/game/game/entity/creature/ICreature.d.ts +5 -0
  146. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +2 -2
  147. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +3 -0
  148. package/definitions/game/game/entity/data/DataComponent.d.ts +38 -0
  149. package/definitions/game/game/entity/npc/INPC.d.ts +3 -0
  150. package/definitions/game/game/entity/npc/NPC.d.ts +2 -2
  151. package/definitions/game/game/entity/player/IPlayer.d.ts +3 -0
  152. package/definitions/game/game/entity/player/Player.d.ts +2 -2
  153. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +1 -0
  154. package/definitions/game/game/island/Island.d.ts +2 -2
  155. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -2
  156. package/definitions/game/game/tile/ITileEvent.d.ts +3 -0
  157. package/definitions/game/game/tile/Tile.d.ts +2 -1
  158. package/definitions/game/game/tile/TileEvent.d.ts +2 -2
  159. package/definitions/game/language/dictionary/Message.d.ts +190 -189
  160. package/definitions/game/language/dictionary/UiTranslation.d.ts +666 -664
  161. package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +4 -1
  162. package/package.json +1 -1
@@ -71,7 +71,8 @@ export declare enum SfxType {
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  UiUnstack = 59,
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  Walk = 60,
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  Water = 61,
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- Wheelbarrow = 62
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+ Wheelbarrow = 62,
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+ CraftFail = 63
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  }
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  export type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
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  export declare enum Music {
@@ -16,13 +16,24 @@ import { SkillType } from "@wayward/game/game/entity/IHuman";
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  import type Island from "@wayward/game/game/island/Island";
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  import type { IVector2 } from "@wayward/game/utilities/math/IVector";
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  import { IRange, IRangeRange } from "@wayward/utilities/math/Range";
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- export declare const CURSE_WEIGHTS: PartialRecord<CurseComponent, number>;
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- export declare const CURSE_ATTACK_MAX = 50;
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- export declare const CURSE_DEFENSE_MAX = 100;
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- export declare const CURSE_CRAFTING_MAX = 100;
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- export declare const CURSE_KILLING_MAX = 100;
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- export declare const CURSE_SKILL_MAX = 100;
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- export declare const CURSE_COMPONENTS: Record<CurseComponent, (human: Human) => number>;
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+ import DataComponent from "@wayward/game/game/entity/data/DataComponent";
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+ export declare const CURSE_CAP = 10000;
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+ export declare const CURSE_COMPONENT_ATTACK_CAP = 50;
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+ export declare const CURSE_COMPONENT_DEFENSE_CAP = 100;
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+ export declare const CURSE_COMPONENT_CRAFTING_CAP = 3000;
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+ export declare const CURSE_COMPONENT_KILLING_CAP = 500;
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+ export declare const CURSE_COMPONENT_SKILL_CAP = 100;
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+ export declare const CURSE_COMPONENT_SLEEPLESSNESS_CAP_DAYS = 6;
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+ interface CurseComponentDefinition {
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+ readonly maxCurseContribution: number | null;
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+ compute(human: Human): number;
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+ }
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+ export declare const CURSE_COMPONENTS: Record<CurseComponent, CurseComponentDefinition>;
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+ export declare const CumulativeEvilCrafting: DataComponent<number, number>;
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+ export declare const CumulativeKilling: DataComponent<number, number>;
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+ export declare const Sleeplessness: DataComponent<number, number>;
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+ export declare const HighestAttack: DataComponent.Live<number>;
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+ export declare const HighestDefense: DataComponent.Live<number>;
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  /**
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  * Gets the highest value of either current or max skill multiplied by the "evilness" of each skill (from rune chance)
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  * (Basically, high values in any of the evil-er skills make curse go brrrr)
@@ -34,6 +45,7 @@ declare function getSkillValue(human: Human): {
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  declare namespace Curse {
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  const getSkill: typeof getSkillValue;
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  function getComponentValue(human: Human, component: CurseComponent): number;
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+ function getComponentCap(component: CurseComponent): number | null;
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  function getValue(human: Human): number;
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  }
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  /**
@@ -62,6 +74,11 @@ export declare const CURSE_EVENTS_DEFAULT_RADIUS = 25;
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  */
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  export declare const CURSE_EVENTS_COOLDOWN_RANGE: IRangeRange;
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  export declare const CURSE_EVENTS_FIRST_NIGHT = 3;
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+ /**
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+ * Each tick after a curse event ends, one entity of each type spawned by the event has this chance to despawn.
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+ * If the entity is on a tile that can be seen by a player, it will not despawn.
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+ */
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+ export declare const CURSE_EVENTS_ENTITY_DESPAWN_CHANCE = 0.1;
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  declare namespace Curse {
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  interface Helper {
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  context: CurseEventContext;
@@ -71,7 +88,7 @@ declare namespace Curse {
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  function get(island?: Island, type?: CurseEventType): Helper | undefined;
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  function willHaveEventsTonight(island: Island): boolean;
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  function canWarnAboutIncomingEvents(island: Island): boolean;
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- function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, import("../reference/IReferenceManager").ReferenceType.NPC | import("../reference/IReferenceManager").ReferenceType.Player>[]): number;
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+ function getCooldownMultiplier(island: Island, humans?: Human<unknown, number, import("../reference/IReferenceManager").ReferenceType.NPC | import("../reference/IReferenceManager").ReferenceType.Player, unknown>[]): number;
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  function clearCooldown(island: Island): void;
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  function tickCurse(island: Island, humans: Human[]): void;
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  function reload(island: Island): void;
@@ -80,16 +97,20 @@ declare namespace Curse {
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  function attemptSpecificCurseEventSpawn(human: Human, type: CurseEventType, humans: Human[], curse?: number): CurseEventInstance | undefined;
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  function unload(island: Island): void;
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  function cleanup(island: Island, humans?: Human[]): void;
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+ function cleanupEphemerals(island: Island): void;
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  function createCurseEventContext(instance: CurseEventInstance, island: Island, humans?: Human[], cursebearer?: Human): CurseEventContext;
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  }
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  declare const SYMBOL_CURSE_EVENT_SUBSCRIBER_INSTANCES: unique symbol;
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  declare const SYMBOL_CURSE_EVENT_GLOBAL_SUBSCRIBER_INSTANCE: unique symbol;
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+ declare const SYMBOL_CURSE_EVENT_ACTIVE_SUBSCRIBER_INSTANCE: unique symbol;
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  interface Curse {
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  night?: true;
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  events?: CurseEventInstance[];
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  cooldown?: number;
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  warned?: true;
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+ ephemeralCreatures?: number[];
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  [SYMBOL_CURSE_EVENT_GLOBAL_SUBSCRIBER_INSTANCE]?: CurseEventSubscriber;
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+ [SYMBOL_CURSE_EVENT_ACTIVE_SUBSCRIBER_INSTANCE]?: CurseEventSubscriber;
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  }
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  interface CurseEventInstance {
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  type: CurseEventType;
@@ -105,11 +126,9 @@ interface CurseEventInstance {
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  interface ScriptProcessState {
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  /** The path of keys/indices from the root of the script to the step this process is currently on. */
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  path: Array<string | number>;
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- /** The game tick when this step's EndAfter condition is met. */
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- endTick?: number;
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- /** Iterations remaining for a "repeat" block. */
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+ /** Iterations remaining for a Repeat block, or ticks remaining for an EndCondition. */
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  iterationsRemaining?: number;
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- /** The state of any child processes started by a "simultaneously" or "repeat" block. */
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+ /** The state of any child processes started by a Simultaneously or Repeat block. */
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  childProcesses?: ScriptProcessState[];
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  }
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  export default Curse;
@@ -63,12 +63,11 @@ export declare enum CursePosition {
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  }
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  export declare enum CurseComponent {
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  Skill = 0,
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- HighestAttack = 1,
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- HighestDefense = 2,
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- CumulativeEvilCrafting = 3,
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- Equipment = 4,
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- Modifier = 5,
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- CumulativeKilling = 6
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+ AttackDefense = 1,
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+ CumulativeEvilCrafting = 2,
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+ Modifier = 3,
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+ CumulativeKilling = 4,
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+ Sleeplessness = 5
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  }
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  export declare enum CurseSystemDiscovery {
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  CurseFactors = 0,
@@ -398,6 +398,11 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  * Gets the skill type associated with the doodad, or choose a random one if the description is an array.
