@wayward/types 2.13.0-beta.dev.20230511.1 → 2.13.1-beta

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Files changed (84) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/game/game/Game.d.ts +1 -1
  4. package/definitions/game/game/biome/coastal/mapGen/2.13.1.d.ts +12 -0
  5. package/definitions/game/game/doodad/Doodad.d.ts +1 -0
  6. package/definitions/game/game/entity/IHuman.d.ts +8 -6
  7. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +18 -13
  8. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  9. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  10. package/definitions/game/game/entity/action/actions/Drop.d.ts +20 -1
  11. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  12. package/definitions/game/game/entity/action/actions/Gather.d.ts +1 -1
  13. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  14. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  15. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -1
  16. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  21. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +27 -10
  22. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +3 -3
  23. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  24. package/definitions/game/game/entity/npc/NPC.d.ts +1 -1
  25. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +1 -0
  26. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -1
  27. package/definitions/game/game/entity/player/Player.d.ts +9 -2
  28. package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +1 -1
  29. package/definitions/game/game/island/IIsland.d.ts +6 -1
  30. package/definitions/game/game/island/Island.d.ts +1 -2
  31. package/definitions/game/game/item/IItemManager.d.ts +1 -0
  32. package/definitions/game/game/item/ItemManager.d.ts +3 -2
  33. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -0
  34. package/definitions/game/game/mapgen/version/2.13.1.d.ts +20 -0
  35. package/definitions/game/game/mapping/Background.d.ts +1 -1
  36. package/definitions/game/game/mapping/Obfuscation.d.ts +1 -1
  37. package/definitions/game/game/milestones/IMilestone.d.ts +2 -1
  38. package/definitions/game/game/milestones/MilestoneDefinition.d.ts +2 -0
  39. package/definitions/game/game/milestones/MilestoneManager.d.ts +1 -1
  40. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
  41. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  42. package/definitions/game/game/temperature/TemperatureManager.d.ts +1 -1
  43. package/definitions/game/language/dictionary/Message.d.ts +752 -744
  44. package/definitions/game/language/dictionary/UiTranslation.d.ts +794 -796
  45. package/definitions/game/multiplayer/IMultiplayer.d.ts +3 -1
  46. package/definitions/game/multiplayer/packets/server/UpdateUiDataPacket.d.ts +23 -0
  47. package/definitions/game/multiplayer/packets/server/UpdateUiInfoPacket.d.ts +30 -0
  48. package/definitions/game/renderer/IRenderer.d.ts +32 -39
  49. package/definitions/game/renderer/Renderer.d.ts +0 -1
  50. package/definitions/game/renderer/context/RendererContext.d.ts +1 -1
  51. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +1 -1
  52. package/definitions/game/renderer/world/World.d.ts +17 -11
  53. package/definitions/game/renderer/world/WorldLayer.d.ts +23 -8
  54. package/definitions/game/save/serializer/ISerializer.d.ts +3 -2
  55. package/definitions/game/ui/component/Article.d.ts +14 -0
  56. package/definitions/game/ui/component/Text.d.ts +3 -2
  57. package/definitions/game/ui/old/functional/IFunctionalTooltip.d.ts +37 -0
  58. package/definitions/game/ui/old/screens/InGameScreen.d.ts +2 -0
  59. package/definitions/game/ui/screen/screens/GameScreen.d.ts +5 -1
  60. package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +3 -10
  61. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +1 -1
  62. package/definitions/game/ui/screen/screens/game/component/PopupOverlay.d.ts +31 -0
  63. package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
  64. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +1 -0
  65. package/definitions/game/ui/screen/screens/game/static/actions/ActionsDrawer.d.ts +1 -0
  66. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +26 -1
  67. package/definitions/game/ui/screen/screens/game/static/stats/Reputation.d.ts +1 -1
  68. package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +2 -25
  69. package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +5 -2
  70. package/definitions/game/utilities/Functions.d.ts +5 -0
  71. package/definitions/hosts/shared/globals.d.ts +1 -1
  72. package/definitions/launcher/ui/Article.d.ts +19 -0
  73. package/definitions/launcher/ui/Button.d.ts +36 -0
  74. package/definitions/launcher/ui/Component.d.ts +95 -0
  75. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  76. package/definitions/launcher/ui/Section.d.ts +17 -0
  77. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  78. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  79. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  80. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  81. package/definitions/test/core/applicationInteractions.d.ts +3 -3
  82. package/package.json +24 -24
  83. package/tsconfig.json +7 -7
  84. package/tsconfig.mod.base.json +44 -44
package/LICENSE CHANGED
@@ -1,21 +1,21 @@
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- The MIT License (MIT)
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-
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- Copyright (c) 2019 Wayward
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all
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- copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2019 Wayward
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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  SOFTWARE.
