@wayward/types 2.15.0-beta.dev.20250925.1 → 2.15.0-beta.dev.20250927.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/event/EventBuses.d.ts +58 -54
- package/definitions/game/event/EventManager.d.ts +28 -27
- package/definitions/game/game/biome/coastal/mapGen/2.15.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +4 -4
- package/definitions/game/game/doodad/DoodadManager.d.ts +2 -1
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +1 -20
- package/definitions/game/game/entity/ICombatStrength.d.ts +30 -0
- package/definitions/game/game/entity/action/Action.d.ts +10 -7
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +2 -1
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -189
- package/definitions/game/game/entity/action/IAction.d.ts +2 -0
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/AddItemDiscovered.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Alter.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Apply.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/AscendDescend.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Attack.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Build.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Cast.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Chop.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Craft.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Cure.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Dig.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/DisplayItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Eat.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Equip.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Exude.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Fire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Gather.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Heal.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Invoke.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Jump.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Kneel.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Learn.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Melee.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +3 -7
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Offer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Pour.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PromptResponse.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Refine.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Release.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Rename.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ResetItemDiscovered.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Reshape.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Rotate.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Squish.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Stack.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Summon.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Tame.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Throw.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Trade.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/UpdateWalkTo.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/ViewItems.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/MoveUtilities.d.ts +17 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemMerchant.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/creature/Creature.d.ts +2 -1
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +4 -3
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +1 -1
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPCManager.d.ts +1 -0
- package/definitions/game/game/entity/status/IStatus.d.ts +24 -1
- package/definitions/game/game/entity/status/IStatusContext.d.ts +1 -1
- package/definitions/game/game/entity/status/Status.d.ts +1 -23
- package/definitions/game/game/item/IItem.d.ts +13 -12
- package/definitions/game/game/item/Item.d.ts +2 -2
- package/definitions/game/game/item/ItemManager.d.ts +5 -3
- package/definitions/game/game/item/recipe/output/ItemOutput.d.ts +2 -0
