@wayward/types 2.11.2-beta.dev.20220109.2 → 2.11.3-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1198) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +126 -125
  4. package/definitions/game/IGlobal.d.ts +91 -91
  5. package/definitions/game/Init.d.ts +20 -20
  6. package/definitions/game/Production.d.ts +10 -10
  7. package/definitions/game/audio/Audio.d.ts +76 -76
  8. package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
  9. package/definitions/game/audio/IAudio.d.ts +76 -76
  10. package/definitions/game/audio/IMusic.d.ts +15 -15
  11. package/definitions/game/audio/Music.d.ts +13 -13
  12. package/definitions/game/audio/SoundEffects.d.ts +13 -13
  13. package/definitions/game/command/CommandManager.d.ts +35 -35
  14. package/definitions/game/command/Commands.d.ts +13 -13
  15. package/definitions/game/command/ICommand.d.ts +31 -31
  16. package/definitions/game/command/ICommandManager.d.ts +16 -16
  17. package/definitions/game/command/commands/Backup.d.ts +13 -13
  18. package/definitions/game/command/commands/Ban.d.ts +13 -13
  19. package/definitions/game/command/commands/Banned.d.ts +13 -13
  20. package/definitions/game/command/commands/Commands.d.ts +13 -13
  21. package/definitions/game/command/commands/Kick.d.ts +13 -13
  22. package/definitions/game/command/commands/Pause.d.ts +13 -13
  23. package/definitions/game/command/commands/Ping.d.ts +13 -13
  24. package/definitions/game/command/commands/Players.d.ts +13 -13
  25. package/definitions/game/command/commands/Save.d.ts +13 -13
  26. package/definitions/game/command/commands/Sync.d.ts +13 -13
  27. package/definitions/game/command/commands/Unban.d.ts +13 -13
  28. package/definitions/game/event/EventBuses.d.ts +115 -115
  29. package/definitions/game/event/EventEmitter.d.ts +95 -95
  30. package/definitions/game/event/EventManager.d.ts +45 -45
  31. package/definitions/game/game/Game.d.ts +168 -176
  32. package/definitions/game/game/IGame.d.ts +263 -263
  33. package/definitions/game/game/ILoot.d.ts +16 -16
  34. package/definitions/game/game/IObject.d.ts +54 -54
  35. package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
  36. package/definitions/game/game/ObjectManager.d.ts +31 -31
  37. package/definitions/game/game/VotingManager.d.ts +44 -44
  38. package/definitions/game/game/WorldZ.d.ts +16 -16
  39. package/definitions/game/game/biome/Biomes.d.ts +12 -12
  40. package/definitions/game/game/biome/IBiome.d.ts +74 -74
  41. package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
  42. package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
  43. package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
  44. package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
  45. package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
  46. package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
  47. package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
  48. package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
  49. package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
  50. package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
  51. package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
  52. package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
  53. package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
  54. package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
  55. package/definitions/game/game/doodad/Doodad.d.ts +280 -280
  56. package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
  57. package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
  58. package/definitions/game/game/doodad/Doodads.d.ts +15 -15
  59. package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
  60. package/definitions/game/game/entity/Entity.d.ts +147 -147
  61. package/definitions/game/game/entity/EntityManager.d.ts +36 -36
  62. package/definitions/game/game/entity/Human.d.ts +154 -154
  63. package/definitions/game/game/entity/IEntity.d.ts +172 -172
  64. package/definitions/game/game/entity/IEntityManager.d.ts +23 -23
  65. package/definitions/game/game/entity/IHuman.d.ts +231 -231
  66. package/definitions/game/game/entity/IStats.d.ts +174 -174
  67. package/definitions/game/game/entity/StatFactory.d.ts +136 -136
  68. package/definitions/game/game/entity/Stats.d.ts +167 -167
  69. package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
  70. package/definitions/game/game/entity/action/Action.d.ts +89 -89
  71. package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
  72. package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
  73. package/definitions/game/game/entity/action/Actions.d.ts +119 -119
  74. package/definitions/game/game/entity/action/IAction.d.ts +349 -349
  75. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
  76. package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
  77. package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
  78. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
  79. package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
  80. package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
  81. package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
  82. package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
  83. package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
  84. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
  85. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
  86. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
  87. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
  88. package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
  89. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
  90. package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
  91. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
  92. package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
  93. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
  94. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
  95. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
  96. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
  97. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
  98. package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
  99. package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
  100. package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
  101. package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
  102. package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
  103. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
  104. package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
  105. package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
  106. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
  107. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
  108. package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
  109. package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
  110. package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
  111. package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
  112. package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
  113. package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
  114. package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
  115. package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
  116. package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
  117. package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
  118. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
  119. package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
  120. package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
  121. package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
  122. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
  123. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
  124. package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
  125. package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
  126. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
  127. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
  128. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
