@wayward/types 2.11.0-beta.dev.20211202.1 → 2.11.0-beta.dev.20211205.2

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Files changed (30) hide show
  1. package/definitions/game/game/entity/Human.d.ts +1 -0
  2. package/definitions/game/game/inspection/InfoProvider.d.ts +2 -0
  3. package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +1 -1
  4. package/definitions/game/game/item/IItem.d.ts +4 -0
  5. package/definitions/game/game/item/Item.d.ts +12 -2
  6. package/definitions/game/game/item/ItemManager.d.ts +4 -4
  7. package/definitions/game/game/item/ItemRecipeRequirementChecker.d.ts +4 -4
  8. package/definitions/game/game/item/ItemReferenceManager.d.ts +0 -1
  9. package/definitions/game/game/mapping/DrawnMap.d.ts +2 -1
  10. package/definitions/game/game/reference/ReferenceManager.d.ts +2 -2
  11. package/definitions/game/language/dictionary/Message.d.ts +885 -884
  12. package/definitions/game/renderer/Renderer.d.ts +1 -1
  13. package/definitions/game/save/serializer/Serializer.d.ts +1 -0
  14. package/definitions/game/ui/input/InputManager.d.ts +7 -0
  15. package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -1
  16. package/definitions/game/ui/screen/Screen.d.ts +3 -2
  17. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +1 -1
  18. package/definitions/game/ui/screen/screens/game/component/CanvasDialog.d.ts +2 -0
  19. package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +1 -0
  20. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +4 -0
  21. package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +1 -0
  22. package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +11 -1
  23. package/definitions/game/ui/tooltip/TooltipManager.d.ts +1 -1
  24. package/definitions/game/utilities/Log.d.ts +11 -10
  25. package/definitions/game/utilities/Timer.d.ts +25 -0
  26. package/definitions/game/utilities/memory/ILifetime.d.ts +20 -0
  27. package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +1 -6
  28. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -1
  29. package/package.json +1 -1
  30. package/tsconfig.mod.base.json +2 -1
@@ -21,7 +21,7 @@ export default class Renderer extends EventEmitter.Host<IRendererEvents> {
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  readonly id: number;
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  readonly worldRenderer: WorldRenderer;
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  private fadeInTime;
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- private thumbnailResolve?;
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+ private thumbnailResolve;
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  private ambientLightLevelCache;
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  private updateRendering;
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  private animationTimer;
@@ -14,6 +14,7 @@ import StringTokenizer from "save/serializer/StringTokenizer";
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  export default class Serializer implements ISerializer {
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  private readonly options;
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  private readonly stringTokenizer?;
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+ static convertStringToUint8Array(data: string): Uint8Array;
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  private static array;
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  private static usingArray;
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  private static readonly savedObjectCache;
@@ -110,7 +110,14 @@ declare class InputManager extends EventEmitter.Host<IInputManagerEvents> {
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  */
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  extractModifiers(evt: Event): Set<Modifier> | undefined;
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  getCatalyst(evt: Event): InputCatalyst | undefined;
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+ /**
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+ * @param disabler Each `disableUntil` call should be given a unique `disabler`,
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+ * as this system uses the timing from the latest `disableUntil` call
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+ */
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  disableUntil(until: number | Promise<any>, disabler: string): void;
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+ /**
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+ * @param disabler Each `disable` call should be given a unique `disabler`
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+ */
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  disable(disabler: string): boolean;
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  enable(disabler: string): void;
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  isDisabled(): boolean;
@@ -165,7 +165,7 @@ export default class InGameScreen extends BaseScreen {
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  setQuickSlotByContextAction(quickSlot: number, action: IContextMenuAction): void;
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  addItemToFreeQuickSlot(itemId: number): boolean;
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  clearQuickSlot(quickSlot: number, internal?: boolean): void;
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- removeItemFromQuickSlot(itemId?: number, skipSync?: boolean): void;
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+ removeItemFromQuickSlot(quickSlot: number, itemId?: number, skipSync?: boolean): void;
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  setItemQuickslot(item: Item, quickSlot: number | undefined): void;
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  updateQuickSlotItem(quickSlot: number): boolean;
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  onUpdateQuickSlotsOrEquips(): void;
@@ -31,13 +31,14 @@ export default abstract class Screen extends Component {
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  log: Log;
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  private contextMenu?;
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  private mouse;
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- get background(): Background;
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- set background(background: Background);
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  readonly menus: MenuManager;
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  dialogs: DialogManager;
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  visibleDialogs: IDialogStates;
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  constructor(type: ScreenId);
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  remove(): this;
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+ getBackground(): Background;
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+ setBackground(background: Background): this;
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+ removeBackground(): this;
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  /**
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  * Remove the context menu from this element
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  */
@@ -21,7 +21,7 @@ export default abstract class InspectionsTooltipHandler<INSPECTIONS_LIST extends
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  showExtraInfo?: Text;
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  } | undefined;
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  private lastMousePosition?;
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- initializeTooltip(tooltip: Tooltip): Tooltip | undefined;
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+ initializeTooltip(tooltip: Tooltip): Promise<void>;
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  remove(): void;
