@wayward/types 2.14.2-beta.dev.20241222.1 → 2.14.3-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/IGlobal.d.ts +3 -0
- package/definitions/game/event/EventBuses.d.ts +18 -10
- package/definitions/game/event/EventManager.d.ts +7 -5
- package/definitions/game/game/Game.d.ts +2 -0
- package/definitions/game/game/IGame.d.ts +2 -1
- package/definitions/game/game/entity/Entity.d.ts +11 -9
- package/definitions/game/game/entity/EntityWithStats.d.ts +2 -1
- package/definitions/game/game/entity/IEntity.d.ts +2 -1
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemFilterArgument.d.ts +3 -0
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +19 -2
- package/definitions/game/game/entity/action/usable/UsableActionRegistrar.d.ts +7 -1
- package/definitions/game/game/entity/ai/AI.d.ts +4 -0
- package/definitions/game/game/entity/ai/AiManager.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +3 -3
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +5 -6
- package/definitions/game/game/entity/player/Player.d.ts +2 -2
- package/definitions/game/game/inspection/IInspection.d.ts +1 -4
- package/definitions/game/game/inspection/InfoProvider.d.ts +2 -1
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +2 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/action/IActionInspection.d.ts +26 -0
- package/definitions/game/game/island/Island.d.ts +3 -0
- package/definitions/game/game/item/Item.d.ts +0 -1
- package/definitions/game/game/item/ItemFinder.d.ts +1 -1
- package/definitions/game/game/meta/SaveLoad.d.ts +1 -1
- package/definitions/game/game/options/IGameOptions.d.ts +6 -1
- package/definitions/game/language/Dictionary.d.ts +128 -127
- package/definitions/game/language/DictionaryMap.d.ts +252 -249
- package/definitions/game/language/Translation.d.ts +2 -2
- package/definitions/game/language/english/ui/ActionSlotItemMethods.d.ts +1 -1
- package/definitions/game/language/english/ui/ActionSlotTypes.d.ts +13 -0
- package/definitions/game/language/segment/BindSegment.d.ts +2 -2
- package/definitions/game/language/segment/InterpolateArgumentSegment.d.ts +2 -2
- package/definitions/game/language/segment/NumberSegment.d.ts +4 -4
- package/definitions/game/language/segment/ReferenceSegment.d.ts +2 -2
- package/definitions/game/language/segment/ReformatSegment.d.ts +2 -2
- package/definitions/game/language/segment/Segments.d.ts +1 -1
- package/definitions/game/language/segment/TranslationSegment.d.ts +4 -4
- package/definitions/game/mod/IMod.d.ts +2 -1
- package/definitions/game/renderer/RenderersNotifiers.d.ts +1 -1
- package/definitions/game/renderer/notifier/Notifier.d.ts +4 -1
- package/definitions/game/renderer/world/WorldRenderer.d.ts +4 -0
- package/definitions/game/resource/IResourceLoader.d.ts +51 -48
- package/definitions/game/save/data/SaveData.d.ts +2 -0
- package/definitions/game/save/data/SaveDataGlobal.d.ts +2 -0
- package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +6 -0
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +6 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev1.d.ts → beta2.14.0-dev00000001.d.ts} +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev2.d.ts → beta2.14.0-dev00000002.d.ts} +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
- package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +12 -0
- package/definitions/game/steamworks/ISteamworks.d.ts +1 -0
- package/definitions/game/steamworks/Steamworks.d.ts +15 -0
- package/definitions/game/ui/component/Component.d.ts +2 -0
- package/definitions/game/ui/component/ContextMenu.d.ts +1 -1
- package/definitions/game/ui/component/IComponent.d.ts +2 -1
- package/definitions/game/ui/old/OldUi.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +3 -99
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +6 -7
- package/definitions/game/ui/screen/screens/game/component/item/IItemComponent.d.ts +65 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +39 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentHandler.d.ts +46 -0
- package/definitions/game/ui/screen/screens/game/component/item/ItemComponentTradeManager.d.ts +32 -0
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -2
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +8 -10
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlotConfigurationColumn.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/static/actions/IActionsDrawer.d.ts +3 -3
- package/definitions/game/utilities/Version.d.ts +16 -7
- package/definitions/game/utilities/dev/Debug.d.ts +4 -0
- package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -1
- package/definitions/game/utilities/object/Merge.d.ts +2 -0
- package/definitions/game/utilities/string/Interpolator.d.ts +37 -6
- package/definitions/hosts/shared/globalTypes.d.ts +4 -0
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/utilities/Errors.d.ts +10 -0
- package/definitions/utilities/Functions.d.ts +1 -1
- package/definitions/utilities/Log.d.ts +9 -0
- package/definitions/utilities/collection/map/IterableWeakMap.d.ts +35 -0
- package/definitions/utilities/collection/map/LimitedMap.d.ts +45 -0
- package/definitions/utilities/dev/DebugShared.d.ts +23 -0
- package/definitions/utilities/event/EventEmitter.d.ts +27 -3
- package/definitions/utilities/event/EventManager.d.ts +11 -1
- package/definitions/utilities/prototype/Define.d.ts +2 -0
- package/package.json +1 -1
@@ -10,10 +10,10 @@
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*/
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import type { InfoProviderContext } from "@wayward/game/game/inspection/InfoProviderContext";
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import type { Reference } from "@wayward/game/game/reference/IReferenceManager";
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import type {
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import type { IRegexSegment, IStringSection } from "@wayward/game/utilities/string/Interpolator";
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export interface IReferenceSection extends IStringSection {
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reference: Reference;
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context?: InfoProviderContext;
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}
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declare const referenceSegment:
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declare const referenceSegment: IRegexSegment;
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export default referenceSegment;
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type {
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declare const reformatSegment:
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import type { IRegexSegment } from "@wayward/game/utilities/string/Interpolator";
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declare const reformatSegment: IRegexSegment;
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export default reformatSegment;
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Dictionary from "@wayward/game/language/Dictionary";
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import type {
