@wayward/types 2.14.4-beta.dev.20250327.1 → 2.14.4-beta.dev.20250328.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +19 -19
- package/definitions/game/game/entity/action/IAction.d.ts +27 -22
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
- package/definitions/game/game/entity/creature/ICreature.d.ts +9 -0
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
- package/definitions/game/language/dictionary/Message.d.ts +746 -745
- package/package.json +1 -1
@@ -27,8 +27,8 @@ export declare const actionDescriptionsSlow: {
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99: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], import("../../doodad/Doodad").default | import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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48: import("./Action").Action<[], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
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71: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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50: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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108: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.
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50: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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108: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/Consecrate").IConsecrateUsable, [import("../../doodad/Doodad").default]> & {
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getRunes(container?: import("../../item/IItem").IContainer): import("../../item/Item").default[];
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groupRunes(runes: import("../../item/Item").default[]): import("@wayward/game/game/entity/action/actions/Consecrate").ConsecrateRuneGroup[];
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getReturnDeity(runeGroups: import("@wayward/game/game/entity/action/actions/Consecrate").ConsecrateRuneGroup[]): import("../../deity/Deity").DeityReal | undefined;
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@@ -42,11 +42,11 @@ export declare const actionDescriptionsSlow: {
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114: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.String, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
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32: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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117: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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79: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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79: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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13: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Dig").IDigGenericCanUse | import("@wayward/game/game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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0: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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40: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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113: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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113: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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126: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("./argument/ActionArgumentEnum").default<import("../IHuman").EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DisplayItem").IDisplayItemCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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39: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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@@ -59,13 +59,13 @@ export declare const actionDescriptionsSlow: {
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into: import("../../item/IItem").IContainer;
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tile: import("../../tile/Tile").default;
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}, [(import("../../item/Item").default | import("../../item/Item").default[] | import("./actions/moveItem/MoveItemsSourceArgument").IMoveItemsSourceArgument | undefined)?, (import("@wayward/game/game/entity/action/actions/Drop").IDropItemFilterArgument | undefined)?]>;
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132: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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132: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DumpItems").IDumpItemsCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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7: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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83: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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93: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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63: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("./argument/ActionArgumentEnum").default<import("../IHuman").EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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129: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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38: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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129: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
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38: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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110: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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36: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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22: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], import("../../doodad/Doodad").default | import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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@@ -81,7 +81,7 @@ export declare const actionDescriptionsSlow: {
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27: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Ignite").IIgniteCanUse, [import("../../item/Item").default]>;
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127: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Item], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/Invoke").IInvokeUsable, [import("../../item/Item").default]>;
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57: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Jump").IJumpCanUse, []>;
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97: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.
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97: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void> | Promise<void | undefined> | undefined, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [import("../../doodad/Doodad").default]>;
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20: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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}, [import("../../item/Item").default]>;
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@@ -105,7 +105,7 @@ export declare const actionDescriptionsSlow: {
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usable: true;
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}, [import("../../item/Item").default]>;
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29: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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49: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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49: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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111: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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43: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Pet").IPetCanUse, []>;
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1: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
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@@ -118,7 +118,7 @@ export declare const actionDescriptionsSlow: {
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41: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/PourOnYourself").IPourOnYourselfCanUse, [import("../../item/Item").default]>;
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30: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Preserve").IPreserveCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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91: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, [import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
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116: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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116: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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88: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
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70: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
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19: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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@@ -130,13 +130,13 @@ export declare const actionDescriptionsSlow: {
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115: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
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68: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPC], import("@wayward/game/game/entity/action/IAction").ActionArgument.String], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
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98: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Island, import("@wayward/game/game/entity/action/IAction").ActionArgument.String], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
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18: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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18: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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133: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Reshape").IReshapeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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87: import("./Action").Action<[], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/Respawn").IRespawnCanUse, []>;
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9: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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9: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
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10: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
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14: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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130: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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14: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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130: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/Rotate").IRotate, [(import("../../doodad/Doodad").default | undefined)?]>;
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34: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/SailToCivilization").ISailToCivilizationCanUse, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
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96: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number, (number | undefined)?]>;
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122: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("./argument/ActionArgumentEnum").default<import("../ai/AI").AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../creature/Creature").default | undefined, import("../../item/Item").default | undefined, import("../ai/AI").AiType]>;
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@@ -145,7 +145,7 @@ export declare const actionDescriptionsSlow: {
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123: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("@wayward/game/game/entity/action/actions/SetTitle").TitleType, "Skill" | "Milestone">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../../milestones/IMilestone").Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalDeitySystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated">, import("./argument/ActionArgumentEnum").default<import("../IHuman").SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("@wayward/game/game/entity/action/actions/SetTitle").TitleType | undefined)?, (import("../../milestones/IMilestone").Milestone | import("../IHuman").SkillType | undefined)?]>;
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119: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Island, import("@wayward/game/game/entity/action/IAction").ActionArgument.Vector2], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
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94: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
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11: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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11: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
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72: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
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42: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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@@ -154,8 +154,8 @@ export declare const actionDescriptionsSlow: {
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4: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/StartFire").IStartFireCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?]>;
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23: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/StokeFire").IStokeFireCanUse, [import("../../item/Item").default]>;
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121: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Summon").ISummonAction, [import("../../item/Item").default]>;
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128: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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131: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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128: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
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131: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
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44: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Tame").ITameCanUse, []>;
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37: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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usable: true;
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@@ -167,10 +167,10 @@ export declare const actionDescriptionsSlow: {
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2: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
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67: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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104: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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103: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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170
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+
103: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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101: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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112: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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-
102: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.
