@wayward/types 2.14.0 → 2.14.1-beta.dev.20241216.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/definitions/cplusplus/index.d.ts +2 -0
  2. package/definitions/game/game/Game.d.ts +1 -1
  3. package/definitions/game/game/IObject.d.ts +4 -0
  4. package/definitions/game/game/biome/template/Template.d.ts +3 -2
  5. package/definitions/game/game/deity/Deity.d.ts +1 -0
  6. package/definitions/game/game/doodad/Doodad.d.ts +1 -1
  7. package/definitions/game/game/doodad/IDoodad.d.ts +2 -0
  8. package/definitions/game/game/entity/CombatStrengthManager.d.ts +6 -5
  9. package/definitions/game/game/entity/Entity.d.ts +1 -1
  10. package/definitions/game/game/entity/EntityMovable.d.ts +3 -1
  11. package/definitions/game/game/entity/Human.d.ts +2 -2
  12. package/definitions/game/game/entity/IEntity.d.ts +1 -0
  13. package/definitions/game/game/entity/IHuman.d.ts +0 -3
  14. package/definitions/game/game/entity/action/Action.d.ts +2 -6
  15. package/definitions/game/game/entity/action/ActionExecutor.d.ts +1 -1
  16. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +17 -8
  17. package/definitions/game/game/entity/action/IAction.d.ts +16 -11
  18. package/definitions/game/game/entity/action/actions/{Sacrifice.d.ts → AscendDescend.d.ts} +1 -8
  19. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/ClearMessages.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +43 -0
  22. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  24. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/Harvest.d.ts +2 -1
  29. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Plant.d.ts +2 -1
  31. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  35. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/moveItem/MoveItemFilterArgument.d.ts +1 -0
  37. package/definitions/game/game/entity/action/actions/moveItem/MoveItemOptionsArgument.d.ts +1 -0
  38. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -1
  39. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +3 -1
  40. package/definitions/game/game/entity/action/usable/UsableActionTranslator.d.ts +6 -6
  41. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  42. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -0
  43. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  44. package/definitions/game/game/entity/ai/AI.d.ts +7 -7
  45. package/definitions/game/game/entity/creature/Creature.d.ts +1 -0
  46. package/definitions/game/game/entity/creature/zone/CreatureZone.d.ts +4 -3
  47. package/definitions/game/game/entity/creature/zone/CreatureZoneManager.d.ts +2 -2
  48. package/definitions/game/game/entity/creature/zone/ICreatureZone.d.ts +29 -1
  49. package/definitions/game/game/entity/creature/zone/zones/arid/AridCreatures.d.ts +12 -0
  50. package/definitions/game/game/entity/creature/zone/zones/arid/AridDoodadReplacements.d.ts +12 -0
  51. package/definitions/game/game/entity/creature/zone/zones/arid/AridGuardians.d.ts +12 -0
  52. package/definitions/game/game/entity/creature/zone/zones/arid/AridTileReplacements.d.ts +12 -0
  53. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalCreatures.d.ts +12 -0
  54. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalDoodadReplacements.d.ts +12 -0
  55. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalGuardians.d.ts +12 -0
  56. package/definitions/game/game/entity/creature/zone/zones/coastal/CoastalTileReplacements.d.ts +12 -0
  57. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapCreatures.d.ts +12 -0
  58. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapDoodadReplacements.d.ts +12 -0
  59. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapGuardians.d.ts +12 -0
  60. package/definitions/game/game/entity/creature/zone/zones/iceCap/IceCapTileReplacements.d.ts +12 -0
  61. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicCreatures.d.ts +12 -0
  62. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicDoodadReplacements.d.ts +12 -0
  63. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicGuardians.d.ts +12 -0
  64. package/definitions/game/game/entity/creature/zone/zones/volcanic/VolcanicTileReplacements.d.ts +12 -0
  65. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsCreatures.d.ts +12 -0
  66. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsDoodadReplacements.d.ts +12 -0
  67. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsGuardians.d.ts +12 -0
  68. package/definitions/game/game/entity/creature/zone/zones/wetlands/WetlandsTileReplacements.d.ts +12 -0
  69. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -1
  70. package/definitions/game/game/entity/player/IPlayer.d.ts +3 -4
  71. package/definitions/game/game/entity/player/Player.d.ts +3 -0
  72. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +1 -0
  73. package/definitions/game/game/entity/status/IStatus.d.ts +3 -0
  74. package/definitions/game/game/inspection/InfoProvider.d.ts +3 -0
  75. package/definitions/game/game/inspection/Inspection.d.ts +1 -0
  76. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -2
  77. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +5 -8
  78. package/definitions/game/game/island/IIsland.d.ts +1 -1
  79. package/definitions/game/game/island/Island.d.ts +1 -1
  80. package/definitions/game/game/island/automation/Automation.d.ts +12 -3
  81. package/definitions/game/game/island/automation/AutomationStep.d.ts +1 -0
  82. package/definitions/game/game/island/automation/IAutomation.d.ts +103 -8
  83. package/definitions/game/game/island/automation/steps/ExecuteAction.d.ts +1 -1
  84. package/definitions/game/game/item/IItem.d.ts +25 -4
  85. package/definitions/game/game/item/IItemManager.d.ts +7 -3
