@wandelbots/wandelbots-js-react-components 1.24.10 → 1.26.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/robots/FANUC_CRX10iAL.d.ts +8 -0
- package/dist/components/robots/FANUC_CRX10iAL.d.ts.map +1 -0
- package/dist/components/robots/FANUC_LR_MATE_200iD7L.d.ts +3 -0
- package/dist/components/robots/FANUC_LR_MATE_200iD7L.d.ts.map +1 -0
- package/dist/components/robots/SupportedRobot.d.ts.map +1 -1
- package/dist/index.cjs +25 -25
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +2235 -1645
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
- package/src/components/robots/FANUC_CRX10iAL.tsx +248 -0
- package/src/components/robots/FANUC_LR_MATE_200iD7L.tsx +176 -0
- package/src/components/robots/SupportedRobot.tsx +8 -0
package/package.json
CHANGED
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@@ -0,0 +1,248 @@
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import { animated } from "@react-spring/three"
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import { useGLTF } from "@react-three/drei"
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import type { RobotModelProps } from "./types"
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FANUC_CRX10iAL.config = {
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rotationOffsets: [0, Math.PI / 2, 0, 0, 0, 0],
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}
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export function FANUC_CRX10iAL({ modelURL, ...props }: RobotModelProps) {
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const gltf = useGLTF(modelURL) as any
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const nodes = gltf.nodes
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const materials = gltf.materials
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return (
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<group {...props} dispose={null}>
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<group name="Scene">
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<group name="link_0">
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<mesh
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name="visuals_0"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_1.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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<mesh
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name="visuals_0_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_2.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_3.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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<mesh
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name="visuals_0_4"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_4.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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<mesh
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name="visuals_0_5"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_5.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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<mesh
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name="visuals_0_6"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_6.geometry}
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material={materials.fanuc_rubber}
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/>
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</group>
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<animated.group name="FANUC_CRX10IAL_J00">
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<animated.group
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name="FANUC_CRX10IAL_J01"
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rotation={[Math.PI / 2, Math.PI / 2, 0]}
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>
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<animated.group name="FANUC_CRX10IAL_J02" position={[0.71, 0, 0]}>
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<animated.group
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name="FANUC_CRX10IAL_J03"
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_CRX10IAL_J04"
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position={[0, -0.54, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_CRX10IAL_J05"
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position={[0, 0.15, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<group
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name="FANUC_CRX10IAL_FLG"
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position={[0, -0.16, 0]}
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rotation={[-Math.PI, 0, 0]}
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/>
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<group
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name="link_6"
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position={[-0.71, 0.54, -0.15]}
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rotation={[0, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_6"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_6_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6_1.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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<mesh
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name="visuals_6_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6_2.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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<mesh
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name="visuals_6_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_6_3.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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</group>
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</animated.group>
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<group
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name="link_5"
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position={[-0.71, 0, -0.54]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_5"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_5_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5_1.geometry}
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material={materials.fanuc_green}
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/>
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<mesh
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name="visuals_5_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_5_2.geometry}
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material={materials.fanuc_stainless_steel}