package/README.md CHANGED
@@ -1,11 +1,11 @@
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- # Wayward Types
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-
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- TypeScript declarations used for modding Wayward.
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-
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- ## Usage
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-
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- Visit the [Wiki](https://github.com/WaywardGame/types/wiki/mod-create-&-update) of this repository for more information on `+mod create` to create mods and `+mod update` to update preexisting mods.
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-
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- ## Documentation
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-
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+ # Wayward Types
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+
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+ TypeScript declarations used for modding Wayward.
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+
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+ ## Usage
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+
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+ Visit the [Wiki](https://github.com/WaywardGame/types/wiki/mod-create-&-update) of this repository for more information on `+mod create` to create mods and `+mod update` to update preexisting mods.
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+
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+ ## Documentation
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+
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  Visit [waywardgame.github.io](https://waywardgame.github.io/) for documentation and an organized view of these types.
@@ -165,7 +165,7 @@ export declare class Game extends EventEmitter.Host<IGameEvents> {
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  updateGameOptions(gameOptions: IGameOptions): void;
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  initializeGameOptions(seed: string | number, mode?: GameMode, options?: IGameOptions, milestoneModifiers?: Set<Milestone>): void;
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  initializeModifiers(): void;
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- getMovementTime(delay: Delay | number): IMovementTime;
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+ getMovementTime(delay: Delay | number, timestamp?: number): IMovementTime;
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  getMovementProgress(timeStamp: number, movementTime: IMovementTime | undefined): number;
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  getSynchronizeState(identifier: string): ISynchronizeState;
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  synchronizeState(synchronizeState: ISynchronizeState): void;
@@ -0,0 +1,12 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IBiomeMapGen } from "game/mapgen/IMapGen";
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+ export declare const coastalMapGen2131: IBiomeMapGen;
@@ -121,6 +121,7 @@ export default class Doodad extends Entity<IDoodadDescription, DoodadType, Dooda
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  get asPlayer(): undefined;
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  get asTileEvent(): undefined;
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  get asItem(): undefined;
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+ get asContainer(): this & IContainer | undefined;
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  toString(): string;
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  getRegistrarId(): number;
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  /**
@@ -97,14 +97,16 @@ export interface IHumanEvents extends Events<EntityWithStats>, ISkillEvents {
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  */
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  canConsumeItem(itemType: ItemType, actionType: ActionType): boolean | undefined;
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  /**
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- * Called when an item is being dropped
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- * @param item The item to be dropped
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- * @param tile The tile the item will be dropped on
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- * @param dropAll True if all items of this type will be dropped
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- * @param dropAllQuality If not undefined, all items of this quality will be dropped
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- * @returns True if the item can be dropped, false if the item can not be dropped, or undefined to use the default logic
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+ * @deprecated Use filterDroppable
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  */
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  canDropItem(item: Item, tile: Tile, dropAll: boolean, dropAllQuality: Quality | undefined): boolean | undefined;
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+ /**
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+ * Called in `Drop.canUse()`
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+ * @param items The items that will be dropped
