@wayward/types 2.13.0-beta.dev.20230408.1 → 2.13.0-beta.dev.20230409.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +0 -15
- package/definitions/game/event/EventBuses.d.ts +2 -2
- package/definitions/game/event/EventEmitter.d.ts +2 -1
- package/definitions/game/game/entity/Entity.d.ts +1 -1
- package/definitions/game/game/entity/EntityMovable.d.ts +1 -1
- package/definitions/game/game/entity/Human.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/player/IMessageManager.d.ts +1 -1
- package/definitions/game/game/entity/player/MessageManager.d.ts +3 -3
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/item/IItemManager.d.ts +0 -2
- package/definitions/game/game/item/ItemManager.d.ts +1 -1
- package/definitions/game/game/item/WorldContainer.d.ts +16 -0
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/tile/Tile.d.ts +1 -1
- package/definitions/game/language/dictionary/UiTranslation.d.ts +878 -876
- package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
- package/definitions/game/ui/old/OldUi.d.ts +3 -2
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +11 -2
- package/definitions/game/ui/screen/screens/game/IMessages.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +0 -1
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +2 -1
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/dialog/MessagesEditFiltersDialog.d.ts +7 -0
- package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +3 -2
- package/definitions/game/utilities/math/Rectangle.d.ts +3 -1
- package/definitions/hosts/electron/main/launchOptions.d.ts +2 -0
- package/package.json +1 -1
|
@@ -8,11 +8,10 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type IAudio from "audio/IAudio";
|
|
12
11
|
import { Music, SfxType } from "audio/IAudio";
|
|
13
12
|
import EventEmitter from "event/EventEmitter";
|
|
14
|
-
import type Island from "game/island/Island";
|
|
15
13
|
import type EnumCursor from "utilities/enum/EnumCursor";
|
|
14
|
+
import type { IVector4 } from "utilities/math/Vector4";
|
|
16
15
|
export declare enum Fading {
|
|
17
16
|
None = 0,
|
|
18
17
|
In = 1,
|
|
@@ -21,20 +20,24 @@ export declare enum Fading {
|
|
|
21
20
|
export interface IAudioEvents {
|
|
22
21
|
init(): any;
|
|
23
22
|
/**
|
|
24
|
-
* Called when a sound effect is
|
|
23
|
+
* Called when a ui sound effect is played
|
|
25
24
|
* @param type The sound effect type
|
|
26
|
-
* @param x The x location in the world for the effect
|
|
27
|
-
* @param y The y location in the world for the effect
|
|
28
|
-
* @param z The z location in the world for the effect
|
|
29
25
|
* @returns False to cancel the sound effect, a sound effect to play instead of the given one, or undefined to use the default logic
|
|
30
26
|
*/
|
|
31
|
-
|
|
27
|
+
playUiSoundEffect?(type: SfxType): SfxType | boolean | undefined;
|
|
28
|
+
/**
|
|
29
|
+
* Called when a game sound effect is queued
|
|
30
|
+
* @param type The sound effect type
|
|
31
|
+
* @param position The position of the sound effect
|
|
32
|
+
* @returns False to cancel the sound effect, a sound effect to play instead of the given one, or undefined to use the default logic
|
|
33
|
+
*/
|
|
34
|
+
queueGameSoundEffect?(type: SfxType, position: IVector4): SfxType | boolean | undefined;
|
|
32
35
|
}
|
|
33
|
-
export default class WAudio extends EventEmitter.Host<IAudioEvents>
|
|
36
|
+
export default class WAudio extends EventEmitter.Host<IAudioEvents> {
|
|
34
37
|
private readonly _musicInfo;
|
|
35
38
|
private readonly _sfxInfo;
|
|
36
39
|
private readonly _soundQueue;
|
|
37
|
-
private readonly
|
|
40
|
+
private readonly _recentlyPlayedGameSounds;
|
|
38
41
|
private readonly _fileFormat;
