@wayward/types 2.11.2-beta.dev.20220109.2 → 2.11.3-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +126 -125
- package/definitions/game/IGlobal.d.ts +91 -91
- package/definitions/game/Init.d.ts +20 -20
- package/definitions/game/Production.d.ts +10 -10
- package/definitions/game/audio/Audio.d.ts +76 -76
- package/definitions/game/audio/DefaultMusicHandler.d.ts +21 -21
- package/definitions/game/audio/IAudio.d.ts +76 -76
- package/definitions/game/audio/IMusic.d.ts +15 -15
- package/definitions/game/audio/Music.d.ts +13 -13
- package/definitions/game/audio/SoundEffects.d.ts +13 -13
- package/definitions/game/command/CommandManager.d.ts +35 -35
- package/definitions/game/command/Commands.d.ts +13 -13
- package/definitions/game/command/ICommand.d.ts +31 -31
- package/definitions/game/command/ICommandManager.d.ts +16 -16
- package/definitions/game/command/commands/Backup.d.ts +13 -13
- package/definitions/game/command/commands/Ban.d.ts +13 -13
- package/definitions/game/command/commands/Banned.d.ts +13 -13
- package/definitions/game/command/commands/Commands.d.ts +13 -13
- package/definitions/game/command/commands/Kick.d.ts +13 -13
- package/definitions/game/command/commands/Pause.d.ts +13 -13
- package/definitions/game/command/commands/Ping.d.ts +13 -13
- package/definitions/game/command/commands/Players.d.ts +13 -13
- package/definitions/game/command/commands/Save.d.ts +13 -13
- package/definitions/game/command/commands/Sync.d.ts +13 -13
- package/definitions/game/command/commands/Unban.d.ts +13 -13
- package/definitions/game/event/EventBuses.d.ts +115 -115
- package/definitions/game/event/EventEmitter.d.ts +95 -95
- package/definitions/game/event/EventManager.d.ts +45 -45
- package/definitions/game/game/Game.d.ts +168 -176
- package/definitions/game/game/IGame.d.ts +263 -263
- package/definitions/game/game/ILoot.d.ts +16 -16
- package/definitions/game/game/IObject.d.ts +54 -54
- package/definitions/game/game/ItemDoodadGroups.d.ts +14 -14
- package/definitions/game/game/ObjectManager.d.ts +31 -31
- package/definitions/game/game/VotingManager.d.ts +44 -44
- package/definitions/game/game/WorldZ.d.ts +16 -16
- package/definitions/game/game/biome/Biomes.d.ts +12 -12
- package/definitions/game/game/biome/IBiome.d.ts +74 -74
- package/definitions/game/game/biome/arid/Arid.d.ts +23 -23
- package/definitions/game/game/biome/arid/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/arid/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/Coastal.d.ts +23 -23
- package/definitions/game/game/biome/coastal/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/coastal/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/IceCap.d.ts +23 -23
- package/definitions/game/game/biome/iceCap/mapGen/2.10.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/biome/iceCap/mapGen/2.9.0.d.ts +12 -12
- package/definitions/game/game/biome/volcanic/Volcanic.d.ts +23 -23
- package/definitions/game/game/biome/volcanic/mapGen/2.11.0.d.ts +12 -12
- package/definitions/game/game/doodad/Doodad.d.ts +280 -280
- package/definitions/game/game/doodad/DoodadInfo.d.ts +24 -24
- package/definitions/game/game/doodad/DoodadManager.d.ts +92 -92
- package/definitions/game/game/doodad/Doodads.d.ts +15 -15
- package/definitions/game/game/doodad/IDoodad.d.ts +334 -334
- package/definitions/game/game/entity/Entity.d.ts +147 -147
- package/definitions/game/game/entity/EntityManager.d.ts +36 -36
- package/definitions/game/game/entity/Human.d.ts +154 -154
- package/definitions/game/game/entity/IEntity.d.ts +172 -172
- package/definitions/game/game/entity/IEntityManager.d.ts +23 -23
- package/definitions/game/game/entity/IHuman.d.ts +231 -231
- package/definitions/game/game/entity/IStats.d.ts +174 -174
- package/definitions/game/game/entity/StatFactory.d.ts +136 -136
- package/definitions/game/game/entity/Stats.d.ts +167 -167
- package/definitions/game/game/entity/StatusEffects.d.ts +35 -35
- package/definitions/game/game/entity/action/Action.d.ts +89 -89
- package/definitions/game/game/entity/action/ActionArguments.d.ts +16 -16
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +102 -102
- package/definitions/game/game/entity/action/Actions.d.ts +119 -119
- package/definitions/game/game/entity/action/IAction.d.ts +349 -349
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Alter.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Apply.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Attack.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/Build.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Cast.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Chop.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +24 -24
- package/definitions/game/game/entity/action/actions/Craft.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Cure.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Dig.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Drop.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Eat.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Equip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Fire.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Gather.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Heal.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Idle.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/InterruptResponse.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Jump.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Learn.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Melee.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Mine.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Move.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Offer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Paddle.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pet.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Pickup.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/PickupAllItems.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PickupExcrement.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PickupItem.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Plant.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Pour.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Read.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Refine.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Release.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rename.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Repair.d.ts +16 -16
