@wayward/types 2.13.0-beta.dev.20230511.1 → 2.13.1-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/game/game/Game.d.ts +1 -1
- package/definitions/game/game/biome/coastal/mapGen/2.13.1.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +1 -0
- package/definitions/game/game/entity/IHuman.d.ts +8 -6
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +18 -13
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +20 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +27 -10
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +1 -0
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -1
- package/definitions/game/game/entity/player/Player.d.ts +9 -2
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +1 -1
- package/definitions/game/game/island/IIsland.d.ts +6 -1
- package/definitions/game/game/island/Island.d.ts +1 -2
- package/definitions/game/game/item/IItemManager.d.ts +1 -0
- package/definitions/game/game/item/ItemManager.d.ts +3 -2
- package/definitions/game/game/mapgen/IMapGen.d.ts +1 -0
- package/definitions/game/game/mapgen/version/2.13.1.d.ts +20 -0
- package/definitions/game/game/mapping/Background.d.ts +1 -1
- package/definitions/game/game/mapping/Obfuscation.d.ts +1 -1
- package/definitions/game/game/milestones/IMilestone.d.ts +2 -1
- package/definitions/game/game/milestones/MilestoneDefinition.d.ts +2 -0
- package/definitions/game/game/milestones/MilestoneManager.d.ts +1 -1
- package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -1
- package/definitions/game/language/dictionary/Message.d.ts +752 -744
- package/definitions/game/language/dictionary/UiTranslation.d.ts +794 -796
- package/definitions/game/multiplayer/IMultiplayer.d.ts +3 -1
- package/definitions/game/multiplayer/packets/server/UpdateUiDataPacket.d.ts +23 -0
- package/definitions/game/multiplayer/packets/server/UpdateUiInfoPacket.d.ts +30 -0
- package/definitions/game/renderer/IRenderer.d.ts +32 -39
- package/definitions/game/renderer/Renderer.d.ts +0 -1
- package/definitions/game/renderer/context/RendererContext.d.ts +1 -1
- package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +1 -1
- package/definitions/game/renderer/world/World.d.ts +17 -11
- package/definitions/game/renderer/world/WorldLayer.d.ts +23 -8
- package/definitions/game/save/serializer/ISerializer.d.ts +3 -2
- package/definitions/game/ui/component/Article.d.ts +14 -0
- package/definitions/game/ui/component/Text.d.ts +3 -2
- package/definitions/game/ui/old/functional/IFunctionalTooltip.d.ts +37 -0
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -0
- package/definitions/game/ui/screen/screens/GameScreen.d.ts +5 -1
- package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +3 -10
- package/definitions/game/ui/screen/screens/game/component/Item.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/PopupOverlay.d.ts +31 -0
- package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +26 -1
- package/definitions/game/ui/screen/screens/game/static/stats/Reputation.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +2 -25
- package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +5 -2
- package/definitions/game/utilities/Functions.d.ts +5 -0
- package/definitions/hosts/shared/globals.d.ts +1 -1
- package/definitions/launcher/ui/Article.d.ts +19 -0
- package/definitions/launcher/ui/Button.d.ts +36 -0
- package/definitions/launcher/ui/Component.d.ts +95 -0
- package/definitions/launcher/ui/InputButton.d.ts +23 -0
- package/definitions/launcher/ui/Section.d.ts +17 -0
- package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
- package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
- package/definitions/launcher/ui/main/Mods.d.ts +20 -0
- package/definitions/launcher/ui/main/Resources.d.ts +23 -0
- package/definitions/test/core/applicationInteractions.d.ts +3 -3
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
package/LICENSE
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The MIT License (MIT)
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Copyright (c) 2019 Wayward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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The MIT License (MIT)
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Copyright (c) 2019 Wayward
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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package/README.md
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# Wayward Types
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TypeScript declarations used for modding Wayward.
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## Usage
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## Documentation
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# Wayward Types
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TypeScript declarations used for modding Wayward.
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## Usage
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Visit the [Wiki](https://github.com/WaywardGame/types/wiki/mod-create-&-update) of this repository for more information on `+mod create` to create mods and `+mod update` to update preexisting mods.
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## Documentation
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Visit [waywardgame.github.io](https://waywardgame.github.io/) for documentation and an organized view of these types.
