@wayward/types 2.13.0-beta.dev.20230326.2 → 2.13.0-beta.dev.20230329.1

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Files changed (28) hide show
  1. package/definitions/game/game/entity/CombatStrengthManager.d.ts +13 -1
  2. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +1 -1
  3. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +2 -0
  4. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  5. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +12 -12
  6. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  7. package/definitions/game/game/entity/npc/NPC.d.ts +2 -1
  8. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +2 -0
  9. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +1 -0
  10. package/definitions/game/game/inspection/InfoProvider.d.ts +1 -1
  11. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  12. package/definitions/game/game/temperature/TemperatureManager.d.ts +10 -5
  13. package/definitions/game/language/Dictionary.d.ts +93 -92
  14. package/definitions/game/language/DictionaryMap.d.ts +184 -181
  15. package/definitions/game/language/dictionary/Message.d.ts +811 -810
  16. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → language/english/game/CombatDangerLevels.d.ts} +3 -3
  17. package/definitions/game/renderer/IRenderer.d.ts +2 -1
  18. package/definitions/game/renderer/context/RendererContext.d.ts +1 -1
  19. package/definitions/game/renderer/overlay/GenericOverlay.d.ts +24 -0
  20. package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +2 -1
  21. package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +2 -1
  22. package/definitions/game/renderer/world/WorldRenderer.d.ts +1 -1
  23. package/definitions/game/ui/component/Component.d.ts +3 -3
  24. package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -1
  25. package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +1 -1
  26. package/definitions/game/ui/screen/screens/game/dialog/IslandsSelectionDialog.d.ts +1 -0
  27. package/definitions/game/utilities/math/IVector.d.ts +3 -0
  28. package/package.json +1 -1
@@ -23,6 +23,13 @@ export declare enum CombatStrength {
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  Tier8 = 8,
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  Tier9 = 9
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  }
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+ export declare enum CombatDangerLevel {
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+ Low = 0,
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+ Medium = 1,
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+ High = 2,
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+ VeryHigh = 3,
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+ Extreme = 4
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+ }
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  export default class CombatStrengthManager {
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  readonly minimumCreatureValue: number;
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  readonly maximumCreatureValue: number;
@@ -31,10 +38,15 @@ export default class CombatStrengthManager {
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  * Given a combat strength decimal, from 0 to 1, returns a CombatStrength tier
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  */
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  getTier(strength: number): CombatStrength;
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+ /**
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+ * Given a combat strength decimal, from 0 to 1, returns a CombatDangerLevel
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+ */
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+ getDangerLevel(difficulty: number): CombatDangerLevel;
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  /**
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  * Calculates a float value between 0 and 1 representing a creature's difficulty.
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  */
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- getCreature(creature: Creature | CreatureType, aberrant?: boolean, human?: Human): number;
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+ getCreature(creature: Creature | CreatureType, aberrant?: boolean): number;
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+ getCreatureDifficultyAgainstHuman(creature: Creature | CreatureType, aberrant?: boolean, human?: Human): number;
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  /**
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  * Calculates a value representing a creature's combat strength.
