@wayward/types 2.13.0-beta.dev.20230326.2 → 2.13.0-beta.dev.20230329.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +13 -1
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +12 -12
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +2 -1
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +2 -0
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -0
- package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
- package/definitions/game/game/temperature/TemperatureManager.d.ts +10 -5
- package/definitions/game/language/Dictionary.d.ts +93 -92
- package/definitions/game/language/DictionaryMap.d.ts +184 -181
- package/definitions/game/language/dictionary/Message.d.ts +811 -810
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → language/english/game/CombatDangerLevels.d.ts} +3 -3
- package/definitions/game/renderer/IRenderer.d.ts +2 -1
- package/definitions/game/renderer/context/RendererContext.d.ts +1 -1
- package/definitions/game/renderer/overlay/GenericOverlay.d.ts +24 -0
- package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +2 -1
- package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +2 -1
- package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
- package/definitions/game/ui/component/Component.d.ts +3 -3
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/dialog/IslandsSelectionDialog.d.ts +1 -0
- package/definitions/game/utilities/math/IVector.d.ts +3 -0
- package/package.json +1 -1
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@@ -23,6 +23,13 @@ export declare enum CombatStrength {
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Tier8 = 8,
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Tier9 = 9
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}
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+
export declare enum CombatDangerLevel {
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Low = 0,
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Medium = 1,
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High = 2,
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VeryHigh = 3,
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Extreme = 4
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}
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export default class CombatStrengthManager {
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readonly minimumCreatureValue: number;
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readonly maximumCreatureValue: number;
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@@ -31,10 +38,15 @@ export default class CombatStrengthManager {
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* Given a combat strength decimal, from 0 to 1, returns a CombatStrength tier
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*/
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getTier(strength: number): CombatStrength;
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/**
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* Given a combat strength decimal, from 0 to 1, returns a CombatDangerLevel
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*/
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getDangerLevel(difficulty: number): CombatDangerLevel;
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/**
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* Calculates a float value between 0 and 1 representing a creature's difficulty.
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*/
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getCreature(creature: Creature | CreatureType, aberrant?: boolean
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getCreature(creature: Creature | CreatureType, aberrant?: boolean): number;
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getCreatureDifficultyAgainstHuman(creature: Creature | CreatureType, aberrant?: boolean, human?: Human): number;
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/**
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* Calculates a value representing a creature's combat strength.
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*
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@@ -17,7 +17,7 @@ import type { IIslandPort } from "game/island/IIsland";
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import type { IVector2 } from "utilities/math/IVector";
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export interface IShipToIslandCanUse extends IActionUsable {
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shipper: ShipperNPC;
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path
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path?: IVector2[];
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port?: IIslandPort;
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}
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declare const _default: Action<[ActionArgument.NPCNearby, [ActionArgument.Island, ActionArgument.Undefined], [ActionArgument.Integer32, ActionArgument.Undefined]], Human<number>, void, IShipToIslandCanUse, [import("../../npc/NPC").default, (import("../../../island/Island").default | undefined)?, (number | undefined)?]>;
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@@ -61,6 +61,7 @@ export interface IUsableActionPossibleUsing {
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doodad?: Doodad;
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creature?: Creature;
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npc?: NPC;
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misc?: any;
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}
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export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequirements> {
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item: ((REQUIREMENTS["item"] extends true ? Item : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
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@@ -102,6 +103,7 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
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} ? NPC : never) | (REQUIREMENTS["npc"] extends {
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find(player: Player): NPC;
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} ? NPC : never));
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misc: any;
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}
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export type UsableActionIconReference = ActionType | UsableActionType | UsableActionTypePlaceholder | (Omit<IIcon, "path"> & {
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action: ActionType | UsableActionType | UsableActionTypePlaceholder;
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@@ -9,5 +9,5 @@
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* https://github.com/WaywardGame/types/wiki
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*/
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import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
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declare const
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export
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export declare const UsableActionsCreatures: UsableActionGenerator<[]>;
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export declare const UsableActionsTamedCreatures: UsableActionGenerator<[]>;
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@@ -17,15 +17,15 @@ export declare enum UsableActionSet {
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* Note that `priority` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
