@wayward/types 2.14.4-beta.dev.20250327.1 → 2.14.4-beta.dev.20250328.1

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Files changed (25) hide show
  1. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +19 -19
  2. package/definitions/game/game/entity/action/IAction.d.ts +27 -22
  3. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  4. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  5. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  6. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  7. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  8. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  10. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  11. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  22. package/definitions/game/game/entity/creature/ICreature.d.ts +9 -0
  23. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  24. package/definitions/game/language/dictionary/Message.d.ts +746 -745
  25. package/package.json +1 -1
@@ -27,8 +27,8 @@ export declare const actionDescriptionsSlow: {
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  99: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], import("../../doodad/Doodad").default | import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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  48: import("./Action").Action<[], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
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  71: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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- 50: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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- 108: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/Consecrate").IConsecrateUsable, [import("../../doodad/Doodad").default]> & {
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+ 50: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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+ 108: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/Consecrate").IConsecrateUsable, [import("../../doodad/Doodad").default]> & {
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  getRunes(container?: import("../../item/IItem").IContainer): import("../../item/Item").default[];
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  groupRunes(runes: import("../../item/Item").default[]): import("@wayward/game/game/entity/action/actions/Consecrate").ConsecrateRuneGroup[];
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  getReturnDeity(runeGroups: import("@wayward/game/game/entity/action/actions/Consecrate").ConsecrateRuneGroup[]): import("../../deity/Deity").DeityReal | undefined;
@@ -42,11 +42,11 @@ export declare const actionDescriptionsSlow: {
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  114: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.String, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [string, import("../../tile/Tile").default]>;
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  32: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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  117: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
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- 79: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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+ 79: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DetachContainer").IDetachContainerCanUse, [(import("../../doodad/Doodad").default | undefined)?]>;
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  13: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Dig").IDigGenericCanUse | import("@wayward/game/game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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  0: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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  40: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 113: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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+ 113: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  126: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("./argument/ActionArgumentEnum").default<import("../IHuman").EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DisplayItem").IDisplayItemCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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  39: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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  usable: true;
@@ -59,13 +59,13 @@ export declare const actionDescriptionsSlow: {
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  into: import("../../item/IItem").IContainer;
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  tile: import("../../tile/Tile").default;
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  }, [(import("../../item/Item").default | import("../../item/Item").default[] | import("./actions/moveItem/MoveItemsSourceArgument").IMoveItemsSourceArgument | undefined)?, (import("@wayward/game/game/entity/action/actions/Drop").IDropItemFilterArgument | undefined)?]>;
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- 132: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DumpItems").IDumpItemsCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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+ 132: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/DumpItems").IDumpItemsCanUse, [import("../../doodad/Doodad").default | import("../../item/Item").default]>;