- package/definitions/game/game/magic/IMagicalProperty.d.ts +1 -1
- package/definitions/game/game/magic/MagicalPropertyType.d.ts +8 -1
- package/definitions/game/game/mapgen/version/2.15.0.d.ts +19 -0
- package/definitions/game/game/options/modifiers/island/IIslandModifier.d.ts +13 -0
- package/definitions/game/game/options/modifiers/island/IslandModifier.d.ts +1 -3
- package/definitions/game/game/options/modifiers/island/IslandModifiers.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/IMilestoneModifier.d.ts +24 -0
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +1 -14
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Abnormalizer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Apocryphal.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Artificer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Challenger.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Chef.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Collector.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Contender.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/DestroyerOfMagi.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Explorer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Masochist.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Murderer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Notekeeper.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Prepared.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Pulchritudinous.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/ReaperOfSouls.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Seafarer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Thaumaturgic.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/TreasureHunter.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/DeityInvokeMilestoneModifier.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -1
- package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +2 -1
- package/definitions/game/game/reference/IReferenceManager.d.ts +1 -0
- package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -1
- package/definitions/game/game/tile/ITileEvent.d.ts +7 -1
- package/definitions/game/game/tile/Tile.d.ts +2 -1
- package/definitions/game/game/tile/TileEvent.d.ts +6 -2
- package/definitions/game/game/tile/TileEventManager.d.ts +2 -1
- package/definitions/game/game/tile/events/PileOfLeaves.d.ts +12 -0
- package/definitions/game/game/tile/events/{IFire.d.ts → fire/FireHelper.d.ts} +2 -17
- package/definitions/game/game/tile/events/fire/FireStage.d.ts +27 -0
- package/definitions/game/language/DictionaryMap.d.ts +9 -4
- package/definitions/game/language/ITranslation.d.ts +18 -0
- package/definitions/game/language/Translation.d.ts +5 -23
- package/definitions/game/language/english/game/CombatDangerLevels.d.ts +1 -1
- package/definitions/game/language/english/game/CombatStrengths.d.ts +1 -1
- package/definitions/game/language/english/game/FireStages.d.ts +1 -1
- package/definitions/game/language/english/game/IslandModifiers.d.ts +1 -1
- package/definitions/game/language/english/game/islandName/IslandNameModifierDescriptors.d.ts +1 -1
- package/definitions/game/language/english/ui/MilestoneModifierGroups.d.ts +1 -1
- package/definitions/game/language/utility/TranslationListBuilder.d.ts +7 -4
- package/definitions/game/language/utility/TranslationSorter.d.ts +22 -11
- package/definitions/game/language/utility/TranslationUtility.d.ts +15 -0
- package/definitions/game/mod/ModInformation.d.ts +2 -2
- package/definitions/game/multiplayer/packets/shared/ActionPacketBase.d.ts +1 -0
- package/definitions/game/ui/Ui.d.ts +3 -0
- package/definitions/game/ui/component/GameIcons.d.ts +1 -1
- package/definitions/game/ui/input/Bind.d.ts +1 -1
- package/definitions/game/ui/input/BindableManager.d.ts +4 -1
- package/definitions/game/ui/input/Bindables.d.ts +1 -0
- package/definitions/game/ui/input/Defaults.d.ts +12 -2
- package/definitions/game/ui/input/InputInfo.d.ts +34 -0
- package/definitions/game/ui/input/InputManager.d.ts +1 -22
- package/definitions/game/ui/input/Macros.d.ts +4 -1