  86. package/definitions/game/game/item/Item.d.ts +1 -0
  87. package/definitions/game/game/item/ItemFinder.d.ts +1 -0
  88. package/definitions/game/game/item/ItemManager.d.ts +6 -6
  89. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +1 -3
  90. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  91. package/definitions/game/game/meta/prompt/IPrompt.d.ts +85 -83
  92. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  93. package/definitions/game/game/milestones/MilestoneDefinition.d.ts +4 -4
  94. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +6 -2
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +8 -2
  96. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -2
  97. package/definitions/game/game/tile/Tile.d.ts +6 -4
  98. package/definitions/game/game/tile/TileEventManager.d.ts +5 -0
  99. package/definitions/game/language/DictionaryMap.d.ts +8 -8
  100. package/definitions/game/language/Translation.d.ts +9 -4
  101. package/definitions/game/language/dictionary/Message.d.ts +829 -848
  102. package/definitions/game/language/dictionary/Misc.d.ts +68 -69
  103. package/definitions/game/language/dictionary/Note.d.ts +1 -2
  104. package/definitions/game/language/dictionary/UiTranslation.d.ts +902 -924
  105. package/definitions/game/language/english/ui/RunekeeperDomains.d.ts +1 -1
  106. package/definitions/game/language/impl/TranslationImpl.d.ts +1 -0
  107. package/definitions/game/multiplayer/IMultiplayer.d.ts +68 -67
  108. package/definitions/game/renderer/IRenderer.d.ts +26 -24
  109. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +6 -0
  110. package/definitions/game/renderer/notifier/INotifier.d.ts +3 -1
  111. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -2
  112. package/definitions/game/save/serializer/Serializer.d.ts +2 -1
  113. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +3 -1
  114. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +12 -0
  115. package/definitions/game/steamworks/Steamworks.d.ts +7 -0
  116. package/definitions/game/ui/ServerJoinHandler.d.ts +1 -0
  117. package/definitions/game/ui/Ui.d.ts +1 -0
  118. package/definitions/game/ui/component/Component.d.ts +2 -1
  119. package/definitions/game/ui/input/Bind.d.ts +21 -14
  120. package/definitions/game/ui/input/Bindable.d.ts +224 -222
  121. package/definitions/game/ui/input/IInput.d.ts +19 -0
  122. package/definitions/game/ui/screen/screens/GameScreen.d.ts +3 -4
  123. package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +2 -0
  124. package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +2 -1
  125. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +1 -0
  126. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +3 -0
  127. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +7 -3
  128. package/definitions/game/ui/screen/screens/game/dialog/AltarDialog.d.ts +38 -0
  129. package/definitions/game/ui/screen/screens/game/dialog/ContainerDialog.d.ts +1 -0
  130. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
  131. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +3 -1
  132. package/definitions/game/ui/screen/screens/game/static/actions/ActionsSelector.d.ts +2 -1
  133. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +3 -1
  134. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -2
  135. package/definitions/game/ui/util/ComponentManipulator.d.ts +5 -4
  136. package/definitions/game/utilities/Version.d.ts +1 -1
  137. package/definitions/game/utilities/WebWorker.d.ts +4 -1
  138. package/definitions/game/utilities/math/Direction.d.ts +1 -1
  139. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  140. package/definitions/hosts/shared/globals.d.ts +2 -2
  141. package/definitions/hosts/shared/interfaces.d.ts +10 -0
  142. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  143. package/definitions/launcher/utilities/EventManager.d.ts +1 -3
  144. package/definitions/matchmakingserver/dedicatedServer.d.ts +2 -1
  145. package/definitions/matchmakingserver/shared.d.ts +1 -38
  146. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  147. package/definitions/test/core/applicationManager.d.ts +5 -4
  148. package/definitions/test/interfaces.d.ts +0 -63
  149. package/definitions/test/testRunner.d.ts +2 -2
  150. package/definitions/utilities/Errors.d.ts +1 -0
  151. package/definitions/utilities/enum/IEnum.d.ts +1 -1
  152. package/definitions/utilities/object/Objects.d.ts +5 -15
  153. package/package.json +1 -1
  154. package/definitions/game/game/entity/creature/zone/GuardianZones.d.ts +0 -16
  155. /package/definitions/game/save/upgrade/versions/beta2.14.0/{beta2.14.0-dev20240927.d.ts → beta2.14.0-dev20241024.d.ts} +0 -0
@@ -77,6 +77,7 @@ export interface IWorldLayerCPP {
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  export interface IDijkstraMap {
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  getNode(x: number, y: number): INavigationNode;
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  updateNode(x: number, y: number, penalty: number, disabled: boolean): void;
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+ connectNodes(x1: number, y1: number, x2: number, y2: number, direction: number): void;
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  updateOrigin(origin: INavigationNode): void;
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  findPath(end: INavigationNode): {
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  success: boolean;
@@ -110,6 +111,7 @@ export interface INavigationNode {
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  disabled: boolean;
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  penalty: number;