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/>
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</group>
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</animated.group>
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<group
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name="link_4"
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position={[-0.71, 0, 0]}
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rotation={[0, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_4"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_4_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4_1.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_4_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4_2.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_4_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_4_3.geometry}
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material={materials.fanuc_red}
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/>
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</group>
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</animated.group>
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<group
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name="link_3"
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position={[-0.71, 0, 0]}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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>
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<mesh
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name="visuals_3"
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castShadow
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receiveShadow
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geometry={nodes.visuals_3.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_3_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_3_1.geometry}
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material={materials.fanuc_green}
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/>
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</group>
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</animated.group>
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<mesh
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name="link_2"
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castShadow
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receiveShadow
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geometry={nodes.link_2.geometry}
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material={materials.fanuc_white}
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rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
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/>
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</animated.group>
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<group name="link_1">
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<mesh
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name="visuals_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1.geometry}
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material={materials.fanuc_green}
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/>
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<mesh
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name="visuals_1_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1_1.geometry}
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material={materials.fanuc_white}
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/>
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<mesh
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name="visuals_1_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_1_2.geometry}
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material={materials.fanuc_green}
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/>
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</group>
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</animated.group>
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</group>
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</group>
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)
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}
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@@ -0,0 +1,176 @@
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/*
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Auto-generated by: https://github.com/pmndrs/gltfjsx
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*/
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import { animated } from "@react-spring/three"
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import { useGLTF } from "@react-three/drei"
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import type { RobotModelProps } from "./types"
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export function FANUC_LR_MATE_200iD7L({ modelURL, ...props }: RobotModelProps) {
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const { nodes, materials } = useGLTF(modelURL) as any
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return (
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<group {...props} dispose={null}>
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<group name="Scene">
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<group name="link_0">
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<mesh
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name="visuals_0"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_1"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_1.geometry}
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material={materials.fanuc_metal_black}
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/>
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<mesh
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name="visuals_0_2"
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castShadow
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receiveShadow
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geometry={nodes.visuals_0_2.geometry}
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material={materials.fanuc_aluminium_black}
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/>
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</group>
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<animated.group name="FANUC_LRMATE200ID7L_J00">
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<animated.group
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name="FANUC_LRMATE200ID7L_J01"
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position={[0.05, 0, 0]}