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+ * @param tile The tile the items will be dropped on
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+ * @returns an `Item[]` if filtering, `undefined` to allow all of these items to be dropped
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+ */
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+ filterDroppable(items: Item[], tile: Tile): Item[] | undefined;
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  /**
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  * Called before an npc attacks
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  * @param weapon The weapon used to attack
@@ -23,7 +23,7 @@ export declare const actionDescriptionsSlow: {
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  5: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Butcher").IButcherCanUse, [import("../../item/Item").default]>;
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  120: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/CageCreature").ICageCreature, [import("../../item/Item").default]>;
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  16: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Cast").ICastCanUse, [import("../../item/Item").default]>;
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- 99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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+ 99: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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  71: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.NPCNearby, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleContainer").IToggleContainerCanUse, [(import("../npc/NPC").default | import("../../item/IItem").IContainer | undefined)?, (boolean | undefined)?]>;
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  50: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
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  26: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default]>;
@@ -35,25 +35,30 @@ export declare const actionDescriptionsSlow: {
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  13: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Dig").IDigGenericCanUse | import("game/entity/action/actions/Dig").IDigTileCanUse, [(import("../../item/Item").default | undefined)?]>;
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  0: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.OptionalItemArrayNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Disassemble").IDisassembleCanUse, [import("../../item/Item").default, ((import("../../item/Item").default | undefined)[] | undefined)?]>;
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  40: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Dismantle").IDismantleCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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- 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
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+ 113: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
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  39: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
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  usable: true;
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  }, [import("../../item/Item").default]>;
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  62: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/DrinkInFront").IDrinkInFrontCanUse, []>;
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  8: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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- 56: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default, (boolean | undefined)?, (boolean | undefined)?, (string | undefined)?]>;
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+ 56: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.ItemArrayNearby, import("game/entity/action/IAction").ActionArgument.ItemType], [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Quality], [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.String], [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32], [import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Container]], import("../Human").default<number>, void, {
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+ usable: true;
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+ items: import("../../item/Item").default[];
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+ into: import("../../item/IItem").IContainer | undefined;
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+ tile: import("../../tile/Tile").default;
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+ }, [(import("../../item/Item").default | import("../../item/IItem").ItemType | import("../../item/Item").default[] | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?, (number | undefined)?, (import("../../item/IItem").IContainer | undefined)?]>;
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  7: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
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  83: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enchant").IEnchantCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  93: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Enhance").IEnhanceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  63: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.EquipType], import("../Human").default<number>, boolean, import("game/entity/action/actions/Equip").IEquipCanUse, [import("../../item/Item").default, import("../IHuman").EquipType]>;