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updateGameOptions(gameOptions: IGameOptions): void;
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initializeGameOptions(seed: string | number, mode?: GameMode, options?: IGameOptions, milestoneModifiers?: Set<Milestone>): void;
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initializeModifiers(): void;
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getMovementTime(delay: Delay | number): IMovementTime;
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getMovementTime(delay: Delay | number, timestamp?: number): IMovementTime;
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getMovementProgress(timeStamp: number, movementTime: IMovementTime | undefined): number;
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getSynchronizeState(identifier: string): ISynchronizeState;
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synchronizeState(synchronizeState: ISynchronizeState): void;
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IBiomeMapGen } from "game/mapgen/IMapGen";
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export declare const coastalMapGen2131: IBiomeMapGen;
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get asContainer(): this & IContainer | undefined;
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99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("
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99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
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}, [(import("../../item/Item").default | import("../../item/IItem").ItemType | import("../../item/Item").default[] | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?, (number | undefined)?, (import("../../item/IItem").IContainer | undefined)?]>;
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83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default<number>, boolean, import("game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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49
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38: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../
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+
38: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
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110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("
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22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
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86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
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52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
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69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("
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69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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46: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/HealOther").IHealOtherCanUse, [import("../../item/Item").default]>;
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76: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
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@@ -67,7 +72,7 @@ export declare const actionDescriptionsSlow: {
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}, [import("../../item/Item").default]>;
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17: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Lockpick").ILockpickCanUse, [import("../../item/Item").default]>;
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85: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
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100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("
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+
100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
|
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58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default<number>, void, {
|
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usable: true;
|
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73
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}, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
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@@ -108,13 +113,13 @@ export declare const actionDescriptionsSlow: {
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21: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Reinforce").IReinforceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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45: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Release").IReleaseCanUse, []>;
|
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115
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115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
|
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111
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-
68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("
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+
68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default | import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../npc/NPC").default, string]>;
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98: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
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-
18: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../
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+
18: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
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87: import("./Action").Action<[], import("../player/Player").default, void, import("game/entity/action/actions/Respawn").IRespawnCanUse, []>;
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-
9: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../
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+
9: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
|
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10: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
|
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117
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-
14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../
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+
14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
|
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47: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
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usable: true;
|
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}, [import("../../item/Item").default]>;
|
|
@@ -128,7 +133,7 @@ export declare const actionDescriptionsSlow: {
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128
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123: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
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119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Vector2, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
|
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130
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94: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
|
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131
|
-
11: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../
|
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136
|
+
11: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
|
|
132
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72: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
|
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133
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42: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
|
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134
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usable: true;
|
|
@@ -150,7 +155,7 @@ export declare const actionDescriptionsSlow: {
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150
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103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
|
|
151
156
|
101: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
|
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152
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112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
|
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153
|
-
102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../
|
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158
|
+
102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
|
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154
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73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default<number>, void, import("game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../npc/NPC").default]>;
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35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
|
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124: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
|
|
@@ -8,5 +8,5 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("
|
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11
|
+
declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number> | import("../../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
|
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12
12
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export default _default;
|
|
@@ -8,5 +8,5 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
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11
|
-
declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../
|
|
11
|
+
declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?]>;
|
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12
12
|
export default _default;
|
|
@@ -8,8 +8,27 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import type { Quality } from "game/IObject";
|
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12
|
+
import type Human from "game/entity/Human";
|
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11
13
|
import { Action } from "game/entity/action/Action";
|
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12
14
|
import { ActionArgument } from "game/entity/action/IAction";
