@wayward/types 2.15.0-beta.dev.20251007.1 → 2.15.0-beta.dev.20251008.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/curse/Curse.d.ts +10 -5
- package/definitions/game/game/entity/Entity.d.ts +7 -1
- package/definitions/game/game/entity/Human.d.ts +7 -3
- package/definitions/game/game/entity/IHuman.d.ts +3 -0
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AddItemDiscovered.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Build.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Learn.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pour.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ResetItemDiscovered.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reshape.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Squish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ViewItems.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +2 -1
- package/definitions/game/game/entity/creature/ICreature.d.ts +5 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +3 -0
- package/definitions/game/game/entity/npc/INPC.d.ts +3 -0
- package/definitions/game/game/entity/npc/NPC.d.ts +2 -2
- package/definitions/game/game/entity/player/IPlayer.d.ts +3 -0
- package/definitions/game/game/entity/player/Player.d.ts +2 -2
- package/definitions/game/game/island/Island.d.ts +2 -2
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +2 -2
- package/definitions/game/game/tile/ITileEvent.d.ts +3 -0
- package/definitions/game/game/tile/Tile.d.ts +2 -1
- package/definitions/game/game/tile/TileEvent.d.ts +2 -2
- package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +4 -1
- package/package.json +1 -1
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@@ -26,5 +26,5 @@ export interface IDigTileCanUse extends IActionUsable {
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tileType: TerrainType;
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}
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type IDigCanUse = IDigGenericCanUse | IDigTileCanUse;
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Dig, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDigCanUse, [(Item | undefined)?]>;
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Dig, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDigCanUse, [(Item | undefined)?]>;
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export default _default;
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@@ -19,5 +19,5 @@ export interface IDisassembleCanUse extends IActionUsable {
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requirementInfo: IRequirementInfo;
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disassemblyResult: IItemDisassembleResult;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], ActionType.Disassemble, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisassembleCanUse, [Item, ((Item | undefined)[] | undefined)?]>;
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], ActionType.Disassemble, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDisassembleCanUse, [Item, ((Item | undefined)[] | undefined)?]>;
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export default _default;
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], ActionType.DiscoverRecipe, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
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declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], ActionType.DiscoverRecipe, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
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export default _default;
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dismantleDescription: IDismantleDescription;
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requiredItem?: Item;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Dismantle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDismantleCanUse, [Item, (Item | undefined)?]>;
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Dismantle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDismantleCanUse, [Item, (Item | undefined)?]>;
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export default _default;
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
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export default _default;
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export interface IDisplayItemCanUse extends IActionUsable {
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doodad: Doodad;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.DisplayItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
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declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.DisplayItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
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export default _default;
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DrawMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DrawMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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export default _default;
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}
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declare const _default: Action<[], ActionType.DrinkInFront, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDrinkInFrontCanUse, []>;
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declare const _default: Action<[], ActionType.DrinkInFront, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDrinkInFrontCanUse, []>;
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declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
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declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
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export default _default;
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failedDrops: Item[];
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};
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-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], ActionType.Drop, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], ActionType.Drop, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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usable: true;
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items: Item[];
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into: IContainer;
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@@ -17,5 +17,5 @@ import type Item from "@wayward/game/game/item/Item";
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export interface IDumpItemsCanUse extends IActionUsable {
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tileContainer: IContainer;
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}
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declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.DumpItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
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declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.DumpItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IDumpItemsCanUse, [Doodad | Item]>;
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@@ -9,5 +9,5 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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-
declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
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+
declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