|
|
39
42
|
private _onInitializedPromise;
|
|
40
43
|
private _audioContext;
|
|
@@ -67,11 +70,18 @@ export default class WAudio extends EventEmitter.Host<IAudioEvents> implements I
|
|
|
67
70
|
updateMusicSpeed(speed: number): Promise<void>;
|
|
68
71
|
updateVolume(): void;
|
|
69
72
|
updatePosition(): Promise<void>;
|
|
70
|
-
|
|
71
|
-
|
|
73
|
+
/**
|
|
74
|
+
* Plays a ui sound effect (a sound effect with no position)
|
|
75
|
+
*/
|
|
76
|
+
playUiSoundEffect(sfxType: SfxType, speed?: number): Promise<void>;
|
|
77
|
+
/**
|
|
78
|
+
* Plays a sound effect (game / location based)
|
|
79
|
+
*/
|
|
80
|
+
queueGameSoundEffect(type: SfxType, position: IVector4, delay?: number, speed?: number): void;
|
|
81
|
+
processGameSounds(): void;
|
|
72
82
|
private _stopMusic;
|
|
73
83
|
private _playMusic;
|
|
74
|
-
private
|
|
84
|
+
private _playSound;
|
|
75
85
|
private _isComparableSound;
|
|
76
86
|
private _getAudioBuffer;
|
|
77
87
|
private initializeAudio;
|
|
@@ -8,21 +8,6 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type Island from "game/island/Island";
|
|
12
|
-
import type EnumCursor from "utilities/enum/EnumCursor";
|
|
13
|
-
export interface IAudio {
|
|
14
|
-
resetMusicHandler(): void;
|
|
15
|
-
getMusicHandler(): EnumCursor<Music>;
|
|
16
|
-
setMusicHandler(handler: EnumCursor<Music>): void;
|
|
17
|
-
playMusic(): void;
|
|
18
|
-
stopMusic(): void;
|
|
19
|
-
processEffects(): void;
|
|
20
|
-
queueEffect(soundEffect: SfxType, island: Island | undefined, x: number, y: number, z: number, delay?: number, speed?: number, noPosition?: boolean): void;
|
|
21
|
-
updateMusicSpeed(speed: number): void;
|
|
22
|
-
updatePosition(): void;
|
|
23
|
-
updateVolume(): void;
|
|
24
|
-
}
|
|
25
|
-
export default IAudio;
|
|
26
11
|
export declare enum SfxType {
|
|
27
12
|
Boat = 0,
|
|
28
13
|
Bow = 1,
|
|
@@ -127,8 +127,8 @@ export interface IEventBusRegistration {
|
|
|
127
127
|
export default eventBuses;
|
|
128
128
|
export declare module EventBus {
|
|
129
129
|
function register<E extends EventBus>(eventBus: E, classOrHost: ReturnType<(typeof eventBuses)[E]>): void;
|
|
130
|
-
function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) =>
|
|
131
|
-
function unregister(eventBus: EventBus):
|
|
130
|
+
function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) => any;
|
|
131
|
+
function unregister(eventBus: EventBus): boolean;
|
|
132
132
|
function onEventBusRegistration(eventBus: EventBus, registration: IEventBusRegistration): void;
|
|
133
133
|
}
|
|
134
134
|
export type EventBusHost<E extends EventBus> = ReturnType<(typeof eventBuses)[E]>;
|
|
@@ -41,6 +41,7 @@ export interface ISelfSubscribedEmitter<E> {
|
|
|
41
41
|
type ArgsOf<F> = ArgumentsOf<Extract<F, AnyFunction>>;
|
|
42
42
|
type ReturnOf<F> = ReturnType<Extract<F, AnyFunction>>;
|
|
43
43
|
type Handler<H, F> = (host: H, ...args: ArgsOf<F>) => ReturnOf<F>;
|
|
44
|
+
type WeakHandler<H, F> = WeakRef<Handler<H, F>>;
|
|
44
45
|
type UndefinedFromVoid<V> = V extends void ? undefined : V;
|
|
45
46
|
export interface IEventEmitter<H = any, E = any> {
|
|
46
47
|
event: IEventEmitter<this, IEventEmitterEvents<H, E>>;
|
|
@@ -98,7 +99,7 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
|
|
|
98
99
|
hasHandlersForEvent(...events: Array<keyof E>): boolean;
|
|
99
100
|
private copyFrom;
|
|
100
101
|
private readonly cachedClassHandlers;
|
|
101
|
-
protected handlersForEvent<K extends keyof E>(event: K, ignoreClassSubscriptions?: true): Array<keyof H |
|
|
102
|
+
protected handlersForEvent<K extends keyof E>(event: K, ignoreClassSubscriptions?: true): Array<keyof H | WeakHandler<any, any>>;