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  */
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  getSkillUse(): SkillType;
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+ /**
402
+ * Checks if a solar still can work in the current temperature.
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+ * @returns True if the solar still can work in the current temperature, false if not.
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+ */
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+ willStillWorkInTemperature(): boolean;
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  /**
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  * Decay over time
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  */
@@ -15,7 +15,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
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  import type EntityMovable from "@wayward/game/game/entity/EntityMovable";
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  import type EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
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  import type Human from "@wayward/game/game/entity/Human";
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- import type { ICastable, IEntityConstructorOptions, IEntityEvents } from "@wayward/game/game/entity/IEntity";
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+ import type { EntityTag, ICastable, IEntityConstructorOptions, IEntityEvents } from "@wayward/game/game/entity/IEntity";
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  import { EntityType } from "@wayward/game/game/entity/IEntity";
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  import type { IHumanBound } from "@wayward/game/game/entity/IEntityManager";
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  import type { ActionType } from "@wayward/game/game/entity/action/IAction";
@@ -56,7 +56,10 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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  private _data?;
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  private _persistentMarker?;
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  private _persistentMarkerHidden?;
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+ /** Tags from a set specific to the entity type */
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  private _tags?;
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+ /** Tags from a global set */
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+ private _entityTags?;
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  islandId: IslandId;
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  preventRendering?: boolean;
62
65
  private _humansWithinBound?;
@@ -138,6 +141,9 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
138
141
  hasTag(tag: TagType): boolean;
139
142
  addTag(tag: TagType): void;
140
143
  removeTag(tag: TagType): void;
144
+ hasEntityTag(tag: EntityTag): boolean;
145
+ addEntityTag(tag: EntityTag): void;
146
+ removeEntityTag(tag: EntityTag): void;
141
147
  /**
142
148
  * Check if a data was set
143
149
  * @param key Data key
@@ -17,7 +17,7 @@ import type Entity from "@wayward/game/game/entity/Entity";
17
17
  import EntityWithStats from "@wayward/game/game/entity/EntityWithStats";
18
18
  import type { IAttack, ICausesDamage, IEntityConstructorOptions, IMovingData, MoveFlag } from "@wayward/game/game/entity/IEntity";
19
19
  import { AttackType, DamageType, IStatChangeInfo, StatusChangeReason } from "@wayward/game/game/entity/IEntity";
20
- import type { ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkToChangeReason } from "@wayward/game/game/entity/IHuman";
20
+ import type { HumanTag, ICheckUnderOptions, ICrafted, ICustomizations, IHumanEvents, ILoadOnIslandOptions, IRestData, IVoyageInfo, WalkToChangeReason } from "@wayward/game/game/entity/IHuman";
21
21
  import { EquipType, RestCancelReason, SkillType } from "@wayward/game/game/entity/IHuman";
22
22
  import type { IStat } from "@wayward/game/game/entity/IStats";
23
23
  import { Stat } from "@wayward/game/game/entity/IStats";
@@ -71,7 +71,7 @@ interface IEquip {
71
71
  item: Item;
72
72
  equipType: EquipType;
73
73
  }
74
- export default abstract class Human<DescriptionType = unknown, TypeType extends number = number, EntityReferenceType extends ReferenceType.Player | ReferenceType.NPC = ReferenceType.Player | ReferenceType.NPC> extends EntityWithStats<DescriptionType, TypeType, EntityReferenceType> implements IHasInsulation, IContainer {
74
+ export default abstract class Human<DescriptionType = unknown, TypeType extends number = number, EntityReferenceType extends ReferenceType.Player | ReferenceType.NPC = ReferenceType.Player | ReferenceType.NPC, TagType = unknown> extends EntityWithStats<DescriptionType, TypeType, EntityReferenceType, TagType> implements IHasInsulation, IContainer {
75
75
  static getNameTranslation(): TranslationImpl;
76
76
  event: IEventEmitter<this, IHumanEvents>;
77
77
  anim: number;
@@ -127,11 +127,8 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
127
127
  quests: IQuestManager;
128
128
  messages: IMessageManager;
129
129
  notes: INoteManager;
130
- highestAttack?: number;
131
- highestDefense?: number;
132
- cumulativeEvilCrafting: number;
133
- cumulativeKilling: number;
134
130
  itemDiscovered: ItemType[];
131
+ private _humanTags?;
135
132
  /** @deprecated (use the entity itself) */
136
133
  readonly inventory: IContainer;
137
134
  /**
@@ -150,7 +147,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
150
147
  * Flag that will prevent a humans vehicle from showing up until the movement finishews
151
148
  */
152
149
  isMovingSuppressVehicleClientside: boolean;
153
- protected readonly milestonesCollection: import("../options/modifiers/GameplayModifiersManager").GameplayModifiersCollection<import("../options/modifiers/milestone/MilestoneModifier").default, Milestone, import("../options/modifiers/milestone/MilestoneModifier").MilestoneModifierInstance<any>, [(Human<unknown, number, ReferenceType.NPC | ReferenceType.Player> | undefined)?]>;
150
+ protected readonly milestonesCollection: import("../options/modifiers/GameplayModifiersManager").GameplayModifiersCollection<import("../options/modifiers/milestone/MilestoneModifier").default, Milestone, import("../options/modifiers/milestone/MilestoneModifier").MilestoneModifierInstance<any>, [(Human<unknown, number, ReferenceType.NPC | ReferenceType.Player, unknown> | undefined)?]>;
154
151
  protected gameOptionsCached?: IGameOptionsPlayer;
155
152
  protected cachedMovementPenalty?: number;
156
153
  constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
@@ -510,6 +507,9 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
510
507
  * Creates a fire at a given tile and assigns the player as its creator.