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+
102: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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73: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./actions/trade/TradeArgument").TradeArgument]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../npc/NPC").default, (import("./actions/trade/TradeArgument").ITradeArgument | undefined)?]>;
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35: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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124: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
|
@@ -445,29 +445,33 @@ export declare enum ActionArgument {
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Corpse = 9,
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Creature = 10,
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Direction = 11,
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448
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+
/**
|
449
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+
* @deprecated This should only be used for debug tools/cheats/things that don't check that player is nearby
|
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+
*/
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Doodad = 12,
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-
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-
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451
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-
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-
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-
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-
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-
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-
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-
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+
DoodadNearby = 13,
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+
Entity = 14,
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+
Human = 15,
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+
Island = 16,
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Item = 17,
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+
ItemArray = 18,
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ItemArrayInventory = 19,
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ItemArrayNearby = 20,
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ItemArrayNearbyIncludingTradeContainer = 21,
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ItemInventory = 22,
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ItemNearby = 23,
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ItemNearbyIncludingTradeContainer = 24,
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NPC = 25,
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NPCNearby = 26,
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OptionalItemArrayNearby = 27,
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Player = 28,
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Tile = 29,
|
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+
TileArray = 30,
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TileEvent = 31,
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+
UnsignedInteger32NumberArray = 32,
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+
Vector2 = 33,
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+
Vector2Array = 34,
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+
Vector3 = 35
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}
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export declare namespace ActionArgument {
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/**
|
@@ -515,6 +519,7 @@ export interface IActionArgumentTypeMap {
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[ActionArgument.Creature]: Creature;
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[ActionArgument.Direction]: Direction.Cardinal | Direction.None;
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[ActionArgument.Doodad]: Doodad;
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+
[ActionArgument.DoodadNearby]: Doodad;
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[ActionArgument.Entity]: Entity;
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[ActionArgument.Human]: Human;
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[ActionArgument.Island]: Island;
|
@@ -8,5 +8,5 @@
|
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8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
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* https://github.com/WaywardGame/types/wiki
|
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*/
|
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|
-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.
|
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+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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export default _default;
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@@ -31,7 +31,7 @@ export type ConsecrateOutcomeRuneQualityCounts = PartialRecord<Quality, {
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minProgress: number;
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maxProgress: number;
|
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}>;
|
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-
declare const _default: Action<[ActionArgument.
|
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+
declare const _default: Action<[ActionArgument.DoodadNearby], import("../../player/Player").default, void, IConsecrateUsable, [Doodad]> & {
|
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getRunes(container?: IContainer): Item[];
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groupRunes(runes: Item[]): ConsecrateRuneGroup[];
|
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getReturnDeity(runeGroups: ConsecrateRuneGroup[]): DeityReal | undefined;
|
@@ -17,5 +17,5 @@ export interface IDetachContainerCanUse extends IActionUsable {
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stillContainer: Item;
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}
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declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.
|
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+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
|
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export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
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* https://github.com/WaywardGame/types/wiki
|
10
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*/
|
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-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.
|
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+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
|
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|
export default _default;
|
@@ -17,5 +17,5 @@ import type Item from "@wayward/game/game/item/Item";
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export interface IDumpItemsCanUse extends IActionUsable {
|
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tileContainer: IContainer;
|
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}
|
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declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.