|
|
102
103
|
}
|
|
103
104
|
declare module EventEmitter {
|
|
104
105
|
class Host<E> implements IEventEmitterHost<E> {
|
|
@@ -95,7 +95,7 @@ export default abstract class Entity<DescriptionType = unknown, TypeType extends
|
|
|
95
95
|
isInFov(): boolean;
|
|
96
96
|
setInFov(inFov: boolean): void;
|
|
97
97
|
isOnFire(): FireType;
|
|
98
|
-
queueSoundEffect(type: SfxType, delay?: number, speed?: number
|
|
98
|
+
queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
|
|
99
99
|
updateRender(source: RenderSource, flag: UpdateRenderFlag): void;
|
|
100
100
|
updateView(source: RenderSource, updateFov?: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
|
|
101
101
|
notifyItem(itemNotifierType: ItemNotifierType, item: Item): void;
|
|
@@ -95,7 +95,7 @@ export default abstract class EntityMovable<DescriptionType = unknown, TypeType
|
|
|
95
95
|
}, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
96
96
|
canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
|
|
97
97
|
canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
|
|
98
|
-
queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number
|
|
98
|
+
queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number): void;
|
|
99
99
|
getMovementDelay(): number;
|
|
100
100
|
moveTo(tile: Tile, options?: IMoveToOptions): boolean;
|
|
101
101
|
/**
|
|
@@ -180,7 +180,7 @@ export default abstract class Human<TypeType extends number = number> extends En
|
|
|
180
180
|
addTamedCreature(creature: Creature): void;
|
|
181
181
|
removeTamedCreature(creature: Creature): boolean;
|
|
182
182
|
resetMovementIntent(): void;
|
|
183
|
-
createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean
|
|
183
|
+
createItemInInventory(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, updateTables?: boolean): Item;
|
|
184
184
|
damageRandomEquipment(): void;
|
|
185
185
|
getDamageModifier(): number;
|
|
186
186
|
calculateDamageAmount(attackType: AttackType, weapon?: Item, ammoItem?: Item): number;
|
|
@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
|
|
|
17
17
|
OptionText = "world-context-menu-option-text"
|
|
18
18
|
}
|
|
19
19
|
export declare namespace WorldContextMenuClasses {
|
|
20
|
-
const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-
|
|
20
|
+
const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-commandattack" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-digwithhands" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-restonground" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-dropmenu" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu";
|
|
21
21
|
}
|
|
22
22
|
export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
|
|
23
23
|
export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
|
|
@@ -118,7 +118,7 @@ export interface IMessageManager {
|
|
|
118
118
|
ifOnIsland(island: Island): this;
|
|
119
119
|
send(message: Message | Translation, ...args: TranslationArg[]): boolean;
|
|
120
120
|
sendPacked(pack: Partial<IPackedMessage>, ...extraSources: Source[]): boolean;
|
|
121
|
-
pruneMessageHistory(): boolean;
|
|
121
|
+
pruneMessageHistory(isLocalPlayer: boolean): boolean;
|
|
122
122
|
ifIs(human: Human): this;
|
|
123
123
|
ifIsNot(human: Human): this;
|
|
124
124
|
addToHistory(messageHistoryItem: IMessageHistoryItem): void;
|
|
@@ -31,13 +31,13 @@ export declare class MessageManagerNoOp implements IMessageManager {
|
|
|
31
31
|
send(): boolean;
|
|
32
32
|
sendPacked(): boolean;
|
|
33
33
|
sentToAll(sentToAll?: boolean): this;
|
|
34
|
-
pruneMessageHistory(): boolean;
|
|
34
|
+
pruneMessageHistory(isLocalPlayer: boolean): boolean;
|
|
35
35
|