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  7: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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  83: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  93: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  63: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("./argument/ActionArgumentEnum").default<import("../IHuman").EquipType, "None" | "Held" | "Legs" | "Chest" | "Head" | "Waist" | "Feet" | "Neck" | "Hands" | "Back" | "MainHand" | "OffHand" | "DualWield">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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- 129: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
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- 38: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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+ 129: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
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+ 38: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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  110: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  36: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("@wayward/game/game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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  22: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Tile]], import("../../doodad/Doodad").default | import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void>, import("@wayward/game/game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
@@ -81,7 +81,7 @@ export declare const actionDescriptionsSlow: {
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  27: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Ignite").IIgniteCanUse, [import("../../item/Item").default]>;
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  127: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Item], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/Invoke").IInvokeUsable, [import("../../item/Item").default]>;
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  57: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Jump").IJumpCanUse, []>;
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- 97: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void> | Promise<void | undefined> | undefined, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [import("../../doodad/Doodad").default]>;
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+ 97: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void> | Promise<void | undefined> | undefined, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [import("../../doodad/Doodad").default]>;
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  20: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
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  usable: true;
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  }, [import("../../item/Item").default]>;
@@ -105,7 +105,7 @@ export declare const actionDescriptionsSlow: {
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  usable: true;
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  }, [import("../../item/Item").default]>;
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  29: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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- 49: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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+ 49: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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  111: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
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  43: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Pet").IPetCanUse, []>;
111
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  1: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/PickUp").IPickUpCanUse, [(import("../../item/Item").default | undefined)?]>;
@@ -118,7 +118,7 @@ export declare const actionDescriptionsSlow: {
118
118
  41: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/PourOnYourself").IPourOnYourselfCanUse, [import("../../item/Item").default]>;
119
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  30: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Preserve").IPreserveCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
120
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  91: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, [import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [number, number | boolean]>;
121
- 116: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
121
+ 116: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
122
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  88: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, boolean]>;
123
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  70: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Read").IReadCanUse, [import("../../item/Item").default]>;
124
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  19: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
@@ -130,13 +130,13 @@ export declare const actionDescriptionsSlow: {
130
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  115: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
131
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  68: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPC], import("@wayward/game/game/entity/action/IAction").ActionArgument.String], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
132
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  98: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Island, import("@wayward/game/game/entity/action/IAction").ActionArgument.String], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
133
- 18: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
133
+ 18: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
134
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  133: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Reshape").IReshapeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
135
135