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- 38: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
54
+ 38: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad]], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
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  110: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Exude").IExudeCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
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  36: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCloseUpCanUse | import("game/entity/action/actions/Attack").IAttackThrowItemCanUse | import("game/entity/action/actions/Attack").IAttackRangedWeaponCanUse, [import("../../item/Item").default]>;
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- 22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
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+ 22: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
53
58
  15: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("game/entity/action/actions/GatherLiquid").IGatherLiquidCanUse, [import("../../item/Item").default]>;
54
59
  86: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearbyIncludingTradeContainer, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Container, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Quality, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.String, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/MoveItem").MoveItemCanUse, [(import("../../item/Item").default | undefined)?, (import("../../item/IItem").IContainer | undefined)?, (import("../../item/IItem").ItemType | undefined)?, (import("../../IObject").Quality | undefined)?, (string | undefined)?]>;
55
60
  52: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Grasp").IGraspCanUse, [import("../../item/Item").default]>;
56
- 69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
61
+ 69: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Harvest").IHarvestCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
57
62
  12: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, import("./actions/ConsumeItem").IConsumeItemCanUse, [import("../../item/Item").default]>;
58
63
  46: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/HealOther").IHealOtherCanUse, [import("../../item/Item").default]>;
59
64
  76: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
@@ -67,7 +72,7 @@ export declare const actionDescriptionsSlow: {
67
72
  }, [import("../../item/Item").default]>;
68
73
  17: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Lockpick").ILockpickCanUse, [import("../../item/Item").default]>;
69
74
  85: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.AttackType, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Attack").IAttackCanUse, [(import("../../item/Item").default | undefined)?, (import("../IEntity").AttackType | undefined)?, (import("../../item/Item").default | undefined)?]>;
70
- 100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../../doodad/Doodad").default | import("../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
75
+ 100: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Tile, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number> | import("../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../item/Item").default | undefined)?, (import("../../tile/Tile").default | undefined)?]>;
71
76
  58: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Direction], import("../Human").default<number>, void, {
72
77
  usable: true;
73
78
  }, [import("../../../utilities/math/Direction").Direction.None | import("../../../utilities/math/Direction").Direction.East | import("../../../utilities/math/Direction").Direction.North | import("../../../utilities/math/Direction").Direction.West | import("../../../utilities/math/Direction").Direction.South]>;
@@ -108,13 +113,13 @@ export declare const actionDescriptionsSlow: {
108
113
  21: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Reinforce").IReinforceCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
109
114
  45: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/Release").IReleaseCanUse, []>;
110
115
  115: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPC], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../npc/NPC").default]>;
111
- 68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../../item/Item").default | import("../npc/NPC").default, string]>;
116
+ 68: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Creature, import("game/entity/action/IAction").ActionArgument.NPC], import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../item/Item").default | import("../creature/Creature").default | import("../../doodad/Doodad").default | import("../npc/NPC").default, string]>;
112
117
  98: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.String], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../island/Island").default, string]>;
113
- 18: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
118
+ 18: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby, [import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Repair").IRepairCanUse, [import("../../item/Item").default, (import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
114
