@wayward/types 2.14.0 → 2.14.1-beta.dev.20241216.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/definitions/cplusplus/index.d.ts +2 -0
  2. package/definitions/game/game/Game.d.ts +1 -1
  3. package/definitions/game/game/IObject.d.ts +4 -0
  4. package/definitions/game/game/biome/template/Template.d.ts +3 -2
  5. package/definitions/game/game/deity/Deity.d.ts +1 -0
  6. package/definitions/game/game/doodad/Doodad.d.ts +1 -1
  7. package/definitions/game/game/doodad/IDoodad.d.ts +2 -0
  8. package/definitions/game/game/entity/CombatStrengthManager.d.ts +6 -5
  9. package/definitions/game/game/entity/Entity.d.ts +1 -1
  10. package/definitions/game/game/entity/EntityMovable.d.ts +3 -1
  11. package/definitions/game/game/entity/Human.d.ts +2 -2
  12. package/definitions/game/game/entity/IEntity.d.ts +1 -0
  13. package/definitions/game/game/entity/IHuman.d.ts +0 -3
  14. package/definitions/game/game/entity/action/Action.d.ts +2 -6
  15. package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
  16. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +17 -8
  17. package/definitions/game/game/entity/action/IAction.d.ts +16 -11
  18. package/definitions/game/game/entity/action/actions/{Sacrifice.d.ts → AscendDescend.d.ts} +1 -8
  19. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +43 -0
  22. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -1
  29. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Plant.d.ts +2 -1
  31. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  35. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/moveItem/MoveItemFilterArgument.d.ts +1 -0
  37. package/definitions/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument.d.ts +1 -0
  38. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -1
  39. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +3 -1
  40. package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +6 -6
  41. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  42. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -0
  43. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  44. package/definitions/game/game/entity/ai/AI.d.ts +7 -7
  45. package/definitions/game/game/entity/creature/Creature.d.ts +1 -0
  46. package/definitions/game/game/entity/creature/zone/CreatureZone.d.ts +4 -3
  47. package/definitions/game/game/entity/creature/zone/CreatureZoneManager.d.ts +2 -2
  48. package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +29 -1
  49. package/definitions/game/game/entity/creature/zone/zones/arid/AridCreatures.d.ts +12 -0
  50. package/definitions/game/game/entity/creature/zone/zones/arid/AridDoodadReplacements.d.ts +12 -0
  51. package/definitions/game/game/entity/creature/zone/zones/arid/AridGuardians.d.ts +12 -0
  52. package/definitions/game/game/entity/creature/zone/zones/arid/AridTileReplacements.d.ts +12 -0
  53. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalCreatures.d.ts +12 -0
  54. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalDoodadReplacements.d.ts +12 -0
  55. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalGuardians.d.ts +12 -0
  56. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalTileReplacements.d.ts +12 -0
  57. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapCreatures.d.ts +12 -0
  58. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapDoodadReplacements.d.ts +12 -0
  59. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapGuardians.d.ts +12 -0
  60. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapTileReplacements.d.ts +12 -0
  61. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicCreatures.d.ts +12 -0
  62. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicDoodadReplacements.d.ts +12 -0
  63. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicGuardians.d.ts +12 -0
  64. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicTileReplacements.d.ts +12 -0
  65. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsCreatures.d.ts +12 -0
  66. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsDoodadReplacements.d.ts +12 -0
  67. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsGuardians.d.ts +12 -0
  68. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsTileReplacements.d.ts +12 -0
  69. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -1
  70. package/definitions/game/game/entity/player/IPlayer.d.ts +3 -4
  71. package/definitions/game/game/entity/player/Player.d.ts +3 -0
  72. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +1 -0
  73. package/definitions/game/game/entity/status/IStatus.d.ts +3 -0
  74. package/definitions/game/game/inspection/InfoProvider.d.ts +3 -0
  75. package/definitions/game/game/inspection/Inspection.d.ts +1 -0