- package/definitions/game/game/entity/action/actions/Respawn.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Rest.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/Rub.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SailToCivilization.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +106 -106
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Tame.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Throw.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/Till.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +13 -13
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Trade.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +12 -12
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateItemQuickSlot.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +15 -15
- package/definitions/game/game/entity/action/actions/UseItem.d.ts +14 -14
- package/definitions/game/game/entity/action/actions/helper/ConsumeItemType.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/helper/GatherTreasure.d.ts +23 -23
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +19 -19
- package/definitions/game/game/entity/action/actions/map/GetObfuscation.d.ts +17 -17
- package/definitions/game/game/entity/action/actions/map/MapQuality.d.ts +20 -20
- package/definitions/game/game/entity/creature/Creature.d.ts +135 -135
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +86 -86
- package/definitions/game/game/entity/creature/CreatureSpawning.d.ts +33 -33
- package/definitions/game/game/entity/creature/Creatures.d.ts +16 -16
- package/definitions/game/game/entity/creature/ICreature.d.ts +265 -265
- package/definitions/game/game/entity/creature/ICreatureManager.d.ts +20 -20
- package/definitions/game/game/entity/creature/Pathing.d.ts +30 -30
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +55 -55
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +28 -28
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +14 -14
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +41 -41
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +42 -42
- package/definitions/game/game/entity/flowfield/FlowFieldDebugRenderer.d.ts +23 -23
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +49 -49
- package/definitions/game/game/entity/flowfield/IFlowFieldDebugRenderer.d.ts +13 -13
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +11 -11
- package/definitions/game/game/entity/npc/INPC.d.ts +13 -13
- package/definitions/game/game/entity/npc/INPCs.d.ts +14 -14
- package/definitions/game/game/entity/npc/NPC.d.ts +135 -135
- package/definitions/game/game/entity/npc/NPCManager.d.ts +32 -32
- package/definitions/game/game/entity/npc/NPCS.d.ts +18 -18
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +24 -24
- package/definitions/game/game/entity/npc/npcs/IMerchant.d.ts +12 -12
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +30 -30
- package/definitions/game/game/entity/player/Customizations.d.ts +23 -23
- package/definitions/game/game/entity/player/IMessageManager.d.ts +128 -128
- package/definitions/game/game/entity/player/IPlayer.d.ts +391 -391
- package/definitions/game/game/entity/player/MessageManager.d.ts +116 -116
- package/definitions/game/game/entity/player/Player.d.ts +286 -287
- package/definitions/game/game/entity/player/PlayerDefense.d.ts +17 -17
- package/definitions/game/game/entity/player/PlayerManager.d.ts +58 -58
- package/definitions/game/game/entity/player/note/Corpse.d.ts +13 -13
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +48 -48
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +94 -94
- package/definitions/game/game/entity/player/quest/Quests.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/Requirements.d.ts +36 -36
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +47 -47
- package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +20 -20
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +62 -62
- package/definitions/game/game/entity/player/quest/requirement/BuildRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/CollectItemRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/CraftRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/DiscoverTreasureRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/DismantleRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/EquipRequirement.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/IRequirement.d.ts +44 -44
- package/definitions/game/game/entity/player/quest/requirement/KillCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/KillCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/LearnAnySkillRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillRequirement.d.ts +14 -14
- package/definitions/game/game/entity/player/quest/requirement/LearnSkillsRequirement.d.ts +13 -13
- package/definitions/game/game/entity/player/quest/requirement/Requirement.d.ts +41 -41
- package/definitions/game/game/entity/player/quest/requirement/TameCreatureRequirement.d.ts +17 -17
- package/definitions/game/game/entity/player/quest/requirement/TameCreaturesRequirement.d.ts +16 -16
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsCreatureKilledByHost.d.ts +15 -15
- package/definitions/game/game/entity/player/quest/requirement/helpers/IsItemMatch.d.ts +13 -13
- package/definitions/game/game/entity/skill/ISkills.d.ts +24 -24
- package/definitions/game/game/entity/skill/SkillManager.d.ts +88 -88
- package/definitions/game/game/entity/status/StatusEffect.d.ts +122 -122
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +29 -29
- package/definitions/game/game/entity/status/handler/Bleeding.d.ts +23 -23
- package/definitions/game/game/entity/status/handler/Burned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Dehydrated.d.ts +21 -21
- package/definitions/game/game/entity/status/handler/Encumbered.d.ts +27 -27
- package/definitions/game/game/entity/status/handler/Exhausted.d.ts +30 -30