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import type { IRegexSegment, ISegmentApi, IStringSection } from "@wayward/game/utilities/string/Interpolator";
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import type { Random } from "@wayward/utilities/random/Random";
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declare namespace TranslationSegment {
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const include:
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const thisEntry:
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const include: IRegexSegment;
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const thisEntry: IRegexSegment & {
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translationChain: Array<[Dictionary, number | string, number, Random]>;
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};
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const conditional:
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const conditional: IRegexSegment;
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function resolveTranslation(random: Random, api: ISegmentApi, dictionaryName: string, entryName: string, index: string | undefined, subTranslationArgsString: string, args: any[]): IStringSection[] | undefined;
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function getSubTranslationArgs(api: ISegmentApi, str: string, ...args: any[]): IStringSection[][];
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}
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* https://github.com/WaywardGame/types/wiki
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*/
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import type Version from "@wayward/game/utilities/Version";
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import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
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export declare enum MultiplayerCompatibility {
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Clientside = "clientside",
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Serverside = "serverside",
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readonly github?: string;
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readonly saveGameData?: boolean;
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}
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export interface IModEvents {
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export interface IModEvents extends IEventSubscriberEvents {
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unload(): any;
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initialize(): any;
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uninitialize(): any;
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addItem(location: INotificationLocation, itemNotifierType: ItemNotifierType, type: DisplayableItemType): void;
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addCreature(location: INotificationLocation, creatureNotifierType: CreatureNotifierType, type: CreatureType, aberrant?: boolean): void;
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addMarker(location: INotificationLocation, markerType: MarkerIconType, markerGuid: string): void;
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removeMarker(location: INotificationLocation, guid: string): void;
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}
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private mostRecentLife;
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private nextUpdate;
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private readonly notifications;
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* Marker guid -> notification
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private readonly markers;
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private suspended;
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constructor(context: IRendererContext, capacity: number);
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addStatus(location: INotificationLocation, status: Status, reason: StatusChangeReason): void;
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addNotifierIcon(location: INotificationLocation, type: NotifierIconType): void;
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addMarker(location: INotificationLocation, type: MarkerIconType, markerGuid: string): void;
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removeMarker(guid: string): void;
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suspend(): void;
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resume(): void;
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private update;
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private overlayBatch;
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private vehicleBatch;
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private readonly entitiesInViewport;
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* A set of entities seen before (rendered on screen at least once)
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private entititiesRenderedBefore;
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private viewportSpritesDirty;
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private cachedBounds;
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private cachedBoundsTimestamp;
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*/
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export declare enum PathType {
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Action = 0,
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ActionInfoIcon = 1,
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ActionSlotItemMethod = 2,
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ActionSlotType = 3,
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AttackAnimation = 4,
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ChallengeIcon = 5,
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ChangelogChangeType = 6,
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ContainerTabAction = 7,
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Corpse = 8,
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Creature = 9,
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Damage = 10,
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Deity = 11,
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Doodad = 12,
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Equip = 13,
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EquipSlot = 14,
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GameOptionsIcon = 15,
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Hairstyle = 16,
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HelpArticleIcon = 17,
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InfoIcon = 18,
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InputIcon = 19,
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Island = 20,
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IslandModifier = 21,
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Item = 22,
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Map = 23,
