@wayward/types 2.14.0 → 2.14.1-beta.dev.20241216.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/cplusplus/index.d.ts +2 -0
- package/definitions/game/game/Game.d.ts +1 -1
- package/definitions/game/game/IObject.d.ts +4 -0
- package/definitions/game/game/biome/template/Template.d.ts +3 -2
- package/definitions/game/game/deity/Deity.d.ts +1 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +2 -0
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +6 -5
- package/definitions/game/game/entity/Entity.d.ts +1 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +3 -1
- package/definitions/game/game/entity/Human.d.ts +2 -2
- package/definitions/game/game/entity/IEntity.d.ts +1 -0
- package/definitions/game/game/entity/IHuman.d.ts +0 -3
- package/definitions/game/game/entity/action/Action.d.ts +2 -6
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +17 -8
- package/definitions/game/game/entity/action/IAction.d.ts +16 -11
- package/definitions/game/game/entity/action/actions/{Sacrifice.d.ts → AscendDescend.d.ts} +1 -8
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Consecrate.d.ts +43 -0
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemFilterArgument.d.ts +1 -0
- package/definitions/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -1
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +6 -6
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/ai/AI.d.ts +7 -7
- package/definitions/game/game/entity/creature/Creature.d.ts +1 -0
- package/definitions/game/game/entity/creature/zone/CreatureZone.d.ts +4 -3
- package/definitions/game/game/entity/creature/zone/CreatureZoneManager.d.ts +2 -2
- package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +29 -1
- package/definitions/game/game/entity/creature/zone/zones/arid/AridCreatures.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/arid/AridDoodadReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/arid/AridGuardians.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/arid/AridTileReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalCreatures.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalDoodadReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalGuardians.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalTileReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapCreatures.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapDoodadReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapGuardians.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapTileReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicCreatures.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicDoodadReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicGuardians.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicTileReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsCreatures.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsDoodadReplacements.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsGuardians.d.ts +12 -0
- package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsTileReplacements.d.ts +12 -0
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -1
- package/definitions/game/game/entity/player/IPlayer.d.ts +3 -4
- package/definitions/game/game/entity/player/Player.d.ts +3 -0
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +1 -0
- package/definitions/game/game/entity/status/IStatus.d.ts +3 -0
- package/definitions/game/game/inspection/InfoProvider.d.ts +3 -0
- package/definitions/game/game/inspection/Inspection.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -2
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +5 -8
- package/definitions/game/game/island/IIsland.d.ts +1 -1
- package/definitions/game/game/island/Island.d.ts +1 -1
- package/definitions/game/game/island/automation/Automation.d.ts +12 -3
- package/definitions/game/game/island/automation/AutomationStep.d.ts +1 -0
- package/definitions/game/game/island/automation/IAutomation.d.ts +103 -8
- package/definitions/game/game/island/automation/steps/ExecuteAction.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +25 -4
- package/definitions/game/game/item/IItemManager.d.ts +7 -3
- package/definitions/game/game/item/Item.d.ts +1 -0
- package/definitions/game/game/item/ItemFinder.d.ts +1 -0
- package/definitions/game/game/item/ItemManager.d.ts +6 -6
- package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -3
- package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
- package/definitions/game/game/meta/prompt/IPrompt.d.ts +85 -83
- package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
- package/definitions/game/game/milestones/MilestoneDefinition.d.ts +4 -4
- package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +6 -2
- package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +8 -2
- package/definitions/game/game/reference/IReferenceManager.d.ts +2 -2
- package/definitions/game/game/tile/Tile.d.ts +6 -4
- package/definitions/game/game/tile/TileEventManager.d.ts +5 -0
- package/definitions/game/language/DictionaryMap.d.ts +8 -8
- package/definitions/game/language/Translation.d.ts +9 -4
- package/definitions/game/language/dictionary/Message.d.ts +829 -848
- package/definitions/game/language/dictionary/Misc.d.ts +68 -69
- package/definitions/game/language/dictionary/Note.d.ts +1 -2
- package/definitions/game/language/dictionary/UiTranslation.d.ts +902 -924
- package/definitions/game/language/english/ui/RunekeeperDomains.d.ts +1 -1
- package/definitions/game/language/impl/TranslationImpl.d.ts +1 -0
- package/definitions/game/multiplayer/IMultiplayer.d.ts +68 -67
- package/definitions/game/renderer/IRenderer.d.ts +26 -24
- package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +6 -0
- package/definitions/game/renderer/notifier/INotifier.d.ts +3 -1
- package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -2
- package/definitions/game/save/serializer/Serializer.d.ts +2 -1
- package/definitions/game/save/upgrade/UpgradeVersion.d.ts +3 -1
- package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +12 -0
- package/definitions/game/steamworks/Steamworks.d.ts +7 -0
- package/definitions/game/ui/ServerJoinHandler.d.ts +1 -0
- package/definitions/game/ui/Ui.d.ts +1 -0
- package/definitions/game/ui/component/Component.d.ts +2 -1
- package/definitions/game/ui/input/Bind.d.ts +21 -14
- package/definitions/game/ui/input/Bindable.d.ts +224 -222