  76. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -2
  77. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +5 -8
  78. package/definitions/game/game/island/IIsland.d.ts +1 -1
  79. package/definitions/game/game/island/Island.d.ts +1 -1
  80. package/definitions/game/game/island/automation/Automation.d.ts +12 -3
  81. package/definitions/game/game/island/automation/AutomationStep.d.ts +1 -0
  82. package/definitions/game/game/island/automation/IAutomation.d.ts +103 -8
  83. package/definitions/game/game/island/automation/steps/ExecuteAction.d.ts +1 -1
  84. package/definitions/game/game/item/IItem.d.ts +25 -4
  85. package/definitions/game/game/item/IItemManager.d.ts +7 -3
  86. package/definitions/game/game/item/Item.d.ts +1 -0
  87. package/definitions/game/game/item/ItemFinder.d.ts +1 -0
  88. package/definitions/game/game/item/ItemManager.d.ts +6 -6
  89. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -3
  90. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  91. package/definitions/game/game/meta/prompt/IPrompt.d.ts +85 -83
  92. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  93. package/definitions/game/game/milestones/MilestoneDefinition.d.ts +4 -4
  94. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +6 -2
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +8 -2
  96. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -2
  97. package/definitions/game/game/tile/Tile.d.ts +6 -4
  98. package/definitions/game/game/tile/TileEventManager.d.ts +5 -0
  99. package/definitions/game/language/DictionaryMap.d.ts +8 -8
  100. package/definitions/game/language/Translation.d.ts +9 -4
  101. package/definitions/game/language/dictionary/Message.d.ts +829 -848
  102. package/definitions/game/language/dictionary/Misc.d.ts +68 -69
  103. package/definitions/game/language/dictionary/Note.d.ts +1 -2
  104. package/definitions/game/language/dictionary/UiTranslation.d.ts +902 -924
  105. package/definitions/game/language/english/ui/RunekeeperDomains.d.ts +1 -1
  106. package/definitions/game/language/impl/TranslationImpl.d.ts +1 -0
  107. package/definitions/game/multiplayer/IMultiplayer.d.ts +68 -67
  108. package/definitions/game/renderer/IRenderer.d.ts +26 -24
  109. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +6 -0
  110. package/definitions/game/renderer/notifier/INotifier.d.ts +3 -1
  111. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -2
  112. package/definitions/game/save/serializer/Serializer.d.ts +2 -1
  113. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +3 -1
  114. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +12 -0
  115. package/definitions/game/steamworks/Steamworks.d.ts +7 -0
  116. package/definitions/game/ui/ServerJoinHandler.d.ts +1 -0
  117. package/definitions/game/ui/Ui.d.ts +1 -0
  118. package/definitions/game/ui/component/Component.d.ts +2 -1
  119. package/definitions/game/ui/input/Bind.d.ts +21 -14
  120. package/definitions/game/ui/input/Bindable.d.ts +224 -222
  121. package/definitions/game/ui/input/IInput.d.ts +19 -0
  122. package/definitions/game/ui/screen/screens/GameScreen.d.ts +3 -4
  123. package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +2 -0
  124. package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +2 -1
  125. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -0
  126. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +3 -0
  127. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +7 -3
  128. package/definitions/game/ui/screen/screens/game/dialog/AltarDialog.d.ts +38 -0
  129. package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +1 -0
  130. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
  131. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +3 -1
  132. package/definitions/game/ui/screen/screens/game/static/actions/ActionsSelector.d.ts +2 -1
  133. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +3 -1
  134. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -2
  135. package/definitions/game/ui/util/ComponentManipulator.d.ts +5 -4
  136. package/definitions/game/utilities/Version.d.ts +1 -1
  137. package/definitions/game/utilities/WebWorker.d.ts +4 -1
  138. package/definitions/game/utilities/math/Direction.d.ts +1 -1
  139. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  140. package/definitions/hosts/shared/globals.d.ts +2 -2
  141. package/definitions/hosts/shared/interfaces.d.ts +10 -0
  142. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  143. package/definitions/launcher/utilities/EventManager.d.ts +1 -3
  144. package/definitions/matchmakingserver/dedicatedServer.d.ts +2 -1