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  *
@@ -17,7 +17,7 @@ import type { IIslandPort } from "game/island/IIsland";
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  import type { IVector2 } from "utilities/math/IVector";
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  export interface IShipToIslandCanUse extends IActionUsable {
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  shipper: ShipperNPC;
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- path: IVector2[];
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+ path?: IVector2[];
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  port?: IIslandPort;
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  }
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  declare const _default: Action<[ActionArgument.NPCNearby, [ActionArgument.Island, ActionArgument.Undefined], [ActionArgument.Integer32, ActionArgument.Undefined]], Human<number>, void, IShipToIslandCanUse, [import("../../npc/NPC").default, (import("../../../island/Island").default | undefined)?, (number | undefined)?]>;
@@ -61,6 +61,7 @@ export interface IUsableActionPossibleUsing {
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  doodad?: Doodad;
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  creature?: Creature;
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  npc?: NPC;
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+ misc?: any;
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  }
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  export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequirements> {
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  item: ((REQUIREMENTS["item"] extends true ? Item : never) | (undefined extends REQUIREMENTS["item"] ? undefined : never) | (REQUIREMENTS["item"] extends {
@@ -102,6 +103,7 @@ export interface IUsableActionUsing<REQUIREMENTS extends IUsableActionRequiremen
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  } ? NPC : never) | (REQUIREMENTS["npc"] extends {
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  find(player: Player): NPC;
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  } ? NPC : never));
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+ misc: any;
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  }
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  export type UsableActionIconReference = ActionType | UsableActionType | UsableActionTypePlaceholder | (Omit<IIcon, "path"> & {
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  action: ActionType | UsableActionType | UsableActionTypePlaceholder;
@@ -9,5 +9,5 @@
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  * https://github.com/WaywardGame/types/wiki
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  */
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  import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
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- declare const _default: UsableActionGenerator<[]>;
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- export default _default;
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+ export declare const UsableActionsCreatures: UsableActionGenerator<[]>;
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+ export declare const UsableActionsTamedCreatures: UsableActionGenerator<[]>;
@@ -17,15 +17,15 @@ export declare enum UsableActionSet {
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  * Note that `priority` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
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  */
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  First = 0,
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- Vehicle = 1,
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- Drink = 2,
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- Doodads = 3,
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- Extinguish = 4,
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- UseItem = 5,
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- PickUp = 6,
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- Containers = 7,
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- Creatures = 8,
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- Commands = 9,
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+ TamedCreatures = 1,
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+ Vehicle = 2,
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+ Drink = 3,
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+ Doodads = 4,
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+ Extinguish = 5,
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+ UseItem = 6,
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+ PickUp = 7,
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+ Containers = 8,
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+ Creatures = 9,
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  UseNPC = 10,
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  Rest = 11,
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  WithHands = 12,
@@ -47,11 +47,11 @@ export declare const usableActionSets: {
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  2: UsableActionGenerator<[]>;
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  3: UsableActionGenerator<[]>;
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  4: UsableActionGenerator<[]>;
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- 5: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
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- 6: UsableActionGenerator<[]>;
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+ 5: UsableActionGenerator<[]>;
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+ 6: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
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  7: UsableActionGenerator<[]>;
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  8: UsableActionGenerator<[]>;
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- 9: UsableActionGenerator<[isCommandMenu?: true | undefined]>;
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+ 9: UsableActionGenerator<[]>;
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  10: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
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  11: UsableActionGenerator<[]>;
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  12: UsableActionGenerator<[]>;
@@ -10,9 +10,11 @@
10
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  */
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  import type { IUsableActionDynamicDefinition } from "game/entity/action/usable/actions/UsableActionsDynamic";
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  import UsableActionsDynamic from "game/entity/action/usable/actions/UsableActionsDynamic";
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- import type { IUsableActionRequirements } from "game/entity/action/usable/IUsableAction";
13
+ import type { IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability } from "game/entity/action/usable/IUsableAction";
14
+ import type Player from "game/entity/player/Player";
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  export interface IUseNPCAction extends IUsableActionDynamicDefinition {
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  allowNoNPC?: true;
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+ isUsable?(player: Player, using: IUsableActionUsing<IUsableActionRequirements>): ReturnableUsableActionUsability;
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  }
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  declare const _default: UsableActionsDynamic<IUseNPCAction, IUsableActionRequirements>;
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  export default _default;
@@ -22,7 +22,7 @@ import { MessageManagerNoOp } from "game/entity/player/MessageManager";
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  import { NoteManagerNoOp } from "game/entity/player/note/NoteManager";
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  import { QuestManagerNoOp } from "game/entity/player/quest/QuestManager";
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  import { TileUpdateType } from "game/IGame";
