@wayward/types 2.15.0-beta.dev.20250925.1 → 2.15.0-beta.dev.20250927.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/event/EventBuses.d.ts +58 -54
- package/definitions/game/event/EventManager.d.ts +28 -27
- package/definitions/game/game/biome/coastal/mapGen/2.15.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +4 -4
- package/definitions/game/game/doodad/DoodadManager.d.ts +2 -1
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +1 -20
- package/definitions/game/game/entity/ICombatStrength.d.ts +30 -0
- package/definitions/game/game/entity/action/Action.d.ts +10 -7
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -1
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -189
- package/definitions/game/game/entity/action/IAction.d.ts +2 -0
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/AddItemDiscovered.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Alter.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Apply.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Attack.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Build.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Cast.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Chop.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Craft.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Cure.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Dig.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Eat.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Equip.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Exude.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Fire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Gather.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Heal.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Invoke.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Jump.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Kneel.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Learn.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Melee.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +3 -7
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Offer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Pour.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Refine.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Release.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Rename.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ResetItemDiscovered.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Reshape.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Rotate.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Squish.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Stack.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Summon.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Tame.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Throw.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Trade.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ViewItems.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/MoveUtilities.d.ts +17 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemMerchant.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +2 -1
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +4 -3
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +1 -1
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPCManager.d.ts +1 -0
- package/definitions/game/game/entity/status/IStatus.d.ts +24 -1
- package/definitions/game/game/entity/status/IStatusContext.d.ts +1 -1
- package/definitions/game/game/entity/status/Status.d.ts +1 -23
- package/definitions/game/game/item/IItem.d.ts +13 -12
- package/definitions/game/game/item/Item.d.ts +2 -2
- package/definitions/game/game/item/ItemManager.d.ts +5 -3
- package/definitions/game/game/item/recipe/output/ItemOutput.d.ts +2 -0
- package/definitions/game/game/magic/IMagicalProperty.d.ts +1 -1
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +8 -1
- package/definitions/game/game/mapgen/version/2.15.0.d.ts +19 -0
- package/definitions/game/game/options/modifiers/island/IIslandModifier.d.ts +13 -0
- package/definitions/game/game/options/modifiers/island/IslandModifier.d.ts +1 -3
- package/definitions/game/game/options/modifiers/island/IslandModifiers.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/IMilestoneModifier.d.ts +24 -0
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +1 -14
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Abnormalizer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Apocryphal.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Artificer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Challenger.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Chef.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Collector.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Contender.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/DestroyerOfMagi.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Explorer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Masochist.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Murderer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Notekeeper.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Prepared.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Pulchritudinous.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/ReaperOfSouls.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Seafarer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Thaumaturgic.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/TreasureHunter.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/DeityInvokeMilestoneModifier.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +2 -1
- package/definitions/game/game/reference/IReferenceManager.d.ts +1 -0
- package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -1
- package/definitions/game/game/tile/ITileEvent.d.ts +7 -1
- package/definitions/game/game/tile/Tile.d.ts +2 -1
- package/definitions/game/game/tile/TileEvent.d.ts +6 -2
- package/definitions/game/game/tile/TileEventManager.d.ts +2 -1
- package/definitions/game/game/tile/events/PileOfLeaves.d.ts +12 -0
- package/definitions/game/game/tile/events/{IFire.d.ts → fire/FireHelper.d.ts} +2 -17
- package/definitions/game/game/tile/events/fire/FireStage.d.ts +27 -0
- package/definitions/game/language/DictionaryMap.d.ts +9 -4
- package/definitions/game/language/ITranslation.d.ts +18 -0
- package/definitions/game/language/Translation.d.ts +5 -23
- package/definitions/game/language/english/game/CombatDangerLevels.d.ts +1 -1
- package/definitions/game/language/english/game/CombatStrengths.d.ts +1 -1
- package/definitions/game/language/english/game/FireStages.d.ts +1 -1
- package/definitions/game/language/english/game/IslandModifiers.d.ts +1 -1
- package/definitions/game/language/english/game/islandName/IslandNameModifierDescriptors.d.ts +1 -1
- package/definitions/game/language/english/ui/MilestoneModifierGroups.d.ts +1 -1
- package/definitions/game/language/utility/TranslationListBuilder.d.ts +7 -4
- package/definitions/game/language/utility/TranslationSorter.d.ts +22 -11
- package/definitions/game/language/utility/TranslationUtility.d.ts +15 -0
- package/definitions/game/mod/ModInformation.d.ts +2 -2
- package/definitions/game/multiplayer/packets/shared/ActionPacketBase.d.ts +1 -0
- package/definitions/game/ui/Ui.d.ts +3 -0
- package/definitions/game/ui/component/GameIcons.d.ts +1 -1
- package/definitions/game/ui/input/Bind.d.ts +1 -1
- package/definitions/game/ui/input/BindableManager.d.ts +4 -1
- package/definitions/game/ui/input/Bindables.d.ts +1 -0
- package/definitions/game/ui/input/Defaults.d.ts +12 -2
- package/definitions/game/ui/input/InputInfo.d.ts +34 -0
- package/definitions/game/ui/input/InputManager.d.ts +1 -22
- package/definitions/game/ui/input/Macros.d.ts +4 -1
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/component/ContainerBucket.d.ts +5 -42
- package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -23
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +4 -1
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketManager.d.ts +42 -0
- package/definitions/game/ui/screen/screens/game/component/container/IContainerBucket.d.ts +25 -0
