@wayward/types 2.13.0-beta.dev.20230326.2 → 2.13.0-beta.dev.20230329.1

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Files changed (28) hide show
  1. package/definitions/game/game/entity/CombatStrengthManager.d.ts +13 -1
  2. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
  3. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -0
  4. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  5. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +12 -12
  6. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  7. package/definitions/game/game/entity/npc/NPC.d.ts +2 -1
  8. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +2 -0
  9. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -0
  10. package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
  11. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  12. package/definitions/game/game/temperature/TemperatureManager.d.ts +10 -5
  13. package/definitions/game/language/Dictionary.d.ts +93 -92
  14. package/definitions/game/language/DictionaryMap.d.ts +184 -181
  15. package/definitions/game/language/dictionary/Message.d.ts +811 -810
  16. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → language/english/game/CombatDangerLevels.d.ts} +3 -3
  17. package/definitions/game/renderer/IRenderer.d.ts +2 -1
  18. package/definitions/game/renderer/context/RendererContext.d.ts +1 -1
  19. package/definitions/game/renderer/overlay/GenericOverlay.d.ts +24 -0
  20. package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +2 -1
  21. package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +2 -1
  22. package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
  23. package/definitions/game/ui/component/Component.d.ts +3 -3
  24. package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -1
  25. package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
  26. package/definitions/game/ui/screen/screens/game/dialog/IslandsSelectionDialog.d.ts +1 -0
  27. package/definitions/game/utilities/math/IVector.d.ts +3 -0
  28. package/package.json +1 -1
@@ -8,6 +8,6 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import type RendererContext from "renderer/context/RendererContext";
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- import type ISpriteBatch from "renderer/spriteBatch/ISpriteBatch";
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- export declare function createSpriteBatch(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number): ISpriteBatch;
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+ import { CombatDangerLevel } from "game/entity/CombatStrengthManager";
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+ declare const combatDangerLevels: Record<CombatDangerLevel, string>;
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+ export default combatDangerLevels;
@@ -123,7 +123,8 @@ export declare enum RenderSource {
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  StartGame = 61,
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  Steamworks = 62,
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  Thumbnail = 63,
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- WorldLayerRendererFlush = 64
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+ WorldLayerRendererFlush = 64,
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+ GenericOverlay = 65
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  }
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  export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
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  export declare const ZOOM_LEVEL_MIN = 1;
@@ -24,5 +24,5 @@ export default class RendererContext {
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  get isWebGl2(): boolean;
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  get origin(): IRendererOrigin;
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  get viewport(): IVector2;
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- createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number): SpriteBatch2 | SpriteBatch1;
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+ createSpriteBatch(capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean): SpriteBatch2 | SpriteBatch1;
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  }
@@ -0,0 +1,24 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IOverlayInfo } from "game/tile/ITerrain";
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+ import type Tile from "game/tile/Tile";
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+ export default abstract class GenericOverlay<OVERLAY extends IOverlayInfo = IOverlayInfo, PARAMS extends any[] = []> {
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+ private readonly overlay;
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+ protected alpha: number;
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+ getDefaultAlpha(): number;
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+ show(): void;
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+ hide(): void;
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+ addOrUpdate(tile: Tile, ...params: PARAMS): void;
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+ protected abstract generateOverlayInfo(tile: Tile, ...params: PARAMS): OVERLAY | undefined;
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+ protected updateOverlayAlpha(tile: Tile, overlay: OVERLAY, alpha: number): OVERLAY | undefined;
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+ clear(): void;
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+ private updateAlpha;
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+ }
@@ -20,6 +20,7 @@ export default class SpriteBatch1 implements ISpriteBatch {
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  readonly capacity: number;
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  private readonly depthOffset;
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  private readonly yOffset;
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+ private readonly enableAlphaMultiplcation;
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  private readonly shaderProgram;
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  texSprites: WebGLTexture | undefined;
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  inverseSpriteTextureSize: Vector2 | undefined;
@@ -31,7 +32,7 @@ export default class SpriteBatch1 implements ISpriteBatch {
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  private begun;
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  private _setup;
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  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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- constructor(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number);
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+ constructor(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean);
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  setup(): void;
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  delete(): void;
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  clear(): void;
@@ -20,6 +20,7 @@ export default class SpriteBatch2 implements ISpriteBatch {
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  readonly capacity: number;
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  private readonly depthOffset;
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  private readonly yOffset;
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+ private readonly enableAlphaMultiplcation;
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  private readonly shaderProgram;
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  texSprites: WebGLTexture | undefined;
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  inverseSpriteTextureSize: Vector2 | undefined;