119
  87: import("./Action").Action<[], import("../player/Player").default, void, import("game/entity/action/actions/Respawn").IRespawnCanUse, []>;
115
- 9: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
120
+ 9: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
116
121
  10: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, []>;
117
- 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
122
+ 14: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
118
123
  47: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemNearby], import("../Human").default<number>, void, {
119
124
  usable: true;
120
125
  }, [import("../../item/Item").default]>;
@@ -128,7 +133,7 @@ export declare const actionDescriptionsSlow: {
128
133
  123: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Undefined, import("game/entity/action/IAction").ActionArgument.Integer32]], import("../player/Player").default, void, import("game/entity/action/IAction").IActionUsable, [(number | undefined)?]>;
129
134
  119: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby, [import("game/entity/action/IAction").ActionArgument.Island, import("game/entity/action/IAction").ActionArgument.Vector2, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Integer32, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ShipToIsland").IShipToIslandCanUse, [import("../npc/NPC").default, (import("../../island/Island").default | import("../../../utilities/math/IVector").IVector2 | undefined)?, (number | undefined)?]>;
130
135
  94: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Shoot").IShootCanUse, [import("../../item/Item").default]>;
131
- 11: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
136
+ 11: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.RestType, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?, (import("../IHuman").RestType | undefined)?]>;
132
137
  72: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/SmotherFire").ISmotherFireCanUse, [import("../../item/Item").default]>;
133
138
  42: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, {
134
139
  usable: true;
@@ -150,7 +155,7 @@ export declare const actionDescriptionsSlow: {
150
155
  103: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined], [import("game/entity/action/IAction").ActionArgument.Boolean, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, true | undefined, import("game/entity/action/actions/ToggleDoor").IToggleDoorCanUse, [(import("../../doodad/Doodad").default | undefined)?, (boolean | undefined)?]>;
151
156
  101: import("./Action").Action<[], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleHitch").IToggleHitchCanUse, []>;
152
157
  112: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleTilled").ITillCanUse, [(import("../../item/Item").default | undefined)?]>;
153
- 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../doodad/Doodad").default | import("../../item/Item").default | undefined)?]>;
158
+ 102: import("./Action").Action<[[import("game/entity/action/IAction").ActionArgument.ItemNearby, import("game/entity/action/IAction").ActionArgument.Doodad, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../item/Item").default | import("../../doodad/Doodad").default | undefined)?]>;
154
159
  73: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.NPCNearby], import("../Human").default<number>, void, import("game/entity/action/actions/NPCInteract").INPCInteractUsable, [import("../npc/NPC").default]>;
155
160
  35: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory, [import("game/entity/action/IAction").ActionArgument.ItemInventory, import("game/entity/action/IAction").ActionArgument.Undefined]], import("../Human").default<number>, void, import("game/entity/action/actions/Transmogrify").ITransmogrifyCanUse, [import("../../item/Item").default, (import("../../item/Item").default | undefined)?]>;
156
161
  124: import("./Action").Action<[import("game/entity/action/IAction").ActionArgument.ItemInventory], import("../Human").default<number>, void, import("game/entity/action/actions/Uncage").IUncageCanUse, [import("../../item/Item").default]>;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../../doodad/Doodad").default | import("../../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number> | import("../../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?]>;
12
12
  export default _default;
@@ -8,8 +8,27 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { Quality } from "game/IObject";
12
+ import type Human from "game/entity/Human";
11
13
  import { Action } from "game/entity/action/Action";
12
14
  import { ActionArgument } from "game/entity/action/IAction";
15
+ import type { IContainer } from "game/item/IItem";
13
16
  import type Item from "game/item/Item";
14
- declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.Boolean, ActionArgument.Undefined], [ActionArgument.String, ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [Item, (boolean | undefined)?, (boolean | undefined)?, (string | undefined)?]>;
17
+ import type Tile from "game/tile/Tile";
18
+ export declare enum DropAllowProtected {
19
+ Disallow = 0,
20
+ AllowSafe = 1,
21
+ AllowDangerous = 2
22
+ }
23
+ export interface IDropCanUse {
24
+ items: Item[];
25
+ tile: Tile;
26
+ into?: IContainer;
27
+ }
28