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MapTile = 24,
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MarkerIcon = 25,
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MenuBarButtonIcon = 26,
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MilestoneIcon = 27,
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Music = 28,
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Notifier = 29,
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Overlay = 30,
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Pin = 31,
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Quality = 32,
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RecipeLevel = 33,
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SkillIcon = 34,
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Sleep = 35,
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SoundEffect = 36,
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StatIcon = 37,
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StatusEffectGroup = 38,
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StatusIcon = 39,
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StatusIconFrame = 40,
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StatusIconNotifier = 41,
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StatusOverlay = 42,
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StatusThreatLevel = 43,
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Terrain = 44,
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TerrainDecoration = 45,
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TerrainDug = 46,
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TerrainTilled = 48,
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TileEvent = 49,
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Website = 51
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}
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import type { IMultiplayerState } from "@wayward/game/multiplayer/IMultiplayer";
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import type IClientStore from "@wayward/game/save/clientStore/IClientStore";
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import type EnumInfo from "@wayward/game/utilities/enum/EnumInfo";
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import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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export declare const saveDataVersionUnknown = "Unknown";
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export default class SaveData {
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saveManagerTicks: number;
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import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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gameCrafted: SaferNumberIndexedObject<ICrafted>;
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import type TileEvent from "@wayward/game/game/tile/TileEvent";
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import type { UpgradesArrayCompressedPusher } from "@wayward/game/save/upgrade/UpgradesArray";
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import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
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export interface IUpgradeVersion {
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upgradeGame?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, game: Game): any;
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@@ -44,4 +46,7 @@ export interface IUpgradeVersion {
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export type UpgradeType = Exclude<keyof IUpgradeVersion, "applies">;
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export type UpgradeParameters<TYPE extends UpgradeType> = Required<IUpgradeVersion>[TYPE] extends (_v: any, _u: any, ...params: infer PARAMS) => any ? PARAMS : never;
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export declare function oldify<CURRENT, OLD>(current: CURRENT): Merge<CURRENT, Partial<OLD>>;
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-
export
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export interface IUpgradeVersionDefinition extends Omit<IUpgradeVersion, "applies" | "name" | "buildId"> {
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applies?: IUpgradeVersion["applies"];
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}
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export default function (definition: IUpgradeVersionDefinition): IUpgradeVersionDefinition;
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@@ -8,5 +8,5 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
|
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-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
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export default _default;
|
@@ -8,5 +8,5 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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* https://github.com/WaywardGame/types/wiki
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*/
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-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
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export default _default;
|
@@ -8,5 +8,5 @@
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8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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* https://github.com/WaywardGame/types/wiki
|
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*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
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export default _default;
|
@@ -8,5 +8,5 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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* https://github.com/WaywardGame/types/wiki
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*/
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11
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-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
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export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
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export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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* https://github.com/WaywardGame/types/wiki
|
10
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|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
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export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
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export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
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* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
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+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
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export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -8,5 +8,5 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
12
|
export default _default;
|
@@ -0,0 +1,12 @@
|
|
1
|
+
/*!