  145. package/definitions/matchmakingserver/shared.d.ts +1 -38
  146. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  147. package/definitions/test/core/applicationManager.d.ts +5 -4
  148. package/definitions/test/interfaces.d.ts +0 -63
  149. package/definitions/test/testRunner.d.ts +2 -2
  150. package/definitions/utilities/Errors.d.ts +1 -0
  151. package/definitions/utilities/enum/IEnum.d.ts +1 -1
  152. package/definitions/utilities/object/Objects.d.ts +5 -15
  153. package/package.json +1 -1
  154. package/definitions/game/game/entity/creature/zone/GuardianZones.d.ts +0 -16
  155. /package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev20240927.d.ts → beta2.14.0-dev20241024.d.ts} +0 -0
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Runekeeper from "@wayward/game/game/milestones/milestone/Runekeeper";
12
- declare const runekeeperDomains: Descriptions<Runekeeper.Domain, [name: string, domain: string]>;
12
+ declare const runekeeperDomains: Descriptions<Runekeeper.Domain, [name: string, domain?: string]>;
13
13
  export default runekeeperDomains;
@@ -117,6 +117,7 @@ export default class TranslationImpl implements Omit<ISerializable, "deserialize
117
117
  */
118
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  setRandom(random?: Random): this;
119
119
  hasTranslation(): boolean;
120
+ orElse(translation: GetterOfOr<TranslationImpl>): TranslationImpl;
120
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  orElse(translation?: GetterOfOr<TranslationImpl | undefined>): TranslationImpl | undefined;
121
122
  /**
122
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  * Returns this translation as a list of string sections
@@ -45,73 +45,74 @@ export declare enum MultiplayerSyncCheck {
45
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  CanASeeB = 5,
46
46
  Container = 6,
47
47
  Creature = 7,
48
- CreatureAiAdd = 8,
49
- CreatureAiEmit = 9,
50
- CreatureAiMaskAdd = 10,
51
- CreatureAiMaskRemove = 11,
52
- CreatureAiRemove = 12,
53
- CreatureAiSet = 13,
54
- CreatureCheckMove = 14,
55
- CreatureMovement = 15,
56
- CreatureNearestPlayer = 16,
57
- CreatureOffer = 17,
58
- CreatureStatChange = 18,
59
- Damage = 19,
60
- Dismantle = 20,
61
- Doodad = 21,
62
- DoodadManager = 22,
63
- EncumberedStatus = 23,
64
- Entity = 24,
65
- EntityPosition = 25,
66
- ExhaustedPreMove = 26,
67
- FlowFieldHashCode = 27,
68
- FlowFieldPenalty = 28,
69
- FlowFieldUpdate = 29,
70
- FlowFieldUpdateTile = 30,
71
- FlowFieldValue = 31,
72
- HandToUse = 32,
73
- HealthChange = 33,
74
- History = 34,
75
- InventoryCount = 35,
76
- Island = 36,
77
- IslandCivilizationScore = 37,
78
- Islands = 38,
79
- IsTileEmpty = 39,
80
- Item = 40,
81
- ItemCraft = 41,
82
- ItemDamage = 42,
83
- ItemOrder = 43,
84
- LastCreationIds = 44,
85
- Merchant = 45,
86
- MilestoneSeed = 46,
87
- Modifier = 47,
88
- MoveToTile = 48,
89
- NPC = 49,
90
- Option = 50,
91
- PenaltyFieldHashCode = 51,
92
- PlaceOnTile = 52,
93
- PlayerManager = 53,
94
- Players = 54,
95
- PlayerSetup = 55,
96
- Random = 56,
97
- Seed = 57,
98
- SeededGenerator = 58,
99
- SetPosition = 59,
100
- SetZ = 60,
101
- SkillGain = 61,
102
- StaminaChanges = 62,
103
- StatChange = 63,
104
- Stats = 64,
105
- Status = 65,
106
- StatusChange = 66,
107
- TemperatureManager = 67,
108
- Temporary = 68,
109
- Tick = 69,
110
- TileEvent = 70,
111
- Time = 71,
112
- UpdateDirection = 72,
113
- Weight = 73,
114
- WorldUpdateTile = 74
48
+ CreatureAi = 8,
49
+ CreatureAiAdd = 9,
50
+ CreatureAiEmit = 10,
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+ CreatureAiMaskAdd = 11,
52
+ CreatureAiMaskRemove = 12,
53
+ CreatureAiRemove = 13,
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+ CreatureAiSet = 14,
55
+ CreatureCheckMove = 15,
56
+ CreatureMovement = 16,
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+ CreatureNearestPlayer = 17,
58
+ CreatureOffer = 18,
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+ CreatureStatChange = 19,
60
+ Damage = 20,
61
+ Dismantle = 21,
62
+ Doodad = 22,
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+ DoodadManager = 23,
64
+ EncumberedStatus = 24,
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+ Entity = 25,
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+ EntityPosition = 26,
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+ ExhaustedPreMove = 27,
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+ FlowFieldHashCode = 28,
69
+ FlowFieldPenalty = 29,
70
+ FlowFieldUpdate = 30,
71
+ FlowFieldUpdateTile = 31,
72
+ FlowFieldValue = 32,
73
+ HandToUse = 33,
74
+ HealthChange = 34,
75
+ History = 35,
76
+ InventoryCount = 36,
77
+ Island = 37,