- package/definitions/game/game/entity/status/handler/Freezing.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Frostbitten.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/IBadTemperature.d.ts +17 -17
- package/definitions/game/game/entity/status/handler/IExhausted.d.ts +16 -16
- package/definitions/game/game/entity/status/handler/Overheating.d.ts +19 -19
- package/definitions/game/game/entity/status/handler/Poisoned.d.ts +22 -22
- package/definitions/game/game/entity/status/handler/Starving.d.ts +21 -21
- package/definitions/game/game/inspection/IInfoProvider.d.ts +38 -38
- package/definitions/game/game/inspection/IInspection.d.ts +44 -44
- package/definitions/game/game/inspection/InfoProvider.d.ts +135 -135
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +21 -21
- package/definitions/game/game/inspection/Inspection.d.ts +36 -36
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +69 -69
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +33 -33
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/CollapsableInfoProvider.d.ts +34 -34
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/Fire.d.ts +23 -23
- package/definitions/game/game/inspection/infoProviders/ILevel.d.ts +18 -18
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +46 -46
- package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +43 -43
- package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +12 -12
- package/definitions/game/game/inspection/infoProviders/MagicalProperties.d.ts +28 -28
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +74 -74
- package/definitions/game/game/inspection/infoProviders/ObscuredValue.d.ts +64 -64
- package/definitions/game/game/inspection/infoProviders/Quality.d.ts +27 -27
- package/definitions/game/game/inspection/infoProviders/UnlockableRowInfoProvider.d.ts +29 -29
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +75 -75
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +40 -40
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +21 -21
- package/definitions/game/game/inspection/infoProviders/creature/CreatureHealth.d.ts +17 -17
- package/definitions/game/game/inspection/infoProviders/creature/Happiness.d.ts +22 -22
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- package/definitions/game/utilities/typesglobal/Descriptions.d.ts +30 -30
- package/definitions/game/utilities/typesglobal/Function.d.ts +32 -32
- package/definitions/game/utilities/typesglobal/Iterables.d.ts +24 -24
- package/definitions/game/utilities/typesglobal/Misc.d.ts +27 -27
- package/definitions/game/utilities/typesglobal/Objects.d.ts +49 -49
- package/definitions/game/utilities/typesglobal/Types.d.ts +24 -24
- package/definitions/hosts/browser/browserLoader.d.ts +24 -24
- package/definitions/hosts/browser/index.d.ts +13 -13
- package/definitions/hosts/electron/main/cmd/mod.d.ts +11 -11
- package/definitions/hosts/electron/main/index.d.ts +11 -11
- package/definitions/hosts/electron/main/interfaces.d.ts +19 -19
- package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +31 -31
- package/definitions/hosts/electron/main/ipc/handlers/fileSystem/fileSystem.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +18 -18
- package/definitions/hosts/electron/main/ipc/interfaces.d.ts +16 -16
- package/definitions/hosts/electron/main/ipc/ipc.d.ts +12 -12
- package/definitions/hosts/electron/main/launchOptions.d.ts +45 -45
- package/definitions/hosts/electron/main/util/file.d.ts +33 -33
- package/definitions/hosts/electron/main/util/game.d.ts +11 -11
- package/definitions/hosts/electron/main/util/objects.d.ts +18 -18
- package/definitions/hosts/electron/preload/greenworks.d.ts +11 -11
- package/definitions/hosts/electron/preload/index.d.ts +11 -11
- package/definitions/hosts/electron/preload/ipc.d.ts +13 -13
- package/definitions/hosts/electron/preload/wayward-napi.d.ts +11 -11
- package/definitions/hosts/node/index.d.ts +11 -11
- package/definitions/hosts/node/nodeLoader.d.ts +24 -24
- package/definitions/hosts/shared/args.d.ts +21 -21
- package/definitions/hosts/shared/baseLoader.d.ts +19 -19
- package/definitions/hosts/shared/globalTypes.d.ts +30 -30
- package/definitions/hosts/shared/globals.d.ts +13 -13
- package/definitions/hosts/shared/interfaces.d.ts +259 -259
- package/definitions/hosts/shared/ipc/electron.d.ts +25 -25
- package/definitions/hosts/shared/ipc/fileSystem.d.ts +47 -47
- package/definitions/hosts/shared/ipc/handlers/fileSystem/fileSystem.d.ts +51 -51
- package/definitions/hosts/shared/ipc/handlers/fileSystem/logFile.d.ts +22 -22
- package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +21 -21
- package/definitions/hosts/shared/ipc/os.d.ts +22 -22
- package/definitions/hosts/shared/ipc.d.ts +14 -14
- package/definitions/matchmakingserver/dedicatedServer.d.ts +27 -27
- package/definitions/matchmakingserver/directoryConnection.d.ts +31 -31
- package/definitions/matchmakingserver/globalMatchmaking.d.ts +24 -24
- package/definitions/matchmakingserver/globalServerDirectory.d.ts +35 -35
- package/definitions/matchmakingserver/index.d.ts +13 -13
- package/definitions/matchmakingserver/server.d.ts +36 -36
- package/definitions/matchmakingserver/shared.d.ts +148 -148
- package/definitions/matchmakingserver/vps.d.ts +11 -11
- package/definitions/test/core/application.d.ts +69 -69
- package/definitions/test/core/applicationDom.d.ts +30 -30
- package/definitions/test/core/applicationInteractions.d.ts +95 -95
- package/definitions/test/core/applicationLogger.d.ts +20 -20
- package/definitions/test/core/applicationManager.d.ts +86 -86
- package/definitions/test/core/chromeDriver.d.ts +21 -22
- package/definitions/test/index.d.ts +17 -17
- package/definitions/test/interfaces.d.ts +46 -46
- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +13 -13
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +13 -13
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +13 -13
- package/definitions/test/util/logs.d.ts +11 -11
- package/definitions/test/util/mochaNUnitReporter.d.ts +38 -38
- package/definitions/test/util/random.d.ts +13 -13
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +47 -47
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/*!