511
508
  */
512
509
  createFire(tile: Tile): TileEvent | undefined;
510
+ hasHumanTag(tag: HumanTag): boolean;
511
+ addHumanTag(tag: HumanTag): void;
512
+ removeHumanTag(tag: HumanTag): void;
513
513
  get asCorpse(): undefined;
514
514
  get asCreature(): undefined;
515
515
  get asDoodad(): undefined;
@@ -523,6 +523,9 @@ export declare enum MovingState {
523
523
  */
524
524
  PreNoInput = 2
525
525
  }
526
+ export declare enum HumanTag {
527
+ None = 0
528
+ }
526
529
  /**
527
530
  * The swimming skill required to travel to another island
528
531
  *
@@ -17,5 +17,5 @@ export interface IAbsorbCanUse extends IActionUsable {
17
17
  absorbTarget: Item;
18
18
  magic: MagicalPropertyManager;
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Absorb, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAbsorbCanUse, [Item, (Item | undefined)?]>;
20
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Absorb, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IAbsorbCanUse, [Item, (Item | undefined)?]>;
21
21
  export default _default;
@@ -14,5 +14,5 @@ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAc
14
14
  export interface IAddFuelCanUse extends IActionUsable {
15
15
  stokeAmount: number;
16
16
  }
17
- declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.ItemInventory], ActionType.AddFuel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAddFuelCanUse, [import("../../../item/Item").default, import("../../../item/Item").default]>;
17
+ declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.ItemInventory], ActionType.AddFuel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IAddFuelCanUse, [import("../../../item/Item").default, import("../../../item/Item").default]>;
18
18
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Integer32], ActionType.AddItemDiscovered, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number]>;
13
+ declare const _default: Action<[ActionArgument.Integer32], ActionType.AddItemDiscovered, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number]>;
14
14
  export default _default;
@@ -17,5 +17,5 @@ export interface IAlterCanUse extends IActionUsable {
17
17
  alterationTarget: Item;
18
18
  targetMagic: MagicalPropertyManager;
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Alter, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAlterCanUse, [Item, (Item | undefined)?]>;
20
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Alter, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IAlterCanUse, [Item, (Item | undefined)?]>;
21
21
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Apply, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Apply, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
13
13
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[], ActionType.AscendDescend, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
13
+ declare const _default: Action<[], ActionType.AscendDescend, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
14
14
  export default _default;
@@ -16,5 +16,5 @@ import type Item from "@wayward/game/game/item/Item";
16
16
  export interface IAttachContainerCanUse extends IActionUsable {
17
17
  doodad: Doodad;
18
18
  }
19
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.AttachContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAttachContainerCanUse, [Item]>;
19
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.AttachContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IAttachContainerCanUse, [Item]>;
20
20
  export default _default;
@@ -44,5 +44,5 @@ export interface IAttackRangedWeaponCanUse extends IBaseCanUse {
44
44
  ammunitionType: ItemType | ItemTypeGroup | undefined;
45
45
  }
46
46
  export type IAttackCanUse = IAttackCloseUpCanUse | IAttackThrowItemCanUse | IAttackRangedWeaponCanUse;
47
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Attack, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IAttackCanUse, [(Item | undefined)?, (AttackType | undefined)?, (Item | undefined)?]>;
47
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Attack, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IAttackCanUse, [(Item | undefined)?, (AttackType | undefined)?, (Item | undefined)?]>;
48
48
  export default _default;
@@ -20,5 +20,5 @@ export interface IBuildCanUse extends IActionUsable {
20
20
  tile: Tile;
21
21
  buildInfo: IItemBuild;
22
22
  }
23
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Build, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IBuildCanUse, [Item, (Tile | undefined)?]>;
23
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Build, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IBuildCanUse, [Item, (Tile | undefined)?]>;
24
24
  export default _default;
@@ -17,5 +17,5 @@ export interface IButcherCanUse extends IActionUsable {
17
17
  tile: Tile;
18
18
  corpses: Corpse[];
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Butcher, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IButcherCanUse, [import("../../../item/Item").default]>;
20
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Butcher, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IButcherCanUse, [import("../../../item/Item").default]>;
21
21
  export default _default;
@@ -17,5 +17,5 @@ export interface ICageCreature extends IActionUsable {
17
17
  creature: Creature;
18
18
  changeInto: ItemType;
19
19
  }
20
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.CageCreature, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ICageCreature, [import("../../../item/Item").default]>;
20
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.CageCreature, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ICageCreature, [import("../../../item/Item").default]>;
21
21
  export default _default;
@@ -20,5 +20,5 @@ export interface ICastCanUse extends IActionUsable {
20
20
  maxFishingRange: number;
21
21
  canGatherTreasure?: TreasureGathering.ICanGather;
22
22
  }
23
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Cast, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ICastCanUse, [import("../../../item/Item").default]>;
23
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Cast, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ICastCanUse, [import("../../../item/Item").default]>;
24
24
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Chop, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Chop, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.CloseDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