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+ IslandCivilizationScore = 38,
79
+ Islands = 39,
80
+ IsTileEmpty = 40,
81
+ Item = 41,
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+ ItemCraft = 42,
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+ ItemDamage = 43,
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+ ItemOrder = 44,
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+ LastCreationIds = 45,
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+ Merchant = 46,
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+ MilestoneSeed = 47,
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+ Modifier = 48,
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+ MoveToTile = 49,
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+ NPC = 50,
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+ Option = 51,
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+ PenaltyFieldHashCode = 52,
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+ PlaceOnTile = 53,
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+ PlayerManager = 54,
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+ Players = 55,
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+ PlayerSetup = 56,
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+ Random = 57,
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+ Seed = 58,
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+ SeededGenerator = 59,
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+ SetPosition = 60,
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+ SetZ = 61,
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+ SkillGain = 62,
103
+ StaminaChanges = 63,
104
+ StatChange = 64,
105
+ Stats = 65,
106
+ Status = 66,
107
+ StatusChange = 67,
108
+ TemperatureManager = 68,
109
+ Temporary = 69,
110
+ Tick = 70,
111
+ TileEvent = 71,
112
+ Time = 72,
113
+ UpdateDirection = 73,
114
+ Weight = 74,
115
+ WorldUpdateTile = 75
115
116
  }
116
117
  export declare const maxPlayers = 32;
117
118
  export declare const packetTickRate = 16.6666;
@@ -102,30 +102,32 @@ export declare enum RenderSource {
102
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  NotifierAddNotifierIcon = 37,
103
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  NotifierAddStat = 38,
104
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  NotifierAddStatusType = 39,
105
- OptionEquipment = 40,
106
- OptionVisionMode = 41,
107
- OptionZoomLevel = 42,
108
- Particles = 43,
109
- PlayerAdd = 44,
110
- PlayerKill = 45,
111
- PlayerNoclip = 46,
112
- PlayerProcessMovement = 47,
113
- PlayerReady = 48,
114
- PlayerRemove = 49,
115
- PlayerRespawn = 50,
116
- PlayerWalkToTilePath = 51,
117
- PlayerWalkToTilePathOverburdened = 52,
118
- PlayerWalkToTilePathPreview = 53,
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- PlayerWalkToTilePathReset = 54,
120
- RendererReinitialize = 55,
121
- Resize = 56,
122
- Sacrifice = 57,
123
- SetupGl = 58,
124
- SpawnAnimationStart = 59,
125
- StartGame = 60,
126
- Steamworks = 61,
127
- Thumbnail = 62,
128
- WorldLayerRendererFlush = 63
105
+ NotifierRemoveMarker = 40,
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+ NotifierRemoveNotification = 41,
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+ OptionEquipment = 42,
108
+ OptionVisionMode = 43,
109
+ OptionZoomLevel = 44,
110
+ Particles = 45,
111
+ PlayerAdd = 46,
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+ PlayerKill = 47,
113
+ PlayerNoclip = 48,
114
+ PlayerProcessMovement = 49,
115
+ PlayerReady = 50,
116
+ PlayerRemove = 51,
117
+ PlayerRespawn = 52,
118
+ PlayerWalkToTilePath = 53,
119
+ PlayerWalkToTilePathOverburdened = 54,
120
+ PlayerWalkToTilePathPreview = 55,
121
+ PlayerWalkToTilePathReset = 56,
122
+ RendererReinitialize = 57,
123
+ Resize = 58,
124
+ Sacrifice = 59,
125
+ SetupGl = 60,
126
+ SpawnAnimationStart = 61,
127
+ StartGame = 62,
128
+ Steamworks = 63,
129
+ Thumbnail = 64,
130
+ WorldLayerRendererFlush = 65
129
131
  }
130
132
  export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
131
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  export declare const ZOOM_LEVEL_MIN = 1;
@@ -58,6 +58,12 @@ export declare class FieldOfView extends EventEmitter.Host<IFieldOfViewEvents> {
58
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  startTransition(timeStamp: number): void;
59
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  updateTransitionProgress(timeStamp: number): boolean;
60
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  resetTransitionProgress(): void;
61
+ /**
62
+ * Updates the explored map at the edge of the field of view. It becomes revealed as the player moves (from 0 -> 255 alpha).