- package/definitions/game/ui/screen/screens/game/component/item/IItemComponent.d.ts +23 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentTradeManager.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +1 -2
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +3 -2
- package/definitions/game/ui/screen/screens/game/dialog/TradeDialog.d.ts +3 -4
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +0 -18
- package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +18 -0
- package/definitions/game/ui/screen/screens/game/static/stats/component/IStatuses.d.ts +29 -0
- package/definitions/game/ui/screen/screens/game/static/stats/component/Statuses.d.ts +0 -19
- package/definitions/game/ui/screen/screens/menu/menus/HelpArticleMenu.d.ts +3 -0
- package/definitions/game/ui/screen/screens/menu/menus/help/HelpArticleDescriptions.d.ts +0 -2
- package/definitions/game/ui/screen/screens/menu/menus/mods/ModRow.d.ts +3 -0
- package/definitions/game/utilities/collection/map/DefaultMap.d.ts +5 -1
- package/definitions/game/utilities/object/Merge.d.ts +5 -2
- package/definitions/hosts/shared/globalTypes.d.ts +15 -13
- package/definitions/utilities/Log.d.ts +0 -14
- package/definitions/utilities/log/ErrorReporting.d.ts +28 -0
- package/package.json +1 -1
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DamageMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default]>;
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export default _default;
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Item from "@wayward/game/game/item/Item";
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export interface IDetachContainerCanUse extends IActionUsable {
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doodad: Doodad;
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stillContainer: Item;
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}
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], ActionType.DetachContainer, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
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export default _default;
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Item from "@wayward/game/game/item/Item";
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import type { ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
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import { TerrainType } from "@wayward/game/game/tile/ITerrain";
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tileType: TerrainType;
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}
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type IDigCanUse = IDigGenericCanUse | IDigTileCanUse;
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.Dig, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDigCanUse, [(Item | undefined)?]>;
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export default _default;
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { IItemDescription, IItemDisassembleResult } from "@wayward/game/game/item/IItem";
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import type { IRequirementInfo } from "@wayward/game/game/item/IItemManager";
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import type Item from "@wayward/game/game/item/Item";
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@@ -19,5 +19,5 @@ export interface IDisassembleCanUse extends IActionUsable {
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requirementInfo: IRequirementInfo;
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disassemblyResult: IItemDisassembleResult;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.OptionalItemArrayNearby]], ActionType.Disassemble, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisassembleCanUse, [Item, ((Item | undefined)[] | undefined)?]>;
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export default _default;
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@@ -9,6 +9,6 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.Integer32, ActionArgument.Boolean, ActionArgument.Boolean, ActionArgument.Float64], ActionType.DiscoverRecipe, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, boolean, boolean, number]>;
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export default _default;
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@@ -10,7 +10,7 @@
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import { type IDismantleDescription, type IItemDescription } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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export interface IDismantleCanUse extends IActionUsable {
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@@ -18,5 +18,5 @@ export interface IDismantleCanUse extends IActionUsable {
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dismantleDescription: IDismantleDescription;
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requiredItem?: Item;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Dismantle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDismantleCanUse, [Item, (Item | undefined)?]>;
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export default _default;
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@@ -8,5 +8,6 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.DismountVehicle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
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export default _default;
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import { EquipType } from "@wayward/game/game/entity/IHuman";
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export interface IDisplayItemCanUse extends IActionUsable {
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doodad: Doodad;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
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declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.DisplayItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDisplayItemCanUse, [import("../../../item/Item").default, EquipType]>;
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export default _default;
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@@ -9,8 +9,8 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.ItemNearby], ActionType.DrawMap, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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}, [import("../../../item/Item").default]>;
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export default _default;
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@@ -11,6 +11,7 @@
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
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import { TerrainType } from "@wayward/game/game/tile/ITerrain";
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import type Tile from "@wayward/game/game/tile/Tile";
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@@ -20,5 +21,5 @@ export interface IDrinkInFrontCanUse extends IActionUsable {
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tileType?: TerrainType;
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doodad?: Doodad;
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}
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declare const _default: Action<[], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDrinkInFrontCanUse, []>;
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declare const _default: Action<[], ActionType.DrinkInFront, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDrinkInFrontCanUse, []>;
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@@ -8,5 +8,6 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.DrinkItem, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
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export default _default;
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@@ -11,7 +11,7 @@
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import type Entity from "@wayward/game/game/entity/Entity";
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import type Human from "@wayward/game/game/entity/Human";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { IMoveItemFilterArgument } from "@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument";
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import { MoveItemFilterArgument } from "@wayward/game/game/entity/action/actions/moveItem/MoveItemFilterArgument";