|
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15
|
+
import type { IContainer } from "game/item/IItem";
|
|
13
16
|
import type Item from "game/item/Item";
|
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14
|
-
|
|
17
|
+
import type Tile from "game/tile/Tile";
|
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18
|
+
export declare enum DropAllowProtected {
|
|
19
|
+
Disallow = 0,
|
|
20
|
+
AllowSafe = 1,
|
|
21
|
+
AllowDangerous = 2
|
|
22
|
+
}
|
|
23
|
+
export interface IDropCanUse {
|
|
24
|
+
items: Item[];
|
|
25
|
+
tile: Tile;
|
|
26
|
+
into?: IContainer;
|
|
27
|
+
}
|
|
28
|
+
declare const _default: Action<[[ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.ItemArrayNearby, ActionArgument.ItemType], [ActionArgument.Undefined, ActionArgument.Quality], [ActionArgument.Undefined, ActionArgument.String], [ActionArgument.Undefined, ActionArgument.Integer32], [ActionArgument.Undefined, ActionArgument.Container]], Human<number>, void, {
|
|
29
|
+
usable: true;
|
|
30
|
+
items: Item[];
|
|
31
|
+
into: IContainer | undefined;
|
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32
|
+
tile: Tile;
|
|
33
|
+
}, [(Item | import("game/item/IItem").ItemType | Item[] | undefined)?, (Quality | undefined)?, (string | undefined)?, (number | undefined)?, (IContainer | undefined)?]>;
|
|
15
34
|
export default _default;
|
|
@@ -10,5 +10,5 @@
|
|
|
10
10
|
*/
|
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11
11
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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declare const _default: Action<[[ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../
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declare const _default: Action<[[ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?]>;
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export default _default;
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@@ -63,5 +63,5 @@ export interface IGatherTerrainCanUse extends IGatherBaseCanUse {
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terrainDescription: ITerrainDescription;
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}
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export type IGatherCanUse = IGatherTileEventCanUse | IGatherDoodadCanUse | IGatherDoodadHarvestCanUse | IGatherTerrainCanUse;
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]],
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], import("../../Human").default<number> | Doodad, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
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export default _default;
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@@ -20,5 +20,5 @@ export interface IHarvestCanUse extends IActionUsable {
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doodad: Doodad;
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resources: ILootItem[];
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}
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]],
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declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], import("../../Human").default<number> | Doodad, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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export default _default;
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@@ -8,5 +8,5 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("
|
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number> | import("../../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
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export default _default;
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@@ -11,5 +11,5 @@
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import { Action } from "game/entity/action/Action";
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import { ActionArgument } from "game/entity/action/IAction";
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import Creature from "game/entity/creature/Creature";
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-
declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Creature, ActionArgument.NPC], ActionArgument.String], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [
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declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Creature, ActionArgument.NPC], ActionArgument.String], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default | Creature | import("../../../doodad/Doodad").default | import("../../npc/NPC").default, string]>;
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export default _default;
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@@ -21,5 +21,5 @@ export interface IRepairCanUse extends IActionUsable {
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itemDescription?: IItemDescription;
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repaireeIsItem: boolean;
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}
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-
declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRepairCanUse, [Item, (
|
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declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRepairCanUse, [Item, (Item | Doodad | undefined)?]>;
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export default _default;
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@@ -21,5 +21,5 @@ export interface IRestCanUse extends IActionUsable {
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tileDescription?: ITerrainDescription;
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tileType: TerrainType;
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}
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declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined], [ActionArgument.RestType, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRestCanUse, [(import("../../../
|
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declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined], [ActionArgument.RestType, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRestCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?, (RestType | undefined)?]>;
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export default _default;
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@@ -8,5 +8,5 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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-
declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../
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declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?]>;
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export default _default;
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@@ -8,5 +8,5 @@
|
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8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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-
declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../../
|
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+
declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
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export default _default;
|
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@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
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facingTile?: Tile;
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}
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export type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
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-
declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, ToggleVehicleCanUse, [(
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+
declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, ToggleVehicleCanUse, [(Item | Doodad | undefined)?]>;
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export default _default;
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@@ -40,6 +40,7 @@ export interface IUsableActionRequirement<TYPE> {
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export interface IUsableActionItemRequirement extends Omit<IUsableActionRequirement<Item>, "find"> {
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allowOnlyItemType?(player: Player, type: ItemType): boolean;
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finder?(player: Player): ItemFinder | undefined;
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+
requiresQuality?: true;
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}
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export declare namespace IUsableActionRequirement {
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interface Maybe<TYPE> {
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@@ -66,7 +67,7 @@ export interface IUsableActionPossibleUsing {
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export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequirements> {
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item: ((REQUIREMENTS["item"] extends true ? Item : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
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allowNone: true;
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-
} ? undefined : never) | (REQUIREMENTS["item"] extends {
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} ? Item | undefined : never) | (REQUIREMENTS["item"] extends {
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validate(player: Player, value: Item): boolean;
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} ? Item : never) | (REQUIREMENTS["item"] extends {
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finder: ItemFinder;
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@@ -74,14 +75,23 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
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allowOnlyItemType(player: Player, type: ItemType): boolean;
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} ? undefined : never));
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itemType: ((REQUIREMENTS["item"] extends true ? ItemType : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
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-
|
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-
} ?