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export default _default;
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@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
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export interface IEnchantCanUse extends IActionUsable {
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enchantTarget: Item;
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}
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-
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enchant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
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+
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enchant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
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export default _default;
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@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
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export interface IEnhanceCanUse extends IActionUsable {
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enhanceTarget: Item;
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}
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-
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enhance, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
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+
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enhance, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
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export default _default;
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@@ -15,5 +15,5 @@ import { EquipType } from "@wayward/game/game/entity/IHuman";
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export interface IEquipCanUse extends IActionUsable {
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damageOnUse: boolean;
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}
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-
declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.Equip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
|
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18
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+
declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.Equip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
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export default _default;
|
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@@ -9,5 +9,5 @@
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9
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* https://github.com/WaywardGame/types/wiki
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*/
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11
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
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12
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-
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
|
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12
|
+
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
|
|
13
13
|
export default _default;
|
|
@@ -20,5 +20,5 @@ export interface IExcavateCollapseTile extends IActionUsable {
|
|
|
20
20
|
terrainDescription?: ITerrainDescription;
|
|
21
21
|
actionType: UsableActionType;
|
|
22
22
|
}
|
|
23
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ExcavateCollapse, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
|
|
23
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ExcavateCollapse, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
|
|
24
24
|
export default _default;
|
|
@@ -10,5 +10,5 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import { Action } from "@wayward/game/game/entity/action/Action";
|
|
12
12
|
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Extinguish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
|
|
13
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Extinguish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
|
|
14
14
|
export default _default;
|
|
@@ -17,5 +17,5 @@ export interface IExudeCanUse extends IActionUsable {
|
|
|
17
17
|
exudeTarget: Item;
|
|
18
18
|
exudeItemMagic: MagicalPropertyManager;
|
|
19
19
|
}
|
|
20
|
-
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Exude, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
|
|
20
|
+
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Exude, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
|
|
21
21
|
export default _default;
|
|
@@ -13,5 +13,5 @@ import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAc
|
|
|
13
13
|
/**
|
|
14
14
|
* Firing a weapon (like a bow)
|
|
15
15
|
*/
|
|
16
|
-
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Fire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
|
|
16
|
+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Fire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
|
|
17
17
|
export default _default;
|
|
@@ -64,5 +64,5 @@ export interface IGatherTerrainCanUse extends IGatherBaseCanUse {
|
|
|
64
64
|
terrainDescription: ITerrainDescription;
|
|
65
65
|
}
|
|
66
66
|
export type IGatherCanUse = IGatherTileEventCanUse | IGatherDoodadCanUse | IGatherDoodadHarvestCanUse | IGatherTerrainCanUse;
|
|
67
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Gather, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
|
|
67
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Gather, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
|
|
68
68
|
export default _default;
|
|
@@ -51,5 +51,5 @@ export interface IGatherLiquidFromLiquidCanUse extends IActionUsable {
|
|
|
51
51
|
tile: Tile;
|
|
52
52
|
}
|
|
53
53
|
export type IGatherLiquidCanUse = IGatherLiquidFromWispCanUse | IGatherLiquidFromGoatCanUse | IGatherLiquidFromWaterStillCanUse | IGatherLiquidFromWellCanUse | IGatherLiquidFromLiquidCanUse;
|
|
54
|
-
declare const _default: Action<[ActionArgument.ItemNearby], ActionType.GatherLiquid, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
|
|
54
|
+
declare const _default: Action<[ActionArgument.ItemNearby], ActionType.GatherLiquid, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
|
|
55
55
|
export default _default;
|
|
@@ -15,5 +15,5 @@ import type { ITileContainer } from "@wayward/game/game/tile/ITerrain";
|
|
|
15
15
|
export interface IGraspCanUse extends IActionUsable {
|
|
16
16
|
tileContainer: ITileContainer;
|
|
17
17
|
}
|
|
18
|
-
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Grasp, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGraspCanUse, [import("../../../item/Item").default]>;
|
|
18
|
+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Grasp, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IGraspCanUse, [import("../../../item/Item").default]>;
|
|
19
19
|
export default _default;
|
|
@@ -21,5 +21,5 @@ export interface IHarvestCanUse extends IActionUsable {
|
|
|
21
21
|
doodad: Doodad;
|
|
22
22
|
resources: ILootItem[];
|
|
23
23
|
}
|
|
24
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Harvest, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
|
|
24
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Harvest, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
|
|
25
25
|
export default _default;
|
|
@@ -9,5 +9,5 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
12
|
-
declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
|
|
12
|
+
declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
|
|
13
13
|
export default _default;
|
|