  129. package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
  130. package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
  131. package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
  132. package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
  133. package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
  134. package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
  135. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
  136. package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
  137. package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
  138. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
  139. package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
  140. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
  141. package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
  142. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
  143. package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
  144. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
  145. package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
  146. package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
  147. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
  148. package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
  149. package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
  150. package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
  151. package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
  152. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
  153. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
  154. package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
  155. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
  156. package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
  157. package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
  158. package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
  159. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
  160. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
  161. package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
  162. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
  163. package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
  164. package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
  165. package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
  166. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
  167. package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
  168. package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
  169. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
  170. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
  171. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
  172. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
  173. package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
  174. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
  175. package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
  176. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
  177. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
  178. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
  179. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
  180. package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
  181. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
  182. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
  183. package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
  184. package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
  185. package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
  186. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
  187. package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
  188. package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
  189. package/definitions/game/game/entity/creature/Creature.d.ts +135 -135
  190. package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
  191. package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
  192. package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
  193. package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
  194. package/definitions/game/game/entity/creature/ICreatureManager.d.ts +20 -20
  195. package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
  196. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
  197. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
  198. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
  199. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
  200. package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
  201. package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
  202. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
  203. package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
  204. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
  205. package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
  206. package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
  207. package/definitions/game/game/entity/npc/NPC.d.ts +135 -135
  208. package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
  209. package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
  210. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
  211. package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
  212. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
  213. package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
  214. package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
  215. package/definitions/game/game/entity/player/IPlayer.d.ts +391 -391
  216. package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
  217. package/definitions/game/game/entity/player/Player.d.ts +286 -287
  218. package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
  219. package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
  220. package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
  221. package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
  222. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
  223. package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
  224. package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
  225. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
  226. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
  227. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
  228. package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
  229. package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
  230. package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
  231. package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
  232. package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
  233. package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
  234. package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
  235. package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
  236. package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
  237. package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
  238. package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
  239. package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
  240. package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
  241. package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
  242. package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
  243. package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
  244. package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
  245. package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
  246. package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
  247. package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
  248. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
  249. package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
  250. package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
  251. package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
  252. package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
  253. package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
  254. package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