+ declare const _default: Action<[[ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.ItemArrayNearby, ActionArgument.ItemType], [ActionArgument.Undefined, ActionArgument.Quality], [ActionArgument.Undefined, ActionArgument.String], [ActionArgument.Undefined, ActionArgument.Integer32], [ActionArgument.Undefined, ActionArgument.Container]], Human<number>, void, {
29
+ usable: true;
30
+ items: Item[];
31
+ into: IContainer | undefined;
32
+ tile: Tile;
33
+ }, [(Item | import("game/item/IItem").ItemType | Item[] | undefined)?, (Quality | undefined)?, (string | undefined)?, (number | undefined)?, (IContainer | undefined)?]>;
15
34
  export default _default;
@@ -10,5 +10,5 @@
10
10
  */
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
- declare const _default: Action<[[ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
13
+ declare const _default: Action<[[ActionArgument.Undefined, ActionArgument.ItemNearby, ActionArgument.Doodad]], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?]>;
14
14
  export default _default;
@@ -63,5 +63,5 @@ export interface IGatherTerrainCanUse extends IGatherBaseCanUse {
63
63
  terrainDescription: ITerrainDescription;
64
64
  }
65
65
  export type IGatherCanUse = IGatherTileEventCanUse | IGatherDoodadCanUse | IGatherDoodadHarvestCanUse | IGatherTerrainCanUse;
66
- declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], Doodad | import("../../Human").default<number>, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
66
+ declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], import("../../Human").default<number> | Doodad, void, IGatherCanUse, [(Item | undefined)?, (Tile | undefined)?]>;
67
67
  export default _default;
@@ -20,5 +20,5 @@ export interface IHarvestCanUse extends IActionUsable {
20
20
  doodad: Doodad;
21
21
  resources: ILootItem[];
22
22
  }
23
- declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], Doodad | import("../../Human").default<number>, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
23
+ declare const _default: Action<[[ActionArgument.ItemInventory, ActionArgument.Undefined], [ActionArgument.Tile, ActionArgument.Undefined]], import("../../Human").default<number> | Doodad, void, IHarvestCanUse, [(Item | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
24
24
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../../doodad/Doodad").default | import("../../Human").default<number>, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemInventory, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.Tile, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number> | import("../../../doodad/Doodad").default, void, import("game/entity/action/actions/Gather").IGatherCanUse, [(import("../../../item/Item").default | undefined)?, (import("../../../tile/Tile").default | undefined)?]>;
12
12
  export default _default;
@@ -11,5 +11,5 @@
11
11
  import { Action } from "game/entity/action/Action";
12
12
  import { ActionArgument } from "game/entity/action/IAction";
13
13
  import Creature from "game/entity/creature/Creature";
14
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Creature, ActionArgument.NPC], ActionArgument.String], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [Creature | import("../../../doodad/Doodad").default | import("../../../item/Item").default | import("../../npc/NPC").default, string]>;
14
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Creature, ActionArgument.NPC], ActionArgument.String], import("../../Human").default<number>, void, import("game/entity/action/IAction").IActionUsable, [import("../../../item/Item").default | Creature | import("../../../doodad/Doodad").default | import("../../npc/NPC").default, string]>;
15
15
  export default _default;
@@ -21,5 +21,5 @@ export interface IRepairCanUse extends IActionUsable {
21
21
  itemDescription?: IItemDescription;
22
22
  repaireeIsItem: boolean;
23
23
  }
24
- declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRepairCanUse, [Item, (Doodad | Item | undefined)?]>;
24
+ declare const _default: Action<[ActionArgument.ItemNearby, [ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRepairCanUse, [Item, (Item | Doodad | undefined)?]>;
25
25
  export default _default;
@@ -21,5 +21,5 @@ export interface IRestCanUse extends IActionUsable {
21
21
  tileDescription?: ITerrainDescription;
22
22
  tileType: TerrainType;
23
23
  }
24
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined], [ActionArgument.RestType, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (RestType | undefined)?]>;
24
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined], [ActionArgument.RestType, ActionArgument.Undefined]], import("../../Human").default<number>, void, IRestCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?, (RestType | undefined)?]>;
25
25
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/ToggleVehicle").ToggleVehicleCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?]>;
12
12
  export default _default;
@@ -8,5 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../../doodad/Doodad").default | import("../../../item/Item").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
11
+ declare const _default: import("../Action").Action<[[import("../IAction").ActionArgument.ItemNearby, import("../IAction").ActionArgument.Doodad, import("../IAction").ActionArgument.Undefined], [import("../IAction").ActionArgument.RestType, import("../IAction").ActionArgument.Undefined]], import("../../Human").default<number>, void, import("game/entity/action/actions/Rest").IRestCanUse, [(import("../../../item/Item").default | import("../../../doodad/Doodad").default | undefined)?, (import("../../IHuman").RestType | undefined)?]>;