@@ -22,5 +22,5 @@ export interface IHealOtherCanUse extends IActionUsable {
|
|
|
22
22
|
creature?: Creature;
|
|
23
23
|
npc?: NPC;
|
|
24
24
|
}
|
|
25
|
-
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.HealOther, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
|
|
25
|
+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.HealOther, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
|
|
26
26
|
export default _default;
|
|
@@ -9,5 +9,5 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
12
|
-
declare const _default: import("../Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
|
|
12
|
+
declare const _default: import("../Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
|
|
13
13
|
export default _default;
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import { Action } from "@wayward/game/game/entity/action/Action";
|
|
12
12
|
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
-
declare const _default: Action<[], ActionType.Idle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
|
|
13
|
+
declare const _default: Action<[], ActionType.Idle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
|
|
14
14
|
usable: true;
|
|
15
15
|
}, []>;
|
|
16
16
|
export default _default;
|
|
@@ -15,5 +15,5 @@ import { ItemType } from "@wayward/game/game/item/IItem";
|
|
|
15
15
|
export interface IIgniteCanUse extends IActionUsable {
|
|
16
16
|
lit: ItemType;
|
|
17
17
|
}
|
|
18
|
-
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Ignite, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
|
|
18
|
+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Ignite, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
|
|
19
19
|
export default _default;
|
|
@@ -18,5 +18,5 @@ export interface IJumpCanUse extends IActionUsable {
|
|
|
18
18
|
jumpStamina: number;
|
|
19
19
|
jumpTile: Tile;
|
|
20
20
|
}
|
|
21
|
-
declare const _default: Action<[], ActionType.Jump, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IJumpCanUse, []>;
|
|
21
|
+
declare const _default: Action<[], ActionType.Jump, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IJumpCanUse, []>;
|
|
22
22
|
export default _default;
|
|
@@ -10,5 +10,5 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import { Action } from "@wayward/game/game/entity/action/Action";
|
|
12
12
|
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
-
declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Kneel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
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declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Kneel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
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export default _default;
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@@ -15,7 +15,7 @@ export declare const ACTION_LEARN_RECIPE_OF_ISLAND_MULTIPLIER = 8;
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export declare const ACTION_LEARN_RECIPE_WORTH_PENALTY_MULTIPLIER = 2;
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export declare const ACTION_LEARN_RECIPE_LEVEL_WEIGHTS: Record<RecipeLevel, number>;
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export declare const ACTION_LEARN_RECIPE_ITEM_GROUP_WEIGHTS: PartialRecord<ItemTypeGroup, number>;
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declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Learn, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Learn, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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usable: true;
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}, [import("../../../item/Item").default]>;
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export default _default;
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@@ -17,5 +17,5 @@ export interface ILockpickCanUse extends IActionUsable {
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tile: Tile;
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doodad: Doodad;
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}
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declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Lockpick, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
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declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Lockpick, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
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export default _default;
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* https://github.com/WaywardGame/types/wiki
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
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export default _default;
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* https://github.com/WaywardGame/types/wiki
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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export default _default;
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@@ -10,7 +10,7 @@
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.Direction], ActionType.Move, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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declare const _default: Action<[ActionArgument.Direction], ActionType.Move, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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usable: true;
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}, [import("../../../../utilities/math/Direction").Direction.None | import("../../../../utilities/math/Direction").Direction.East | import("../../../../utilities/math/Direction").Direction.North | import("../../../../utilities/math/Direction").Direction.West | import("../../../../utilities/math/Direction").Direction.South]>;
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export default _default;
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@@ -21,5 +21,5 @@ export interface IMoveItemCanUse extends IActionUsable {
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targetContainer: IContainer;
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index?: number;
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}
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, ActionArgument.Container], [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, MoveItemFilterArgument<import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument>], [arg1: ActionArgument.Undefined, MoveItemOptionsArgument]], ActionType.MoveItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IMoveItemCanUse, [(Item | Item[] | import("@wayward/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument").IMoveItemsSourceArgument | undefined)?, (IContainer | undefined)?, (number | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument").IMoveItemOptionsArgument | undefined)?]>;
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+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, ActionArgument.Container], [arg1: ActionArgument.Undefined, ActionArgument.Integer32], [arg1: ActionArgument.Undefined, MoveItemFilterArgument<import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument>], [arg1: ActionArgument.Undefined, MoveItemOptionsArgument]], ActionType.MoveItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IMoveItemCanUse, [(Item | Item[] | import("@wayward/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument").IMoveItemsSourceArgument | undefined)?, (IContainer | undefined)?, (number | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument").IMoveItemFilterArgument | undefined)?, (import("@wayward/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument").IMoveItemOptionsArgument | undefined)?]>;