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  protected abstract initializeInspections(): INSPECTIONS_LIST | undefined;
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  protected onUpdateTooltipPosition(position: Vector2): void;
@@ -80,6 +80,7 @@ export default class CanvasDialog extends Dialog {
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  protected buttonSurface: Component<HTMLElement>;
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  protected drawer: Component<HTMLElement>;
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  constructor(id: DialogId);
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+ protected onCanvasDialogRemove(): void;
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  setZoomLevels(levels: Iterable<number>): this;
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  get isHovering(): boolean;
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  getMousePosition(): Vector2;
@@ -99,6 +100,7 @@ export default class CanvasDialog extends Dialog {
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  private dragStart;
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  private drag;
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  private dragEnd;
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+ private removeDragEventListeners;
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  protected onCanvasClick(): void;
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  private getAbsoluteMousePosition;
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  protected rotateClockwise(): void;
@@ -26,6 +26,7 @@ export declare class GameDetails extends Component implements IGameIconsHost, IG
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  readonly gameModifiers: GameModifiers;
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  readonly gameIcons: GameIcons;
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  questsWrapper?: Component;
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+ private refreshGameIconsTimeout?;
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  private steamworksFriends;
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  constructor(island: Island);
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  lockHidden(): this;
@@ -12,9 +12,11 @@ import type { Events, IEventEmitter } from "event/EventEmitter";
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  import { InfoDisplayLevel } from "game/inspection/IInfoProvider";
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  import type { InspectType } from "game/inspection/IInspection";
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  import type { InfoProviderContext } from "game/inspection/InfoProviderContext";
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+ import type Inspection from "game/inspection/Inspection";
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  import type InspectionsHandler from "game/inspection/InspectionsHandler";
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  import Component from "ui/component/Component";
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  import type { TranslationGenerator } from "ui/component/IComponent";
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+ import type HashSet from "utilities/collection/set/HashSet";
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  export interface ITileInspectionsEvents extends Events<Component> {
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  refreshed(isValid?: boolean): any;
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  updateInspectTypeFilter(): any;
@@ -26,6 +28,7 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
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  private readonly paragraphInspectionsInvalid;
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  private inspectTypeFilter;
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  protected inspectionsHandler?: InspectionsHandler;
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+ protected inspectionsHandlerUpdatedInspectionsCallback?: (_: any, inspectType: InspectType, inspections: HashSet<Inspection<any>>, oldInspections: HashSet<Inspection<any>> | undefined) => Promise<void>;
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  private displayLevel;
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  private refreshingId?;
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  private readonly inspectTypeWrappers;
@@ -38,6 +41,7 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
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  protected abstract initializeInspections(): INSPECTIONS_HANDLER | undefined;
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  isValid?(): boolean;
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  protected getInvalidTranslation?(): TranslationGenerator | undefined;
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+ private deregisterInspectionsHandler;
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  private refreshInspectionsOfType;
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  private initializeTooltipSection;
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  }
@@ -75,6 +75,7 @@ export default class Messages extends QuadrantComponent {
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  onReadNote(player: Player, id: number): void;
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  onFocusChat(): boolean;
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  getDefaultFilterName(filter: MessageFilterDefault): string;
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+ protected onAppend(): void;
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  protected onChangeQuadrant(): void;
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  /**
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  * Event handler for when the text in the chat box should be sent as a message.
@@ -8,11 +8,17 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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+ import EventEmitter from "event/EventEmitter";
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  import type Screen from "ui/screen/Screen";
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  import { MenuId } from "ui/screen/screens/menu/component/IMenu";
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  import Menu from "ui/screen/screens/menu/component/Menu";
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  import type { MenuById } from "ui/screen/screens/menu/MenuMap";
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- export default class MenuManager {
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+ export interface IMenuManagerEvents {
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+ init(menu: Menu): any;
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+ show(menu: Menu): any;
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+ hide(menu: Menu): any;
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+ }
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+ export default class MenuManager extends EventEmitter.Host<IMenuManagerEvents> {
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  allowNoMenus: boolean;
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  all: Record<number, Menu>;
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  chain: Menu[];
@@ -39,4 +45,8 @@ export default class MenuManager {
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  * Sets the given menu to be the new top menu. (Removes super-menus, keeps sub-menus)
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  */
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  setTop(menu: Menu): this;
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+ /**
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+ * Returns a promise that resolves when the given screen is shown.
