@wayward/types 2.15.0-beta.dev.20251007.1 → 2.15.0-beta.dev.20251008.1

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Files changed (155) hide show
  1. package/definitions/game/game/curse/Curse.d.ts +10 -5
  2. package/definitions/game/game/entity/Entity.d.ts +7 -1
  3. package/definitions/game/game/entity/Human.d.ts +7 -3
  4. package/definitions/game/game/entity/IHuman.d.ts +3 -0
  5. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  6. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  7. package/definitions/game/game/entity/action/actions/AddItemDiscovered.d.ts +1 -1
  8. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  10. package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +1 -1
  11. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/Attack.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/Butcher.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Dig.d.ts +1 -1
  29. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +1 -1
  35. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
  43. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
  50. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  53. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  54. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  55. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  56. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Jump.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/Navigate.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Noclip.d.ts +1 -1
  69. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  73. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  74. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/PickUp.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  80. package/definitions/game/game/entity/action/actions/Plant.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Pour.d.ts +1 -1
  82. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  84. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  85. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Release.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  94. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  95. package/definitions/game/game/entity/action/actions/ResetItemDiscovered.d.ts +1 -1
  96. package/definitions/game/game/entity/action/actions/Reshape.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +1 -1
  102. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  103. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  104. package/definitions/game/game/entity/action/actions/SetDown.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
  106. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/Squish.d.ts +1 -1
  111. package/definitions/game/game/entity/action/actions/StartFire.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  113. package/definitions/game/game/entity/action/actions/Summon.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  116. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  117. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/TellTime.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +1 -1
  123. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  126. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  128. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Uncage.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  137. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  138. package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +1 -1
  139. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  140. package/definitions/game/game/entity/action/actions/ViewItems.d.ts +1 -1
  141. package/definitions/game/game/entity/creature/Creature.d.ts +2 -1
  142. package/definitions/game/game/entity/creature/ICreature.d.ts +5 -0
  143. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +2 -2
  144. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +3 -0
  145. package/definitions/game/game/entity/npc/INPC.d.ts +3 -0
  146. package/definitions/game/game/entity/npc/NPC.d.ts +2 -2
  147. package/definitions/game/game/entity/player/IPlayer.d.ts +3 -0
  148. package/definitions/game/game/entity/player/Player.d.ts +2 -2
  149. package/definitions/game/game/island/Island.d.ts +2 -2
  150. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -2
  151. package/definitions/game/game/tile/ITileEvent.d.ts +3 -0
  152. package/definitions/game/game/tile/Tile.d.ts +2 -1
  153. package/definitions/game/game/tile/TileEvent.d.ts +2 -2
  154. package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +4 -1
  155. package/package.json +1 -1
@@ -15,5 +15,5 @@ import type { IItemDescription } from "@wayward/game/game/item/IItem";
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  export interface IPourOnYourselfCanUse extends IActionUsable {
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  itemDescription: IItemDescription;
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  }
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- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.PourOnYourself, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPourOnYourselfCanUse, [import("../../../item/Item").default]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.PourOnYourself, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPourOnYourselfCanUse, [import("../../../item/Item").default]>;
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  export default _default;
@@ -17,5 +17,5 @@ export interface IPreserveCanUse extends IActionUsable {
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  preservee: Item;
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  description: IItemDescription;
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  }
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- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Preserve, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPreserveCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Preserve, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPreserveCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -9,5 +9,5 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.PropOpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.PropOpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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  export default _default;
@@ -9,5 +9,5 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.ProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
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+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.ProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
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  export default _default;
@@ -18,5 +18,5 @@ export interface IReadCanUse extends IActionUsable {
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  book: BookType;
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  basicBookName: TranslationImpl;
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  }