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* Copyright 2011-2021 Unlok
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* https://www.unlok.ca
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*
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* Credits & Thanks:
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* https://www.unlok.ca/credits-thanks/
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*
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type { Events, IEventEmitter } from "event/EventEmitter";
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import UiTranslation from "language/dictionary/UiTranslation";
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import type { ISerializedTranslation } from "language/ITranslation";
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import Translation from "language/Translation";
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import Button from "ui/component/Button";
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import Component from "ui/component/Component";
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import type { TranslationGenerator } from "ui/component/IComponent";
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import type { IRefreshable } from "ui/component/Refreshable";
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import Text from "ui/component/Text";
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import type { IDialogDescription } from "ui/screen/screens/game/Dialogs";
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import { DialogId, Edge } from "ui/screen/screens/game/Dialogs";
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import type { IDialog } from "ui/screen/screens/game/IGameScreenApi";
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import type { IDraggableEvents } from "ui/util/Draggable";
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import Draggable from "ui/util/Draggable";
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import Log from "utilities/Log";
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import type { IStringSection } from "utilities/string/Interpolator";
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/**
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* The positions of each edge of the dialog. Stored as percentages.
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*/
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export interface IDialogEdges {
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[Edge.Top]: number;
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[Edge.Right]: number;
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[Edge.Bottom]: number;
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[Edge.Left]: number;
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}
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/**
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* An enum for every position that a dialog handle can be in.
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*/
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declare enum HandlePosition {
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Top = 0,
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TopRight = 1,
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Right = 2,
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BottomRight = 3,
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Bottom = 4,
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BottomLeft = 5,
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Left = 6,
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TopLeft = 7,
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Header = 8
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}
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interface IDialogEvents extends Events<Component> {
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/**
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* This event is handled by the GameScreen.
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* @returns A `IterableOf<Dialog>` containing sibling dialogs. The list may contain this dialog.
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*/
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getDialogList(): Iterable<Dialog>;
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/**
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* Emitted when the close button is pressed in the dialog, or when the `close` method is called.
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*/
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close(): any;
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/**
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* Emitted when the settings button is pressed in the dialog.
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*/
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options(): any;
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/**
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* Emitted when the dialog is resized
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*/
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resize(wDiff: number, hDiff: number): any;
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/**
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* Emitted when the dialog is moved
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*/
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move(xDiff: number, yDiff: number): any;
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/**
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* Emitted when the dialog panel changes
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* @param id The string or number representing the panel that was switched to
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* @param panel The panel that was switched to
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*/
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switchPanel(id: string | number, panel: Component): any;
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/**
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* Emitted after all fields decorated with `@Save` are loaded
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*/
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load(): any;
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}
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export default abstract class Dialog extends Component implements IDialog {
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private static topOrder;
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private static topDialog;
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static makeTopDialog(element: HTMLElement): void;
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event: IEventEmitter<this, IDialogEvents>;
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readonly id: DialogId;
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readonly log: Log;
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/**
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* The positions of each edge of the dialog. Stored as percentages.
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*/
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edges: IDialogEdges;
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protected body: Component;
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protected header: Header;
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protected footer: Component;
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private readonly handles;
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private readonly panels;
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private currentPanel;
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private lastPanel;
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private cachedSnapPositions?;
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private readonly activeReasons;
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protected readonly scrollableHandler: void;
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private get visiblePanel();
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get square(): boolean;
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/**
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* The last edge positions of the dialog. Used when a handle is being moved.
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*/
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private lastEdges;
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/**
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* Edge positions of the dialog saved the last time the dialog was resized by the user, with a scale. When the scale returns to
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* the scale of these saved positions, the dialog uses these positions rather than autoresizing.
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*/
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private savedEdges?;
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/**
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* The description of how the dialog should be sized. (min, default, and max sizes and the position)
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*/
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private description;
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constructor(id: number);
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addScrollableWrapper(initializer?: (wrapper: Component) => any): Component<HTMLElement>;
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addSettingsPanel(): Component<HTMLElement>;
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showSettingsPanel(): this;
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resetSizeAndPosition(): void;
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/**
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* Closes the dialog.
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*
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* Also the event handler for when the close button is pressed in the dialog's header.
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*/
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close(): Promise<boolean>;
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protected onRemove1(): void;
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protected onAppend1(): void;
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addPanel(id: string | number): Component<HTMLElement>;
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showPanel(id: string | number): Component<HTMLElement> | undefined;
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getPanel(id: string | number): Component<HTMLElement> | undefined;
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isPanelVisible(id: string | number): boolean;
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/**
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* Sets the dialog position.
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*/
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setSizeAndPosition(description?: IDialogDescription<false> | IDialogDescription<true>): void;
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/**
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* Set the position of an edge.
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*/
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setEdgePosition(edge: Edge, position: number): void;
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/**
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* Makes this dialog the top dialog.
