@wayward/types 2.13.0-beta.dev.20230408.1 → 2.13.0-beta.dev.20230409.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +0 -15
- package/definitions/game/event/EventBuses.d.ts +2 -2
- package/definitions/game/event/EventEmitter.d.ts +2 -1
- package/definitions/game/game/entity/Entity.d.ts +1 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/player/IMessageManager.d.ts +1 -1
- package/definitions/game/game/entity/player/MessageManager.d.ts +3 -3
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/item/IItemManager.d.ts +0 -2
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/item/WorldContainer.d.ts +16 -0
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/tile/Tile.d.ts +1 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +878 -876
- package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
- package/definitions/game/ui/old/OldUi.d.ts +3 -2
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +11 -2
- package/definitions/game/ui/screen/screens/game/IMessages.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +0 -1
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/dialog/MessagesEditFiltersDialog.d.ts +7 -0
- package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +3 -2
- package/definitions/game/utilities/math/Rectangle.d.ts +3 -1
- package/definitions/hosts/electron/main/launchOptions.d.ts +2 -0
- package/package.json +1 -1
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@@ -189,7 +189,7 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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getAmbientColorNight(): [number, number, number];
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getAmbientColorDawn(): [number, number, number];
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getAmbientIntensity(): number;
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-
getFogColor(): [number, number, number];
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getFogColor(): [x: number, y: number, z: number];
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addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
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removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
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shouldRender(): RenderFlag;
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@@ -51,8 +51,9 @@ export default class OldUi {
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closeContainer(container: IContainer): void;
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refreshContainerName(container: IContainer): void;
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isContainerOpen(value: unknown): boolean;
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-
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startAddingMultipleItemsToContainer(container: IContainer): void;
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addItemToContainer(item: Item, container: IContainer, internal?: boolean, updateTables?: boolean): void;
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completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[]): void;
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removeItemFromContainer(item: Item, container: IContainer): void;
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getDialogInfo(dialogId: OldUiDialogId): IDialogInfo;
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setVersionExtra(msg: string): void;
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@@ -89,6 +89,7 @@ export default class InGameScreen extends BaseScreen {
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private updateCraftsDiscovery;
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private updateCraftsSort;
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private updateCraftsDirection;
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private addingMultipleItemsToContainer;
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constructor();
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selector(): string;
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bindElements(): void;
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@@ -143,10 +144,18 @@ export default class InGameScreen extends BaseScreen {
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private readonly SYMBOL_LAST_NEARLY_DECAYED;
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private readonly SYMBOL_LAST_DECAY;
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syncDecayBar(item: Item, force?: boolean, element?: HTMLElement | null): void;
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addItemToContainer(item: Item, container: IContainer, _internal?: boolean,
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addItemToContainer(item: Item, container: IContainer, _internal?: boolean, updateTables?: boolean, containerElement?: JQuery): void;
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insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
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onAddItemsToContainer(containerElement: JQuery, containerDialogElement: JQuery | undefined, isInventoryContainer: boolean, updateTables?: boolean): void;
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/**
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* Call this before starting to add items to a container
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*/
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startAddingMultipleItemsToContainer(container: IContainer): void;
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/**
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* Call this after adding multiple items to a container.