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/component/ContainerBucket.d.ts +5 -42
- package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +1 -23
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +4 -1
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketManager.d.ts +42 -0
- package/definitions/game/ui/screen/screens/game/component/container/IContainerBucket.d.ts +25 -0
- package/definitions/game/ui/screen/screens/game/component/item/IItemComponent.d.ts +23 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentTradeManager.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +1 -2
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +3 -2
- package/definitions/game/ui/screen/screens/game/dialog/TradeDialog.d.ts +3 -4
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +0 -18
- package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +18 -0
- package/definitions/game/ui/screen/screens/game/static/stats/component/IStatuses.d.ts +29 -0
- package/definitions/game/ui/screen/screens/game/static/stats/component/Statuses.d.ts +0 -19
- package/definitions/game/ui/screen/screens/menu/menus/HelpArticleMenu.d.ts +3 -0
- package/definitions/game/ui/screen/screens/menu/menus/help/HelpArticleDescriptions.d.ts +0 -2
- package/definitions/game/ui/screen/screens/menu/menus/mods/ModRow.d.ts +3 -0
- package/definitions/game/utilities/collection/map/DefaultMap.d.ts +5 -1
- package/definitions/game/utilities/object/Merge.d.ts +5 -2
- package/definitions/hosts/shared/globalTypes.d.ts +15 -13
- package/definitions/utilities/Log.d.ts +0 -14
- package/definitions/utilities/log/ErrorReporting.d.ts +28 -0
- package/package.json +1 -1
|
@@ -30,6 +30,7 @@ import type PlayerManager from "@wayward/game/game/entity/player/PlayerManager";
|
|
|
30
30
|
import type Island from "@wayward/game/game/island/Island";
|
|
31
31
|
import type Item from "@wayward/game/game/item/Item";
|
|
32
32
|
import type ItemManager from "@wayward/game/game/item/ItemManager";
|
|
33
|
+
import type MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
|
|
33
34
|
import type Loading from "@wayward/game/game/meta/Loading";
|
|
34
35
|
import type Prompts from "@wayward/game/game/meta/prompt/Prompts";
|
|
35
36
|
import type { MilestoneManager } from "@wayward/game/game/milestones/MilestoneManager";
|
|
@@ -74,33 +75,34 @@ export declare enum EventBus {
|
|
|
74
75
|
Loading = 17,
|
|
75
76
|
LocalIsland = 18,
|
|
76
77
|
LocalPlayer = 19,
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
78
|
+
Magic = 20,
|
|
79
|
+
MerchantNPCs = 21,
|
|
80
|
+
Milestones = 22,
|
|
81
|
+
Mods = 23,
|
|
82
|
+
Multiplayer = 24,
|
|
83
|
+
NPCManager = 25,
|
|
84
|
+
NPCs = 26,
|
|
85
|
+
PlayerManager = 27,
|
|
86
|
+
Players = 28,
|
|
87
|
+
Prompt = 29,
|
|
88
|
+
Renderer = 30,
|
|
89
|
+
SaveManager = 31,
|
|
90
|
+
ScreenManager = 32,
|
|
91
|
+
Steamworks = 33,
|
|
92
|
+
TileEventManager = 34,
|
|
93
|
+
TileEvents = 35,
|
|
94
|
+
Ui = 36,
|
|
95
|
+
UiActionBar = 37,
|
|
96
|
+
UiActionMenuHandler = 38,
|
|
97
|
+
UiGameScreen = 39,
|
|
98
|
+
UiHoveredTileTracker = 40,
|
|
99
|
+
UiInputManagerMouse = 41,
|
|
100
|
+
UiInteractionManager = 42,
|
|
101
|
+
UiItemComponentStatic = 43,
|
|
102
|
+
UiMovementHandler = 44,
|
|
103
|
+
UiPathingHandler = 45,
|
|
104
|
+
UsableActions = 46,
|
|
105
|
+
WorldRenderer = 47
|
|
104
106
|
}
|
|
105
107
|
declare const eventBuses: {
|
|
106
108
|
[EventBus.Actions](): ActionExecutor<any, any, any, any, any>;
|
|
@@ -123,6 +125,7 @@ declare const eventBuses: {
|
|
|
123
125
|
[EventBus.Loading](): Loading.Events;
|
|
124
126
|
[EventBus.LocalIsland](): Island;
|
|
125
127
|
[EventBus.LocalPlayer](): Player;
|
|
128
|
+
[EventBus.Magic](): MagicalPropertyManager;
|
|
126
129
|
[EventBus.MerchantNPCs](): MerchantNPC;
|
|
127
130
|
[EventBus.Milestones](): MilestoneManager;
|
|
128
131
|
[EventBus.Mods](): ModManager;
|
|
@@ -173,33 +176,34 @@ export declare const eventBusManager: EventBusManager<EventBus, {
|
|
|
173
176
|
17(): Loading.Events;
|
|
174
177
|
18(): Island;
|
|
175
178
|
19(): Player;
|
|
176
|
-