  255. package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
  256. package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
  257. package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
  258. package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
  259. package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
  260. package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
  261. package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
  262. package/definitions/game/game/inspection/IInspection.d.ts +44 -44
  263. package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
  264. package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
  265. package/definitions/game/game/inspection/Inspection.d.ts +36 -36
  266. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
  267. package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
  268. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
  269. package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
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  1043. package/definitions/game/ui/util/ComponentManipulator.d.ts +106 -106
  1044. package/definitions/game/ui/util/Draggable.d.ts +35 -35
  1045. package/definitions/game/ui/util/HighlightManager.d.ts +39 -39
  1046. package/definitions/game/ui/util/IInterrupt.d.ts +36 -36
  1047. package/definitions/game/ui/util/ImagePath.d.ts +30 -30
  1048. package/definitions/game/ui/util/InterruptFactory.d.ts +42 -42
  1049. package/definitions/game/ui/util/Misc.d.ts +20 -20
  1050. package/definitions/game/ui/util/ScaleManager.d.ts +38 -38
  1051. package/definitions/game/ui/util/ScrollableHandler.d.ts +20 -20
  1052. package/definitions/game/ui/util/Sortable.d.ts +37 -37
  1053. package/definitions/game/utilities/Clipboard.d.ts +14 -14
  1054. package/definitions/game/utilities/Color.d.ts +42 -42
  1055. package/definitions/game/utilities/CommandLine.d.ts +15 -15
  1056. package/definitions/game/utilities/Decorators.d.ts +34 -34
  1057. package/definitions/game/utilities/Encoding.d.ts +15 -15
  1058. package/definitions/game/utilities/Errors.d.ts +18 -18
  1059. package/definitions/game/utilities/Files.d.ts +40 -40
  1060. package/definitions/game/utilities/Log.d.ts +199 -198
  1061. package/definitions/game/utilities/Registrar.d.ts +25 -25
  1062. package/definitions/game/utilities/StackTrace.d.ts +11 -11
  1063. package/definitions/game/utilities/Time.d.ts +25 -25
  1064. package/definitions/game/utilities/Timer.d.ts +25 -25
  1065. package/definitions/game/utilities/UUID.d.ts +16 -16
  1066. package/definitions/game/utilities/Uint1Array.d.ts +20 -20
  1067. package/definitions/game/utilities/Version.d.ts +37 -37
  1068. package/definitions/game/utilities/WebAssemblyHelpers.d.ts +35 -35
  1069. package/definitions/game/utilities/WebWorkerHelpers.d.ts +26 -26
  1070. package/definitions/game/utilities/class/Classes.d.ts +15 -15
  1071. package/definitions/game/utilities/class/Inject.d.ts +82 -82
  1072. package/definitions/game/utilities/collection/Arrays.d.ts +94 -94
  1073. package/definitions/game/utilities/collection/Graceful.d.ts +21 -21
  1074. package/definitions/game/utilities/collection/Iterables.d.ts +17 -17
  1075. package/definitions/game/utilities/collection/map/DefaultMap.d.ts +20 -20
  1076. package/definitions/game/utilities/collection/map/HashMap.d.ts +49 -49
  1077. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +45 -45
  1078. package/definitions/game/utilities/collection/map/StackMap.d.ts +15 -15
  1079. package/definitions/game/utilities/collection/queue/PriorityQueue.d.ts +25 -25
  1080. package/definitions/game/utilities/collection/queue/Queue.d.ts +20 -20
  1081. package/definitions/game/utilities/collection/set/HashSet.d.ts +45 -45
  1082. package/definitions/game/utilities/collection/sort/Sorter.d.ts +43 -43
  1083. package/definitions/game/utilities/dependency/DependencyManager.d.ts +21 -21
  1084. package/definitions/game/utilities/dev/Performance2.d.ts +18 -18
  1085. package/definitions/game/utilities/dev/Reflection.d.ts +57 -57
  1086. package/definitions/game/utilities/enum/EnumCursor.d.ts +103 -103
  1087. package/definitions/game/utilities/enum/EnumInfo.d.ts +20 -20
  1088. package/definitions/game/utilities/enum/EnumManager.d.ts +21 -21
  1089. package/definitions/game/utilities/enum/Enums.d.ts +89 -89
  1090. package/definitions/game/utilities/enum/IEnum.d.ts +76 -76
  1091. package/definitions/game/utilities/game/TileHelpers.d.ts +122 -122
  1092. package/definitions/game/utilities/game/TilePosition.d.ts +12 -12
  1093. package/definitions/game/utilities/generic/GenericManager.d.ts +25 -25
  1094. package/definitions/game/utilities/generic/IGenericManager.d.ts +19 -19
  1095. package/definitions/game/utilities/math/Bound3.d.ts +24 -24
  1096. package/definitions/game/utilities/math/Direction.d.ts +66 -66
  1097. package/definitions/game/utilities/math/IVector.d.ts +24 -24
  1098. package/definitions/game/utilities/math/Math2.d.ts +82 -82
  1099. package/definitions/game/utilities/math/Range.d.ts +33 -33
  1100. package/definitions/game/utilities/math/Rectangle.d.ts +30 -30
  1101. package/definitions/game/utilities/math/Sampler.d.ts +23 -23
  1102. package/definitions/game/utilities/math/Vector2.d.ts +111 -111
  1103. package/definitions/game/utilities/math/Vector3.d.ts +78 -78
  1104. package/definitions/game/utilities/memory/GarbageCollection.d.ts +15 -15
  1105. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -20
  1106. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +14 -14
  1107. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +29 -29
  1108. package/definitions/game/utilities/object/Descriptions.d.ts +18 -18
  1109. package/definitions/game/utilities/object/FancyJsonSerializer.d.ts +32 -32
  1110. package/definitions/game/utilities/object/Instantiate.d.ts +19 -19
  1111. package/definitions/game/utilities/object/JsonC.d.ts +22 -22
  1112. package/definitions/game/utilities/object/JsonHelper.d.ts +25 -25
  1113. package/definitions/game/utilities/object/Merge.d.ts +53 -53
  1114. package/definitions/game/utilities/object/Objects.d.ts +49 -49
  1115. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +11 -11
  1116. package/definitions/game/utilities/promise/Async.d.ts +19 -19
  1117. package/definitions/game/utilities/promise/ResolvablePromise.d.ts +19 -19
  1118. package/definitions/game/utilities/prototype/Apply.d.ts +11 -11
  1119. package/definitions/game/utilities/prototype/Array.d.ts +27 -27
  1120. package/definitions/game/utilities/prototype/Define.d.ts +22 -22
  1121. package/definitions/game/utilities/prototype/Node.d.ts +13 -13
  1122. package/definitions/game/utilities/prototype/Promise.d.ts +16 -16
  1123. package/definitions/game/utilities/prototype/RegExp.d.ts +16 -16
  1124. package/definitions/game/utilities/random/Random.d.ts +137 -137
  1125. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +22 -22
  1126. package/definitions/game/utilities/random/generators/RandomItem.d.ts +26 -26
  1127. package/definitions/game/utilities/random/generators/RandomRange.d.ts +26 -26
  1128. package/definitions/game/utilities/string/Interpolator.d.ts +89 -89
  1129. package/definitions/game/utilities/string/Strings.d.ts +43 -42
  1130. package/definitions/game/utilities/trello/ITrello.d.ts +63 -63
  1131. package/definitions/game/utilities/trello/Trello.d.ts +22 -22
  1132. package/definitions/game/utilities/types/Recursive.d.ts +21 -21
  1133. package/definitions/game/utilities/typesglobal/Class.d.ts +23 -23
  1134. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
  1135. package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
  1136. package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
  1137. package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
  1138. package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
  1139. package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
  1140. package/definitions/hosts/browser/browserLoader.d.ts +24 -24
  1141. package/definitions/hosts/browser/index.d.ts +13 -13
  1142. package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
  1143. package/definitions/hosts/electron/main/index.d.ts +11 -11