13
13
  export default _default;
@@ -15,5 +15,5 @@ import type { IItemDescription } from "@wayward/game/game/item/IItem";
15
15
  export interface IConsumeItemCanUse extends IActionUsable {
16
16
  description: IItemDescription;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IConsumeItemCanUse, [import("../../../item/Item").default]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IConsumeItemCanUse, [import("../../../item/Item").default]>;
19
19
  export default _default;
@@ -21,5 +21,5 @@ interface ICopyMapRequirement {
21
21
  export declare const copyMapRequirements: ICopyMapRequirement[];
22
22
  export declare function hasMapRequirement(requirement: ICopyMapRequirement, human: Human): Item | undefined;
23
23
  export declare function canMakeMapCopy(human: Human): boolean;
24
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.CopyMap, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [Item]>;
24
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.CopyMap, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [Item]>;
25
25
  export default _default;
@@ -21,5 +21,5 @@ export interface ICraftCanUse extends IActionUsable {
21
21
  baseComponent: Item | undefined;
22
22
  canBurn: boolean;
23
23
  }
24
- declare const _default: Action<[import("../argument/ActionArgumentEnum").default<ItemType, "Bow" | "None" | "String" | "HideGlue" | "AnimalSkull" | "GraniteArrow" | "GraniteArrowhead" | "PileOfAsh" | "BarkLeggings" | "BarkShield" | "BarkTunic" | "Bone" | "Branch" | "CactusSpines" | "Charcoal" | "GraniteFlooring" | "CookedMeat" | "Earthworm" | "Feather" | "Fertilizer" | "WaterskinOfSeawater" | "FirePlough" | "BeggartickSeeds" | "Fossil" | "GoldCoins" | "GoldenChalice" | "GoldenRing" | "GoldShortSword" | "GrassSeeds" | "IronOre" | "WoodenDowels" | "Granite" | "LeafBedroll" | "Hide" | "Leaves" | "Limestone" | "Log" | "GraniteMortarAndPestle" | "ButtonMushrooms" | "Nopal" | "Peat" | "Sandstone" | "PileOfGravel" | "PileOfBeachSand" | "WoodenArrow" | "GraniteAxe" | "Bandage" | "WovenFabric" | "CactusNeedle" | "GraniteShovel" | "WoodenSpear" | "Suture" | "Raft" | "RawMeat" | "Raspberries" | "FlyAmanita" | "Rope" | "MapleSeeds" | "Badderlocks" | "SharpGlass" | "SharpGranite" | "Skullcap" | "SmoothGranite" | "Soil" | "GraniteSpear" | "Stones" | "GraniteWall" | "StrippedBark" | "Leather" | "Tannin" | "MilkThistleSeeds" | "TreeBark" | "HoneyFungus" | "ClematisVine" | "Twigs" | "Waterskin" | "WoodenPole" | "PeatBandage" | "BowDrill" | "FishingNet" | "RawCod" | "CookedCod" | "GraniteCampfire" | "VineWhip" | "PileOfSnow" | "BarkTorch" | "LitBarkTorch" | "HandDrill" | "SmallBag" | "Shale" | "SharpenedBone" | "Grindstone" | "RawFishSteak" | "CookedFishSteak" | "WaterskinOfDesalinatedWater" | "BoatPaddle" | "BullBoat" | "RefinedSand" | "Spyglass" | "Retort" | "RawClay" | "RawClayBlowpipe" | "ClayBlowpipe" | "LeatherBelt" | "LeatherTunic" | "LeatherBoots" | "LeatherCap" | "LeatherGorget" | "LeatherPants" | "LeatherGloves" | "GraniteFurnace" | "SandstoneKiln" | "IronTongs" | "Talc" | "TalcumPowder" | "WoodenSandCastFlask" | "Lens" | "PlantRoots" | "Lockpick" | "BoneNeedle" | "Pineapple" | "TatteredMap" | "Coal" | "SmeltedWroughtIron" | "LimestonePowder" | "SmeltedIron" | "Backpack" | "RottenMeat" | "GraniteHammer" | "RawChicken" | "CookedChicken" | "GraniteAnvil" | "WoodenChest" | "IronShortSword" | "IronBreastplate" | "IronBoots" | "IronHelmet" | "IronGorget" | "IronCuisses" | "IronGauntlets" | "IronHeater" | "SandstoneWall" | "SandstoneFlooring" | "SpiderSilk" | "AnimalFat" | "TallowTorch" | "ClayFlakes" | "GreenSand" | "OldInstructionalScroll" | "SlimeBall" | "SlimeGlue" | "CookedSpiderMeat" | "SpiderMeat" | "IronLockpick" | "RottingVegetation" | "Chives" | "IronHammer" | "IronSpear" | "IronShovel" | "IronDoubleAxe" | "IronPickaxe" | "Inkstick" | "Coconut" | "PalmLeaf" | "Offal" | "BoneFragments" | "LitPoleTorch" | "CottonBoll" | "CottonSeeds" | "CottonFabric" | "BonePole" | "Tourniquet" | "WroughtIronPickaxe" | "WroughtIronDoubleAxe" | "WroughtIronShovel" | "WroughtIronSpear" | "WroughtIronHammer" | "WroughtIronLockpick" | "WroughtIronShield" | "WroughtIronGauntlets" | "WroughtIronCuisses" | "WroughtIronGorget" | "WroughtIronHelmet" | "WroughtIronBoots" | "WroughtIronBreastplate" | "WroughtIronShortSword" | "WoodenWall" | "WoodenFlooring" | "WoodenDoor" | "FishingRod" | "MessageInABottle" | "CarbonPowder" | "PileOfCompost" | "FishGlue" | "WoodenShavings" | "GraniteDeadfall" | "Snare" | "WaterskinOfMedicinalWater" | "CharcoalBandage" | "WoodenTongs" | "WroughtIronTongs" | "SheetOfGlass" | "SolarStill" | "TinWaterStill" | "GraniteSundial" | "LitTallowTorch" | "Sinew" | "ShortBow" | "LongBow" | "CompositeBow" | "WaterskinOfPurifiedFreshWater" | "WaterskinOfUnpurifiedFreshWater" | "GlassBottle" | "Cork" | "GlassBottleOfSeawater" | "GlassBottleOfDesalinatedWater" | "GlassBottleOfMedicinalWater" | "GlassBottleOfPurifiedFreshWater" | "GlassBottleOfUnpurifiedFreshWater" | "WroughtIronArrow" | "IronArrow" | "GraniteBullet" | "WroughtIronBullet" | "IronBullet" | "LeatherQuiver" | "Ectoplasm" | "MagicalEssence" | "WoodenFence" | "CreatureIdol" | "CordedSling" | "LeatherSling" | "WroughtIronArrowhead" | "IronArrowhead" | "Hammock" | "CottonBedroll" | "FeatherBedroll" | "RawTaintedMeat" | "CookedTaintedMeat" | "GraniteKnife" | "RawBlindfish" | "CookedBlindfish" | "Pemmican" | "CookedPemmican" | "Sail" | "Sailboat" | "ChickenEgg" | "BoiledChickenEgg" | "SheafOfHay" | "Niter" | "Saltpeter" | "BlackPowder" | "FlintlockPistol" | "Giblets" | "ExplosiveTrap" | "SkeletalMageWand" | "RawClayJug" | "ClayJug" | "ClayJugOfSeawater" | "ClayJugOfDesalinatedWater" | "ClayJugOfMedicinalWater" | "ClayJugOfPurifiedFreshWater" | "ClayJugOfUnpurifiedFreshWater" | "RawClayBrick" | "ClayBrick" | "ClayWall" | "ClayFlooring" | "PineappleSeeds" | "RaspberrySeeds" | "PricklyPearSeeds" | "ClematisSeeds" | "PaperSheet" | "PaperMold" | "Beggarticks" | "MilkThistleFlowers" | "DrawnMap" | "TatteredClothShirt" | "TatteredClothTrousers" | "WoodenGate" | "PoisonIvyLeaves" | "PoisonIvySeeds" | "WroughtIronChest" | "IronChest" | "SwitchgrassSeeds" | "Apple" | "SpiderEggs" | "TailFeathers" | "AppleSeeds" | "VenomGland" | "OrnateWoodenChest" | "RollOfRedCarpet" | "OrnateCape" | "FireBladder" | "GoldenKey" | "WoodenShortSword" | "ClayKiln" | "ClayCampfire" | "ClayFurnace" | "CopperWaterStill" | "SandstoneCampfire" | "SandstoneFurnace" | "WroughtIronWaterStill" | "GraniteKiln" | "WroughtIronAnvil" | "IronAnvil" | "MageRobe" | "CrackedOrb" | "AnimalClaw" | "AnimalPelt" | "AnimalFur" | "Scales" | "SharkFin" | "RawReptileMeat" | "CookedReptileMeat" | "Tentacles" | "CookedTentacles" | "WormMeat" | "CookedWormMeat" | "GranitePickaxe" | "WroughtIronAxe" | "IronAxe" | "FertileSoil" | "GraniteHoe" | "WroughtIronHoe" | "IronHoe" | "LavaBeetleHelmet" | "SpruceCone" | "SpruceSeeds" | "SpruceNeedles" | "CypressCone" | "CypressSeeds" | "CypressLeaves" | "Lettuce" | "LettuceSeeds" | "ChiveSeeds" | "Potato" | "PotatoSeeds" | "Carrot" | "CarrotSeeds" | "CornEar" | "CornSeeds" | "Cucumber" | "CucumberSeeds" | "Tomato" | "TomatoSeeds" | "Pumpkin" | "PumpkinSeeds" | "PricklyPearFruit" | "SugarCaneStalks" | "SugarCaneSeeds" | "BushelOfWheat" | "Wheat" | "CookedPotato" | "CookedCornCob" | "BundleOfSwitchgrass" | "Cloak" | "WoodenMortarAndPestle" | "SandstoneMortarAndPestle" | "WroughtIronMortarAndPestle" | "IronMortarAndPestle" | "RawClayMortarAndPestle" | "ClayMortarAndPestle" | "CopperOre" | "SmeltedCopper" | "CopperPickaxe" | "CopperDoubleAxe" | "CopperShovel" | "CopperSpear" | "CopperHammer" | "CopperLockpick" | "CopperBuckler" | "CopperGauntlets" | "CopperGreaves" | "CopperGorget" | "CopperHelmet" | "CopperBoots" | "CopperCuirass" | "CopperShortSword" | "CopperTongs" | "CopperArrow" | "CopperBullet" | "CopperArrowhead" | "CopperChest" | "CopperAnvil" | "CopperAxe" | "CopperHoe" | "CopperMortarAndPestle" | "WaterskinOfGoatMilk" | "ClayJugOfGoatMilk" | "GlassBottleOfGoatMilk" | "Obsidian" | "OrnateBlueBook" | "Journal" | "MossCoveredBook" | "GildedRedBook" | "ArrowShaft" | "SlitherSucker" | "AberrantSlitherSucker" | "StrawHat" | "BlackplateSabatons" | "BlackplateBreastplate" | "BlackplateGauntlets" | "BlackplateGorget" | "BlackplateGreaves" | "BlackplateHelmet" | "DeathKnightAxe" | "Macuahuitl" | "ObsidianArrow" | "ObsidianArrowhead" | "ObsidianAxe" | "ObsidianKnife" | "ObsidianShovel" | "ObsidianSpear" | "TumbleweedSeeds" | "CoconutHusk" | "PeeledCoconut" | "CoconutMeat" | "CoconutContainerOfCoconutWater" | "CoconutContainer" | "CoconutContainerOfSeawater" | "CoconutContainerOfDesalinatedWater" | "CoconutContainerOfMedicinalWater" | "CoconutContainerOfPurifiedFreshWater" | "CoconutContainerOfUnpurifiedFreshWater" | "CoconutContainerOfGoatMilk" | "OldEducationalScroll" | "StrippedHide" | "ClaySandCastFlask" | "SandstoneSandCastFlask" | "GraniteSandCastFlask" | "BoneGlue" | "CutHide" | "BoneMeal" | "PileOfDesertSand" | "JoshuaTreeLeaves" | "JoshuaTreeFruit" | "JoshuaTreeSeeds" | "CookedJoshuaTreeFruit" | "JoshuaTreeFlowers" | "SaguaroCactusFruit" | "SaguaroCactusSeeds" | "SaguaroCactusChunk" | "GraniteWell" | "SandstoneWell" | "ClayWell" | "AloeVeraLeaves" | "AloeVeraSeeds" | "DeadScorpion" | "DeadAberrantScorpion" | "CookedScorpion" | "CookedAberrantScorpion" | "ScorpionStinger" | "CopperBakingTray" | "WroughtIronBakingTray" | "IronBakingTray" | "Flour" | "Dough" | "Hardtack" | "HitchingPost" | "ShreddedPaper" | "RawMudskipper" | "RawAberrantMudskipper" | "CookedMudskipper" | "CookedAberrantMudskipper" | "RawRedSnapper" | "CookedRedSnapper" | "RawWalleye" | "CookedWalleye" | "WoodenShield" | "CopperRefinementTools" | "WroughtIronRefinementTools" | "IronRefinementTools" | "ScaleBelt" | "ScaleVest" | "ScaleBoots" | "ScaleCap" | "ScaleBevor" | "ScaleLeggings" | "ScaleGloves" | "CookedJoshuaTreeFlowers" | "SaguaroCactusRibs" | "BladesOfGrass" | "AnimalDroppings" | "AnimalDung" | "Guano" | "Tallow" | "TallowCandle" | "LitTallowCandle" | "WispDust" | "MagicalAspect" | "GoldenSextant" | "RawChoppedFish" | "CookedChoppedFish" | "CookedFishKebab" | "AshCement" | "AshCementBrick" | "AshCementFlooring" | "AshCementWall" | "IceShard" | "PenguinEgg" | "BoiledPenguinEgg" | "RawPenguinMeat" | "CookedPenguinMeat" | "Crowberries" | "CookedCrowberries" | "CrowberrySeeds" | "Winterberries" | "WinterberrySeeds" | "ArcticPoppies" | "ArcticPoppySeeds" | "PirateHat" | "AloeVeraBandage" | "SharkTooth" | "CopperKnife" | "WroughtIronKnife" | "IronKnife" | "TinOre" | "SmeltedTin" | "TinPickaxe" | "TinDoubleAxe" | "TinShovel" | "TinSpear" | "TinHammer" | "TinLockpick" | "TinShield" | "TinGloves" | "TinChausses" | "TinBevor" | "TinHelmet" | "TinFootgear" | "TinCuirass" | "TinShortSword" | "TinTongs" | "TinArrow" | "TinBullet" | "TinArrowhead" | "TinChest" | "TinAnvil" | "TinAxe" | "TinHoe" | "TinMortarAndPestle" | "TinBakingTray" | "TinRefinementTools" | "TinKnife" | "SmeltedBronze" | "BronzePickaxe" | "BronzeDoubleAxe" | "BronzeShovel" | "BronzeSpear" | "BronzeHammer" | "BronzeLockpick" | "BronzeKiteShield" | "BronzeGauntlets" | "BronzeGreaves" | "BronzeBevor" | "BronzeHelmet" | "BronzeBoots" | "BronzeChestArmor" | "BronzeShortSword" | "BronzeTongs" | "BronzeArrow" | "BronzeBullet" | "BronzeArrowhead" | "BronzeChest" | "BronzeAnvil" | "BronzeAxe" | "BronzeHoe" | "BronzeMortarAndPestle" | "BronzeBakingTray" | "BronzeRefinementTools" | "BronzeKnife" | "IceBrick" | "SnowBrick" | "IceWall" | "IceFlooring" | "SnowWall" | "SnowFlooring" | "CaliginousScrap" | "MagicalExtract" | "ShimmeringFibers" | "MagicalTwine" | "SandstoneHammer" | "SandstoneBullet" | "SandstoneAnvil" | "SnowScarecrow" | "FrozenFlesh" | "AnimalTusk" | "WhitePineCone" | "WhitePineSeeds" | "WhitePineNeedles" | "FurCoat" | "FurMittens" | "FurBoots" | "BirdDroppings" | "HardenedCoil" | "MagicalBinding" | "ArmoredScales" | "RawPangolinMeat" | "CookedPangolinMeat" | "ArmoredScaleBelt" | "ArmoredScaleVest" | "ArmoredScaleBoots" | "ArmoredScaleCrown" | "ArmoredScaleBevor" | "ArmoredScaleCuisses" | "ArmoredScaleGloves" | "TinNeedle" | "CopperNeedle" | "WroughtIronNeedle" | "IronNeedle" | "BronzeNeedle" | "TuftsOfTanglehead" | "TangleheadSeeds" | "WispInAGlassBottle" | "AberrantWispInAGlassBottle" | "WispInAClayJug" | "AberrantWispInAClayJug" | "WispInACoconutContainer" | "AberrantWispInACoconutContainer" | "WispInAWaterskin" | "AberrantWispInAWaterskin" | "StrawScarecrow" | "CactusScarecrow" | "ClothShirt" | "ClothTrousers" | "UnripePapaya" | "Papaya" | "PapayaSeeds" | "PalapalaiFrond" | "PalapalaiSpores" | "ButtonMushroomSpores" | "FlyAmanitaSpores" | "BrambleCrown" | "DarkBrambleCrown" | "Cotton" | "WaterskinOfSwampWater" | "GlassBottleOfSwampWater" | "ClayJugOfSwampWater" | "CoconutContainerOfSwampWater" | "WaterskinOfFilteredWater" | "GlassBottleOfFilteredWater" | "ClayJugOfFilteredWater" | "CoconutContainerOfFilteredWater" | "ClayFilter" | "SandstoneAxe" | "SandstoneShovel" | "SharpSandstone" | "SmoothSandstone" | "SandstoneSpear" | "SandstoneKnife" | "SandstonePickaxe" | "SandstoneHoe" | "SandstoneDeadfall" | "SandstoneSundial" | "WoodenPlank" | "WoodenWheel" | "WoodenAxle" | "WoodenMinecart" | "WoodenRail" | "WoodenTrack" | "TinWheel" | "TinAxle" | "TinMinecart" | "TinRail" | "TinTrack" | "CopperWheel" | "CopperAxle" | "CopperMinecart" | "CopperRail" | "CopperTrack" | "WroughtIronWheel" | "WroughtIronAxle" | "WroughtIronMinecart" | "WroughtIronRail" | "WroughtIronTrack" | "IronWheel" | "IronAxle" | "IronMinecart" | "IronRail" | "IronTrack" | "BronzeWheel" | "BronzeAxle" | "BronzeMinecart" | "BronzeRail" | "BronzeTrack" | "BasaltArrow" | "BasaltArrowhead" | "Basalt" | "BasaltMortarAndPestle" | "BasaltAxe" | "BasaltShovel" | "SharpBasalt" | "SmoothBasalt" | "BasaltSpear" | "BasaltFlooring" | "BasaltWall" | "BasaltCampfire" | "BasaltFurnace" | "BasaltHammer" | "BasaltAnvil" | "BasaltDeadfall" | "IronWaterStill" | "BasaltSundial" | "BasaltBullet" | "BasaltKnife" | "BasaltKiln" | "BasaltPickaxe" | "BasaltHoe" | "BasaltSandCastFlask" | "BasaltWell" | "WoodenTrackGate" | "MoldyScroll" | "MysteriousParchment" | "MagicalInscription" | "CattailLeaves" | "CattailShoots" | "CattailFlowers" | "CattailSeeds" | "CobblestoneFlooring" | "WaterLilies" | "Mud" | "SpikerushSheaths" | "SpikerushSeeds" | "WoodenBookcase" | "GraniteLighthouse" | "SandstoneLighthouse" | "ClayLighthouse" | "BasaltLighthouse" | "WoodenCage" | "FullWoodenCage" | "TinCage" | "FullTinCage" | "CopperCage" | "FullCopperCage" | "WroughtIronCage" | "FullWroughtIronCage" | "IronCage" | "FullIronCage" | "BronzeCage" | "FullBronzeCage" | "Amber" | "Tourmaline" | "Topaz" | "Opal" | "Sapphire" | "WoodGolemFigure" | "ClayGolemFigure" | "GraniteGolemFigure" | "SandstoneGolemFigure" | "BasaltGolemFigure" | "AberrantWoodGolemFigure" | "AberrantClayGolemFigure" | "AberrantGraniteGolemFigure" | "AberrantSandstoneGolemFigure" | "AberrantBasaltGolemFigure" | "GraniteDripstone" | "SandstoneDripstone" | "BasaltDripstone" | "ClayDripstone" | "BronzeWaterStill" | "ArmorStand" | "RuneOfEvil" | "RuneOfChaos" | "RuneOfGood" | "GraniteAltar" | "WoodenWheelbarrow" | "TinWheelbarrow" | "CopperWheelbarrow" | "WroughtIronWheelbarrow" | "IronWheelbarrow" | "BronzeWheelbarrow" | "GraniteCrucible" | "SandstoneCrucible" | "BasaltCrucible" | "RawClayCrucible" | "ClayCrucible" | "SandstoneAltar" | "BasaltAltar" | "ClayAltar" | "PineResin" | "SpruceResin" | "CypressResin" | "Pitch" | "PitchGlue" | "MagicalOrb" | "RawAberrantCod" | "CookedAberrantCod" | "RawAberrantBlindfish" | "CookedAberrantBlindfish" | "RawAberrantRedSnapper" | "CookedAberrantRedSnapper" | "RawAberrantWalleye" | "CookedAberrantWalleye" | "FishBones" | "AnimalCartilage" | "GelatinPowder" | "Gelatin" | "Aspic" | "FruitCocktail" | "VegetableTerrine" | "TatteredClothBandana" | "ClothBandana" | "RustedScimitar" | "TricorneHat" | "SandstoneArrowhead" | "SandstoneArrow" | "ReedFlute" | "WoodenFlute" | "RawClayFlute" | "ClayFlute" | "BoneFlute" | "TinFlute" | "CopperFlute" | "WroughtIronFlute" | "IronFlute" | "BronzeFlute" | "StrippedLeather" | "ChickenEggshells" | "PenguinEggshells" | "MagicalMote" | "UnrefinedSugar" | "RefinedSugar" | "CandiedFruit" | "CandiedSugar" | "RawClayBakingTray" | "ClayBakingTray" | "GlassBakingTray" | "RawClayPan" | "ClayPan" | "GlassPan" | "TinPan" | "CopperPan" | "WroughtIronPan" | "IronPan" | "BronzePan" | "PumpkinPie" | "FruitPie" | "JackOLantern" | "DriedLeaves" | "Last">, [arg1: ActionArgument.Undefined, ActionArgument.ItemArrayNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemArrayNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.Craft, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ICraftCanUse, [ItemType, (Item[] | undefined)?, (Item[] | undefined)?, (Item | undefined)?, (boolean | undefined)?]>;
24
+ declare const _default: Action<[import("../argument/ActionArgumentEnum").default<ItemType, "Bow" | "None" | "String" | "HideGlue" | "AnimalSkull" | "GraniteArrow" | "GraniteArrowhead" | "PileOfAsh" | "BarkLeggings" | "BarkShield" | "BarkTunic" | "Bone" | "Branch" | "CactusSpines" | "Charcoal" | "GraniteFlooring" | "CookedMeat" | "Earthworm" | "Feather" | "Fertilizer" | "WaterskinOfSeawater" | "FirePlough" | "BeggartickSeeds" | "Fossil" | "GoldCoins" | "GoldenChalice" | "GoldenRing" | "GoldShortSword" | "GrassSeeds" | "IronOre" | "WoodenDowels" | "Granite" | "LeafBedroll" | "Hide" | "Leaves" | "Limestone" | "Log" | "GraniteMortarAndPestle" | "ButtonMushrooms" | "Nopal" | "Peat" | "Sandstone" | "PileOfGravel" | "PileOfBeachSand" | "WoodenArrow" | "GraniteAxe" | "Bandage" | "WovenFabric" | "CactusNeedle" | "GraniteShovel" | "WoodenSpear" | "Suture" | "Raft" | "RawMeat" | "Raspberries" | "FlyAmanita" | "Rope" | "MapleSeeds" | "Badderlocks" | "SharpGlass" | "SharpGranite" | "Skullcap" | "SmoothGranite" | "Soil" | "GraniteSpear" | "Stones" | "GraniteWall" | "StrippedBark" | "Leather" | "Tannin" | "MilkThistleSeeds" | "TreeBark" | "HoneyFungus" | "ClematisVine" | "Twigs" | "Waterskin" | "WoodenPole" | "PeatBandage" | "BowDrill" | "FishingNet" | "RawCod" | "CookedCod" | "GraniteCampfire" | "VineWhip" | "PileOfSnow" | "BarkTorch" | "LitBarkTorch" | "HandDrill" | "SmallBag" | "Shale" | "SharpenedBone" | "Grindstone" | "RawFishSteak" | "CookedFishSteak" | "WaterskinOfDesalinatedWater" | "BoatPaddle" | "BullBoat" | "RefinedSand" | "Spyglass" | "Retort" | "RawClay" | "RawClayBlowpipe" | "ClayBlowpipe" | "LeatherBelt" | "LeatherTunic" | "LeatherBoots" | "LeatherCap" | "LeatherGorget" | "LeatherPants" | "LeatherGloves" | "GraniteFurnace" | "SandstoneKiln" | "IronTongs" | "Talc" | "TalcumPowder" | "WoodenSandCastFlask" | "Lens" | "PlantRoots" | "Lockpick" | "BoneNeedle" | "Pineapple" | "TatteredMap" | "Coal" | "SmeltedWroughtIron" | "LimestonePowder" | "SmeltedIron" | "Backpack" | "RottenMeat" | "GraniteHammer" | "RawChicken" | "CookedChicken" | "GraniteAnvil" | "WoodenChest" | "IronShortSword" | "IronBreastplate" | "IronBoots" | "IronHelmet" | "IronGorget" | "IronCuisses" | "IronGauntlets" | "IronHeater" | "SandstoneWall" | "SandstoneFlooring" | "SpiderSilk" | "AnimalFat" | "TallowTorch" | "ClayFlakes" | "GreenSand" | "OldInstructionalScroll" | "SlimeBall" | "SlimeGlue" | "CookedSpiderMeat" | "SpiderMeat" | "IronLockpick" | "RottingVegetation" | "Chives" | "IronHammer" | "IronSpear" | "IronShovel" | "IronDoubleAxe" | "IronPickaxe" | "Inkstick" | "Coconut" | "PalmLeaf" | "Offal" | "BoneFragments" | "LitPoleTorch" | "CottonBoll" | "CottonSeeds" | "CottonFabric" | "BonePole" | "Tourniquet" | "WroughtIronPickaxe" | "WroughtIronDoubleAxe" | "WroughtIronShovel" | "WroughtIronSpear" | "WroughtIronHammer" | "WroughtIronLockpick" | "WroughtIronShield" | "WroughtIronGauntlets" | "WroughtIronCuisses" | "WroughtIronGorget" | "WroughtIronHelmet" | "WroughtIronBoots" | "WroughtIronBreastplate" | "WroughtIronShortSword" | "WoodenWall" | "WoodenFlooring" | "WoodenDoor" | "FishingRod" | "MessageInABottle" | "CarbonPowder" | "PileOfCompost" | "FishGlue" | "WoodenShavings" | "GraniteDeadfall" | "Snare" | "WaterskinOfMedicinalWater" | "CharcoalBandage" | "WoodenTongs" | "WroughtIronTongs" | "SheetOfGlass" | "SolarStill" | "TinWaterStill" | "GraniteSundial" | "LitTallowTorch" | "Sinew" | "ShortBow" | "LongBow" | "CompositeBow" | "WaterskinOfPurifiedFreshWater" | "WaterskinOfUnpurifiedFreshWater" | "GlassBottle" | "Cork" | "GlassBottleOfSeawater" | "GlassBottleOfDesalinatedWater" | "GlassBottleOfMedicinalWater" | "GlassBottleOfPurifiedFreshWater" | "GlassBottleOfUnpurifiedFreshWater" | "WroughtIronArrow" | "IronArrow" | "GraniteBullet" | "WroughtIronBullet" | "IronBullet" | "LeatherQuiver" | "Ectoplasm" | "MagicalEssence" | "WoodenFence" | "CreatureIdol" | "CordedSling" | "LeatherSling" | "WroughtIronArrowhead" | "IronArrowhead" | "Hammock" | "CottonBedroll" | "FeatherBedroll" | "RawTaintedMeat" | "CookedTaintedMeat" | "GraniteKnife" | "RawBlindfish" | "CookedBlindfish" | "Pemmican" | "CookedPemmican" | "Sail" | "Sailboat" | "ChickenEgg" | "BoiledChickenEgg" | "SheafOfHay" | "Niter" | "Saltpeter" | "BlackPowder" | "FlintlockPistol" | "Giblets" | "ExplosiveTrap" | "SkeletalMageWand" | "RawClayJug" | "ClayJug" | "ClayJugOfSeawater" | "ClayJugOfDesalinatedWater" | "ClayJugOfMedicinalWater" | "ClayJugOfPurifiedFreshWater" | "ClayJugOfUnpurifiedFreshWater" | "RawClayBrick" | "ClayBrick" | "ClayWall" | "ClayFlooring" | "PineappleSeeds" | "RaspberrySeeds" | "PricklyPearSeeds" | "ClematisSeeds" | "PaperSheet" | "PaperMold" | "Beggarticks" | "MilkThistleFlowers" | "DrawnMap" | "TatteredClothShirt" | "TatteredClothTrousers" | "WoodenGate" | "PoisonIvyLeaves" | "PoisonIvySeeds" | "WroughtIronChest" | "IronChest" | "SwitchgrassSeeds" | "Apple" | "SpiderEggs" | "TailFeathers" | "AppleSeeds" | "VenomGland" | "OrnateWoodenChest" | "RollOfRedCarpet" | "OrnateCape" | "FireBladder" | "GoldenKey" | "WoodenShortSword" | "ClayKiln" | "ClayCampfire" | "ClayFurnace" | "CopperWaterStill" | "SandstoneCampfire" | "SandstoneFurnace" | "WroughtIronWaterStill" | "GraniteKiln" | "WroughtIronAnvil" | "IronAnvil" | "MageRobe" | "CrackedOrb" | "AnimalClaw" | "AnimalPelt" | "AnimalFur" | "Scales" | "SharkFin" | "RawReptileMeat" | "CookedReptileMeat" | "Tentacles" | "CookedTentacles" | "WormMeat" | "CookedWormMeat" | "GranitePickaxe" | "WroughtIronAxe" | "IronAxe" | "FertileSoil" | "GraniteHoe" | "WroughtIronHoe" | "IronHoe" | "LavaBeetleHelmet" | "SpruceCone" | "SpruceSeeds" | "SpruceNeedles" | "CypressCone" | "CypressSeeds" | "CypressLeaves" | "Lettuce" | "LettuceSeeds" | "ChiveSeeds" | "Potato" | "PotatoSeeds" | "Carrot" | "CarrotSeeds" | "CornEar" | "CornSeeds" | "Cucumber" | "CucumberSeeds" | "Tomato" | "TomatoSeeds" | "Pumpkin" | "PumpkinSeeds" | "PricklyPearFruit" | "SugarCaneStalks" | "SugarCaneSeeds" | "BushelOfWheat" | "Wheat" | "CookedPotato" | "CookedCornCob" | "BundleOfSwitchgrass" | "Cloak" | "WoodenMortarAndPestle" | "SandstoneMortarAndPestle" | "WroughtIronMortarAndPestle" | "IronMortarAndPestle" | "RawClayMortarAndPestle" | "ClayMortarAndPestle" | "CopperOre" | "SmeltedCopper" | "CopperPickaxe" | "CopperDoubleAxe" | "CopperShovel" | "CopperSpear" | "CopperHammer" | "CopperLockpick" | "CopperBuckler" | "CopperGauntlets" | "CopperGreaves" | "CopperGorget" | "CopperHelmet" | "CopperBoots" | "CopperCuirass" | "CopperShortSword" | "CopperTongs" | "CopperArrow" | "CopperBullet" | "CopperArrowhead" | "CopperChest" | "CopperAnvil" | "CopperAxe" | "CopperHoe" | "CopperMortarAndPestle" | "WaterskinOfGoatMilk" | "ClayJugOfGoatMilk" | "GlassBottleOfGoatMilk" | "Obsidian" | "OrnateBlueBook" | "Journal" | "MossCoveredBook" | "GildedRedBook" | "ArrowShaft" | "SlitherSucker" | "AberrantSlitherSucker" | "StrawHat" | "BlackplateSabatons" | "BlackplateBreastplate" | "BlackplateGauntlets" | "BlackplateGorget" | "BlackplateGreaves" | "BlackplateHelmet" | "DeathKnightAxe" | "Macuahuitl" | "ObsidianArrow" | "ObsidianArrowhead" | "ObsidianAxe" | "ObsidianKnife" | "ObsidianShovel" | "ObsidianSpear" | "TumbleweedSeeds" | "CoconutHusk" | "PeeledCoconut" | "CoconutMeat" | "CoconutContainerOfCoconutWater" | "CoconutContainer" | "CoconutContainerOfSeawater" | "CoconutContainerOfDesalinatedWater" | "CoconutContainerOfMedicinalWater" | "CoconutContainerOfPurifiedFreshWater" | "CoconutContainerOfUnpurifiedFreshWater" | "CoconutContainerOfGoatMilk" | "OldEducationalScroll" | "StrippedHide" | "ClaySandCastFlask" | "SandstoneSandCastFlask" | "GraniteSandCastFlask" | "BoneGlue" | "CutHide" | "BoneMeal" | "PileOfDesertSand" | "JoshuaTreeLeaves" | "JoshuaTreeFruit" | "JoshuaTreeSeeds" | "CookedJoshuaTreeFruit" | "JoshuaTreeFlowers" | "SaguaroCactusFruit" | "SaguaroCactusSeeds" | "SaguaroCactusChunk" | "GraniteWell" | "SandstoneWell" | "ClayWell" | "AloeVeraLeaves" | "AloeVeraSeeds" | "DeadScorpion" | "DeadAberrantScorpion" | "CookedScorpion" | "CookedAberrantScorpion" | "ScorpionStinger" | "CopperBakingTray" | "WroughtIronBakingTray" | "IronBakingTray" | "Flour" | "Dough" | "Hardtack" | "HitchingPost" | "ShreddedPaper" | "RawMudskipper" | "RawAberrantMudskipper" | "CookedMudskipper" | "CookedAberrantMudskipper" | "RawRedSnapper" | "CookedRedSnapper" | "RawWalleye" | "CookedWalleye" | "WoodenShield" | "CopperRefinementTools" | "WroughtIronRefinementTools" | "IronRefinementTools" | "ScaleBelt" | "ScaleVest" | "ScaleBoots" | "ScaleCap" | "ScaleBevor" | "ScaleLeggings" | "ScaleGloves" | "CookedJoshuaTreeFlowers" | "SaguaroCactusRibs" | "BladesOfGrass" | "AnimalDroppings" | "AnimalDung" | "Guano" | "Tallow" | "TallowCandle" | "LitTallowCandle" | "WispDust" | "MagicalAspect" | "GoldenSextant" | "RawChoppedFish" | "CookedChoppedFish" | "CookedFishKebab" | "AshCement" | "AshCementBrick" | "AshCementFlooring" | "AshCementWall" | "IceShard" | "PenguinEgg" | "BoiledPenguinEgg" | "RawPenguinMeat" | "CookedPenguinMeat" | "Crowberries" | "CookedCrowberries" | "CrowberrySeeds" | "Winterberries" | "WinterberrySeeds" | "ArcticPoppies