@@ -33,7 +34,7 @@ export default class SpriteBatch2 implements ISpriteBatch {
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  private readonly vertexArray;
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  private _setup;
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  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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- constructor(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number);
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+ constructor(context: RendererContext, capacity: number, depthOffset?: number, yOffset?: number, enableAlphaMultiplcation?: boolean);
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  setup(): void;
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  delete(): void;
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  clear(): void;
@@ -185,7 +185,7 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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  getAmbientColorNight(): [number, number, number];
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  getAmbientColorDawn(): [number, number, number];
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  getAmbientIntensity(): number;
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- getFogColor(): [number, number, number];
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+ getFogColor(): [x: number, y: number, z: number];
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  shouldRender(): RenderFlag;
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  renderWorld(timeStamp: number, x: number, y: number, z: number): void;
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  renderWorldLayer(worldLayer: WorldLayerRenderer, x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFlags: RenderFlag, enableDepth: boolean): void;
@@ -194,7 +194,7 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
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  /**
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  * Returns whether this component contains the given element.
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  */
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- contains(what?: string | Element | Component | null): boolean;
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+ contains(what?: string | Node | Component | null): boolean;
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  /**
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  * An alias for `element.querySelectorAll(selector)`
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  */
@@ -270,14 +270,14 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
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  * @param child The child to scroll to
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  * @param ms The time to take, defaulting to 1000 (1 second)
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  */
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- scrollTo(child?: Component, ms?: number): void;
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+ scrollTo(child?: HTMLElement | Component, ms?: number): void;
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  /**
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  * Scrolls this element so the given child is at the top of the viewport.
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  * @param child The child to scroll to
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  * @param offsetTop An offset for the position to scroll to, relative to the position of the child
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  * @param ms The time to take, defaulting to 1000 (1 second)
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  */
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- scrollTo(child: Component | undefined, offsetTop: number, ms?: number): void;
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+ scrollTo(child: HTMLElement | Component | undefined, offsetTop: number, ms?: number): void;
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  /**
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  * Triggers a repaint on this element.
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  */
@@ -220,7 +220,7 @@ export default class InGameScreen extends BaseScreen {
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  private isOverlayVisible;
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  private readonly onInterrupt;
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  private readonly onInterruptClosed;
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- private getHoveredItem;
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+ getHoveredItem(api: IBindHandlerApi): HTMLElement | undefined;
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  /**
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  * Get a number based on an item's magical type/skill/stat in order.
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  * @param item An item to sort.
@@ -16,7 +16,7 @@ export default class BookDialog extends Dialog {
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  private book?;
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  private readonly text;
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  constructor();
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- getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/impl/TranslationImpl").default | import("../../../../../language/dictionary/UiTranslation").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | undefined;
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+ getName(): import("../../../../../language/ITranslation").ISerializedTranslation | import("../../../../../language/impl/TranslationImpl").default | Iterable<import("../../../../../utilities/string/Interpolator").IStringSection> | import("../../../../../language/dictionary/UiTranslation").default | undefined;
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  openBook(item: Item): void;
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  private getText;
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  protected onInventoryItemRemove(_: any, item: Item): void;
@@ -18,5 +18,6 @@ export default class IslandsSelectionDialog extends IslandsDialog {
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  constructor();
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  setShipper(npc: ShipperNPC): this;
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  protected onChangedSelectedIsland(animate?: boolean): void;
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+ get island(): import("../../../../../game/island/Island").default | undefined;
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  protected ship(): void;
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  }
@@ -14,6 +14,9 @@ export interface IVector2 {
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  x: number;
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  y: number;
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  }
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+ export declare namespace IVector2 {
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+ function hash(v2: IVector2): number;
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+ }
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  export interface IVector3 extends IVector2 {
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  z: WorldZ;
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.13.0-beta.dev.20230326.2",
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+ "version": "2.13.0-beta.dev.20230329.1",
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  "license": "MIT",
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  "repository": {
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  "type": "git",