  1144. package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
  1145. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
  1146. package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
  1147. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
  1148. package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
  1149. package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
  1150. package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
  1151. package/definitions/hosts/electron/main/util/file.d.ts +33 -33
  1152. package/definitions/hosts/electron/main/util/game.d.ts +11 -11
  1153. package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
  1154. package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
  1155. package/definitions/hosts/electron/preload/index.d.ts +11 -11
  1156. package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
  1157. package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
  1158. package/definitions/hosts/node/index.d.ts +11 -11
  1159. package/definitions/hosts/node/nodeLoader.d.ts +24 -24
  1160. package/definitions/hosts/shared/args.d.ts +21 -21
  1161. package/definitions/hosts/shared/baseLoader.d.ts +19 -19
  1162. package/definitions/hosts/shared/globalTypes.d.ts +30 -30
  1163. package/definitions/hosts/shared/globals.d.ts +13 -13
  1164. package/definitions/hosts/shared/interfaces.d.ts +259 -259
  1165. package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
  1166. package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
  1167. package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
  1168. package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
  1169. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
  1170. package/definitions/hosts/shared/ipc/os.d.ts +22 -22
  1171. package/definitions/hosts/shared/ipc.d.ts +14 -14
  1172. package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
  1173. package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
  1174. package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
  1175. package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
  1176. package/definitions/matchmakingserver/index.d.ts +13 -13
  1177. package/definitions/matchmakingserver/server.d.ts +36 -36
  1178. package/definitions/matchmakingserver/shared.d.ts +148 -148
  1179. package/definitions/matchmakingserver/vps.d.ts +11 -11
  1180. package/definitions/test/core/application.d.ts +69 -69
  1181. package/definitions/test/core/applicationDom.d.ts +30 -30
  1182. package/definitions/test/core/applicationInteractions.d.ts +95 -95
  1183. package/definitions/test/core/applicationLogger.d.ts +20 -20
  1184. package/definitions/test/core/applicationManager.d.ts +86 -86
  1185. package/definitions/test/core/chromeDriver.d.ts +21 -22
  1186. package/definitions/test/index.d.ts +17 -17
  1187. package/definitions/test/interfaces.d.ts +46 -46
  1188. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
  1189. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
  1190. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
  1191. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
  1192. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
  1193. package/definitions/test/util/logs.d.ts +11 -11
  1194. package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
  1195. package/definitions/test/util/random.d.ts +13 -13
  1196. package/package.json +24 -24
  1197. package/tsconfig.json +7 -7
  1198. package/tsconfig.mod.base.json +47 -47
@@ -1,20 +1,20 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- export declare enum MapQuality {
12
- VeryLow = 0,
13
- Low = 1,
14
- Average = 2,
15
- High = 3,
16
- VeryHigh = 4
17
- }
18
- export declare module MapQuality {
19
- function get(number: number): MapQuality;
20
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export declare enum MapQuality {
12
+ VeryLow = 0,
13
+ Low = 1,
14
+ Average = 2,
15
+ High = 3,
16
+ VeryHigh = 4
17
+ }
18
+ export declare module MapQuality {
19
+ function get(number: number): MapQuality;
20
+ }
@@ -1,135 +1,135 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import { SfxType } from "audio/IAudio";
12
- import type { IEventEmitter } from "event/EventEmitter";
13
- import type { ICreatureDescription, ICreatureEvents, IDamageInfo } from "game/entity/creature/ICreature";
14
- import { CreatureType } from "game/entity/creature/ICreature";
15
- import Entity from "game/entity/Entity";
16
- import type { IStatChangeInfo } from "game/entity/IEntity";
17
- import { AiType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
18
- import type { IStat } from "game/entity/IStats";
19
- import type Player from "game/entity/player/Player";
20
- import type { CreationId } from "game/IGame";
21
- import type { IObject } from "game/IObject";
22
- import type Item from "game/item/Item";
23
- import type { ITile } from "game/tile/ITerrain";
24
- import Translation from "language/Translation";
25
- import type { IUnserializedCallback } from "save/serializer/ISerializer";
26
- import type { IVector2 } from "utilities/math/IVector";
27
- export default class Creature extends Entity implements IUnserializedCallback, IObject<CreatureType> {
28
- static is(value: any): value is Creature;
29
- readonly objectType: CreationId.Creature;
30
- event: IEventEmitter<this, ICreatureEvents>;
31
- readonly entityType: EntityType.Creature;
32
- aberrant?: boolean;
33
- ai: AiType;
34
- enemy?: number;
35
- enemyAttempts?: number;
36
- enemyAttacks?: number;
37
- enemyIsPlayer?: boolean;
38
- respawned?: boolean;
39
- shouldSkipNextUpdate: boolean;
40
- type: CreatureType;
41
- originalMoveType: MoveType | undefined;
42
- hitchedTo?: number;
43
- private _description;
44
- constructor(creatureType?: CreatureType, islandId?: `${number},${number}`, x?: number, y?: number, z?: number, aberrant?: boolean);
45
- /**
46
- * Initializes the creature's stats. Used in the constructor & save conversion.
47
- */
48
- initializeStats(hp: number, maxhp?: number): void;
49
- /**
50
- * @param article Whether to include an article for the name of the creature. Uses the article rules on the language. Defaults to `true`.
51
- * @param count The number of this creature that you're getting the name of. Defaults to `1`.
52
- *
53
- * Examples:
54
- * - `creature.getName()` // "an acid spitter demon"
55
- * - `creature.getName(false)` // "acid spitter demon"
56
- * - `creature.getName(undefined, 3)` // "acid spitter demons"
57
- */
58
- getName(article?: boolean, count?: number): Translation;
59
- description(): ICreatureDescription | undefined;
60
- hasAi(aiType: AiType): boolean;
61
- isHidden(): boolean;
62
- isDefender(): boolean;
63
- isTamed(): boolean;
64
- isValid(): boolean;
65
- preventNextMovement(): void;
66
- checkForBurn(moveType?: MoveType): boolean;
67
- tame(player: Player, bonus?: number): boolean;
68
- increaseTamedCount(): void;
69
- release(): boolean;
70
- unhitch(): void;
71
- skipNextUpdate(): void;
72
- getMoveType(): MoveType;
73
- queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
74
- update(realPlayers: Player[]): boolean;
75
- /**
76
- * Checks under the creature for getting burned, setting off traps, eating items off the ground, and more
77
- * @returns Returns whether the creature can keep moving (in the case of creatures with >= 2 speed)
78
- */
79
- checkUnder(x?: number, y?: number): boolean;
80
- /**
81
- * Check if this creature can swap with the player in the event that the player is moving into them
82
- * @param player Player object
83
- * @param source Source string. Set to undefined if this is being called from the clientside
84
- */
85
- canSwapWith(player: Player, source: string | undefined): boolean;
86
- getOwner(): Player | undefined;
87
- damage(damageInfo: IDamageInfo): number | undefined;
88
- damage(damageInfo: IDamageInfo, creatureX?: number, creatureY?: number, creatureZ?: number): number | undefined;
89
- offer(items: Item[]): Item | undefined;
90
- processSpecialAbilities(enemy: Player | Creature | undefined, bypass?: boolean): boolean;
91
- increaseWaste(item: Item): void;
92
- onUnserialized(): void;
93
- /**
94
- * Updates the DoodadOverHidden tile flag if the creature is large.