12
12
  export default _default;
@@ -29,5 +29,5 @@ export interface ToggleVehicleItemCanUse extends IActionUsable {
29
29
  facingTile?: Tile;
30
30
  }
31
31
  export type ToggleVehicleCanUse = ToggleVehicleDoodadCanUse | ToggleVehicleItemCanUse;
32
- declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, ToggleVehicleCanUse, [(Doodad | Item | undefined)?]>;
32
+ declare const _default: Action<[[ActionArgument.ItemNearby, ActionArgument.Doodad, ActionArgument.Undefined]], import("../../Human").default<number>, void, ToggleVehicleCanUse, [(Item | Doodad | undefined)?]>;
33
33
  export default _default;
@@ -40,6 +40,7 @@ export interface IUsableActionRequirement<TYPE> {
40
40
  export interface IUsableActionItemRequirement extends Omit<IUsableActionRequirement<Item>, "find"> {
41
41
  allowOnlyItemType?(player: Player, type: ItemType): boolean;
42
42
  finder?(player: Player): ItemFinder | undefined;
43
+ requiresQuality?: true;
43
44
  }
44
45
  export declare namespace IUsableActionRequirement {
45
46
  interface Maybe<TYPE> {
@@ -66,7 +67,7 @@ export interface IUsableActionPossibleUsing {
66
67
  export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequirements> {
67
68
  item: ((REQUIREMENTS["item"] extends true ? Item : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
68
69
  allowNone: true;
69
- } ? undefined : never) | (REQUIREMENTS["item"] extends {
70
+ } ? Item | undefined : never) | (REQUIREMENTS["item"] extends {
70
71
  validate(player: Player, value: Item): boolean;
71
72
  } ? Item : never) | (REQUIREMENTS["item"] extends {
72
73
  finder: ItemFinder;
@@ -74,14 +75,23 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
74
75
  allowOnlyItemType(player: Player, type: ItemType): boolean;
75
76
  } ? undefined : never));
76
77
  itemType: ((REQUIREMENTS["item"] extends true ? ItemType : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
77
- allowNone: true;
78
- } ? undefined : never) | (REQUIREMENTS["item"] extends {
78
+ allowOnlyItemType(player: Player, type: ItemType): boolean;
79
+ } ? ItemType : never) | (REQUIREMENTS["item"] extends {
79
80
  validate(player: Player, value: Item): boolean;
80
81
  } ? ItemType | undefined : never) | (REQUIREMENTS["item"] extends {
81
82
  finder: ItemFinder;
82
83
  } ? ItemType : never) | (REQUIREMENTS["item"] extends {
84
+ allowNone: true;
85
+ } ? undefined : never));
86
+ itemQuality: ((REQUIREMENTS["item"] extends true ? Quality : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
87
+ allowNone: true;
88
+ } ? undefined : never) | (REQUIREMENTS["item"] extends {
89
+ validate(player: Player, value: Item): boolean;
90
+ } ? Quality | undefined : never) | (REQUIREMENTS["item"] extends {
91
+ finder: ItemFinder;
92
+ } ? Quality : never) | (REQUIREMENTS["item"] extends {
83
93
  allowOnlyItemType(player: Player, type: ItemType): boolean;
84
- } ? ItemType : never));
94
+ } ? Quality : never));
85
95
  doodad: ((REQUIREMENTS["doodad"] extends true ? Doodad : never) | (undefined extends REQUIREMENTS["doodad"] ? undefined : never) | (REQUIREMENTS["doodad"] extends {
86
96
  allowNone: true;
87
97
  } ? undefined : never) | (REQUIREMENTS["doodad"] extends {
@@ -123,8 +133,9 @@ export declare namespace IUsableActionNotUsable {
123
133
  }
124
134
  export type UsableActionUsability<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> = IUsableActionUsable<REQUIREMENTS> | IUsableActionNotUsable;
125
135
  export declare enum UsableActionExecutionContext {
126
- ContextMenu = 0,
127
- ActionBar = 1
136
+ Generic = 0,
137
+ ContextMenu = 1,
138
+ ActionBar = 2
128
139
  }
129
140
  export interface IUsableActionExecutionContext {
130
141
  context: UsableActionExecutionContext;
@@ -193,7 +204,7 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
193
204
  * @param player The player executing this action. This isn't always the local player!
194
205
  * @param using What the player is using — items, doodads, etc.
195
206
  */
196
- isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>): ReturnableUsableActionUsability;
207
+ isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): ReturnableUsableActionUsability;
197
208
  /**
198
209
  * Marks this "action" as a submenu container instead of an executable. Is a generator for the submenu.
199
210
  * @param registrar The registrar that submenu actions should be appended to.
@@ -215,22 +226,28 @@ export interface IUsableActionDefinitionBase<REQUIREMENTS extends IUsableActionR
215
226
  * @param using What the player is using — items, doodads, etc.
216
227
  * @param context Context to do with this action execution — where it's executed from, etc.
217
228
  */
218
- execute?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;
229
+ execute?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): any;
219
230
  /**
220
231
  * Marks this usable action as only executable client-side. This disables support for "use when moving" in action slots.
221
232
  */
222
233
  clientSide?: true;
223
234
  /**
224
235
  * Marks this usable action as, when slotted in the action bar on an item, the item should be ignored and instead the type should be used.
236
+ * Compatible with onlySlotItemQuality
225
237
  */
226
238
  onlySlotItemType?: true;
239
+ /**
240
+ * Marks this usable action as, when slotted in the action bar on an item, the item should be ignored and instead the quality should be used.