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import type { MoveItemsSourceArgumentResolvable } from "@wayward/game/game/entity/action/actions/moveItem/MoveItemsSourceArgument";
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@@ -54,7 +54,7 @@ export declare function drop(human: Human | undefined, into: IContainer, items:
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itemsDropped: Item[];
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failedDrops: Item[];
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};
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-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearbyIncludingTradeContainer, ActionArgument.ItemArrayNearbyIncludingTradeContainer, MoveItemsSourceArgument], [arg1: ActionArgument.Undefined, DropItemFilterArgument]], ActionType.Drop, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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items: Item[];
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into: IContainer;
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@@ -11,11 +11,11 @@
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
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14
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { IContainer } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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export interface IDumpItemsCanUse extends IActionUsable {
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tileContainer: IContainer;
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}
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-
declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
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declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.DumpItems, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
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21
21
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export default _default;
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@@ -8,5 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
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*/
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11
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-
|
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11
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+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
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12
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declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Eat, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Item from "@wayward/game/game/item/Item";
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export interface IEnchantCanUse extends IActionUsable {
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enchantTarget: Item;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enchant, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnchantCanUse, [Item, (Item | undefined)?]>;
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Item from "@wayward/game/game/item/Item";
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export interface IEnhanceCanUse extends IActionUsable {
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enhanceTarget: Item;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
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declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Enhance, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IEnhanceCanUse, [Item, (Item | undefined)?]>;
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export default _default;
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import { EquipType } from "@wayward/game/game/entity/IHuman";
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export interface IEquipCanUse extends IActionUsable {
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damageOnUse: boolean;
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}
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declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
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declare const _default: Action<[ActionArgument.ItemNearby, import("../argument/ActionArgumentEnum").default<EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], ActionType.Equip, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IEquipCanUse, [import("../../../item/Item").default, EquipType]>;
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export default _default;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], ActionType.EquipFromArmorStand, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
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export default _default;
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@@ -10,7 +10,7 @@
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import { UsableActionType } from "@wayward/game/game/entity/action/usable/UsableActionType";
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import { type ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
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import type Tile from "@wayward/game/game/tile/Tile";
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@@ -20,5 +20,5 @@ export interface IExcavateCollapseTile extends IActionUsable {
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terrainDescription?: ITerrainDescription;
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actionType: UsableActionType;
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}
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-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory]], ActionType.ExcavateCollapse, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExcavateCollapseTile, [(import("../../../item/Item").default | undefined)?]>;
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export default _default;
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@@ -9,6 +9,6 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
|
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], ActionType.Extinguish, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
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export default _default;
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@@ -10,12 +10,12 @@
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10
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Item from "@wayward/game/game/item/Item";
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import type MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
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export interface IExudeCanUse extends IActionUsable {
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exudeTarget: Item;
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exudeItemMagic: MagicalPropertyManager;
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}
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-
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
|
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+
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby]], ActionType.Exude, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IExudeCanUse, [Item, (Item | undefined)?]>;
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export default _default;
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@@ -9,9 +9,9 @@
|
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9
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* https://github.com/WaywardGame/types/wiki
|
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*/
|
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import { Action } from "@wayward/game/game/entity/action/Action";
|
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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/**
|
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* Firing a weapon (like a bow)
|
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*/
|
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-
declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
|
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+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Fire, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../../item/Item").default]>;