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rotation={[Math.PI / 2, Math.PI / 2, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J02"
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position={[0.44, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J03"
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position={[0.035, 0, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J04"
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position={[0, -0.42, 0]}
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rotation={[Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_J05"
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rotation={[-Math.PI / 2, 0, 0]}
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>
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<animated.group
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name="FANUC_LRMATE200ID7L_FLG"
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position={[0, -0.08, 0]}
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rotation={[-Math.PI, 0, 0]}
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/>
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<mesh
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name="link_6"
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castShadow
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receiveShadow
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geometry={nodes.link_6.geometry}
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material={materials.fanuc_metal_black}
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position={[-0.475, 0.47, 0]}
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rotation={[0, 0, -Math.PI / 2]}
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/>
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</animated.group>
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<group
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name="link_5"
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position={[-0.475, 0, -0.47]}
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|
+
rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
|
|
80
|
+
>
|
|
81
|
+
<mesh
|
|
82
|
+
name="visuals_5"
|
|
83
|
+
castShadow
|
|
84
|
+
receiveShadow
|
|
85
|
+
geometry={nodes.visuals_5.geometry}
|
|
86
|
+
material={materials.fanuc_yellow}
|
|
87
|
+
/>
|
|
88
|
+
<mesh
|
|
89
|
+
name="visuals_5_1"
|
|
90
|
+
castShadow
|
|
91
|
+
receiveShadow
|
|
92
|
+
geometry={nodes.visuals_5_1.geometry}
|
|
93
|
+
material={materials.fanuc_stainless_steel}
|
|
94
|
+
/>
|
|
95
|
+
<mesh
|
|
96
|
+
name="visuals_5_2"
|
|
97
|
+
castShadow
|
|
98
|
+
receiveShadow
|
|
99
|
+
geometry={nodes.visuals_5_2.geometry}
|
|
100
|
+
material={materials.fanuc_metal_black}
|
|
101
|
+
/>
|
|
102
|
+
</group>
|
|
103
|
+
</animated.group>
|
|
104
|
+
<group
|
|
105
|
+
name="link_4"
|
|
106
|
+
position={[-0.475, 0.05, 0]}
|
|
107
|
+
rotation={[0, 0, -Math.PI / 2]}
|
|
108
|
+
>
|
|
109
|
+
<mesh
|
|
110
|
+
name="visuals_4"
|
|
111
|
+
castShadow
|
|
112
|
+
receiveShadow
|
|
113
|
+
geometry={nodes.visuals_4.geometry}
|
|
114
|
+
material={materials.fanuc_yellow}
|
|
115
|
+
/>
|
|
116
|
+
<mesh
|
|
117
|
+
name="visuals_4_1"
|
|
118
|
+
castShadow
|
|
119
|
+
receiveShadow
|
|
120
|
+
geometry={nodes.visuals_4_1.geometry}
|
|
121
|
+
material={materials.fanuc_aluminium_black}
|
|
122
|
+
/>
|
|
123
|
+
</group>
|
|
124
|
+
</animated.group>
|
|
125
|
+
<group
|
|
126
|
+
name="link_3"
|
|
127
|
+
position={[-0.44, 0, -0.05]}
|
|
128
|
+
rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
|
|
129
|
+
>
|
|
130
|
+
<mesh
|
|
131
|
+
name="visuals_3"
|
|
132
|
+
castShadow
|
|
133
|
+
receiveShadow
|
|
134
|
+
geometry={nodes.visuals_3.geometry}
|
|
135
|
+
material={materials.fanuc_yellow}
|
|
136
|
+
/>
|
|
137
|
+
<mesh
|
|
138
|
+
name="visuals_3_1"
|
|
139
|
+
castShadow
|
|
140
|
+
receiveShadow
|
|
141
|
+
geometry={nodes.visuals_3_1.geometry}
|
|
142
|
+
material={materials.fanuc_stainless_steel}
|
|
143
|
+
/>
|
|
144
|
+
</group>
|
|
145
|
+
</animated.group>
|
|
146
|
+
<mesh
|
|
147
|
+
name="link_2"
|
|
148
|
+
castShadow
|
|
149
|
+
receiveShadow
|
|
150
|
+
geometry={nodes.link_2.geometry}
|
|
151
|
+
material={materials.fanuc_yellow}
|
|
152
|
+
position={[0, 0, -0.05]}
|
|
153
|
+
rotation={[-Math.PI / 2, 0, -Math.PI / 2]}
|
|
154
|
+
/>
|
|
155
|
+
</animated.group>
|
|
156
|
+
<group name="link_1">
|
|
157
|
+
<mesh
|
|
158
|
+
name="visuals_1"
|
|
159
|
+
castShadow
|
|
160
|
+
receiveShadow
|
|
161
|
+
geometry={nodes.visuals_1.geometry}
|
|
162
|
+
material={materials.fanuc_yellow}
|
|
163
|
+
/>
|
|
164
|
+
<mesh
|
|
165
|
+
name="visuals_1_1"
|
|
166
|
+
castShadow
|
|
167
|
+
receiveShadow
|
|
168
|
+
geometry={nodes.visuals_1_1.geometry}
|
|
169
|
+
material={materials.fanuc_stainless_steel}
|
|
170
|
+
/>
|
|
171
|
+
</group>
|
|
172
|
+
</animated.group>
|
|
173
|
+
</group>
|
|
174
|
+
</group>
|
|
175
|
+
)
|
|
176
|
+
}
|
|
@@ -9,6 +9,7 @@ import { FANUC_CRX20iAL } from "./FANUC_CRX20iAL"
|
|
|
9
9
|
import { FANUC_CRX25iA } from "./FANUC_CRX25iA"
|
|
10
10
|
import { FANUC_CRX25iAL } from "./FANUC_CRX25iAL"
|
|
11
11
|
import { FANUC_LR_Mate_200iD } from "./FANUC_LR_Mate_200iD"
|
|
12
|
+
import { FANUC_LR_MATE_200iD7L } from "./FANUC_LR_MATE_200iD7L"
|
|
12
13
|
import { KUKA_KR16_R2010_2 } from "./KUKA_KR16_R2010_2"
|
|
13
14
|
import { KUKA_KR210_R2700 } from "./KUKA_KR210_R2700"
|
|
14
15
|
import { KUKA_KR270_R2700 } from "./KUKA_KR270_R2700"
|
|
@@ -37,6 +38,7 @@ import { ErrorBoundary } from "react-error-boundary"
|
|
|
37
38
|
import * as THREE from "three"
|
|
38
39
|
import { externalizeComponent } from "../../externalizeComponent"
|
|
39
40
|
import ConsoleFilter from "../ConsoleFilter"
|
|
41
|
+
import { FANUC_CRX10iAL } from "./FANUC_CRX10iAL"
|
|
40
42
|
import RobotAnimator from "./RobotAnimator"
|
|
41
43
|
import type { RobotModelComponent } from "./types"
|
|
42
44
|
|
|
@@ -199,6 +201,9 @@ export const SupportedRobot = externalizeComponent(
|
|
|
199
201
|
case "FANUC_CRX10iA":
|
|
200
202
|
Robot = FANUC_CRX10iA
|
|
201
203
|
break
|
|
204
|
+
case "FANUC_CRX10iAL":
|
|
205
|
+
Robot = FANUC_CRX10iAL
|
|
206
|
+
break
|
|
202
207
|
case "FANUC_CRX20iAL":
|
|
203
208
|
Robot = FANUC_CRX20iAL
|
|
204
209
|
break
|
|
@@ -211,6 +216,9 @@ export const SupportedRobot = externalizeComponent(
|
|
|
211
216
|
case "FANUC_LR_Mate_200iD":
|
|
212
217
|
Robot = FANUC_LR_Mate_200iD
|
|
213
218
|
break
|
|
219
|
+
case "FANUC_LR_Mate_200iD7L":
|
|
220
|
+
Robot = FANUC_LR_MATE_200iD7L
|
|
221
|
+
break
|
|
214
222
|
case "FANUC_ARC_Mate_120iD":
|
|
215
223
|
Robot = FANUC_ARC_Mate_120iD
|
|
216
224
|
break
|