@wayward/types 2.13.0-beta.dev.20230408.1 → 2.13.0-beta.dev.20230409.2

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Files changed (35) hide show
  1. package/definitions/game/audio/Audio.d.ts +22 -12
  2. package/definitions/game/audio/IAudio.d.ts +0 -15
  3. package/definitions/game/event/EventBuses.d.ts +2 -2
  4. package/definitions/game/event/EventEmitter.d.ts +2 -1
  5. package/definitions/game/game/entity/Entity.d.ts +1 -1
  6. package/definitions/game/game/entity/EntityMovable.d.ts +1 -1
  7. package/definitions/game/game/entity/Human.d.ts +1 -1
  8. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  9. package/definitions/game/game/entity/player/IMessageManager.d.ts +1 -1
  10. package/definitions/game/game/entity/player/MessageManager.d.ts +3 -3
  11. package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
  12. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -1
  13. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
  14. package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
  15. package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
  16. package/definitions/game/game/item/IItem.d.ts +4 -0
  17. package/definitions/game/game/item/IItemManager.d.ts +0 -2
  18. package/definitions/game/game/item/ItemManager.d.ts +1 -1
  19. package/definitions/game/game/item/WorldContainer.d.ts +16 -0
  20. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  21. package/definitions/game/game/tile/Tile.d.ts +1 -1
  22. package/definitions/game/language/dictionary/UiTranslation.d.ts +878 -876
  23. package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
  24. package/definitions/game/ui/old/OldUi.d.ts +3 -2
  25. package/definitions/game/ui/old/screens/InGameScreen.d.ts +11 -2
  26. package/definitions/game/ui/screen/screens/game/IMessages.d.ts +1 -1
  27. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +0 -1
  28. package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
  29. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -1
  30. package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +1 -0
  31. package/definitions/game/ui/screen/screens/game/dialog/MessagesEditFiltersDialog.d.ts +7 -0
  32. package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +3 -2
  33. package/definitions/game/utilities/math/Rectangle.d.ts +3 -1
  34. package/definitions/hosts/electron/main/launchOptions.d.ts +2 -0
  35. package/package.json +1 -1
@@ -189,7 +189,7 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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  getAmbientColorNight(): [number, number, number];
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  getAmbientColorDawn(): [number, number, number];
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  getAmbientIntensity(): number;
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- getFogColor(): [number, number, number];
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+ getFogColor(): [x: number, y: number, z: number];
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  addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
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  removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
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  shouldRender(): RenderFlag;
@@ -51,8 +51,9 @@ export default class OldUi {
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  closeContainer(container: IContainer): void;
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  refreshContainerName(container: IContainer): void;
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  isContainerOpen(value: unknown): boolean;
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- addItemToContainer(item: Item, container: IContainer, internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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- afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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+ startAddingMultipleItemsToContainer(container: IContainer): void;
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+ addItemToContainer(item: Item, container: IContainer, internal?: boolean, updateTables?: boolean): void;
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+ completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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  removeItemFromContainer(item: Item, container: IContainer): void;
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  getDialogInfo(dialogId: OldUiDialogId): IDialogInfo;
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  setVersionExtra(msg: string): void;
@@ -89,6 +89,7 @@ export default class InGameScreen extends BaseScreen {
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  private updateCraftsDiscovery;
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  private updateCraftsSort;
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  private updateCraftsDirection;
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+ private addingMultipleItemsToContainer;
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  constructor();
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  selector(): string;
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  bindElements(): void;
@@ -143,10 +144,18 @@ export default class InGameScreen extends BaseScreen {
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  private readonly SYMBOL_LAST_NEARLY_DECAYED;
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  private readonly SYMBOL_LAST_DECAY;
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  syncDecayBar(item: Item, force?: boolean, element?: HTMLElement | null): void;
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- addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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+ addItemToContainer(item: Item, container: IContainer, _internal?: boolean, updateTables?: boolean, containerElement?: JQuery): void;
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  insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
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  onAddItemsToContainer(containerElement: JQuery, containerDialogElement: JQuery | undefined, isInventoryContainer: boolean, updateTables?: boolean): void;
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- afterAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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+ /**
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+ * Call this before starting to add items to a container
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+ */
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+ startAddingMultipleItemsToContainer(container: IContainer): void;
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+ /**
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+ * Call this after adding multiple items to a container.