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- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Read, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IReadCanUse, [Item]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Read, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IReadCanUse, [Item]>;
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  export default _default;
@@ -10,7 +10,7 @@
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  */
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.ReadMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.ReadMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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  usable: true;
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  }, [import("../../../item/Item").default]>;
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  export default _default;
@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
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  export interface IRefineCanUse extends IActionUsable {
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  refineTarget: Item;
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  }
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- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Refine, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRefineCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Refine, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IRefineCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -18,5 +18,5 @@ export interface IReinforceCanUse extends IActionUsable {
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  actionTier: number;
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  reinforcee: Item;
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  }
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- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Reinforce, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IReinforceCanUse, [Item, (Item | undefined)?]>;
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+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Reinforce, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IReinforceCanUse, [Item, (Item | undefined)?]>;
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  export default _default;
@@ -18,5 +18,5 @@ export interface IReleaseCanUse extends IActionUsable {
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  /**
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  * Releases a creature from being tamed
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  */
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- declare const _default: Action<[], ActionType.Release, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IReleaseCanUse, []>;
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+ declare const _default: Action<[], ActionType.Release, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IReleaseCanUse, []>;
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  export default _default;
@@ -10,5 +10,5 @@
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  */
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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- declare const _default: Action<[ActionArgument.NPC], ActionType.RemoveControllableNPC, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../npc/NPC").default]>;
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+ declare const _default: Action<[ActionArgument.NPC], ActionType.RemoveControllableNPC, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../npc/NPC").default]>;
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  export default _default;
@@ -11,5 +11,5 @@
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  import { Action } from "@wayward/game/game/entity/action/Action";
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  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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  import Creature from "@wayward/game/game/entity/creature/Creature";
14
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Creature, ActionArgument.NPC], ActionArgument.String], ActionType.Rename, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [Creature | import("../../../doodad/Doodad").default | import("../../../item/Item").default | import("../../npc/NPC").default, string]>;
14
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Creature, ActionArgument.NPC], ActionArgument.String], ActionType.Rename, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [Creature | import("../../../doodad/Doodad").default | import("../../../item/Item").default | import("../../npc/NPC").default, string]>;
15
15
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Island, ActionArgument.String], ActionType.RenameIsland, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../island/Island").default, string]>;
13
+ declare const _default: Action<[ActionArgument.Island, ActionArgument.String], ActionType.RenameIsland, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../island/Island").default, string]>;
14
14
  export default _default;
@@ -22,5 +22,5 @@ export interface IRepairCanUse extends IActionUsable {
22
22
  repaireeIsItem: boolean;
23
23
  }
24
24
  export declare function getDurabilityReduction(repairee: Item | Doodad, actionTier: number): number;
25
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Repair, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRepairCanUse, [Item, (Doodad | Item | undefined)?]>;
25
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Repair, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IRepairCanUse, [Item, (Doodad | Item | undefined)?]>;
26
26
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[], ActionType.ResetItemDiscovered, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
13
+ declare const _default: Action<[], ActionType.ResetItemDiscovered, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
14
14
  export default _default;
@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
15
15
  export interface IReshapeCanUse extends IActionUsable {
16
16
  reshapeTarget: Item;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Reshape, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IReshapeCanUse, [Item, (Item | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Reshape, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IReshapeCanUse, [Item, (Item | undefined)?]>;
19
19
  export default _default;
@@ -21,5 +21,5 @@ export interface IRestCanUse extends IActionUsable {
21
21
  tileDescription?: ITerrainDescription;
22
22
  tileType: TerrainType;
23
23
  }
24
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<RestType, "Resting" | "Sleeping">]], ActionType.Rest, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (RestType | undefined)?]>;
24
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<RestType, "Resting" | "Sleeping">]], ActionType.Rest, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (RestType | undefined)?]>;
25
25
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[], ActionType.RestCancel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