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*/
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First = 0,
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-
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TamedCreatures = 1,
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Vehicle = 2,
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Drink = 3,
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Doodads = 4,
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Extinguish = 5,
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UseItem = 6,
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PickUp = 7,
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Containers = 8,
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Creatures = 9,
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UseNPC = 10,
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Rest = 11,
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WithHands = 12,
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@@ -47,11 +47,11 @@ export declare const usableActionSets: {
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2: UsableActionGenerator<[]>;
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3: UsableActionGenerator<[]>;
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4: UsableActionGenerator<[]>;
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5:
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5: UsableActionGenerator<[]>;
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6: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
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7: UsableActionGenerator<[]>;
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8: UsableActionGenerator<[]>;
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9: UsableActionGenerator<[
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9: UsableActionGenerator<[]>;
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10: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
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11: UsableActionGenerator<[]>;
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12: UsableActionGenerator<[]>;
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@@ -10,9 +10,11 @@
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*/
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import type { IUsableActionDynamicDefinition } from "game/entity/action/usable/actions/UsableActionsDynamic";
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import UsableActionsDynamic from "game/entity/action/usable/actions/UsableActionsDynamic";
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import type { IUsableActionRequirements } from "game/entity/action/usable/IUsableAction";
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import type { IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability } from "game/entity/action/usable/IUsableAction";
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import type Player from "game/entity/player/Player";
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export interface IUseNPCAction extends IUsableActionDynamicDefinition {
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allowNoNPC?: true;
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isUsable?(player: Player, using: IUsableActionUsing<IUsableActionRequirements>): ReturnableUsableActionUsability;
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}
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declare const _default: UsableActionsDynamic<IUseNPCAction, IUsableActionRequirements>;
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export default _default;
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@@ -22,7 +22,7 @@ import { MessageManagerNoOp } from "game/entity/player/MessageManager";
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import { NoteManagerNoOp } from "game/entity/player/note/NoteManager";
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import { QuestManagerNoOp } from "game/entity/player/quest/QuestManager";
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import { TileUpdateType } from "game/IGame";
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import type { ItemType } from "game/item/IItem";
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import type { IContainer, ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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import type Tile from "game/tile/Tile";
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import Translation from "language/Translation";
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@@ -83,6 +83,7 @@ export default abstract class NPC extends Human<NPCType> {
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isWaiting(): boolean;
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getDamageModifier(): number;
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makeHostile(): void;
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getPublicContainer(): IContainer | undefined;
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/**
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* The actions available to use with this npc
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*/
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@@ -15,6 +15,7 @@ import { EquipType } from "game/entity/IHuman";
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import type { INPCConstructorOptions } from "game/entity/npc/INPC";
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import NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import type { IContainer } from "game/item/IItem";
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import { ItemType } from "game/item/IItem";
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import type Item from "game/item/Item";
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export interface IMerchantBuyPrice {
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getCustomerCredit(customer: Human): number;
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modifyCustomerCredit(customer: Human, creditChange: number): number;
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getActions(): ActionType[] | undefined;
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getPublicContainer(): IContainer | undefined;
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getSellPrice(player: Player, item: Item): number | undefined;
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getBuyPrice(player: Player, item: Item): IMerchantBuyPrice | undefined;
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/**
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closeContainerDialogs(): void;
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getPublicContainer(): IContainer | undefined;
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protected getReputationChangeOnDeath(): number;
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protected getDefaultName(): import("../../../../language/impl/TranslationImpl").default;
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protected initializeStats(): void;
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private childComponentClass;
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private validWhen?;
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constructor(...translations: Array<TranslationGenerator | InfoProvider>);
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get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../