  87: import("./Action").Action<[], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/Respawn").IRespawnCanUse, []>;
136
- 9: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
136
+ 9: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
137
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  10: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, []>;
138
- 14: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
139
- 130: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/Rotate").IRotate, [(import("../../doodad/Doodad").default | undefined)?]>;
138
+ 14: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
139
+ 130: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/Rotate").IRotate, [(import("../../doodad/Doodad").default | undefined)?]>;
140
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  34: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/actions/SailToCivilization").ISailToCivilizationCanUse, [(import("../../item/Item").default | undefined)?, (boolean | undefined)?]>;
141
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  96: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SailToIsland").ISailToIslandCanUse, [number, number, (number | undefined)?]>;
142
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  122: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Creature], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("./argument/ActionArgumentEnum").default<import("../ai/AI").AiType, "None" | "Attack" | "Pacified" | "Hidden" | "Idle" | "Neutral" | "Scared" | "Hostile" | "Fearless" | "HostileFearless" | "Alerted" | "Waiting" | "CanSwapWith" | "CanSwapLayers" | "FollowClose" | "FollowFar" | "Stay" | "AttackAdjacent" | "AttackInSight" | "Defend" | "Heel">], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SetCreatureAi").ISetCreatureAiCanUse, [import("../creature/Creature").default | undefined, import("../../item/Item").default | undefined, import("../ai/AI").AiType]>;
@@ -145,7 +145,7 @@ export declare const actionDescriptionsSlow: {
145
145
  123: import("./Action").Action<[[import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("@wayward/game/game/entity/action/actions/SetTitle").TitleType, "Skill" | "Milestone">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../../milestones/IMilestone").Milestone, "Abnormalizer" | "Chef" | "Exterminator" | "Crafter" | "Gardener" | "Gatherer" | "Hunter" | "Locksmith" | "ReaperOfSouls" | "Survivor" | "Pitcher" | "Trapsetter" | "TreasureHunter" | "Collector" | "Explorer" | "Grandmaster" | "Prepared" | "Doctor" | "Artificer" | "Returned" | "Navigator" | "DragonSlayer" | "Treasurer" | "Pulchritudinous" | "Friendly" | "Malevolent" | "Benevolent" | "Boundless" | "Talented" | "Weathered" | "Seasoned" | "Pacifier" | "Merchant" | "Notekeeper" | "Operator" | "Huntsman" | "Contender" | "Challenger" | "DestroyerOfMagi" | "Helmsman" | "Multitasker" | "Apocryphal" | "Diverse" | "InternalDiscoveredBoats" | "Traitor" | "MasterOfAll" | "Rouseabout" | "Murderer" | "Retailer" | "Masochist" | "Versatile" | "InternalStatDiscovery" | "Dedicated" | "Hounded" | "Serene" | "InternalRuneOrAltarDiscovery" | "Curator" | "Thaumaturgic" | "Runekeeper" | "InternalDeityDiscovery" | "InternalMerchantsDiscovery" | "InternalDeitySystemDiscovery" | "Invoker" | "InternalDeityInvoked" | "InternalInsulationDiscovery" | "Turbulent" | "Statistician" | "Afflicted" | "Exsanguinated">, import("./argument/ActionArgumentEnum").default<import("../IHuman").SkillType, "None" | "Chemistry" | "Anatomy" | "Marksmanship" | "Blacksmithing" | "Botany" | "Camping" | "Cartography" | "Claythrowing" | "Cooking" | "Fishing" | "Fletching" | "Glassblowing" | "Leatherworking" | "Lockpicking" | "Lumberjacking" | "Mining" | "Mycology" | "Parrying" | "Stonecrafting" | "Swimming" | "Tactics" | "Tailoring" | "Throwing" | "Tinkering" | "Trapping" | "Woodworking" | "Taming" | "Horticulture" | "Bartering" | "Seafaring" | "Thaumaturgy" | "DualWielding" | "Theurgy">]], import("../player/Player").default, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("@wayward/game/game/entity/action/actions/SetTitle").TitleType | undefined)?, (import("../../milestones/IMilestone").Milestone | import("../IHuman").SkillType | undefined)?]>;
146
146
  119: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Island, import("@wayward/game/game/entity/action/IAction").ActionArgument.Vector2], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Integer32]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
147
147
  94: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
148
- 11: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
148
+ 11: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IHuman").RestType, "Resting" | "Sleeping">]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
149
149
  72: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
150
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  42: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
151
151
  usable: true;
@@ -154,8 +154,8 @@ export declare const actionDescriptionsSlow: {
154
154
  4: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/StartFire").IStartFireCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?, (import("../../item/Item").default | undefined)?]>;
155
155
  23: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/StokeFire").IStokeFireCanUse, [import("../../item/Item").default]>;
156
156
  121: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Summon").ISummonAction, [import("../../item/Item").default]>;
157
- 128: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
158
- 131: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
157
+ 128: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
158
+ 131: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../doodad/Doodad").default | undefined)?]>;
159
159
  44: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Tame").ITameCanUse, []>;