20():
|
|
177
|
-
21():
|
|
178
|
-
22():
|
|
179
|
-
23():
|
|
180
|
-
24():
|
|
181
|
-
25():
|
|
182
|
-
26():
|
|
183
|
-
27():
|
|
184
|
-
28():
|
|
185
|
-
29():
|
|
186
|
-
30():
|
|
187
|
-
31():
|
|
188
|
-
32():
|
|
189
|
-
33():
|
|
190
|
-
34():
|
|
191
|
-
35():
|
|
192
|
-
36():
|
|
193
|
-
37():
|
|
194
|
-
38():
|
|
195
|
-
39():
|
|
196
|
-
40():
|
|
197
|
-
41():
|
|
198
|
-
42():
|
|
199
|
-
43():
|
|
200
|
-
44():
|
|
201
|
-
45():
|
|
202
|
-
46():
|
|
179
|
+
20(): MagicalPropertyManager;
|
|
180
|
+
21(): MerchantNPC;
|
|
181
|
+
22(): MilestoneManager;
|
|
182
|
+
23(): ModManager;
|
|
183
|
+
24(): Multiplayer;
|
|
184
|
+
25(): NPCManager;
|
|
185
|
+
26(): NPC;
|
|
186
|
+
27(): PlayerManager;
|
|
187
|
+
28(): Player;
|
|
188
|
+
29(): Prompts.Events;
|
|
189
|
+
30(): Renderer;
|
|
190
|
+
31(): SaveManager;
|
|
191
|
+
32(): ScreenManager;
|
|
192
|
+
33(): Steamworks;
|
|
193
|
+
34(): TileEventManager;
|
|
194
|
+
35(): TileEvent;
|
|
195
|
+
36(): typeof ui;
|
|
196
|
+
37(): ActionBar;
|
|
197
|
+
38(): ActionMenuHandler;
|
|
198
|
+
39(): GameScreen;
|
|
199
|
+
40(): HoveredTileTracker;
|
|
200
|
+
41(): GlobalMouseInfo;
|
|
201
|
+
42(): InteractionManager;
|
|
202
|
+
43(): ItemComponentEventBus;
|
|
203
|
+
44(): MovementHandler;
|
|
204
|
+
45(): PathingHandler;
|
|
205
|
+
46(): UsableAction;
|
|
206
|
+
47(): WorldRenderer;
|
|
203
207
|
}>;
|
|
204
208
|
/**
|
|
205
209
|
* For backwards compat / ease of use
|
|
@@ -36,33 +36,34 @@ export declare const eventManager: EventManager<EventBus, {
|
|
|
36
36
|
17(): import("../game/meta/Loading").default.Events;
|
|
37
37
|
18(): import("../game/island/Island").default;
|
|
38
38
|
19(): import("../game/entity/player/Player").default;
|
|
39
|
-
20(): import("../game/
|
|
40
|
-
21(): import("../game/
|
|
41
|
-
22(): import("../
|
|
42
|
-
23(): import("../
|
|
43
|
-
24(): import("../
|
|
44
|
-
25(): import("../game/entity/npc/
|
|
45
|
-
26(): import("../game/entity/
|
|
46
|
-
27(): import("../game/entity/player/
|
|
47
|
-
28(): import("../game/
|
|
48
|
-
29(): import("../
|
|
49
|
-
30(): import("../
|
|
50
|
-
31(): import("../
|
|
51
|
-
32(): import("../
|
|
52
|
-
33(): import("../
|
|
53
|
-
34(): import("../game/tile/
|
|
54
|
-
35():
|
|
55
|
-
36():
|
|
56
|
-
37(): import("../ui/screen/screens/game/
|
|
57
|
-
38(): import("../ui/screen/screens/
|
|
58
|
-
39(): import("../ui/screen/screens/
|
|
59
|
-
40(): import("../ui/
|
|
60
|
-
41(): import("../ui/
|
|
61
|
-
42(): import("../ui/screen/screens/game/
|
|
62
|
-
43(): import("../ui/screen/screens/game/
|
|
63
|
-
44(): import("../ui/screen/screens/game/util/movement/
|
|
64
|
-
45(): import("../game/
|
|
65
|
-
46(): import("../
|
|
39
|
+
20(): import("../game/magic/MagicalPropertyManager").default;
|
|
40
|
+
21(): import("../game/entity/npc/npcs/Merchant").default;
|
|
41
|
+
22(): import("../game/milestones/MilestoneManager").MilestoneManager;
|
|
42
|
+
23(): import("../mod/ModManager").default;
|
|
43
|
+
24(): import("../multiplayer/Multiplayer").default;
|
|
44
|
+
25(): import("../game/entity/npc/NPCManager").default;
|
|
45
|
+
26(): import("../game/entity/npc/NPC").default;
|
|
46
|
+
27(): import("../game/entity/player/PlayerManager").default;
|
|
47
|
+
28(): import("../game/entity/player/Player").default;
|
|
48
|
+
29(): import("../game/meta/prompt/Prompts").default.Events;
|
|
49
|
+
30(): import("../renderer/Renderer").Renderer;
|
|
50
|
+
31(): import("../save/SaveManager").default;
|
|
51
|
+
32(): import("../ui/screen/ScreenManager").default;
|
|
52
|
+
33(): import("../steamworks/Steamworks").default;
|
|
53
|
+
34(): import("../game/tile/TileEventManager").default;
|
|
54
|
+
35(): import("../game/tile/TileEvent").default;
|
|
55
|
+
36(): typeof ui;
|
|
56
|
+
37(): import("../ui/screen/screens/game/static/ActionBar").default;
|
|
57
|
+
38(): import("../ui/screen/screens/game/util/movement/ActionMenuHandler").default;
|
|
58
|
+
39(): import("../ui/screen/screens/GameScreen").default;
|
|
59
|
+
40(): import("../ui/screen/screens/game/util/HoveredTileTracker").default;