241
+ * Compatible with onlySlotItemType
242
+ */
243
+ onlySlotItemQuality?: true;
227
244
  tooltip?(tooltip: Tooltip): any;
228
245
  forceDisplayWhenEmpty?: true;
229
246
  }
230
247
  export interface IUsableActionDefinitionSubmenu<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> extends IUsableActionDefinitionBase<REQUIREMENTS> {
231
248
  submenu(registrar: UsableActionRegistrar, using: IUsableActionUsing<REQUIREMENTS>): UsableActionRegistrar | void;
232
249
  execute?: undefined;
233
- isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>): ReturnableUsableActionUsability;
250
+ isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): ReturnableUsableActionUsability;
234
251
  slottable?: undefined;
235
252
  forceDisplayWhenEmpty?: true;
236
253
  }
@@ -240,7 +257,7 @@ export interface IUsableActionDefinitionExecutable<REQUIREMENTS extends IUsableA
240
257
  submenu?: undefined;
241
258
  forceDisplayWhenEmpty?: undefined;
242
259
  execute(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): any;
243
- isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>): ReturnableUsableActionUsability;
260
+ isUsable?(player: Player, using: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): ReturnableUsableActionUsability;
244
261
  }
245
262
  export type IUsableActionDefinition<REQUIREMENTS extends IUsableActionRequirements = IUsableActionRequirements> = IUsableActionDefinitionSubmenu<REQUIREMENTS> | IUsableActionDefinitionExecutable<REQUIREMENTS>;
246
263
  export type ActionId = string | ActionType | UsableActionType;
@@ -10,7 +10,7 @@
10
10
  */
11
11
  import EventEmitter from "event/EventEmitter";
12
12
  import type { ActionId, IUsableActionDefinition, IUsableActionDefinitionExecutable, IUsableActionExecutionContext, IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, UsableActionUsability } from "game/entity/action/usable/IUsableAction";
13
- import { IUsableActionNotUsable, UsableActionDisplayContext } from "game/entity/action/usable/IUsableAction";
13
+ import { IUsableActionNotUsable, UsableActionDisplayContext, UsableActionExecutionContext } from "game/entity/action/usable/IUsableAction";
14
14
  import UsableActionRegistrar from "game/entity/action/usable/UsableActionRegistrar";
15
15
  import type { ActionWhichTranslation } from "game/entity/action/usable/UsableActionTranslator";
16
16
  import type Player from "game/entity/player/Player";
@@ -43,9 +43,9 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
43
43
  id: ActionId;
44
44
  constructor(requirements: REQUIREMENTS, definition: DEFINITION);
45
45
  isExecutable(): this is UsableAction<REQUIREMENTS, IUsableActionDefinitionExecutable<REQUIREMENTS>>;
46
- execute(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: IUsableActionExecutionContext): boolean;
46
+ execute(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): boolean;
47
47
  resolveUsing(player: Player, using: IUsableActionUsing<REQUIREMENTS>): false | IUsableActionUsing<REQUIREMENTS>;
48
- isUsable(player: Player, provided: IUsableActionUsing<REQUIREMENTS>): UsableActionUsability<REQUIREMENTS>;
48
+ isUsable(player: Player, provided: IUsableActionUsing<REQUIREMENTS>, context: UsableActionExecutionContext | IUsableActionExecutionContext): UsableActionUsability<REQUIREMENTS>;
49
49
  isApplicable(player: Player, provided?: IUsableActionPossibleUsing, fullUsabilityCheck?: boolean): provided is IUsableActionUsing<REQUIREMENTS>;
50
50
  private isItemApplicable;
51
51
  private isDoodadApplicable;
@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
17
17
  OptionText = "world-context-menu-option-text"
18
18
  }
19
19
  export declare namespace WorldContextMenuClasses {
20
- const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-move" | "world-context-menu-option-use" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandattack";
20
+ const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-actions" | "world-context-menu-option-commandattack" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu";
21
21
  }
22
22
  export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
23
23
  export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
@@ -175,7 +175,7 @@ export default abstract class NPC extends Human<NPCType> {
175
175
  protected changeZ(toZ: number, fromZ: number): boolean | void | undefined;
176
176
  protected updateTile(fromTile: Tile, toTile: Tile): boolean;
177
177
  protected postMove(): void;
178
- canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human): -1 | 0 | -2 | -3 | -4 | -5 | -6;
178
+ canMoveToTile(moveType: MoveType, tile: Tile, ignoreHuman?: Human): 0 | -1 | -2 | -5 | -4 | -6 | -3;
179
179
  getWeightOrStaminaMovementPenalty(): number;
180
180
  get asMerchant(): MerchantNPC | undefined;
181
181
  get asShipper(): ShipperNPC | undefined;