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+ */
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+ await<MENU extends MenuId>(menuId: MENU): Promise<MenuById[MENU]>;
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  }
@@ -18,7 +18,7 @@ export default class TooltipManager {
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  private current;
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  private readonly disablers;
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  constructor();
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- show(host: HTMLElement): Tooltip | undefined;
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+ show(host: HTMLElement, initialize?: (tooltip: Tooltip) => any): Tooltip | undefined;
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  hide(host?: HTMLElement | undefined): void;
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  /**
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  * Disables tooltips.
@@ -69,16 +69,17 @@ export declare enum LogSource {
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  TemperatureManager = 56,
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  TileEventManager = 57,
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  TileUpdate = 58,
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- Trello = 59,
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- Ui = 60,
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- Utilities = 61,
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- WebAssembly = 62,
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- WebGlContext = 63,
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- WebRTCConnection = 64,
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- WebSocketConnection = 65,
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- World = 66,
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- WorldLayerRenderer = 67,
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- WorldRenderer = 68
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+ Timer = 59,
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+ Trello = 60,
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+ Ui = 61,
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+ Utilities = 62,
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+ WebAssembly = 63,
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+ WebGlContext = 64,
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+ WebRTCConnection = 65,
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+ WebSocketConnection = 66,
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+ World = 67,
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+ WorldLayerRenderer = 68,
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+ WorldRenderer = 69
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  }
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  export declare enum LogLineType {
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  Debug = 0,
@@ -0,0 +1,25 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ /// <reference types="node" />
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+ import { ExpectedLifetime } from "utilities/memory/ILifetime";
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+ declare module Timer {
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+ function apply(): void;
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+ function printActiveTimers(expectedLifetime: ExpectedLifetime): void;
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+ /**
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+ * Creates a timeout with the provided expected lifetime
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+ */
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+ function createTimeout(callback: (...args: any[]) => void, ms: number, expectedLifetime: ExpectedLifetime): NodeJS.Timer;
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+ /**
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+ * Creates an interval with the provided expected lifetime
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+ */
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+ function createInterval(callback: (...args: any[]) => void, ms: number, expectedLifetime: ExpectedLifetime): NodeJS.Timer;
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+ }
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+ export default Timer;
@@ -0,0 +1,20 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ export declare enum ExpectedLifetime {
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+ /**
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+ * should always exist
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+ */
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+ Always = 0,
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+ /**
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+ * should only exist while playing the game
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+ */
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+ WhilePlaying = 1
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+ }
@@ -8,12 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- export declare enum ExpectedLifetime {
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- /**
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- * Object should only exist while playing the game
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- */
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- WhilePlaying = 0
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- }
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+ import { ExpectedLifetime } from "utilities/memory/ILifetime";
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  export declare const SYMBOL_MEMORY_LEAK_DETECTOR_PROPERTIES: unique symbol;
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  export declare const SYMBOL_MEMORY_LEAK_DETECTOR_EXPECTED_LIFETIME: unique symbol;
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  export declare function DetectMemoryLeaks(expectedLifetime?: ExpectedLifetime): PropertyDecorator;
@@ -8,7 +8,7 @@
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  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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  * https://github.com/WaywardGame/types/wiki
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  */
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- import { ExpectedLifetime } from "utilities/memory/IMemoryLeakDetector";
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+ import { ExpectedLifetime } from "utilities/memory/ILifetime";
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  declare class MemoryLeakDetector {
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  private surpressLogs;
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  private nextObjectId;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@wayward/types",
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  "description": "TypeScript declarations for Wayward, used for modding.",
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- "version": "2.11.0-beta.dev.20211202.1",
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+ "version": "2.11.0-beta.dev.20211205.2",
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  "license": "MIT",
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  "repository": {
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  "type": "git",
@@ -31,7 +31,8 @@
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  "DOM.Iterable",
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  "ScriptHost",
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  "ES2019",
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- "ES2020.String"
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+ "ES2020.String",
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+ "ES2021.WeakRef"
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  ]
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  }
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  }