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  connectTo(node: INavigationNode, direction: number): void;
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+ disconnectFrom(direction: number): void;
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  getConnection(direction: number): INavigationNode | undefined;
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  }
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  export interface IKDTree {
@@ -128,7 +128,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  * @returns Array of Human objects
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  */
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  getPlayingHumans(includeGhosts?: boolean, includeConnecting?: boolean, includeDedicatedServer?: boolean, includeAbsent?: boolean): Human[];
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- getNonPlayerHumans(): Human[];
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+ getNonPlayerHumans(excludeTransientIslands?: boolean): Human[];
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  getPlayingHuman(identifier: string): Human | undefined;
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  /**
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  * It's important that this is lowest, so that it happens after modManager's globalSlotReady event
@@ -49,6 +49,10 @@ export interface IObjectDescription extends IHasImagePath {
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  * - Prevents picking up the doodad when items are inside via `preventPickingUpDoodadWhenItemsAreInside`
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  */
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  containerOptions?: IContainerOptions;
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+ /**
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+ * If set to true, this item will not tryRestoreCreature() when breaking (the difference between golems and full cages)
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+ */
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+ disableRestoreCreature?: boolean;
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  }
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  export interface IHasImagePath<ImagePathType = string> {
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  /**
@@ -12,10 +12,11 @@ import type { BiomeMapGen } from "@wayward/game/game/biome/IBiome";
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  import type { TemplateSpawns } from "@wayward/game/game/mapgen/IMapGen";
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  import { TerrainType } from "@wayward/game/game/tile/ITerrain";
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  import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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+ import type WorldZ from "@wayward/utilities/game/WorldZ";
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  export interface ITemplateBiomeOptions {
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  spawnCoords: IVector3;
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- defaultTerrain: TerrainType;
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- templates: TemplateSpawns;
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+ defaultTerrain: PartialRecord<WorldZ, TerrainType>;
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+ templates?: TemplateSpawns;
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  }
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  declare const _default: {
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  readonly disableTravel: true;
@@ -28,3 +28,4 @@ export declare enum DeityDiscovery {
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  }
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  export declare const DEITY_ENEMIES: PartialRecord<DeityReal, DeityReal>;
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  export declare const DEITY_SOUNDS: PartialRecord<DeityReal, SfxType>;
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+ export declare function getDeityEnemies(deity: ArrayOr<DeityReal>, orElse?: ArrayOr<DeityReal>): ArrayOr<DeityReal>;
@@ -233,7 +233,7 @@ export default class Doodad extends EntityMovable<IDoodadDescription, DoodadType
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  removeMagic(): void;
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  unhitch(): void;
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  damage(forceBreak?: boolean, skipDropAsItem?: boolean, skipSound?: boolean, skipResources?: boolean, damage?: number): void;
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- getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator | import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator>): number;
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+ getDefaultDurability(random?: import("@wayward/utilities/random/Random").Random<import("@wayward/utilities/random/generators/PCGSeededGenerator").PCGSeededGenerator | import("@wayward/utilities/random/generators/LegacySeededGenerator").LegacySeededGenerator>): number;
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  /**
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  * Gets the container to use for doodad executed actions
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  */
@@ -30,6 +30,7 @@ import type Translation from "@wayward/game/language/Translation";
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  import type { IModdable } from "@wayward/game/mod/ModRegistry";