|
|
60
|
+
41(): import("../ui/input/InputManager").GlobalMouseInfo;
|
|
61
|
+
42(): import("../ui/screen/screens/game/util/movement/InteractionManager").default;
|
|
62
|
+
43(): import("../ui/screen/screens/game/component/item/ItemComponentEventBus").default;
|
|
63
|
+
44(): import("../ui/screen/screens/game/util/movement/MovementHandler").default;
|
|
64
|
+
45(): import("../ui/screen/screens/game/util/movement/PathingHandler").default;
|
|
65
|
+
46(): import("../game/entity/action/usable/UsableAction").default;
|
|
66
|
+
47(): import("../renderer/world/WorldRenderer").WorldRenderer;
|
|
66
67
|
}>;
|
|
67
68
|
/**
|
|
68
69
|
* EventHandler that is typed with the games event buses
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IBiomeMapGen } from "@wayward/game/game/mapgen/IMapGen";
|
|
12
|
+
export declare const coastalMapGen2150: IBiomeMapGen;
|
|
@@ -36,8 +36,8 @@ import type { Reference, ReferenceType } from "@wayward/game/game/reference/IRef
|
|
|
36
36
|
import type { IHasInsulation, TempType } from "@wayward/game/game/temperature/ITemperature";
|
|
37
37
|
import type Tile from "@wayward/game/game/tile/Tile";
|
|
38
38
|
import type TileEvent from "@wayward/game/game/tile/TileEvent";
|
|
39
|
-
import
|
|
40
|
-
import { Article } from "@wayward/game/language/
|
|
39
|
+
import FireStage from "@wayward/game/game/tile/events/fire/FireStage";
|
|
40
|
+
import { Article } from "@wayward/game/language/ITranslation";
|
|
41
41
|
import type TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
|
|
42
42
|
import type { SortDirection } from "@wayward/game/save/ISaveManager";
|
|
43
43
|
import type { IUnserializedCallback } from "@wayward/game/save/serializer/ISerializer";
|
|
@@ -175,8 +175,8 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
|
|
|
175
175
|
protected updateTileWhenMoving(fromTile: Tile, toTile: Tile): boolean;
|
|
176
176
|
changeType(doodadType: DoodadType): void;
|
|
177
177
|
get isValid(): boolean;
|
|
178
|
-
isInGroup(doodadTypeGroup: DoodadTypeGroup): boolean;
|
|
179
|
-
updateGroupCache(doodadTypeGroup: DoodadTypeGroup): boolean;
|
|
178
|
+
isInGroup(doodadTypeGroup: DoodadType | DoodadTypeGroup): boolean;
|
|
179
|
+
updateGroupCache(doodadTypeGroup: DoodadType | DoodadTypeGroup): boolean;
|
|
180
180
|
get point(): IVector3;
|
|
181
181
|
get tile(): Tile;
|
|
182
182
|
/**
|
|
@@ -17,7 +17,7 @@ import type Human from "@wayward/game/game/entity/Human";
|
|
|
17
17
|
import type Creature from "@wayward/game/game/entity/creature/Creature";
|
|
18
18
|
import type { TerrainType } from "@wayward/game/game/tile/ITerrain";
|
|
19
19
|
import Tile from "@wayward/game/game/tile/Tile";
|
|
20
|
-
import type { Article } from "@wayward/game/language/
|
|
20
|
+
import type { Article } from "@wayward/game/language/ITranslation";
|
|
21
21
|
import Translation from "@wayward/game/language/Translation";
|
|
22
22
|
import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
|
|
23
23
|
import type WorldZ from "@wayward/utilities/game/WorldZ";
|
|
@@ -32,6 +32,7 @@ export interface IDoodadManagerEvents extends Events<EntityManager<Doodad>> {
|
|
|
32
32
|
canSpawn(type: DoodadType, tile: Tile, options: IDoodadOptions): boolean | undefined;
|
|
33
33
|
}
|
|
34
34
|
export default class DoodadManager extends EntityManager<Doodad> {
|
|
35
|
+
readonly static: typeof DoodadManager;
|
|
35
36
|
protected readonly name = "DoodadManager";
|
|
36
37
|
event: IEventEmitter<this, IDoodadManagerEvents>;
|
|
37
38
|
private static readonly cachedBestDoodadForTier;
|
|
@@ -8,29 +8,10 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import { CombatDangerLevel, CombatStrength } from "@wayward/game/game/entity/ICombatStrength";
|
|
11
12
|
import type Creature from "@wayward/game/game/entity/creature/Creature";
|
|
12
13
|
import { CreatureType } from "@wayward/game/game/entity/creature/ICreature";
|
|
13
14
|
import type Human from "@wayward/game/game/entity/Human";
|
|
14
|
-
export declare enum CombatStrength {
|
|
15
|
-
Tier0 = 0,
|
|
16
|
-
Tier1 = 1,
|
|
17
