@wayward/types 2.11.0-beta.dev.20211202.1 → 2.11.0-beta.dev.20211205.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/definitions/game/game/entity/Human.d.ts +1 -0
- package/definitions/game/game/inspection/InfoProvider.d.ts +2 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +1 -1
- package/definitions/game/game/item/IItem.d.ts +4 -0
- package/definitions/game/game/item/Item.d.ts +12 -2
- package/definitions/game/game/item/ItemManager.d.ts +4 -4
- package/definitions/game/game/item/ItemRecipeRequirementChecker.d.ts +4 -4
- package/definitions/game/game/item/ItemReferenceManager.d.ts +0 -1
- package/definitions/game/game/mapping/DrawnMap.d.ts +2 -1
- package/definitions/game/game/reference/ReferenceManager.d.ts +2 -2
- package/definitions/game/language/dictionary/Message.d.ts +885 -884
- package/definitions/game/renderer/Renderer.d.ts +1 -1
- package/definitions/game/save/serializer/Serializer.d.ts +1 -0
- package/definitions/game/ui/input/InputManager.d.ts +7 -0
- package/definitions/game/ui/old/screens/InGameScreen.d.ts +1 -1
- package/definitions/game/ui/screen/Screen.d.ts +3 -2
- package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +1 -1
- package/definitions/game/ui/screen/screens/game/component/CanvasDialog.d.ts +2 -0
- package/definitions/game/ui/screen/screens/game/component/GameDetails.d.ts +1 -0
- package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +4 -0
- package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +1 -0
- package/definitions/game/ui/screen/screens/menu/MenuManager.d.ts +11 -1
- package/definitions/game/ui/tooltip/TooltipManager.d.ts +1 -1
- package/definitions/game/utilities/Log.d.ts +11 -10
- package/definitions/game/utilities/Timer.d.ts +25 -0
- package/definitions/game/utilities/memory/ILifetime.d.ts +20 -0
- package/definitions/game/utilities/memory/IMemoryLeakDetector.d.ts +1 -6
- package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -1
- package/package.json +1 -1
- package/tsconfig.mod.base.json +2 -1
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@@ -87,6 +87,7 @@ export default abstract class Human extends Entity implements IHasInsulation {
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updateStatsAndAttributes(): void;
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staminaReduction(skill?: SkillType, level?: number): void;
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updateReputation(reputation: number): void;
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capReputation(): void;
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setPaddling(item: Item | undefined, extinguishTorches?: boolean): void;
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/**
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* Extinguishes all torches the player is holding.
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@@ -21,6 +21,8 @@ export interface IInfoProviderEvents {
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* Should be emitted when the info provider is starting to initialize its component.
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*/
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init(component: Component): any;
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/** Emitted when the info provider finishes initializing */
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initDone(): any;
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/**
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* Should be emitted when the info provider has detected an update and its contents will need to be refreshed.
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*/
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@@ -32,7 +32,7 @@ export default class ItemInspection extends Inspection<ItemType> {
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static handles(type: InspectType, item: unknown): any;
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private static readonly itemTypeHandles;
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private static readonly dismantleHandles;
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readonly item?: Item;
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readonly item?: WeakRef<Item> | undefined;
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private readonly description?;
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private readonly isDismantle;
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private inspectorPosition;
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@@ -426,6 +426,10 @@ export declare type EquipEffects = {
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[K in keyof IEquipEffects]: AddHead<K, Extract<IEquipEffects[K], any[]>>;
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}[keyof IEquipEffects];
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export declare type EquipEffectByType<T extends EquipEffect> = IEquipEffects[T];
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export declare enum ItemWeightChange {
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NewMagicProperty = 0,
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NewWeight = 1
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}
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export declare enum RecipeLevel {
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Simple = 0,
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Intermediate = 1,
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@@ -24,7 +24,7 @@ import type { IObject, IObjectOptions } from "game/IObject";
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import { Quality } from "game/IObject";
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import type { IslandId } from "game/island/IIsland";
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import type { ContainerReference, IConstructedInfo, IContainable, IContainer, IItemDescription, IItemDisassembleResult, IItemUsed, IMagicalPropertyInfo, IMoveToTileOptions } from "game/item/IItem";
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import { BookType, ItemType, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
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import { ItemWeightChange, BookType, ItemType, SYMBOL_CONTAINER_CACHED_REFERENCE } from "game/item/IItem";
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import type { IPlaceOnTileOptions } from "game/item/IItemManager";
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import ItemMapManager from "game/item/ItemMapManager";
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import type { IHasMagic, MagicalSubPropertySubTypes } from "game/magic/MagicalPropertyManager";
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@@ -92,7 +92,7 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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used?: IItemUsed;
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weight: number;
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weightFraction?: number;
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quickSlot: number | undefined;
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quickSlot: number[] | undefined;
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magic: MagicalPropertyManager;
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map: ItemMapManager;
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islandId: IslandId;
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@@ -170,6 +170,11 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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clearQuickSlot(): void;
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isDecayed(): boolean;
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changeInto(type: ItemType, disableNotify?: boolean, emitTransformation?: boolean): void;
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/**
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* Verifies an item has a proper weight combined with its magical item weight (featherweight) property and changes it if not.
