@wayward/types 2.13.0-beta.dev.20230511.1 → 2.13.1-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/game/game/Game.d.ts +1 -1
- package/definitions/game/game/biome/coastal/mapGen/2.13.1.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -0
- package/definitions/game/game/entity/IHuman.d.ts +8 -6
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +18 -13
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +20 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +27 -10
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +1 -0
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +9 -2
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +1 -1
- package/definitions/game/game/island/IIsland.d.ts +6 -1
- package/definitions/game/game/island/Island.d.ts +1 -2
- package/definitions/game/game/item/IItemManager.d.ts +1 -0
- package/definitions/game/game/item/ItemManager.d.ts +3 -2
- package/definitions/game/game/mapgen/IMapGen.d.ts +1 -0
- package/definitions/game/game/mapgen/version/2.13.1.d.ts +20 -0
- package/definitions/game/game/mapping/Background.d.ts +1 -1
- package/definitions/game/game/mapping/Obfuscation.d.ts +1 -1
- package/definitions/game/game/milestones/IMilestone.d.ts +2 -1
- package/definitions/game/game/milestones/MilestoneDefinition.d.ts +2 -0
- package/definitions/game/game/milestones/MilestoneManager.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -1
- package/definitions/game/language/dictionary/Message.d.ts +752 -744
- package/definitions/game/language/dictionary/UiTranslation.d.ts +794 -796
- package/definitions/game/multiplayer/IMultiplayer.d.ts +3 -1
- package/definitions/game/multiplayer/packets/server/UpdateUiDataPacket.d.ts +23 -0
- package/definitions/game/multiplayer/packets/server/UpdateUiInfoPacket.d.ts +30 -0
- package/definitions/game/renderer/IRenderer.d.ts +32 -39
- package/definitions/game/renderer/Renderer.d.ts +0 -1
- package/definitions/game/renderer/context/RendererContext.d.ts +1 -1
- package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +1 -1
- package/definitions/game/renderer/world/World.d.ts +17 -11
- package/definitions/game/renderer/world/WorldLayer.d.ts +23 -8
- package/definitions/game/save/serializer/ISerializer.d.ts +3 -2
- package/definitions/game/ui/component/Article.d.ts +14 -0
- package/definitions/game/ui/component/Text.d.ts +3 -2
- package/definitions/game/ui/old/functional/IFunctionalTooltip.d.ts +37 -0
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -0
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +3 -10
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/PopupOverlay.d.ts +31 -0
- package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +26 -1
- package/definitions/game/ui/screen/screens/game/static/stats/Reputation.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +2 -25
- package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +5 -2
- package/definitions/game/utilities/Functions.d.ts +5 -0
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/definitions/launcher/ui/Article.d.ts +19 -0
- package/definitions/launcher/ui/Button.d.ts +36 -0
- package/definitions/launcher/ui/Component.d.ts +95 -0
- package/definitions/launcher/ui/InputButton.d.ts +23 -0
- package/definitions/launcher/ui/Section.d.ts +17 -0
- package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
- package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
- package/definitions/launcher/ui/main/Mods.d.ts +20 -0
- package/definitions/launcher/ui/main/Resources.d.ts +23 -0
- package/definitions/test/core/applicationInteractions.d.ts +3 -3
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
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@@ -53,6 +53,7 @@ export default class MerchantNPC extends NPC {
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protected getDefaultEquipment(equipType: EquipType): Item | ItemType | undefined;
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protected getDefaultInventory(): Array<Item | ItemType>;
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protected getDefaultAiType(): AiType;
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protected onSpawn(): void;
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private canSpawnItem;
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protected runActions(): boolean;
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get asMerchant(): MerchantNPC;
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@@ -58,7 +58,7 @@ export default class ShipperNPC extends NPC {
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get asMerchant(): undefined;
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get asShipper(): ShipperNPC;
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getShipContainerItem(): (Item & IContainer) | undefined;
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canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human):
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canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human): 0 | -1 | -2 | -5 | -4 | -6 | -3;
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shipToPort(island: Island, port: IIslandPort, pathToEdge: IVector2[]): void;
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private moveToPort;
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private canSeePort;
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@@ -9,15 +9,15 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IEventEmitter } from "event/EventEmitter";
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import {
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import { TileUpdateType } from "game/IGame";
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import Human from "game/entity/Human";
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import { EntityType } from "game/entity/IEntity";
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import { SkillType } from "game/entity/IHuman";
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import { CreatureType } from "game/entity/creature/ICreature";
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import type { IMovementIntent, IPlayerEvents } from "game/entity/player/IPlayer";
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import MessageManager from "game/entity/player/MessageManager";
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import NoteManager from "game/entity/player/note/NoteManager";
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import QuestManager from "game/entity/player/quest/QuestManager";
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import { TileUpdateType } from "game/IGame";
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import type { IslandId } from "game/island/IIsland";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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@@ -88,7 +88,14 @@ export default class Player extends Human implements IPreSerializeCallback, IUns
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*/
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prompt(type: Prompt, ...args: any[]): Promise<boolean | InterruptChoice>;