|
2
|
+
* Copyright 2011-2024 Unlok
|
3
|
+
* https://www.unlok.ca
|
4
|
+
*
|
5
|
+
* Credits & Thanks:
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
7
|
+
*
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
10
|
+
*/
|
11
|
+
declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersionDefinition;
|
12
|
+
export default _default;
|
@@ -21,6 +21,7 @@ export interface ISteamworksEvents {
|
|
21
21
|
onSteamNetworkingMessagesSessionRequest(steamIdRemote: string): void;
|
22
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onSteamNetworkingMessagesSessionFailed(steamIdRemote: string, state: SteamNetworkingConnectionState, endReason: number): void;
|
23
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|
requestJoinServer(serverInfo: ServerInfo): any;
|
24
|
+
changeBuildId(): any;
|
24
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|
}
|
25
26
|
export interface IModPath {
|
26
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path: string;
|
@@ -20,6 +20,7 @@ import { SteamStatArea } from "@wayward/game/steamworks/ISteamworks";
|
|
20
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import type { ISteamBeta } from "@wayward/hosts/shared/interfaces";
|
21
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import { type IMatchmakingServer, type INapiDiscordPresenceInfo, type IRemoteFile, type ISteamFriend, type ISteamId, type ISteamworksNetworking, type IWaywardPreload, type IWorkshopItem, type LobbyType } from "@wayward/hosts/shared/interfaces";
|
22
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import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
23
|
+
import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
|
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|
export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
24
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private readonly game;
|
25
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protected initialized: boolean;
|
@@ -88,6 +89,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
|
88
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getMatchmakingServer(): IMatchmakingServer | undefined;
|
89
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|
getMatchmakingServerPort(): number;
|
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|
getSteamNetworking(): ISteamworksNetworking | undefined;
|
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|
+
setBuildId(id?: string): void;
|
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initialize(): Promise<IWaywardPreload | undefined>;
|
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enableSafePaths(): void;
|
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onUnload(): void;
|
@@ -114,6 +116,19 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
|
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* - {@link Island.saveBuildTime}
|
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*/
|
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get buildTime(): number;
|
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|
+
/**
|
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|
+
* Returns the build ID of the game, not depending on any save that's currently loaded.
|
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|
+
*
|
122
|
+
* **Note that this is NOT based on the deploy ID.** If a deploy reuses a previous build, for example due to no new commits happening,
|
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|
+
* or due to the tests failing, this build ID will be for that previous build even if the deploy ID is different.
|
124
|
+
*
|
125
|
+
* Build IDs are saved in the following places:
|
126
|
+
* - {@link saveDataGlobal.gameLastPlayedBuildId}
|
127
|
+
* - {@link saveData.gameBuildId}
|
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|
+
* - {@link Island.mapGenBuildId}
|
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|
+
* - {@link Island.saveBuildId}
|
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|
+
*/
|
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|
+
get buildId(): IBuildId | undefined;
|
117
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|
getPublishedMods(): IWorkshopItem[] | undefined;
|
118
133
|
getStatInt(name: string): number | undefined;
|
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|
/**
|
@@ -101,7 +101,9 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
|
|
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addEventListener(type: string, listener: (this: HTMLElement, ev: Event) => any, options?: boolean | AddEventListenerOptions): this;
|
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removeEventListener<K extends keyof HTMLElementEventMap>(type: K, listener: (this: HTMLElement, ev: HTMLElementEventMap[K]) => any): this;
|
103
103
|
getAs<C extends Component>(cls: AnyClass<C>): C | undefined;
|
104
|
+
cast<C extends Component>(): C;
|
104
105
|
matches(selector: string): boolean;
|
106
|
+
matches<C extends Component>(selector: string): this is C;
|
105
107
|
exists(): boolean;
|
106
108
|
/**
|
107
109
|
* A cached alias for `element.getBoundingClientRect()`. Boxes are updated or regenerated as ancestors shift.