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* You must also call startAddingMultipleItemsToContainer before adding any items
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*/
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completeAddingMultipleItemsToContainer(container: IContainer, itemsToSync?: Item[], saveItemOrder?: boolean, updateTables?: boolean): void;
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removeItemFromContainer(item: Item, container: IContainer): void;
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refreshContainerName(container: IContainer, nestedUpdate?: boolean): void;
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getInventoryItemsInOrder(): any[];
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@@ -10,7 +10,7 @@
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*/
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import type { Source } from "game/entity/player/IMessageManager";
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import { ThreeStateButtonState } from "ui/component/IThreeStateButton";
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export declare const DEFAULT_MAX_MESSAGES =
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export declare const DEFAULT_MAX_MESSAGES = 15;
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export declare const MESSAGES_MAX_PINNED = 3;
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export type IFilters = Record<string, IFilter>;
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export type IFilter = {
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@@ -154,7 +154,6 @@ declare abstract class Dialog extends Component implements IDialog {
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*/
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close(): Promise<boolean>;
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protected onRemove1(): void;
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protected onAppend1(): void;
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addPanel(id: string | number): Component<HTMLElement>;
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showPanel(id: string | number): Component<HTMLElement> | undefined;
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getPanel(id: string | number): Component<HTMLElement> | undefined;
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@@ -16,7 +16,7 @@ export default class BookDialog extends Dialog {
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private book?;
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private readonly text;
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constructor();
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getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/impl/TranslationImpl").default | import("../../../../../
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getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/impl/TranslationImpl").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | import("../../../../../language/dictionary/UiTranslation").default | undefined;
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openBook(item: Item): void;
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private getText;
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protected onInventoryItemRemove(_: any, item: Item): void;
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@@ -13,7 +13,7 @@ import type Item from "game/item/Item";
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import Component from "ui/component/Component";
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import type { IBindHandlerApi } from "ui/input/Bind";
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import Dialog from "ui/screen/screens/game/component/Dialog";
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import type { IItemDropApi, ItemSlot } from "ui/screen/screens/game/component/Item";
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import type { IItemDropApi, IItemPickUpApi, ItemSlot } from "ui/screen/screens/game/component/Item";
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import ItemComponent, { ItemRefreshType } from "ui/screen/screens/game/component/Item";
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import EquipmentSlotTooltipHandler from "ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip";
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export declare enum EquipmentClasses {
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@@ -43,6 +43,7 @@ export declare class EquipmentSlot extends ItemComponent {
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clear(): void;
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refresh(refreshType: ItemRefreshType): void;
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protected onEquipEvent(): void;
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protected onPickUp(api: IItemPickUpApi): void;
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protected onDrop(api: IItemDropApi, intoSlot?: ItemSlot): void;
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private isEquippable;
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}
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@@ -15,6 +15,7 @@ export default class IslandsSailDialog extends IslandsDialog {
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closeOnTravel: boolean;
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readonly sailButton: Button;
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constructor();
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protected onAppend(): void;
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protected initializeSettingsPanel(panel: Component): void;
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protected onChangedSelectedIsland(animate?: boolean): void;
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protected onMouseMoveWhileOver(): void;
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@@ -24,11 +24,18 @@ export default class MessagesEditFiltersDialog extends Dialog {
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private readonly filterContainer;
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constructor();
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initializeFilters(filters: IFilters): this;
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private restoreToFilter?;
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private stylesheet?;
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private editFilter;
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private updateStylesheet;
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private lastDisplayedMessage?;
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private displaySourcesTooltip;
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private getSourceState;
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private deleteFilter;
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private saveFilter;
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private createNewFiltersStateObject;
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private onEditName;
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private resetFilters;
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protected onHide(): void;
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}
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export {};
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@@ -42,7 +42,7 @@ export default class Messages extends QuadrantComponent {
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readonly filter: Button | undefined;
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pinNotesAutomatically: boolean;
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filters: IFilters;
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private selectedFilter
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private selectedFilter?;
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private showSendButton;
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private showOptionsButton;
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private unfocusOnSend;
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@@ -122,7 +122,8 @@ export default class Messages extends QuadrantComponent {
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/**
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* Changes the message filter
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*/
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setFilter(filterName?: string): void;
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getFilter(): string | undefined;
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private refreshLog;
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private onShowDialog;
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private onShowNote;
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { IBox } from "ui/component/IComponent";
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import type { IVector2 } from "utilities/math/IVector";
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import Vector2 from "utilities/math/Vector2";
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export default class Rectangle implements IBox {
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readonly position: Vector2;
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get bottom(): number;
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constructor(position: Vector2, size: Vector2);
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getCenter(): Vector2;
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intersects(
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intersects(v2: IVector2): boolean;
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intersects(rect2: IBox): boolean;
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}
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package/package.json
CHANGED