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* @returns A type of change via ItemWeightChange for showing a new magical property was added or a new magical weight was added. If no change happened, it will return undefined.
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*/
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verifyMagicalItemWeight(): ItemWeightChange | undefined;
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/**
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* Returns and item based on returnOnUseAndDecay.
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* @param disableNotify Set to true if no notification should be shown for the new item above the player.
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@@ -269,6 +274,11 @@ export default class Item extends EventEmitter.Host<IItemEvents> implements IRef
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* @returns The maximum reinforcement of the item as a number.
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*/
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getMaxReinforcement(maxDurability: number, actionTier: number): number;
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/**
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* Check if an item will break on damage.
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* @returns True or false if the item will be broken when being damaged.
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*/
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willBreakOnDamage(actionType?: ActionType): boolean;
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onUnserialized(): void;
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private setupDurabilityHandlers;
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private checkIfItemsMatch;
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@@ -15,7 +15,6 @@ import Human from "game/entity/Human";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import { Quality } from "game/IObject";
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import type Island from "game/island/Island";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent } from "game/item/IItem";
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import { ItemType, ItemTypeGroup } from "game/item/IItem";
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import type { IAddToContainerOptions, IRequirementInfo } from "game/item/IItemManager";
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@@ -91,6 +90,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
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static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
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static getGroupItems(itemGroup: ItemType | ItemTypeGroup, ancestorGroups?: ItemTypeGroup[]): Set<ItemType>;
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static getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
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static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: boolean, count?: number): Translation;
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static getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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/**
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@@ -160,6 +160,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: boolean, count?: number): Translation;
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getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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getGroups(itemType: ItemType): ItemTypeGroup[];
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getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
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/**
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* Used to spawn a random item on the current biome type and at a set location (and terrain type) based on spawnOnWorldGen properties in item descriptions.
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* @param terrainType The terrain type to check.
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@@ -182,7 +183,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getNPCWithItemInInventory(containable: IContainable): NPC | undefined;
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countItemsInContainer(containers: IContainer | IContainer[], itemTypeSearch: ItemType, ignoreItem?: Item): number;
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countItemsInContainerByGroup(containers: IContainer | IContainer[], itemTypeGroupSearch: ItemTypeGroup, ignoreItem?: Item): number;
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getBestSafeItemInContainerByUse(container: IContainer, action: ActionType, allowProtectedItems?: boolean, canDamageItem?: boolean, consumable?: boolean): Item | undefined;
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getItemInContainer(container: IContainer, itemTypeSearch: ItemType, ignoreItem?: Item, allowProtectedItems?: boolean): Item | undefined;
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getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, allowProtectedItems?: boolean): Item | undefined;
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getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, ignoreItemId?: number, allowProtectedItems?: boolean): Item | undefined;
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@@ -225,7 +226,6 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getItemsByWeight(a: number, b: number): number;
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getItemsWeight(items: Item[]): number;
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copyProperties(item: Item, item2: Item): void;
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getPlayerFromInventoryContainer(island: Island, containable: IContainable): Player | undefined;
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getCraftQualityBonus(item: Item, required?: boolean): number;
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/**
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* Checks if the item type or item is filtered from inventory/crafting/container dialogs.