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*/
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focus(): void;
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/**
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* Mark that this dialog is "active"
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*/
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markActive(reason: any): void;
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/**
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* Mark that this dialog is not "active"
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*/
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markInactive(reason: any): void;
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/**
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* Toggle whether this dialog is "active"
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*/
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toggleActive(reason: any, active: boolean): void;
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isActive(): boolean;
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/**
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* The name is displayed in the `Move To` context menu option, and in the `Switch With` options
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*/
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getName(): Iterable<IStringSection> | Translation | UiTranslation | ISerializedTranslation | undefined;
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/**
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* Event handler for when this dialog is appended
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*/
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protected onAppend(): void;
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protected onSelect(_: any, component?: Component): void;
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private hideSettingsPanel;
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private saveEdgesForScale;
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/**
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* Event handler for when a dialog handle starts to be moved.
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*/
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private onHandleMoveStart;
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/**
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* Event handler for when a dialog handle finishes being moved.
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*/
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private onHandleMoveEnd;
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/**
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* Caches the current edge positions so any resizing/movement knows where it's moving from
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*/
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private cacheLastEdges;
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/**
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* Event handler for when a dialog handle moves.
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* @param handle The handle that moved.
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* @param move The amount that the handle has moved since the movement started.
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*/
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private onHandleMove;
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private setEdgePositionsFromMovementSquare;
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/**
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* Clamps the movement of this handle to the same x & y, the smoler between the two
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*/
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private clampSquareMovement;
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private getEdgeMovement;
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private setEdgePositionsFromMovement;
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/**
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* Event handler for when the header is moved.
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* @param move The amount that the header has moved since the movement started.
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*/
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private onHeaderMove;
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/**
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* Returns the new `Edge` position for the given `Axis`.
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* If an `Edge` on this `Axis` (after the movement) is near enough to snap, returns that
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* `Edge` and the snap position. Otherwise, returns the top/left `Edge` (depending on `Axis`)
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* and the new position after the given movement.
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*/
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private getNewEdgePositionForAxis;
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/**
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* Returns the closest snap position for both edges on the given axis, and which edge
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* the snap position is for.
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*/
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private getSnapPositionForAxis;
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/**
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* Returns the new edge position of the given `Edge`; either the current position plus the given
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* movement, or the nearest snap position.
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*/
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private getNewEdgePositionOrSnap;
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/**
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* Takes an edge and the generated edge position, and clamps the new edge position so that the
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* width and height of the dialog are within the described sizes.
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*/
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private clampAxisLength;
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/**
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* Returns the distance between `edge1` and `edge2` (percentages) in pixels.
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*/
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private getAxisLengthInPixels;
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/**
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* Returns the snap position for a given `Edge`, based on where it's moving to.
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*/
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private getSnapPositionForEdge;
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/**
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* Returns the snap positions for the given edge positions, sorted by how close the snap position is.
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*/
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private getClosestSnapPositions;
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/**
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* Returns an object for getting all snap positions on each axis.
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* Each axis's list isn't calculated until requested.
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*/
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private getSnapPositions;
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/**
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* Gets the snap positions for an axis, which include the positions of the edges of other
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* dialogs and the edges of the screen.
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*
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* For example:
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* - `Axis.X` would return the position of `Edge.Left` and `Edge.Right` of each dialog,
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* and `0` and `100`.
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*/
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private getSnapPositionsOfAxis;
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/**
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* Returns the new position of the given `Edge`, after moving the given amount.
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*/
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private getNewEdgePosition;
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/**
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* Returns this dialog's positions of the two edges on the given axis.
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*/
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private getEdgePositionsOfAxis;
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/**
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* Returns a `IVector2` containing the distance between the two sides.
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*/
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private getSize;
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/**
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* Returns the two edges of the dialog closest to the edges of the viewport, and their positions.
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*/
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private getEdges;
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/**
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* Returns the edge positions (top/left) that would put a dialog of the given size in the centre of the screen.
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*/
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private getCenterEdges;
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/**
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*
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*/
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private correctPosition;
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private addHandle;
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}
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/**
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* A component that emits events for being dragged. Takes a `HandlePosition` to be styled with.
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*/
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declare class Handle extends Component {
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event: IEventEmitter<this, IDraggableEvents & Events<Component>>;
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get position(): HandlePosition;
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readonly draggable: Draggable;
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constructor(position: HandlePosition, elementType?: string);
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}
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interface IHeaderEvents extends Events<Handle> {
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close(): any;
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}
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/**
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* You can drag the header, so it's a `Handle` as well.
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*/
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export declare class Header extends Handle implements IRefreshable {
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event: IEventEmitter<this, IHeaderEvents>;
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readonly backButton: Button;
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readonly optionsButton: Button;
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readonly closeButton: Button;
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readonly text: Text;
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constructor();
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setText(text: TranslationGenerator): void;
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refresh(): this;
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setCloseIcon(icon?: "minimize" | "close"): this;
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}
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export {};
|
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1
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+
/*!