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updateActionSlots(slots: number[], data: IActionBarSlotData[], enabled?: boolean): void;
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/**
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* Send a packet to the server about the dialog info for the dialog
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*/
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updateDialogInfo(dialogIndex: string | number | undefined): void;
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/**
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* Send a packet to the server about the sort info for the container
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*/
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updateContainerSortInfo(dialogIndex: string | number): void;
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getDialogInfo(dialogIndex: string | number): IDialogInfo | undefined;
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kill(): void;
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respawn(reset: boolean): void;
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@@ -33,5 +33,5 @@ declare const _default: UseInfo<{
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action: ActionType.StartFire | ActionType.Ignite | ActionType.Equip;
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union: import("game/inspection/infoProviders/UseInfo").IUseInfoBase<Doodad, ActionType.StartFire | ActionType.Ignite | ActionType.Equip>;
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details: Set<symbol>;
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}, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {},
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}, ActionType.StartFire | ActionType.Ignite | ActionType.Equip, {}, Item | Doodad>;
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export default _default;
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@@ -65,10 +65,15 @@ export interface IIslandEvents {
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*/
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loadedReferences(): void;
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/**
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* Called when
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* Called when the world is created
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* @param world World object
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*/
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createWorld(world: World): any;
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/**
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* Called when right before the world is loaded
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* @param world World object
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*/
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preLoadWorld(world: World): any;
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/**
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* Called after the world is generating
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* @param generateNewWorld True if a new world is being generated
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readonly temperature: TemperatureManager;
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readonly tileEvents: TileEventManager;
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readonly time: TimeManager;
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readonly world: World;
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saveBuildTime?: number;
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saveVersion: string;
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biomeType: BiomeTypes;
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spawnPoint: IVector3;
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private _loadedReferences;
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private _tiles;
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private _world;
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modifiersCollection?: IslandModifiersCollection;
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details?: IIslandDetails;
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private _ranUpgrade;
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get tiles(): Record<number, Tile | undefined>;
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get hasLoadedItemReferences(): boolean;
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get isLocalIsland(): boolean;
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get world(): World;
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/**
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* Check if this island has players on it
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*/
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*/
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import type { BiomeType } from "game/biome/IBiome";
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import Doodad from "game/doodad/Doodad";
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import type { IActionHandlerApi } from "game/entity/action/IAction";
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import type { IActionHandlerApi, IActionNotUsable } from "game/entity/action/IAction";
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import { ActionType } from "game/entity/action/IAction";
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import Human from "game/entity/Human";
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import type NPC from "game/entity/npc/NPC";
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@@ -134,7 +134,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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* @returns Tile or undefined
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*/
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getTile(itemOrContainer?: Item | IContainer): Tile | undefined;
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resolveContainer(container?: IContainer):
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resolveContainer(container?: IContainer): Player | Item | Doodad | NPC | Tile | IContainer | undefined;
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getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
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derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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hashContainer(containable: IContainable, containerReferenceSource?: ContainerReferenceSource): string;
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* @returns Result that tells you what moved
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*/
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moveItemsToContainer(human: Human | undefined, items: Item[], toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
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tryMoveItemsToContainer(human: Human | undefined, items: Item[], toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult | IActionNotUsable;