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export default _default;
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@@ -14,7 +14,7 @@ import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionApi } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import { Direction } from "@wayward/game/utilities/math/Direction";
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declare const _default: Action<[ActionArgument.Vector2, [arg1: ActionArgument.Undefined, ActionArgument.Direction], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.MoveTo, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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+
declare const _default: Action<[ActionArgument.Vector2, [arg1: ActionArgument.Undefined, ActionArgument.Direction], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.MoveTo, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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usable: true;
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}, [import("../../../../utilities/math/IVector").IVector2, (Direction.None | Direction.East | Direction.North | Direction.West | Direction.South | undefined)?, (boolean | undefined)?]>;
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export default _default;
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@@ -17,5 +17,5 @@ export interface INPCInteractUsable extends IActionUsable {
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*/
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onlyDirect?: boolean;
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}
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declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.NPCInteract, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, INPCInteractUsable, [import("../../npc/NPC").default, (number | undefined)?]>;
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declare const _default: Action<[ActionArgument.NPCNearby, [arg1: ActionArgument.Undefined, ActionArgument.Integer32]], ActionType.NPCInteract, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, INPCInteractUsable, [import("../../npc/NPC").default, (number | undefined)?]>;
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export default _default;
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@@ -10,7 +10,7 @@
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10
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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12
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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-
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Navigate, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Navigate, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
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usable: true;
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}, [import("../../../item/Item").default]>;
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export default _default;
|
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@@ -10,5 +10,5 @@
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.Human], ActionType.Noclip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>]>;
|
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+
declare const _default: Action<[ActionArgument.Human], ActionType.Noclip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>]>;
|
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14
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export default _default;
|
|
@@ -15,5 +15,5 @@ import type Creature from "@wayward/game/game/entity/creature/Creature";
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|
15
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export interface IOfferCanUse extends IActionUsable {
|
|
16
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creature: Creature;
|
|
17
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}
|
|
18
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-
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Offer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IOfferCanUse, [import("../../../item/Item").default]>;
|
|
18
|
+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Offer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IOfferCanUse, [import("../../../item/Item").default]>;
|
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19
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export default _default;
|
|
@@ -10,7 +10,7 @@
|
|
|
10
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|
*/
|
|
11
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|
import { Action } from "@wayward/game/game/entity/action/Action";
|
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12
12
|
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
-
declare const _default: Action<[ActionArgument.ItemNearby], ActionType.OpenBottle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
|
|
13
|
+
declare const _default: Action<[ActionArgument.ItemNearby], ActionType.OpenBottle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, {
|
|
14
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|
usable: true;
|
|
15
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|
}, [import("../../../item/Item").default]>;
|
|
16
16
|
export default _default;
|
|
@@ -9,5 +9,5 @@
|
|
|
9
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|
* https://github.com/WaywardGame/types/wiki
|
|
10
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|
*/
|
|
11
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|
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
12
|
-
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
|
|
12
|
+
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../../npc/NPC").default | import("../../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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13
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export default _default;
|
|
@@ -9,5 +9,5 @@
|
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9
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* https://github.com/WaywardGame/types/wiki
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*/
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|
11
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
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|
-
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
|
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12
|
+
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], ActionType.OpenDoor, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
|
|
13
13
|
export default _default;
|
|
@@ -9,5 +9,5 @@
|
|
|
9
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* https://github.com/WaywardGame/types/wiki
|
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*/
|
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11
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
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|
-
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.PackGround, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
|
|
12
|
+
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.PackGround, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../../item/Item").default | undefined)?]>;