|
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2
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* Copyright 2011-2021 Unlok
|
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* https://www.unlok.ca
|
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*
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+
* Credits & Thanks:
|
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|
+
* https://www.unlok.ca/credits-thanks/
|
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+
*
|
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|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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9
|
+
* https://github.com/WaywardGame/types/wiki
|
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|
+
*/
|
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11
|
+
import type { Events, IEventEmitter } from "event/EventEmitter";
|
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12
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+
import UiTranslation from "language/dictionary/UiTranslation";
|
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|
+
import type { ISerializedTranslation } from "language/ITranslation";
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|
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import Translation from "language/Translation";
|
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|
+
import Button from "ui/component/Button";
|
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|
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import Component from "ui/component/Component";
|
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import type { TranslationGenerator } from "ui/component/IComponent";
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import type { IRefreshable } from "ui/component/Refreshable";
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|
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import Text from "ui/component/Text";
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|
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import type { IDialogDescription } from "ui/screen/screens/game/Dialogs";
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|
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import { DialogId, Edge } from "ui/screen/screens/game/Dialogs";
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|
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import type { IDialog } from "ui/screen/screens/game/IGameScreenApi";
|
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|
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import type { IDraggableEvents } from "ui/util/Draggable";
|
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|
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import Draggable from "ui/util/Draggable";
|
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|
+
import Log from "utilities/Log";
|
|
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|
+
import type { IStringSection } from "utilities/string/Interpolator";
|
|
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|
+
/**
|
|
28
|
+
* The positions of each edge of the dialog. Stored as percentages.
|
|
29
|
+
*/
|
|
30
|
+
export interface IDialogEdges {
|
|
31
|
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[Edge.Top]: number;
|
|
32
|
+
[Edge.Right]: number;
|
|
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|
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[Edge.Bottom]: number;
|
|
34
|
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[Edge.Left]: number;
|
|
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|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* An enum for every position that a dialog handle can be in.
|
|
38
|
+
*/
|
|
39
|
+
declare enum HandlePosition {
|
|
40
|
+
Top = 0,
|
|
41
|
+
TopRight = 1,
|
|
42
|
+
Right = 2,
|
|
43
|
+
BottomRight = 3,
|
|
44
|
+
Bottom = 4,
|
|
45
|
+
BottomLeft = 5,
|
|
46
|
+
Left = 6,
|
|
47
|
+
TopLeft = 7,
|
|
48
|
+
Header = 8
|
|
49
|
+
}
|
|
50
|
+
interface IDialogEvents extends Events<Component> {
|
|
51
|
+
/**
|
|
52
|
+
* This event is handled by the GameScreen.
|
|
53
|
+
* @returns A `IterableOf<Dialog>` containing sibling dialogs. The list may contain this dialog.
|
|
54
|
+
*/
|
|
55
|
+
getDialogList(): Iterable<Dialog>;
|
|
56
|
+
/**
|
|
57
|
+
* Emitted when the close button is pressed in the dialog, or when the `close` method is called.
|
|
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|
+
*/
|
|
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|
+
close(): any;
|
|
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|
+
/**
|
|
61
|
+
* Emitted when the settings button is pressed in the dialog.
|
|
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|
+
*/
|
|
63
|
+
options(): any;
|
|
64
|
+
/**
|
|
65
|
+
* Emitted when the dialog is resized
|
|
66
|
+
*/
|
|
67
|
+
resize(wDiff: number, hDiff: number): any;
|
|
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|
+
/**
|
|
69
|
+
* Emitted when the dialog is moved
|
|
70
|
+
*/
|
|
71
|
+
move(xDiff: number, yDiff: number): any;
|
|
72
|
+
/**
|
|
73
|
+
* Emitted when the dialog panel changes
|
|
74
|
+
* @param id The string or number representing the panel that was switched to
|
|
75
|
+
* @param panel The panel that was switched to
|
|
76
|
+
*/
|
|
77
|
+
switchPanel(id: string | number, panel: Component): any;
|
|
78
|
+
/**
|
|
79
|
+
* Emitted after all fields decorated with `@Save` are loaded
|
|
80
|
+
*/
|
|
81
|
+
load(): any;
|
|
82
|
+
}
|
|
83
|
+
export default abstract class Dialog extends Component implements IDialog {
|
|
84
|
+
private static topOrder;
|
|
85
|
+
private static topDialog;
|
|
86
|
+
static makeTopDialog(element: HTMLElement): void;
|
|
87
|
+
event: IEventEmitter<this, IDialogEvents>;
|
|
88
|
+
readonly id: DialogId;
|
|
89
|
+
readonly log: Log;
|
|
90
|
+
/**
|
|
91
|
+
* The positions of each edge of the dialog. Stored as percentages.
|
|
92
|
+
*/
|
|
93
|
+
edges: IDialogEdges;
|
|
94
|
+
protected body: Component;
|
|
95
|
+
protected header: Header;
|
|
96
|
+
protected footer: Component;
|
|
97
|
+
private readonly handles;
|
|
98
|
+
private readonly panels;
|
|
99
|
+
private currentPanel;
|
|
100
|
+
private lastPanel;
|
|
101
|
+
private cachedSnapPositions?;
|
|
102
|
+
private readonly activeReasons;
|
|
103
|
+
protected readonly scrollableHandler: void;
|
|
104
|
+
private get visiblePanel();
|
|
105
|
+
get square(): boolean;
|
|
106
|
+
/**
|
|
107
|
+
* The last edge positions of the dialog. Used when a handle is being moved.
|
|
108
|
+
*/
|
|
109
|
+
private lastEdges;
|
|
110
|
+
/**
|
|
111
|
+
* Edge positions of the dialog saved the last time the dialog was resized by the user, with a scale. When the scale returns to
|
|
112
|
+
* the scale of these saved positions, the dialog uses these positions rather than autoresizing.