- package/definitions/game/ui/input/IInput.d.ts +19 -0
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +3 -4
- package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +3 -0
- package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +7 -3
- package/definitions/game/ui/screen/screens/game/dialog/AltarDialog.d.ts +38 -0
- package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +3 -1
- package/definitions/game/ui/screen/screens/game/static/actions/ActionsSelector.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +3 -1
- package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -2
- package/definitions/game/ui/util/ComponentManipulator.d.ts +5 -4
- package/definitions/game/utilities/Version.d.ts +1 -1
- package/definitions/game/utilities/WebWorker.d.ts +4 -1
- package/definitions/game/utilities/math/Direction.d.ts +1 -1
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
- package/definitions/hosts/shared/globals.d.ts +2 -2
- package/definitions/hosts/shared/interfaces.d.ts +10 -0
- package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
- package/definitions/launcher/utilities/EventManager.d.ts +1 -3
- package/definitions/matchmakingserver/dedicatedServer.d.ts +2 -1
- package/definitions/matchmakingserver/shared.d.ts +1 -38
- package/definitions/test/core/applicationInteractions.d.ts +4 -0
- package/definitions/test/core/applicationManager.d.ts +5 -4
- package/definitions/test/interfaces.d.ts +0 -63
- package/definitions/test/testRunner.d.ts +2 -2
- package/definitions/utilities/Errors.d.ts +1 -0
- package/definitions/utilities/enum/IEnum.d.ts +1 -1
- package/definitions/utilities/object/Objects.d.ts +5 -15
- package/package.json +1 -1
- package/definitions/game/game/entity/creature/zone/GuardianZones.d.ts +0 -16
- /package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev20240927.d.ts → beta2.14.0-dev20241024.d.ts} +0 -0
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@@ -77,6 +77,7 @@ export interface IWorldLayerCPP {
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export interface IDijkstraMap {
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getNode(x: number, y: number): INavigationNode;
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updateNode(x: number, y: number, penalty: number, disabled: boolean): void;
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connectNodes(x1: number, y1: number, x2: number, y2: number, direction: number): void;
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updateOrigin(origin: INavigationNode): void;
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findPath(end: INavigationNode): {
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success: boolean;
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@@ -110,6 +111,7 @@ export interface INavigationNode {
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disabled: boolean;
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penalty: number;
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connectTo(node: INavigationNode, direction: number): void;
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disconnectFrom(direction: number): void;
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getConnection(direction: number): INavigationNode | undefined;
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}
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export interface IKDTree {
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@@ -128,7 +128,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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* @returns Array of Human objects
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*/
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getPlayingHumans(includeGhosts?: boolean, includeConnecting?: boolean, includeDedicatedServer?: boolean, includeAbsent?: boolean): Human[];
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getNonPlayerHumans(): Human[];
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getNonPlayerHumans(excludeTransientIslands?: boolean): Human[];
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getPlayingHuman(identifier: string): Human | undefined;
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/**
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* It's important that this is lowest, so that it happens after modManager's globalSlotReady event
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* - Prevents picking up the doodad when items are inside via `preventPickingUpDoodadWhenItemsAreInside`
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*/
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containerOptions?: IContainerOptions;
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/**
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* If set to true, this item will not tryRestoreCreature() when breaking (the difference between golems and full cages)
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*/
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disableRestoreCreature?: boolean;
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}
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export interface IHasImagePath<ImagePathType = string> {
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/**
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@@ -12,10 +12,11 @@ import type { BiomeMapGen } from "@wayward/game/game/biome/IBiome";
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import type { TemplateSpawns } from "@wayward/game/game/mapgen/IMapGen";
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import { TerrainType } from "@wayward/game/game/tile/ITerrain";
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import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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import type WorldZ from "@wayward/utilities/game/WorldZ";
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export interface ITemplateBiomeOptions {
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spawnCoords: IVector3;
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defaultTerrain: TerrainType
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templates
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defaultTerrain: PartialRecord<WorldZ, TerrainType>;
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templates?: TemplateSpawns;