13
+ declare const _default: Action<[], ActionType.RestCancel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
14
14
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.Ride, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.Ride, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -15,5 +15,5 @@ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAc
15
15
  export interface IRotate extends IActionUsable {
16
16
  doodad: Doodad;
17
17
  }
18
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.Rotate, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IRotate, [(Doodad | undefined)?]>;
18
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.Rotate, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, IRotate, [(Doodad | undefined)?]>;
19
19
  export default _default;
@@ -15,5 +15,5 @@ export interface ISailToIslandCanUse extends IActionUsable {
15
15
  isLocalIslandSailing?: boolean;
16
16
  distanceFromEdge?: number;
17
17
  }
18
- declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Integer32, [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.SailToIsland, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ISailToIslandCanUse, [number, number, (number | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Integer32, [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.SailToIsland, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ISailToIslandCanUse, [number, number, (number | undefined)?]>;
19
19
  export default _default;
@@ -19,5 +19,5 @@ export interface ISetCreatureAiCanUse extends IActionUsable {
19
19
  creatures: Creature[];
20
20
  }
21
21
  export declare function hasSkillToSetCreatureAi(human: Human, creatureDescription: ICreatureDescription | undefined, ai: AiType): boolean;
22
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Creature], [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAi, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ISetCreatureAiCanUse, [Creature | undefined, import("../../../item/Item").default | undefined, AiType]>;
22
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Creature], [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAi, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ISetCreatureAiCanUse, [Creature | undefined, import("../../../item/Item").default | undefined, AiType]>;
23
23
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<import("../../ai/AI").AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, import("../../ai/AI").AiType]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../argument/ActionArgumentEnum").default<import("../../ai/AI").AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], ActionType.SetCreatureAiAll, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../../creature/Creature").default | undefined, import("../../../item/Item").default | undefined, import("../../ai/AI").AiType]>;
13
13
  export default _default;
@@ -20,5 +20,5 @@ export interface ISetDownCanUse extends IActionUsable {
20
20
  setDownTileType: TerrainType;
21
21
  tile: Tile;
22
22
  }
23
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.SetDown, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ISetDownCanUse, [Item]>;
23
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.SetDown, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ISetDownCanUse, [Item]>;
24
24
  export default _default;
@@ -22,5 +22,5 @@ export interface IShipToIslandCanUse extends IActionUsable {
22
22
  port?: IIslandPort;
23
23
  island?: Island;
24
24
  }
25
- declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, ActionArgument.Island, ActionArgument.Vector2], [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.ShipToIsland, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IShipToIslandCanUse, [import("../../npc/NPC").default, (Island | IVector2 | undefined)?, (number | undefined)?]>;
25
+ declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, ActionArgument.Island, ActionArgument.Vector2], [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.ShipToIsland, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IShipToIslandCanUse, [import("../../npc/NPC").default, (Island | IVector2 | undefined)?, (number | undefined)?]>;
26
26
  export default _default;
@@ -18,5 +18,5 @@ export interface IShootCanUse extends IActionUsable {
18
18
  /**
19
19
  * Shooting a specific item (like an arrow)
20
20
  */
21
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Shoot, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IShootCanUse, [Item]>;
21
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Shoot, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IShootCanUse, [Item]>;
22
22
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IHuman").RestType, "Resting" | "Sleeping">]], ActionType.Sleep, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IHuman").RestType, "Resting" | "Sleeping">]], ActionType.Sleep, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
13
13
  export default _default;
@@ -25,5 +25,5 @@ export interface ISmotherFireCanUse extends IActionUsable {
25
25
  fireTileEvent?: TileEvent;
26
26
  smotherableDoodad?: Doodad;
27
27
  }
28
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.SmotherFire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ISmotherFireCanUse, [Item]>;
28
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.SmotherFire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ISmotherFireCanUse, [Item]>;
29
29
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Squeeze, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Squeeze, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Squish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Squish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;
@@ -29,5 +29,5 @@ export interface IStartFireCanUse extends IActionUsable {
29
29
  candle?: Item;
30
30
  tileEvent?: TileEvent;
31
31
  }
32
- declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.StartFire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IStartFireCanUse, [Item, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?]>;
32
+ declare const _default: Action<[ActionArgument.ItemInventory, [arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby], [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.StartFire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IStartFireCanUse, [Item, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?, (Item | undefined)?]>;
33
33
  export default _default;
@@ -21,5 +21,5 @@ export interface IStokeFireCanUse extends IActionUsable {
21
21
  doodad?: Doodad;
22
22
  tileEvent?: TileEvent;
23
23
  }
24
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.StokeFire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IStokeFireCanUse, [Item]>;
24
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.StokeFire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IStokeFireCanUse, [Item]>;
25
25
  export default _default;
@@ -19,5 +19,5 @@ export interface ISummonAction extends IActionUsable {
19
19
  /**
20
20
  * Summon a creature (golem) from an item.