|
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+
declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
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export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
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|
* https://github.com/WaywardGame/types/wiki
|
10
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|
*/
|
11
|
-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.
|
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|
+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
|
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export default _default;
|
@@ -10,5 +10,5 @@
|
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10
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*/
|
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import { Action } from "@wayward/game/game/entity/action/Action";
|
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
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|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.
|
13
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
|
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export default _default;
|
@@ -10,5 +10,5 @@
|
|
10
10
|
*/
|
11
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|
import { Action } from "@wayward/game/game/entity/action/Action";
|
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import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
13
|
-
declare const _default: Action<[ActionArgument.
|
13
|
+
declare const _default: Action<[ActionArgument.DoodadNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void> | Promise<void | undefined> | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
|
14
14
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.
|
11
|
+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.
|
11
|
+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
|
12
12
|
export default _default;
|
@@ -22,5 +22,5 @@ export interface IRepairCanUse extends IActionUsable {
|
|
22
22
|
repaireeIsItem: boolean;
|
23
23
|
}
|
24
24
|
export declare function getDurabilityReduction(repairee: Item | Doodad, actionTier: number): number;
|
25
|
-
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.
|
25
|
+
declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRepairCanUse, [Item, (Doodad | Item | undefined)?]>;
|
26
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export default _default;
|
@@ -21,5 +21,5 @@ export interface IRestCanUse extends IActionUsable {
|
|
21
21
|
tileDescription?: ITerrainDescription;
|
22
22
|
tileType: TerrainType;
|
23
23
|
}
|
24
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.
|
24
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<RestType, "Resting" | "Sleeping">]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (RestType | undefined)?]>;
|
25
25
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.
|
11
|
+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
|
12
12
|
export default _default;
|
@@ -15,5 +15,5 @@ import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
|
15
15
|
export interface IRotate extends IActionUsable {
|
16
16
|
doodad: Doodad;
|
17
17
|
}
|
18
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.
|
18
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IRotate, [(Doodad | undefined)?]>;
|
19
19
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.
|
11
|
+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.DoodadNearby], [import("../IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IHuman").RestType, "Resting" | "Sleeping">]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
|
12
12
|
export default _default;
|
@@ -15,5 +15,5 @@ import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
|
|
15
15
|
export interface ISwapEquipment extends IActionUsable {
|
16
16
|
doodad: Doodad;
|
17
17
|
}
|
18
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.
|
18
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, ISwapEquipment, [(Doodad | undefined)?]>;
|
19
19
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.
|
11
|
+
declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
|
12
12
|
export default _default;
|
@@ -19,5 +19,5 @@ export interface IToggleDoorCanUse extends IActionUsable {
|
|
19
19
|
tile: Tile;
|
20
20
|
changeType: DoodadType;
|
21
21
|
}
|
22
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.
|
22
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
|
23
23
|
export default _default;
|
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
|
|
29
29
|
facingTile?: Tile;
|
30
30
|
}
|
31
31
|
export type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
|
32
|
-
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.
|
32
|
+
declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
|
33
33
|
export default _default;
|
@@ -345,11 +345,20 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
|
|
345
345
|
* Called when a creature is spawned
|
346
346
|
*/
|
347
347
|
onSpawn?: (creature: Creature) => void;
|
348
|
+
/**
|
349
|
+
* Set to PettingType.NotAllowed it they don't accept petting, or PettingType.Attack if they attack when petted
|
350
|
+
*/
|
351
|
+
acceptsPets?: PettingType;
|
348
352
|
}
|
349
353
|
export interface ICreatureLoot {
|
350
354
|
item: ItemType;
|
351
355
|
chance?: number;
|
352
356
|
}
|
357
|
+
export declare enum PettingType {
|
358
|
+
Allowed = 0,
|
359
|
+
NotAllowed = 1,
|
360
|
+
Attack = 2
|
361
|
+
}
|
353
362
|
export interface IWaste {
|
354
363
|
event: TileEventType;
|
355
364
|
timer: number;
|
@@ -18,6 +18,7 @@ export default class CreatureTamedInfoProvider extends InfoProvider {
|
|
18
18
|
private readonly mood;
|
19
19
|
private readonly tameTime;
|
20
20
|
private readonly ai;
|
21
|
+
private readonly noPetting;
|
21
22
|
private readonly pet;
|
22
23
|
private readonly milk;
|
23
24
|
private readonly untamesIn;
|