63
+ * Set both params to undefined to fully set in-progress transitions to fully revealed
64
+ * @param timeStamp request animation frame timeout
65
+ * @param movementTime local players movement
66
+ */
61
67
  private processExploredMapTransition;
62
68
  compute(timeStamp: number, force?: boolean, skipTransition?: boolean): boolean;
63
69
  /**
@@ -54,7 +54,9 @@ export declare enum NotifierIconType {
54
54
  DualWieldDisabled = 8
55
55
  }
56
56
  export declare enum MarkerIconType {
57
- Tamed = 0
57
+ Tamed = 0,
58
+ AlertedHostile = 1,
59
+ AlertedScared = 2
58
60
  }
59
61
  export declare const itemDamageNotifierThreshold = 3;
60
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  export declare const doodadDamageNotifierThreshold = 5;
@@ -21,8 +21,6 @@ import type UiExperiment from "@wayward/game/ui/UiExperiments";
21
21
  export interface IOptions {
22
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  alternatingDirectionMovement: boolean;
23
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  autoAttack: boolean;
24
- autoPickup: boolean;
25
- autoPickupOnIdle: boolean;
26
24
  autoSave: [AutoSaveMode.Off] | [AutoSaveMode.Turns | AutoSaveMode.Time, number];
27
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  /**
28
26
  * Indexed by `Bindable` names, IE `GameFaceDirection`
@@ -41,6 +39,8 @@ export interface IOptions {
41
39
  disableAcrylicTransparency: boolean;
42
40
  disableCraftingProtectedItems: boolean;
43
41
  disableHealthVignette: boolean;
42
+ disableItemNotifiers: boolean;
43
+ disableMilestones: boolean;
44
44
  disableMovementAnimations: boolean;
45
45
  disableOverlaySupport: boolean;
46
46
  disableQuitConfirmation: boolean;
@@ -87,6 +87,7 @@ export interface IOptions {
87
87
  volumeEffects: number;
88
88
  volumeMusic: number;
89
89
  warnOnDangerousActions: boolean;
90
+ warnOnDestructiveActions: boolean;
90
91
  warnWhenBreakingItems: boolean;
91
92
  warnWhenBreakingItemsOnCraft: boolean;
92
93
  windowMode: boolean;
@@ -20,6 +20,7 @@ export default class Serializer implements ISerializer {
20
20
  static convertStringToUint8Array(data: string): Uint8Array;
21
21
  private static array;
22
22
  private static usingArray;
23
+ private static alertUserAboutError;
23
24
  private static savedObjectCache;
24
25
  readonly metadata: Map<SerializerMetadataKey, any>;
25
26
  dataView: DataView;
@@ -30,7 +31,7 @@ export default class Serializer implements ISerializer {
30
31
  private readonly disableJitDeserialization;
31
32
  constructor(game: Game, options: ISerializerOptions, stringTokenizer?: StringTokenizer | undefined);
32
33
  private get isDeveloperMode();
33
- saveToUint8Array(object: any, objectKey: any): Uint8Array | undefined;
34
+ saveToUint8Array(object: any, objectKey: any, forceEnableChainLogging?: boolean): Uint8Array | undefined;
34
35
  saveToString(object: any, objectKey: any): string | undefined;
35
36
  convertUint8ArrayToString(bytes: Uint8Array, length?: number): string;
36
37
  load(object: any, objectKey: any, data: string | Uint8Array): void;
@@ -12,6 +12,7 @@ import type Doodad from "@wayward/game/game/doodad/Doodad";
12
12
  import type AiManager from "@wayward/game/game/entity/ai/AiManager";
13
13
  import type Corpse from "@wayward/game/game/entity/creature/corpse/Corpse";
14
14
  import type Creature from "@wayward/game/game/entity/creature/Creature";
15
+ import type { CreatureZone } from "@wayward/game/game/entity/creature/zone/CreatureZone";
15
16
  import type NPC from "@wayward/game/game/entity/npc/NPC";
16
17
  import type { IMessageManager } from "@wayward/game/game/entity/player/IMessageManager";
17
18
  import type Player from "@wayward/game/game/entity/player/Player";