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export default _default;
|
|
@@ -17,7 +17,7 @@ import type Human from "@wayward/game/game/entity/Human";
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import { SkillType } from "@wayward/game/game/entity/IHuman";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Item from "@wayward/game/game/item/Item";
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import type { ITerrainDescription } from "@wayward/game/game/tile/ITerrain";
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import { TerrainType } from "@wayward/game/game/tile/ITerrain";
|
|
@@ -64,5 +64,5 @@ export interface IGatherTerrainCanUse extends IGatherBaseCanUse {
|
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64
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terrainDescription: ITerrainDescription;
|
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}
|
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export type IGatherCanUse = IGatherTileEventCanUse | IGatherDoodadCanUse | IGatherDoodadHarvestCanUse | IGatherTerrainCanUse;
|
|
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|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void
|
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|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Gather, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
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export default _default;
|
|
@@ -11,7 +11,7 @@
|
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11
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { Action } from "@wayward/game/game/entity/action/Action";
|
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
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14
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import type { IWell } from "@wayward/game/game/island/IIsland";
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import { type ILiquidGather } from "@wayward/game/game/item/IItem";
|
|
@@ -51,5 +51,5 @@ export interface IGatherLiquidFromLiquidCanUse extends IActionUsable {
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tile: Tile;
|
|
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}
|
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|
export type IGatherLiquidCanUse = IGatherLiquidFromWispCanUse | IGatherLiquidFromGoatCanUse | IGatherLiquidFromWaterStillCanUse | IGatherLiquidFromWellCanUse | IGatherLiquidFromLiquidCanUse;
|
|
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|
-
declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
|
|
54
|
+
declare const _default: Action<[ActionArgument.ItemNearby], ActionType.GatherLiquid, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGatherLiquidCanUse, [import("../../../item/Item").default]>;
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export default _default;
|
|
@@ -10,10 +10,10 @@
|
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|
10
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|
*/
|
|
11
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|
import { Action } from "@wayward/game/game/entity/action/Action";
|
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|
import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
|
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|
+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
|
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import type { ITileContainer } from "@wayward/game/game/tile/ITerrain";
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export interface IGraspCanUse extends IActionUsable {
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tileContainer: ITileContainer;
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}
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|
-
declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGraspCanUse, [import("../../../item/Item").default]>;
|
|
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|
+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Grasp, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IGraspCanUse, [import("../../../item/Item").default]>;
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export default _default;
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|
@@ -12,7 +12,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
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import type { IDoodadDescription } from "@wayward/game/game/doodad/IDoodad";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
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15
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Human from "@wayward/game/game/entity/Human";
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import type { ILootItem } from "@wayward/game/game/ILoot";
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import type Item from "@wayward/game/game/item/Item";
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@@ -21,5 +21,5 @@ export interface IHarvestCanUse extends IActionUsable {
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doodad: Doodad;
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|
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resources: ILootItem[];
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}
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|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void
|
|
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|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemInventory], [arg1: ActionArgument.Undefined, ActionArgument.Tile]], ActionType.Harvest, Doodad | Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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export default _default;
|
|
@@ -8,5 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
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|
*/
|
|
11
|
-
|
|
11
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
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|
+
declare const _default: import("../Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], ActionType.Heal, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ConsumeItem").IConsumeItemCanUse, [import("../../../item/Item").default]>;
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export default _default;
|
|
@@ -10,7 +10,7 @@
|
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|
10
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*/
|
|
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|
import { Action } from "@wayward/game/game/entity/action/Action";
|
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|
import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Creature from "@wayward/game/game/entity/creature/Creature";
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import type Human from "@wayward/game/game/entity/Human";
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import type NPC from "@wayward/game/game/entity/npc/NPC";
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|
@@ -22,5 +22,5 @@ export interface IHealOtherCanUse extends IActionUsable {
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creature?: Creature;
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npc?: NPC;
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|
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}
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-
declare const _default: Action<[ActionArgument.ItemInventory], Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
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declare const _default: Action<[ActionArgument.ItemInventory], ActionType.HealOther, Human<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IHealOtherCanUse, [import("../../../item/Item").default]>;
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export default _default;
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@@ -8,5 +8,6 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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-
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: import("../Action").Action<[], ActionType.Hitch, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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export default _default;