160
160
  37: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, {
161
161
  usable: true;
@@ -167,10 +167,10 @@ export declare const actionDescriptionsSlow: {
167
167
  2: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], [import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./argument/ActionArgumentEnum").default<import("../IEntity").AttackType, "MeleeWeapon" | "HandToHand" | "RangedWeapon" | "ThrowItem">], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
168
168
  67: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
169
169
  104: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Container, import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
170
- 103: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
170
+ 103: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby], [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.Boolean]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
171
171
  101: import("./Action").Action<[], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
172
172
  112: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
173
- 102: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
173
+ 102: import("./Action").Action<[[arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, import("@wayward/game/game/entity/action/IAction").ActionArgument.DoodadNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
174
174
  73: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.NPCNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("./actions/trade/TradeArgument").TradeArgument]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../npc/NPC").default, (import("./actions/trade/TradeArgument").ITradeArgument | undefined)?]>;
175
175
  35: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby, [arg1: import("@wayward/game/game/entity/action/IAction").ActionArgument.Undefined, import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemNearby]], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
176
176
  124: import("./Action").Action<[import("@wayward/game/game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<unknown, number, import("../../reference/IReferenceManager").ReferenceType.NPC | import("../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
@@ -445,29 +445,33 @@ export declare enum ActionArgument {
445
445
  Corpse = 9,
446
446
  Creature = 10,
447
447
  Direction = 11,
448
+ /**
449
+ * @deprecated This should only be used for debug tools/cheats/things that don't check that player is nearby
450
+ */
448
451
  Doodad = 12,
449
- Entity = 13,
450
- Human = 14,
451
- Island = 15,
452
- Item = 16,
453
- ItemArray = 17,
454
- ItemArrayInventory = 18,
455
- ItemArrayNearby = 19,
456
- ItemArrayNearbyIncludingTradeContainer = 20,
457
- ItemInventory = 21,
458
- ItemNearby = 22,
459
- ItemNearbyIncludingTradeContainer = 23,
460
- NPC = 24,
461
- NPCNearby = 25,
462
- OptionalItemArrayNearby = 26,
463
- Player = 27,
464
- Tile = 28,
465
- TileArray = 29,
466
- TileEvent = 30,
467
- UnsignedInteger32NumberArray = 31,
468
- Vector2 = 32,
469
- Vector2Array = 33,
470
- Vector3 = 34
452
+ DoodadNearby = 13,
453
+ Entity = 14,
454
+ Human = 15,
455
+ Island = 16,
456
+ Item = 17,
457
+ ItemArray = 18,
458
+ ItemArrayInventory = 19,
459
+ ItemArrayNearby = 20,
460
+ ItemArrayNearbyIncludingTradeContainer = 21,
461
+ ItemInventory = 22,
462
+ ItemNearby = 23,
463
+ ItemNearbyIncludingTradeContainer = 24,
464
+ NPC = 25,
465
+ NPCNearby = 26,
466
+ OptionalItemArrayNearby = 27,
467
+ Player = 28,
468
+ Tile = 29,
469
+ TileArray = 30,
470
+ TileEvent = 31,
471
+ UnsignedInteger32NumberArray = 32,
472
+ Vector2 = 33,
473
+ Vector2Array = 34,
474
+ Vector3 = 35
471
475
  }
472
476
  export declare namespace ActionArgument {
473
477
  /**
@@ -515,6 +519,7 @@ export interface IActionArgumentTypeMap {
515
519
  [ActionArgument.Creature]: Creature;
516
520
  [ActionArgument.Direction]: Direction.Cardinal | Direction.None;
517
521
  [ActionArgument.Doodad]: Doodad;
522
+ [ActionArgument.DoodadNearby]: Doodad;
518
523
  [ActionArgument.Entity]: Entity;
519
524
  [ActionArgument.Human]: Human;
520
525
  [ActionArgument.Island]: Island;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Doodad], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
12
12
  export default _default;
@@ -31,7 +31,7 @@ export type ConsecrateOutcomeRuneQualityCounts = PartialRecord<Quality, {
31
31
  minProgress: number;
32
32
  maxProgress: number;
33
33
  }>;
34
- declare const _default: Action<[ActionArgument.Doodad], import("../../player/Player").default, void, IConsecrateUsable, [Doodad]> & {
34
+ declare const _default: Action<[ActionArgument.DoodadNearby], import("../../player/Player").default, void, IConsecrateUsable, [Doodad]> & {
35
35
  getRunes(container?: IContainer): Item[];
36
36
  groupRunes(runes: Item[]): ConsecrateRuneGroup[];
37
37
  getReturnDeity(runeGroups: ConsecrateRuneGroup[]): DeityReal | undefined;
@@ -17,5 +17,5 @@ export interface IDetachContainerCanUse extends IActionUsable {
17
17
  doodad: Doodad;
18
18
  stillContainer: Item;
19
19
  }
20
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
20
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDetachContainerCanUse, [(Doodad | undefined)?]>;
21
21
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -17,5 +17,5 @@ import type Item from "@wayward/game/game/item/Item";
17
17
  export interface IDumpItemsCanUse extends IActionUsable {
18
18
  tileContainer: IContainer;
19
19
  }
20
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
20
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IDumpItemsCanUse, [Doodad | Item]>;
21
21
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
12
12
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
13
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
14
14