95
- * Large creatures should render over the doodad over layer, which means we should hide the doodad over layer for doodads on the creatures tile.
96
- */
97
- updateDoodadOverHiddenState(x: number, y: number, z: number, tile: ITile, shouldBeHidden: boolean): void;
98
- processAttack(realPlayers: Player[], description: ICreatureDescription, moveType: MoveType, enemy: Player | Creature | undefined): boolean;
99
- getProducedTemperature(): number | undefined;
100
- protected getApplicableStatusEffects(): Set<StatusType>;
101
- protected updateDoodadOverHiddenStateForCurrentTile(hidden?: boolean): void;
102
- protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
103
- protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
104
- findPath(target: IVector2, maxNodesChecked?: number, ignorePlayer?: Player): IVector2[] | undefined;
105
- /**
106
- * Check creature move with a multiplayer sync check
107
- * @param source Provided when the check is running in a sync environment (NOT CLIENTSIDE)
108
- * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
109
- * @returns 0 if the creature can move, otherwise an error code
110
- */
111
- private checkCreatureMoveSafe;
112
- /**
113
- * Checks that a creature can move to a certain tile and/or interact with doodads/tiles
114
- * @param isClientside True if clientside. Don't do random stuff in this case
115
- * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
116
- * @returns 0 if the creature can move, otherwise an error code
117
- */
118
- private checkCreatureMove;
119
- private findPlayersWithinRadius;
120
- private shouldSpecialAttack;
121
- private specialAttack;
122
- private processMovement;
123
- /**
124
- * Some creatures can break doodads, leading to lost rest or sleep when near them
125
- * @param doodad The doodad to damage
126
- * @param moveType The move type of the creature attempting to break the doodad
127
- */
128
- private breakDoodad;
129
- private processAiChanges;
130
- get asCreature(): Creature;
131
- get asHuman(): undefined;
132
- get asNPC(): undefined;
133
- get asPlayer(): undefined;
134
- get asLocalPlayer(): undefined;
135
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { SfxType } from "audio/IAudio";
12
+ import type { IEventEmitter } from "event/EventEmitter";
13
+ import type { ICreatureDescription, ICreatureEvents, IDamageInfo } from "game/entity/creature/ICreature";
14
+ import { CreatureType } from "game/entity/creature/ICreature";
15
+ import Entity from "game/entity/Entity";
16
+ import type { IStatChangeInfo } from "game/entity/IEntity";
17
+ import { AiType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
18
+ import type { IStat } from "game/entity/IStats";
19
+ import type Player from "game/entity/player/Player";
20
+ import type { CreationId } from "game/IGame";
21
+ import type { IObject } from "game/IObject";
22
+ import type Item from "game/item/Item";
23
+ import type { ITile } from "game/tile/ITerrain";
24
+ import Translation from "language/Translation";
25
+ import type { IUnserializedCallback } from "save/serializer/ISerializer";
26
+ import type { IVector2 } from "utilities/math/IVector";
27
+ export default class Creature extends Entity implements IUnserializedCallback, IObject<CreatureType> {
28
+ static is(value: any): value is Creature;
29
+ readonly objectType: CreationId.Creature;
30
+ event: IEventEmitter<this, ICreatureEvents>;
31
+ readonly entityType: EntityType.Creature;
32
+ aberrant?: boolean;
33
+ ai: AiType;
34
+ enemy?: number;
35
+ enemyAttempts?: number;
36
+ enemyAttacks?: number;
37
+ enemyIsPlayer?: boolean;
38
+ respawned?: boolean;
39
+ shouldSkipNextUpdate: boolean;
40
+ type: CreatureType;
41
+ originalMoveType: MoveType | undefined;
42
+ hitchedTo?: number;
43
+ private _description;
44
+ constructor(creatureType?: CreatureType, islandId?: `${number},${number}`, x?: number, y?: number, z?: number, aberrant?: boolean);
45
+ /**
46
+ * Initializes the creature's stats. Used in the constructor & save conversion.
47
+ */
48
+ initializeStats(hp: number, maxhp?: number): void;
49
+ /**
50
+ * @param article Whether to include an article for the name of the creature. Uses the article rules on the language. Defaults to `true`.
51
+ * @param count The number of this creature that you're getting the name of. Defaults to `1`.