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+ * You must also call startAddingMultipleItemsToContainer before adding any items
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+ */
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+ completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[], saveItemOrder?: boolean, updateTables?: boolean): void;
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  removeItemFromContainer(item: Item, container: IContainer): void;
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  refreshContainerName(container: IContainer, nestedUpdate?: boolean): void;
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  getInventoryItemsInOrder(): any[];
@@ -10,7 +10,7 @@
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  */
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  import type { Source } from "game/entity/player/IMessageManager";
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  import { ThreeStateButtonState } from "ui/component/IThreeStateButton";
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- export declare const DEFAULT_MAX_MESSAGES = 30;
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+ export declare const DEFAULT_MAX_MESSAGES = 15;
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  export declare const MESSAGES_MAX_PINNED = 3;
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  export type IFilters = Record<string, IFilter>;
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  export type IFilter = {
@@ -154,7 +154,6 @@ declare abstract class Dialog extends Component implements IDialog {
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  */
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  close(): Promise<boolean>;
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  protected onRemove1(): void;
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- protected onAppend1(): void;
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  addPanel(id: string | number): Component<HTMLElement>;
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  showPanel(id: string | number): Component<HTMLElement> | undefined;
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  getPanel(id: string | number): Component<HTMLElement> | undefined;
@@ -16,7 +16,7 @@ export default class BookDialog extends Dialog {
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  private book?;
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  private readonly text;
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  constructor();
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- getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/impl/TranslationImpl").default | import("../../../../../language/dictionary/UiTranslation").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | undefined;
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+ getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/impl/TranslationImpl").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | import("../../../../../language/dictionary/UiTranslation").default | undefined;
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  openBook(item: Item): void;
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  private getText;
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  protected onInventoryItemRemove(_: any, item: Item): void;
@@ -13,7 +13,7 @@ import type Item from "game/item/Item";
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  import Component from "ui/component/Component";
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  import type { IBindHandlerApi } from "ui/input/Bind";
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  import Dialog from "ui/screen/screens/game/component/Dialog";
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- import type { IItemDropApi, ItemSlot } from "ui/screen/screens/game/component/Item";
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+ import type { IItemDropApi, IItemPickUpApi, ItemSlot } from "ui/screen/screens/game/component/Item";
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  import ItemComponent, { ItemRefreshType } from "ui/screen/screens/game/component/Item";
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  import EquipmentSlotTooltipHandler from "ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip";
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  export declare enum EquipmentClasses {
@@ -43,6 +43,7 @@ export declare class EquipmentSlot extends ItemComponent {
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  clear(): void;
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  refresh(refreshType: ItemRefreshType): void;
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  protected onEquipEvent(): void;
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+ protected onPickUp(api: IItemPickUpApi): void;
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  protected onDrop(api: IItemDropApi, intoSlot?: ItemSlot): void;
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  private isEquippable;
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  }
@@ -15,6 +15,7 @@ export default class IslandsSailDialog extends IslandsDialog {
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  closeOnTravel: boolean;
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  readonly sailButton: Button;
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  constructor();
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+ protected onAppend(): void;
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  protected initializeSettingsPanel(panel: Component): void;
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  protected onChangedSelectedIsland(animate?: boolean): void;
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  protected onMouseMoveWhileOver(): void;
@@ -24,11 +24,18 @@ export default class MessagesEditFiltersDialog extends Dialog {
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  private readonly filterContainer;
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  constructor();
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  initializeFilters(filters: IFilters): this;
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+ private restoreToFilter?;
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+ private stylesheet?;
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  private editFilter;
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+ private updateStylesheet;
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+ private lastDisplayedMessage?;
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+ private displaySourcesTooltip;
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  private getSourceState;
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  private deleteFilter;
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  private saveFilter;
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+ private createNewFiltersStateObject;
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  private onEditName;
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  private resetFilters;
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+ protected onHide(): void;
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  }
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  export {};
@@ -42,7 +42,7 @@ export default class Messages extends QuadrantComponent {
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  readonly filter: Button | undefined;
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  pinNotesAutomatically: boolean;
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  filters: IFilters;
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- private selectedFilter;
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+ private selectedFilter?;
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  private showSendButton;
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  private showOptionsButton;
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  private unfocusOnSend;
@@ -122,7 +122,8 @@ export default class Messages extends QuadrantComponent {
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  /**
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  * Changes the message filter
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  */
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- private changeFilter;
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+ setFilter(filterName?: string): void;
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+ getFilter(): string | undefined;
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  private refreshLog;
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  private onShowDialog;
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  private onShowNote;
@@ -9,6 +9,7 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import type { IBox } from "ui/component/IComponent";
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+ import type { IVector2 } from "utilities/math/IVector";
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  import Vector2 from "utilities/math/Vector2";
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  export default class Rectangle implements IBox {
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  readonly position: Vector2;
@@ -27,5 +28,6 @@ export default class Rectangle implements IBox {
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  get bottom(): number;
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  constructor(position: Vector2, size: Vector2);
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  getCenter(): Vector2;
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- intersects(rect2: Rectangle): boolean;
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+ intersects(v2: IVector2): boolean;
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+ intersects(rect2: IBox): boolean;
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  }
@@ -42,5 +42,7 @@ export interface ILaunchOptions {
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  width: "max" | number;
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  x: number | null;
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  y: number | null;
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+ lastGameVersion: string;
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+ lastElectronVersion: string;
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  }
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  export declare const launchOptionsDefault: ILaunchOptions;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230408.1",
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+ "version": "2.13.0-beta.dev.20230409.2",
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  "license": "MIT",
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  "repository": {
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  "type": "git",