|
@@ -14,7 +14,7 @@ import Component from "@wayward/game/ui/component/Component";
|
|
14
14
|
import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
|
15
15
|
import Text, { Heading } from "@wayward/game/ui/component/Text";
|
16
16
|
import Bindable from "@wayward/game/ui/input/Bindable";
|
17
|
-
import type { ItemComponentHandler } from "@wayward/game/ui/screen/screens/game/component/
|
17
|
+
import type { ItemComponentHandler } from "@wayward/game/ui/screen/screens/game/component/item/ItemComponentHandler";
|
18
18
|
import type Tooltip from "@wayward/game/ui/tooltip/Tooltip";
|
19
19
|
import type { IDraggableComponent, IDraggableEvents } from "@wayward/game/ui/util/Draggable";
|
20
20
|
import Draggable from "@wayward/game/ui/util/Draggable";
|
@@ -14,7 +14,8 @@ import type { ISerializedTranslation } from "@wayward/game/language/ITranslation
|
|
14
14
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import type Translation from "@wayward/game/language/Translation";
|
15
15
|
import type Component from "@wayward/game/ui/component/Component";
|
16
16
|
import type { IStringSection } from "@wayward/game/utilities/string/Interpolator";
|
17
|
-
|
17
|
+
import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
|
18
|
+
export interface IComponentEvents extends IEventSubscriberEvents {
|
18
19
|
show(): any;
|
19
20
|
hide(): any;
|
20
21
|
toggleVisible(visible: boolean): any;
|
@@ -34,7 +34,7 @@ export default class OldUi {
|
|
34
34
|
getSerializationProperties(_: string): string[];
|
35
35
|
setVersionExtra(msg: string): void;
|
36
36
|
openDialogs(): void;
|
37
|
-
logErrorEvent(
|
37
|
+
logErrorEvent(eventOrError: unknown, skipLog?: true): void;
|
38
38
|
private loggingRejection;
|
39
39
|
private logPromiseRejectionEvent;
|
40
40
|
}
|
@@ -8,29 +8,23 @@
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
10
10
|
*/
|
11
|
-
import { Quality } from "@wayward/game/game/IObject";
|
12
11
|
import { EquipType } from "@wayward/game/game/entity/IHuman";
|
13
12
|
import type { ActionId } from "@wayward/game/game/entity/action/usable/IUsableAction";
|
14
|
-
import type UsableAction from "@wayward/game/game/entity/action/usable/UsableAction";
|
15
|
-
import type MerchantNPC from "@wayward/game/game/entity/npc/npcs/Merchant";
|
16
|
-
import type { IContainer, ItemTypeExtra } from "@wayward/game/game/item/IItem";
|
17
13
|
import { ItemType } from "@wayward/game/game/item/IItem";
|
18
14
|
import type Item from "@wayward/game/game/item/Item";
|
19
15
|
import type MagicalPropertyManager from "@wayward/game/game/magic/MagicalPropertyManager";
|
20
16
|
import Component from "@wayward/game/ui/component/Component";
|
21
17
|
import type ContextMenu from "@wayward/game/ui/component/ContextMenu";
|
22
18
|
import Bindable from "@wayward/game/ui/input/Bindable";
|
19
|
+
import { ItemComponentHandler } from "@wayward/game/ui/screen/screens/game/component/item/ItemComponentHandler";
|
23
20
|
import type ActionBar from "@wayward/game/ui/screen/screens/game/static/ActionBar";
|
24
21
|
import type { ActionSlot } from "@wayward/game/ui/screen/screens/game/static/actions/ActionSlot";
|
25
22
|
import type { IDraggableEvents } from "@wayward/game/ui/util/Draggable";
|
26
23
|
import Draggable from "@wayward/game/ui/util/Draggable";
|
27
|
-
import type Sortable from "@wayward/game/ui/util/Sortable";
|
28
24
|
import type { ISortableDraggableEvents } from "@wayward/game/ui/util/Sortable";
|
29
25
|
import PerfCache from "@wayward/game/utilities/PerfCache";
|
30
26
|
import Vector2 from "@wayward/game/utilities/math/Vector2";
|
31
|
-
import WeakishSet from "@wayward/utilities/collection/set/WeakishSet";