52
+ *
53
+ * Examples:
54
+ * - `creature.getName()` // "an acid spitter demon"
55
+ * - `creature.getName(false)` // "acid spitter demon"
56
+ * - `creature.getName(undefined, 3)` // "acid spitter demons"
57
+ */
58
+ getName(article?: boolean, count?: number): Translation;
59
+ description(): ICreatureDescription | undefined;
60
+ hasAi(aiType: AiType): boolean;
61
+ isHidden(): boolean;
62
+ isDefender(): boolean;
63
+ isTamed(): boolean;
64
+ isValid(): boolean;
65
+ preventNextMovement(): void;
66
+ checkForBurn(moveType?: MoveType): boolean;
67
+ tame(player: Player, bonus?: number): boolean;
68
+ increaseTamedCount(): void;
69
+ release(): boolean;
70
+ unhitch(): void;
71
+ skipNextUpdate(): void;
72
+ getMoveType(): MoveType;
73
+ queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
74
+ update(realPlayers: Player[]): boolean;
75
+ /**
76
+ * Checks under the creature for getting burned, setting off traps, eating items off the ground, and more
77
+ * @returns Returns whether the creature can keep moving (in the case of creatures with >= 2 speed)
78
+ */
79
+ checkUnder(x?: number, y?: number): boolean;
80
+ /**
81
+ * Check if this creature can swap with the player in the event that the player is moving into them
82
+ * @param player Player object
83
+ * @param source Source string. Set to undefined if this is being called from the clientside
84
+ */
85
+ canSwapWith(player: Player, source: string | undefined): boolean;
86
+ getOwner(): Player | undefined;
87
+ damage(damageInfo: IDamageInfo): number | undefined;
88
+ damage(damageInfo: IDamageInfo, creatureX?: number, creatureY?: number, creatureZ?: number): number | undefined;
89
+ offer(items: Item[]): Item | undefined;
90
+ processSpecialAbilities(enemy: Player | Creature | undefined, bypass?: boolean): boolean;
91
+ increaseWaste(item: Item): void;
92
+ onUnserialized(): void;
93
+ /**
94
+ * Updates the DoodadOverHidden tile flag if the creature is large.
95
+ * Large creatures should render over the doodad over layer, which means we should hide the doodad over layer for doodads on the creatures tile.
96
+ */
97
+ updateDoodadOverHiddenState(x: number, y: number, z: number, tile: ITile, shouldBeHidden: boolean): void;
98
+ processAttack(realPlayers: Player[], description: ICreatureDescription, moveType: MoveType, enemy: Player | Creature | undefined): boolean;
99
+ getProducedTemperature(): number | undefined;
100
+ protected getApplicableStatusEffects(): Set<StatusType>;
101
+ protected updateDoodadOverHiddenStateForCurrentTile(hidden?: boolean): void;
102
+ protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
103
+ protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
104
+ findPath(target: IVector2, maxNodesChecked?: number, ignorePlayer?: Player): IVector2[] | undefined;
105
+ /**
106
+ * Check creature move with a multiplayer sync check
107
+ * @param source Provided when the check is running in a sync environment (NOT CLIENTSIDE)
108
+ * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
109
+ * @returns 0 if the creature can move, otherwise an error code
110
+ */
111
+ private checkCreatureMoveSafe;
112
+ /**
113
+ * Checks that a creature can move to a certain tile and/or interact with doodads/tiles
114
+ * @param isClientside True if clientside. Don't do random stuff in this case
115
+ * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
116
+ * @returns 0 if the creature can move, otherwise an error code
117
+ */
118
+ private checkCreatureMove;
119
+ private findPlayersWithinRadius;
120
+ private shouldSpecialAttack;
121
+ private specialAttack;
122
+ private processMovement;
123
+ /**
124
+ * Some creatures can break doodads, leading to lost rest or sleep when near them
125
+ * @param doodad The doodad to damage
126
+ * @param moveType The move type of the creature attempting to break the doodad
127
+ */
128
+ private breakDoodad;
129
+ private processAiChanges;
130
+ get asCreature(): Creature;
131
+ get asHuman(): undefined;
132
+ get asNPC(): undefined;
133
+ get asPlayer(): undefined;
134
+ get asLocalPlayer(): undefined;
135
+ }
@@ -1,86 +1,86 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { Events, IEventEmitter } from "event/EventEmitter";
12
- import Creature from "game/entity/creature/Creature";
13
- import { CreatureType, SpawnGroup, TileGroup } from "game/entity/creature/ICreature";
14
- import EntityManager from "game/entity/EntityManager";
15
- import type Human from "game/entity/Human";
16
- import { MoveType } from "game/entity/IEntity";
17
- import type Player from "game/entity/player/Player";
18
- import type { ITile } from "game/tile/ITerrain";
19
- import Vector3 from "utilities/math/Vector3";
20
- export interface ICreatureManagerEvents extends Events<EntityManager<Creature>> {
21
- /**
22
- * Called when a creature is about to be spawned
23
- * @param type The type of creature
24
- * @param x The x coordinate where the creature will be spawned
25
- * @param y The y coordinate where the creature will be spawned
26
- * @param z The z coordinate where the creature will be spawned
27
- * @param aberrant True if the creature is an aberrant
28
- * @returns False if the creature cannot spawn, or undefined to use the default logic
29
- */
30
- canSpawn(type: CreatureType, x: number, y: number, z: number, aberrant: boolean): boolean | undefined;
31
- /**
32
- * Called when a creature is spawned from a creature group
33
- * @param creatureGroup The creature group
34
- * @param creaturePool The pool of creatures that can be spawned
35
- * @param x The x position to spawn the creature
36
- * @param y The y position to spawn the creature
37
- * @param z The z position to spawn the creature
38
- * @returns False to cancel spawning the creature or undefined to use the default logic
39
- */
40
- shouldSpawnCreatureFromGroup(creatureGroup: SpawnGroup, creaturePool: CreatureType[], x: number, y: number, z: number): boolean | undefined;
41
- }
42
- export default class CreatureManager extends EntityManager<Creature> {
43
- readonly event: IEventEmitter<this, ICreatureManagerEvents>;
44
- load(): void;
45
- static getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: boolean): import("../../../language/impl/TranslationImpl").default;
46
- getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: boolean): import("../../../language/impl/TranslationImpl").default;
47
- getHappinessLevel(human: Human, creature: Creature, bonus?: number): number;
48
- /**
49
- * Spawns a creature.