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  import type { ISpriteAnimation } from "@wayward/game/renderer/ISpriteInfo";
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  import type { TileLayerType } from "@wayward/game/renderer/world/IWorldRenderer";
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+ import type { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
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  import type { IRGB } from "@wayward/utilities/Color";
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  export interface IDoodadOptions extends IObjectOptions {
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  force?: boolean;
@@ -79,6 +80,7 @@ export interface IDoodadDescription extends IObjectDescription, IModdable, ICaus
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  moveIntoAction?: ActionType;
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  openContainerAction?: ActionType;
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  tabAction?: ActionType;
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+ containerDialog?: DialogId;
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  burnsLike?: ItemType[];
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  canBreak?: boolean;
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  canGrow?: boolean;
@@ -24,11 +24,12 @@ export declare enum CombatStrength {
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  Tier9 = 9
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  }
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  export declare enum CombatDangerLevel {
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- Low = 0,
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- Medium = 1,
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- High = 2,
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- VeryHigh = 3,
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- Extreme = 4
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+ None = 0,
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+ Low = 1,
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+ Medium = 2,
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+ High = 3,
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+ VeryHigh = 4,
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+ Extreme = 5
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  }
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  export default class CombatStrengthManager {
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  readonly minimumCreatureValue: number;
@@ -119,7 +119,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
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  notifyItem(itemNotifierType: ItemNotifierType, item: Item): void;
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  notifyStat(type: StatNotificationType, value: number): void;
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  addMarkerIcon(type: MarkerIconType): void;
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- removeMarkerIcon(): void;
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+ removeMarkerIcon(...types: MarkerIconType[]): void;
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  getProducedTemperature(): number | undefined;
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  setName(renamed: string | ISerializedTranslation | undefined): void;
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  canInspect(human: Human): boolean;
@@ -56,6 +56,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  movementCompleteZ?: number;
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  anim?: number;
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  moveType?: MoveType;
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+ fastMoving?: boolean;
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  shouldSkipNextMovement?: true;
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  protected slipping?: ISlippingData;
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  protected shouldSkipNextUpdate?: true;
@@ -151,7 +152,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  * Animates the entity between a specific set of positions
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  */
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  animate(fromX: number, fromY: number, toX: number, toY: number, delay: Delay): void;
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- protected setMoving(fromX: number, fromY: number, toZ?: number, options?: IMoveToOptions): void;
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+ setMoving(fromX: number, fromY: number, toZ?: number, options?: IMoveToOptions): void;
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  protected setFromPosition(fromX?: number, fromY?: number): void;
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  animateAttack(damageType: DamageType[] | undefined): void;
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  getMovementPoint(timeStamp: number): IVector2;
@@ -161,6 +162,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
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  getMovementProgress(timeStamp: number): number;
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  protected onMovementCompleted(movingData: IMovingData): void;
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  get isFlying(): boolean;
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+ get isFastMoving(): boolean;
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  /**
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  * Checks if the entity is moving.