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allowOnlyItemType(player: Player, type: ItemType): boolean;
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+
} ? ItemType : never) | (REQUIREMENTS["item"] extends {
|
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validate(player: Player, value: Item): boolean;
|
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} ? ItemType | undefined : never) | (REQUIREMENTS["item"] extends {
|
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finder: ItemFinder;
|
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} ? ItemType : never) | (REQUIREMENTS["item"] extends {
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allowNone: true;
|
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+
} ? undefined : never));
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+
itemQuality: ((REQUIREMENTS["item"] extends true ? Quality : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
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|
+
allowNone: true;
|
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|
+
} ? undefined : never) | (REQUIREMENTS["item"] extends {
|
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|
+
validate(player: Player, value: Item): boolean;
|
|
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|
+
} ? Quality | undefined : never) | (REQUIREMENTS["item"] extends {
|
|
91
|
+
finder: ItemFinder;
|
|
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|
+
} ? Quality : never) | (REQUIREMENTS["item"] extends {
|
|
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|
allowOnlyItemType(player: Player, type: ItemType): boolean;
|
|
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|
-
} ?
|
|
94
|
+
} ? Quality : never));
|
|
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|
doodad: ((REQUIREMENTS["doodad"] extends true ? Doodad : never) | (undefined extends REQUIREMENTS["doodad"] ? undefined : never) | (REQUIREMENTS["doodad"] extends {
|
|
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allowNone: true;
|
|
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} ? undefined : never) | (REQUIREMENTS["doodad"] extends {
|
|
@@ -123,8 +133,9 @@ export declare namespace IUsableActionNotUsable {
|
|
|
123
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}
|
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|
export type UsableActionUsability<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> = IUsableActionUsable<REQUIREMENTS> | IUsableActionNotUsable;
|
|
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|
export declare enum UsableActionExecutionContext {
|
|
126
|
-
|
|
127
|
-
|
|
136
|
+
Generic = 0,
|
|
137
|
+
ContextMenu = 1,
|
|
138
|
+
ActionBar = 2
|
|
128
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|
}
|
|
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|
export interface IUsableActionExecutionContext {
|
|
130
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|
context: UsableActionExecutionContext;
|
|
@@ -193,7 +204,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
|
|
|
193
204
|
* @param player The player executing this action. This isn't always the local player!
|
|
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|
* @param using What the player is using — items, doodads, etc.
|
|
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|
*/
|
|
196
|
-
isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS
|
|
207
|
+
isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): ReturnableUsableActionUsability;
|
|
197
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|
/**
|
|
198
209
|
* Marks this "action" as a submenu container instead of an executable. Is a generator for the submenu.
|
|
199
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|
* @param registrar The registrar that submenu actions should be appended to.
|
|
@@ -215,22 +226,28 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
|
|
|
215
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|
* @param using What the player is using — items, doodads, etc.
|
|
216
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|
* @param context Context to do with this action execution — where it's executed from, etc.
|
|
217
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|
*/
|
|
218
|
-
execute?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;
|
|
229
|
+
execute?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): any;
|
|
219
230
|
/**
|
|
220
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|
* Marks this usable action as only executable client-side. This disables support for "use when moving" in action slots.
|
|
221
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|
*/
|
|
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|
clientSide?: true;
|
|
223
234
|
/**
|
|
224
235
|
* Marks this usable action as, when slotted in the action bar on an item, the item should be ignored and instead the type should be used.
|
|
236
|
+
* Compatible with onlySlotItemQuality
|
|
225
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|
*/
|
|
226
238
|
onlySlotItemType?: true;
|
|
239
|
+
/**
|
|
240
|
+
* Marks this usable action as, when slotted in the action bar on an item, the item should be ignored and instead the quality should be used.