50
- * @param creatureType The type of creature to spawn.
51
- * @param x The tile X position
52
- * @param y The tile Y position
53
- * @param z The tile Z position
54
- * @param bypass Whether to bypass checks for whether the creature can spawn there naturally. Defaults to false, if the creature can't spawn naturally, it won't.
55
- * @param forceAberrant If provided, forces the spawned creature's aberrant state to be the passed boolean. True = aberrant, false = not aberrant. If not provided, the aberrant state is decided based on chance.
56
- * @param spawnTiles If set, this will overwrite the creature's description for which tiles it can spawn on
57
- * @param bypassCreatureLimit If set, the creature limit will be ignored and spawn the creature over the set limit
58
- */
59
- spawn(creatureType: CreatureType, x: number, y: number, z: number, bypass?: boolean, forceAberrant?: boolean, spawnTiles?: TileGroup, bypassCreatureLimit?: boolean): Creature | undefined;
60
- spawnFromGroup(creatureGroup: SpawnGroup, x: number, y: number, z: number, bypass?: boolean, bypassCreatureLimit?: boolean): Creature | undefined;
61
- exists(creature: Creature): boolean;
62
- maybeSpawnClawWorm(target: Human | Creature): void;
63
- /**
64
- * Maybe spawns a Dryad based on target reputation, plants around target, and chance.
65
- * @param target Human that we check around to find a suitable spawn.
66
- */
67
- maybeSpawnDryad(target: Human): void;
68
- remove(creature: Creature): void;
69
- updateAll(realPlayers: Player[]): void;
70
- /**
71
- * getMovePenalty
72
- * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
73
- * @return Blocked penalty - Do no return 0!
74
- */
75
- getMovePenalty(moveType: MoveType, tile: ITile, willMove: boolean): number;
76
- /**
77
- * wasm calls this when calculating penalties for flow fields
78
- */
79
- getMovePenaltyFromWasm(moveType: MoveType, x: number, y: number, z: number): number;
80
- getSpawnableCreatures(creatureGroup: SpawnGroup, z: number, reputation?: number, time?: number): {
81
- pool: CreatureType[];
82
- aberrantChance: number;
83
- };
84
- spawnGuardians(position: Vector3, amount: number): number;
85
- private getReputationAberrantBonus;
86
- }
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { Events, IEventEmitter } from "event/EventEmitter";
12
+ import Creature from "game/entity/creature/Creature";
13
+ import { CreatureType, SpawnGroup, TileGroup } from "game/entity/creature/ICreature";
14
+ import EntityManager from "game/entity/EntityManager";
15
+ import type Human from "game/entity/Human";
16
+ import { MoveType } from "game/entity/IEntity";
17
+ import type Player from "game/entity/player/Player";
18
+ import type { ITile } from "game/tile/ITerrain";
19
+ import Vector3 from "utilities/math/Vector3";
20
+ export interface ICreatureManagerEvents extends Events<EntityManager<Creature>> {
21
+ /**
22
+ * Called when a creature is about to be spawned
23
+ * @param type The type of creature
24
+ * @param x The x coordinate where the creature will be spawned
25
+ * @param y The y coordinate where the creature will be spawned
26
+ * @param z The z coordinate where the creature will be spawned
27
+ * @param aberrant True if the creature is an aberrant
28
+ * @returns False if the creature cannot spawn, or undefined to use the default logic
29
+ */
30
+ canSpawn(type: CreatureType, x: number, y: number, z: number, aberrant: boolean): boolean | undefined;
31
+ /**
32
+ * Called when a creature is spawned from a creature group
33
+ * @param creatureGroup The creature group
34
+ * @param creaturePool The pool of creatures that can be spawned
35
+ * @param x The x position to spawn the creature
36
+ * @param y The y position to spawn the creature
37
+ * @param z The z position to spawn the creature
38
+ * @returns False to cancel spawning the creature or undefined to use the default logic
39
+ */
40
+ shouldSpawnCreatureFromGroup(creatureGroup: SpawnGroup, creaturePool: CreatureType[], x: number, y: number, z: number): boolean | undefined;
41
+ }
42
+ export default class CreatureManager extends EntityManager<Creature> {
43
+ readonly event: IEventEmitter<this, ICreatureManagerEvents>;
44
+ load(): void;
45
+ static getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: boolean): import("../../../language/impl/TranslationImpl").default;
46
+ getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: boolean): import("../../../language/impl/TranslationImpl").default;
47
+ getHappinessLevel(human: Human, creature: Creature, bonus?: number): number;
48
+ /**
49
+ * Spawns a creature.
50
+ * @param creatureType The type of creature to spawn.
51
+ * @param x The tile X position
52
+ * @param y The tile Y position
53
+ * @param z The tile Z position
54
+ * @param bypass Whether to bypass checks for whether the creature can spawn there naturally. Defaults to false, if the creature can't spawn naturally, it won't.
55
+ * @param forceAberrant If provided, forces the spawned creature's aberrant state to be the passed boolean. True = aberrant, false = not aberrant. If not provided, the aberrant state is decided based on chance.
