@wayward/types 2.11.0-beta.dev.20211209.3 → 2.11.0-beta.dev.20211211.2

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@@ -27,6 +27,13 @@ export interface IMultiplayerEvents {
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  stateChange(): any;
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  checkConnection(webRtcWorks: boolean, webSocketWorks: boolean): any;
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  }
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+ export declare enum MultiplayerSyncCheckLevel {
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+ None = 0,
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+ Normal = 1,
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+ Extended = 2,
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+ Verbose = 3,
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+ All = 4
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+ }
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  export declare enum MultiplayerSyncCheck {
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  Action = 0,
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  ActionAttack = 1,
@@ -10,7 +10,7 @@
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  */
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  import type { ISteamNetworkRelayStatus, SteamNetworkingConnectionState } from "@hosts/shared/interfaces";
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  import type { IPlayOptions } from "game/IGame";
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- import type { ServerInfo } from "multiplayer/IMultiplayer";
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+ import type { MultiplayerSyncCheckLevel, ServerInfo } from "multiplayer/IMultiplayer";
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  export interface ISteamworksEvents {
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  overlayShown(): any;
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  overlayHidden(): any;
@@ -39,4 +39,5 @@ export interface IDedicatedServerInfo {
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  sshUsername?: string;
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  sshPassword?: string;
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  devMode: boolean;
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+ syncChecks: MultiplayerSyncCheckLevel;
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  }
@@ -41,7 +41,7 @@ declare class ContextMenu<O extends number | string | symbol = number | string |
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  disableOptions(...options: ArrayOfIterablesOr<O>): this;
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  removeOptions(...options: ArrayOfIterablesOr<O>): this;
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  setPosition(): this;
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- setPosition(x: number, y: number, right?: true): this;
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+ setPosition(x: number, y: number, right?: true, mousePaddingLeft?: false): this;
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  hideAndRemove(): Promise<void>;
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  private getDescription;
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  }
@@ -140,8 +140,11 @@ declare enum Bindable {
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  export default Bindable;
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  export declare enum BindableType {
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  Game = 0,
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- Dialog = 1,
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- Menu = 2,
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- Developer = 3,
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- Mod = 4
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+ GameItem = 1,
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+ GameQuickSlot = 2,
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+ GameContextMenu = 3,
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+ Dialog = 4,
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+ Menu = 5,
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+ Developer = 6,
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+ Mod = 7
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  }
@@ -57,7 +57,7 @@ export declare class GlobalMouseInfo extends EventEmitter.Host<IGlobalMouseInfoE
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  */
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  get targetElement(): HTMLElement | undefined;
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  /**
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- * Forces a target update. Don't call this unless you absolutely have to, it's a perf hog.
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+ * Forces a target update. Use as much as you want now ;)
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  */
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  updateTarget(): void;
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  update(evt: Event & Partial<MouseEvent> & Partial<TouchEvent>): void;
@@ -44,7 +44,7 @@ export default class OldUi {
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  getInventoryItemOrder(): any[];
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  updateItem(item: Item, updateChildren?: boolean): void;
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  syncDecayBar(item: Item, syncDamage?: boolean): void;
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- syncItemElements(itemId: number): void;
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+ syncItemElements(itemIds: number | number[], forceSyncDecay?: boolean): void;
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  hideContextMenu(): void;
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  hideActionsMenu(): void;
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  setEquipSlot(equip: EquipType, itemId: number, internal?: boolean): void;
@@ -129,11 +129,10 @@ export default class InGameScreen extends BaseScreen {
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  clampDialogs(): void;
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  getItemClass(item?: Item, itemType?: ItemType): string;
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  createItemString(itemType: ItemType, item?: Item, extraClass?: string): string;
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- syncItemElements(itemId?: number, selector?: JQuery, forceSyncDecay?: boolean): void;
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+ syncItemElements(itemIds: number | number[], forceSyncDecay?: boolean): void;
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  private readonly SYMBOL_ITEM_ELEMENTS;
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  private readonly SYMBOL_LAST_DECAY;
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- syncDecayBar(item: Item, syncDamage?: boolean, force?: boolean): void;
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- syncDamagedDecayed(item: Item, element: JQuery): void;
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+ syncDecayBar(item: Item, force?: boolean): void;
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  addItemToContainer(item: Item, container: IContainer, _internal?: boolean, isAddingMultipleItems?: boolean, updateTables?: boolean): void;
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  insertItemStringToContainer(itemElement: string | JQuery, containerElement: JQuery): void;
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  onAddItemsToContainer(containerElement: JQuery, containerDialogElement: JQuery | undefined, isInventoryContainer: boolean, updateTables?: boolean): void;
@@ -41,6 +41,7 @@ export default class Menu extends Component {
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  private willShow;
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  showMenu(): Promise<void> | void;
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  hide(): this;
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+ setSectionsForcedOpen(forcedOpen?: boolean): this;
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  scrollToTop(): void;
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  scrollToTabSection(tabId: string | number): this;
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  clearTabs(): void;
@@ -81,6 +82,7 @@ export declare class MenuSection extends Component {
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  setDescription(initializer: (description: Paragraph) => Paragraph): this;
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  addContent(...content: ArrayOfIterablesOr<Component | undefined>): this;
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  dumpContent(): this;
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+ setToggle(): this;
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  }
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  export declare class BackButton extends Button {
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  constructor();
@@ -68,7 +68,7 @@ export declare class Apps {
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  returnToTitleScreen(): Promise<void>;
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  waitUntilLoadingIsFinished(): Promise<void>;
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  randomInput(count: number): Promise<void>;
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- moveToTowardsIsland(app: Application, direction: Direction.Cardinal): Promise<void>;
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+ moveToTowardsIsland(app: Application, direction: Direction.Cardinal, recoverStats?: boolean): Promise<void>;
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  moveAndVerifyTicks(app: Application, direction: Direction.Cardinal): Promise<void>;
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  waitForClientConsistency(): Promise<void>;
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  sailToCivilization(winnerApp: Application): Promise<void>;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.0-beta.dev.20211209.3",
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+ "version": "2.11.0-beta.dev.20211211.2",
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  "license": "MIT",
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  "repository": {
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  "type": "git",