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "@wayward/game/game/entity/action/Action";
12
12
  import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
13
- declare const _default: Action<[ActionArgument.Doodad], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void> | Promise<void | undefined> | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
13
+ declare const _default: Action<[ActionArgument.DoodadNearby], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void | Promise<void> | Promise<void | undefined> | undefined, import("./ToggleContainer").IToggleContainerCanUse, [import("../../../doodad/Doodad").default]>;
14
14
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Doodad], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Doodad], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby], [arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
12
12
  export default _default;
@@ -22,5 +22,5 @@ export interface IRepairCanUse extends IActionUsable {
22
22
  repaireeIsItem: boolean;
23
23
  }
24
24
  export declare function getDurabilityReduction(repairee: Item | Doodad, actionTier: number): number;
25
- declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRepairCanUse, [Item, (Doodad | Item | undefined)?]>;
25
+ declare const _default: Action<[ActionArgument.ItemNearby, [arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRepairCanUse, [Item, (Doodad | Item | undefined)?]>;
26
26
  export default _default;
@@ -21,5 +21,5 @@ export interface IRestCanUse extends IActionUsable {
21
21
  tileDescription?: ITerrainDescription;
22
22
  tileType: TerrainType;
23
23
  }
24
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<RestType, "Resting" | "Sleeping">]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (RestType | undefined)?]>;
24
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby], [ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<RestType, "Resting" | "Sleeping">]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (RestType | undefined)?]>;
25
25
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
12
12
  export default _default;
@@ -15,5 +15,5 @@ import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
15
15
  export interface IRotate extends IActionUsable {
16
16
  doodad: Doodad;
17
17
  }
18
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IRotate, [(Doodad | undefined)?]>;
18
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IRotate, [(Doodad | undefined)?]>;
19
19
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad], [import("../IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IHuman").RestType, "Resting" | "Sleeping">]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.DoodadNearby], [import("../IAction").ActionArgument.Undefined, import("../argument/ActionArgumentEnum").default<import("../../IHuman").RestType, "Resting" | "Sleeping">]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, import("@wayward/game/game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
12
12
  export default _default;
@@ -15,5 +15,5 @@ import { ActionArgument } from "@wayward/game/game/entity/action/IAction";
15
15
  export interface ISwapEquipment extends IActionUsable {
16
16
  doodad: Doodad;
17
17
  }
18
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, ISwapEquipment, [(Doodad | undefined)?]>;
18
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, ISwapEquipment, [(Doodad | undefined)?]>;
19
19
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[arg1: import("../IAction").ActionArgument.Undefined, import("../IAction").ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, import("@wayward/game/game/entity/action/actions/SwapWithArmorStand").ISwapEquipment, [(import("../../../doodad/Doodad").default | undefined)?]>;
12
12
  export default _default;
@@ -19,5 +19,5 @@ export interface IToggleDoorCanUse extends IActionUsable {
19
19
  tile: Tile;
20
20
  changeType: DoodadType;
21
21
  }
22
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.Doodad], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
22
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.DoodadNearby], [arg1: ActionArgument.Undefined, ActionArgument.Boolean]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, boolean, IToggleDoorCanUse, [(Doodad | undefined)?, (boolean | undefined)?]>;
23
23
  export default _default;
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
29
29
  facingTile?: Tile;
30
30
  }
31
31
  export type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
32
+ declare const _default: Action<[[arg1: ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.DoodadNearby]], import("../../Human").default<unknown, number, import("../../../reference/IReferenceManager").ReferenceType.NPC | import("../../../reference/IReferenceManager").ReferenceType.Player>, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
33
33
  export default _default;
@@ -345,11 +345,20 @@ export interface ICreatureDescription extends IModdable, ITemperatureDescription
345
345
  * Called when a creature is spawned
346
346
  */
347
347
  onSpawn?: (creature: Creature) => void;
348
+ /**
349
+ * Set to PettingType.NotAllowed it they don't accept petting, or PettingType.Attack if they attack when petted
350
+ */
351
+ acceptsPets?: PettingType;
348
352
  }
349
353
  export interface ICreatureLoot {
350
354
  item: ItemType;
351
355
  chance?: number;
352
356
  }
357
+ export declare enum PettingType {
358
+ Allowed = 0,
359
+ NotAllowed = 1,
360
+ Attack = 2
361
+ }
353
362
  export interface IWaste {
354
363
  event: TileEventType;
355
364
  timer: number;
@@ -18,6 +18,7 @@ export default class CreatureTamedInfoProvider extends InfoProvider {
18
18
  private readonly mood;
19
19
  private readonly tameTime;
20
20
  private readonly ai;
21
+ private readonly noPetting;
21
22
  private readonly pet;
22
23
  private readonly milk;
23
24
  private readonly untamesIn;