|
|
113
|
+
*/
|
|
114
|
+
private savedEdges?;
|
|
115
|
+
/**
|
|
116
|
+
* The description of how the dialog should be sized. (min, default, and max sizes and the position)
|
|
117
|
+
*/
|
|
118
|
+
private description;
|
|
119
|
+
constructor(id: number);
|
|
120
|
+
addScrollableWrapper(initializer?: (wrapper: Component) => any): Component<HTMLElement>;
|
|
121
|
+
addSettingsPanel(): Component<HTMLElement>;
|
|
122
|
+
showSettingsPanel(): this;
|
|
123
|
+
resetSizeAndPosition(): void;
|
|
124
|
+
/**
|
|
125
|
+
* Closes the dialog.
|
|
126
|
+
*
|
|
127
|
+
* Also the event handler for when the close button is pressed in the dialog's header.
|
|
128
|
+
*/
|
|
129
|
+
close(): Promise<boolean>;
|
|
130
|
+
protected onRemove1(): void;
|
|
131
|
+
protected onAppend1(): void;
|
|
132
|
+
addPanel(id: string | number): Component<HTMLElement>;
|
|
133
|
+
showPanel(id: string | number): Component<HTMLElement> | undefined;
|
|
134
|
+
getPanel(id: string | number): Component<HTMLElement> | undefined;
|
|
135
|
+
isPanelVisible(id: string | number): boolean;
|
|
136
|
+
/**
|
|
137
|
+
* Sets the dialog position.
|
|
138
|
+
*/
|
|
139
|
+
setSizeAndPosition(description?: IDialogDescription<false> | IDialogDescription<true>): void;
|
|
140
|
+
/**
|
|
141
|
+
* Set the position of an edge.
|
|
142
|
+
*/
|
|
143
|
+
setEdgePosition(edge: Edge, position: number): void;
|
|
144
|
+
/**
|
|
145
|
+
* Makes this dialog the top dialog.
|
|
146
|
+
*/
|
|
147
|
+
focus(): void;
|
|
148
|
+
/**
|
|
149
|
+
* Mark that this dialog is "active"
|
|
150
|
+
*/
|
|
151
|
+
markActive(reason: any): void;
|
|
152
|
+
/**
|
|
153
|
+
* Mark that this dialog is not "active"
|
|
154
|
+
*/
|
|
155
|
+
markInactive(reason: any): void;
|
|
156
|
+
/**
|
|
157
|
+
* Toggle whether this dialog is "active"
|
|
158
|
+
*/
|
|
159
|
+
toggleActive(reason: any, active: boolean): void;
|
|
160
|
+
isActive(): boolean;
|
|
161
|
+
/**
|
|
162
|
+
* The name is displayed in the `Move To` context menu option, and in the `Switch With` options
|
|
163
|
+
*/
|
|
164
|
+
getName(): Iterable<IStringSection> | Translation | UiTranslation | ISerializedTranslation | undefined;
|
|
165
|
+
/**
|
|
166
|
+
* Event handler for when this dialog is appended
|
|
167
|
+
*/
|
|
168
|
+
protected onAppend(): void;
|
|
169
|
+
protected onSelect(_: any, component?: Component): void;
|
|
170
|
+
private hideSettingsPanel;
|
|
171
|
+
private saveEdgesForScale;
|
|
172
|
+
/**
|
|
173
|
+
* Event handler for when a dialog handle starts to be moved.
|
|
174
|
+
*/
|
|
175
|
+
private onHandleMoveStart;
|
|
176
|
+
/**
|
|
177
|
+
* Event handler for when a dialog handle finishes being moved.
|
|
178
|
+
*/
|
|
179
|
+
private onHandleMoveEnd;
|
|
180
|
+
/**
|
|
181
|
+
* Caches the current edge positions so any resizing/movement knows where it's moving from
|
|
182
|
+
*/
|
|
183
|
+
private cacheLastEdges;
|
|
184
|
+
/**
|
|
185
|
+
* Event handler for when a dialog handle moves.
|
|
186
|
+
* @param handle The handle that moved.
|
|
187
|
+
* @param move The amount that the handle has moved since the movement started.
|
|
188
|
+
*/
|
|
189
|
+
private onHandleMove;
|
|
190
|
+
private setEdgePositionsFromMovementSquare;
|
|
191
|
+
/**
|
|
192
|
+
* Clamps the movement of this handle to the same x & y, the smoler between the two
|
|
193
|
+
*/
|
|
194
|
+
private clampSquareMovement;
|
|
195
|
+
private getEdgeMovement;
|
|
196
|
+
private setEdgePositionsFromMovement;
|
|
197
|
+
/**
|
|
198
|
+
* Event handler for when the header is moved.
|
|
199
|
+
* @param move The amount that the header has moved since the movement started.
|
|
200
|
+
*/
|
|
201
|
+
private onHeaderMove;
|
|
202
|
+
/**
|
|
203
|
+
* Returns the new `Edge` position for the given `Axis`.
|
|
204
|
+
* If an `Edge` on this `Axis` (after the movement) is near enough to snap, returns that
|
|
205
|
+
* `Edge` and the snap position. Otherwise, returns the top/left `Edge` (depending on `Axis`)
|
|
206
|
+
* and the new position after the given movement.