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}
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declare const _default: {
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readonly disableTravel: true;
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}
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export declare const DEITY_ENEMIES: PartialRecord<DeityReal, DeityReal>;
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export declare const DEITY_SOUNDS: PartialRecord<DeityReal, SfxType>;
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export declare function getDeityEnemies(deity: ArrayOr<DeityReal>, orElse?: ArrayOr<DeityReal>): ArrayOr<DeityReal>;
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removeMagic(): void;
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unhitch(): void;
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damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean, damage?: number): void;
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getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/
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getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator | import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator>): number;
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/**
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*/
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import type { IModdable } from "@wayward/game/mod/ModRegistry";
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import type { ISpriteAnimation } from "@wayward/game/renderer/ISpriteInfo";
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import type { TileLayerType } from "@wayward/game/renderer/world/IWorldRenderer";
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import type { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
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import type { IRGB } from "@wayward/utilities/Color";
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export interface IDoodadOptions extends IObjectOptions {
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force?: boolean;
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}
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export default class CombatStrengthManager {
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readonly minimumCreatureValue: number;
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removeMarkerIcon(): void;
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removeMarkerIcon(...types: MarkerIconType[]): void;
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getProducedTemperature(): number | undefined;
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setName(renamed: string | ISerializedTranslation | undefined): void;
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protected onMovementCompleted(movingData: IMovingData): void;
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|
get isFlying(): boolean;
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|
165
|
+
get isFastMoving(): boolean;
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164
166
|
/**
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|
165
167
|
* Checks if the entity is moving.
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166
168
|
* This is based on the local client state (renderer).
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|
@@ -91,7 +91,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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91
91
|
defenses: number[];
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|
92
92
|
equippedOffHandDisabled?: ItemReference;
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|
93
93
|
equippedReferences: Map<EquipType, ItemReference>;
|
|
94
|
-
|
|
94
|
+
fastMovingDelay?: number;
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|
95
95
|
handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
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|
96
96
|
isConnecting: boolean;
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|
97
97
|
lastAttackedByReference?: Reference;
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|
@@ -513,7 +513,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
|
|
|
513
513
|
/**
|
|
514
514
|
* Recompute lights around the human
|
|
515
515
|
*/
|
|
516
|
-
computeLights(): void;
|
|
516
|
+
computeLights(z?: number): void;
|
|
517
517
|
/**
|
|
518
518
|
* Moves inventory items to the target island
|
|
519
519
|
* This should be called before switching islands
|
|
@@ -25,12 +25,8 @@ import { Direction } from "@wayward/game/utilities/math/Direction";
|
|
|
25
25
|
import type { IVector3 } from "@wayward/game/utilities/math/IVector";
|
|
26
26
|
export declare class Action<A extends ActionArguments, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> implements IActionDescription<A, E, R, CU, AV> {
|
|
27
27
|
readonly argumentTypes: A;
|
|
28
|
-
readonly usability:
|
|
29
|
-
|
|
30
|
-
};
|
|
31
|
-
readonly flags: {
|
|
32
|
-
[key in ActionFlag]?: boolean;
|
|
33
|
-
};
|
|
28
|
+
readonly usability: PartialRecord<ActionUsability, boolean>;
|
|
29
|
+
readonly flags: PartialRecord<ActionFlag, boolean>;
|
|
34
30
|
validExecutors: Set<EntityType>;
|
|
35
31
|
preExecutionHandler?: (actionApi: IActionApi<E, CU>, ...args: AV) => any;
|
|
36
32
|
canUseHandler: (actionApi: IActionHandlerApi<E, CU>, ...args: AV) => CU | IActionNotUsable;
|
|
@@ -106,7 +106,7 @@ export default class ActionExecutor<A extends ActionArguments, E extends Entity,
|
|
|
106
106
|
*/
|
|
107
107
|
prompt<PROMPT extends IPromptDescriptionBase<any[]>>(prompt: PROMPT, ...args: PromptDescriptionArgs<PROMPT>): Promise<boolean>;
|
|
108
108
|
isArgumentType<AA extends ActionArgument>(argument: any, index: number, argumentType: AA): argument is IActionArgumentTypeMap[AA];
|
|
109
|
-
setContext(tool?: Item | Translation, target?: ArrayOr<Entity> | Tile | Translation, details?: Record<string, TranslationArg>):
|
|
109
|
+
setContext(tool?: Item | Translation, target?: ArrayOr<Entity> | Tile | Translation, details?: Record<string, TranslationArg>): IActionContext | undefined;
|
|
110
110
|
getContext(): IActionContext;
|
|
111
111
|
setDelay(delay: number, replace?: boolean): this;
|
|
112
112
|
setPassTurn(turnType?: TurnTypeFlag): this;
|