|
|
13
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|
export default _default;
|
|
@@ -15,5 +15,5 @@ import type Creature from "@wayward/game/game/entity/creature/Creature";
|
|
|
15
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|
export interface IPetCanUse extends IActionUsable {
|
|
16
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|
creature: Creature;
|
|
17
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|
}
|
|
18
|
-
declare const _default: Action<[], ActionType.Pet, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPetCanUse, []>;
|
|
18
|
+
declare const _default: Action<[], ActionType.Pet, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPetCanUse, []>;
|
|
19
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|
export default _default;
|
|
@@ -25,5 +25,5 @@ export interface IPickUpCanUse extends IActionUsable {
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|
|
25
25
|
pickUpTypes: ItemType[];
|
|
26
26
|
terrainDescription: ITerrainDescription;
|
|
27
27
|
}
|
|
28
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.PickUp, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPickUpCanUse, [(Item | undefined)?]>;
|
|
28
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+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.PickUp, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPickUpCanUse, [(Item | undefined)?]>;
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export default _default;
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@@ -15,5 +15,5 @@ import type { ITileContainer } from "@wayward/game/game/tile/ITerrain";
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export interface IPickUpAllItemsCanUse extends IActionUsable {
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tileContainer: ITileContainer;
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}
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-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.PickUpAllItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPickUpAllItemsCanUse, [(boolean | undefined)?]>;
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+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Boolean]], ActionType.PickUpAllItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPickUpAllItemsCanUse, [(boolean | undefined)?]>;
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export default _default;
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@@ -21,5 +21,5 @@ export interface IPickUpExcrementCanUse extends IActionUsable {
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excrementDescription: ITileEventDescription;
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excrement: TileEvent;
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}
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-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.PickUpExcrement, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPickUpExcrementCanUse, [(import("../../../item/Item").default | undefined)?]>;
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+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.PickUpExcrement, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPickUpExcrementCanUse, [(import("../../../item/Item").default | undefined)?]>;
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export default _default;
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@@ -15,5 +15,5 @@ import type Item from "@wayward/game/game/item/Item";
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export interface IPickUpItemCanUse extends IActionUsable {
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pickUpItem: Item | Item[];
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}
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-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Boolean], [arg1: ActionArgument.Undefined, ActionArgument.ItemArrayNearby]], ActionType.PickUpItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPickUpItemCanUse, [(boolean | undefined)?, (Item[] | undefined)?]>;
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+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Boolean], [arg1: ActionArgument.Undefined, ActionArgument.ItemArrayNearby]], ActionType.PickUpItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPickUpItemCanUse, [(boolean | undefined)?, (Item[] | undefined)?]>;
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export default _default;
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@@ -9,5 +9,5 @@
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9
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* https://github.com/WaywardGame/types/wiki
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10
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*/
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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-
declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.PlaceDown, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Build").IBuildCanUse, [import("../../../item/Item").default, (import("../../../tile/Tile").default | undefined)?]>;
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12
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+
declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.PlaceDown, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, import("@wayward/game/game/entity/action/actions/Build").IBuildCanUse, [import("../../../item/Item").default, (import("../../../tile/Tile").default | undefined)?]>;
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export default _default;
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@@ -23,5 +23,5 @@ export interface IPlantCanUse extends IActionUsable {
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terrainDescription?: ITerrainDescription;
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tile: Tile;
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}
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-
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Plant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPlantCanUse, [Item]>;
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+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Plant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPlantCanUse, [Item]>;
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export default _default;
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@@ -27,5 +27,5 @@ export interface IPourCanUse extends IActionUsable {
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well?: IWell;
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returnOnUse?: IItemReturn | undefined;
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}
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30
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-
declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Pour, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IPourCanUse, [import("../../../item/Item").default]>;
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+
declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Pour, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player, unknown>, void, IPourCanUse, [import("../../../item/Item").default]>;
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31
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export default _default;
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