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get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | Iterable<import("../../utilities/string/Interpolator").IStringSection> | import("../../language/dictionary/UiTranslation").default | undefined) | InfoProvider)[];
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add(...translations: Array<TranslationGenerator | InfoProvider | Falsy>): this;
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onlyIfHasContents(): this | undefined;
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addInfoGetter(provider: () => InfoProvider | undefined): this;
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constructor(game: Game);
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create(): number;
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reset(): void;
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getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default |
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getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | import("game/entity/IHuman").EquipType[] | readonly Milestone[] | Player[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
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get(thing: Item): Reference<ReferenceType.Item> | undefined;
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get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
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get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
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@@ -39,6 +39,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
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private readonly island;
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encodedCalculatedCache: Map<number, Map<number, Uint32Array>>;
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encodedProducedCache: Map<number, Map<number, Uint32Array>>;
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encodedGuaranteedCorrectCache: Map<number, Map<number, Uint32Array>>;
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private readonly containerTemperatureCache;
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private readonly containerTileTemperatureCache;
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private readonly containerItemsTemperatureCache;
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private readonly scheduledContainerInvalidations;
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private cacheCalculated;
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private temperatureBoundaryMax;
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temperatureBoundaryMaxVector: Vector2;
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constructor(island: Island);
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/**
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getBiomeRange(): Readonly<IRange>;
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/**
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*/
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getLayer(z: WorldZ, time?: TimeManager): number;
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getLayerTimeModifier(z: WorldZ, time?: TimeManager): number;
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getLayerRange(z: WorldZ): IRange;
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/**
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* Starting from the middle, set the calculated value of the tile to the maximum of all surrounding tiles minus the diffusion rate
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* For each tile where the value is updated, update all surrounding tiles:
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* ```
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* If cascading skipped previously touched tiles, the temperature from the 9 wouldn't spread out to the full distance.
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* Instead, if we allow the tiles to continue updating each other, it'll progress as such:
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* ```
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* ```
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* Instead we stop cascading updates to adjacent tiles *only* if a tile's value wasn't actually updated.
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33
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-
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34
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35
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-
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36
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-
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37
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38
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39
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40
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41
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42
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43
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44
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45
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46
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47
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48
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49
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-
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50
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51
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52
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53
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-
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54
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-
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55
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56
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-
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57
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-
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58
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-
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59
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-
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60
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-
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61
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-
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62
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-
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63
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-
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64
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-
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65
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-
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66
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-
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67
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-
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68
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-
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69
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-
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70