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- import type { ItemType } from "game/item/IItem";
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+ import type { IContainer, ItemType } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  import type Tile from "game/tile/Tile";
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  import Translation from "language/Translation";
@@ -83,6 +83,7 @@ export default abstract class NPC extends Human<NPCType> {
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  isWaiting(): boolean;
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  getDamageModifier(): number;
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  makeHostile(): void;
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+ getPublicContainer(): IContainer | undefined;
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  /**
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  * The actions available to use with this npc
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  */
@@ -15,6 +15,7 @@ import { EquipType } from "game/entity/IHuman";
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  import type { INPCConstructorOptions } from "game/entity/npc/INPC";
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  import NPC from "game/entity/npc/NPC";
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  import type Player from "game/entity/player/Player";
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+ import type { IContainer } from "game/item/IItem";
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  import { ItemType } from "game/item/IItem";
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  import type Item from "game/item/Item";
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  export interface IMerchantBuyPrice {
@@ -28,6 +29,7 @@ export default class MerchantNPC extends NPC {
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  getCustomerCredit(customer: Human): number;
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  modifyCustomerCredit(customer: Human, creditChange: number): number;
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  getActions(): ActionType[] | undefined;
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+ getPublicContainer(): IContainer | undefined;
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  getSellPrice(player: Player, item: Item): number | undefined;
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  getBuyPrice(player: Player, item: Item): IMerchantBuyPrice | undefined;
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  /**
@@ -30,6 +30,7 @@ export default class ShipperNPC extends NPC {
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  * Closes container dialogs
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  */
32
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  closeContainerDialogs(): void;
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+ getPublicContainer(): IContainer | undefined;
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  protected getReputationChangeOnDeath(): number;
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  protected getDefaultName(): import("../../../../language/impl/TranslationImpl").default;
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  protected initializeStats(): void;
@@ -141,7 +141,7 @@ export declare class SimpleInfoProvider extends InfoProvider {
141
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  private childComponentClass;
142
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  private validWhen?;
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  constructor(...translations: Array<TranslationGenerator | InfoProvider>);
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- get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | Iterable<import("../../utilities/string/Interpolator").IStringSection> | undefined) | InfoProvider)[];
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+ get(): (import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | import("../../language/dictionary/UiTranslation").default | (() => import("../../language/ITranslation").ISerializedTranslation | import("../../language/impl/TranslationImpl").default | Iterable<import("../../utilities/string/Interpolator").IStringSection> | import("../../language/dictionary/UiTranslation").default | undefined) | InfoProvider)[];
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  add(...translations: Array<TranslationGenerator | InfoProvider | Falsy>): this;
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  onlyIfHasContents(): this | undefined;
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  addInfoGetter(provider: () => InfoProvider | undefined): this;
@@ -33,7 +33,7 @@ export default class ReferenceManager {
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  constructor(game: Game);
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  create(): number;
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  reset(): void;
36
- getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | import("game/entity/IHuman").EquipType[] | readonly SkillType[] | readonly Milestone[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
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+ getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | import("game/entity/IHuman").EquipType[] | readonly Milestone[] | Player[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[] | readonly ItemType[] | (string | ActionType)[];
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  get(thing: Item): Reference<ReferenceType.Item> | undefined;
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  get(thing: Doodad): Reference<ReferenceType.Doodad> | undefined;
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  get(thing: Creature): Reference<ReferenceType.Creature> | undefined;
@@ -39,6 +39,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
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  private readonly island;
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  encodedCalculatedCache: Map<number, Map<number, Uint32Array>>;
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  encodedProducedCache: Map<number, Map<number, Uint32Array>>;
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+ encodedGuaranteedCorrectCache: Map<number, Map<number, Uint32Array>>;
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  private readonly containerTemperatureCache;
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  private readonly containerTileTemperatureCache;
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  private readonly containerItemsTemperatureCache;
@@ -46,6 +47,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
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  private readonly scheduledContainerInvalidations;
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  private cacheCalculated;
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  private cacheProduced;
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+ private cacheGuaranteedCorrect;
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  private temperatureBoundaryMax;
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  temperatureBoundaryMaxVector: Vector2;
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  constructor(island: Island);
@@ -95,16 +97,18 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
95
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  /**
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  * Returns the base temperature.
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  */
98
- getBase(): number;
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+ getBiomeBase(): number;
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  /**
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  * Returns the temperature modifier at the given time.
101
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  */
102
- getTime(time?: TimeManager): number;
104
+ getBiomeTimeModifier(time?: TimeManager): number;
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  getBiomeRange(): Readonly<IRange>;
104
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  /**
105
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  * Returns the temperature modifier of the given layer, at the given time.