21
21
  */
22
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Summon, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ISummonAction, [Item]>;
22
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Summon, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ISummonAction, [Item]>;
23
23
  export default _default;
@@ -15,5 +15,5 @@ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAc
15
15
  export interface ISwapEquipment extends IActionUsable {
16
16
  doodad: Doodad;
17
17
  }
18
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.SwapWithArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, ISwapEquipment, [(Doodad | undefined)?]>;
18
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.SwapWithArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, ISwapEquipment, [(Doodad | undefined)?]>;
19
19
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.TakeFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.TakeFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
13
13
  export default _default;
@@ -16,5 +16,5 @@ export interface ITameCanUse extends IActionUsable {
16
16
  creature: Creature;
17
17
  tamingDifficulty: number;
18
18
  }
19
- declare const _default: Action<[], ActionType.Tame, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ITameCanUse, []>;
19
+ declare const _default: Action<[], ActionType.Tame, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ITameCanUse, []>;
20
20
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Teleport, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Teleport, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby], ActionType.TellTime, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
13
+ declare const _default: Action<[ActionArgument.ItemNearby], ActionType.TellTime, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
14
14
  usable: true;
15
15
  }, [import("../../../item/Item").default]>;
16
16
  export default _default;
@@ -17,5 +17,5 @@ export interface ITestDepthCanUse extends IActionUsable {
17
17
  doodad: Doodad;
18
18
  tile: Tile;
19
19
  }
20
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.TestDepth, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ITestDepthCanUse, [(import("../../../item/Item").default | undefined)?]>;
20
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.TestDepth, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ITestDepthCanUse, [(import("../../../item/Item").default | undefined)?]>;
21
21
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Throw, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Throw, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Till, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
12
+ declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Till, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
13
13
  export default _default;
@@ -17,5 +17,5 @@ export interface IToggleContainerCanUse extends IActionUsable {
17
17
  container: IContainer;
18
18
  entity: Entity;
19
19
  }
20
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Container, ActionArgument.NPCNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.ToggleContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IToggleContainerCanUse, [(import("../../npc/NPC").default | IContainer | undefined)?, (boolean | undefined)?]>;
20
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Container, ActionArgument.NPCNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.ToggleContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IToggleContainerCanUse, [(import("../../npc/NPC").default | IContainer | undefined)?, (boolean | undefined)?]>;
21
21
  export default _default;
@@ -19,5 +19,5 @@ export interface IToggleDoorCanUse extends IActionUsable {
19
19
  tile: Tile;
20
20
  changeType: DoodadType;
21
21
  }
22
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.ToggleDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
22
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.ToggleDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
23
23
  export default _default;
@@ -17,5 +17,5 @@ export interface IToggleHitchCanUse extends IActionUsable {
17
17
  creature: Creature;
18
18
  hitch?: Doodad;
19
19
  }
20
- declare const _default: Action<[], ActionType.ToggleHitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IToggleHitchCanUse, []>;
20
+ declare const _default: Action<[], ActionType.ToggleHitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IToggleHitchCanUse, []>;
21
21
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], import("@wayward/game/game/entity/action/IAction").ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
13
+ declare const _default: Action<[ActionArgument.ItemNearby, ActionArgument.Boolean], import("@wayward/game/game/entity/action/IAction").ActionType, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
14
14
  export default _default;
@@ -19,5 +19,5 @@ export interface ITillCanUse extends IActionUsable {
19
19
  tileType: TerrainType;
20
20
  terrainDescription: ITerrainDescription;
21
21
  }
22
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ToggleTilled, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
22