|
|
241
|
+
* Compatible with onlySlotItemType
|
|
242
|
+
*/
|
|
243
|
+
onlySlotItemQuality?: true;
|
|
227
244
|
tooltip?(tooltip: Tooltip): any;
|
|
228
245
|
forceDisplayWhenEmpty?: true;
|
|
229
246
|
}
|
|
230
247
|
export interface IUsableActionDefinitionSubmenu<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> extends IUsableActionDefinitionBase<REQUIREMENTS> {
|
|
231
248
|
submenu(registrar: UsableActionRegistrar, using: IUsableActionUsing<REQUIREMENTS>): UsableActionRegistrar | void;
|
|
232
249
|
execute?: undefined;
|
|
233
|
-
isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS
|
|
250
|
+
isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): ReturnableUsableActionUsability;
|
|
234
251
|
slottable?: undefined;
|
|
235
252
|
forceDisplayWhenEmpty?: true;
|
|
236
253
|
}
|
|
@@ -240,7 +257,7 @@ export interface IUsableActionDefinitionExecutable<REQUIREMENTS extends IUsableA
|
|
|
240
257
|
submenu?: undefined;
|
|
241
258
|
forceDisplayWhenEmpty?: undefined;
|
|
242
259
|
execute(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;
|
|
243
|
-
isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS
|
|
260
|
+
isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): ReturnableUsableActionUsability;
|
|
244
261
|
}
|
|
245
262
|
export type IUsableActionDefinition<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> = IUsableActionDefinitionSubmenu<REQUIREMENTS> | IUsableActionDefinitionExecutable<REQUIREMENTS>;
|
|
246
263
|
export type ActionId = string | ActionType | UsableActionType;
|
|
@@ -10,7 +10,7 @@
|
|
|
10
10
|
*/
|
|
11
11
|
import EventEmitter from "event/EventEmitter";
|
|
12
12
|
import type { ActionId, IUsableActionDefinition, IUsableActionDefinitionExecutable, IUsableActionExecutionContext, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, UsableActionUsability } from "game/entity/action/usable/IUsableAction";
|
|
13
|
-
import { IUsableActionNotUsable, UsableActionDisplayContext } from "game/entity/action/usable/IUsableAction";
|
|
13
|
+
import { IUsableActionNotUsable, UsableActionDisplayContext, UsableActionExecutionContext } from "game/entity/action/usable/IUsableAction";
|
|
14
14
|
import UsableActionRegistrar from "game/entity/action/usable/UsableActionRegistrar";
|
|
15
15
|
import type { ActionWhichTranslation } from "game/entity/action/usable/UsableActionTranslator";
|
|
16
16
|
import type Player from "game/entity/player/Player";
|
|
@@ -43,9 +43,9 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
|
|
|
43
43
|
id: ActionId;
|
|
44
44
|
constructor(requirements: REQUIREMENTS, definition: DEFINITION);
|
|
45
45
|
isExecutable(): this is UsableAction<REQUIREMENTS, IUsableActionDefinitionExecutable<REQUIREMENTS>>;
|
|
46
|
-
execute(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): boolean;
|
|
46
|
+
execute(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): boolean;
|
|
47
47
|
resolveUsing(player: Player, using: IUsableActionUsing<REQUIREMENTS>): false | IUsableActionUsing<REQUIREMENTS>;
|
|
48
|
-
isUsable(player: Player, provided: IUsableActionUsing<REQUIREMENTS
|
|
48
|
+
isUsable(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): UsableActionUsability<REQUIREMENTS>;
|
|
49
49
|
isApplicable(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean): provided is IUsableActionUsing<REQUIREMENTS>;
|
|
50
50
|
private isItemApplicable;
|
|
51
51
|
private isDoodadApplicable;
|
|
@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
|
|
|
17
17
|
OptionText = "world-context-menu-option-text"
|
|
18
18
|
}
|
|
19
19
|
export declare namespace WorldContextMenuClasses {
|
|
20
|
-
const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-
|
|
20
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+
const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-actions" | "world-context-menu-option-commandattack" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu";
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}
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export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
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export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
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@@ -175,7 +175,7 @@ export default abstract class NPC extends Human<NPCType> {
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protected changeZ(toZ: number, fromZ: number): boolean | void | undefined;
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protected updateTile(fromTile: Tile, toTile: Tile): boolean;
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protected postMove(): void;
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canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human):
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canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human): 0 | -1 | -2 | -5 | -4 | -6 | -3;
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getWeightOrStaminaMovementPenalty(): number;
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get asMerchant(): MerchantNPC | undefined;
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get asShipper(): ShipperNPC | undefined;
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