56
+ * @param spawnTiles If set, this will overwrite the creature's description for which tiles it can spawn on
57
+ * @param bypassCreatureLimit If set, the creature limit will be ignored and spawn the creature over the set limit
58
+ */
59
+ spawn(creatureType: CreatureType, x: number, y: number, z: number, bypass?: boolean, forceAberrant?: boolean, spawnTiles?: TileGroup, bypassCreatureLimit?: boolean): Creature | undefined;
60
+ spawnFromGroup(creatureGroup: SpawnGroup, x: number, y: number, z: number, bypass?: boolean, bypassCreatureLimit?: boolean): Creature | undefined;
61
+ exists(creature: Creature): boolean;
62
+ maybeSpawnClawWorm(target: Human | Creature): void;
63
+ /**
64
+ * Maybe spawns a Dryad based on target reputation, plants around target, and chance.
65
+ * @param target Human that we check around to find a suitable spawn.
66
+ */
67
+ maybeSpawnDryad(target: Human): void;
68
+ remove(creature: Creature): void;
69
+ updateAll(realPlayers: Player[]): void;
70
+ /**
71
+ * getMovePenalty
72
+ * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
73
+ * @return Blocked penalty - Do no return 0!
74
+ */
75
+ getMovePenalty(moveType: MoveType, tile: ITile, willMove: boolean): number;
76
+ /**
77
+ * wasm calls this when calculating penalties for flow fields
78
+ */
79
+ getMovePenaltyFromWasm(moveType: MoveType, x: number, y: number, z: number): number;
80
+ getSpawnableCreatures(creatureGroup: SpawnGroup, z: number, reputation?: number, time?: number): {
81
+ pool: CreatureType[];
82
+ aberrantChance: number;
83
+ };
84
+ spawnGuardians(position: Vector3, amount: number): number;
85
+ private getReputationAberrantBonus;
86
+ }
@@ -1,33 +1,33 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { BiomeType } from "game/biome/IBiome";
12
- import type { ICreatureDescription } from "game/entity/creature/ICreature";
13
- import { CreatureType, SpawnGroup } from "game/entity/creature/ICreature";
14
- import type TimeManager from "game/time/TimeManager";
15
- import type { Random } from "utilities/random/Random";
16
- export interface ISpawnContext {
17
- biome: BiomeType;
18
- z?: number;
19
- timeManager?: TimeManager;
20
- time?: number;
21
- reputation?: number;
22
- random?: Random;
23
- inactive?: boolean;
24
- }
25
- declare module CreatureSpawning {
26
- function getSpawnableCreatures(creatureGroup: SpawnGroup, context: ISpawnContext): {
27
- pool: CreatureType[];
28
- aberrantChance: number;
29
- };
30
- function getCreaturesWithSpawnGroup(group: SpawnGroup | undefined, context: ISpawnContext, checkReputation?: boolean): CreatureType[];
31
- function checkSpawnReputation(creatureDescription: ICreatureDescription, context: ISpawnContext, bypass?: boolean): boolean;
32
- }
33
- export default CreatureSpawning;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { BiomeType } from "game/biome/IBiome";
12
+ import type { ICreatureDescription } from "game/entity/creature/ICreature";
13
+ import { CreatureType, SpawnGroup } from "game/entity/creature/ICreature";
14
+ import type TimeManager from "game/time/TimeManager";
15
+ import type { Random } from "utilities/random/Random";
16
+ export interface ISpawnContext {
17
+ biome: BiomeType;
18
+ z?: number;
19
+ timeManager?: TimeManager;
20
+ time?: number;
21
+ reputation?: number;
22
+ random?: Random;
23
+ inactive?: boolean;
24
+ }
25
+ declare module CreatureSpawning {
26
+ function getSpawnableCreatures(creatureGroup: SpawnGroup, context: ISpawnContext): {
27
+ pool: CreatureType[];
28
+ aberrantChance: number;
29
+ };
30
+ function getCreaturesWithSpawnGroup(group: SpawnGroup | undefined, context: ISpawnContext, checkReputation?: boolean): CreatureType[];
31
+ function checkSpawnReputation(creatureDescription: ICreatureDescription, context: ISpawnContext, bypass?: boolean): boolean;
32
+ }
33
+ export default CreatureSpawning;
@@ -1,16 +1,16 @@
1
- /*!
2
- * Copyright 2011-2021 Unlok
3
- * https://www.unlok.ca
4
- *
5
- * Credits & Thanks:
6
- * https://www.unlok.ca/credits-thanks/
7
- *
8
- * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
- * https://github.com/WaywardGame/types/wiki
10
- */
11
- import type { ICreatureDescription } from "game/entity/creature/ICreature";
12
- import { CreatureType } from "game/entity/creature/ICreature";
13
- import { TerrainType } from "game/tile/ITerrain";
14
- export declare const tileGroups: TerrainType[][];
15
- export declare const creatureDescriptions: OptionalDescriptions<CreatureType, ICreatureDescription>;
16
- export default creatureDescriptions;
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { ICreatureDescription } from "game/entity/creature/ICreature";
12
+ import { CreatureType } from "game/entity/creature/ICreature";
13
+ import { TerrainType } from "game/tile/ITerrain";
14
+ export declare const tileGroups: TerrainType[][];
15
+ export declare const creatureDescriptions: OptionalDescriptions<CreatureType, ICreatureDescription>;
16
+ export default creatureDescriptions;