@@ -24,7 +25,7 @@ import type { UpgradesArrayCompressedPusher } from "@wayward/game/save/upgrade/U
24
25
  import type Version from "@wayward/game/utilities/Version";
25
26
  export interface IUpgradeVersion {
26
27
  name?: string;
27
- applies(version: Version.Info): boolean;
28
+ applies(buildVersion: Version.Info): boolean;
28
29
  upgradeGlobal?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher): any;
29
30
  upgradeGame?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, game: Game): any;
30
31
  upgradeIsland?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, island: Island): any;
@@ -38,6 +39,7 @@ export interface IUpgradeVersion {
38
39
  upgradeTileEvent?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, tileEvent: TileEvent): any;
39
40
  upgradeCorpse?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, corpse: Corpse): any;
40
41
  upgradeAi?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, ai: AiManager): any;
42
+ upgradeCreatureZone?(version: Version.Info, upgrades: UpgradesArrayCompressedPusher, zone: CreatureZone): any;
41
43
  }
42
44
  export type UpgradeType = Exclude<keyof IUpgradeVersion, "applies">;
43
45
  export type UpgradeParameters<TYPE extends UpgradeType> = Required<IUpgradeVersion>[TYPE] extends (_v: any, _u: any, ...params: infer PARAMS) => any ? PARAMS : never;
@@ -0,0 +1,12 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ declare const _default: import("@wayward/game/save/upgrade/UpgradeVersion").IUpgradeVersion;
12
+ export default _default;
@@ -17,6 +17,7 @@ import type { ModInformation } from "@wayward/game/mod/ModInformation";
17
17
  import type { IJoinServerOptions, ServerInfo } from "@wayward/game/multiplayer/IMultiplayer";
18
18
  import type { IBuild, IDedicatedServerInfo, IModPath, ISteamworksEvents, SteamStatTypeValues } from "@wayward/game/steamworks/ISteamworks";
19
19
  import { SteamStatArea } from "@wayward/game/steamworks/ISteamworks";
20
+ import type { ISteamBeta } from "@wayward/hosts/shared/interfaces";
20
21
  import { type IMatchmakingServer, type INapiDiscordPresenceInfo, type IRemoteFile, type ISteamFriend, type ISteamId, type ISteamworksNetworking, type IWaywardPreload, type IWorkshopItem, type LobbyType } from "@wayward/hosts/shared/interfaces";
21
22
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
22
23
  export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
@@ -27,6 +28,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
27
28
  private _build;
28
29
  private overlayWorks;
29
30
  private runningOnSteamDeck;
31
+ private runningOnSteamDeckDesktop;
30
32
  private runningOnBatteryPower;
31
33
  private floatingTextInputFocused;
32
34
  private floatingTextInputBlurTime;
@@ -63,6 +65,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
63
65
  constructor(game: Game);
64
66
  get isGameOverlayActive(): boolean;
65
67
  get isRunningOnSteamDeck(): boolean;
68
+ get isRunningOnSteamDeckDesktop(): boolean;
66
69
  get isRunningOnBatteryPower(): boolean;
67
70
  get isLowPowerMode(): boolean;
68
71
  isElectron(): boolean;
@@ -119,6 +122,9 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
119
122
  */
120
123
  incrementStat<T extends SteamStatArea>(area: T, type: SteamStatTypeValues<T>, name: string): void;
121
124
  getGlobalStatInt(name: string): number | undefined;
125
+ getCurrentBetaName(): string | undefined;
126
+ getBetas(): ISteamBeta[] | undefined;
127
+ setActiveBeta(betaName: string): boolean;
122
128
  isContentTracingRecording(): boolean;
123
129
  toggleContentTracingRecording(): Promise<boolean>;
124
130
  startPlaytimeTracking(): void;
@@ -183,6 +189,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
183
189
  multiplayerLogWarn(...args: any[]): void;
184
190
  multiplayerLogError(...args: any[]): void;