addToHistory(messageHistoryItem: IMessageHistoryItem): void;
|
|
36
36
|
}
|
|
37
37
|
export interface IMessageManagerOptions {
|
|
38
38
|
shouldDisplayMessage(message: IMessage, id: number): boolean | undefined;
|
|
39
39
|
onDisplayMessage(message: IMessage): void;
|
|
40
|
-
getMessageStorageMax(): number;
|
|
40
|
+
getMessageStorageMax(isLocalPlayer: boolean): number;
|
|
41
41
|
}
|
|
42
42
|
export default class MessageManager implements IMessageManager {
|
|
43
43
|
private readonly options;
|
|
@@ -71,7 +71,7 @@ export default class MessageManager implements IMessageManager {
|
|
|
71
71
|
/**
|
|
72
72
|
* Cuts the message history down to the correct bounds (preferring the more recent messages)
|
|
73
73
|
*/
|
|
74
|
-
pruneMessageHistory(): boolean;
|
|
74
|
+
pruneMessageHistory(isLocalPlayer: boolean): boolean;
|
|
75
75
|
/**
|
|
76
76
|
* Clears the entire message history.
|
|
77
77
|
*/
|
|
@@ -141,7 +141,7 @@ export declare class SimpleInfoProvider extends InfoProvider {
|
|
|
141
141
|
private childComponentClass;
|
|
142
142
|
private validWhen?;
|
|
143
143
|
constructor(...translations: Array<TranslationGenerator | InfoProvider>);
|
|
144
|
-
get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../
|
|
144
|
+
get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | Iterable<import("../../utilities/string/Interpolator").IStringSection> | import("../../language/dictionary/UiTranslation").default | undefined) | InfoProvider)[];
|
|
145
145
|
add(...translations: Array<TranslationGenerator | InfoProvider | Falsy>): this;
|
|
146
146
|
onlyIfHasContents(): this | undefined;
|
|
147
147
|
addInfoGetter(provider: () => InfoProvider | undefined): this;
|
|
@@ -18,7 +18,7 @@ export default class CreatureTamedInfoProvider extends InfoProvider {
|
|
|
18
18
|
constructor(creature: Creature);
|
|
19
19
|
getClass(): string[];
|
|
20
20
|
hasContent(): boolean;
|
|
21
|
-
get(): (
|
|
21
|
+
get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
22
22
|
onTickEnd(): void;
|
|
23
23
|
private getHappinessMessage;
|
|
24
24
|
}
|
|
@@ -19,7 +19,7 @@ export default class ItemDetailsInfoProvider extends InfoProvider {
|
|
|
19
19
|
private readonly description;
|
|
20
20
|
constructor(item: Item | ItemType);
|
|
21
21
|
getClass(): string[];
|
|
22
|
-
get(): (0 |
|
|
22
|
+
get(): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue | ItemWorthInfoProvider)[];
|
|
23
23
|
private getInsulation;
|
|
24
24
|
private getPreservation;
|
|
25
25
|
private getGroupings;
|
|
@@ -15,7 +15,7 @@ export default class AttackInfo extends InfoProvider {
|
|
|
15
15
|
private readonly human?;
|
|
16
16
|
constructor(human?: Human<number> | undefined);
|
|
17
17
|
getClass(): string[];
|
|
18
|
-
get(): (
|
|
18
|
+
get(): (import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
19
19
|
private getTactics;
|
|
20
20
|
private getMainHand;
|
|
21
21
|
private getOffHand;
|
|
@@ -19,7 +19,7 @@ export default class CorpseInspection extends Inspection<Corpse> {
|
|
|
19
19
|
static getFromTile(tile: Tile): CorpseInspection[];
|
|
20
20
|
static handles(type: InspectType, corpse: unknown): boolean;
|
|
21
21
|
constructor(corpse: Corpse);
|
|
22
|
-
get(context: InfoProviderContext): (0 |
|
|
22
|
+
get(context: InfoProviderContext): (0 | import("game/inspection/InfoProvider").SimpleInfoProvider | LabelledValue)[];
|
|
23
23
|
private getDecay;
|
|
24
24
|
private decay;
|
|
25
25
|
private shouldRefreshDecay;
|
|
@@ -502,6 +502,10 @@ export interface IMagicalPropertyInfo {
|
|
|
502
502
|
* Generates the random sub-property to use for this magical property, if this magical property is a magical property with subtypes.