|
32
27
|
import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
|
33
|
-
import EventEmitter from "@wayward/utilities/event/EventEmitter";
|
34
28
|
type ItemSlotExtend = Omit<Component, "event"> & {
|
35
29
|
event: IEventEmitter<Component, IItemSlotEvents>;
|
36
30
|
};
|
@@ -49,88 +43,6 @@ export interface IItemDropApi {
|
|
49
43
|
bindable?: Bindable;
|
50
44
|
handler?: ItemComponentHandler;
|
51
45
|
}
|
52
|
-
export declare enum ItemDetailIconLocation {
|
53
|
-
TopLeft = 0,
|
54
|
-
BottomRight = 1
|
55
|
-
}
|
56
|
-
export declare enum ItemClasses {
|
57
|
-
Main = "item-component",
|
58
|
-
_InHeading = "item-component--in-heading",
|
59
|
-
Active = "active",// currently used for crafting & trading
|
60
|
-
Icon = "item-component-icon",
|
61
|
-
ItemIconIsReal = "item-component-icon-item-is-real",
|
62
|
-
ActionIcon = "item-component-icon-action",
|
63
|
-
ActionIconAnyItem = "item-component-icon-action-any-item",
|
64
|
-
ActionIconMissingItem = "item-component-icon-action-missing-item",
|
65
|
-
ActionIconHasItem = "item-component-icon-action-has-item",
|
66
|
-
ActionIconNone = "item-component-icon-action-none",
|
67
|
-
TargetIcon = "item-component-icon-target",
|
68
|
-
TargetIcon_Creature = "item-component-icon-target--creature",
|
69
|
-
TargetIcon_Doodad = "item-component-icon-target--doodad",
|
70
|
-
TargetIcon_Vehicle = "item-component-icon-target--vehicle",
|
71
|
-
TargetIcon_Plant = "item-component-icon-target--plant",
|
72
|
-
TargetIcon_NPC = "item-component-icon-target--npc",
|
73
|
-
TargetIcon_TileEvent = "item-component-icon-target--tile-event",
|
74
|
-
SlottedIcon = "item-component-icon-slotted",
|
75
|
-
Equipped = "item-component-equipped",
|
76
|
-
EquipIcon = "item-component-icon-equip",
|
77
|
-
EquipIconHasItem = "item-component-icon-equip-has-item",
|
78
|
-
MagicalIcon = "item-component-icon-magical",
|
79
|
-
ProtectedIcon = "item-component-icon-protected",
|
80
|
-
Trading = "item-component-trading",
|
81
|
-
TradingIcon = "item-component-icon-trading",
|
82
|
-
TradingIconFromMerchant = "item-component-icon-trading-from-merchant",
|
83
|
-
TradingIconToMerchant = "item-component-icon-trading-to-merchant",
|
84
|
-
Slot = "item-component-slot",
|
85
|
-
Dragging = "item-component-dragging",
|
86
|
-
DragPreview = "item-component-drag-preview",
|
87
|
-
DragPreview_Small = "item-component-drag-preview--small",
|
88
|
-
StatBar = "item-component-stat-bar",
|
89
|
-
StatBars = "item-component-stat-bars-wrapper",
|
90
|
-
DecayBar = "item-component-stat-bar-decay",
|
91
|
-
CooldownBar = "item-component-stat-bar-cooldown",
|
92
|
-
DurabilityBar = "item-component-stat-bar-durability",
|
93
|
-
NearlyDestroyed = "item-component-nearly-destroyed",
|
94
|
-
NearlyDecayed = "item-component-nearly-decayed",
|
95
|
-
Transient = "item-component-transient",
|
96
|
-
Highlight = "item-component-highlight",
|
97
|
-
Stack = "item-component-stack",
|
98
|
-
StackQuantity = "item-component-stack-quantity",
|
99
|
-
StackQuantityX = "item-component-stack-quantity-x",
|
100
|
-
StackQuantityDigit = "item-component-stack-quantity-digit",
|
101
|
-
Stacked = "item-component-stacked",
|
102
|
-
StackedVisible = "item-component-stacked-visible"
|
103
|
-
}
|
104
|
-
export declare namespace ItemClasses {
|
105
|
-
const IconLocation: (enumValue: ItemDetailIconLocation) => "item-component-icon-location-topleft" | "item-component-icon-location-bottomright";
|
106
|
-
}
|
107
|
-
export interface IItemComponentHandlerDescription {
|
108
|
-
noDrag?: true;
|
109
|
-
equipSlot?: EquipType;
|
110
|
-
hasHighlight?: SupplierOr<boolean>;
|
111
|
-