185
191
  enumerateRemoteFiles(): IRemoteFile[];
192
+ writeGameStateJson(cleanup?: boolean): Promise<string>;
186
193
  private initializeGreenworks;
187
194
  private initializeNapi;
188
195
  private setupAndInitializeWorkshopMods;
@@ -11,6 +11,7 @@
11
11
  import type { ServerInfo } from "@wayward/game/multiplayer/IMultiplayer";
12
12
  import type Steamworks from "@wayward/game/steamworks/Steamworks";
13
13
  export default class ServerJoinHandler {
14
+ private triedToJoin;
14
15
  constructor();
15
16
  protected tryToJoinServer(): Promise<void>;
16
17
  protected onJoinServer(steamworks: Steamworks, serverInfo: ServerInfo): Promise<void>;
@@ -70,6 +70,7 @@ export declare class Ui extends EventEmitter.Host<IUiEvents> {
70
70
  * @param elements The elements to refresh translations inside
71
71
  */
72
72
  refreshTranslations(...elements: Array<HTMLElement | Component | undefined>): void;
73
+ isFullscreen(): boolean;
73
74
  storeElements(owner: Component, ...components: Component[]): void;
74
75
  /**
75
76
  * Registers an object as a "data host", which allows its fields to be saved to `saveData` or `saveDataGlobal`
@@ -80,13 +80,14 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
80
80
  private tooltipInitializer?;
81
81
  private tooltipArgs?;
82
82
  private highlight;
83
- private readonly debounces;
83
+ private debounces?;
84
84
  private box?;
85
85
  private boxCacheLastScroll?;
86
86
  private boxCacheScrollable?;
87
87
  removed?: boolean | string;
88
88
  observing?: boolean;
89
89
  rooted: boolean;
90
+ protected parentComponent?: WeakRef<Component>;
90
91
  private eventListeners?;
91
92
  /**
92
93
  * The selectable layer of this element, or `false` if it is not selectable.
@@ -11,6 +11,7 @@
11
11
  import Bindable from "@wayward/game/ui/input/Bindable";
12
12
  import { IInput } from "@wayward/game/ui/input/IInput";
13
13
  import type { GlobalInputInfo, GlobalMouseInfo, InputInfo } from "@wayward/game/ui/input/InputManager";
14
+ import type { Macro } from "@wayward/game/ui/input/Macros";
14
15
  import type { TypedPropertyDescriptorFunctionAnyNOfParams } from "@wayward/utilities/event/EventManager";
15
16
  export interface IBindHandlerApi {
16
17
  /**
@@ -20,7 +21,7 @@ export interface IBindHandlerApi {
20
21
  /**
21
22
  * The bindable this handler is called for.
22
23
  */
23
- bindable: Bindable | "anything";
24
+ bindable: Bindable | "anything" | "nothing";
24
25
  /**
25
26
  * The type of input event.
26
27
  * - `"down"` — When the bindable is pressed.
@@ -51,10 +52,12 @@ export interface IBindHandlerApi {
51
52
  * Whether this event is cancelled. If `true`, no other bind handlers will be processed.
52
53
  */
53
54
  cancelled: boolean;
55
+ /** The current input sequence */
56
+ macro?: Macro;
54
57
  }
55
58
  export type BindingHandler<R = boolean> = (api: IBindHandlerApi) => R;
56
59
  interface IBindHandlerRegistration<T extends Record<P, BindingHandler>, P extends string | number | symbol> {
57
- bindable: Bindable | "anything";
60
+ bindable: Bindable | "anything" | "nothing";
58
61
  modifiersOnly: boolean;
59
62
  event: BindingEvent;
60
63
  priority: number;
@@ -87,13 +90,19 @@ declare namespace Bind {
87
90
  * @param priority The "priority" of this handler compared to other handlers. Higher priorities are executed first.
88
91
  */
89
92
  function onDown(bindable: "anything", priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<BindingHandler<any>>) => void;
93
+ /**
94
+ * Registers a handler for when nothing is pressed.
95
+ * @param bindable Must be the string `"nothing"`.
96
+ * @param priority The "priority" of this handler compared to other handlers. Higher priorities are executed first.