106
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  */
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  getLayer(z: WorldZ, time?: TimeManager): number;
110
+ getLayerBase(z: WorldZ): number;
111
+ getLayerTimeModifier(z: WorldZ, time?: TimeManager): number;
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  getLayerRange(z: WorldZ): IRange;
109
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  private resolveTimeModifier;
110
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  /**
@@ -157,7 +161,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
157
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  private calculateRange;
158
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  /**
159
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  * Starting from the middle, set the calculated value of the tile to the maximum of all surrounding tiles minus the diffusion rate
160
- * For each tile where the value is updated, update all surrounding tiles
164
+ * For each tile where the value is updated, update all surrounding tiles:
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  * ```
162
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  * - - 0 - - - - 0 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - -
163
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  * - 0 0 0 - - 0 3 0 - - 0 3 0 - - 0 3 1 - - 1 3 1 - - 1 3 1 -
@@ -174,7 +178,8 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
174
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  * - 0 0 0 - - 0 0 0 -
175
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  * - - 0 - - - - 0 - -
176
180
  * ```
177
- * When this happens, if we allow the tiles to continue updating each other, it'll progress as such:
181
+ * If cascading skipped previously touched tiles, the temperature from the 9 wouldn't spread out to the full distance.
182
+ * Instead, if we allow the tiles to continue updating each other, it'll progress as such:
178
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  * ```
179
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  * - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - -
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  * - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9 - 1 3 7 9
@@ -188,7 +193,7 @@ export default class TemperatureManager extends EventEmitter.Host<ITemperatureMa
188
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  * - 1 3 3 - - 1 3 3 - - 1 3 3 -
189
194
  * - - 1 - - - - 1 - - - - 1 - -
190
195
  * ```
191
- * By not cascading updates if a tile's value wasn't actually updated, the algorithm actually makes itself more efficient.
196
+ * Instead we stop cascading updates to adjacent tiles *only* if a tile's value wasn't actually updated.
192
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  */
193
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  private recalculate;
194
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  private calculateTile;
@@ -23,97 +23,98 @@ declare enum Dictionary {
23
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  ChangelogChangeType = 11,
24
24
  CharacterSort = 12,
25
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  CombatStrength = 13,
26
- Command = 14,
27
- Corpse = 15,
28
- CraftEfficacy = 16,
29
- Creature = 17,
30
- DamageType = 18,
31
- Dialog = 19,
32
- Direction = 20,
33
- DisplayLevel = 21,
34
- Doodad = 22,
35
- DoodadExtra = 23,
36
- DoodadGroup = 24,
37
- DrawnMapTheme = 25,
38
- DurabilityLevel = 26,
39
- EquipEffect = 27,
40
- EquipSlot = 28,
41
- ExhaustionLevel = 29,
42
- FireStage = 30,
43
- FontStyle = 31,
44
- GameEndMessage = 32,
45
- GameMode = 33,
46
- Growth = 34,
47
- GrowthFungus = 35,
48
- Health = 36,
49
- HealthAccuracy = 37,
50
- HelpArticle = 38,
51
- HighscoreSort = 39,
52
- HumanName = 40,
53
- Input = 41,
54
- InspectType = 42,
55
- InterruptChoice = 43,
56