|
-
Tier2 = 2,
|
|
18
|
-
Tier3 = 3,
|
|
19
|
-
Tier4 = 4,
|
|
20
|
-
Tier5 = 5,
|
|
21
|
-
Tier6 = 6,
|
|
22
|
-
Tier7 = 7,
|
|
23
|
-
Tier8 = 8,
|
|
24
|
-
Tier9 = 9
|
|
25
|
-
}
|
|
26
|
-
export declare enum CombatDangerLevel {
|
|
27
|
-
None = 0,
|
|
28
|
-
Low = 1,
|
|
29
|
-
Medium = 2,
|
|
30
|
-
High = 3,
|
|
31
|
-
VeryHigh = 4,
|
|
32
|
-
Extreme = 5
|
|
33
|
-
}
|
|
34
15
|
export default class CombatStrengthManager {
|
|
35
16
|
readonly minimumCreatureValue: number;
|
|
36
17
|
readonly maximumCreatureValue: number;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2025 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
export declare enum CombatStrength {
|
|
12
|
+
Tier0 = 0,
|
|
13
|
+
Tier1 = 1,
|
|
14
|
+
Tier2 = 2,
|
|
15
|
+
Tier3 = 3,
|
|
16
|
+
Tier4 = 4,
|
|
17
|
+
Tier5 = 5,
|
|
18
|
+
Tier6 = 6,
|
|
19
|
+
Tier7 = 7,
|
|
20
|
+
Tier8 = 8,
|
|
21
|
+
Tier9 = 9
|
|
22
|
+
}
|
|
23
|
+
export declare enum CombatDangerLevel {
|
|
24
|
+
None = 0,
|
|
25
|
+
Low = 1,
|
|
26
|
+
Medium = 2,
|
|
27
|
+
High = 3,
|
|
28
|
+
VeryHigh = 4,
|
|
29
|
+
Extreme = 5
|
|
30
|
+
}
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import type { DeityReal } from "@wayward/game/game/deity/Deity";
|
|
12
12
|
import type Doodad from "@wayward/game/game/doodad/Doodad";
|
|
13
|
-
import type { ActionArguments, ActionArgumentTupleTypes, ActionFlag, ActionUsability, IActionApi, IActionConfirmerApi, IActionDescription, IActionExample, IActionExampleApi, IActionHandlerApi, IActionNotUsable, IActionNotUsableHandlerApi, IActionTargetAdjacent, IActionTargetEntityRanged, IActionTargetTileRanged, IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
|
13
|
+
import type { ActionArguments, ActionArgumentTupleTypes, ActionFlag, ActionType, ActionUsability, IActionApi, IActionConfirmerApi, IActionDescription, IActionExample, IActionExampleApi, IActionHandlerApi, IActionNotUsable, IActionNotUsableHandlerApi, IActionTargetAdjacent, IActionTargetEntityRanged, IActionTargetTileRanged, IActionUsable } from "@wayward/game/game/entity/action/IAction";
|
|
14
14
|
import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
|
|
15
15
|
import type Creature from "@wayward/game/game/entity/creature/Creature";
|
|
16
16
|
import type Entity from "@wayward/game/game/entity/Entity";
|
|
@@ -23,7 +23,7 @@ import type Tile from "@wayward/game/game/tile/Tile";
|
|
|
23
23
|
import type TileEvent from "@wayward/game/game/tile/TileEvent";
|
|
24
24
|
import { Direction } from "@wayward/game/utilities/math/Direction";
|
|
25
25
|
import type { IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
26
|
-
export declare class Action<A extends ActionArguments, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> implements IActionDescription<A, E, R, CU, AV> {
|
|
26
|
+
export declare class Action<A extends ActionArguments, T extends ActionType = ActionType, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> implements IActionDescription<A, E, R, CU, AV> {
|
|
27
27
|
readonly argumentTypes: A;
|
|
28
28
|
readonly usability: PartialRecord<ActionUsability, boolean>;
|
|
29
29
|
readonly flags: PartialRecord<ActionFlag, boolean>;
|
|
@@ -37,7 +37,10 @@ export declare class Action<A extends ActionArguments, E extends Entity = Entity
|
|
|
37
37
|
deities?: DeityReal[];
|
|
38
38
|
private shouldSkipConfirmation;
|
|
39
39
|
private targetTile?;
|
|
40
|
+
private _type;
|
|
41
|
+
get type(): T;
|
|
40
42
|
constructor(...argumentTypes: A);
|
|
43
|
+
setActionType<T extends ActionType>(type: T): Action<A, T, E, R, CU, AV>;
|
|
41
44
|
/**
|
|
42
45
|
* Check if the action has setup CanUse logic
|
|
43
46
|
*/
|
|
@@ -83,19 +86,19 @@ export declare class Action<A extends ActionArguments, E extends Entity = Entity
|
|
|
83
86
|
*
|
|
84
87
|
* This determines if an action is usable or not
|
|
85
88
|
*/
|
|
86
|
-
setCanUse<
|
|
89
|
+
setCanUse<RCU extends CU>(canUseHandler: (actionApi: IActionHandlerApi<E, CU>, ...args: AV) => RCU | IActionNotUsable): Action<A, T, E, R, RCU>;
|
|
87
90
|
/**
|
|
88
91
|
* Add a handler for this action.