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  * This is based on the local client state (renderer).
@@ -91,7 +91,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  defenses: number[];
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  equippedOffHandDisabled?: ItemReference;
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  equippedReferences: Map<EquipType, ItemReference>;
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- flyingDelay?: number;
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+ fastMovingDelay?: number;
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  handEquippedToLast: EquipType.OffHand | EquipType.MainHand;
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  isConnecting: boolean;
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  lastAttackedByReference?: Reference;
@@ -513,7 +513,7 @@ export default abstract class Human<DescriptionType = unknown, TypeType extends
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  /**
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  * Recompute lights around the human
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  */
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- computeLights(): void;
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+ computeLights(z?: number): void;
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  /**
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  * Moves inventory items to the target island
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  * This should be called before switching islands
@@ -145,6 +145,7 @@ export declare enum MoveType {
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  Void = 512,
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  LandBlind = 1024,// Will not attempt to move towards targets on land
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  Hole = 2048,
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+ Fast = 4096,
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  Flying = 15
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  }
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  export declare enum AttackType {
@@ -471,9 +471,6 @@ export interface ICrafted {
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  newUnlock: boolean;
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  }
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  export interface ICheckUnderOptions {
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- autoActions?: boolean;
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- enterCave?: boolean;
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- forcePickUp?: boolean;
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  skipDoodadEvents?: boolean;
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  burned?: boolean;
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  }
@@ -25,12 +25,8 @@ import { Direction } from "@wayward/game/utilities/math/Direction";
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  import type { IVector3 } from "@wayward/game/utilities/math/IVector";
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  export declare class Action<A extends ActionArguments, E extends Entity = Entity, R = void, CU extends IActionUsable = IActionUsable, AV extends any[] = ActionArgumentTupleTypes<A>> implements IActionDescription<A, E, R, CU, AV> {
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  readonly argumentTypes: A;
28
- readonly usability: {
29
- [key in ActionUsability]?: boolean;
30
- };
31
- readonly flags: {
32
- [key in ActionFlag]?: boolean;
33
- };
28
+ readonly usability: PartialRecord<ActionUsability, boolean>;
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+ readonly flags: PartialRecord<ActionFlag, boolean>;
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30
  validExecutors: Set<EntityType>;
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  preExecutionHandler?: (actionApi: IActionApi<E, CU>, ...args: AV) => any;
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32
  canUseHandler: (actionApi: IActionHandlerApi<E, CU>, ...args: AV) => CU | IActionNotUsable;
@@ -106,7 +106,7 @@ export default class ActionExecutor<A extends ActionArguments, E extends Entity,
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106
  */
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  prompt<PROMPT extends IPromptDescriptionBase<any[]>>(prompt: PROMPT, ...args: PromptDescriptionArgs<PROMPT>): Promise<boolean>;
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  isArgumentType<AA extends ActionArgument>(argument: any, index: number, argumentType: AA): argument is IActionArgumentTypeMap[AA];
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- setContext(tool?: Item | Translation, target?: ArrayOr<Entity> | Tile | Translation, details?: Record<string, TranslationArg>): this;
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+ setContext(tool?: Item | Translation, target?: ArrayOr<Entity> | Tile | Translation, details?: Record<string, TranslationArg>): IActionContext | undefined;
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  getContext(): IActionContext;
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  setDelay(delay: number, replace?: boolean): this;
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  setPassTurn(turnType?: TurnTypeFlag): this;