97
+ */
98
+ function onDown(bindable: "nothing", priority?: number): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<BindingHandler<any>>) => void;
90
99
  /**
91
100
  * Registers a handler for when the given `Bindable`, or "anything" is pressed. This handler will *always* be executed, even if other handlers also matched the catalyst.
92
101
  * @param bindable The `Bindable`, or the string `"anything"` (to handle when *anything* is pressed).
93
102
  * @param priority The "priority" of this handler compared to other handlers. Higher priorities are executed first.
94
103
  * @param always Must be `true`.
95
104
  */
96
- function onDown(bindable: Bindable | "anything", priority: number | undefined, always: true): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<BindingHandler<any>>) => void;
105
+ function onDown(bindable: Bindable | "anything" | "nothing", priority: number | undefined, always: true): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<BindingHandler<any>>) => void;
97
106
  /**
98
107
  * Registers a handler for when the given `Bindable` is released.
99
108
  * @param bindable The `Bindable`.
@@ -125,20 +134,18 @@ declare namespace Bind {
125
134
  */
126
135
  function onHolding(bindable: Bindable | "anything", priority: number | undefined, always: true): (host: any, property2: string | number | symbol, descriptor: TypedPropertyDescriptorFunctionAnyNOfParams<BindingHandler<any>>) => void;
127
136
  function addHandler(bindable: Bindable, event: BindingEventName, handler: BindingHandler, priority?: number): void;
128
- function addHandler(bindable: "anything", event: BindingEventName, handler: BindingHandler<void>, priority?: number): void;
129
- function addHandler(bindable: Bindable | "anything", event: BindingEventName, handler: BindingHandler<void>, priority: number | undefined, always: true): void;
137
+ function addHandler(bindable: "anything" | "nothing", event: BindingEventName, handler: BindingHandler<void>, priority?: number): void;
138
+ function addHandler(bindable: Bindable | "anything" | "nothing", event: BindingEventName, handler: BindingHandler<void>, priority: number | undefined, always: true): void;
130
139
  function addHandler<T extends Record<K, BindingHandler>, K extends keyof T>(bindable: Bindable, event: BindingEventName, obj: T, key: K, priority?: number): void;
131
- function addHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: "anything", event: BindingEventName, obj: T, key: K, priority?: number): void;
132
- function addHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: Bindable | "anything", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
140
+ function addHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: "anything" | "nothing", event: BindingEventName, obj: T, key: K, priority?: number): void;
141
+ function addHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: Bindable | "anything" | "nothing", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
133
142
  function removeHandler(bindable: Bindable, event: BindingEventName, handler: BindingHandler, priority?: number): void;
134
- function removeHandler(bindable: "anything", event: BindingEventName, handler: BindingHandler<void>, priority?: number): void;
135
- function removeHandler(bindable: Bindable | "anything", event: BindingEventName, handler: BindingHandler<void>, priority: number | undefined, always: true): void;
143
+ function removeHandler(bindable: "anything" | "nothing", event: BindingEventName, handler: BindingHandler<void>, priority?: number): void;
144
+ function removeHandler(bindable: Bindable | "anything" | "nothing", event: BindingEventName, handler: BindingHandler<void>, priority: number | undefined, always: true): void;
136
145
  function removeHandler<T extends Record<K, BindingHandler>, K extends keyof T>(bindable: Bindable, event: BindingEventName, obj: T, key: K, priority?: number): void;
137
- function removeHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: "anything", event: BindingEventName, obj: T, key: K, priority?: number): void;
138
- function removeHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: Bindable | "anything", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
139
- type HandlerRegistrationGeneric = IBindHandlerRegistration<{
140
- [K in string | number]: BindingHandler;
141
- }, string | number>;
146
+ function removeHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: "anything" | "nothing", event: BindingEventName, obj: T, key: K, priority?: number): void;
147
+ function removeHandler<T extends Record<K, BindingHandler<void>>, K extends keyof T>(bindable: Bindable | "anything" | "nothing", event: BindingEventName, obj: T, key: K, priority: number | undefined, always: true): void;
148
+ type HandlerRegistrationGeneric = IBindHandlerRegistration<Record<string | number, BindingHandler>, string | number>;
142
149
  /**
143
150
  * Registers bind handlers for the given class instance. (Bind handlers are methods decorated with `@Bind.onDown`, `@Bind.onHolding`, `@Bind.onUp`)
144
151
  */