|
|
207
|
+
*/
|
|
208
|
+
private getNewEdgePositionForAxis;
|
|
209
|
+
/**
|
|
210
|
+
* Returns the closest snap position for both edges on the given axis, and which edge
|
|
211
|
+
* the snap position is for.
|
|
212
|
+
*/
|
|
213
|
+
private getSnapPositionForAxis;
|
|
214
|
+
/**
|
|
215
|
+
* Returns the new edge position of the given `Edge`; either the current position plus the given
|
|
216
|
+
* movement, or the nearest snap position.
|
|
217
|
+
*/
|
|
218
|
+
private getNewEdgePositionOrSnap;
|
|
219
|
+
/**
|
|
220
|
+
* Takes an edge and the generated edge position, and clamps the new edge position so that the
|
|
221
|
+
* width and height of the dialog are within the described sizes.
|
|
222
|
+
*/
|
|
223
|
+
private clampAxisLength;
|
|
224
|
+
/**
|
|
225
|
+
* Returns the distance between `edge1` and `edge2` (percentages) in pixels.
|
|
226
|
+
*/
|
|
227
|
+
private getAxisLengthInPixels;
|
|
228
|
+
/**
|
|
229
|
+
* Returns the snap position for a given `Edge`, based on where it's moving to.
|
|
230
|
+
*/
|
|
231
|
+
private getSnapPositionForEdge;
|
|
232
|
+
/**
|
|
233
|
+
* Returns the snap positions for the given edge positions, sorted by how close the snap position is.
|
|
234
|
+
*/
|
|
235
|
+
private getClosestSnapPositions;
|
|
236
|
+
/**
|
|
237
|
+
* Returns an object for getting all snap positions on each axis.
|
|
238
|
+
* Each axis's list isn't calculated until requested.
|
|
239
|
+
*/
|
|
240
|
+
private getSnapPositions;
|
|
241
|
+
/**
|
|
242
|
+
* Gets the snap positions for an axis, which include the positions of the edges of other
|
|
243
|
+
* dialogs and the edges of the screen.
|
|
244
|
+
*
|
|
245
|
+
* For example:
|
|
246
|
+
* - `Axis.X` would return the position of `Edge.Left` and `Edge.Right` of each dialog,
|
|
247
|
+
* and `0` and `100`.
|
|
248
|
+
*/
|
|
249
|
+
private getSnapPositionsOfAxis;
|
|
250
|
+
/**
|
|
251
|
+
* Returns the new position of the given `Edge`, after moving the given amount.
|
|
252
|
+
*/
|
|
253
|
+
private getNewEdgePosition;
|
|
254
|
+
/**
|
|
255
|
+
* Returns this dialog's positions of the two edges on the given axis.
|
|
256
|
+
*/
|
|
257
|
+
private getEdgePositionsOfAxis;
|
|
258
|
+
/**
|
|
259
|
+
* Returns a `IVector2` containing the distance between the two sides.
|
|
260
|
+
*/
|
|
261
|
+
private getSize;
|
|
262
|
+
/**
|
|
263
|
+
* Returns the two edges of the dialog closest to the edges of the viewport, and their positions.
|
|
264
|
+
*/
|
|
265
|
+
private getEdges;
|
|
266
|
+
/**
|
|
267
|
+
* Returns the edge positions (top/left) that would put a dialog of the given size in the centre of the screen.
|
|
268
|
+
*/
|
|
269
|
+
private getCenterEdges;
|
|
270
|
+
/**
|
|
271
|
+
* Resets the position, causing it to be clamped to the viewport, using its current position
|
|
272
|
+
*
|
|
273
|
+
* Also the event handler for when the viewport resizes
|
|
274
|
+
*/
|
|
275
|
+
private correctPosition;
|
|
276
|
+
private addHandle;
|
|
277
|
+
}
|
|
278
|
+
/**
|
|
279
|
+
* A component that emits events for being dragged. Takes a `HandlePosition` to be styled with.
|
|
280
|
+
*/
|
|
281
|
+
declare class Handle extends Component {
|
|
282
|
+
event: IEventEmitter<this, IDraggableEvents & Events<Component>>;
|
|
283
|
+
get position(): HandlePosition;
|
|
284
|
+
readonly draggable: Draggable;
|
|
285
|
+
constructor(position: HandlePosition, elementType?: string);
|
|
286
|
+
}
|
|
287
|
+
interface IHeaderEvents extends Events<Handle> {
|
|
288
|
+
close(): any;
|
|
289
|
+
}
|
|
290
|
+
/**
|
|
291
|
+
* You can drag the header, so it's a `Handle` as well.
|
|
292
|
+
*/
|
|
293
|
+
export declare class Header extends Handle implements IRefreshable {
|
|
294
|
+
event: IEventEmitter<this, IHeaderEvents>;
|
|
295
|
+
readonly backButton: Button;
|
|
296
|
+
readonly optionsButton: Button;
|
|
297
|
+
readonly closeButton: Button;
|
|
298
|
+
readonly text: Text;
|
|
299
|
+
constructor();
|
|
300
|
+
setText(text: TranslationGenerator): void;
|
|
301
|
+
refresh(): this;
|
|
302
|
+
setCloseIcon(icon?: "minimize" | "close"): this;
|
|
303
|
+
}
|
|
304
|
+
export {};
|