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ToggleTilled, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
23
23
  export default _default;
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
29
29
  facingTile?: Tile;
30
30
  }
31
31
  export type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.ToggleVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
32
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.ToggleVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
33
33
  export default _default;
@@ -11,5 +11,5 @@
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { TradeArgument } from "@wayward/game/game/entity/action/actions/trade/TradeArgument";
13
13
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
14
- declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, TradeArgument]], ActionType.Trade, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../../npc/NPC").default, (import("@wayward/game/game/entity/action/actions/trade/TradeArgument").ITradeArgument | undefined)?]>;
14
+ declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, TradeArgument]], ActionType.Trade, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../../npc/NPC").default, (import("@wayward/game/game/entity/action/actions/trade/TradeArgument").ITradeArgument | undefined)?]>;
15
15
  export default _default;
@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
15
15
  export interface ITransmogrifyCanUse extends IActionUsable {
16
16
  transmogrifyTarget: Item;
17
17
  }
18
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Transmogrify, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ITransmogrifyCanUse, [Item, (Item | undefined)?]>;
18
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Transmogrify, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ITransmogrifyCanUse, [Item, (Item | undefined)?]>;
19
19
  export default _default;
@@ -22,5 +22,5 @@ export interface IUncageCanUse extends IActionUsable {
22
22
  /**
23
23
  * Releases a creature from a cage
24
24
  */
25
- declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Uncage, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IUncageCanUse, [import("../../../item/Item").default]>;
25
+ declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Uncage, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IUncageCanUse, [import("../../../item/Item").default]>;
26
26
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Unequip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../item/Item").default | undefined)?]>;
13
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Unequip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../item/Item").default | undefined)?]>;
14
14
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[], ActionType.Unhitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
12
+ declare const _default: import("../Action").Action<[], ActionType.Unhitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { ActionType } from "@wayward/game/game/entity/action/IAction";
12
- declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.UnProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
12
+ declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], ActionType.UnProtectItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default, boolean]>;
13
13
  export default _default;
@@ -12,7 +12,7 @@ import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
13
  import type Human from "@wayward/game/game/entity/Human";
14
14
  import { Direction } from "@wayward/game/utilities/math/Direction";
15
- declare const _default: Action<[ActionArgument.Direction, [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.UpdateDirection, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
15
+ declare const _default: Action<[ActionArgument.Direction, [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.UpdateDirection, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
16
16
  usable: true;
17
17
  }, [Direction.None | Direction.East | Direction.North | Direction.West | Direction.South, (number | undefined)?, (boolean | undefined)?]>;
18
18
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Object], ActionType.UpdateGameOption, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [any?]>;
13
+ declare const _default: Action<[ActionArgument.Object], ActionType.UpdateGameOption, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [any?]>;
14
14
  export default _default;
@@ -18,5 +18,5 @@ export declare class ActionArgumentItemSort extends ActionArgumentCustom<IContai
18
18
  read(): IContainerSort;
19
19
  write(executor: Entity | undefined, value: IContainerSort): void;
20
20
  }
21
- declare const _default: Action<[ActionArgument.Container, [ActionArgument.UnsignedInteger32NumberArray, ActionArgumentItemSort]], ActionType.UpdateItemOrder, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("@wayward/game/game/item/IItem").IContainer, number[] | IContainerSort]>;
21
+ declare const _default: Action<[ActionArgument.Container, [ActionArgument.UnsignedInteger32NumberArray, ActionArgumentItemSort]], ActionType.UpdateItemOrder, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("@wayward/game/game/item/IItem").IContainer, number[] | IContainerSort]>;
22
22
  export default _default;