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-
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71
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-
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72
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-
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73
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-
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74
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-
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75
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-
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76
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-
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77
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-
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78
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79
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-
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80
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-
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81
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-
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82
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-
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83
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-
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|
84
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-
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85
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-
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86
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-
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|
87
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-
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|
88
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-
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|
89
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-
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|
90
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-
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|
91
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-
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|
92
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-
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|
93
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-
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|
94
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-
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|
95
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-
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|
96
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-
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|
97
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-
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|
98
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-
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|
99
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-
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|
100
|
-
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|
101
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-
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|
102
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-
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|
103
|
-
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|
104
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-
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|
105
|
-
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|
106
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-
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|
107
|
-
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|
108
|
-
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|
109
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-
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|
110
|
-
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|
111
|
-
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112
|
-
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|
113
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-
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114
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115
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116
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117
|
-
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|
26
|
+
CombatDangerLevel = 14,
|
|
27
|
+
Command = 15,
|
|
28
|
+
Corpse = 16,
|
|
29
|
+
CraftEfficacy = 17,
|
|
30
|
+
Creature = 18,
|
|
31
|
+
DamageType = 19,
|
|
32
|
+
Dialog = 20,
|
|
33
|
+
Direction = 21,
|
|
34
|
+
DisplayLevel = 22,
|
|
35
|
+
Doodad = 23,
|
|
36
|
+
DoodadExtra = 24,
|
|
37
|
+
DoodadGroup = 25,
|
|
38
|
+
DrawnMapTheme = 26,
|
|
39
|
+
DurabilityLevel = 27,
|
|
40
|
+
EquipEffect = 28,
|
|
41
|
+
EquipSlot = 29,
|
|
42
|
+
ExhaustionLevel = 30,
|
|
43
|
+
FireStage = 31,
|
|
44
|
+
FontStyle = 32,
|
|
45
|
+
GameEndMessage = 33,
|
|
46
|
+
GameMode = 34,
|
|
47
|
+
Growth = 35,
|
|
48
|
+
GrowthFungus = 36,
|
|
49
|
+
Health = 37,
|
|
50
|
+
HealthAccuracy = 38,
|
|
51
|
+
HelpArticle = 39,
|
|
52
|
+
HighscoreSort = 40,
|
|
53
|
+
HumanName = 41,
|
|
54
|
+
Input = 42,
|
|
55
|
+
InspectType = 43,
|
|
56
|
+
InterruptChoice = 44,
|
|
57
|
+
InventorySort = 45,
|
|
58
|
+
IslandModifier = 46,
|
|
59
|
+
IslandName = 47,
|
|
60
|
+
IslandNameBiomeDescriptor = 48,
|
|
61
|
+
IslandNameBiomeNoun = 49,
|
|
62
|
+
IslandNameModifierDescriptor = 50,
|
|
63
|
+
IslandNameOverrunWithCreatureDescriptor = 51,
|
|
64
|
+
Item = 52,
|
|
65
|
+
ItemExtra = 53,
|
|
66
|
+
ItemGroup = 54,
|
|
67
|
+
JoinServerRetryReason = 55,
|
|
68
|
+
Level = 56,
|
|
69
|
+
Loading = 57,
|
|
70
|
+
Macro = 58,
|
|
71
|
+
MagicalPropertyType = 59,
|
|
72
|
+
MapQuality = 60,
|
|
73
|
+
MenuBarButton = 61,
|
|
74
|
+
Message = 62,
|
|
75
|
+
MessagesDefaultFilter = 63,
|
|
76
|
+
MessagesTimestampMode = 64,
|
|
77
|
+
Milestone = 65,
|
|
78
|
+
MilestoneModifierGroup = 66,
|
|
79
|
+
Misc = 67,
|
|
80
|
+
ModLoadError = 68,
|
|
81
|
+
ModLoadFailureReason = 69,
|
|
82
|
+
ModProvide = 70,
|
|
83
|
+
ModSort = 71,
|
|
84
|
+
ModType = 72,
|
|
85
|
+
MultiplayerCompatibility = 73,
|
|
86
|
+
MultiplayerDisconnectReason = 74,
|
|
87
|
+
MusicPlaylist = 75,
|
|
88
|
+
Note = 76,
|
|
89
|
+
Npc = 77,
|
|
90
|
+
Number = 78,
|
|
91
|
+
PartOfDay = 79,
|
|
92
|
+
Prompt = 80,
|
|
93
|
+
QuadrantComponent = 81,
|
|
94
|
+
QuadrantComponentContextMenuAction = 82,
|
|
95
|
+
Quality = 83,
|
|
96
|
+
Quest = 84,
|
|
97
|
+
QuestRequirement = 85,
|
|
98
|
+
RecipeLevel = 86,
|
|
99
|
+
Riddle = 87,
|
|
100
|
+
SaveImportErrorReason = 88,
|
|
101
|
+
SaveSlotSort = 89,
|
|
102
|
+
Skill = 90,
|
|
103
|
+
Source = 91,
|
|
104
|
+
Stat = 92,
|
|
105
|
+
StatusEffect = 93,
|
|
106
|
+
TeamMemberResponsibility = 94,
|
|
107
|
+
TemperatureType = 95,
|
|
108
|
+
Terrain = 96,
|
|
109
|
+
TileEvent = 97,
|
|
110
|
+
TooltipVisibilityOption = 98,
|
|
111
|
+
Ui = 99,
|
|
112
|
+
UiQuadrant = 100,
|
|
113
|
+
UnableToJoinReason = 101,
|
|
114
|
+
UnlockedRecipesStrategy = 102,
|
|
115
|
+
UsableActionType = 103,
|
|
116
|
+
Website = 104,
|
|
117
|
+
WeightStatus = 105,
|
|
118
|
+
WorldLayer = 106
|
|
118
119
|
}
|
|
119
120
|
export default Dictionary;
|