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@@ -9,7 +9,8 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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-
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[], ActionType.Idle, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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}, []>;
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export default _default;
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import { ItemType } from "@wayward/game/game/item/IItem";
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export interface IIgniteCanUse extends IActionUsable {
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lit: ItemType;
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}
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-
declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
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declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Ignite, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IIgniteCanUse, [import("../../../item/Item").default]>;
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export default _default;
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@@ -10,11 +10,11 @@
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type { IInvokeUse } from "@wayward/game/game/item/IItem";
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import type Item from "@wayward/game/game/item/Item";
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export interface IInvokeUsable extends IActionUsable, IInvokeUse {
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rune: Item;
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}
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-
declare const _default: Action<[ActionArgument.Item], import("../../player/Player").default, void, IInvokeUsable, [Item]>;
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declare const _default: Action<[ActionArgument.Item], ActionType.Invoke, import("../../player/Player").default, void, IInvokeUsable, [Item]>;
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export default _default;
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@@ -12,10 +12,11 @@ import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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import type { IStat } from "@wayward/game/game/entity/IStats";
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import type Tile from "@wayward/game/game/tile/Tile";
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import { ActionType } from "@wayward/game/game/entity/action/IAction";
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export interface IJumpCanUse extends IActionUsable {
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stamina: IStat;
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jumpStamina: number;
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jumpTile: Tile;
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}
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-
declare const _default: Action<[], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IJumpCanUse, []>;
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declare const _default: Action<[], ActionType.Jump, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IJumpCanUse, []>;
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export default _default;
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@@ -9,6 +9,6 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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-
declare const _default: Action<[ActionArgument.DoodadNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void |
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import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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declare const _default: Action<[ActionArgument.DoodadNearby], ActionType.Kneel, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
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export default _default;
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@@ -9,13 +9,13 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { Action } from "@wayward/game/game/entity/action/Action";
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import { ItemTypeGroup, RecipeLevel } from "@wayward/game/game/item/IItem";
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export declare const ACTION_LEARN_RECIPE_OF_ISLAND_MULTIPLIER = 8;
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export declare const ACTION_LEARN_RECIPE_WORTH_PENALTY_MULTIPLIER = 2;
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export declare const ACTION_LEARN_RECIPE_LEVEL_WEIGHTS: Record<RecipeLevel, number>;
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export declare const ACTION_LEARN_RECIPE_ITEM_GROUP_WEIGHTS: PartialRecord<ItemTypeGroup, number>;
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-
declare const _default: Action<[ActionArgument.ItemNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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declare const _default: Action<[ActionArgument.ItemNearby], ActionType.Learn, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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}, [import("../../../item/Item").default]>;
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export default _default;
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@@ -11,11 +11,11 @@
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import type Doodad from "@wayward/game/game/doodad/Doodad";
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import { Action } from "@wayward/game/game/entity/action/Action";
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import type { IActionUsable } from "@wayward/game/game/entity/action/IAction";
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-
import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
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+
import { ActionArgument, ActionType } from "@wayward/game/game/entity/action/IAction";
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import type Tile from "@wayward/game/game/tile/Tile";
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export interface ILockpickCanUse extends IActionUsable {
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tile: Tile;
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doodad: Doodad;
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}
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-
declare const _default: Action<[ActionArgument.ItemInventory], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
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+
declare const _default: Action<[ActionArgument.ItemInventory], ActionType.Lockpick, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ILockpickCanUse, [import("../../../item/Item").default]>;
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export default _default;
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|
@@ -8,5 +8,6 @@
|
|
|
8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
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|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
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11
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+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
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+
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], ActionType.Melee, import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../IEntity").AttackType | undefined)?, (import("../../../item/Item").default | undefined)?]>;
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export default _default;
|
|
@@ -8,5 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
|
|
11
|
+
import { ActionType } from "@wayward/game/game/entity/action/IAction";
|
|
12
|
+
declare const _default: import("../Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], ActionType.Mine, import("../../../doodad/Doodad").default | import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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12
13
|
export default _default;
|