" | "ArcticPoppySeeds" | "PirateHat" | "AloeVeraBandage" | "SharkTooth" | "CopperKnife" | "WroughtIronKnife" | "IronKnife" | "TinOre" | "SmeltedTin" | "TinPickaxe" | "TinDoubleAxe" | "TinShovel" | "TinSpear" | "TinHammer" | "TinLockpick" | "TinShield" | "TinGloves" | "TinChausses" | "TinBevor" | "TinHelmet" | "TinFootgear" | "TinCuirass" | "TinShortSword" | "TinTongs" | "TinArrow" | "TinBullet" | "TinArrowhead" | "TinChest" | "TinAnvil" | "TinAxe" | "TinHoe" | "TinMortarAndPestle" | "TinBakingTray" | "TinRefinementTools" | "TinKnife" | "SmeltedBronze" | "BronzePickaxe" | "BronzeDoubleAxe" | "BronzeShovel" | "BronzeSpear" | "BronzeHammer" | "BronzeLockpick" | "BronzeKiteShield" | "BronzeGauntlets" | "BronzeGreaves" | "BronzeBevor" | "BronzeHelmet" | "BronzeBoots" | "BronzeChestArmor" | "BronzeShortSword" | "BronzeTongs" | "BronzeArrow" | "BronzeBullet" | "BronzeArrowhead" | "BronzeChest" | "BronzeAnvil" | "BronzeAxe" | "BronzeHoe" | "BronzeMortarAndPestle" | "BronzeBakingTray" | "BronzeRefinementTools" | "BronzeKnife" | "IceBrick" | "SnowBrick" | "IceWall" | "IceFlooring" | "SnowWall" | "SnowFlooring" | "CaliginousScrap" | "MagicalExtract" | "ShimmeringFibers" | "MagicalTwine" | "SandstoneHammer" | "SandstoneBullet" | "SandstoneAnvil" | "SnowScarecrow" | "FrozenFlesh" | "AnimalTusk" | "WhitePineCone" | "WhitePineSeeds" | "WhitePineNeedles" | "FurCoat" | "FurMittens" | "FurBoots" | "BirdDroppings" | "HardenedCoil" | "MagicalBinding" | "ArmoredScales" | "RawPangolinMeat" | "CookedPangolinMeat" | "ArmoredScaleBelt" | "ArmoredScaleVest" | "ArmoredScaleBoots" | "ArmoredScaleCrown" | "ArmoredScaleBevor" | "ArmoredScaleCuisses" | "ArmoredScaleGloves" | "TinNeedle" | "CopperNeedle" | "WroughtIronNeedle" | "IronNeedle" | "BronzeNeedle" | "TuftsOfTanglehead" | "TangleheadSeeds" | "WispInAGlassBottle" | "AberrantWispInAGlassBottle" | "WispInAClayJug" | "AberrantWispInAClayJug" | "WispInACoconutContainer" | "AberrantWispInACoconutContainer" | "WispInAWaterskin" | "AberrantWispInAWaterskin" | "StrawScarecrow" | "CactusScarecrow" | "ClothShirt" | "ClothTrousers" | "UnripePapaya" | "Papaya" | "PapayaSeeds" | "PalapalaiFrond" | "PalapalaiSpores" | "ButtonMushroomSpores" | "FlyAmanitaSpores" | "BrambleCrown" | "DarkBrambleCrown" | "Cotton" | "WaterskinOfSwampWater" | "GlassBottleOfSwampWater" | "ClayJugOfSwampWater" | "CoconutContainerOfSwampWater" | "WaterskinOfFilteredWater" | "GlassBottleOfFilteredWater" | "ClayJugOfFilteredWater" | "CoconutContainerOfFilteredWater" | "ClayFilter" | "SandstoneAxe" | "SandstoneShovel" | "SharpSandstone" | "SmoothSandstone" | "SandstoneSpear" | "SandstoneKnife" | "SandstonePickaxe" | "SandstoneHoe" | "SandstoneDeadfall" | "SandstoneSundial" | "WoodenPlank" | "WoodenWheel" | "WoodenAxle" | "WoodenMinecart" | "WoodenRail" | "WoodenTrack" | "TinWheel" | "TinAxle" | "TinMinecart" | "TinRail" | "TinTrack" | "CopperWheel" | "CopperAxle" | "CopperMinecart" | "CopperRail" | "CopperTrack" | "WroughtIronWheel" | "WroughtIronAxle" | "WroughtIronMinecart" | "WroughtIronRail" | "WroughtIronTrack" | "IronWheel" | "IronAxle" | "IronMinecart" | "IronRail" | "IronTrack" | "BronzeWheel" | "BronzeAxle" | "BronzeMinecart" | "BronzeRail" | "BronzeTrack" | "BasaltArrow" | "BasaltArrowhead" | "Basalt" | "BasaltMortarAndPestle" | "BasaltAxe" | "BasaltShovel" | "SharpBasalt" | "SmoothBasalt" | "BasaltSpear" | "BasaltFlooring" | "BasaltWall" | "BasaltCampfire" | "BasaltFurnace" | "BasaltHammer" | "BasaltAnvil" | "BasaltDeadfall" | "IronWaterStill" | "BasaltSundial" | "BasaltBullet" | "BasaltKnife" | "BasaltKiln" | "BasaltPickaxe" | "BasaltHoe" | "BasaltSandCastFlask" | "BasaltWell" | "WoodenTrackGate" | "MoldyScroll" | "MysteriousParchment" | "MagicalInscription" | "CattailLeaves" | "CattailShoots" | "CattailFlowers" | "CattailSeeds" | "CobblestoneFlooring" | "WaterLilies" | "Mud" | "SpikerushSheaths" | "SpikerushSeeds" | "WoodenBookcase" | "GraniteLighthouse" | "SandstoneLighthouse" | "ClayLighthouse" | "BasaltLighthouse" | "WoodenCage" | "FullWoodenCage" | "TinCage" | "FullTinCage" | "CopperCage" | "FullCopperCage" | "WroughtIronCage" | "FullWroughtIronCage" | "IronCage" | "FullIronCage" | "BronzeCage" | "FullBronzeCage" | "Amber" | "Tourmaline" | "Topaz" | "Opal" | "Sapphire" | "WoodGolemFigure" | "ClayGolemFigure" | "GraniteGolemFigure" | "SandstoneGolemFigure" | "BasaltGolemFigure" | "AberrantWoodGolemFigure" | "AberrantClayGolemFigure" | "AberrantGraniteGolemFigure" | "AberrantSandstoneGolemFigure" | "AberrantBasaltGolemFigure" | "GraniteDripstone" | "SandstoneDripstone" | "BasaltDripstone" | "ClayDripstone" | "BronzeWaterStill" | "ArmorStand" | "RuneOfEvil" | "RuneOfChaos" | "RuneOfGood" | "GraniteAltar" | "WoodenWheelbarrow" | "TinWheelbarrow" | "CopperWheelbarrow" | "WroughtIronWheelbarrow" | "IronWheelbarrow" | "BronzeWheelbarrow" | "GraniteCrucible" | "SandstoneCrucible" | "BasaltCrucible" | "RawClayCrucible" | "ClayCrucible" | "SandstoneAltar" | "BasaltAltar" | "ClayAltar" | "PineResin" | "SpruceResin" | "CypressResin" | "Pitch" | "PitchGlue" | "MagicalOrb" | "RawAberrantCod" | "CookedAberrantCod" | "RawAberrantBlindfish" | "CookedAberrantBlindfish" | "RawAberrantRedSnapper" | "CookedAberrantRedSnapper" | "RawAberrantWalleye" | "CookedAberrantWalleye" | "FishBones" | "AnimalCartilage" | "GelatinPowder" | "Gelatin" | "Aspic" | "FruitCocktail" | "VegetableTerrine" | "TatteredClothBandana" | "ClothBandana" | "RustedScimitar" | "TricorneHat" | "SandstoneArrowhead" | "SandstoneArrow" | "ReedFlute" | "WoodenFlute" | "RawClayFlute" | "ClayFlute" | "BoneFlute" | "TinFlute" | "CopperFlute" | "WroughtIronFlute" | "IronFlute" | "BronzeFlute" | "StrippedLeather" | "ChickenEggshells" | "PenguinEggshells" | "MagicalMote" | "UnrefinedSugar" | "RefinedSugar" | "CandiedFruit" | "CandiedSugar" | "RawClayBakingTray" | "ClayBakingTray" | "GlassBakingTray" | "RawClayPan" | "ClayPan" | "GlassPan" | "TinPan" | "CopperPan" | "WroughtIronPan" | "IronPan" | "BronzePan" | "PumpkinPie" | "FruitPie" | "JackOLantern" | "DriedLeaves" | "Last">, [arg1: ActionArgument.Undefined, ActionArgument.ItemArrayNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemArrayNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.Craft, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ICraftCanUse, [ItemType, (Item[] | undefined)?, (Item[] | undefined)?, (Item | undefined)?, (boolean | undefined)?]>;
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  export default _default;