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@@ -245,7 +245,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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/**
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* Note: don't print items to the console because the console will hold the item indefinitely
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*/
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loadReference(container: IContainer): boolean;
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loadReference(container: IContainer, loadChildReferences?: boolean): boolean;
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private removeFromContainerInternal;
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private updateUiOnItemRemove;
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private getCraftTierBonus;
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@@ -13,7 +13,6 @@ import type { IContainer, IRecipe, ItemType, ItemTypeGroup } from "game/item/IIt
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import type Item from "game/item/Item";
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export default class ItemRecipeRequirementChecker {
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private readonly human;
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private readonly recipe?;
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private readonly trackItems?;
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private readonly cacheItems?;
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private readonly canUseItem?;
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itemComponentsRequired: Item[];
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itemComponentsConsumed: Item[];
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itemComponentsCanBurn: boolean;
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numComponentsNeeded
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private numComponentsNeeded;
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private baseComponent;
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private components;
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private componentItems;
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private recipe;
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private adjacentContainers;
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private readonly itemsToProcess;
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constructor(human: Human, recipe?: IRecipe
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constructor(human: Human, recipe?: IRecipe, trackItems?: boolean | undefined, cacheItems?: boolean | undefined, canUseItem?: ((item: Item, isConsumed: boolean, forItemTypeOrGroup: ItemType | ItemTypeGroup) => boolean) | undefined);
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/**
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* Returns the amount of items needed for the component
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*/
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* @returns true if the recipe's requirements are satisfied
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*/
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process(): boolean;
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setRecipe(recipe: IRecipe):
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setRecipe(recipe: IRecipe | undefined): boolean;
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/**
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* Looks around adjacent containers
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* @returns true if the recipe's requirements are satisfied
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@@ -14,7 +14,6 @@ declare module ItemReferenceManager {
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/**
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* Don't use this
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*/
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function getContainerReferenceSlow(containable: IContainable, includeIsland?: boolean): ContainerReference;
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function getContainerReferenceInIsland(island: Island, containable: IContainable | undefined, showWarnings?: boolean): ContainerReference;
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function derefenceContainerReference(containerRef: ContainerReference, island?: Island, showWarnings?: boolean): object | undefined;
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}
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import EventEmitter from "event/EventEmitter";
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import { DoodadType } from "game/doodad/IDoodad";
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import type Human from "game/entity/Human";
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import type { IslandId } from "game/island/IIsland";
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import type Island from "game/island/Island";
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import type Item from "game/item/Item";
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import type { IMapGenGenerateOutput } from "game/mapgen/IMapGen";
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get position(): Readonly<IVector3>;
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get radius(): number;
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private _position;
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islandId: IslandId;
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private seed?;
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private readonly discoveredTreasures;
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readonly type: DrawnMapType;
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export declare type Referenceable = IReferenceTypeMap[ReferenceableReferenceTypes];
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export default class ReferenceManager {
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static isEnumReference(type: ReferenceType): type is EnumReferenceTypes;
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default |
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static getList(type: ReferenceType, gameIsland?: Island): import("../entity/creature/corpse/CorpseManager").default | import("../entity/creature/CreatureManager").default | import("../doodad/DoodadManager").default | import("../item/ItemManager").default | import("../entity/npc/NPCManager").default | import("../tile/TileEventManager").default | Player[] | readonly Milestone[] | readonly ItemType[] | readonly SkillType[] | IterableIterator<Island> | readonly Stat[];
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private referenceCursor;
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create(): number;
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get(thing: Referenceable): Reference | undefined;
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resolve<R extends ReferenceType>(id: number, type: R): IReferenceTypeMap[R] | undefined;
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resolve(id: number, type?: ReferenceType): IReferenceTypeMap[ReferenceType] | undefined;
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inspect(id: number, type?: ReferenceType, ...args: any[]): import("../inspection/Inspection").default<any> | undefined;
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tooltip(id: number, type?: ReferenceType): (tooltip: import("../../ui/tooltip/Tooltip").default) =>
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tooltip(id: number, type?: ReferenceType): (tooltip: import("../../ui/tooltip/Tooltip").default) => Promise<void>;
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getReferenceType(thing: Value<IReferenceTypeMap>): ReferenceType;
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}
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export {};
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