|
|
503
503
|
*/
|
|
504
504
|
subType?: MagicalSubPropertySubTypes | (() => MagicalSubPropertySubTypes);
|
|
505
|
+
/**
|
|
506
|
+
* Set to true if the value can be expanded beyond its normal maximum (in the case of relic items).
|
|
507
|
+
*/
|
|
508
|
+
expandable?: boolean;
|
|
505
509
|
}
|
|
506
510
|
export interface IItemUsed {
|
|
507
511
|
usedBy?: string[];
|
|
@@ -90,13 +90,11 @@ export interface IDoodadsUsed {
|
|
|
90
90
|
group: DoodadType | DoodadTypeGroup;
|
|
91
91
|
}
|
|
92
92
|
export interface IAddToContainerOptions {
|
|
93
|
-
movingMultiple?: boolean;
|
|
94
93
|
skipMessage?: boolean;
|
|
95
94
|
skipUpdateTables?: boolean;
|
|
96
95
|
skipTileUpdate?: boolean;
|
|
97
96
|
}
|
|
98
97
|
export interface IPlaceOnTileOptions {
|
|
99
|
-
movingMultiple?: boolean;
|
|
100
98
|
force?: boolean;
|
|
101
99
|
skipMessage?: boolean;
|
|
102
100
|
skipTileUpdate?: boolean;
|
|
@@ -137,7 +137,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
|
|
|
137
137
|
getDisassemblyComponents(description: IItemDescription, quality: Quality | undefined): Item[];
|
|
138
138
|
getDisassemblyComponentsAsItemTypes(description: IItemDescription): Array<ItemType | ItemTypeGroup>;
|
|
139
139
|
getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
|
|
140
|
-
create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human,
|
|
140
|
+
create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, updateTables?: boolean): Item;
|
|
141
141
|
createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
|
|
142
142
|
getContainedContainers(container: IContainer): IContainer[];
|
|
143
143
|
moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import type { IContainer } from "game/item/IItem";
|
|
12
|
+
import type Item from "game/item/Item";
|
|
13
|
+
export declare class WorldContainer implements IContainer {
|
|
14
|
+
readonly containedItems: Item[];
|
|
15
|
+
toString(): string;
|
|
16
|
+
}
|
|
@@ -33,7 +33,7 @@ export default class ReferenceManager {
|
|
|
33
33
|
constructor(game: Game);
|
|
34
34
|
create(): number;
|
|
35
35
|
reset(): void;
|
|
36
|
-
getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly
|
|
36
|
+
getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly Milestone[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
|
|
37
37
|
get(thing: Item): Reference<ReferenceType.Item> | undefined;
|
|
38
38
|
get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
|
|
39
39
|
get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
|
|
@@ -206,7 +206,7 @@ export default class Tile implements IVector4, Partial<ITileContainer>, IFieldOf
|
|
|
206
206
|
* @returns TerrainType that we should switch the tile into.
|
|
207
207
|
*/
|
|
208
208
|
private canSwitchCave;
|
|
209
|
-
queueSoundEffect(type: SfxType, delay?: number, speed?: number
|
|
209
|
+
queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
|
|
210
210
|
createParticles(particle: IRGB | undefined, count?: number, intensity?: number): void;
|
|
211
211
|
/**
|
|
212
212
|
* Finds either lava or water ajacent to either lava or water, and cools the lava down based its findings.
|