getItem?(): Item | undefined;
|
112
|
-
getItemType?(): ItemType | ItemTypeExtra | undefined;
|
113
|
-
getItemQuality?(): ArrayOr<Quality> | undefined;
|
114
|
-
getAction?(): UsableAction | undefined;
|
115
|
-
getActionSlot?(): ActionSlot | undefined;
|
116
|
-
getBindables?(bindables: Bindable[]): Bindable[];
|
117
|
-
getSortable?(): Sortable;
|
118
|
-
getStackQuantity?(): number;
|
119
|
-
getContainer?(): IContainer | undefined;
|
120
|
-
getStackItems?(): readonly Item[];
|
121
|
-
getStackDisplayItem?(): Item | undefined;
|
122
|
-
getDisplayItem?(): Item | undefined;
|
123
|
-
getDurability?(): number;
|
124
|
-
getCooldown?(): number;
|
125
|
-
isDamaged?(): boolean;
|
126
|
-
isDecayed?(): boolean;
|
127
|
-
}
|
128
|
-
export interface ItemComponentHandler extends IItemComponentHandlerDescription {
|
129
|
-
}
|
130
|
-
export declare class ItemComponentHandler {
|
131
|
-
readonly isItemComponentHandler = true;
|
132
|
-
constructor(description?: IItemComponentHandlerDescription);
|
133
|
-
}
|
134
46
|
export declare enum ItemTradeType {
|
135
47
|
None = "",
|
136
48
|
ToMerchant = "To",
|
@@ -164,19 +76,10 @@ export interface IItemComponentStaticEvents {
|
|
164
76
|
}
|
165
77
|
export default class ItemComponent extends Component implements ItemSlot {
|
166
78
|
readonly handler: ItemComponentHandler;
|
167
|
-
static readonly eventGlobal: EventEmitter<null, IItemComponentStaticEvents>;
|
168
79
|
static create<C extends ItemComponent = ItemComponent>(handler: ItemComponentHandler, ...params: any[]): C | undefined;
|
169
80
|
static registerSlot(slot: ItemSlot): void;
|
170
81
|
static getHovered(): ItemComponent | undefined;
|
171
82
|
static QUALITY_CLASS_NAMES: PerfCache<string[]>;
|
172
|
-
private static readonly tradingByItem;
|
173
|
-
private static readonly tradingToMerchant;
|
174
|
-
private static readonly tradingFromMerchant;
|
175
|
-
static getTrading(merchant: MerchantNPC, type: ItemTradeType): WeakishSet<Item> | undefined;
|
176
|
-
static isTrading(item: Item, merchant: MerchantNPC): boolean;
|
177
|
-
static toggleTrading(items: Item[], merchant: MerchantNPC, trading: ItemTradeType): ItemTradeType;
|
178
|
-
private static sendMerchantChatMessage;
|
179
|
-
static clearTrading(merchant?: MerchantNPC): void;
|
180
83
|
event: IEventEmitter<this, IItemComponentEvents>;
|
181
84
|
readonly magicalIcon: Component<HTMLElement> | undefined;
|
182
85
|
readonly protectedIcon: Component<HTMLElement> | undefined;
|
@@ -198,6 +101,7 @@ export default class ItemComponent extends Component implements ItemSlot {
|
|
198
101
|
readonly draggable?: Draggable;
|
199
102
|
private transient;
|
200
103
|
protected constructor(handler: ItemComponentHandler, ...params: any[]);
|
104
|
+
protected get debug(): any;
|
201
105
|
private tickEndHandlerReasons?;
|
202
106
|
private registerTickEndHandler;
|
203
107
|
private deregisterTickEndHandler;
|
@@ -228,6 +132,7 @@ export default class ItemComponent extends Component implements ItemSlot {
|
|
228
132
|
protected onUpdateDecay(): void;
|
229
133
|
protected onUpdateQuality(): void;
|
230
134
|
protected onTickEnd(): void;
|
135
|
+
protected onRooted(): void;
|
231
136
|
protected onRootedAndAppend(): void;
|
232
137
|
protected onLoadedOnIsland(): void;
|
233
138
|
protected onActionBarItemSlottedMapUpdate(): void;
|
@@ -270,6 +175,5 @@ export default class ItemComponent extends Component implements ItemSlot {
|
|
270
175
|
private lastActionIcon?;
|
271
176
|
private refreshActionIcon;
|
272
177
|
protected onHoldingNotMoving(time: number): void;
|
273
|
-
protected onMouseEnterOrLeave(): void;
|
274
178
|
}
|
275
179
|
export {};
|