- InventorySort = 44,
57
- IslandModifier = 45,
58
- IslandName = 46,
59
- IslandNameBiomeDescriptor = 47,
60
- IslandNameBiomeNoun = 48,
61
- IslandNameModifierDescriptor = 49,
62
- IslandNameOverrunWithCreatureDescriptor = 50,
63
- Item = 51,
64
- ItemExtra = 52,
65
- ItemGroup = 53,
66
- JoinServerRetryReason = 54,
67
- Level = 55,
68
- Loading = 56,
69
- Macro = 57,
70
- MagicalPropertyType = 58,
71
- MapQuality = 59,
72
- MenuBarButton = 60,
73
- Message = 61,
74
- MessagesDefaultFilter = 62,
75
- MessagesTimestampMode = 63,
76
- Milestone = 64,
77
- MilestoneModifierGroup = 65,
78
- Misc = 66,
79
- ModLoadError = 67,
80
- ModLoadFailureReason = 68,
81
- ModProvide = 69,
82
- ModSort = 70,
83
- ModType = 71,
84
- MultiplayerCompatibility = 72,
85
- MultiplayerDisconnectReason = 73,
86
- MusicPlaylist = 74,
87
- Note = 75,
88
- Npc = 76,
89
- Number = 77,
90
- PartOfDay = 78,
91
- Prompt = 79,
92
- QuadrantComponent = 80,
93
- QuadrantComponentContextMenuAction = 81,
94
- Quality = 82,
95
- Quest = 83,
96
- QuestRequirement = 84,
97
- RecipeLevel = 85,
98
- Riddle = 86,
99
- SaveImportErrorReason = 87,
100
- SaveSlotSort = 88,
101
- Skill = 89,
102
- Source = 90,
103
- Stat = 91,
104
- StatusEffect = 92,
105
- TeamMemberResponsibility = 93,
106
- TemperatureType = 94,
107
- Terrain = 95,
108
- TileEvent = 96,
109
- TooltipVisibilityOption = 97,
110
- Ui = 98,
111
- UiQuadrant = 99,
112
- UnableToJoinReason = 100,
113
- UnlockedRecipesStrategy = 101,
114
- UsableActionType = 102,
115
- Website = 103,
116
- WeightStatus = 104,
117
- WorldLayer = 105
26
+ CombatDangerLevel = 14,
27
+ Command = 15,
28
+ Corpse = 16,
29
+ CraftEfficacy = 17,
30
+ Creature = 18,
31
+ DamageType = 19,
32
+ Dialog = 20,
33
+ Direction = 21,
34
+ DisplayLevel = 22,
35
+ Doodad = 23,
36
+ DoodadExtra = 24,
37
+ DoodadGroup = 25,
38
+ DrawnMapTheme = 26,
39
+ DurabilityLevel = 27,
40
+ EquipEffect = 28,
41
+ EquipSlot = 29,
42
+ ExhaustionLevel = 30,
43
+ FireStage = 31,
44
+ FontStyle = 32,
45
+ GameEndMessage = 33,
46
+ GameMode = 34,
47
+ Growth = 35,
48
+ GrowthFungus = 36,
49
+ Health = 37,
50
+ HealthAccuracy = 38,
51
+ HelpArticle = 39,
52
+ HighscoreSort = 40,
53
+ HumanName = 41,
54
+ Input = 42,
55
+ InspectType = 43,
56
+ InterruptChoice = 44,
57
+ InventorySort = 45,
58
+ IslandModifier = 46,
59
+ IslandName = 47,
60
+ IslandNameBiomeDescriptor = 48,
61
+ IslandNameBiomeNoun = 49,
62
+ IslandNameModifierDescriptor = 50,
63
+ IslandNameOverrunWithCreatureDescriptor = 51,
64
+ Item = 52,
65
+ ItemExtra = 53,
66
+ ItemGroup = 54,
67
+ JoinServerRetryReason = 55,
68
+ Level = 56,
69
+ Loading = 57,
70
+ Macro = 58,
71
+ MagicalPropertyType = 59,
72
+ MapQuality = 60,
73
+ MenuBarButton = 61,
74
+ Message = 62,
75
+ MessagesDefaultFilter = 63,
76
+ MessagesTimestampMode = 64,
77
+ Milestone = 65,
78
+ MilestoneModifierGroup = 66,
79
+ Misc = 67,
80
+ ModLoadError = 68,
81
+ ModLoadFailureReason = 69,
82
+ ModProvide = 70,
83
+ ModSort = 71,
84
+ ModType = 72,
85
+ MultiplayerCompatibility = 73,
86
+ MultiplayerDisconnectReason = 74,
87
+ MusicPlaylist = 75,
88
+ Note = 76,
89
+ Npc = 77,
90
+ Number = 78,
91
+ PartOfDay = 79,
92
+ Prompt = 80,
93
+ QuadrantComponent = 81,
94
+ QuadrantComponentContextMenuAction = 82,
95
+ Quality = 83,
96
+ Quest = 84,
97
+ QuestRequirement = 85,
98
+ RecipeLevel = 86,
99
+ Riddle = 87,
100
+ SaveImportErrorReason = 88,
101
+ SaveSlotSort = 89,
102
+ Skill = 90,
103
+ Source = 91,
104
+ Stat = 92,
105
+ StatusEffect = 93,
106
+ TeamMemberResponsibility = 94,
107
+ TemperatureType = 95,
108
+ Terrain = 96,
109
+ TileEvent = 97,
110
+ TooltipVisibilityOption = 98,
111
+ Ui = 99,
112
+ UiQuadrant = 100,
113
+ UnableToJoinReason = 101,
114
+ UnlockedRecipesStrategy = 102,
115
+ UsableActionType = 103,
116
+ Website = 104,
117
+ WeightStatus = 105,
118
+ WorldLayer = 106
118
119
  }
119
120
  export default Dictionary;