|
|
89
92
|
*
|
|
90
93
|
* Handlers are executed on both the client-side and the server-side.
|
|
91
94
|
*/
|
|
92
|
-
setHandler<H extends (actionApi: IActionHandlerApi<E, CU>, ...args: AV) => R>(handler: H): Action<A, E, ReturnType<H
|
|
95
|
+
setHandler<H extends (actionApi: IActionHandlerApi<E, CU>, ...args: AV) => R>(handler: H): Action<A, T, E, Awaited<ReturnType<H>>, CU>;
|
|
93
96
|
/**
|
|
94
97
|
* Add a handler that is called when it's executed while not being usable
|
|
95
98
|
*
|
|
96
99
|
* Handlers are executed on both the client-side and the server-side.
|
|
97
100
|
*/
|
|
98
|
-
setNotUsableHandler<H extends (actionApi: IActionNotUsableHandlerApi<E, CU>, ...args: AV) => R>(handler: H): Action<A, E, ReturnType<H>, CU>;
|
|
101
|
+
setNotUsableHandler<H extends (actionApi: IActionNotUsableHandlerApi<E, CU>, ...args: AV) => R>(handler: H): Action<A, T, E, ReturnType<H>, CU>;
|
|
99
102
|
/**
|
|
100
103
|
* Sets additional times the action can be used in.
|
|
101
104
|
*/
|
|
@@ -107,7 +110,7 @@ export declare class Action<A extends ActionArguments, E extends Entity = Entity
|
|
|
107
110
|
/**
|
|
108
111
|
* Sets the entities that can use an action.
|
|
109
112
|
*/
|
|
110
|
-
setUsableBy<E2 extends EntityType[]>(...entityTypes: E2): Action<A, EntityTypeTupleType<E2>>;
|
|
113
|
+
setUsableBy<E2 extends EntityType[]>(...entityTypes: E2): Action<A, T, EntityTypeTupleType<E2>>;
|
|
111
114
|
/**
|
|
112
115
|
* Checks if a flag is set
|
|
113
116
|
* @param flag Flag to check
|
|
@@ -121,7 +124,7 @@ export declare class Action<A extends ActionArguments, E extends Entity = Entity
|
|
|
121
124
|
/**
|
|
122
125
|
* Creates an identical clone of this action.
|
|
123
126
|
*/
|
|
124
|
-
clone(): Action<A, E, R, CU, AV>;
|
|
127
|
+
clone(): Action<A, T, E, R, CU, AV>;
|
|
125
128
|
}
|
|
126
129
|
type EntityTypeMap<E extends EntityType> = {
|
|
127
130
|
[EntityType.Corpse]: Corpse;
|
|
@@ -66,10 +66,11 @@ export default class ActionExecutor<A extends ActionArguments, E extends Entity,
|
|
|
66
66
|
private context?;
|
|
67
67
|
private readonly items;
|
|
68
68
|
private itemsUsed;
|
|
69
|
-
private readonly
|
|
69
|
+
private readonly _description;
|
|
70
70
|
use: CU;
|
|
71
71
|
constructor(action?: IActionDescription<A, E, R, CU>, type?: number | undefined);
|
|
72
72
|
get description(): IActionDescription<A, E, R, CU>;
|
|
73
|
+
get(actionType: ActionType): never;
|
|
73
74
|
skipConfirmation(): this;
|
|
74
75
|
/**
|
|
75
76
|
* Checks if stuff is blocking the tile
|