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removeContainerItems(container: IContainer, removeContainedItems?: boolean): void;
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exists(item: Item): boolean;
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remove(item: Item, removeContainedItems?: boolean, extinguishTorches?: boolean): void;
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getHeightMap(x: number, y: number): number;
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getBiomeHeightMap(x: number, y: number): number;
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getRandomQuality(tileType: number): number;
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getTileGen(x: number, y: number, z: number): number;
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setTileGen(x: number, y: number, z: number, value: number): void;
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setDoodad(type: MapGenDoodadTrees, compatOverride?: boolean): number;
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setTileVein(x: number, y: number, z: number, value: number, terrainType: number): void;
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { BiomeTypes } from "game/biome/IBiome";
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import type { ITemplateBiomeOptions } from "game/biome/template/Template";
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import type Island from "game/island/Island";
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import type IMapGen from "game/mapgen/IMapGen";
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import type { IMapGenGenerateOutput, IMapGenOptions } from "game/mapgen/IMapGen";
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import type { Load } from "game/meta/Loading";
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export default class MapGen2130 implements IMapGen {
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generateWorld({ island, generateNewWorld, biomeType, templateBiomeOptions, mapGenVersion, load, loadArgs }: IMapGenOptions): void;
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protected setupTiles(island: Island, generateNewWorld: boolean, biomeType: BiomeTypes, templateBiomeOptions: ITemplateBiomeOptions | undefined, load: Load | undefined, mapGenOutput: IMapGenGenerateOutput, tileGenArray: Uint16Array, tileGenQualityArray: Uint16Array, tileVariationArray: Uint16Array): void;
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}
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export default class MapBackground {
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constructor(radius: number, seed?: Uint16Array | undefined);
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render(mapImage: CanvasImage, theme: DrawnMapTheme): Promise<HTMLCanvasElement>;
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export default class Obfuscation {
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}
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Murderer = 47,
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Retailer = 48,
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Versatile = 50
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Versatile = 50,
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}
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export type ExcludeInternalMilestones<MILESTONE extends Milestone> = PickValueKeys<typeof Milestone, MILESTONE> extends `Internal${string}` ? never : MILESTONE;
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export declare enum MilestoneVisibility {
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setNotDisabledByMods(): this;
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unlockedHandler?: (tellPlayer: () => void) => any;
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onUnlocked(handler: (tellPlayer: () => void) => any): this;
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}
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export declare class MilestoneManager extends EventEmitter.Host<IMilestoneEvents> {
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getGroup(milestone: Milestone): import("game/options/modifiers/milestone/MilestoneModifier").MilestoneModifierGroup | undefined;
|
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23
|
-
sort(a: Milestone, b: Milestone):
|
|
23
|
+
sort(a: Milestone, b: Milestone): 0 | 1 | -1;
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24
24
|
}
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|
25
25
|
declare const _default: MilestoneModifiersManager;
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26
26
|
export default _default;
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|
@@ -33,7 +33,7 @@ export default class ReferenceManager {
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33
33
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constructor(game: Game);
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34
34
|
create(): number;
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|
35
35
|
reset(): void;
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|
36
|
-
getList(type: ReferenceType, gameIsland?: Island):
|
|
36
|
+
getList(type: ReferenceType, gameIsland?: Island): Player[] | import("../entity/npc/NPCManager").default | import("../item/ItemManager").default | import("../entity/creature/CreatureManager").default | import("../tile/TileEventManager").default | import("../doodad/DoodadManager").default | readonly SkillType[] | readonly ItemType[] | import("game/entity/IHuman").EquipType[] | import("../entity/creature/corpse/CorpseManager").default | readonly Milestone[] | readonly Stat[] | IterableIterator<Island> | (string | ActionType)[];
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|
37
37
|
get(thing: Item): Reference<ReferenceType.Item> | undefined;
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|
38
38
|
get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
|
|
39
39
|
get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
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@@ -150,7 +150,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
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|
|
150
150
|
protected onPlayerIdChanged(player: Player): void;
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|
151
151
|
protected onCreateOrRemoveObject(_: any, object: Doodad | TileEvent | Creature | NPC): void;
|
|
152
152
|
protected onEntityMove(object: EntityMovable, lastTile: Tile, tile: Tile): void;
|
|
153
|
-
protected
|
|
153
|
+
protected onTerrainChange(island: Island, tile: Tile, oldType: TerrainType): void;
|
|
154
154
|
protected onItemContainerAdd(itemManager: ItemManager, items: Item[], container?: IContainer): void;
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|
155
155
|
protected onItemContainerRemove(itemManager: ItemManager, items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): void;
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|
156
156
|
protected onItemFireUpdate(item: Item): void;
|